NVIDIA’s New Ray Tracing Tech Should Be Impossible!

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 461

  • @imsatoboi
    @imsatoboi Місяць тому +644

    i am simple man , i see 2 minute paper , i click

  • @mtrivelin
    @mtrivelin Місяць тому +310

    I'm a 3D artist who started on the Amiga, with Ligtwave and currently (continue to) work with Maya and Vray. Nodes, Lights, Shader, render, change things, render again until it looks good.
    But seeing these new technologies that seem to perform one bigger miracle than another every few days makes me feel like a caveman trying to understand our world.
    I have no idea how to use these things. I feel like I was instantly outdated.

    • @jtjames79
      @jtjames79 Місяць тому +33

      Nobody knows how to use any of these things.
      What you do have is experience knowing when it looks right.
      Learning workflows only takes a few days to a few months depending on how deep you want to get.

    • @SirusStarTV
      @SirusStarTV Місяць тому +32

      These things only get useful when implemented in popular software like blender, unity, unreal engine. We just see these demos for years without them being available in any software.

    • @stephanelegendre7624
      @stephanelegendre7624 Місяць тому

      tried to recommend you to try Postshot and try by yourself but UA-cam censored me...
      If UA-cam GOD allows me to explains.. There are plugins out there already for Blender/Unreal/Unity. Do not hesitate to ask me more, if i'm allowed to answer...

    • @ianwatson5767
      @ianwatson5767 Місяць тому +10

      As a fellow 3D artist of about 10 years I feel it's a futile battle to learn more 3D stuff because in a few more years CGI will likely be replaced by AI. It can already generate photorealistic renderings and animations and it's just getting started.

    • @Caellyan
      @Caellyan Місяць тому +4

      @@SirusStarTV If you're a game engine developer they're sometimes useful because they show what's possible and have a "recipe" on how to do it. But for someone who's in modelling, or even game dev (using a preexisting engine), not as much. Even if you had the source (UE4/Blender) and could implement the technique yourself, it's really not worth the effort.

  • @davidrenton
    @davidrenton Місяць тому +526

    finally the mortgage for that 8090 will be justified

    • @theuserofdoom
      @theuserofdoom Місяць тому +13

      Wait you don’t game on a GB200?

    • @henrismith7472
      @henrismith7472 Місяць тому

      @@theuserofdoom Anything less than an NVIDIA Tesla H100 is for poor people. I game on a DGX SuperPod. Each liquid-cooled rack features 36 NVIDIA GB200 Grace Blackwell Superchips-36 NVIDIA Grace CPUs and 72 Blackwell GPUs-connected as one with NVIDIA NVLink.

    • @honestgoat
      @honestgoat Місяць тому +8

      @@theuserofdoom You wouldnt. A consumer graphics card would smash it at gaming.

    • @honestgoat
      @honestgoat Місяць тому +10

      Considering how quickly this has come along. It'll prolly be a 6090 bro.

    • @cruz1ale
      @cruz1ale Місяць тому +3

      @@honestgoat ni0ce0

  • @SuperNick964
    @SuperNick964 Місяць тому +498

    bro has a comma every 3 words

    • @nijario9690
      @nijario9690 Місяць тому +21

      🤣🤣🤣

    • @PedroOliveira-sl6nw
      @PedroOliveira-sl6nw Місяць тому +19

      OMG! I will never not notice that

    • @HenriFaust
      @HenriFaust Місяць тому +28

      That's way better than no punctuation at all.

    • @Acheiropoietos
      @Acheiropoietos Місяць тому +15

      The power of commas should not be underestimated, so there.

    • @grey7603
      @grey7603 Місяць тому +17

      But it gives this man his charm… I enjoy hearing him talk about all these things.

  • @firefox8713
    @firefox8713 Місяць тому +170

    What a time to be two papers down the line!

    • @WilsoniStudios
      @WilsoniStudios Місяць тому +2

      😂😂😂

    • @hombacom
      @hombacom Місяць тому +4

      But we said that two papers earlier and we are still not there

    • @kwiz2411
      @kwiz2411 Місяць тому

      What a time to lie down on two papers!

