Hello @Unreal Sensei. I have a question regarding the course... I'm a filmmaker and my primary interest with the engine is to make films (both fully animated as well as using the engine to generate cgi assets that I can composite with live action). Would you still recommend the course? Thanks. Your content is Unreal as well.:)
@@aashay 2 hours of the course goes over high quality offline rendering and animation for film. Not character animation but how to animate objects and cameras within sequencer and expose blueprint parameters to the sequencer. I plan on adding more content to that such as character animation and rigging (with control rig).
@@UnrealSensei Thanks Sensei. Will definitely try and get the course but currently with the pandemic/currency conversion inflation, the price seems a bit steep for me. (It is totally worth the value for sure. )
@@Rawd123 if you’ve programmed before (C#) it should be fairly doable main thing is to unlike C# C++ will be based around pointers and references when creating reusable components or using prebuilt functions/methods. But the docs are there plus forums.
@@Zihan118 They will copy it. unreal is open source and provided they dont copy the code line for line or do a simple rewrite keeping the structure the same... then they can legally steal the code and use it.
@@chronosschiron And where are you getting that idea from? If you're talking about the shortage, people with pre-builds will have a nice 3000 series GPU ready for the engine. Furthermore, nanite will improve over time with updates.
@@delarionvalentine2554 cause they started development before ue5 was published? heck, maybe even before ue4. or they just have more experience with ue3, their custom dev-tools dont necessarily work with ue5, maybe the license for ue3 is much cheaper. to begin with, just because its graphically better doesnt mean it works better for every type of game. there could be tons of reasons.
@@lordflunder ik that, but the threat autor maybe not... and dont forget the commerzial user, mmo´s want a big base of user where play there game...did you think billions of player got an normale basic or lower pc or an high end monster machine? right the ue3 is more for a lot of player who can play the game then without upgrade ther hardeware.
unreal 4's appeal was the liscense and pcs in wide range could use it now its stuck to literally the top tier cards and thats the end of unreal and epic
I always find it fascinating how the more you add realism technology the less your imagination can fill in the blanks, which is frequently what enhances enjoyable game mechanics.... and realism alone can't save poor game mechanics.
4:40 I don't make games but seeing the UI change is all I need to know. That is a massive improvement. Beautiful. You guys who build games are going to love it. I can tell. NOW GO MAKE AAA GAMES AND SHOW NINTENDO, MICROSOFT, AND SONY THAT THE FANS MAKE BETTER PRODUCTS THEN THEY DO!!! :)
@@artesslior1806 Animation, collision and interaction is what keeps the illusion alive. Insanely detailed light and textures are unfortunately what is 90% focus by western investors and gaymers, lol
Gartner's Hype Cycle. Grad-level capstone Info Sys class had us learn this, because it's key to understanding hype in order to set expectations for projects.
Ue4 also has a bug that plagues me, after some time, new menus and windows just straight up disappear after a millisecond, ue5 hasn't had that issue for me, and the interface is just so much better imo
@@UnrealSensei ah, either way I still think I'll be using ue5 more, I've tried other engines, unity included, but honestly I've had the most fun with unreal even with the annoying bug
@Mimi Level Of Detail If objekts are far away you can reduce the details of an objekt to get better performance. "Problem" is, you need to model different LOD verions of the same model to replace them with each other "on the fly" depending on how way or close they are to the camera.
That nanite tech is amazing stuff, I've always wondered when we might get something similar. Similarly to dynamic damage tech allowing for more intricate destruction in games this'll add a great degree of realism!
Unfortunately developers will now start to create the most beautiful puddle of water game ever with gameplay so shallow you experience everything in the tutorial
@@xpmyt341 the entire point of real-time rendering is to make it so un-intensive for the gpu that you can actually pull this stuff off without having to do dedicated renderings. Literally the opposite of frying the gpu. But oh well, memes will meme
Try to make anything on UE 4 with a nice shadow, the latter do it on UE 5, is literally hours of work less, and i just do it for the fun of it, never mind profesionals
@@mavencore3557 You think game studios make games like Gears of War and days gone using a 400$ laptop ? but at the same time you don't need a pc that expensive a 1000-1500$ pc is enough if you're making small games
@UCukA6q4WSlvA-Fo07uFi0lA yeah i don't know why that happened 😂 I'm currently using UE5 on a relatively old laptop (cost me 1200$ with Gtx 1050ti and a 7th generation i7) and so far I'm able to use nanite and lumen with no issues i think the listed specs are for the demo not the raw engine itself
This is amazing and all, but I have to hope that at some point in the future the graphics arms race will shrug its shoulders, say, "Eh, good enough," and then game developers will focus more on gameplay and especially story rather than being THE NUMBAH ONE at graphics.
