CitizenCon 2951: Gen 12 & The Multicore of Vulkan

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 211

  • @killersvoid4772
    @killersvoid4772 3 роки тому +113

    Fantastic pannel great work from everyone who took the 30 minutes to explain how everything works. That being said, if you are only interested in the progress update 26:18. Sounds like 3.15 has some gen12 so I'm hyped. Great work to the whole team!

  • @JordanKMcDaniel
    @JordanKMcDaniel 3 роки тому +85

    CIG please bring Christopher Bolte out more often for content, if he's up for it.
    His talks remain some of the best things in your entire stack of content.

  • @CitizenTechTalk
    @CitizenTechTalk 3 роки тому +96

    Finally a road to optimisation! Thank god you guys didn't even contemplate Direct X12 and you chose VULKAN as the logical choice all along finally.

    • @PRiMETECHAU
      @PRiMETECHAU 3 роки тому +18

      good for us Linux plebs also... :)

    • @CitizenTechTalk
      @CitizenTechTalk 3 роки тому +1

      @@PRiMETECHAU agreed!

    • @XxXnonameAsDXxX
      @XxXnonameAsDXxX 3 роки тому +10

      Lets see SC on a steam deck in 5 years.

    • @louis18071957
      @louis18071957 3 роки тому +2

      Finally I can play starcitizen on Linux!!!

    • @PRiMETECHAU
      @PRiMETECHAU 3 роки тому +1

      @@louis18071957 you could before; worked ok with proton with some issues which sort of exist in windows such as low fps and texture popin.

  • @TheCrash1983
    @TheCrash1983 3 роки тому +57

    as long as I can turn off motion blur I'm happy

    • @Shive1337
      @Shive1337 3 роки тому +2

      Turning off your monitor removes it 100% of the time. Should satisfy you.

    • @TheCrash1983
      @TheCrash1983 3 роки тому

      @@Shive1337 rather that then have the blur

    • @chrisolsen5280
      @chrisolsen5280 3 роки тому

      Right!

    • @scislife2398
      @scislife2398 2 роки тому

      Agreed, I turn it off in all games I play

  • @jordanrivas7398
    @jordanrivas7398 3 роки тому +6

    This is an incredible amount of technical detail and depth. Explaining something this technically complex is a lot of work and really difficult to do. Despite how transparent this is, people on Spectrum still complain that CIG “doesn’t communicate enough”.

  • @Veptis
    @Veptis 3 роки тому +29

    I loved the lecture on rendering architecture. It's a topic that sounds interesting to me and I haven't found a course that seems to cover it at my university.
    Star Citizen is a really ambitious game. Especially in scale and fidelity. I would really enjoy to play it fluently on my next computer with upcoming versions.

    • @damandarin5415
      @damandarin5415 2 роки тому

      Makes sense, its so important and no one even sees it happen!
      I'd really like to know more, but I can't find much about it.
      Could you explain how the MainThread works and how it can be optimised, because as of 2022 it seems to be the largest bottleneck in the game (correct me if I am wrong).

  • @PerfectCode
    @PerfectCode 3 роки тому +49

    I know it's difficult for most people to follow this more technical style of talking but this work is nonetheless extremely important so thank you guys and keep up good work. 🤙
    Edit: Also, gibeth the ray tracings, mesh shaders and DirectStorage-like tech etc etc all-the-good-stuffs!

    • @Ro1Danton
      @Ro1Danton 3 роки тому +2

      ​@@Star-bp5jj 26:33 - from what I understood, they exchange the renderer, which schedules what is being calculated when on the graphics card. Being able to do more in parallel is the main outcome. This is achieved by using Vulkan instead of DirectX11, which is a lower abstraction layer from the graphics card than DX11 or OpenGL.

    • @likeorasgod
      @likeorasgod 3 роки тому +3

      Yah even if they look a little uncomfortable at times on screen. I like it better that they explain than just some random pretty face that has no clue what they are talking about.

  • @fobypawz418
    @fobypawz418 3 роки тому +30

    i'm truly astounded that they were able to get the game to look this good without raytracing, and now they actually mentioned that they may implement raytracing in the future! Wow!

    • @yasaipicles6295
      @yasaipicles6295 3 роки тому +4

      Hope they get a nanite like eventually so not to be limited by poly count

    • @fobypawz418
      @fobypawz418 3 роки тому +3

      @@yasaipicles6295 knowing these developers, they will probably create their own version of such technology now that they see what's possible. Star Citizen Project is one of the most ever evolving game developments in the world, always expanding their scope!