    • @JN-hg5wn
      @JN-hg5wn 5 днів тому

      Pappers and a Scissor right 🤣

  • @RadianceFields
    @RadianceFields Місяць тому +117

    This paper is actually a complete departure from Gaussian Splatting, but both of these methods create a Radiance Field. Also, the vast majority of research will be transferable between the two methods. I interviewed the first author of this paper if you want to learn more about what this method can do! ua-cam.com/video/1vxn4M1fO6c/v-deo.html

    • @sean748
      @sean748 Місяць тому

      Do they still do the ML fitting to generate the particles from the source data?

    • @bmqww223
      @bmqww223 Місяць тому

      can you tell what are the implications of this for not so smart person like me? i want to can i run pathtraced games at 60 fps at mid range gpu like rtx 3060/4060 type gpu?

    • @xXJeReMiAhXx99
      @xXJeReMiAhXx99 Місяць тому +2

      @@bmqww223 i dont study this stuff but it doesnt exist in gaming at all. the answer to your question is pretty much no

    • @monad_tcp
      @monad_tcp Місяць тому +1

      radiance fields are kind of magical

    • @cushycreator9024
      @cushycreator9024 Місяць тому

      @@xXJeReMiAhXx99 Unreal Engine 5 and PlayCanvas both support Gaussian Splatting.

  • @theaslam9758
    @theaslam9758 Місяць тому +119

    "Two Minute Papers released a video 2 minutes ago"

  • @Aarrenrhonda3
    @Aarrenrhonda3 Місяць тому +125

    I keep telling both friends and family; Now is the perfect time to own a Tech Stock, With everything going on and seeing how the world is been run by AI and all Tech is here to stay and you don’t want to miss it

    • @Peterl4290
      @Peterl4290 Місяць тому +3

      With everything going on in the market My advice to anyone starting out in the market is to seek guidance as its the best way to build long term wealth while managing your risk and emotions with the passive investing strategy.

    • @larrypaul-cw9nk
      @larrypaul-cw9nk Місяць тому +2

      I took charge of my portfolio but faced losses in 2022. Realizing the need for a change, I sought advice from a fiduciary advisor. Through restructuring and diversification with dividend stocks, ETFs, Mutual funds, and REITs, my $1.2M portfolio surged, yielding an annualized gain of 28%.

    • @sabastinenoah
      @sabastinenoah Місяць тому +2

      Do you mind sharing info on the adviser who assisted you?

    • @larrypaul-cw9nk
      @larrypaul-cw9nk Місяць тому +1

      ‘Annette Christine Conte One of the finest portfolio managers in the field also widely recognized. Just research the name. You’d find necessary details to work with and set up an appointment.

    • @sabastinenoah
      @sabastinenoah Місяць тому +1

      Thank you for sharing. it was easy to find her, then I scheduled a phone call with her. She seems proficient considering her résumé.

  • @NigraXXL
    @NigraXXL Місяць тому +41

    This is unbelievable. If we could get gaussian splatter a bit more developed to the point it can be rigged and animated, that would go so well with this new light simulation support and could make stuff like Unreal's nanite-level of detail actually available to more hardware

    • @mattmexor2882
      @mattmexor2882 Місяць тому +4

      Can this technology resolve object boundaries? Can you move objects around in the scene and know when they collide with each other?

    • @NigraXXL
      @NigraXXL Місяць тому

      @@mattmexor2882 I don't know, but I'd imagine it should be closely related to animation since it's about grouping and defining relationships between points

    • @puppergump4117
      @puppergump4117 Місяць тому +1

      @@mattmexor2882 I don't think model-model collision has much to do with lighting, it'd probly just clip through and whatever's intersecting won't influence lighting.

    • @seekyunbounded9273
      @seekyunbounded9273 Місяць тому

      ​@@mattmexor2882games generally don't use the visual mesh for collisions anyway, they add its own collision boxes and capsules that have supplier geometry depending on the need

    • @TimvanHelsdingen
      @TimvanHelsdingen Місяць тому

      @@mattmexor2882you could just place collider objects into the gaussian splats that move with it i think

  • @StefanoBorini
    @StefanoBorini Місяць тому +122

    Great techniques soon to be used for videogames and movies with awful plots.

