THANKS PIERRICK, YOUR TUTORIALS ARE AWESOME! I have been watching your channel for 5 years now and I would say you are the best CGI Animator and rigging teacher ever.
This is such a clean way to attach objects to characters. You didn't go into it, but I loved how you switched the control to make the head the driver of an IK chain for the arm.
I spent two years writing my drivers with long if/then statements and never even considered shortening them to just a short boolean expression, so that's an added bonus for me from the video even beyond the equipment switching.
The graphs illustrating the relationships and constraints between the bones is a god send. A trick I stumbled upon while editing the drivers was to double click the influence to edit the formula from there!
omg! I tried to use the child of constraint many times but it s almost ended badly with many bugs! This solution seems a lot more viable, i am eager to test it!
Happy four or so years of great Blender rigging/animation tutorials! Also btw I encountered an issue one time that I pinpointed to a problem with the armature constraint: every frame, the bone with the armature constr. would lag behind by a frame. Not sure why, I'm sure I had the bone unparented and the constraint's drivers be correct.
Pierrick Pierrick Pierrick Pierrick !!! Vivat !! Pierrick Pierrick !! You are always on point !!! Me and Ara Studios guys can rely on you ! I wish one day I will meet you at Blender Conference !
You should pair with someone who works with godot and just work on a game. If animations are images with an extra dimension, then games are animations with an extra dimension. Your animations will always play the same way until you reanimate and re-render, but a game character can animate differently every time. You are already basically doing game design, creating logical relations between elements in your scene, the logical next step is to make an interactive NPC . I make bendy bone caricature rigs for blender and I have made a colony simulator game with godot.
Thank you so much, I've been looking for a decent tutorial on this as working with multiple Hand/Grip contact angles of an object have always confused me and i usually give up.
SIR !!!!! i was wondering if you can make a video for you to tell us about your journey in blender like when did you start to learn blender, how many years take you to be a good or professional in blender and like when did you start to make money from blender after how many years? like full video about your journey in blender!!! i hope you do it and THANKS FOR EVERY SINGLE TUTORIAL YOU MADE FOR US!!!
Thanks so much for all of your Tutorials. I never thought I would be able to understand rigging, but since using your courses and UA-cam videos, I can wing my own rigs and, for the most part, get my desired effects. I do have a follow-up request for this videos process. What if a character needs to Unsheath a weapon, like a sword, from a hip sheath? Doing it quickly, in a few frames would be a simple solution. But what if it needed to happen slowly. I assume this parenting technique will be used. Then, the hand is animated on a motion path that will keep the blade from clipping through the sheath........ While typing this comment, I thought of this solution, and I think would work. But I will leave the question as is, as you may have a better way. Thanks again. Keep up all the great work!!!!
Hey Pierrick, love your videos! Now I want to get into character rigging and animation and planning on buying one of your courses. Which one would you recommend? Starting now with Alive or with your latest one AOER2? I'm new to rigging, not so new to blender. Thanks in advance!
Would you rig different outfits the same way ? Like a scene where a character steps out of a changing cabine with a different outfit on all the time. Ofc you can hide the collections everytime but I feel like there should be an easier way to do it with just a simple controller
Really nice ! I will apply it on my Kibali ! But, I have a little question, When you apply the position of the bone as rest pose, below the option, there is : "apply selected" as rest pose, Is it the same thing as "apply selected only" you choose in the option after ?
Hello here i watched one of the videos of you and you said EVERY ONE HAS THEIR LUCK IN ART CAREER So for me i have passion with art i have been leaning myself animation by borrowing people laptop so please guys anyone here help me with atleat 1000$ so i van buy a laptop as well... if you dont trust me send me a good laptop and i will be thankfully forever ANYONE PLEASE HELP ME I AM INTO 3D ARTIST BUT NO LAPTOP NO FAMILY.. PLEASE GUYS PLEASEE ❤❤❤❤❤ Please guys please only a laptop
THANKS PIERRICK, YOUR TUTORIALS ARE AWESOME! I have been watching your channel for 5 years now and I would say you are the best CGI Animator and rigging teacher ever.
Simple, but super effective: wonderful!
This is such a clean way to attach objects to characters. You didn't go into it, but I loved how you switched the control to make the head the driver of an IK chain for the arm.
Just add the head as one of the armature constraint target bones.
I spent two years writing my drivers with long if/then statements and never even considered shortening them to just a short boolean expression, so that's an added bonus for me from the video even beyond the equipment switching.
The graphs illustrating the relationships and constraints between the bones is a god send. A trick I stumbled upon while editing the drivers was to double click the influence to edit the formula from there!
as always, the greatest animation tutor
Same as usual, great technique!