The graphics will mean nothing if the animation to how the characters react with the environment is sloppy. The amount of processing power needed will be through the roof.
Exactly! I'm afraid of the consequences when developers exploit the easy-to-use parts of this engine and do the absolute minimum work in all other regards of animation and physics.
Lumen looks like it could be amazing for dynamic levels (with breakable props or even terrain), procedural generation and even in-game level editors. This is all really amazing and wasn't really possible with baked lighting.
My honest want is for a Star Wars game that has a galactic conquest mode similar to the scale of Planetside 2 but even bigger. Like taking control of planets and just flying too another battlefield in say the Outer Rim.
@@kuick6814 yes for sure ! When we look back 50 years ago when it all started with a joystick and pong (1972!) who would have thought we would pewpew each other in massive online multiplayer battles on 4kHD 300Hz monitors?
One thing I notice... Volumetric Lighting (god rays) doesn't seem to be on in the demo. I see the atmospheric scattering (blue horizon hazing), but no god rays. Turn those on, add clouds with full detail, add a bunch of wild life, etc, etc... Everything adds up. This is a cool demo of real-time render-farm-quality stuff, but I'm wary of how well it will run in real-world situations.
I was thinking of using this program and since I am a computer science minor, this tool would help me learn about building landscapes and using lumen as part of me taking game development and being part of the gaming industry. Unreal Engine 5 is redefining of how games are made, and the graphics is top notch on this system.
@@mae2309 perhaps this person made an observation, and thought it was something not everyone noticed. Or it's just a human trade to overstate the obvious... Like "Nice weather today" Do you reply the same way when that happens?
With all the myriad of things to be uneasy, depressed or unhappy about in the modern world, the fact that we have access to such amazingly powerful gane engines, full of assets, and in depth tutorials to show us how to use it, all for FREE, is absolutely incredible. Thank you Valve and Epic for providing the UE5. and thank you to this channel for the awesome tutorials.
@@aamyushh yeah but being able to make your entire blender render in real time is what I really meant because the quality of that lighting makes me thing it was in blender
I thought about fiddling with UE4 but the moment I saw that first UE5 gameplay demo I then said to myself: nah, it's not worth the trouble at this point, better start from the beginning with UE5!
I was planning to use it on my computer but I realized that my GTX 1060 would be too weak to handle Lumen. I wish when I upgrade my computer in future, I would be able to test it.
the past couple of months learning UE4 and UE5 have been the most fun I have had as a CG artist and 3D modeler the biggest thing is navigating the scene with my mouse and mouse buttons epic did something that no other 3D program like daz studio or 3d studio max cant do right so much so i find myself now frustrated when working in daz studio or 3d s max and having to grab a pinned widget to pan or rotate the scene. im not a game developer and im using UE5 for creating movies and music video and im happier than a hog in mud thank you epic and thank you sensei for all the amazing content
Althought it's mind blowing technology, the problem I see with Nanite is that developers won't have the obligation of making models with lower poly count now at least for the environments possibly resulting in substantially bigger game sizes..
@@noapoleon_ I would say it's the opposite. Without the need to make lower LOD models for terrain, the developers wouldn't need to make them, thus decreasing the potential size of the package.
THANK YOU! It was like people watched the release trailer for Alpha and literally only saw pretty rocks and didn't listen to what they were talking about.
Imagine a vr game with this level of detail. We could literally be approaching a simulation matrix age of humanity. Possibly at some point before the end of my lifetime, you could just plug into a headset and practically experience an entirely new reality as if it was real life
It doesn't take very much to "trick" the brain into accepting what it sees as reality. So, photorealistic stuff probably shouldn't be the main focus behind VR. Haptic feedback, haptic gloves, perfect body tracking, treadmill, and wide FOV in a game with graphics like Minecraft would be far more immersive than a photorealistic environment without all that.
@@Jamie-tx7pn tbh I think we will have some kind of haptic feedback suit thing in the let’s say middle near future. It’s not the far future but it’s also not the near future. I would say probably around the year 2050-2060 we will probably have working haptic feedback. But I could also. Be completely wrong with my predictions like the dudes in the 70s who thought we would have flying cars by the year 2020.
