Seriously. Is there any automation? With their focus on large orgs and players over blades/npcs are you going to have to have a large enough org to allocate mandatory chores to keep the station running?
As the other person said, this is an end game portion of the game and only really big orgs would be doing it. Not to mention, we are most likely going to be able to hire NPCs to handle some jokes we don't want to do (or do at a specific time)
@@barihawk yes, if they do it right, orgs should be able to create Missions inside of their UI with Rewards for completing them, rep/monetary. If the rewards are good enough you can certain entice people to grind a bit then go do something else. I could see a system like that
Hi tomato ! Glad you recover from the serious events you went through last months. Great for SC that Tyler got in charge. I think the project has a strong direction. I'm just concerned about the wacky physic engine, the road to 1.0 will be bumpy! But what a ride
It fully convinced me to stop backing forever. What Tyrer is pitching here is nothing close to what was sold to me. It might play well for the chinese market they're going after, but I'm fully disillusioned. GG CIG, you got me, well played.
@@SuperlunarNim aye, practically screams play in large groups or f**k off, thumb in the eye of original backers who paid in because of the brilliant mostly solo plays we had in Freelancer 20yrs back and will just result in 1 org rising to the top in permanent dominance over all the rest because the game is riddled with capitalism with no ability to counter its absolute tendency towards monopoly due to the limited thinking of its designers which in turn means solo players wont be able to craft jack SH*** that is ever in any way better or more valuable than what a 24/7 org is pumping out in their shops and such. A counter to this is allowing solo crafters to be able to set up in game a socialist worker co-operative but the org mechanics are literally not designed in any way to accommodate such thinking, its top down anti democratic capitalism or nothing.
it's dead now. it's NEVER releasing. this "vision" has alienated the entire true player base. all of the original players the original backers have been stomped on. this isn't star citizen.
One of the most exciting announcements in Citizencon for me is he underlying narrative and also moving away from mobiglass missions. The verse feels so much more alive when you have to meet someone in a dingy alley or bar to pick up unusual quests
both will be neded, i like the idea getting myself and some salvage friends a drink in a bar just too get a hint from a NPC about a big ol' shipwreck graveyard on this coordinations, but still sometimes, i just want hopp into the game take a mission instant and do it
Yes for me too, and honestly a small star system number, I was worried they'd try and stick to the 100 and massively reduce the hand crafted quality to reach it.
I've been playing Star Citizen for years, and I had so many burning questions about the game, and this presentation at CitizenCon pretty much answered all of them. I was there personally, and there was a huge amount of energy in the crowd. Honestly, I'm happy to be part of this community, and can't wait for the future of Star Citizen, as it continues on the path to 1.0
I personaly was hoping there would by some exploration content mention for 1.0, but it seems just flying over planet is all the exploration we get, no anomalies no scanning no use for carrack so far
@@petr7614exploration seems to be integrated into gathering and maybe research. Perhaps some hidden outposts where you can find blueprints. But the gathered resources will have quality levels so exploration will be useful finding the best resources and either using that information yourself or selling it for profit
Nice plans, I've got basically no objections at all, but I'm anxious when CIG doesn't provide any time span. This feels like A LOT to implement and balance.
When I can run it at 60 frames stable on a 5ghz processor, when I can recommend it to my friends, when I can play a session without losing hours of work to bugs, this will be the best space game of all time.
The client side performance is fine tbh, I get around 60fps across 3 screens @ 7680 x 1440. The server infrastructure however is still trash and with only 100 players per shard... They have a colossal amount of work to do.
@@jimjim8640 absolutely is not, post your pc specs so I can laugh at the 12 core plus CPU and 4080ti with DDR5 ram. I’ll have a similar build in a month or two but many of my friends will not. I agree that client performance has improved dramatically in the last few years while server performance lags behind awaiting pivotal tech, but it ain’t there yet.
@@donk8961 OK sure my PC is high end, but it is also 3 years old at this point: i9-12900K, 3090, 64GB 5600MHz DDR5. Perhaps this is elitist of me to say, but I'd expect to need a good machine to run an expansive game like Star Citizen. I just feel that the focus still very much needs to be on stability on the CIG side, over client side optimisation. Concepts like insurance and warranty etc just seem like an abstract meta joke considering the endless bugs and server issues.
@@jimjim8640 yeeaaah that’s what I expected. At the moment it’s reasonable to demand a high end system, but for this to go to market (and my friends) it’ll have to run on lower end systems at lower graphical settings. 100% agree though all this abstract stuff is GOOD to have on paper and planned ahead but does nothing for the glaring problems holding the dream back. The server team has a lot of meaty work ahead of them.
@@donk8961 Yeah I take the point, one of my friends has a 2 year old mid tier gaming laptop that struggles with SC. Excuse my glaring ignorance, but does dialling down the graphics not improve things much on lower end machines? If not yes, that is a barrier to the commercial market.
Adding a story mode 2 Star Citizen is actually really smart and I'm glad they did it. We are all sort of fine but every time I go a long period without playing the game and I get dropped back in it's like I'm playing an entirely new game and I have no idea what's going on. I'm glad that it's going to be less like Elite dangerous where you just kind of popped in and a lot of people end up hating the game because they have no idea what to do
Building a space station is comparable to building a skyscraper. Would you as a solo-entrepreneur build yourself a skyscraper? Would you be able to afford this with your solo-business? What would you do with all the room? Of course being successful in a SpaceSim entails working together with others. This is one of the best parts of such games. You never have played Eve before? There will be spies and intrigues to gain control over orgs, there will be wars because of personal hostilities. That's the appeal. As a solo player you can gain solo fame. As the best headhunter for example. But even then you have to interact with your clients. Anything that is _any relevant_ in the game will be only achievable in cooperation with others.
I will be a small group player, and I have no intention of ever wanting to set down roots. I'll be in my ship, exploring the verse and making alliances with bigger orgs so I can benefit from them almost as much as their members do. I have no intention of managing anything bigger than a Carrack.
Sounds a lot like Eve Online, which is not a bad thing. And I love the idea of cyclical gameplay, but I have to wonder: why would you do a cyclical loop of mining -> build a base -> combat to earn blueprint -> mine for resources to build ship, when you can just mine for credits to buy the ship you want directly? I hope the balance will be there, although this is a loooong-term concern that is realistically years away.
You might just buy the ship but from there you want to improve the ship or make it more powerful or something. Then you find and acquire the better blueprints and so on
That's only one way to go about it. Purely as a singular example. They want you to specialize into specific things that interest you so there will be many different routes to go about getting what you want/need
Everything is always in the future with this game, its always two years away. What happened to NPC crews? No mention. What happened to creating a method for players to retrieve armor and other items bought with real money from the pledge store when our character dies in game? How are we beyond Pyro at this point yet it's nowhere to be seen in the PU. How long will the cycle of releasing a patch and the PU being in degraded status last? What's the deal with the Zeus MR ? CIG had time to work on the Starlancer yet a ship that players paid real money for is delayed for some nebulous reason. If a ship is put up for sale and said to take a year to complete then it needs to be released on schedule. CIG made some vague claim that its because bounty hunting needs to be fleshed out, yet CIG KNEW this before the Zeus MR was put up for sale. If a game loop isn't up to snuff and a ship is dependent on said loop is being proposed then DONT PUT THE SHIP UP FOR SALE. The word duplicitous comes to mind.
All the things you are asking for either dont need to be addressed or you are thinking about them wrong. Its called a "Pledge" store, its not a sale store, you are not buying a ship, you are supporting a product with the reward of a ship. All ships you buy are or have been in development for whatever reason, some because systems are coming, or some because they need to fill a niche. After 12 years, the Zeus MR isnt the first ship to not be completed due to the mechanic not working yet, the StarLancer is more important and thus has been created first. Both make very little difference in the course of the game which you should just sit out of because what you want isnt coming any time soon.
I can picture in the future how the rise of two mega player clans will end up influencing a server in this game attracting new players as a player-governed trading hub and witnessing massive fleet battles. Oh I really hope to see Star Citizen 1.0 soon.
being a wageslave soon also available in star citizen. cant play the game unless you are slaving away for a huge org or building one yourself, which will require you to dedicate all your personal time to the game.
They're money sinks in order to keep the economy from inflating. They're necessary for any MMO to work. Same reason why you have to repair your armor in Diablo.
