Building natural environments in Unreal Engine

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  • Опубліковано 22 лип 2024
  • In this presentation by Epic’s Paulo Souza, we use the power of Quixel Megascans to build a natural looking environment in Unreal Engine. By relying on the latest world building tools in Unreal, we're able to quickly create a terrain leveraging its new Edit Layer functionality and sculpt it very quickly with the use of Landscape Blueprint Custom Brushes. We also show techniques that can help you create interesting blending effects using Runtime Virtual Textures. At the end, we use the Procedural Grass system and the Procedural Foliage Placement tool to quickly add very natural looking vegetation to the scene.
    Learn more at www.unrealengine.com
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КОМЕНТАРІ • 595

  • @jackmorton7406
    @jackmorton7406 4 роки тому +380

    I love the Unreal Engine team and Quixel for making it so easy for ANYONE to create fantastic looking environments!

    • @noobaaxa6680
      @noobaaxa6680 4 роки тому +2

      OMG! Unreal Engine's UA-cam Channel Heart

    • @tonynealis1165
      @tonynealis1165 4 роки тому

      But doesn't work with world composition which leaves me OUT.

    • @IamNeighborlee
      @IamNeighborlee 3 роки тому

      @@tonynealis1165 Fixed.

    • @LilYet
      @LilYet 3 роки тому

      @Andy TheRandy you don’t understand because you don’t know what your doing

    • @LilYet
      @LilYet 3 роки тому

      @Andy TheRandy quicker isn’t a guy it’s a company they give away thousands of free photos scanned assets so idk what your talking about

  • @davidasher3624
    @davidasher3624 2 роки тому +40

    I use to write down and draw out the dreams I had. Now I can literally create those environments. This is awesome!

    • @crystal6198
      @crystal6198 2 роки тому +2

      yoww dude same, i had some really realstic dreams and now i want to create them

  • @rageinthecage3900
    @rageinthecage3900 3 роки тому +3

    starting with UE was the best decision i have made this year. the power of the engine is so incredible. i have an older pc (8gb ram and 1gb vram) and the graphics i can experience in the editor alone is way better that the games i can still play on max settings. That combined with the incredible amount of quality content (both assets and tutorials) made me fall in love 😍 never thought i could actually do this and the blueprints are really helpful to understand how a game works (cannot code and bad at math)

  • @SorceryGames
    @SorceryGames 2 роки тому

    I loved the part where you explained the Procedural Foliage system. I got my trees and rocks spread looking great in about 20 minutes of dev time. Excellent, precise and informative. Thank you very much.

  • @Sannarus
    @Sannarus 4 роки тому +94

    would be amazing to see videos like this in the current version of the engine. Everything changed with .25...
    For .25 people: In the Details Window you can find a checkbox to activate your Layers. After this you have to restart the engine again to get the blueprint-icon under the brush-tab.

    • @anthonyknight-fallows5928
      @anthonyknight-fallows5928 4 роки тому +1

      cheers mate, was pulling my hair out trying to find what was going wrong

    • @dunedragoon
      @dunedragoon 4 роки тому

      Thanks so much!

    • @Aleks_Sense
      @Aleks_Sense 3 роки тому

      when i save all and restart it keep crashing

    • @graemepalmer2306
      @graemepalmer2306 3 роки тому

      Thankyou, yep - pretty confusing atm, I knew there would be a boss here with the answers though!

    • @charlesgormley9075
      @charlesgormley9075 3 роки тому +1

      This needs to be higher up there.

  • @izzyrodmon4249
    @izzyrodmon4249 2 роки тому +2

    Was waiting for this video, you should make most of the unreal vids, since you explain it very clear and really take your time without giving me a headache :)

  • @JJShalashaska
    @JJShalashaska 2 роки тому

    I hope people at Epic get blessed forever and ever for giving the chance to anyone to learn and use this sorcery for free!

  • @camtasia1000
    @camtasia1000 4 роки тому +93

    I'm not even a game developer but I'm still watching this.

    • @GhostInPajamas
      @GhostInPajamas 4 роки тому +7

      Same lmao I just like the art / design aspect of it

    • @mrtegs
      @mrtegs 4 роки тому +6

      You can never have too much knowledge

    • @paulcolose9844
      @paulcolose9844 4 роки тому +7

      You don't have to be a gamedev to use UE. I use it for environments wholly NOT for use in games.