    • @Kutsushita_yukino
      @Kutsushita_yukino Місяць тому +10

      you forgot to add : awfull tripple A games

    • @seekyunbounded9273
      @seekyunbounded9273 Місяць тому +3

      Good that I care more about atmosphere and vibe, I would hate to not like dishonored just because the plot wasn't outstanding

    • @Unliveify
      @Unliveify Місяць тому +2

      Sweet Baby has blacklisted you

    • @AngryApple
      @AngryApple Місяць тому +3

      Interactivity of Radiance Fields is still somewhere in the blue.
      Right know depending on the use case 3DGS are by far the best way to represent a single object. Its fast and highly detailed if captured right and trained properly.

    • @MischieviousJirachi
      @MischieviousJirachi Місяць тому

      LMFAO

  • @ninjatogo
    @ninjatogo Місяць тому +23

    I love gaussian splatting technology. I just started creating some of own to record memories of interesting places or things, instead of taking photos. That way I'll be able to revisit and share them later with a VR headset.

    • @ImpostorModanica
      @ImpostorModanica Місяць тому +3

      How is that done? Is there a tutorial somewhere?

    • @NicoAssaf
      @NicoAssaf Місяць тому +2

      @@ImpostorModanica I wanna know too

    • @ninjatogo
      @ninjatogo Місяць тому

      @@ImpostorModanica I'm using Scaniverse on an iPhone

    • @ninjatogo
      @ninjatogo Місяць тому

      @@NicoAssaf I'm using Scaniverse on an iPhone

    • @GewelReal
      @GewelReal Місяць тому

      bro living in 2077

  • @KBRoller
    @KBRoller Місяць тому +9

    So step 1, fly a drone through an environment to get photos from a bunch of angles; step 2, process those images into Gaussian splatter data; step 3, render a fully raytraced clone of the environment in 3D in realtime, complete with any additional 3D objects you want to add to the scene?

  • @phantomabid
    @phantomabid Місяць тому +29

    Research Papers: RTX ON

  • @mjfabian86
    @mjfabian86 Місяць тому +6

    Károly, is there an AI where I can give it a Two Minute Papers video, and the output is the same video but the narration doesn't pause after every word? Thanks

  • @blakedehaas
    @blakedehaas Місяць тому +3

    I work on atmospheric machine learning research, visualizations for advanced particle simulations like atmospheric particle simulation sounds like a perfect application for this technology!

  • @DASPRiD
    @DASPRiD Місяць тому +5

    The holy grail of graphics is always just two papers down the line!

  • @fischX
    @fischX Місяць тому +11

    Some 3D glasses and a bathtub away from the matrix

  • @TK_TheFURY
    @TK_TheFURY Місяць тому

    I'm confused. By particles do you mean point cloud system? similar to euclidean's unlimited detail?

  • @vlividTV
    @vlividTV Місяць тому +8

    Amazing tech. Can't wait for it to become available.

  • @sproket343
    @sproket343 Місяць тому +1

    Great video. And the icing on the cake is the narration by Ren from Ren & Stimpy.

  • @Charles_Bro-son
    @Charles_Bro-son Місяць тому +10

    Looks good but everything ist static. How difficult is it to animate these points compared to polygons?

    • @michaelleue7594
      @michaelleue7594 Місяць тому +3

      Look at the part where they introduce a glass object into the image and change its properties. That is, for all intents and purposes, what the animation process would be like. I get why it doesn't register to you as animation, since it's happening in real time, but that's where we're at. Computer graphics now work like claymation.

    • @Charles_Bro-son
      @Charles_Bro-son Місяць тому +1

      @@michaelleue7594 Looked to me like changing the refraction value and watching the result in real-time. I was more hinting at character animation, foliage affected by wind (...), these sort of things. Remembering back, i think it was similar with voxels, also difficult to animate.

    • @offlinegamer6756
      @offlinegamer6756 Місяць тому +1

      @@Charles_Bro-son you are right , it's good with static objects , but we already have Photogrammetry for this , and to calculate the X Y Z of a single particule on a moving object/character or foliage composed of billions of them in every frame the fastest possible , i can't imagine the raw power you'll need , i think for a 3D engine made toward gaming , they will use a mix between this new technique and Rasterization for moving objects !

  • @BeyondTomorrow-xj2mu
    @BeyondTomorrow-xj2mu Місяць тому +4

    the funny thing is when I tell my highly educated family members about ai and so forth; they don't believe what I tell them and have never heard about ai at all.