    • @borutb11
      @borutb11 3 роки тому +1

      Goes to show how important raytracing actually isn't

    • @yasaipicles6295
      @yasaipicles6295 3 роки тому +3

      @@borutb11 well in reality its because all non realtime renders used Ray tracing to get photorealistic images but no one ever dreamed of having that run realtime due to the computational requirements. Not until Cuda and rtx cores came to be. But nanite was/is a fork in the road so it will be interesting to see what tech becomes more prevalent. My guess is that both will evolve and play off each other

    • @hiphopgrinch
      @hiphopgrinch 3 роки тому

      @@fobypawz418 Always expanding scope and never get past Alpha

  • @tenpoundfortytwo
    @tenpoundfortytwo 3 роки тому +14

    Great stuff! Thanks to everyone involved in the panel and those making this stuff happen behind the scenes!

  • @aderek79
    @aderek79 3 роки тому +2

    Great stuff! Thanks to everyone who participated in making the videos.

  • @nnd76355
    @nnd76355 3 роки тому +3

    This was absolute one of the most interesting panels. I had no idea there was so much involved with the renderer. People really have no idea how much work this represents when they yell 'Gen12 NAO!' on UA-cam, Twitter or Reddit.

  • @Khinouille
    @Khinouille 3 роки тому +13

    Loved it even tho i understood 10% of it.
    Really great to see their hardwork and what's coming !
    Thank you guys ! You are awesome !

  • @sirnukealot84
    @sirnukealot84 3 роки тому +11

    Exciting to learn that you guys push forward eith vulkan and also multitthreading :)

  • @mattibrockmann
    @mattibrockmann 3 роки тому +7

    i didn't understand much, but those guys seem to be really likeable! ty for doing all the complex and hard work!

  • @rymes8497
    @rymes8497 3 роки тому +14

    Thank you Christopher! Well Explained!

  • @AlvarLagerlof
    @AlvarLagerlof 3 роки тому +6

    Thanks so much for that progress list!

  • @budthecyborg4575
    @budthecyborg4575 3 роки тому +3

    I'm glad to hear optimization is the #1 priority, fingers crossed getting the full game on Vulkan will enable a Linux client.
    In terms of Ray Tracing support I think Global Illumination is the most important feature. The model of lighting in Metro Exodus has the greatest implications for gameplay and environmental flexibility.
    I'm probably never going to run a game with ray traced reflections just because the visual impact is usually not noticeable in gameplay.

  • @Chefe2k
    @Chefe2k 3 роки тому +4

    Great to hear that DLSS/FSR and Raytracing are not off the table :-)

  • @thomaskunz3726
    @thomaskunz3726 3 роки тому +5

    Nice to see you guys working on performance ;-)
    Namaste

  • @Mercurio-Morat-Goes-Bughunting
    @Mercurio-Morat-Goes-Bughunting 3 роки тому +9

    Nice. 👍
    This is where CryEngine stops and Star Engine begins. It's well worth the rewrite as well. This is because a lot of the older methods, plagiarized over time, are inefficient and long overdue for replacement. I look forward to seeing the impact of these changes (and ferreting out the related bugs).

  • @ADMNtek
    @ADMNtek 3 роки тому +19

    I love these tech-heavy videos.

  • @amiththomas3884
    @amiththomas3884 3 роки тому +2

    Really liked update on progress + future work. Gives a pretty clear idea of the current state and what's next after it.

  • @tragedium
    @tragedium 3 роки тому +1

    I'm really excited about these changes and can't wait until they come out. I hope we'll see a major jump in performance after full Gen 12, Vulkan and Multi-Threaded optimizations will be in place, not talking about the improvements the DLSS and other optimizers will bring.

  • @benmaier7232
    @benmaier7232 3 роки тому +21

    Subtitles would be a blessing especially in prerecorded videos. Partially hard to understand if neither the talking person nor the listener is a native speaker.

    • @La-Cabra
      @La-Cabra 3 роки тому

      Auto generated ones make an impressive job. Try them.

    • @benmaier7232
      @benmaier7232 3 роки тому

      @@La-Cabra The subtitles created from youtube were not available when I watched. When I watched another video later, they were available but completely out of sync. They could/should have included them in prerecorded videos from the start. Would have been better for those watching live as well.
      CIG has great videos and they should make the videos downloadable without subtitles, but if they want to confer information to a worldwide audience subtitels are a must imho.