    • @markhenry5294
      @markhenry5294 3 роки тому +3

      You can also use it for animated productions.

  • @JeffFermon
    @JeffFermon 4 роки тому +3

    The real-time reflections at 18:45 ~ 19:00 are amazing

  • @hiexpectations
    @hiexpectations 3 роки тому

    I've been watching creativity videos for years and I have never subscribe to a single channel. I subscribed to yours.

  • @mertarkin
    @mertarkin 4 роки тому +29

    Keep up the good work Unreal !

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 4 роки тому +3

    Great video format- would love to see one like this on the new animation features.

  • @joshua42777
    @joshua42777 2 роки тому +40

    Is there a tutorial on how they made the landscape material? (I found out how to make more landscape layers but can't assign materials to them)

    • @lukepaintsworld
      @lukepaintsworld Рік тому

      Same

    • @eyeemotion1426
      @eyeemotion1426 Рік тому

      Got the same problem. I want to try this aswell, but they don't actually reference the video they reference to. I got my Landscape AutoMaterial, but I don't know how to add materials to these kind of layers.
      This way could be a solution to my problem of having cliffs that have different heights. I can't offset the top material for each cliff, as the Landscape Automaterial sets the height evenly across the landscape.

    • @joshua42777
      @joshua42777 Рік тому

      @@eyeemotion1426 I had a lot of sucess with Joe Garth's auto material, and he explains how to add new materials

    • @eyeemotion1426
      @eyeemotion1426 Рік тому +1

      @@joshua42777 I've already made most of my AutoMaterial using methods taught by Unreal Sensei, Ben Cloward and UNDINI. As I'm trying to look forward, I also want to stick to the new methods UE is creating, ie. the Layer Parameters tab of a Material Instance. In there, I can easily add or remove layers and adjust them as I see fit. I've implemented different options for masking tiling, color/tint adjust, height, slope and edge option (yesterday I managed to get edge blending going using the Normal Map of the textures). Even swap out textures. I have 1 'master' Material Layer and I'm trying to get 1 'master' Material Layer Blend as well (currently have 2, for slope and 1 for height).
      So I do know how to add layers, just not how to add them specifically for the Blueprint Brushes as shown at 4:26. I've managed to find that you apparantly need it reference by a Layer Blend node. Problem for me is, as I'm using the Layer Parameters as shown in UNDINI part 4 tutorial, I am not able to set that reference, as you create layers in the Layers Parameters tab. So I'm actually trying to figure out and convert 'old' methods to implement them with the new.
      As shown in my own videos, I got my AutoaMaterial working. It's just the finer details now. And I'm also of opinion I don't want to implement code I don't understand. I don't want to just copy/past someone elses work. And buying tools or plugins won't teach me anything either.
      Thanks for the reference though, I will look at Joe Garth's tutorials and see if there are other things I can pick up from it. But I also notice his tutorials are generally to promote his 'tool' Brushifiy. While neat, it's not a route I want to go down to. I generally go for tutorials that teach you the stuff that comes standard with the software.
      I've noticed that with UE5(.1), there a lots of tutorials that are instantly outdated (for example, no more tesselation).

  • @Omit_Hasty
    @Omit_Hasty Рік тому

    The most structured and detailed tutorial i ca across until now. Thank you very much!

  • @sigrid714
    @sigrid714 4 роки тому +6

    What kind of computer are you using that it is so smooth and immediate? I tried making a landscape of the same resolution as the tutorial, and making changes to the blueprint brush drops my fps from 100fps to 4 fps.

  • @justahuman4862
    @justahuman4862 4 роки тому +2

    When I use the foilage tool for landscapes and place my foilage and go into the viewmode for material shaders and the meter is always to the right. I even took out transparency in my leaves and the material shader optimization view mode still said I had a lot of transparent overlapping. It's odd because if I hand place those trees into the scene the optimization material overlapping viewmode is all green.....it's like the foilage tool ignores the material... I don't get it.

  • @ryansummers2168
    @ryansummers2168 3 роки тому

    ...where has this video been all of my life? I'm just sitting here with my jaw dropped...I've been hand sculpting this whole time...