  • @CYI3ERPUNK
    @CYI3ERPUNK Місяць тому

    voxels to triangles : 'you could not live with your own failure , where did that bring you? back to me' XD
    what a time to be alive indeed
    every day we get another step closer to the simulation , nevermind 2 papers down the line , where is this going in the next several decades? its mindblowing

  • @julinaut
    @julinaut Місяць тому +2

    I think what these papers really need to improve the world we live in is attention. You're doing gods work
    Károly!

  • @tiagotiagot
    @tiagotiagot Місяць тому

    But are they actually performing light calculations on the gaussian splatting particles, or just using them essentially as sorta like a volumetric "skybox", with a one-way interaction between the splatting and the raytraced objects, leaving unchanged the baked-in angle-dependent coloring splattings already had?

  • @sovo1212
    @sovo1212 Місяць тому +1

    3:33 Where can I download this?

  • @Elta305
    @Elta305 Місяць тому +2

    What a time to be alive !
    I hope that you will cover what will be announced at Humanoids 2024 in november !

  • @benveasey7474
    @benveasey7474 Місяць тому +4

    Awesome if this could be used in Blender for fast/lightweight ArchVis backgrounds.

  • @theflare6306
    @theflare6306 Місяць тому +1

    This is one of the first times I've ever gotten goosebumps from reading a paper.

  • @FranciscoBerkemeier
    @FranciscoBerkemeier Місяць тому

    Great video! Out of curiosity, have you ever covered Fourier Neural Operators for solving PDEs on your channel, or plan to?

  • @cbuchner1
    @cbuchner1 Місяць тому +10

    Gaussian raysplatting? Splattracing?

  • @cyber_robot889
    @cyber_robot889 Місяць тому +1

    Finally non Ai narrated video on this channel!

  • @AynenMakino
    @AynenMakino Місяць тому

    How well does this technique work with moving lights and moving objects for the light to bounce off of?

  • @LhunVideo
    @LhunVideo Місяць тому

    Hey Károly, is it possible, since they're doing ray tracing here and resolving points... couldn't they turn this into triangulated meshes too?
    I really want this for vr, and a shader that uses this technique on a normal texture material from the original reference photogrammetry combined with with technique could make for very, very fast and highly triangulated 3d scanning without lidar.
    Edit: I should qualify this. The points created from particle ray tracing could be turned into a PLY for point cloud and then later marching Poisson style mesh reconstruction or similar loop closure photogrammetry mesh resolving techniques - except they would be a million times cleaner.

  • @Austin1990
    @Austin1990 Місяць тому

    Will this make the current RT cores that largely, if I understand correctly, handle triangle collision detection?

  • @MathGod-kf6xd
    @MathGod-kf6xd Місяць тому

    Quick question.
    Is it possible to combine this technique with wave based ray tracer

  • @xBosil
    @xBosil Місяць тому +1

    That is so crazy, almost unbelievable, it is very exciting to see progress like that

  • @AK-ox3mv
    @AK-ox3mv Місяць тому

    On what VGA it's runing realtime?
    3090,4090 or 8090?

  • @jasonshere
    @jasonshere Місяць тому +2

    Very cool; ultra photo-realistic video games and 3D rendered movies/elements are very close.

  • @AironExTv
    @AironExTv Місяць тому

    Convincing simulation, training and game 3d displays look to be even better now. I didn't think I'd see the day when realtime raytracing would start to become this fast and convincing.

  • @HarhaMedia
    @HarhaMedia Місяць тому +13

    This is very cool! Heaps more interesting than the generative AI papers.

  • @AdamMi1
    @AdamMi1 Місяць тому

    Great to see some light transport simulation content again!

  • @majaempfiehlt
    @majaempfiehlt Місяць тому

    Hi. Is it right that it goes into the direction of unlimited detail by euclideon? They had incredibly fast pointclouddata renderer with al lot of performance, but it was very quiet around that technique. By the way, thx for the interesting videos. I think i can understand only a little bit of this stuff , but you get me und keept me interested in 3D Computergraphics. Greetings from Germany.

  • @HossLUK
    @HossLUK Місяць тому +1

    there must be an infinite amount of periods in this guy's script

  • @kenrampingplay
    @kenrampingplay Місяць тому

    The bike scene really looks real life! What a time to be alive indeed.