  • @cadilace
    @cadilace 3 роки тому +1

    Thank you Ali, Christopher and Darrell! SC is such a beautiful game - I enjoyed learning about the tech used and being developed to make it look so fantastic on our PCs.

  • @PyroChimp75
    @PyroChimp75 3 роки тому +1

    A lot of this is waaay over my head but I'm glad they make these info videos. Keep up the amazing work CIG!

  • @sergarlantyrell7847
    @sergarlantyrell7847 3 роки тому +3

    Is there a time-line for any of this, or even an idea of how much labour time is involved in each task...? If anything, just so we can understand where all the time is going?
    It could just be letting us know how long it took to get to this point, so we'd have an idea how long that portion of the whole took.

    • @noahallen5829
      @noahallen5829 3 роки тому +1

      The progress tracker says eta of December for Gen12 Tier 1. I don’t know which milestone that includes. I’m guessing it might just be the initial milestone, gen12 + DX11, but the progress tracker doesn’t have any tasks for Vulkan or multi threading yet, so it’s possible it’s included. Would love to see more about when to expect it but I guess they don’t want to get our hopes up

  • @therenaissanceman9586
    @therenaissanceman9586 Рік тому

    After years of waiting for this game to really become a ... well a game i have had some worries and doubts like many people. But 1 thing i have noticed over the last few years at least when watching these videos from different Cloud Impirum Devs working on the game is that they seem to have some really great people that are really talented and skilled working on Star Citizen and that gives me hope in what the game will be eventually.

  • @Bletzkarn
    @Bletzkarn 3 роки тому

    I really appreciate them going into such great detail, very rare for game companies.

  • @ferkeap
    @ferkeap 3 роки тому

    Thx for letting us try to follow what it is you do.

  • @zentriceggofficial
    @zentriceggofficial 3 роки тому +3

    Great roadmap... only one thing missing... VR support. There's a percentage who won't touch star citizen until they can be fully immersed in the SC universe with life-size 3d visuals.

    • @wolfgangjr74
      @wolfgangjr74 3 роки тому

      Vorpex but its umm painful.

    • @zentriceggofficial
      @zentriceggofficial 3 роки тому

      @@wolfgangjr74 Vorpx is good but it has to be native VR.

    • @zentriceggofficial
      @zentriceggofficial 3 роки тому +1

      @Alyx That makes sense. Gen12 + Vulkan will raise the performance enough to drive VR.

  • @EdwardRatliff
    @EdwardRatliff 3 роки тому +2

    Well done Chris!

  • @KennyChong
    @KennyChong 3 роки тому

    Very in-depth and technical. Even though very few of us understand 100% all that is said, it is good to know that the people behind the project are experts are what they do, and have passion for it.
    Looking towards the future, I wonder if there'll be a big difference between Radeon and Geforce when using the Vulkan API. Might slightly affect upgrade choices when it comes to GPU.

  • @JamesSarantidis
    @JamesSarantidis 3 роки тому

    I'm glad I paid attention to my Computer Architecture lectures. I love you, guys. Keep up the good work!

  • @elec1
    @elec1 3 роки тому +7

    I hope they'll also tell us a bit about the possibilities with Direct Storage soon. Thank you for that panel guys!

    • @SUR3ND3RNL
      @SUR3ND3RNL 3 роки тому +3

      Direct Storage is a DX12U feature, they're not using DX12

    • @PerfectCode
      @PerfectCode 3 роки тому +2

      Certainly hope Star Citizen will use something like it. Unclear if we need to wait for Vulkan devs to develop the same functionality yet.

    • @elec1
      @elec1 3 роки тому

      @@SUR3ND3RNL does that mean vulkan will never ever be able to load textures from SSD into the Vram directly?

    • @SUR3ND3RNL
      @SUR3ND3RNL 3 роки тому +5

      @@elec1 No it does not mean that, but it does mean that there currently isn't an easy "plug n play" way to do it.

  • @Nemethon
    @Nemethon 3 роки тому +1

    Star Citizen really sets new standards for games in every way. :D

  • @123reivaj
    @123reivaj 3 роки тому +5

    Amazing work! : D

  • @TheGokki
    @TheGokki 3 роки тому +4

    Can't wait for raytracing!