I have no idea how game engines work, but I'll probably have to tackle this in the future when i start to dip into game development and finish my pursue on computer engineering
"next gen games will be revolutionary" Next gen games (till 2023 probably): this game needs to be able to run on a 5400 rpm hdd because last gen gamers will give us money
@@johnathanarcher6999 wich is the biggest problem for both Sony and Microsoft at the moment. I bet you that we will have a steady flow of consoles in about two years. But before that good luck withering one. When you’re not working at an electronics shop you need a good amount of luck getting one.
@@stefanrichter7415 the problem with that is if you have a project with a bunch of plugins, you won’t be able to bring those plugins over until the developer updates them for UE5. Also even I duplicated my project and deleted all my plugins, UE5 crashes when I try to open the project. Oh well, UE5 I think is still early access anyways. Probably wouldn’t be a good idea to commit a project there.
I didn't notice it at first. It has nothing to do with the scene window and the assets currently displayed. He is talking about the UI or user interface on the right and left hand sides. It goes from blocking buttons and cluttered spacing to smooth designs and a more uniform organized look.
I like unreal but I use unity because I have a crappy laptop and unreal performance just sucks in my laptop and unity runs almost smoothly in my laptop. So is ue5 is better than ue4 in terms of optimisation or is it same as before.
These people same as apparently you have little to no experience making games, and are seeing this as a two spoons comparison, while it is a comparison of a spoon and a knife... Despite Unreal 5 being superior with a huge AAA 3D games (don't get me wrong, these new features are breathtaking), the efficiency of making any other genre is almost incomparable to the for example Unity Engine... If you want to go even further, the advantage of C# integration for Indie developers instead of C++ is a huge difference
So this is the reason to make a "completely" new engine just for these features? UE4 came out quite a short time ago compared to UE3 ->4 and the leap was huge. This just doesn't feel that grand.
@@rich2_1877 yeah it can be heavy but I love unity its just some small things that you'd think would work or be fixed can break a project and its sad sad see bc otherwise its an amazing engine with so much potential
This could remove a lot of Ray Tracing GPU consumption. If the static objects are lumen, you only need to utilise ray tracing on NPCs, player models and reflections.
UE5 Beginner Tutorial: ua-cam.com/video/gQmiqmxJMtA/v-deo.html
Excited!!!!
can't wait to spend this weekend with just UE5 xD
Hello @Unreal Sensei. I have a question regarding the course... I'm a filmmaker and my primary interest with the engine is to make films (both fully animated as well as using the engine to generate cgi assets that I can composite with live action). Would you still recommend the course? Thanks. Your content is Unreal as well.:)
@@aashay 2 hours of the course goes over high quality offline rendering and animation for film. Not character animation but how to animate objects and cameras within sequencer and expose blueprint parameters to the sequencer. I plan on adding more content to that such as character animation and rigging (with control rig).
@@UnrealSensei Thanks Sensei. Will definitely try and get the course but currently with the pandemic/currency conversion inflation, the price seems a bit steep for me. (It is totally worth the value for sure. )
I'm a Unity user and I have to say this time unreal really crushed the competition, these features are remarkable
It's making me consider the switch. But I am terrified of the learning curve. lol
@@Rawd123 I'm waiting to see how Unity is going to respond to it
@@Rawd123 if you’ve programmed before (C#) it should be fairly doable main thing is to unlike C# C++ will be based around pointers and references when creating reusable components or using prebuilt functions/methods. But the docs are there plus forums.
@@Zihan118 They will copy it. unreal is open source and provided they dont copy the code line for line or do a simple rewrite keeping the structure the same... then they can legally steal the code and use it.
@@Zihan118 unity crooks days are numbered!
Can't wait to see my favorite characters T-pose and do unnatural movements, now with realistic shadows and detailed scenery
Can't wait to see how bad triple A shits the bed even with an engine that does half the hard work for them.
@@moonsover3263 Make it then
@Daniel Deering lol
@Tespri yo mama couldn’t wait for me to show her a good time
Lmao
Lumen looks so amazing. Looking forward to the UE5 tutorial!
Thanks love your videos!
look forward to in 2 years to getitng hardware to run it proper yaaaaaa.
Sadly it costs 250 dollars and as a beginner I just don’t have that budget. Will there be a release on UA-cam of the course? PLEASE
@@chronosschiron And where are you getting that idea from? If you're talking about the shortage, people with pre-builds will have a nice 3000 series GPU ready for the engine. Furthermore, nanite will improve over time with updates.
@@reeshabmaharaj6832 racist AND dumb? not as unlikely as you think
"What program do you know that comes with 15,000 assets ready to go?"
Closest thing I can think of is Source Filmmaker or Garry's Mod.