  • @maxfmfdm
    @maxfmfdm Місяць тому +1

    I like this rethinking of rendering techniques.

  • @mohammadvaroqa5597
    @mohammadvaroqa5597 Місяць тому

    how does it works with deforming mesh ?

  • @aresaurelian
    @aresaurelian Місяць тому

    1:1. Excellent performance is a must. Love it.

  • @TheMoe-z8q
    @TheMoe-z8q Місяць тому

    Is there a way to Download the scenes to explore them in my own PC?

  • @Outmind01
    @Outmind01 Місяць тому

    This reminds me of the stuff a company called Euclidean was touting around 10 years ago. They had a tech demo that showed photoreal environments an thousands of objects in a single scene running in real time due to everything being based on... I forget what, voxels maybe? In any case, they had that demo but then disappeared completely.

  • @xeeton
    @xeeton Місяць тому

    how do we make the papers faster?

  • @gaijintendo
    @gaijintendo Місяць тому +2

    Corridor Crew will not be happy with those shadows and extra dark shadows.

  • @dXXPacmanXXb
    @dXXPacmanXXb Місяць тому +4

    I feel like we are seeing the same papers over and over again. I keep seeing the same clips every video and never know whether its new stuff or not

    • @SupersonicII
      @SupersonicII Місяць тому +5

      I think there just isn't enough footage to fill the video with all-new clips. It also helps to be able to compare against previous papers. If you really aren't paying attention, the publication year is a big hint. :)

  • @karlstein9572
    @karlstein9572 Місяць тому

    I tried a demo of gaussian splatting and it was very fluid on my RTX 2080S + intel 9700K. However since those are points clouds, you must be far enough to the "object", or you'll see all the points which breaks immersion.

  • @JP-rz2pp
    @JP-rz2pp Місяць тому +4

    Nvidia sharing their research for free? Now I’m impressed.

    • @iloveblender8999
      @iloveblender8999 Місяць тому

      As long as you buy their hardware to run their software, they do not mind.

    • @offlinegamer6756
      @offlinegamer6756 Місяць тому

      @@iloveblender8999 it's a wise move since it's clearly something ONLY their AI based chips can run !

    • @JP-rz2pp
      @JP-rz2pp Місяць тому

      @@iloveblender8999 Sharing technical research is not the same as giving free software that runs only on their hardware, that’s why I was impressed.

  • @hakarthemage
    @hakarthemage Місяць тому +6

    That's going to be great for museum displays, architects etc
    I do wonder how it will handle non-static objects though.

  • @KryyssTV
    @KryyssTV Місяць тому +5

    Given that 8gb gfx cards are not suitable for gaussian splatting and this technique uses around half the usual RAM there is still a lot of work needed to reduce memory demands.

    • @03chrisv
      @03chrisv Місяць тому +3

      Or what's more likely to happen is that this technology won't become mainstream and in videogames until the average budget graphics card has 12GB of vram and PCs with 32GB of ram is the norm. If this takes 4 to 5 more years to happen then so be it. We have to move on from 8GB graphics cards, we can't keep catering to such old and low end hardware.

    • @SaschaRobitzki
      @SaschaRobitzki Місяць тому

      @@03chrisv Increasing VRAM takes way too long in recent years.

    • @KryyssTV
      @KryyssTV Місяць тому

      @03chrisv Given that Nvidia is driving towards a 100% AI rendering pipeline that does away with polygons entirely there is merit towards switching over to a particle based rendering solution for lighting in preperation for geometry becoming particle based too eventually.

  • @WaldoTheWombat
    @WaldoTheWombat Місяць тому

    Is this better than Unreal 5 with all thosr polygons they showed?

  • @JosephSaintClair
    @JosephSaintClair Місяць тому

    Reminds me of a company called Euclideon. No idea if it exists anymore if it’s been sold or just fizzled out.

  • @ryvyr
    @ryvyr Місяць тому

    I can see a plausible future where this degree of realistic fidelity has become so efficient that it smoothly renders at 90 in our full face VR/AR thin mask which reproduces smell and taste ^^

  • @Sikanda.
    @Sikanda. Місяць тому

    I was just looking at relightable gaussian avatars yesterday. This tech is truly incredible, I can't wait to see this in games especially VR.