@@stratvids LOL. Economies, societies, and governments worked perfectly fine before widescale implementation of taxes. Look at the inflation rates by year going back before the implementation of the Federal Reserve in 1913. There was almost zero inflation before the Fed. After the Fed, inflation began to climb every year afterward (with few exceptions), and then after Nixon took us off the last vestiges of the gold standard, inflation has skyrocketed ever since. Since the implementation of the Fed, the U.S. dollar has lost over 97% of its value, and since Nixon took us off the gold standard completely, the inflation adjusted wage for the average American hasn't kept up with inflation (this was back in the 70s). This is why families used to be able to get by rather well on just the father's income. Nowadays, if you adjust for inflation, both parents have to work to make far less than what the father could earn on his own decades prior. Also, societies had roads, schools, police, firefighters, and militaries before income taxes were implemented. With the way most Western governments are currently funded, we could completely remove all forms of taxation, and the governments would still operate. This is because almost every country on earth is funded almost exclusively off of money printing and extremely shady banking practices. Ever heard of fractional reserve lending and banking? It's how money is "created" and "distributed" in the U.S. economy. The Fed prints money out of thin air, then loans that fake money to lower level banks, who then loan out to lower level banks, and so on, down to the lowliest bank. However, at each stage, the banks can loan out far more money than they actually have, and then accrue interest on that fake printed money, and accrue interest on the money they loaned out, but doesn't actually exist. In the U.S., a bank only has to hold 10% reserves for what they actually loan out. This means a bank can have $10 million in actual reserves, but can then loan out $90 million, and then accrue interest on that money, which doesn't exist. This concentrates wealth in the hands of bankers, far beyond just simple usury, which itself is abhorrent, and causes inflation year after year after year, which is another means of stealing wealth from the people. Now you know why bankers have been kicked out of so many countries over the centuries, and why almost all wars for well over the last 100 years have been banker's wars.
@@skankhunt9078 At least ppl who complain about how poor and tasteless AAA have become, can now put themselves in the shoes of the shareholders who doesn't want game too ambitious... We can't have it all.
Can you imagine if Nintendo talked about the next big Super Mario Bros. game like this? This blows my mind that this isn't just a game. This is monumental.
Dont remember if it was this video but.. Limiting the 'launch systems' to only 5 creates a biiig problem. I'm not sure how fast they plan to release, new systems, but if its what I suspect which is a 'drip feed' (ie 1 or 2 new systems at a time) method, then that means we will never get a stable economy. The game play loop will quickly turn into "New system is release, Explorers ALL rush to new system to scan/scope it out (creating an *extremely* competitive (more so than i think they are intending) exploration environment. Which will in turn, cause significantly increased combat environment to keep "non-allied" explorers from exploring the new content. This will lead to one or a small handful of corps "controlling" the system until valuable resources are found. Once they are, this will likely induce MORE combat around that resource (or if not direct combat, extremely hostile action gameplay). The new system will be chaotic with this "gold rush" behavior for a long time, flooding it with activity (more activity than would feel 'natural' for a stable system). That is, until a NEW system is introduce, and that loop starts aaaall over again. Meanwhile, while all that is going on, smaller corps or groups not big/powerful enough to even be IN that new system without drawing the ire of whoever it is trying to gain control of it, will be stuck in the current systems with nothing new to look forward too because all the Big corps are "hogging" the new content. Honestly, I would MUCH rather them release alot more empty systems, and add content to them overtime, so explorers will always have something to find in the same systems, rather than encourage a "gold rush" gameplay loop. I understand that these star systems are "big" and whatnot, but they arent big enough to avoid the gold rush when its the only "new" content. Even if they dont tell us how many, and WHERE the new systems are (which, in my opinion, they really shouldn't, but its all been mapped out already so that cats out of the bag) it would only delay the 'gold rush' abit until word got out about the location.
Well we know that planets are easy for them to add retroactively, and easy to design with tweaks to some sliders ect. So really they could release 10s of them at a time, and I hope they dont tell us so we can always be exploring new stuff without being told in patchnotes.
It’s not how exploration is meant to be. Exploration in SC takes the shape of finding procedurally created perishable points of interest (minerals, temporary jump points, ship wrecks, animals, etc.). They’ll be infinite because they keep being regenerated in the few systems we have. Meaning, there’ll always be something to do for explorers and the economy will fluctuate and be relatively balanced, as no resource point is permanent or infinite.
Thank you for the timestamps. I kind of wish that Citizencon would be more about the next 12 months rather than these things that are years away and subject to change/cancellation. Every time I see something big and exciting looking, I'm reminded of Theaters of War and the prospect of it just disappearing. I don't currently have a lot of interest in the "endgame" concepts here given my desire to see so many of the core game loops implemented and fleshed out, but if what is here becomes a reality, it will be unmatched by anything available. This is like the fantasy of what EVE Online aspired to be, a physical interactive manifestation of all of the UI-based number crunching and random 2D shapes on planet models.
I would definitely want to see citizencon about what is behind corner and not this theory crafting, almost all exiting stuff shown last year like server meshing or pyro are not ingame yet even after this citizen con and if that was showed now it would be much better and closer to reallity, instead we got a few presentations that will not be there even for the next citizencon again. Also I was very suprised there are no plans for exploration game loop at all, not even for 1.0, no advanced scanning, no anomalies, or wormholes, seems like its not even on paper yet, and yet there are exploration ships already ingame without any content for them like Carrack For me the best part of this year presentation was the chat with links, maybe that will be there by next citizencon, doesnt sound that hard to implement, would be great if it comes with some beacons but just the chat would be enough for now
They just did exactly that LAST year. They needed to fully clarify the 1.0 plan tho, so that's what much of the year's CitCon was about. That said, much of this WILL arrive in the next year.
@@petr7614 You must have missed the recent 1000 player server tests, they're already going over what's happening right now, why would they repeat things that a lot of people already know is happening at a yearly event about the future of Star Citizen?
@@petr7614 They literally included Exploration in the the 1.0 discussion and even used it as an example. Are commenting on it without having watched it? 🤨
I like how Roberts spends millions making sure there are no magic elevators - in case you were carefully keeping track of spatial depth, but then is like "those immersive physics I promised? That's just for nerds, nobody needs that."
I hope they implement space stations for individuals as well. Smaller ones. I feel like a lot of people are going to be interested in creating space stations but aren't pvp players or want to be part of an org.
No I wouldnt like that. Im already seeing issues with Planets crowed with stations due to the amount of Orgs a game can have and everyone being on the same server/shard ect. Base building being for solos is more than acceptable. Realistically all a space station is, is a big staging area, what would be the actual point of one outside hording goods?
@@scotttimbrell8632 given the space available on planets and moons and the number of prospective players, we could all have houses and be in org settlements as well and still all be on one planet and still be out of sight of each other. There's /way/ more space than you think.
@@thekaxmax No I know, I understand that. But I still think the proximity to other players will be littered with the same floating discs....It will also devalue planetary bases. I mean who would want to build a grand base which is easy to find on the surface of the planet when you can just create whatever you wanted floating out in space? I say keep it unique, keep it creative and expansive, make it a thing youll barely ever see and create those cool experiences.
What is it tho, effectively? Missions. Planets. Station building. Missions are easy lines of code that are most likely already made. Planets have been shown to be able to be created with very little effort, and is only waiting for tech in order to add it without making the game lag so much. And station building which seems to be the only resource intensive thing they have to actually make. So far we are waiting on tech and most of this would be done.
My Great Grand Children are going Love this Game! As long as they do not have a job so they can do all the tasks it would take to run a corporation in the real world but in a game.
If they made an option to player can design which orbit to build their station themselves, i will highly consider the highly-elliptical orbit. That enhances the access from the deep space but also from the planet surfaces, and this orbit makes 'phase' or 'period' to 'cyclic routine' to do somethings from the platnet surface. Let's say, 'we mine the resources for the station is next approaching to planet', etc. Most of all, the station view and atmosphere is non-monotonous; does dynamic in cycle. We need concept 'time' to work really well. And this configuration of station orbit does assign them.
What happened to exploration? That was always supposed to be one of the main gameplay loops, with entire ships designed with that purpose in mind. I was looking forward to discovering new jump points, mapping unknown systems, finding new homes in the deepest depths of space, trading and selling information about nav routes and what those new places hold... Especially with procedural generation I'm genuinely surprised that there was no mention of it.
