Exploring the depths of the new Sky & Atmosphere system | Unreal Engine
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- Опубліковано 8 лип 2024
- This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully dynamic sky within seconds. From there, the session showcases how to create alien, dusty, or wet atmospheres, after which viewers will be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles, and get a brief look at the engine’s upcoming volumetric cloud features.
UE Docs: docs.unrealengine.com/en-US/E...
Learn more at www.unrealengine.com
*TIMESTAMPS*
00:00 Introduction
01:46 Basics
03:21 Settings
05:05 Space View
08:18 Important Space Cvars
09:19 Material Integration
15:14 Tips and Tricks
21:48 Reference to settings used
22:13 Volumetric Clouds
23:59 Recap and what is next - Ігри
Me every 30 seconds of this video:
"WOOOOOOOOOW!"
Same !
LOL NEXT GEN FR
haahahahaha yeah. He is like you can do that and that and that and I'm like every feature he proposed is revolutionizing.
I really wish the remastered Mass Effect used this engine.
waa waa waa
Moments like this one make me say "Thank you, Fornite, for making so much money for the Unreal dev team!" even if I don't play it.
the only thing fortnite is useful for.
its very hard to admit but, im glad.
And, it pays my salary LOL.
@@SeanLake3D here you are again ! : )
dev team of 1 in this case, Sebastien is aweseome!
"Look at this gorgeous update to this engine!"
(six days later)
"Look at this gorgeous new engine!"
Basically an update to the engine
@@stellarphantasmvfx5504 not MUCH of one. Its only a bandade, till 4.26 and beyond
You can play around with Niagra and Chaos in the latest Unreal versions, too. This is tech that'll eventually make its way to UE5.
me: Hey this Unreal stuff seams to be pretty easy to deal with.
Sjoerd De Jong: HOLD MY NODES
When 4.26 is out, I'd really love to see this or similar included as an example project in the learn tab, so devs can learn from this better.
Would be cool indeed
absolutely
Absolutely, we will be seeing what we can do.
Some of the content used in this specific presentation comes from the marketplace, so I cannot release this project exactly as is, but at bare minimum I will look at sharing the core (-minus foliage and such assets) one way or another. Both in the near future and once the clouds hit in 4.26.
I will need a bit of time to get that together but I will be looking into it.
Hourences Glad to hear, I believe having that core for us to learn from would bring so much to the table, even for those completely new to the sky atmosphere system.
I hope they can teach us how to make planets like this one.
Now if someone can remake Spore with Unreal, that'd be great..
i miss that game!
Challenge accepted
Yes with the level of detail presented here at that XD
@@DAngotti22 I will be first xD
I will do it... but with Multiplayer!
I also want to add, this was a very good video in terms of speed and understandably
This guy is the best demonstrator at Epic, I saw him in Prague Unrealfest last year and he always brings some really good stuff!
Sjoerd is amazing. I wish there were more "official" channels where he gets to publish educational content. The guy learned Unreal years ago (first engine version?) by literally pressing every single button and seeing what it did. That's some in-depth knowledge right there..
Thanks a lot :)
We haven't given it much attention just yet (waiting for localization among other things) but we just put up an 8 hour long Kickstarter course on our Unreal learning website from myself and colleague Mario. Schematic overview of large sections of the engine.
@@Hourences You didnt really cover much of your materials in the video, would of been nice with some walkthrough of whats actually going on there
Hourences what’s the name of the course? I watched the World Building one which I thought was really good. I understand you don’t use the outliner but I wish you left the tab open so I could easily read the names of the actors you selected. It’s sometimes hard to see the name in the details panel. Also I wish the slides were provided as a pdf. I would love to know when this new course is available thanks so much. Really looking forward to it.
This is incredibly praise worthy. Sjoerd's presentation is crisp as usual.
I'm quite impressed how scalable this solution is! Amazing job.
The effortless way that Sjoerd navigates around those massively complex node material set ups and creates such artistically impressive results is brilliant!
How many times can I fall in love with this engine... Amazing results, can't wait to play around with this setup....
me tooo i love epic
Very in-depth. More videos like this in the future, keep it up Epic!
This is a dream come true. Thank you so much Unreal Engine Developers!