SFM works perfectly fine
Lazypurple can tell you much more about it
also SFM2 (isn't official) uses clearly, source 2 which has? who woulda guessed it FUCKING RAYTRACING
Roblox Studio
Roblox :trol:
Powerpoint of all things has a library of thousands of incredibly high poly 3D clip art models.
basically it's "RTX ON" "RTX OFF" memes all over again
UE5 ON vs UE4 ON
@@FatOlli
and scalpers and miners say FUCK YOU ALL TRYING TO UPGRADE
It doesn't even use raytracing
@@LazyLoonz That makes it even Crazier
@@roxqu Doesn't this basically make RTX ray tracing obsolete?
me watching unreal engine 5 videos:
pc: *sweating nervously*
Uh hahahahahahahahahaha……stupid
So the first game on UE5 is adventure on Mars
if they use this technology with some open mars world(1:1 scale) it will be amazing.
it's called commander keen
@@video0.mp477 we arrived
hey everyone you should really come here, we are all there
@@Pathstalker ?
Unreal engine 5: *exist*
MMO developers: Let's make an MMO, using unreal engine 3
really sad, did you never ask *why* there use UE3?......
@@delarionvalentine2554 cause they started development before ue5 was published? heck, maybe even before ue4. or they just have more experience with ue3, their custom dev-tools dont necessarily work with ue5, maybe the license for ue3 is much cheaper. to begin with, just because its graphically better doesnt mean it works better for every type of game. there could be tons of reasons.
@@lordflunder ik that, but the threat autor maybe not...
and dont forget the commerzial user, mmo´s want a big base of user where play there game...did you think billions of player got an normale basic or lower pc or an high end monster machine? right the ue3 is more for a lot of player who can play the game then without upgrade ther hardeware.
I'm not even a dev, im just watching to see how good games are gonna be
Aren't we all
oh no no cpu overheat
except you wont be able to play them unless nyou can dish out a 3000-6000 dollar range for a pc ROFL
we all are not that fucking rich
unreal 4's appeal was the liscense and pcs in wide range could use it
now its stuck to literally the top tier cards and thats the end of unreal and epic
Yeah, except I'm gonna have to wait a couple years haha.. Potato PC..
I always find it fascinating how the more you add realism technology the less your imagination can fill in the blanks, which is frequently what enhances enjoyable game mechanics.... and realism alone can't save poor game mechanics.
This is so uncomfortably accurate :(
"The gaming industry will develop, as a result games will have better graphics."
Me who has a potato pc: *Intense sweating*
I feel that :(
But are the games fun tho?
hopefully there would be a setting to increase Nanite intensitity so there would be less detail closer up
The best part about Lumens and Nanite is that it would take comparably less computing power to generate the same graphics than on a different engine.
One day potato PCs will be today's gaming PCs
4:40 I don't make games but seeing the UI change is all I need to know. That is a massive improvement. Beautiful. You guys who build games are going to love it. I can tell.
NOW GO MAKE AAA GAMES AND SHOW NINTENDO, MICROSOFT, AND SONY THAT THE FANS MAKE BETTER PRODUCTS THEN THEY DO!!! :)
Considering this has UA-cam's compression and I'm watching this on a phone, I can't imagine how good this really looks on your monitor!
Ya know, I wasn't even thinking about that until you mentioned it. Holy crap.
Same
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ *man I’m the one who uses a cancer brick in 2021*
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ what the fuck is a cancer brick?
You could say it looks... unreal.
I love how there's always these "Oh shit, this is the future" moments and people never learn to reign in their hype.
Yeah I'm looking at this and thinking, yeah graphics are good but what new advancements in gameplay will this engine bring?
@@artesslior1806 erm, grafix is the only thing i care about and so should you. heres why.
@@artesslior1806 Animation, collision and interaction is what keeps the illusion alive. Insanely detailed light and textures are unfortunately what is 90% focus by western investors and gaymers, lol
Uh oh Overhype. Lets hope if it doesn't live up to the _unreal_ expectations they don't shit on it too hard
Gartner's Hype Cycle. Grad-level capstone Info Sys class had us learn this, because it's key to understanding hype in order to set expectations for projects.
I spent some minutes in UE5, then when I went back to UE4, I literally said "wait, was UE4 looking like this trash?"
Ue4 also has a bug that plagues me, after some time, new menus and windows just straight up disappear after a millisecond, ue5 hasn't had that issue for me, and the interface is just so much better imo
I had that issue also but I found that was more of an issue with the current Nvidia driver, nvidia released a patch for it
@@UnrealSensei ah, either way I still think I'll be using ue5 more, I've tried other engines, unity included, but honestly I've had the most fun with unreal even with the annoying bug
i agree it looks like the idiot that made windows ten made unreals interface YUP SJWS are fully in charge and it wont end well
@@officialrhythmicthoughts my details tab disappeared and gave me a headache getting it back..