Star Citizen exploration was never Elite dangerous style where you would be the first to do everything. It was always about either exploring to discover new things for yourself, or selling data for POI and resources. With temporary jump points being a small part. There will be thousands of POI on each planet, hundreds on moons and likely hundreds or thousands in space for each system. That's plenty to explore.
@@Ed_Patrick Per the wiki: "Exploration is the upcoming career of mapping unexplored parts of space and the discovery of valuable goods, material, or locations." This presentation shows that their new vision for a finished game will only have known planets and star systems.
@@Ed_Patrick What about Data Smuggling/Transport? "Data transport is a upcoming career in Star Citizen that will evolve around collecting and transporting data and trading it. Data will either be collected through exploration by recording unknown, uncharted parts of space or by downloading it from another server and can afterwards be traded." I'm sure these will be implemented eventually but seems like a core part of a space game at full release.
Дольше отведённого времени дождаться не получится, есть уже несколько случаев что игроки не дождались игры в связи с тем что жизнь кончается, а вот разработчик главный будто это не понимает и столько тянет, сколько денег ему только надо, рисуют, обещают, но не исполняют
12 years is not enough time for some people apparently. When was the last time any of you waited 10-12 years and counting to get the product you paid for? Yet the man is asking for more. 😂 People like this is exactly why this game will never be finished. With promises this vague and a non-existent timeline, it will be in development for literally ever, because thr people who paid for it apparently don't care.
I spotted that too, fairly abstract if it is. But that episode does take place on a new Starbase. 🤷♂ What I thought was more interesting is that shortly afterwards, the time lapse shows the station orbiting the planet and not geo-stationary. Not something they covered...
I grantee one of the first things org station owners will try to do is to build a halo rings made of stations around some moon in the future. Sounds dope.
29:07 its good to see the vision of an actual gameplay loop for progression, now I gotta see it fully implemented and functioning without bugs and stable performance. Best of luck
As someone who is moderately interested in the game I had concerns about "purpose" and if there would ever be an end goal for players. All these concerns have been washed away. I can't wait to see what this game becomes.
@@Dulc3B00kbyBrant0n 5 systems is just the plan on what they want for initial "Live" launch. It looks like they still have every intention to keep adding more over the years after that. Also, keep in mind that each of these 5 systems has *far* more points of interest than was promised during the initial 100-system promise (most systems only had a few points of interest in them).
Idk if Star Citizen players are ready for the levels of sweat EvE players are gonna bring to their game. They will be camping everything you can imagine, take over entire planets, destroy every base thats not theirs. Gonna be interesting on how the devs handle it.
Griefers will be put in instances with other griefers and that's all that will be in those instances. There are other provisions. We've already had EVE trolls and griefers demonstrating what needs to be checked. ;)
I have been supporting SC since I was 26, I'm almost 40 now. This year has shown me that because they keep changing what they had finished, they will never finish it. It's time to move on, cut losses, and let the dream die
You say this, EXACTLY when they draw a "line in the sand" with 1.0. This is Star Citizen. Theorycrafting is over. No more dreaming. This is IT. After 1.0, it will keep going as far as it can just like any other live service game out there.
@@Kenodman All they did was redefine their previous statements as to what would be considered "beta" preceding a massive rush of injections of new content such as the rest of the star systems, etc, as the new standard for a fully released "1.0" product. If you don't believe me, you haven't been paying attention for the last two years.
lol, your optimistic🤣😅 i think CR just added atleast another 15 yr's of dev with all this feature creep. But we can only hope, to deep to turn back now.
I have a feeling Chris stayed up all of Saturday night absolutely frustrated that he took that sponsor PC instead of his own. Right as he got back on that stage he was announcing that gameplay reveal lol.
I just want to comment as one of the silent watchers who rarely comment please keep going developers of Starcitizen. I know a lot of people are loud and bitter but a lot of us are still waiting and giving you the time you need. We know it takes time. You got it.
It's not about time it's about money, this sucker burns 120 million dollars a year. You should really buy another Idris or better buy two, if you want give them unlimited time 😂
I love the idea about a shuttle ship flying you back to your ship to pick it up. I have a question though: If your ship is captured by a pirate and the pirate is flying the ship somewhere, wouldn't it be weird for you to just show back up (possibly with reinforcements). My opinion for a fix: The pirate will have to hack the ship, to reflect it is no longer allowed to be shuttled to. This will reflect the ship as destroyed to the insurance company, which allows the player to collect credits from the insurance/ respawn in hangar if it has a warranty. I think this would be good because it would add a hacking element to shipjacking and pirating. It will also be a feature that will add one more step for greifers to have to deal with.
@@sneakyjoe453 More like 2030 honestly, 6 years of development seems adequat to implement this full gameplay loop, establish it on server replication and polish it for release.
Amazing vision. However, I will chime in with others to say that I pledged to support the development of SC while I was in my 30s, now I am in my 50s and certainly unsure if (at this pace of development) I will ever be able to play these features. If all goes well, hopefully my son may enjoy it!
Normally, if CIG were sprouting stuff like "We'll let you build huge space stations as orgs! You can attach hangars and drydocks! You can even build a Bengal!" (note: they only said the Bengal is the upper limit for the biggest orgs to build, there's no way it's anything that can be described as simple or easy) I'd say ehhh, CIG is at it again and throwing random ambitious-sounding stuff in the wild. But their vision really feels solid. And for good reason: not only did they present a concrete vision for what Star Citizen will be as a game rather than a collection of game technology ideas, everything they said about their vision for 1.0 is a natural progression of what we know they're already working on, and what they presented in the prior panels! Improved org and social interactions, resource gathering, crafting and base building. Of course it's not going to be simple or fast, but this was the most optimistic I've felt about Star Citizen ever. And I'm usually really cool with whatever CIG does anyway so I see REALLY bright future for Star Citizen. It's also hilarious that they took the sandworm, one of the most iconic and notorious examples of CIG throwing out random ideas without much substance behind them, and actually made a significant boss battle content out of it that even ties into other parts of the game. It's something of a redemption arc for the sandworm. Overall, a really satisfying CitizenCon for me.
@@theInfiniteEgg-z8i Dont you have an endless supply of overpriced, under developed games to go play...and by play I mean use as a shop front to buy £20 skins from?
After years of horrible mismanagement and feature creep of things that seemed cool but just added to the bloat, it's good to _finally_ have a solid plan for 1.0. I don't mind that this isn't going to include the 100 promised star systems because the scope of the game has become even larger than what was originally promised.
Its nice that they have a clear plan in mind. Like what we say with starfield, im happy to only have a few systems if they are dense and packed with fun and engaging content. Looking forewards to how this all plays out
NPC Crew ? Quanta ? Also I need some clarification about comm array and hack because the way it is presented suggests that it will be possible to attack a base even in high sec. I would like to know if the comm array hack deactivates the shield or only the arrival of the armed forces or both?
Yes! Finally an actual Goal Post that doesn't shift, I'll take 5 systems and dozens of Moons full of thousands of POI over the Bleh emptiness copy pasta settlements we have now and that Starfield which has 1000 star systems currently has.
*To create a company out of nothing!* Coming from a basement with about a dozen people to over 1300 spread over multiple studios, all the while making 2 "versions" of a game that's about to define an era. A big dream for a little game turned into a huge reality for a *monumental* game, we asked for it and you've been delivering so far :) Bravo to everyone at CIG, I saw the vision in 2013 _(a year late I know :p)_ and now we see the light at the end of the tunnel! Thank you all! Kudos!
*PS:* No, CIG isn't taking "too long", if you know anything about game development you know for a fact they've made pretty good pace for what they've produced! It was no easy task getting to where they are today, and every game studio out there wished they had the leeway CIG has because of its backers.
@@TranceATB Brand new codebase and its been a weekend where they have been at Citizencon. They already dropped 1 hotfix and working hard on the next one.
Many companies were set up from zero to 1000 people within a short time. Yes, it may take 2 years. And they had some technical re-launches after strategic decisions to change the concept of SC from the original crowdfunding campaign to the big vision. However, from there - around 2014/15 - we have to ask what went wrong! And we know that there was a lot of mismanagement and micromanagement by CR.
If 1.0 is expected to have all we saw in this presentation plus what we saw the rest of CitCon (as it all ties into this).. that will be another decade .. Did CIG just set us up for another 10 years of ship sales in alpha?