  • @joaotitodemorais8687
    @joaotitodemorais8687 4 роки тому +1

    Wondering if you guys will ever do a workflow related video on creating an open world size map, appropriate optimization and scaling.

  • @connorjosh2088
    @connorjosh2088 2 роки тому +2

    at the beginning you explain that you already set up the three landscape materials (snow, rock and mud). i have been looking online for three days, but cant figure out how to do it myself

  • @iamisandisnt
    @iamisandisnt 4 роки тому +2

    Great demo of virtual textures, among other things! Thanks for the insight! :)

  • @773tacticalboy
    @773tacticalboy 3 роки тому +9

    I dont even know how to get those various brushes for the level sculpt

  • @RaPtOr9600
    @RaPtOr9600 4 роки тому +2

    Quick and simple best kinda of content, great job much love for Epic team

  • @maxmacalupu6186
    @maxmacalupu6186 2 роки тому

    This landscape is an insane, you guys are a rock in this. Congrats!. Greetings from Piura, Peru.

  • @clebo99
    @clebo99 4 роки тому +73

    This is great....but where are all the things that "we had created earlier"? The water and the ground texture. Can you add these downloads?

    • @caleb1031
      @caleb1031 4 роки тому +11

      These videos are more showcase, and process then they are a tutorial.
      There is a water material in starter content, and multiple ground textures in the Quxel megascans library.

    • @michelchaman6495
      @michelchaman6495 4 роки тому +7

      @@caleb1031 Yeah that's what I used while watching this. Although it seems his material is an array, is there a specific way to do this? I've been googling around and I think I just don't know what I'm looking for.

    • @caleb1031
      @caleb1031 4 роки тому +1

      ​@@michelchaman6495 He's using Landscape layers

    • @interista-1908
      @interista-1908 4 роки тому

      @@caleb1031 Would you mind providing an example material similar to his Caleb for us beginners? All other tuts I've seen show how to make automatic textures.

    • @Colopty
      @Colopty 3 роки тому +3

      @@michelchaman6495 In the material used as landscape material, add a layer blend node in the material editor, click that node and add some slots to it in the details panel. Connect your textures to that. Duplicate the layer blend node and do the same for things like normal maps. Connect the layer blend nodes to the material output. Go to the paint tool in landscape mode and those layers should be listed. Add a LayerInfo to all of them.

  • @MaggotMcFly
    @MaggotMcFly 4 роки тому +1

    This is mind blowing! I just don't get one point, where do you get these custom brushes? Or do you have to make it from scratch? It's amazing!!

  • @markeldcarter
    @markeldcarter 4 роки тому

    Working on a natural environment now! Perfect timing

  • @matthewhamu7763
    @matthewhamu7763 3 роки тому

    What is the difference between the Blend Material and the Material Layer features? And what type of layer did he use for the landscape base?

  • @matheusshay6464
    @matheusshay6464 4 роки тому +1

    Great! Loving the content that unreal is publishing. 🇧🇷🇧🇷

  • @Rickilicious
    @Rickilicious 3 роки тому +2

    great video. i love when people zoom through demo's explaining very little and assuming i know everything. /s

  • @scottfletcher9773
    @scottfletcher9773 4 роки тому +1

    what version of the engine is this?... my landscape editor looks nothing like what yours does...

  • @raphaela.904
    @raphaela.904 4 роки тому +19

    Guys - you rock. Thanks for making such awesome stuff and providing the tools for game designers to let them create games we love. Much love!

    • @h3ftymouse
      @h3ftymouse 4 роки тому +1

      Quite literally rock.
      Quixel intensifies

  • @danielmiller2462
    @danielmiller2462 3 роки тому +1

    Awesome Tutorial and super helpful! I did have one question/roadblock...I am having trouble figuring out the right MF blueprints to use for adding in the RVT into the landscape material. What Material Function (more specifically the MF_WorldHeight) are you using for this. Thanks again UE4 community!!!