Seen for the 365th time, this guy made the best videos for unreal, the ones that motivates me too stay working with unreal, just need to figure out how to make a procedural generated full size planet to zoom in and out like this, just like I know how in Unity, Ive bought spheric shader asset but it dont do the job, any near.
Hi Unreal,
We are so glad that you are using our asset "Tropical Jungle Pack" in this video presentation.
Thank you very much!
Thanks for having made it and having put it up on our marketplace :)
Hey bro can you upload it to Unity's marketplace??
Thanks for working on it. This looks sick.
@@mintesnotmelese6552 unity hahahaha
@@mintesnotmelese6552
Ha, dudes unironically using Unity. My god. I bet he votes Democrat, too.
Great! Thank you for the showcase. I can’t wait to try it for some of the upcoming projects. ❤️
man I spent two hours reading about different approaches people were taking to volumetric clouds in ue4 the other day and you guys are just gonna go and make them for me
No earthly words can describe the amount of wow! This is so Unreal!
Quite literally.
Ba-dum tiss!!
correct.
grapjas
Thats why its called Unreal Engine
This game engine never ceases to amaze me!
This engine amazes me everytime!
This is amazing. Thank you Unreal Engine team for bringing this in the engine.
Could not be part of a more exciting industry!!!!
This makes space to planetary transition even easier and with improved quality for space games noice
Great video and presentation of the new Sky Atmosphere feature, packed with good details and hints. And a major wow!
Now i can't wait for 4.26 release 🌚
Holy crap. I've been waiting for these specific things to be in-engine like this since I got out of college in ~2012. I'm finally getting back into the thick of things so this couldn't have dropped at a more perfect time.
oh my
The basic sky material just blew me away!!
Thanks for this excellent video. I'm experimenting with these features in my projects now, and looking forward to the updates expected for 4.26. Great work!
Do you hear that ??
That's the sound of my jaw dropping !
Great video! Have been waiting on the volumetric clouds forever :)!
Volume clouds amazing stuff. Been waiting for this
This is awesome. Thanks for all the support you guys give to us creators :)
Thank you so much! I agree with those other comments mentioning to release this under the learning tab. This section wasn't updated for quite a while now and for me, as a beginner in unreal, it would be nice to have first hand examples like this and much more! you guys do so much awesome stuff but sadly don't release them. There is so much potential to smoke unity by creating even more tutorials, online courses, example projects especially for VR and AR, the HoloLens, a beautiful Megascan based project and much more! :) hope to see more in near future but even if not, you doing a great job overall!
This is impressive! I can't wait to play around with this.
Stone Rage team says thank you for this video! Much love
Man this engine is stupidly crazy awesome. I have had to watch this video 20 times to get it all but god what a great video! And Engine!
♥️ Is amazing how easy the sun effect is!! 🤯 The part of the clouds is a little hard to me but, is practice! 😊
love this guys enthusiasm
This zoom from space to the ant. Reminds me at the zoom of Black and White. From the sky to the Apple in the Barrel. Both are impressive.
I'm now convinced I'm living in a simulation. In 100 years I can only imagine the leaps in graphics technology. In just 20 I went from watching an NES to watching Unreal play around with the cosmos like they're gods in their own right. Incredible.
Unreal Engine is truly unreal and a proper water simulation(just like unigine water simulation) will make Unreal Engine THE BEST OF THE BEST ❤
I wish things like this were free on the unreal store to play around with. Looks amazing.
I could spend many hours learning how to utilize this engine. Unreal is very impressive. Great job on the tech demo running on the PS5 hardware btw.
Holy cow that's some amazing stuff! Thank you Unreal!
I was literally trying to figure out how to do this just this week. Superb timing! Thank you.
Glad we could help!
The time and dedication these devs spend on making these incredible games makes me always think twice before complaining about a bug or glitch.
Wise words
So many new staff, can't learn fast enought. 😱
my jaw drop to space.. unreal!!!
This is insanely amazing. I'm building a new rig just to play with all these expensive options!! Who cares about gaming, I want volumetric clouds and raytracing!
Absolutely insane, my mind is blown!
Brilliant. Thank you!
Wow! Speechless. This reminded me and I would bet ubisoft BGE2 will be tempted to use the UE426 planetary system to speed up their workflow and deliver their game on time!