It's amazing to me how a crowdfunded game with specifically advertised and maintained stretch goals has evolved into a regulated monthly millions project now pulling back features at every turn while continuing to raise funds at every corner. Removing log out bed functions, earnable map coordinates, a map room and customizable mobiglass. Crew hasn't addressed modularity for the Cutlass, Avenger and Redeemer. No mention of a job or exploration ecosystem which is still listed in the actual funding goals. The biggest contradiction however is the fact they are trying to now sell us on 5 solar systems from an advertised 100. CIG needs to be accountable for this and backers need to hold it against them.
The game won’t and cannot be finished, it will always continue to evolve and expand. When game is finished, that is the beginning of its end. There is nothing like it, and nor should there be. For that reason, it will continue to live and evolve forever.
CGI, a company that makes super slick videos about making a computer game. Roberts is a genius, bilking 3/4 of a billion dollars to NOT produce a game. Brilliant. Glad I never gave them any money, I'd be pissed. Instead I'm highly amused.
@@shredheadterminal SQ42 hasn't been delayed since there's been no release date set. And yes, making games from scratch (no studios, no fit game engine, a lot of R&D) takes time. I don't mind as long as the product is something special (which is what I paid 32$ for).
@@cabritsanscorgaming In 2020, Roberts said SQ 42 was coming sometime in 2022. Then he changed his mind and moved it up to 2024, now once again the release window has been shifted to 2026. Add to this the countless times we have been fed the bs about the game being "feature complete" and only needing polishing. I can understand the delays of a major MMO like star citizen but SQ 42 is supposed to be a single player 30 to 40 hour campaign. What's the hold up there?
@@shredheadterminal I mean, "feature complete" doesn't mean "content complete" though. Plus, don't quote me on that, but there's this growing suspicion it's taking so long because they are preparing console versions as well (as it's been implicitly acknowledged by some devs they are working on that, though still unofficial).
cant wait for another 10 years of waiting xD i remember when the game was unplayable, where now its actually fun to play and cant wait to experience it, and i am going to be the best Ship enginere ever
The direction of development helps us understand who is most likely to spend money on the game. CIG is now trying hard to get those players to spend more money, but it won't work this time.
Yes this is the most important presentation and session we had in this citizencon. You can deeply and mostly understand and grasp, comprehend the structure of the Star Citizen and its general gameplay structure. But, what i really regret about the star citizen is the detail of the most inherent and base structure of direction and flow of the Value, [in other word 'political and economy in macro-scale'.] 스타 시티즌과 스쿼드론 42: 나는 이 IP에 굉장히 아쉬운게, 굉장히 고전적이다. 그러니까 일명 '핍진성', 혹은 '세계의 완성도'라고 하지, 이 동네의 경제 체계, 가치로 하는 방향 등등이 디테일하게 구현되지 못하고 지나치게 얇게 구현되어 있어, 내가 그 세계에 실제로 이입할 수 없다. 스케일 키운 고전적 게임이라고밖에 느껴지지 않을 정도이다. 이 동네의 경제적 구조는 어떻게 되어 이러한 함선이 건조되고, 이러한 직업 등등을 인간이 직접 나서 하는 것에 당위성이 존재하며, 정치적 체계는 어떻게 이루어지고 사회가 공유하고 소통하고 해석하는 가치-관념은 어떻게 되길레 이러이러한 anchor event들이 이루어지며 plot line이 진행되는 것, 진행될 수 있는 것인지, 그 구조가 굉장히 얇다. 스타 시티즌은 문명의 구조: 경제 구조와 정치 구조가 세계관에 제대로 개발, 또한 고찰되지 못했다. 아무리 하나의 'playground'로서의 depth가 axiom의 목적이라지만, excuse가 될 수는 없다. CIG 당신네들이 표현하고픈 미학이랑, [예를 들자면 AI보다는 인간의 심미적 웅장성에 좀 더 초점을 맞추는 것이라던지,] 그런 것들을 충족시킬만한 사회적 구조를 고려하는 것은 처음부터 같이 두 줄로 따라갔어야 하는 것이다. these 'depth', or 'any points to immerse myself's subjectivity and activeness for being itself' is almost empty. Any well-interpreted structure of politics or economy are almost not made IMO. There should be enough background for 'why human actually 'do' this in the century of 30s?', 'why we do have these types of means of economy with those types of limits and technological breakthroughs we have?', etc. 요약하자면, 이건 '어떤 세계에 내가 '왜' 빠져 살지?', '그러한 것도 없는 세계에 내가 '왜' 빠져 살지?' 의, 인간의 주체성을 다루는 문제이다. 최소한 현대에 와서는 - 우리의 present days엔 그것은 major 고려 대상이 되었다 - 되어야 된다.
If there isn't a ping or marker indicating where my ship is, then none of that is helpful. You know how many times I just can't find it. LIke I walk outside my claimer on a salvage claim without a helmet and just have no idea where it is in the area. We need waypoints for our ships.
The only thing CIG has ever learned is how to manipulate it's backers in a more clever fashion. CitizenCon has only just concluded and we're already seeing it with the RSI Galaxy. They've essentially postponed the production of the RSI Galaxy to some vague, unimportant time, years in the future, as opposed to it going into production immediately after the Polaris (which is almost done). They have cleverly distracted most by making it more about the Galaxy's ability to build bases. But underneath all that, they got backers to not really notice that they're not going to make the RSI Galaxy anymore. It's release date is somewhat akin to the BMM (we're not working it, we don't plan on working on it, but it'll get done some day). Highly disappointing considering that some backers were even speculating that the RSI Galaxy might get released at IAE this year. But, don't kid yourself. This had nothing to do with the Perseus having more in common with the Polaris than the Galaxy. This had everything to do with CIG selling another ship, the MISC Starlancer. If they kept the Galaxy as the premier base-building ship, most wouldn't buy the Starlancer BLD. Plus, the Starlancer BLD is easier to make, smaller, not modular, and CIG has already gotten the backers money for the RSI Galaxy, so there's no real need to get in made now. And here is the lesson. Don't give CIG money for concept ships. It's a sure-fire way to get them to deprioritize the ship you want made.
Love it but where is the NPC and blade component to this game. Large ships, space stations, simply cant be run by a lot of human players that prioritize life, work etc before gaming. It will be a complete mess. When a human player drops, they need to be instantly replaced by a NPC.
This is a key, fundamental, elementary component. In IRL multi disciplinary environments there are people there doing jobs like: Janitor, technician, store clerk - because it is their livelihood. This is a game, everyone wants to play the apex roles. For example, they want to be the pilot of the ship, not the guy drowning in oil leaks below deck. There are so many roles that simply have to be AI, other than the occasional RPing amongst friends and in big orgs, 99% of the time ships/bases will need AI crew to function.
Allow new players who have begun to get their citizenship be able to join in with the Vets in these big events by being recruited by season vets to be apart of their crew so they can level up and learn new skills like being part of their ground assault teams or ship gunners.. that would allow new players to earn rep and negotiate a better wage for their experience and service to the Vets.
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The game is looking great! However, I think the planet atmospheres need to extend higher. The clouds are poking out into space, and it just looks a bit off. Extend the atmospheres a bit more above the clouds, and I think it will look better.
I couldn't care less about a space station as I'll probably never even set foot in one heck I barely do now as is so if this is what endgame looks like I think I'll not even try for it
Forgive my doubts Chris but as you speak the game is essentially an unplayable bugged out mess just like it's been 95% of the time for last 12 years. When is this magic bug fix going to suddenly kick in? Backer since 07/04/2013 with just over $2,100 Pledged.
Backer since 2013 - more sense than money so I haven't pledged even a quarter of your bill. 11 years on it should be clear that it's ready when it's ready.
@@Fractal379 I was single making over 250k a year through most of the that time, do you really think I care what you think sensible spending is? I spent almost that much on MWO to. My kids said I was something called a Whale.. You should have seen my Rubicon it was one killer rig, the tires and wheels alone almost cost 6k mounted with the spare. My house was paid for when by the time I turned 55, I sold it all to retire and move abroad at 57. I bought some of the ships just to fill my old asteroid hanger up back in the day. I don't regret backing SC I did it to encourage advanced game development. I just upgraded a small LTI ship I had for the Starlancer MAX but the only purchase I have made with real money since 2017 was a Miria Pulse.. which turned into a Zeus CL last Saturday then the Starlancer the on Sunday, lol. But I won't spend another dime till the game works as it should then I might spend more.
owning a space station is gonna be like working a whole extra job
Seriously. Is there any automation? With their focus on large orgs and players over blades/npcs are you going to have to have a large enough org to allocate mandatory chores to keep the station running?