  • @gursimransingh8726
    @gursimransingh8726 4 роки тому

    when you select a brush that editable triangle apears its not showing in my case

  • @matitemes8466
    @matitemes8466 3 роки тому +1

    i can do this type of environment for my game or you dont recomend me?because i want to do a small map and puzzle(terror) game but with this ambient and i dunno if is recomended to do something like this

  • @gursimransingh3513
    @gursimransingh3513 4 роки тому

    Does it automatically adgest the material on the brush like triplanar mapping

  • @zeon3d755
    @zeon3d755 4 роки тому +10

    Can you make the project and materials downloadable?

  • @CaffeineInjected
    @CaffeineInjected 3 роки тому +2

    Very nice. I would like to see more videos around stylized environments.

  • @jancijak9385
    @jancijak9385 4 роки тому +39

    Is there some previous video, that I missed? The presenter mentioned few times, that he previously set some Materials settings and other stuff like virtual texturing settings for Materials. Where can I see a video, how it was done?

    • @romanbruni
      @romanbruni 4 роки тому +3

      in the unreal site there are free courses basics w the theme of materials...

    • @user-yo8ci4nb3q
      @user-yo8ci4nb3q 4 роки тому +6

      Yep, looks like it's a part of bigger lecture and it would be great to see how landscape and lake materials were made

    • @Zarrar2802
      @Zarrar2802 3 роки тому

      check out the comment I've posted on the video, follow the links, it should help you create the landscape materials required for this to work

    • @oshavlfarms7239
      @oshavlfarms7239 3 роки тому +1

      @@Zarrar2802 You made no comment, just you just replied to every comment asking about this with the same copy pasta about finding your comment but did nothing else.

    • @Zarrar2802
      @Zarrar2802 3 роки тому

      @@oshavlfarms7239 you might want to sort out the comments through "newest first". Try being nice and helpful, for a change.

  • @scottcanavan2863
    @scottcanavan2863 4 роки тому

    Wil the project be released? I’m interested in the lighting values set up

  • @aleemmohammed7794
    @aleemmohammed7794 4 роки тому +2

    Which video shows how the water material @14:16 was previously created?

  • @bdodds9183
    @bdodds9183 2 роки тому

    is there a way to add the secondary textures after you created the main landscape ?

  • @user-kh9de8tq8t
    @user-kh9de8tq8t 4 роки тому +2

    Could you please focus on implementing RVT to landscape material?

  • @diegososa4776
    @diegososa4776 3 роки тому

    Hi Paulo, I saw this at the unreal engine fest, and you mentioned that it’s possible to generate some collision volumes with the environment in the event that you don’t want a tree in some area, for example, but you still want to have the material there, or you want to add a wooden bridge in the center of the grass, but you don’t want the trees and the rocks to grow through it, but you still have the grass there. Am I clear with the idea? How do you do it?

  • @sacrificedproductions2629
    @sacrificedproductions2629 3 роки тому +5

    I am 4 minutes in and I want to buy you a drink all ready. Legend!

  • @yBreakk
    @yBreakk 2 роки тому

    So from my understanding, the runtime virtual texture for water, is affecting all the points at the world height right? So what happens if the water was inside a cave or under a overhang? It wouldn't get those points right?

  • @tubesurfer007
    @tubesurfer007 4 роки тому +1

    There is no blueprint brush or ladscape editor in mine. I have the latest unreal engine. I've come across a few videos now that dont explain anything properly tending to skip over the important stuff.

  • @wardgeys4175
    @wardgeys4175 4 роки тому +1

    i love you guys so much

  • @saurabhdewangan4974
    @saurabhdewangan4974 3 роки тому +1

    When you said "Apply water material that we've previously created", does that refer to any other video?

  • @arknet4973
    @arknet4973 4 роки тому

    Good time of day. How can I find the video about landscape material with water roughness and foliadge?

  • @FlotzOnYou
    @FlotzOnYou 3 роки тому

    Any ideas on how to make them as interactable object? Converting them into BP?

  • @dan323609
    @dan323609 3 роки тому +2

    Where can I watch the previous lesson?

