This was one of the best tutorials I've seen on rigging, and one of the best blender tutorials overall. You're concise and clear, explain everything well and the final result is amazing. I really wish to see more from you.
This is one of the most intricate bendy-bones tutorials I've seen. It addresses a lot of the issues I've encountered using bendy-bones, and the final results are very interesting, indeed.
Dude Thank you Soooooooooo much, I've searched "How to make bones transparent in blender?" for 1 hour and 30 minutes and I found nothing that can help me, but I found my answer in your tutorial at 5:13
Thank you so much for this! I hope your channel takes off, this is a very good and well presented tutorial. I'll definitely watch your future content too.
thank you so much for this tutorial. I'm going to look into a way to stop the bones from stretching as I don't need that funcionality, but this rig is a great idea.
Yeah. The amount of work needed for this means that I'm not even gonna try this for now. Things needs to make sense for me, otherwise I can't remember it. I'll come back to this video in two years :P
@@RomboutVersluijs I've been using Rigify to get started with animating characters. The appeal of a video like this is the true understanding of how this stuff actually works. One day :)
At 5:50, the head mesh itself is distorted when moving the rig, then this is fixed later, so that the head volume stays the same as the rig is moved. How is this done exactly?
at 6:18, how are you adjusting ease in and ease out together? It looks like you click and drag on ease in. If I do that, it adjusts ease in. But in the video, both ease in and ease out move together EDIT: nevermind. I figured it out. press ease in, drag down to select ease out, then drag side to side to adjust the value
When I do the neck-follow setup I can't manually move the middle bone anymore. Is the middle handle supposed to be what gets the Copy Transforms constraint? Because I think that's what's stopping me from moving it.
Nope, the bendy bone would become just a regular bone in Unity. But you can attach multiple bones to the bendy bone and get the same behaviour and it would work in any game engine.
This was one of the best tutorials I've seen on rigging, and one of the best blender tutorials overall. You're concise and clear, explain everything well and the final result is amazing. I really wish to see more from you.
This is one of the most intricate bendy-bones tutorials I've seen. It addresses a lot of the issues I've encountered using bendy-bones, and the final results are very interesting, indeed.
Dude Thank you Soooooooooo much, I've searched "How to make bones transparent in blender?" for 1 hour and 30 minutes and I found nothing that can help me, but I found my answer in your tutorial at 5:13
Really helpful tutorial! I especially appreciate that the head control is a baseball cap for the bird :)
Still watch this video every time I need to do bendy bones
Thank you so much for this! I hope your channel takes off, this is a very good and well presented tutorial. I'll definitely watch your future content too.
Hello! Thank you for those very kind comments. I am happy to hear that you like my videos. More is coming :)
thank you so much for this tutorial. I'm going to look into a way to stop the bones from stretching as I don't need that funcionality, but this rig is a great idea.
My tiny brain hurts after watching this. Amazing video, never wouldve figured this out otherwise.
My brain just exploded...
Thanks Armin Much educating
Awesome tutorial man! Its mindbogling how much actually needs to be setup for bendybones
Yeah. The amount of work needed for this means that I'm not even gonna try this for now. Things needs to make sense for me, otherwise I can't remember it. I'll come back to this video in two years :P
@@Mocorn there add-ons which simplify this process, without them it way too much work
@@RomboutVersluijs I've been using Rigify to get started with animating characters. The appeal of a video like this is the true understanding of how this stuff actually works. One day :)
i love that the head control is a baseball cap
Is it possible to get this to work with Unreal Engine?
Thanks a lot, I'll surely check this video out when I'm more experienced as it is way too advanced for me right now
Cool, thanks for stopping by nevertheless. When you are ready for this one, don't hesitate to ask questions if you need help
very nice tutorial. Thanks for sharing
This was brilliant! Thank you. I just subscribed and hope we can expect more great material such as this. :)
this is all great, of course, but do you know how to transfer this skeleton to the engine (unity, for example, or unreal)?
supremely helpful. many thanks!!
Thanks for this video Armin.
I like how one of the controllers was just a hat for the birb
Really Amazing solution!!!! Great one!!!!
At 5:50, the head mesh itself is distorted when moving the rig, then this is fixed later, so that the head volume stays the same as the rig is moved. How is this done exactly?
I’m assuming with weight paint? Sorry if I’m late. Haha
@@zixea3318 no worries! I ended up solving my issue in a different way, weight paints didn’t quite work if my memory is correct.
I re-parented the DEF-head to the Head control to fix this issue~
Good one bro
Thanks man!
Thank you so much!
Fantastic❤
it's very helpful , thank bro!
at 6:18, how are you adjusting ease in and ease out together? It looks like you click and drag on ease in. If I do that, it adjusts ease in. But in the video, both ease in and ease out move together
EDIT: nevermind. I figured it out. press ease in, drag down to select ease out, then drag side to side to adjust the value
so when I connect my bendy bones to the handles the bendy bones shift position. What am I doing wrong??
Solved for anyone who cares. I had the handle bone pivot points in the wrong position.
Super nice!!
When I do the neck-follow setup I can't manually move the middle bone anymore. Is the middle handle supposed to be what gets the Copy Transforms constraint? Because I think that's what's stopping me from moving it.
Good work!!
pretty good
For some reason after adding them the handle bones don’t seem to deform the bendy bones at all?
why i used shift + ctrl + C doesn't work for me?
good!
Whenever I rotate the handles the bbones roll like crazy to a full 360 degree :(
I figured it out minutes after making this comment despite bothering with this for hours yesterday.. It's because my bones' roll wasn't matching
thank youuuuuuuuuuuu
cool cool cool
10:47 move to collection
Спасибо!
Thanks
+1 sub
Don't use bbones for this, use spline IK. Setup is much easier and you won't get any dents between bones
Spline IK does not have easy stretching and controls like this one does
is Bendy- bones rigs animations works in Unity ?????
Nope, the bendy bone would become just a regular bone in Unity. But you can attach multiple bones to the bendy bone and get the same behaviour and it would work in any game engine.
Bro we dont want hack nasa we just want creat sum fun animations why there is to much work
Than find a basic rig tutorial. Not an advanced one
Well good tutorial, maybe but you really should not say "get it there" and ask money for it without saying it before.