Blender 3.4 Leg & Foot Rig | Tutorial 4

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 46

  • @keiem5263
    @keiem5263 Рік тому +6

    there's so much stuff but this is the clearest foot rig, heck a rig tutorial, i've ever seen and i love it.
    i finally made my leg & foot move. thank you.

  • @lucasheras6705
    @lucasheras6705 Рік тому +2

    06:23 When rotating the heel_controller.L and the Foot_controller.L it moves different. To fix this, you have to select the controllers in the opposite order. First you select Heel_controller.L, SHIFT and then Ankle_controller.L (no the other way), and the CTRL+P -> Kee Offset. Same with the other two: First you select Foot_controller.L and then Heel_controller.L (no the other way). Then CTRL+P -> Keep offset. Great tutorial series.

  • @Flexistentialist
    @Flexistentialist Рік тому +2

    Simply the best freely available tutorial on this matter. Well done and thank you so much!

  • @ekoeschannel140
    @ekoeschannel140 Місяць тому

    Great lesson. We have never to forget the complexity of human skeleton. It's one of the most perfect and efficient mechanical structure on earth. A little tip from a beginner. Create some mechanical rigging as hinge, crankshafts or mechanical arms where everything is simmetrical. It helped me a lot to focus on the bones tools, editing etc.. When you'll came back here. Well... It'll be hard anyway! 😉 But at least you'll be able to understand all the steps of this video. Thanks again. 👍

  • @nicklasl7973
    @nicklasl7973 Рік тому

    It worked, I cant believe it! :). Many hours trying to fix my rig watching many tutorials, and this did it!

  • @sanyasayon1186
    @sanyasayon1186 Рік тому +1

    Thanks so much Mr MK for your kindness in sharing the model and your time teaching people around the world. Wishing you all the best in return.

  • @lillionsopon
    @lillionsopon 12 днів тому

    Foot bone constraint bibble, thanks you for sharing this video!

  • @MashuStar
    @MashuStar Рік тому +1

    Very clear and easy to follow along with. Thank you!

  • @thebuniverse6739
    @thebuniverse6739 Рік тому

    I cant believe I spent money at college to learn rigging when you can learn this on youtube, Thank you MK! ... ~_~'''

  • @juancaninja
    @juancaninja 4 місяці тому

    great explanation, thanks for the hard work

  • @dr.robotnikgaming9218
    @dr.robotnikgaming9218 Рік тому +1

    should've liked this video and the arm ik video a long time ago, they're way too useful for me to want to lose track of

  • @noisez
    @noisez Рік тому +1

    Just to let you know guys, if your IK mods deform your amature weirdly meake sure to check all origins of the bones are allinged on the x axis in the same direction through the roll value!

  • @jorgemedina3782
    @jorgemedina3782 17 днів тому

    MUY BUEN TUTORIAL

  • @alan133
    @alan133 Рік тому +2

    I don't understand the pole angle. I have rigged a fair amount of foot already (4-5 different armatures but I am still starting to learn blender since last month); I have followed a few different tutorials and just can't figure this out; sometimes you have to use 90 degree, sometimes you don't have to and the leg is perfectly bent. Sometimes it just rotate at a weird angle. Of course with the weird angle I can still pose/animate my character by eye balling the model and move the pole to whatever location it needs to be, but I aim to have a clean rig and I am not sure what is causing this. The Pole bone also seems like it gets offset to one side as soon as you lift the legs up. Is a "clean rig" possible or with IK and pole angles it is supposed to be like this?

  • @DemonicDevilDiran
    @DemonicDevilDiran 6 місяців тому

    8:18 Why is it when I copy the rotation the entire IK breaks? Do I need to fix the roll for *everything*?
    (EDIT: It was definitely a case of the IK bones and ones they were constrained to not sharing a roll value, but also certain origins not matching between them either. :p)

  • @mohdrefai6675
    @mohdrefai6675 Рік тому

    thank you so much mk really helpful understanding so fast

  • @tevfikyamac8593
    @tevfikyamac8593 Рік тому +1

    Çok iyi çalışma olmuş teşekkürler 👍

  • @congxianxu8490
    @congxianxu8490 Рік тому +8

    foot is so hard ^

  • @bmzih
    @bmzih 4 місяці тому

    3:20 I have parented the knee target to the foot ik but its still bending in wierd ways

  • @adrianpolomsky358
    @adrianpolomsky358 11 місяців тому

    Nice tutorial.

  • @andrewmcintosh9832
    @andrewmcintosh9832 2 місяці тому

    Nice tutorial but you have the same problem I do. Your shoe goes through your leg when you rotate the heel. Any idea on how to rig it so the shoe collides with the leg and doesn't pass through the mesh?