Man, can't wait for 4.26
This is going to be revolutionary for space games
Looking amazing! Great video
I can't wait for that!!!
This is insane !!! great info ! Thanks !
Speachless! Thank you very muc for the video!
Oh snap, this guy works for Epic? Congrats! He helped me with a little mod years ago.
Yeah, he's the creator of The Solus Project and multiple really good ue4 tutorials
Epic developments and innovation!
This is just Insane !
excellent work
I'm really excited for the volumetric clouds in 4.26!\
Absolutely incredible I can finally do my space scenes!!
it's always nice to see Sjoerd
i still play his UT2004 maps
Cool, which ones ?:)
@@Hourences ONS-Torlan and DM-Rankin
the game is a blast, been playing for ten years and still don't get bored
The list mentioned at 21:48.
r.TemporalAACurrentFrameWeight 0.1
r.SkyAtmosphere.MultiScantteringLUT.HighQuality 1
r.CameraCutTranslationThreshold 1000000
r.VolumetricRenderTarget 1
r.VolumetricRenderTarget.Mode 1
r.VolumetricRenderTarget.UpsamplingMode 3
r.VolumetricCloud.SampleCountMax 128
r.VolumetricRenderTarget.TemporalFactor 1
r.SkyAtmosphere.SampleCountMax 64
r.SkyAtmosphere.DistanceToSampleCountMax 20
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0
r.SkyAtmosphere.FastSkyLUT 0
r.SkyAtmosphere.SampleLightShadowmap 1
r.VolumetricCloud.ShadowMap 1
r.VolumetricCloud.ShadowMap.OverrideExtent 150
r.VolumetricCloud.ShadowMap.Resolution 2048
r.VolumetricCloud.ShadowMap.Strength 0.1
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice 4
r.SkyAtmosphere.AerialPerspectiveLUT.Depth 64
r.VolumetricCloud.TracingStartMaxDistance 50000
r.VolumetricCloud.TracingMaxDistance 999
Really mind-blowing stuff here, very well done!
Also the C++ arrow key/member access operator gets a cameo at 21.38 ;)
It's awesome work! Thanks a lot!
Super cool. So many use case to create amazing content.
Truly incredible!
This is UNREAL!
Hourences and Epic? So that's where Sjoerd went, good job man!
wooow indeed excited with unreal V
I feel validated by the way you name variables.
That is so impressive
Awesome stuff!
Amazing and also I'm so confused when it comes to large node networks and layering you're a wizard.
너무나 환상적이어서 눈물이 나요.^^ 정말 멋진 일을 하고 계시는 분 들 이예요. 존경합니다. 파이팅!!!
Amazing video!
Nice explanation always UE Amazing software program I love it ❤️
This was super helpful with solving an issue I just had! :D
16:36 oh my god. beautiful scene
Just amazing
Beautiful
Stunning
This is sick
This is incredible! Did I miss the part which explains how you create the infinite terrain around the planet?
That was amazing
6:15 This line that divides the day side and the night side of a planet( or other celestial object) calls "Terminator".
Amazing
INCREDIBLE !
Man a long time ago I published a tutorial on how to set up dynamics clouds in UDK and now this seems pretty easy and cool but a lot advance. Can't wait for UE 4.25!!!
After the UE5 demo this has aged like milk. I was blown away 3 weeks ago.
@UnrealEngine looking great! It would be cool if you guys would also add official support for custom/radial gravity and AI navigation for planets!
This is awesome!
The eclipse effect is craaaaaazy
Sjoerd i love u man
I'm so glad I started working with Unreal instead of Unity right of the bat. This engine is so good, and it's getting fast and epic (no pun intended) updates, the market place and free assets are on another level compared to anything else (Quixel!!!!), there is a huge amount of great tutorials both from Epic and the community that cover an absurd amount of content, and the community is just the best.
Aww, thank you so much for the kind words! We agree, the UE community is the best. :)
@@UnrealEngine I'm just stating facts, but you are welcome :P . We are still in the very early steps of production in a game I started together with a friend, but the possibilities are endless with Unreal.
I envy you, im on opposite end,.stuck deeply with unity with more than 6.years into project...
I just wanna make a small wooden cabin and this guy is showing me a whole planet.