  • @gowkie3940
    @gowkie3940 3 роки тому +2

    Love Mr. Bolte.

  • @Paradigmfusion
    @Paradigmfusion 3 роки тому +6

    Also with Vulkan, you can get this going on Linux with minimal effort too.

    • @chewyfoks1840
      @chewyfoks1840 3 роки тому +1

      THE reason it is needed. Ultimate goodness for running the SC code.

    • @Paradigmfusion
      @Paradigmfusion 3 роки тому +1

      @@chewyfoks1840 well yeah. It's be a absolute Trainwreck in DX11/12

    • @Paradigmfusion
      @Paradigmfusion 3 роки тому +1

      @@chewyfoks1840 Well that and Vulkan is open source unlike DirectX. CIG doesn't have to pay royalties to use Vulkan. They would if they used DX.

    • @CptWesker07
      @CptWesker07 3 роки тому

      Lol @Linux

    • @borutb11
      @borutb11 3 роки тому +1

      Linux + minimal effort = ERROR ERROR ERROR

  • @emerson3070
    @emerson3070 3 роки тому

    Thank you guys! Keep up the great work

  • @toogr84u
    @toogr84u 3 роки тому

    Star Citizen on Linux / Steam Deck! Can not WAIT!

  • @sansho88
    @sansho88 3 роки тому +1

    Sooo greats explanations!
    That's a bit sad subtitles are getting late (at the end of the vidéo, subtitles have maybe 1 minute of late, so a little part is missing)

  • @A1438-i2i
    @A1438-i2i 3 роки тому +1

    Awesome!

  • @tomfoolery1967
    @tomfoolery1967 3 роки тому

    Love this. So excited.

  • @USIGNLOOFID
    @USIGNLOOFID 3 роки тому

    It’s beyond me, but interesting to hear. Ty

  • @Eforest1
    @Eforest1 3 роки тому +1

    great work.

  • @ChefboyRD253
    @ChefboyRD253 3 роки тому

    Crazy impressive

  • @JagHiroshi
    @JagHiroshi Рік тому

    < Insert GIF of guy doing the 'mind blown' thing here >

  • @vulcan4d
    @vulcan4d 3 роки тому +4

    My 2700x approves

  • @PaulMielcarz
    @PaulMielcarz 3 роки тому +1

    Interesting.

  • @alger-y3q
    @alger-y3q 3 роки тому

    Great stuff!

  • @BritGeeks
    @BritGeeks 3 роки тому +1

    Performance first, visual chaff second. I'm very happy to see Vulkan being supported - but a little sad that it'll be quite a time off yet before we see it being implemented. A great panel as always. Keep up the good work lads!

  • @WoodrowWoods2007
    @WoodrowWoods2007 3 роки тому +1

    RAY TRACING CONFIRMED!!!

  • @kaine8778
    @kaine8778 3 роки тому +4

    When will it be added to the game?

  • @joemunk
    @joemunk 3 роки тому

    My 3700x is going to thrive on this update and I will certainly appreciate the frame rate increase!

  • @Vincent_Morrow
    @Vincent_Morrow 3 роки тому +11

    No one will be able create an equivalent game to star citizen. Their tech stack is too built up to be challenged in the near future.

  • @likeorasgod
    @likeorasgod 3 роки тому +4

    Just think of it you get your dream job of doing programming and development on a major game project....to also get told, "It's your turn to do a video of what ever it is we are doing now." Uh but I was signed up for that....you are now...lol I'm glad they actually have folks that work on it explain than some random model pretty face type that has no clue.

  • @wintermutevsneuromancer8299
    @wintermutevsneuromancer8299 3 роки тому +1

    Nice

  • @BenitKolburn
    @BenitKolburn 3 роки тому

    Great !

  • @PRiMETECHAU
    @PRiMETECHAU 3 роки тому

    I think Vulkan CAN be used on Android and PS4/5 if developers so wish (Sony has their own in house one that is normally used however). The only company that has blocked vulkan is MS XBOX as far as I know, yes even the Switch supports vulkan!

  • @HavocStylesJoe
    @HavocStylesJoe 3 роки тому +7

    I just want VR support. =(

    • @123reivaj
      @123reivaj 3 роки тому +1

      +1

    • @laddso5444
      @laddso5444 3 роки тому +1

      in future will be supported officialy

  • @DNB_connoisseur
    @DNB_connoisseur 3 роки тому +2

    Game needs Nvidia DLSS support, Which now supports Vulkan API.