  • @Sota_eth
    @Sota_eth Місяць тому

    Could you make a video summarizing all of the videos that you made in the last month please?
    Sometimes I see advances in light simulation and I wonder if I haven't already seen that in 10 other videos and I don't remember the nuances between all of these breakthroughs

  • @roguestargun
    @roguestargun Місяць тому

    This means gaming with splats will be possible one day? What a time to be alive!

  • @flxdrv5020
    @flxdrv5020 Місяць тому

    how's gaussian splatting different from voxels?

  • @benmcreynolds8581
    @benmcreynolds8581 Місяць тому +6

    I'm not hating at all, it's amazing that we can compute these things nowadays but I just cannot help but imagine what possibilities we could achieve if we put all that effort & processing power into physics effects, interactive environments, reactive damage effects, particle effects, artistic aesthetics instead of mostly focusing on realism. We definitely need stealth games to comeback and blend in the new advancements we have when it comes to lightning and all that..

    • @jakubjakubowski944
      @jakubjakubowski944 Місяць тому +2

      The issue lies in the fact that the cost of buying processing power is shifted to the consumer, while the cost of developing program falls on the developer.
      This is why we often see less optimized, visually underwhelming games that still require the best GPUs available on the market; the savings on optimization are passed onto the consumer, who compensates with better hardware.
      This also explains why we rarely see truly interactive games with unique systems outside of the indie scene.

  • @cainzjussYT
    @cainzjussYT Місяць тому

    Waait a minute. Gaussian splatting already did a pretty good job of capturing the specular reflections from the scanned enviorment.

  • @r6scrubs126
    @r6scrubs126 Місяць тому

    ok these shots actually look like real life now :O

  • @mhillenaar
    @mhillenaar Місяць тому

    What about in VR? Possible? Less stress on the hardware? 🙏👍

  • @israelRaizer
    @israelRaizer Місяць тому

    So... how long until this makes it into some easy-to-use software package? Postshot seems like a good candidate...

  • @minikame2272
    @minikame2272 Місяць тому

    I mean in principle this is essentially just caching the traced paths, which is clearly no small feat but it does compromise somewhat on the flexibility afforded by truly realtime RT - it will work great as you move around, but performance could hiccup when the lighting conditions change substantially. Nothing insurmountable but might need to be kept in mind by devs.

  • @3D-vid
    @3D-vid Місяць тому

    As a day by day CGI artist I can't wait for them to bring this over to Blender. I'm working with raytraces all day so this will greatly improve my output each day! Can't wait for what this will bring.

  • @PySnek
    @PySnek Місяць тому +2

    I think the AI filters will smash everything in the next years

    • @pacomatic9833
      @pacomatic9833 Місяць тому

      They're too intensive to be done in real time and too unstable to actually work.

  • @blipblop47
    @blipblop47 Місяць тому

    This made me think of the video, which explained how water was generated in the movie ANTZ, back in 1998.

  • @alexlux147
    @alexlux147 Місяць тому

    I would like to use this technique locally on my PC, but I can't find the code. Can anyone help me?

  • @MGPL_
    @MGPL_ Місяць тому

    I think we might be close to revamping a lot of old pc titles. Like a turbo shader / wrapper on existing games without needing development

  • @oisiaa
    @oisiaa Місяць тому

    This tech is going to be incredible in VR!!!

  • @Real_MisterSir
    @Real_MisterSir Місяць тому

    Model basic scene and interactables in polygon data, then do all the details and simulation work in point cloud based computation. Best of both worlds?

  • @BoyFromNyYT
    @BoyFromNyYT Місяць тому

    How do I make Gaussian splats on my own hardware… I have a 4090

  • @Verrisin
    @Verrisin Місяць тому

    all the scenese seem stationary - can it handle dynamic scenes?

  • @IvarDaigon
    @IvarDaigon Місяць тому

    It looks like the blurry patches are in the peripheral so if you were playing a fast paced game in realtime it might look like motion blur. in other words, depending on the application, they may not even need to fix it.
    Would I put up with a bit of blur in order to have a game that looks like a realistic 3d video? hell yes.

  • @bonobo3748
    @bonobo3748 Місяць тому

    Where is your research merch?
    "What a time to be alive"
    "Hold on to your papers"

  • @adabujiki
    @adabujiki Місяць тому

    Lol I appreciate this type of commentary and coverage.