  • @EntertainmentDissection
    @EntertainmentDissection 3 роки тому

    Alright. so i'm stuck at the virtual texturing part. My VT was a square shape and now it is full black after a crash. The landscape was almost working up until that point now it is all black with a lot of roughness throughout the whole landscape. then i added a switch parameter node to the VT nodes in the main landscape material just to check if it works without the VT active. And surprise... it only works "normally without the VTexturing active. Plz help

  • @youssefelhefnawy7009
    @youssefelhefnawy7009 3 роки тому

    if you can't find the layer editing, you have to enable layer editing in the landscape settings

  • @darkenergy7291
    @darkenergy7291 4 роки тому +8

    UE4 always lacked quality in depth and well organized tutorials on youtube for everyone to see, so to see it come from UE4 people themselves is pretty EPIC (gettit? okay I'll see myself out)

  • @tonynealis1165
    @tonynealis1165 4 роки тому

    Can I get this to work with world comp worlds ? I'm not seeing blueprint brushes in dropdown j list, any way to fix ?

  • @lucaslarocco6360
    @lucaslarocco6360 4 роки тому +1

    The blueprint brush option is not available in 4.25

  • @rfraiol
    @rfraiol 4 роки тому

    Hi Paulo, I am following the tutorial but I saw that the engine version "4.25.1" shows the Lanscape Tool Mode with a different layout. Of course it is not a problem because I can switch to an old engine version and follow the tutorial. That`s OK ! It is only an observation.

  • @numninja830
    @numninja830 3 роки тому

    All this manual editing when there's blueprints... How do we generate these landscape chunks procedural over a seamless infinite material brush?

  • @Winged4Ever
    @Winged4Ever 2 роки тому +1

    Could please somebody post a link to a previous video where the base M_Lansdscape material was made? Thanks!

  • @13RYUUZAKI
    @13RYUUZAKI 4 роки тому

    Interessante ver que há um brasileiro na Epic, trabalhando no Brasil.

  • @liamball8335
    @liamball8335 2 роки тому

    This is crazy! Wow. Endless worlds at our fingertips.

  • @williamtell7275
    @williamtell7275 4 роки тому

    Could you make and open world terrain that you could use in a flight sim?

  • @MilkTheDuck
    @MilkTheDuck 3 роки тому

    Do you have a tutorial on how to make that clean water translucent

  • @WhiteDevil0404
    @WhiteDevil0404 2 роки тому +1

    any tutorials on how to setup the materials like in this video?
    been cracking my head about it, but cant get it to look that crips, please help? :(

  • @ydiscreet202fke3
    @ydiscreet202fke3 3 роки тому

    Hi , i have an issue with painting multiple textures onto my blueprint brush. When i add another layer onto my brush it removes all the textures from my game. How do i fix this?

  • @Chris-xe7xr
    @Chris-xe7xr 3 роки тому

    Hi. Getting to the mountain part and trying to apply the material but it doesnt work for my end. Named it Rock in the blueprint but does not come up for me, suggestions?

  • @lasanthasenanayake9018
    @lasanthasenanayake9018 4 роки тому

    Can we render the grass layer on a mesh? rather than on landscape?

  • @ZuElVenado
    @ZuElVenado 3 роки тому +1

    unreal i need help ;( so, i camera tracked a video on after effects, then passed it to c4d and finally opened it on unreal engine, the camera animation is fine BUT, its moving km, when irl it was a few centimeters, is this because of the camera track or is there a way i can scale down the animation so its the same animation but its only moving cm instead of km

  • @rfraiol
    @rfraiol 4 роки тому

    Loved to hear a representation of UE4 in Brazil. 🇧🇷🇧🇷🇧🇷

  • @ben28messi10
    @ben28messi10 2 роки тому

    How to create a landscape as they shown on start, is there any tutorial or market download link available ?

  • @babayaga6246
    @babayaga6246 3 роки тому

    Can anyone help me out on how he stretched the vertices of the triangle to create a quadrilateral figure at 6:15 ?

  • @ZephrusPrime
    @ZephrusPrime 4 роки тому

    I'm going to have so much fun with this feature!!

  • @javierherrezuelo8551
    @javierherrezuelo8551 2 роки тому

    Great plug-in and great teacher.. thanks!

  • @circle2867
    @circle2867 4 роки тому

    there are no BP brushes in sculpt mode?

  • @mavisakal77
    @mavisakal77 4 роки тому +2

    Great tutorial! Thanks for your efforts.

  • @schmecherul20
    @schmecherul20 3 роки тому +1

    what are the assets used for this tutorial?

  • @user-th8cw4pr8k
    @user-th8cw4pr8k 4 роки тому

    Thanks for Guide
    Its awesome
    !
    (What is version UE?)