For people who want end game stuff that’s good. Also it’s not something you do solo
As the other person said, this is an end game portion of the game and only really big orgs would be doing it. Not to mention, we are most likely going to be able to hire NPCs to handle some jokes we don't want to do (or do at a specific time)
I play throne and liberty. It feels like a full time job and I’m loving it
@@barihawk yes, if they do it right, orgs should be able to create Missions inside of their UI with Rewards for completing them, rep/monetary. If the rewards are good enough you can certain entice people to grind a bit then go do something else. I could see a system like that
This was crucial for people to understand where this game is supposed to go. Now to deliver it.
Thank you for laying it all out in one place.
love the what you do Tomato keep that beautiful content going 🔥🔥🔥
Hi tomato ! Glad you recover from the serious events you went through last months. Great for SC that Tyler got in charge. I think the project has a strong direction. I'm just concerned about the wacky physic engine, the road to 1.0 will be bumpy! But what a ride
It fully convinced me to stop backing forever. What Tyrer is pitching here is nothing close to what was sold to me. It might play well for the chinese market they're going after, but I'm fully disillusioned. GG CIG, you got me, well played.
@@SuperlunarNim aye, practically screams play in large groups or f**k off, thumb in the eye of original backers who paid in because of the brilliant mostly solo plays we had in Freelancer 20yrs back and will just result in 1 org rising to the top in permanent dominance over all the rest because the game is riddled with capitalism with no ability to counter its absolute tendency towards monopoly due to the limited thinking of its designers which in turn means solo players wont be able to craft jack SH*** that is ever in any way better or more valuable than what a 24/7 org is pumping out in their shops and such.
A counter to this is allowing solo crafters to be able to set up in game a socialist worker co-operative but the org mechanics are literally not designed in any way to accommodate such thinking, its top down anti democratic capitalism or nothing.
Glad it took 12 years to figure out the game vision....
Star Citizen is, in fact, a generation ship.
It’s a time capsule for future archaeologists.
@@NutellaCrepe it still wont be ready by the time they are born and educated.
Developing Star Citizen will be the on-board entertainment on our first actual generation ship.
I've saying this for ten years
it's dead now. it's NEVER releasing.
this "vision" has alienated the entire true player base.
all of the original players the original backers have been stomped on. this isn't star citizen.
One of the most exciting announcements in Citizencon for me is he underlying narrative and also moving away from mobiglass missions. The verse feels so much more alive when you have to meet someone in a dingy alley or bar to pick up unusual quests
both will be neded,
i like the idea getting myself and some salvage friends a drink in a bar just too get a hint from a NPC about a big ol' shipwreck graveyard on this coordinations,
but still sometimes, i just want hopp into the game take a mission instant and do it
Yes for me too, and honestly a small star system number, I was worried they'd try and stick to the 100 and massively reduce the hand crafted quality to reach it.
Hope my grandkids will finally get to play 1.0 one day... I'm including my account as my inheritance.
They will trade it for a box of twinkies
@@Dexxter_slav And I will not blame them in the slightest.
What are you, a bunch of may flies?😂😂😂
i think they could actually fly the real thing irl at that time and we won't be able to see it alive
Well said ser
I've been playing Star Citizen for years, and I had so many burning questions about the game, and this presentation at CitizenCon pretty much answered all of them. I was there personally, and there was a huge amount of energy in the crowd.
Honestly, I'm happy to be part of this community, and can't wait for the future of Star Citizen, as it continues on the path to 1.0
Honestly day 2, from start to finish, was all super exciting news. My whole org got hyped up on the game again
I personaly was hoping there would by some exploration content mention for 1.0, but it seems just flying over planet is all the exploration we get, no anomalies no scanning no use for carrack so far
@@petr7614exploration seems to be integrated into gathering and maybe research. Perhaps some hidden outposts where you can find blueprints. But the gathered resources will have quality levels so exploration will be useful finding the best resources and either using that information yourself or selling it for profit
Same we even went through and did a revision of our branches based on what we saw.@@Belvayne
Nice plans, I've got basically no objections at all, but I'm anxious when CIG doesn't provide any time span. This feels like A LOT to implement and balance.
they sade 12 to 18 month for base building
Given that last year's promised features are still missing, yeah I'll say.
@@Gzephyrusso around 3 years
yes, even the stuff that was shown will probably not be in by the time next citizencon comes... so it looks like 10 more years for 1.0
@@petr7614 highly likely not 10, but not before Squadron 42 (in 2026) anyway.
When I can run it at 60 frames stable on a 5ghz processor, when I can recommend it to my friends, when I can play a session without losing hours of work to bugs, this will be the best space game of all time.
The client side performance is fine tbh, I get around 60fps across 3 screens @ 7680 x 1440. The server infrastructure however is still trash and with only 100 players per shard... They have a colossal amount of work to do.
@@jimjim8640 absolutely is not, post your pc specs so I can laugh at the 12 core plus CPU and 4080ti with DDR5 ram. I’ll have a similar build in a month or two but many of my friends will not.
I agree that client performance has improved dramatically in the last few years while server performance lags behind awaiting pivotal tech, but it ain’t there yet.
@@donk8961 OK sure my PC is high end, but it is also 3 years old at this point: i9-12900K, 3090, 64GB 5600MHz DDR5. Perhaps this is elitist of me to say, but I'd expect to need a good machine to run an expansive game like Star Citizen.
I just feel that the focus still very much needs to be on stability on the CIG side, over client side optimisation. Concepts like insurance and warranty etc just seem like an abstract meta joke considering the endless bugs and server issues.
@@jimjim8640 yeeaaah that’s what I expected. At the moment it’s reasonable to demand a high end system, but for this to go to market (and my friends) it’ll have to run on lower end systems at lower graphical settings.
100% agree though all this abstract stuff is GOOD to have on paper and planned ahead but does nothing for the glaring problems holding the dream back. The server team has a lot of meaty work ahead of them.
@@donk8961 Yeah I take the point, one of my friends has a 2 year old mid tier gaming laptop that struggles with SC. Excuse my glaring ignorance, but does dialling down the graphics not improve things much on lower end machines? If not yes, that is a barrier to the commercial market.
Adding a story mode 2 Star Citizen is actually really smart and I'm glad they did it. We are all sort of fine but every time I go a long period without playing the game and I get dropped back in it's like I'm playing an entirely new game and I have no idea what's going on. I'm glad that it's going to be less like Elite dangerous where you just kind of popped in and a lot of people end up hating the game because they have no idea what to do
space station is cool for big org but what about end game or end goal for PVE/ solo / small group player
Building a space station is comparable to building a skyscraper.
Would you as a solo-entrepreneur build yourself a skyscraper?
Would you be able to afford this with your solo-business?
What would you do with all the room?
Of course being successful in a SpaceSim entails working together with others.
This is one of the best parts of such games. You never have played Eve before?
There will be spies and intrigues to gain control over orgs, there will be wars because of personal hostilities.
That's the appeal. As a solo player you can gain solo fame. As the best headhunter for example.
But even then you have to interact with your clients.
Anything that is _any relevant_ in the game will be only achievable in cooperation with others.
@@ElNadaInLadaoff course in a game.
In a game you can make things that you are unable to do in reality.
@@leynadIX It's a player driven simulated universe, Starfield is there already if you prefer.
I will be a small group player, and I have no intention of ever wanting to set down roots. I'll be in my ship, exploring the verse and making alliances with bigger orgs so I can benefit from them almost as much as their members do. I have no intention of managing anything bigger than a Carrack.
Base building I would say fits that. Though a scaled down asteroid station might be a cool small org thing to add
I seriously cannot wait until this releases in 2954. Less than 930 years to go!
Haha nah till then they'll be at alpha 4.8.436
lmao
The current year is 2954. Lets see if we get the barebones of this by 2956.
Sounds a lot like Eve Online, which is not a bad thing. And I love the idea of cyclical gameplay, but I have to wonder: why would you do a cyclical loop of mining -> build a base -> combat to earn blueprint -> mine for resources to build ship, when you can just mine for credits to buy the ship you want directly? I hope the balance will be there, although this is a loooong-term concern that is realistically years away.