  • @ManuelOrbeaOtaola
    @ManuelOrbeaOtaola Місяць тому

    So how is this call?

  • @zero-loot5699
    @zero-loot5699 Місяць тому

    I really hope we can one day see this technology implemented for videogames and I hope it gets done PROPERLY. Whether ultrarealistic graphics benefit a game obviously depends on the style of the game. But let's take a game like Dead Space or Dying Light. Games like this would greatly benefit from hyperrealistic graphics. Characters could become even more fleshed out by having much more organic movements, much more detailed faces and the environment would be a lot more immersive through ultra-realism. Here it would be beneficial. Additionally, if games eventually incorporate generative AI to dynamically generate voicelines and maybe even side quests (maybe with predetermined guidelines set by the devs for the AI) they could potentially achieve a completely new level of immersion and realism by being dynamic to a level that cannot be achieved through pre-made objectives, dialogues etc.
    However this will require a lot of work. 3DGS or technologies based on it are still in very early stages and so is generative AI. If this tech wants to find its way into the game development world it needs to come in the form of an Engine like Unreal Engine with a similar/better featureset. Otherwise - if it's too different while not offering as much - it won't be picked up. It needs to be acceptable to make the switch while also gaining smth from the switch. Same goes for potential generative AI that might get used one day in games: it needs to work well. That means it has to be trained on a lot of controlled high quality data in order to produe high quality outputs. A lot will change here in the next, say, 15 years and who knows, maybe in 15 years games will finally incorporate all these technologies IF. THEY. ARE. DONE. PROPERLY. I'd love to see it.

  • @mu.co.5018
    @mu.co.5018 Місяць тому +2

    Can you get an accent coach please

  • @nutzeeer
    @nutzeeer Місяць тому

    they are getting closer to raymarching, where geometry is represented purely by math. no particles or vertices needed, and its super fast!

  • @tgsredfield
    @tgsredfield Місяць тому

    I dream of the day Street View will use this kind of technology.

  • @OddlyTugs
    @OddlyTugs Місяць тому

    If it's particles could they simulate a black hole inside a room and we can see it get torn apart??

  • @KevinHart87
    @KevinHart87 Місяць тому

    I suspect this will be the method for converting realtime generative ai images into 3d rather than trying to create traditional game geometry.

  • @greenstonegecko
    @greenstonegecko Місяць тому

    As someone who knows about Gaussian Splatting, It's an incredible tech. But I can't believe they are trying to merge 3D GS with RTX algorithms... It's Holy Grail
    2:56 Metal Bowl has Gaussian Splatting artifacts :(

  • @Br3ntable
    @Br3ntable Місяць тому

    Job well done!

  • @Johan-rm6ec
    @Johan-rm6ec Місяць тому

    Every time i start my Windows computer and see a new landscape photo, i realise todays GPU is still at a toddler stage.

  • @MrLinvalT
    @MrLinvalT Місяць тому +15

    The dude sounds like Text To Speech

    • @sourkefir
      @sourkefir Місяць тому +1

      Probably worse than TTS

  • @jameskarl424
    @jameskarl424 Місяць тому

    World light updates handled?

  • @FinalLightNL
    @FinalLightNL Місяць тому +14

    bro i love your videos but can you please not pause talking every 2-3 words, it doesn't make it more interesting.
    it's my one and only negative about this channel, for the rest i love your enthusiasm and work on bringing us graphical tech news.

    • @techpiller2558
      @techpiller2558 Місяць тому

      I think it gives the speech some texture to grab to.

  • @panzerofthelake4460
    @panzerofthelake4460 Місяць тому

    how can this be implemented in games though?

  • @satellite964
    @satellite964 Місяць тому

    Things are getting crazy in real time graphics

  •  Місяць тому

    I start to think that within10-15 years we'll reach a point of pretty much impossible to spot changes to graphics quality between generations of GPUs.

  • @Thedeepseanomad
    @Thedeepseanomad Місяць тому

    What is up with TMP and Nvidia anyway?

  • @MrQuicheProductions
    @MrQuicheProductions Місяць тому

    3:00 Funnily enough i've ate those exact same pasta, same brand same form 😂