Nvidia: RTX is the future of gaming.
UE5: Hold my beer.
I bought an RTX 2070 and it's trash. So this resonates with me.
Kid: "Mom, can we get *Nanite* ?"
Mom: "We have *Nanite* at home."
*Nanite* at home: *LOD*
I feel that
when kid wants nanite
Mom, can we get Nanite LOD?
We have Nanite at home
Nanite at home: Ninite Installer
DynDOLOD
@Mimi Level Of Detail
If objekts are far away you can reduce the details of an objekt to get better performance. "Problem" is, you need to model different LOD verions of the same model to replace them with each other "on the fly" depending on how way or close they are to the camera.
That nanite tech is amazing stuff, I've always wondered when we might get something similar. Similarly to dynamic damage tech allowing for more intricate destruction in games this'll add a great degree of realism!
UE5 is only thing out of all this hype... That is worth to be called Next Gen.
sadly true
Unfortunately developers will now start to create the most beautiful puddle of water game ever with gameplay so shallow you experience everything in the tutorial
@@Bennieboy918 melting them gpu's
@@Bennieboy918 all the budget goin to the loot boxes buying system 💀
@@xpmyt341 the entire point of real-time rendering is to make it so un-intensive for the gpu that you can actually pull this stuff off without having to do dedicated renderings. Literally the opposite of frying the gpu.
But oh well, memes will meme
Unreal Rock Engine 5
Can't say I'm impressed yet. I need to see more than just rocks.
Try to make anything on UE 4 with a nice shadow, the latter do it on UE 5, is literally hours of work less, and i just do it for the fun of it, never mind profesionals
at this point Epic is just spoiling us. no more light baking, realtime bounce light and reflections on non rtx cards, auto LODs and all that for FREE
Apparently people didn't get this post was clearly being facetious and the point was (at the time) computer parts were overpriced...
@@mavencore3557 You think game studios make games like Gears of War and days gone using a 400$ laptop ?
but at the same time you don't need a pc that expensive
a 1000-1500$ pc is enough if you're making small games
@UCukA6q4WSlvA-Fo07uFi0lA yeah i don't know why that happened 😂
I'm currently using UE5 on a relatively old laptop (cost me 1200$ with Gtx 1050ti and a 7th generation i7) and so far I'm able to use nanite and lumen with no issues
i think the listed specs are for the demo not the raw engine itself
that 5% cut tho. u got a hp omen?
@@Kyle-ho4lj nah it's a lenovo legion and i don't remember getting a discount
"what program do you know that comes with 15000 assets ready to go"
Me: roblox
Stop trying to shill bagholder
I only understand about 40% of what you’re saying, but this is freakin amazing. That nanite detail is simply incredible.
The fact that you have the same amount of control over audio as you do graphics is so fucking awesome, a small part but it’s so cool.
Me: *tries this out*
My pc: *just straight up implodes*
Not funnt didn't laff
ya think about that , they want everyopne to have that kinda hardware when its a ripoff to get it or you cant
@@auquitaine9201 Did i just witness a murder?
@@notredboi No, you witnessed an annihilation
@@abdhulhackul2620 armageddon 🔥
This is amazing and all, but I have to hope that at some point in the future the graphics arms race will shrug its shoulders, say, "Eh, good enough," and then game developers will focus more on gameplay and especially story rather than being THE NUMBAH ONE at graphics.
Facts 💯 we need fun games not just good graphics
hell yeah!
finally i don’t have to wait for light building? nice!
this ui also looks so much better
The new editor looks so clean. If it’s fast i’m going to start using it over unity.
So, what I'm hearing is that with this new nanite technology... We can have *KNACK BACK AND BETTER THAN EVER BABYYYYYYYYYY*
1:37 reminds me of Motorstorm. Man that would look gorgeous using the UE5.
The graphics will mean nothing if the animation to how the characters react with the environment is sloppy. The amount of processing power needed will be through the roof.
Thats the biggest problem that its only about texture resolution but shadows, dust and envoirment reactions are so bad.
Exactly! I'm afraid of the consequences when developers exploit the easy-to-use parts of this engine and do the absolute minimum work in all other regards of animation and physics.
Very true. But in the right hands now, I can see some pretty good stuff getting made from this
@@AlphaSeagull Oh yea of course, it's all in production.