Because you'll be able to *keep* building that ship to sell to other players for even *more* money?
Kinda like eve you can do both. Buy or build
You might just buy the ship but from there you want to improve the ship or make it more powerful or something.
Then you find and acquire the better blueprints and so on
crafted ships and parts will be better than those on the CIG shop. there's a blog post about it on the forums i think.
That's only one way to go about it. Purely as a singular example. They want you to specialize into specific things that interest you so there will be many different routes to go about getting what you want/need
4:16 surely we'll have huge fishing ships at some point. Gotta put those big oceans to use.
That’s actually a good idea and introduces a new gameplay loop
Well we saw a boat in SQ42 so now all we need is lines and nets!
Gotta fish those huge space oceans!
I'm sure they'll have a beam mechanic for that
Everything is always in the future with this game, its always two years away. What happened to NPC crews? No mention. What happened to creating a method for players to retrieve armor and other items bought with real money from the pledge store when our character dies in game? How are we beyond Pyro at this point yet it's nowhere to be seen in the PU. How long will the cycle of releasing a patch and the PU being in degraded status last? What's the deal with the Zeus MR ? CIG had time to work on the Starlancer yet a ship that players paid real money for is delayed for some nebulous reason. If a ship is put up for sale and said to take a year to complete then it needs to be released on schedule. CIG made some vague claim that its because bounty hunting needs to be fleshed out, yet CIG KNEW this before the Zeus MR was put up for sale. If a game loop isn't up to snuff and a ship is dependent on said loop is being proposed then DONT PUT THE SHIP UP FOR SALE. The word duplicitous comes to mind.
All the things you are asking for either dont need to be addressed or you are thinking about them wrong.
Its called a "Pledge" store, its not a sale store, you are not buying a ship, you are supporting a product with the reward of a ship. All ships you buy are or have been in development for whatever reason, some because systems are coming, or some because they need to fill a niche. After 12 years, the Zeus MR isnt the first ship to not be completed due to the mechanic not working yet, the StarLancer is more important and thus has been created first. Both make very little difference in the course of the game which you should just sit out of because what you want isnt coming any time soon.
@@scotttimbrell8632 gaslighting and malicious manipulator extraordinaire.
Perfect timing, I retire in about 15 years and will need something to do.
I though the same 10 years ago and still waiting
I can picture in the future how the rise of two mega player clans will end up influencing a server in this game attracting new players as a player-governed trading hub and witnessing massive fleet battles. Oh I really hope to see Star Citizen 1.0 soon.
Just as long as it doesnt become "Diplomacy Drama: The Game" (aka Eve Online 2.0).
being a wageslave soon also available in star citizen. cant play the game unless you are slaving away for a huge org or building one yourself, which will require you to dedicate all your personal time to the game.
Im gonna have so much fun with this game when I retire in 45 years
31:30 2012 Launch Kickstarter campaign
2024 Describe what the core gameplay loop of the game is going to be
Star Citizen is going to be old enough to drink before it releases.
We'll have to run some Bar Citizens with a loose pint for the game 😂
As a European Village kid. SC is 14 right? So it is wasted every werkend😂
Its 12 by now, in my country you can drink from the age of 16. So that my very well be the case.
TAXES?!?!? I PLAY VIDEO GAMES TO GET AWAY FROM TAXES
They're money sinks in order to keep the economy from inflating. They're necessary for any MMO to work. Same reason why you have to repair your armor in Diablo.
welcome to eve online
Economies just don't work without them
@@stratvids LOL. Economies, societies, and governments worked perfectly fine before widescale implementation of taxes.
Look at the inflation rates by year going back before the implementation of the Federal Reserve in 1913. There was almost zero inflation before the Fed. After the Fed, inflation began to climb every year afterward (with few exceptions), and then after Nixon took us off the last vestiges of the gold standard, inflation has skyrocketed ever since. Since the implementation of the Fed, the U.S. dollar has lost over 97% of its value, and since Nixon took us off the gold standard completely, the inflation adjusted wage for the average American hasn't kept up with inflation (this was back in the 70s). This is why families used to be able to get by rather well on just the father's income. Nowadays, if you adjust for inflation, both parents have to work to make far less than what the father could earn on his own decades prior.
Also, societies had roads, schools, police, firefighters, and militaries before income taxes were implemented. With the way most Western governments are currently funded, we could completely remove all forms of taxation, and the governments would still operate. This is because almost every country on earth is funded almost exclusively off of money printing and extremely shady banking practices.
Ever heard of fractional reserve lending and banking? It's how money is "created" and "distributed" in the U.S. economy. The Fed prints money out of thin air, then loans that fake money to lower level banks, who then loan out to lower level banks, and so on, down to the lowliest bank. However, at each stage, the banks can loan out far more money than they actually have, and then accrue interest on that fake printed money, and accrue interest on the money they loaned out, but doesn't actually exist. In the U.S., a bank only has to hold 10% reserves for what they actually loan out. This means a bank can have $10 million in actual reserves, but can then loan out $90 million, and then accrue interest on that money, which doesn't exist. This concentrates wealth in the hands of bankers, far beyond just simple usury, which itself is abhorrent, and causes inflation year after year after year, which is another means of stealing wealth from the people.
Now you know why bankers have been kicked out of so many countries over the centuries, and why almost all wars for well over the last 100 years have been banker's wars.
@@carlosdiromero nothing wrong with that. EVE has many aspect keeping it alive 20 years later!
Wow... Vangelis style music. I'd love to see this style of music in the game.
There is, just look up “Creating a Better World” by Pedro Camacho. This plays in the city center at Loreville on Hurston.
I bought in 3 days after the Kickstarter... it's been 12 years.
I am so sorry
How many backers have already died in 12 years?
I mean I think he's in for the long con and he's just postponing till all us backers are dead
@@skankhunt9078 At least ppl who complain about how poor and tasteless AAA have become, can now put themselves in the shoes of the shareholders who doesn't want game too ambitious... We can't have it all.
@@lordminerva418 yes but years are flying by and so many of us are already dead...
@@skankhunt9078 By that logic GTA 6 should be out by now with an estimated budget of $2 Billion...
Can you imagine if Nintendo talked about the next big Super Mario Bros. game like this?
This blows my mind that this isn't just a game. This is monumental.
Nintendo isn't in the business of selling games that don't exist.
@@OGShively Oh, right. Those games are real.
the only thing is... this isnt a game, this is a marketing video to sell you ships for a game that doesnt exist
@@makaizaku Are you seriously so naieve that you think this is real?
Dont remember if it was this video but..
Limiting the 'launch systems' to only 5 creates a biiig problem. I'm not sure how fast they plan to release, new systems, but if its what I suspect which is a 'drip feed' (ie 1 or 2 new systems at a time) method, then that means we will never get a stable economy. The game play loop will quickly turn into "New system is release, Explorers ALL rush to new system to scan/scope it out (creating an *extremely* competitive (more so than i think they are intending) exploration environment. Which will in turn, cause significantly increased combat environment to keep "non-allied" explorers from exploring the new content. This will lead to one or a small handful of corps "controlling" the system until valuable resources are found. Once they are, this will likely induce MORE combat around that resource (or if not direct combat, extremely hostile action gameplay). The new system will be chaotic with this "gold rush" behavior for a long time, flooding it with activity (more activity than would feel 'natural' for a stable system). That is, until a NEW system is introduce, and that loop starts aaaall over again.
Meanwhile, while all that is going on, smaller corps or groups not big/powerful enough to even be IN that new system without drawing the ire of whoever it is trying to gain control of it, will be stuck in the current systems with nothing new to look forward too because all the Big corps are "hogging" the new content.
Honestly, I would MUCH rather them release alot more empty systems, and add content to them overtime, so explorers will always have something to find in the same systems, rather than encourage a "gold rush" gameplay loop. I understand that these star systems are "big" and whatnot, but they arent big enough to avoid the gold rush when its the only "new" content. Even if they dont tell us how many, and WHERE the new systems are (which, in my opinion, they really shouldn't, but its all been mapped out already so that cats out of the bag) it would only delay the 'gold rush' abit until word got out about the location.