This is gold, you have amazing content. I have put some time aside next month to get into depth with your AOER 2 training, can't wait
If you ever make a course about how to model a robot characters I would definitely buy it!
Omg exactly what I need for my project, thanks for the video 🔥
Thank you for a wonderful tutorial that will be useful in practice.
omg! I tried to use the child of constraint many times but it s almost ended badly with many bugs!
This solution seems a lot more viable, i am eager to test it!
ty!
Needed an update on old one, Thanks sir 🙏
You are an absolute angel to the community! Thank you! Gracias! Baie Dankie, Merci Beaucoup!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Happy four or so years of great Blender rigging/animation tutorials!
Also btw I encountered an issue one time that I pinpointed to a problem with the armature constraint: every frame, the bone with the armature constr. would lag behind by a frame. Not sure why, I'm sure I had the bone unparented and the constraint's drivers be correct.
It sounds like a circular dependency. Meaning that, in a way, the constrained bone is influencing the constraint target.
Pierrick Pierrick Pierrick Pierrick !!! Vivat !! Pierrick Pierrick !! You are always on point !!! Me and Ara Studios guys can rely on you ! I wish one day I will meet you at Blender Conference !
man always needed this tutrial thanks!
You should pair with someone who works with godot and just work on a game. If animations are images with an extra dimension, then games are animations with an extra dimension. Your animations will always play the same way until you reanimate and re-render, but a game character can animate differently every time.
You are already basically doing game design, creating logical relations between elements in your scene, the logical next step is to make an interactive NPC .
I make bendy bone caricature rigs for blender and I have made a colony simulator game with godot.
Bro ur a cool animator, im tryna achieve a style similar to that gorilla fight scene you made and you do a good job explaining this stuff
Thank you so much, I've been looking for a decent tutorial on this as working with multiple Hand/Grip contact angles of an object have always confused me and i usually give up.
Awesome
谢谢先生,你是我最喜欢的动画师
Nice!
SIR !!!!! i was wondering if you can make a video for you to tell us about your journey in blender like when did you start to learn blender, how many years take you to be a good or professional in blender and like when did you start to make money from blender after how many years? like full video about your journey in blender!!! i hope you do it and THANKS FOR EVERY SINGLE TUTORIAL YOU MADE FOR US!!!
Thanks so much for all of your Tutorials. I never thought I would be able to understand rigging, but since using your courses and UA-cam videos, I can wing my own rigs and, for the most part, get my desired effects.
I do have a follow-up request for this videos process. What if a character needs to Unsheath a weapon, like a sword, from a hip sheath?
Doing it quickly, in a few frames would be a simple solution. But what if it needed to happen slowly.
I assume this parenting technique will be used. Then, the hand is animated on a motion path that will keep the blade from clipping through the sheath........ While typing this comment, I thought of this solution, and I think would work. But I will leave the question as is, as you may have a better way.
Thanks again. Keep up all the great work!!!!
Hey Pierrick, love your videos!
Now I want to get into character rigging and animation and planning on buying one of your courses. Which one would you recommend? Starting now with Alive or with your latest one AOER2? I'm new to rigging, not so new to blender.
Thanks in advance!
Would you rig different outfits the same way ? Like a scene where a character steps out of a changing cabine with a different outfit on all the time. Ofc you can hide the collections everytime but I feel like there should be an easier way to do it with just a simple controller
wow!!
Really nice ! I will apply it on my Kibali ! But, I have a little question, When you apply the position of the bone as rest pose, below the option, there is : "apply selected" as rest pose, Is it the same thing as "apply selected only" you choose in the option after ?
Rigging is too complicated especially the constraints learning it takes too much time thanks for the tutorial great value
Will a new animation course be released when blender finish implementing the new animation system?
I'm recording new videos for Alive!
Cool, already bought it, love your content
Correct me if im wrong but isn't there a free blender addon called Dynamic parenting that does most of this with 1 button?
how long have you been animating?
I'd say 7 to 8 years.... but mostly part time.
Hello here i watched one of the videos of you and you said EVERY ONE HAS THEIR LUCK IN ART CAREER
So for me i have passion with art i have been leaning myself animation by borrowing people laptop so please guys anyone here help me with atleat 1000$ so i van buy a laptop as well... if you dont trust me send me a good laptop and i will be thankfully forever
ANYONE PLEASE HELP ME I AM INTO 3D ARTIST BUT NO LAPTOP NO FAMILY..
PLEASE GUYS PLEASEE ❤❤❤❤❤
Please guys please only a laptop
Anyone pleaseee help anyone you can send me any amount
Thanks for this