Blur will fix everything /kek
Lumen looks like it could be amazing for dynamic levels (with breakable props or even terrain), procedural generation and even in-game level editors.
This is all really amazing and wasn't really possible with baked lighting.
OMHG ! you are the by far the best narrator i have listened to about UE5 - the differences ,features ,trailer explanation etc. precise clean detailed
Pretty interesting stuff, yeah. But I want to see even more realistic sweat in those 2K basketball games
Underrated comment
2:13 I didn't know red buff was getting a visual upgrade
Now looks better and gives 20 less gold and 40 less xp
My first thought seeing this scene; "what if Star wars racer was remastered in UE5?"
DO IT
you cant remaster in a new engine, theyd have to build it from the ground up
My honest want is for a Star Wars game that has a galactic conquest mode similar to the scale of Planetside 2 but even bigger. Like taking control of planets and just flying too another battlefield in say the Outer Rim.
@@JackolanternFilmsMc I completely agree! That sounds amazing!
i don’t know how to explain this, but it fills me with primordial joy to see technology in VIDEO GAMES of all things to progress like this
Even if it is purely for entertainment, it weighs several billions dollars a year (even more than the film industry)
@@MrCouscous makes sense, but it's kind of mindboggling to see how far we go for entertainment
@@kuick6814 yes for sure ! When we look back 50 years ago when it all started with a joystick and pong (1972!) who would have thought we would pewpew each other in massive online multiplayer battles on 4kHD 300Hz monitors?
Anyone else find it funny that everything looked so incredible then it gets to the glow and laser on the golems hand and it looks like it’s from 2006
One thing I notice... Volumetric Lighting (god rays) doesn't seem to be on in the demo. I see the atmospheric scattering (blue horizon hazing), but no god rays. Turn those on, add clouds with full detail, add a bunch of wild life, etc, etc... Everything adds up. This is a cool demo of real-time render-farm-quality stuff, but I'm wary of how well it will run in real-world situations.
Technology has gone so far. I'm proud of how this will influence animation and entertainment in general.
I was thinking of using this program and since I am a computer science minor, this tool would help me learn about building landscapes and using lumen as part of me taking game development and being part of the gaming industry. Unreal Engine 5 is redefining of how games are made, and the graphics is top notch on this system.
Unreal 5 UI looks a bit like Blender. That is nice.
Yeah that was my first thought also
@@mae2309 perhaps this person made an observation, and thought it was something not everyone noticed.
Or it's just a human trade to overstate the obvious... Like
"Nice weather today"
Do you reply the same way when that happens?
@@mae2309 what do u mean
I hated 2.80 UI and now I hate UE5 UI. Making cool and following colorlessness trend is more important than readability. What a world....
@@mcan-piano4718 Yeah, it's the same with every modern Application with that "flat and modern" look.
With all the myriad of things to be uneasy, depressed or unhappy about in the modern world, the fact that we have access to such amazingly powerful gane engines, full of assets, and in depth tutorials to show us how to use it, all for FREE, is absolutely incredible. Thank you Valve and Epic for providing the UE5. and thank you to this channel for the awesome tutorials.
The big Question is. Can it run Crisis?
The real question is Can it run Star Citizen?
@@Legion849 only if you buy a 600$ ship
Can't wait for the next 10 AAA games running on this engine to look and feel exactly the same.
nah it doesnt work that way
did you know days gone ran on unreal engine 4 and looked and felt completely different
@Bpbrah Natrash they can improve that over time
me being a blender person this is something we need
Search for screen spaced global illumination it's basically the same thing
@@aamyushh yeah but being able to make your entire blender render in real time is what I really meant because the quality of that lighting makes me thing it was in blender
@@JoeM- eevee
@@birbies you know its not as clean as this
@@JoeM- true
The light bounce is cool, but it doesn't replace the "HOURS" for an image renderers.
me who finally figured out how to use UE4 "oh come on!"
This is one of the advantages of being lazy/patient xD
Pain
@@labmasterx5599 pretty sure you will just wait till UE6 comes out
@@abdhulhackul2620 yeah true, I'll wait until UE6 is in alpha so that I can use UE5 with very few bugs because they'll be patched already
I thought about fiddling with UE4 but the moment I saw that first UE5 gameplay demo I then said to myself: nah, it's not worth the trouble at this point, better start from the beginning with UE5!
Still this is a huge amount of improvement man we are getting closer to photo realism in games.
I was planning to use it on my computer but I realized that my GTX 1060 would be too weak to handle Lumen. I wish when I upgrade my computer in future, I would be able to test it.