Well we know that planets are easy for them to add retroactively, and easy to design with tweaks to some sliders ect. So really they could release 10s of them at a time, and I hope they dont tell us so we can always be exploring new stuff without being told in patchnotes.
It’s not how exploration is meant to be. Exploration in SC takes the shape of finding procedurally created perishable points of interest (minerals, temporary jump points, ship wrecks, animals, etc.). They’ll be infinite because they keep being regenerated in the few systems we have. Meaning, there’ll always be something to do for explorers and the economy will fluctuate and be relatively balanced, as no resource point is permanent or infinite.
Thank you for the timestamps.
I kind of wish that Citizencon would be more about the next 12 months rather than these things that are years away and subject to change/cancellation. Every time I see something big and exciting looking, I'm reminded of Theaters of War and the prospect of it just disappearing.
I don't currently have a lot of interest in the "endgame" concepts here given my desire to see so many of the core game loops implemented and fleshed out, but if what is here becomes a reality, it will be unmatched by anything available. This is like the fantasy of what EVE Online aspired to be, a physical interactive manifestation of all of the UI-based number crunching and random 2D shapes on planet models.
I would definitely want to see citizencon about what is behind corner and not this theory crafting, almost all exiting stuff shown last year like server meshing or pyro are not ingame yet even after this citizen con and if that was showed now it would be much better and closer to reallity, instead we got a few presentations that will not be there even for the next citizencon again.
Also I was very suprised there are no plans for exploration game loop at all, not even for 1.0, no advanced scanning, no anomalies, or wormholes, seems like its not even on paper yet, and yet there are exploration ships already ingame without any content for them like Carrack
For me the best part of this year presentation was the chat with links, maybe that will be there by next citizencon, doesnt sound that hard to implement, would be great if it comes with some beacons but just the chat would be enough for now
Citizen "con".
They just did exactly that LAST year. They needed to fully clarify the 1.0 plan tho, so that's what much of the year's CitCon was about. That said, much of this WILL arrive in the next year.
@@petr7614 You must have missed the recent 1000 player server tests, they're already going over what's happening right now, why would they repeat things that a lot of people already know is happening at a yearly event about the future of Star Citizen?
@@petr7614 They literally included Exploration in the the 1.0 discussion and even used it as an example. Are commenting on it without having watched it? 🤨
I like how Roberts spends millions making sure there are no magic elevators - in case you were carefully keeping track of spatial depth, but then is like "those immersive physics I promised? That's just for nerds, nobody needs that."
You've nailed the vision. Now, laser focus on it, please. If you just deliver 1.0, you have one of the most disruptive MMO in history.
I hope they implement space stations for individuals as well. Smaller ones. I feel like a lot of people are going to be interested in creating space stations but aren't pvp players or want to be part of an org.
I can see things like mining camps in asteroids for that.
No, because it makes no sense. For individuals your space station is your ship.
No I wouldnt like that. Im already seeing issues with Planets crowed with stations due to the amount of Orgs a game can have and everyone being on the same server/shard ect. Base building being for solos is more than acceptable. Realistically all a space station is, is a big staging area, what would be the actual point of one outside hording goods?
@@scotttimbrell8632 given the space available on planets and moons and the number of prospective players, we could all have houses and be in org settlements as well and still all be on one planet and still be out of sight of each other.
There's /way/ more space than you think.
@@thekaxmax No I know, I understand that. But I still think the proximity to other players will be littered with the same floating discs....It will also devalue planetary bases. I mean who would want to build a grand base which is easy to find on the surface of the planet when you can just create whatever you wanted floating out in space?
I say keep it unique, keep it creative and expansive, make it a thing youll barely ever see and create those cool experiences.
Well, my dream of owning land on some corner of a distant moon in Pyro is finally going to come true.
Better make sure it's in a hidden corner, otherwise you might wake up to it being blown to smithereens. Lawless system and all.
If all of this is included in 1.0, then I’m pretty sure the number in the bottom right is the year of release.
What is it tho, effectively?
Missions.
Planets.
Station building.
Missions are easy lines of code that are most likely already made.
Planets have been shown to be able to be created with very little effort, and is only waiting for tech in order to add it without making the game lag so much.
And station building which seems to be the only resource intensive thing they have to actually make.
So far we are waiting on tech and most of this would be done.
14 more years boys !
Stop being so optimistic. You will only disappoint yourself.
We will hold this line private 🤡
o7 brotherrrrr
My Great Grand Children are going Love this Game! As long as they do not have a job so they can do all the tasks it would take to run a corporation in the real world but in a game.
Not all boys here, sexist.
If they made an option to player can design which orbit to build their station themselves, i will highly consider the highly-elliptical orbit. That enhances the access from the deep space but also from the planet surfaces, and this orbit makes 'phase' or 'period' to 'cyclic routine' to do somethings from the platnet surface. Let's say, 'we mine the resources for the station is next approaching to planet', etc. Most of all, the station view and atmosphere is non-monotonous; does dynamic in cycle. We need concept 'time' to work really well. And this configuration of station orbit does assign them.
What happened to exploration? That was always supposed to be one of the main gameplay loops, with entire ships designed with that purpose in mind. I was looking forward to discovering new jump points, mapping unknown systems, finding new homes in the deepest depths of space, trading and selling information about nav routes and what those new places hold... Especially with procedural generation I'm genuinely surprised that there was no mention of it.
that s coming with the expansion of more systems as it develops. 5 systems is just to Start us off with.
Star Citizen exploration was never Elite dangerous style where you would be the first to do everything. It was always about either exploring to discover new things for yourself, or selling data for POI and resources. With temporary jump points being a small part. There will be thousands of POI on each planet, hundreds on moons and likely hundreds or thousands in space for each system. That's plenty to explore.
@@Ed_Patrick Per the wiki: "Exploration is the upcoming career of mapping unexplored parts of space and the discovery of valuable goods, material, or locations." This presentation shows that their new vision for a finished game will only have known planets and star systems.
@@Ed_Patrick What about Data Smuggling/Transport? "Data transport is a upcoming career in Star Citizen that will evolve around collecting and transporting data and trading it. Data will either be collected through exploration by recording unknown, uncharted parts of space or by downloading it from another server and can afterwards be traded." I'm sure these will be implemented eventually but seems like a core part of a space game at full release.
I'm really excited for 1.0 Star Citizen, even if it will take many years. I can wait as long as possible for such a beautiful and exciting vision.
Star Citizen 1.0, release in 2943
My guess is 1.0 2028-2030
It already has taken many years, 12 years actually, hope this helps!
Дольше отведённого времени дождаться не получится, есть уже несколько случаев что игроки не дождались игры в связи с тем что жизнь кончается, а вот разработчик главный будто это не понимает и столько тянет, сколько денег ему только надо, рисуют, обещают, но не исполняют
12 years is not enough time for some people apparently.
When was the last time any of you waited 10-12 years and counting to get the product you paid for?
Yet the man is asking for more. 😂
People like this is exactly why this game will never be finished. With promises this vague and a non-existent timeline, it will be in development for literally ever, because thr people who paid for it apparently don't care.
Epic! Absolutely stonked for the future!
48:30
TNG-E9S2
Maybe a refrence to Star Trek the next generation season 2 episode 9: 'the meassure of a man' ?
I spotted that too, fairly abstract if it is. But that episode does take place on a new Starbase. 🤷♂
What I thought was more interesting is that shortly afterwards, the time lapse shows the station orbiting the planet and not geo-stationary. Not something they covered...
I mean look at all the people running around in yellow and blue shirts there's def some Trek easter eggs in there
I just hope I can live long enough to see Star Citizen 1.0...
UNFUNNY IDIOT
This game is so amazing I am so glad I stayed with it, hang in there guys we will get there.
I grantee one of the first things org station owners will try to do is to build a halo rings made of stations around some moon in the future.
Sounds dope.
29:07 its good to see the vision of an actual gameplay loop for progression, now I gotta see it fully implemented and functioning without bugs and stable performance.
Best of luck
Does this mean the elevators will work?
That's 2.0
I definitely want to be a "carfter" for the Academy of Science. 21:05
I would like to level up in "Acces Data"
The "Haslow Agengy" sounded neat.
As someone who is moderately interested in the game I had concerns about "purpose" and if there would ever be an end goal for players. All these concerns have been washed away. I can't wait to see what this game becomes.
the "new" vision of the game is an absolute banger (from 2013 backer)
5 systems is banger?