  • @JayBiggsGamingYT
    @JayBiggsGamingYT 3 роки тому +2

    No word on stereo rendering

  • @leonstansfield
    @leonstansfield 3 роки тому +1

    all praise vulkan

  • @ordnanceant
    @ordnanceant 3 роки тому +1

    Very exciting stuff cannot wait for these to materialise in the players hands....question now is when...late 2022, 2023 or 2024?

    • @borutb11
      @borutb11 3 роки тому

      20WhenItsReady

  • @ErnieGaming
    @ErnieGaming 3 роки тому +4

    Yes to Vulkan. 😎
    But for me Raytracing is overrated. Bring VR support instead.😊

  • @brokenaigamer4560
    @brokenaigamer4560 Рік тому

    2023 and still waiting

  • @louhodo5761
    @louhodo5761 3 роки тому +5

    So what is the rough ETA?

  • @doubledigital_
    @doubledigital_ 3 роки тому +2

    citcon this year felt like the biggest talking devs ever xD.

  • @bloodyblase3074
    @bloodyblase3074 6 місяців тому

    2 years later it’s finally in PTU‼️😂

  • @GahMehGrrrr
    @GahMehGrrrr 3 роки тому +4

    Missed the big one....VR

  • @TheCrash1983
    @TheCrash1983 3 роки тому +5

    I really hope you redo the keybinding menu to something like DCS a lot of us have more then 4 usb devices would be great to be able to invert them in game

  • @TrentRunner
    @TrentRunner 3 роки тому +4

    Sounds nice an all but i back this game to play the campaign in 2013 so i could play it 2 or 3 years later. still interesting stuff, even though it's still taking a while to get here :-/

  • @jimmyvau
    @jimmyvau 3 роки тому +1

    Star Citizen and SQ42 are perfect candidates for Nvidia DLSS after Gen 12 is fully implemented.

    • @nicovega1831
      @nicovega1831 3 роки тому +2

      I would not agree to 100% as DLSS is a proprietary feature

    • @jimmyvau
      @jimmyvau 3 роки тому

      @@nicovega1831 Adding DLSS doesn't negatively effect people that can't use DLSS, so I don't see a problem. I fully understand that features that can benefit the ENTIRE player base are priority, but just because some players can't use it doesn't mean the players that can use it won't appreciate being able to do so.

  • @404fox9
    @404fox9 2 роки тому

    looking forward to linux builds

  • @NGEvangeliman
    @NGEvangeliman 3 роки тому +3

    If we can get a stable 60 at 4k I'm good.

  • @fatherrussell5303
    @fatherrussell5303 3 роки тому

    I thought myself very technically proficient in computing until I watched this.

  • @juli140493
    @juli140493 3 роки тому +1

    I wonder if raytracing will be a thing in the future on this game since we have vulkan too.

    • @djsnoopmike
      @djsnoopmike 3 роки тому +5

      they literally address that in this very video
      ua-cam.com/video/SV9_chUpDgc/v-deo.html

    • @juli140493
      @juli140493 3 роки тому +1

      @@djsnoopmike yeah I know just like to see how long it will take or it will even be a thing.

  • @lottalava
    @lottalava 3 роки тому

    are you guy changing Cryengine to use Vulkan?

    • @miwtr1023
      @miwtr1023 2 роки тому

      vulkan is api render not engine also they already changed engine from cryengine to amazon lumberyard for many years now

  • @ChrisCDXX
    @ChrisCDXX 3 роки тому +1

    I sure hope they fix the LOD snapping. Too bad they don't have something like UE5's nanite technology.

  • @proinseasokiellig4388
    @proinseasokiellig4388 3 роки тому

    Modularity FTW

  • @XxXDOMINIONXxX
    @XxXDOMINIONXxX 3 роки тому

    my 3950x is ready

  • @blessredy
    @blessredy 3 роки тому +1

    This is some real nerd ish!

  • @archsageAi
    @archsageAi 3 роки тому +1

    finally

  • @cherub3624
    @cherub3624 3 роки тому +1

    So, when this tech is done in 3 years, can we expect yet another roughly 7% increase in performance?

    • @VenEm
      @VenEm 2 роки тому

      Memes memes memes!!!

  • @brosquito7483
    @brosquito7483 2 роки тому +1

    As someone who isn't a tech savy, can someone explain to me how this work out in practice? Does the performance of the game increase?