I think a 1060 would still work just not for large scenes.
on another youtube video someone told us he is sad his gt 1030 is running lumen at 20fps
@Dropship13 Have you tested the the scene provided by Unreal? Please reply me about the performance
the past couple of months learning UE4 and UE5 have been the most fun I have had as a CG artist and 3D modeler the biggest thing is navigating the scene with my mouse and mouse buttons epic did something that no other 3D program like daz studio or 3d studio max cant do right so much so i find myself now frustrated when working in daz studio or 3d s max and having to grab a pinned widget to pan or rotate the scene. im not a game developer and im using UE5 for creating movies and music video and im happier than a hog in mud thank you epic and thank you sensei for all the amazing content
does your course have any discounts or regional prices? There are countries where 250$ is the half of the medium monthly paycheck
This gets a like
This was easy to fathom even for someone who isn't into 3d modeling, great video
Althought it's mind blowing technology, the problem I see with Nanite is that developers won't have the obligation of making models with lower poly count now at least for the environments possibly resulting in substantially bigger game sizes..
@Tridentflayer yeah as I said I think it's an amazing technology but then I hope storage solutions can catch up fast enough
@@noapoleon_ I would say it's the opposite. Without the need to make lower LOD models for terrain, the developers wouldn't need to make them, thus decreasing the potential size of the package.
@@dronnoh Due to exponential size increases, lower LOD models take a very small amount of space when compared to full size.
I like that you pointed out why they chose a desert and a robot enemy.
This is cool but don't forget, the more detail there is, the bigger the file size.
That’s why we need to progress into faster internet speeds & bigger storage size like 25 TB 😂
I'm blown away. Those assets are a super plus! Can't wait to dive in. Thank you for this video explanation. 🙏
me with a potato pc: oh so it's all the same, i can't play those games.
THANK YOU! It was like people watched the release trailer for Alpha and literally only saw pretty rocks and didn't listen to what they were talking about.
Imagine a vr game with this level of detail.
We could literally be approaching a simulation matrix age of humanity. Possibly at some point before the end of my lifetime, you could just plug into a headset and practically experience an entirely new reality as if it was real life
I want that. Imagine being in a beautiful forest or any place in the world ready to experience nothing less than the original
Welp time to wait 100 years
It doesn't take very much to "trick" the brain into accepting what it sees as reality. So, photorealistic stuff probably shouldn't be the main focus behind VR. Haptic feedback, haptic gloves, perfect body tracking, treadmill, and wide FOV in a game with graphics like Minecraft would be far more immersive than a photorealistic environment without all that.
@@Jamie-tx7pn tbh I think we will have some kind of haptic feedback suit thing in the let’s say middle near future. It’s not the far future but it’s also not the near future. I would say probably around the year 2050-2060 we will probably have working haptic feedback. But I could also. Be completely wrong with my predictions like the dudes in the 70s who thought we would have flying cars by the year 2020.
yea ... i finally can have a harem of anime catgirls
3:20 "My eyes! The goggles do nuhsing!"
I need a pod racing game in unreal engine 5, ASAP
no
@@MGrey-qb5xz One of the poor souls who are still traumitized from the pod racing level from Lego Star Wars?
no
@@EMesch the secret was to press forward... I still haven't recovered.
@@tharetsku I know i was on of the psychpaths who actually liked the level XD
After so many videos, finally, a mortal mech engineer with no idea of these things me understands all the hype. Thank you!
Damn missed your vids
More to come! UE5 just dropped
@@UnrealSensei lets gooooo!
I have no idea how game engines work, but I'll probably have to tackle this in the future when i start to dip into game development and finish my pursue on computer engineering
Also this guy in 6 years: Why Unreal Engine 6 is a BIG DEAL
In 26* years.
This thing is gonna do WONDERS, both for animators and game developers. Really excited to see how this amazing tech gets utilized.
"next gen games will be revolutionary"
Next gen games (till 2023 probably): this game needs to be able to run on a 5400 rpm hdd because last gen gamers will give us money
Nobody can get their hands on a next gen console though
@@johnathanarcher6999 wich is the biggest problem for both Sony and Microsoft at the moment.
I bet you that we will have a steady flow of consoles in about two years. But before that good luck withering one. When you’re not working at an electronics shop you need a good amount of luck getting one.
@@johnathanarcher6999 console already old gen with their hardware XD
@@ogaimon3380 Ps5 outperfoms RTX 2070 with ease in multiple games lmao xD
Thats tuff for PC
@@adultsasukesolosakatsuki5k409 rtx 2070 is old gen
Awesome change with the UI! I never quite liked the old one, coming from C4D, but this new one looks instantly more familiar.
can you make one video tutorial on vertex painting plz
Sir?