  • @PAWTPIE
    @PAWTPIE 4 роки тому

    For 4.25, I disabled the landmass plugin and re-enabled it a second time and then it appeared for me.

  • @CatGhostly
    @CatGhostly 4 роки тому

    what are the components of the pc used in the video?

  • @irfanakatkn1457
    @irfanakatkn1457 Рік тому

    Did you get fruity or producer edition? Im looking to buy soft soft but i dont know if Producer edition is worth it...

  • @bastienm347
    @bastienm347 3 роки тому

    As for all tutorial something went wrong... When you add 'rocks' it directly display rocks in your scene. But it is not the case in mine. You must have activated a setting somewhere to make your material displayed...

  • @Farcaller
    @Farcaller 4 роки тому +17

    Really curious about replicating this video - any chance the project archive or at least some of the assets (especially the water materials) could be shared?

  • @krankesEtwas
    @krankesEtwas 3 роки тому

    What kind of blending mode you're using on the Layers?
    I'm pretty confused about the Material, at first I thought the mud layer is the grass Layer but it isn't o.O How did you assign The grass Material when you're just using 3 Layers without a Grass Material ?
    In my case I'm using 3 layers (Rock,Snow & Grass) as weight blend but I'm getting a stupid Blending on these Layers, how can I fix that ?

  • @g-gar9135
    @g-gar9135 2 роки тому +1

    How do I add the rocks layer texture at 4:22?

  • @casualcasual1234
    @casualcasual1234 3 роки тому

    I would like to ask whether we can make rivers using these Blueprint Brushes? If yes, may I ask whether there are UA-cam tutorials for that? Thanks in advance

  • @user-kh9de8tq8t
    @user-kh9de8tq8t 4 роки тому

    I can't find such custom brushes in 4.25 -- are they off?

  • @cedricrioux2956
    @cedricrioux2956 3 роки тому

    Hello.. I got a problem
    I cannot use rocks texture as you did in tht "key (name)" section
    Can you help me please?

  • @Bixxth
    @Bixxth 3 роки тому

    Where did you download those beautiful poplar trees from?

  • @Patchywork
    @Patchywork Рік тому

    Can someone help explain how to add the custom materials/paint the landmass blueprints in UE5? I can't seem to figure it out since it looks like this changed in the update.

  • @alexrusu2905
    @alexrusu2905 2 роки тому

    Don't know what I'm doing wrong, but in 4.27 my material is blending with the grass thus looking like really bad photoshop overlay blend. It's like the thing that applies the material is set to 0.2 opacity and I can't find anything to fix it.

  • @jhonmaykolmendozagomez6200
    @jhonmaykolmendozagomez6200 4 роки тому

    Soo good unreal and quixel,mixer Passion !!!

  • @OrnsteinTheLeon
    @OrnsteinTheLeon 2 роки тому

    Does anyone know how to add more layers to the landscape before creating? He just had them loaded up in the video, can't really continue the tutorial or everything will have the same texture.

  • @trebilicious
    @trebilicious 4 роки тому +1

    27:33 What’s the hotkey for pulling up the sun position gizmo without having the sun/light selected in the World Outliner?

    • @Cazaq
      @Cazaq 4 роки тому +4

      (right) CTRL + L. One of the worst shortcuts I've ever used.

  • @327eduardo
    @327eduardo 4 роки тому +6

    Incrível mano! 🇧🇷♥️

  • @ShawnPowerz
    @ShawnPowerz 3 роки тому

    what a great tutorial/demo. Very nice.

  • @andreyflat3871
    @andreyflat3871 4 роки тому

    Virtual Textrure Streaming doesn't work with RayTracing?

  • @patrickmiller1723
    @patrickmiller1723 2 роки тому

    where did you acquire the landscape textures ?

  • @mevinperera4792
    @mevinperera4792 4 роки тому

    I don't have place mode and modeling mode, what should I do?

  • @MansourVFX
    @MansourVFX 3 роки тому +1

    i don't have the blueprint brush option . why is that ? i use UE 4.23.

  • @davestomper3428
    @davestomper3428 Рік тому

    Thanks for a great video how big of a map could you make in ue 4 and 5