    • @usagiakane
      @usagiakane 2 роки тому

      Yes. A lot.

    • @brosquito7483
      @brosquito7483 2 роки тому

      @@usagiakane That explain absolutely nothing exept what I already know from the video.

    • @usagiakane
      @usagiakane 2 роки тому

      @@brosquito7483 then what you dont understand

    • @brosquito7483
      @brosquito7483 2 роки тому

      @@usagiakane Technically what it does to make the game perform better.

    • @damandarin5415
      @damandarin5415 2 роки тому +2

      What they're talking about here is, in fact, the largest thing bottlenecking the game's performance. It's essentially why the game has such low frames (the game usually isn't GPU bound.)
      The most important thing here is what Christopher Bolte (6:19) was discussing, which the most challenging part of the game code's optimisation.
      *In Layman's terms, Star citizen isn't really great at utilising all of our CPU cores.*
      It requires complex pipelineing (which is the technique of processing many tasks simulataneously as one task is being executed). As of right now, Gen12 has significantly helped the RenderThread performance, which has indeed helped our FPS. Unfortunately, its still hugely bottlenecked by... the mainthread...
      What I find interesting is that Chris speaks like the MainThread is pretty optmised as it is, with it being well piplined and utilising all the threads in a core, leading to very efficient multiprogramming and therefore fully utilising all the cores, boosting FPS.
      But, clearly, there's more work to be done. I wish we had another insight into the progress of Mainthread optimization, especially how that's such an important factor...
      Hope this helps.

  • @trevorphillips2868
    @trevorphillips2868 3 роки тому +1

    Optimization should be the highest priority since manufacturing of hardware is only going to get worse in 2022.

  • @CptWesker07
    @CptWesker07 3 роки тому

    Is Vulcan for AMD cards?

  • @slopedarmor
    @slopedarmor 3 роки тому

    'core engine architect' , - im sorry i just think that sounds badass

  • @studiopacha4097
    @studiopacha4097 3 роки тому +1

    WHEN ?

  • @Nianfur
    @Nianfur 3 роки тому +1

    If only they could get the latest cryengine raytracing tech. With hardware and software rt support.

    • @joeyn177
      @joeyn177 3 роки тому

      Pretty sure they branched their engine off of the original cryengine years ago to turn it into their own thing. I don't think they'd be able to take stuff from Cryengine updates even if Crytek would let them.

    • @Nianfur
      @Nianfur 3 роки тому +1

      @@joeyn177 Hence the "If Only", fortunately Vulkan itself has RT.

  • @doubledigital_
    @doubledigital_ 3 роки тому +1

    are we getting AMD / NVIDA and soon to be INTEL options for scale? dlss etc?

  • @wile123456
    @wile123456 3 роки тому

    That group in your class that got max grades for their presentation, but no one understood any of the complicated stuff they were talking about

  • @_gm82
    @_gm82 2 роки тому

    Linux support incoming I guess?!

  • @yannic8086
    @yannic8086 3 роки тому

    Can we then find Mr. Spock on Vulkan?

  • @aleclowry7654
    @aleclowry7654 3 роки тому

    LINUX

  • @swankiman
    @swankiman 3 роки тому

    So glad these smart people have a place in the world. In the middle ages, these guys would be homeless and helpless.

  • @phoenixyt124
    @phoenixyt124 Рік тому

    almost 2 years and perfomance on a 11700k and a 3060 is still unplayable.

  • @Nacalal
    @Nacalal 3 роки тому

    What really needs to be looked at is memory use.
    This is good, but when I'm pushing 18GB RAM used it's an issue.

    • @tuna_6548
      @tuna_6548 3 роки тому +6

      Why?

    • @mosnar87
      @mosnar87 3 роки тому +5

      Yeah, here's another vote for "why?"
      If they can come up with a way to take advantage of a large percentage of any given amount of available RAM to improve things, I'm good with that.
      That's why I went to 32 gigs on the last upgrade.

    • @Rippedyanu1
      @Rippedyanu1 3 роки тому

      *upcoming DDR5 with 6400 mhz 32 Gig sticks being the default says hi*

    • @jomo3564
      @jomo3564 3 роки тому

      The RAM is going to be cheaper in the near future.
      So why not?

    • @2drealms196
      @2drealms196 3 роки тому +1

      Errr... just buy more?