3:06 to show you the power of flex tape, I sawed this boat in half. - True legend, Phil Swift
Now I have to finish my game in UE4 and I can't unsee that the inteface is trash :(
You can import UE4 projects to UE5
Thats was said in the UE5 YT Video.
@@stefanrichter7415 the problem with that is if you have a project with a bunch of plugins, you won’t be able to bring those plugins over until the developer updates them for UE5. Also even I duplicated my project and deleted all my plugins, UE5 crashes when I try to open the project. Oh well, UE5 I think is still early access anyways. Probably wouldn’t be a good idea to commit a project there.
This is honestly mind-blowing
Nvdia RTX: "Wait, That's Illegal."
For me, Lumen and CubeGrid (the Unity proBuilder equivalent) and native Megascans make it so tempting.
Movie graphics will also improve greatly when they replace green screens with the blue LED screens like the Mandalorian
Anyone knows, will UE5 be "free-to-mess-with", just like UE4 after the early access ends?
I think it's always free unless you publish a game which makes you more than a million dollars then you'll have to pay 5% in royalties. That's it.
It's amazing how much better a sphere and a cylinder can look by pressing a button.
Huh, I think my PC sensed this coming and destroyed itself in advance
Haha
Holy sh*t man, I don't know much about this stuff I randomly clicked this video but that cave lighting up blew my mind
"The difference is literally night and day"
Then there's me who knows nothing about what hes talking about and doesn't even see a difference
Well ue4 confused the hell out of me, it remains to be seen how ue5 will fare
I didn't notice it at first. It has nothing to do with the scene window and the assets currently displayed. He is talking about the UI or user interface on the right and left hand sides. It goes from blocking buttons and cluttered spacing to smooth designs and a more uniform organized look.
I'm currently in college for game design and this blows my mind can't wait to start using it
How much do game designers make?
This paired with cloud streaming like Stadia is truly next gen!!
lmao stadia
rofl
I don't think I've been this stoked for an Unreal engine since the first one.
Salty Unity boys are running around disliking the UE5 videos 😂😂😂
yeah Unity is better!!1!!1!1!!1
jkjk
I like unreal but I use unity because I have a crappy laptop and unreal performance just sucks in my laptop and unity runs almost smoothly in my laptop.
So is ue5 is better than ue4 in terms of optimisation or is it same as before.
@@learninglearning2 no ue5 is even worse in performance as i have tested
@@learninglearning2 currently worse or the same. but it will get better
These people same as apparently you have little to no experience making games, and are seeing this as a two spoons comparison, while it is a comparison of a spoon and a knife... Despite Unreal 5 being superior with a huge AAA 3D games (don't get me wrong, these new features are breathtaking), the efficiency of making any other genre is almost incomparable to the for example Unity Engine... If you want to go even further, the advantage of C# integration for Indie developers instead of C++ is a huge difference
man this is so good, i am so so hyped for high quality games with high graphics using this..
So this is the reason to make a "completely" new engine just for these features? UE4 came out quite a short time ago compared to UE3 ->4 and the leap was huge. This just doesn't feel that grand.
The difference is massive
0:55 This wasn't impossiple in UE4. They had voxelized GI that just had to be enabled in the command line.
now every games be like
cd :- no that doesnt exists
hdd:- we only sell games in hdd
Thank you for explaining this. My friends have been gushing over it.
lol imagine being not poor and having a chance to use all this fancy New Gen stuff
wtf is that profile picture
@@relfo8000 cursed imagery
@@Paradox81818 some weird furry shit
Was gonna like this, but that profile picture. Please change it
It's free
It's going to have a pretty big effect on the gaming remakes industry, I'll tell you
I'm a Unity dev and Unreal is looking better and better compared to Unity's buggy builds
same but I'm afraid the unreal will "explode" my computer
@@rich2_1877 yeah it can be heavy but I love unity its just some small things that you'd think would work or be fixed can break a project and its sad sad see bc otherwise its an amazing engine with so much potential
We're making the mother of all engines, Jack!
NANITE, SON!
This could remove a lot of Ray Tracing GPU consumption. If the static objects are lumen, you only need to utilise ray tracing on NPCs, player models and reflections.
Both of these new additions look insane. I love it.
Very nice video dude I watched it completely without knowing almost anything
A straight week in my recommended.... find I’ll watch your video
Bruh that desert looks better than real fuggin life