  • @markusj.hassigsinus8460
    @markusj.hassigsinus8460 Рік тому

    I am at the end of tut 4. You do this very good, congrats and thanks! I like, that you do really every step, that helps a lot, if we get in trouble. Also the music is nice (thankfully not too loud) and you voice very relaxing. I am not at the end of your videos, I wonder, if we could replace the figure with another one at the end. Would be cool, because Remy is quite nice, but it could be also a she 🙂 and a bit more "elegant".
    Good work!

  • @kentrebeccadavis4631
    @kentrebeccadavis4631 Рік тому +1

    I am try catch your Screencast Key appear then disappear too fast.
    I am deaf and low vision.
    You did very good job but there point cursor move and shake too much. Try make sure slow move point cursor so I can my eyes catch where your point cursor move.

  • @PinkeySuavo
    @PinkeySuavo Рік тому +1

    7:43 when i try to grab duplicated bone it grabs the original one

  • @岩橋政和
    @岩橋政和 Рік тому

    Thank you for saving my confusion!
    Is it better to add weights first before making a control rig?

  • @PinkeySuavo
    @PinkeySuavo Рік тому

    2:13 I had to do it "minimum" as 0 and "max" as +180 to obtain the same effect

  • @rahuldeshpande9997
    @rahuldeshpande9997 Рік тому +3

    This is a great video. I just wish you;d add more significance as to why you're doing things instead of just a 'click this, then click that' anyway I have learned a lot, thank you. For instance, you could have demonstrated why you set the Limit X to -180d. I understand this could be obvious for you, but to folks new to this it isn't. And all you have to do is add 5 more seconds to open your mouth and say it. You already know this stuff so not sure why. Again, with the IK bone parenting - why does it work? Even 1-2 sentences of significance as to why it works would be enough. Your tutorial is amazing, don;t get me wrong, but these issues were big stopping points and I had to figure it out on my own. If a tutorial is truly great, the viewer shouldn't have to constanty google for stuff to understand things - or at least that's the bar you should be aiming for.
    Regardless, appreciate your work. Have a good day

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 10 місяців тому

    i have a problem with the thighs rotating during walk animation while using ik rig.
    also the knees just start wandering when moving...

  • @sherrons88
    @sherrons88 Рік тому +1

    this is great but there is one thing getting me, when you say duplicate and right click to leave them...whats happening there?

  • @뿡야-m3r
    @뿡야-m3r Рік тому

    omg so difficult for me but very clear. thank you so much.

  • @Matthew_Fog
    @Matthew_Fog 8 місяців тому

    Works with 4.1 👍👍👍👍

  • @artdrawing6682
    @artdrawing6682 Рік тому

    good work

  • @truvu6238
    @truvu6238 Рік тому

    thank you very much

  • @TheBadCode
    @TheBadCode Рік тому +2

    Great tutorial but the complexity of the foot IK thing is getting too much.

  • @artdrawing6682
    @artdrawing6682 Рік тому

    problem is if us animation the leg is fix in the ground

  • @TexyPanda
    @TexyPanda Рік тому

    my character falls down after I added the Ik constraint

  • @rtmcreationbd32
    @rtmcreationbd32 Рік тому

    how to buy auto rig pro

  • @okayBro0001
    @okayBro0001 Рік тому

    Nice video ❤

  • @stanleyjaxen5043
    @stanleyjaxen5043 Рік тому

    WOW

  • @Anton-fk1bs
    @Anton-fk1bs 4 місяці тому

    Очень сложный способ, где очень много костей. Знаю более изящное и простое решение с тем же функционалом

  • @Omnivoid22
    @Omnivoid22 Рік тому

    you lost me like half way through man. Couldnt keep up. I gave up

    • @sergerado968
      @sergerado968 Рік тому

      Hey, do you need some help with that? Sounds really sad :(

    • @Omnivoid22
      @Omnivoid22 Рік тому

      @@sergerado968 I cant tell if this was a stab at my intelligence, calling me stupid, or both.

    • @sergerado968
      @sergerado968 Рік тому +2

      ​@@Omnivoid22 i don't know, sometimes people call this "empathy" or something
      I mean, I tried to implement an advanced foot rig like that 2 years ago and... well, this just seemed hopeless for me
      Today I randomly remembered about it and finished it in 20 minutes with this video
      There's something really wrong with the way I learn things...

    • @Omnivoid22
      @Omnivoid22 Рік тому

      @@sergerado968 i saidi gave up meaning on this video. I have sense figured out a foot rig . Im not stupid man. I just learn differently