Yes the vision is ..
@@Dulc3B00kbyBrant0n there is terra so it's ok for me, they'll add more of them with future updates
@@Dulc3B00kbyBrant0n I mean if they stop here it's still great 😅 but yeah the more the better
@@Dulc3B00kbyBrant0n 5 systems is just the plan on what they want for initial "Live" launch. It looks like they still have every intention to keep adding more over the years after that.
Also, keep in mind that each of these 5 systems has *far* more points of interest than was promised during the initial 100-system promise (most systems only had a few points of interest in them).
Idk if Star Citizen players are ready for the levels of sweat EvE players are gonna bring to their game. They will be camping everything you can imagine, take over entire planets, destroy every base thats not theirs. Gonna be interesting on how the devs handle it.
Griefers will be put in instances with other griefers and that's all that will be in those instances. There are other provisions.
We've already had EVE trolls and griefers demonstrating what needs to be checked. ;)
@@thekaxmax That's just gonna create such a limited player pool if the devs ban everyone who engages in PVP...
@@theInfiniteEgg-z8i I never mentioned PVP or banning. Please reread.
Really hope you guys are able to pull this off, all power to you!
I have been supporting SC since I was 26, I'm almost 40 now. This year has shown me that because they keep changing what they had finished, they will never finish it. It's time to move on, cut losses, and let the dream die
You say this, EXACTLY when they draw a "line in the sand" with 1.0. This is Star Citizen. Theorycrafting is over. No more dreaming. This is IT.
After 1.0, it will keep going as far as it can just like any other live service game out there.
@@Kenodman All they did was redefine their previous statements as to what would be considered "beta" preceding a massive rush of injections of new content such as the rest of the star systems, etc, as the new standard for a fully released "1.0" product. If you don't believe me, you haven't been paying attention for the last two years.
very good presentation!
See u in the Verse the next 12 years
lol, your optimistic🤣😅 i think CR just added atleast another 15 yr's of dev with all this feature creep. But we can only hope, to deep to turn back now.
5 years from now we'll have a new vision. we're just following prophets.
Yes So true.
I have spent too much to give up@@juan-pierreleroux8323
@@cmdrls212 profits
This game is actually set in the past, so there's only 931 years to go!!
Nice, I can enjoy this when my retirement begins!
I have a feeling Chris stayed up all of Saturday night absolutely frustrated that he took that sponsor PC instead of his own. Right as he got back on that stage he was announcing that gameplay reveal lol.
rich tyrer is the best person to bring the game over the fiish line, hands down!
I just want to comment as one of the silent watchers who rarely comment please keep going developers of Starcitizen. I know a lot of people are loud and bitter but a lot of us are still waiting and giving you the time you need. We know it takes time. You got it.
12 years
It's not about time it's about money, this sucker burns 120 million dollars a year. You should really buy another Idris or better buy two, if you want give them unlimited time 😂
I love the idea about a shuttle ship flying you back to your ship to pick it up. I have a question though:
If your ship is captured by a pirate and the pirate is flying the ship somewhere, wouldn't it be weird for you to just show back up (possibly with reinforcements).
My opinion for a fix: The pirate will have to hack the ship, to reflect it is no longer allowed to be shuttled to. This will reflect the ship as destroyed to the insurance company, which allows the player to collect credits from the insurance/ respawn in hangar if it has a warranty. I think this would be good because it would add a hacking element to shipjacking and pirating. It will also be a feature that will add one more step for greifers to have to deal with.
I love how this game started out as a you get to do anything and be everyone.
Now it's just first person Eve Online.
Eve Online was the original do anything be anyone space game though wasn't it. It just wasn't in first person.
...what's the difference
?
@@Matt-eg1vz EVE Online has existed for over a decade and Star Citizen has been vapourware for 10 years.
@@theInfiniteEgg-z8i We both know you will play it when it comes out. Just quit the edgy bitching, it's not cool.
Кирпичик за кирпичиком...
Блок за блоком.
Расширение горизонта событий!
🎉❤🎉
1.0 means 10 more years
I've graduated school and almost college and this gameplay is still tier zero what's going on
Lmfao 1.0 means "we had to slap a number on it to convince people that no it's actually done, because the money and investors are drying up"
I don't know, it's looks like they are making some good progress maybe 2027 or 2028
I do get the on going joke though
@@sneakyjoe453 More like 2030 honestly, 6 years of development seems adequat to implement this full gameplay loop, establish it on server replication and polish it for release.
Amazing vision. However, I will chime in with others to say that I pledged to support the development of SC while I was in my 30s, now I am in my 50s and certainly unsure if (at this pace of development) I will ever be able to play these features. If all goes well, hopefully my son may enjoy it!
Keep the work up , you are our only hope in the gaming and entertainment industry. Star citizen will change the world 🌎
just not anytime soon :P
Every cent that ive put into this game so far, and i have zero regrets.
Normally, if CIG were sprouting stuff like "We'll let you build huge space stations as orgs! You can attach hangars and drydocks! You can even build a Bengal!" (note: they only said the Bengal is the upper limit for the biggest orgs to build, there's no way it's anything that can be described as simple or easy) I'd say ehhh, CIG is at it again and throwing random ambitious-sounding stuff in the wild. But their vision really feels solid. And for good reason: not only did they present a concrete vision for what Star Citizen will be as a game rather than a collection of game technology ideas, everything they said about their vision for 1.0 is a natural progression of what we know they're already working on, and what they presented in the prior panels! Improved org and social interactions, resource gathering, crafting and base building.
Of course it's not going to be simple or fast, but this was the most optimistic I've felt about Star Citizen ever. And I'm usually really cool with whatever CIG does anyway so I see REALLY bright future for Star Citizen.
It's also hilarious that they took the sandworm, one of the most iconic and notorious examples of CIG throwing out random ideas without much substance behind them, and actually made a significant boss battle content out of it that even ties into other parts of the game. It's something of a redemption arc for the sandworm.
Overall, a really satisfying CitizenCon for me.
lmao I have a bridge to sell you
@@theInfiniteEgg-z8i Dont you have an endless supply of overpriced, under developed games to go play...and by play I mean use as a shop front to buy £20 skins from?
I bought my Freelancer pack back in mid 2013...I am still waiting to play this masterpiece.Hopefully... ^^
After years of horrible mismanagement and feature creep of things that seemed cool but just added to the bloat, it's good to _finally_ have a solid plan for 1.0. I don't mind that this isn't going to include the 100 promised star systems because the scope of the game has become even larger than what was originally promised.
No such thing as feature creep when the original design was 'do everything short of lightsabres!'....
Its nice that they have a clear plan in mind. Like what we say with starfield, im happy to only have a few systems if they are dense and packed with fun and engaging content. Looking forewards to how this all plays out
"solid plan" 😂😂😂
Awesome thx. Some great elements work great in Eve. Orgs will be busy populating the Verse
" A rich universe"
5 star systems.
NPC Crew ?
Quanta ?
Also I need some clarification about comm array and hack because the way it is presented suggests that it will be possible to attack a base even in high sec. I would like to know if the comm array hack deactivates the shield or only the arrival of the armed forces or both?
As long as the progress is steady I’m all here for it
Yes! Finally an actual Goal Post that doesn't shift, I'll take 5 systems and dozens of Moons full of thousands of POI over the Bleh emptiness copy pasta settlements we have now and that Starfield which has 1000 star systems currently has.
And its 5 Planets at launch of 1.0, I would guess there will be more after that
If you can't see the bolts holding it to the ground, that goalpost is gonna move again.
Watched the live streams few times already, going to watch these segmented ones few times as well. This was one of the best Cit Cons.
Awesome updates and event!
*To create a company out of nothing!* Coming from a basement with about a dozen people to over 1300 spread over multiple studios, all the while making 2 "versions" of a game that's about to define an era. A big dream for a little game turned into a huge reality for a *monumental* game, we asked for it and you've been delivering so far :)
Bravo to everyone at CIG, I saw the vision in 2013 _(a year late I know :p)_ and now we see the light at the end of the tunnel! Thank you all! Kudos!
*PS:* No, CIG isn't taking "too long", if you know anything about game development you know for a fact they've made pretty good pace for what they've produced! It was no easy task getting to where they are today, and every game studio out there wished they had the leeway CIG has because of its backers.
@@D.Ennissbro I can’t even play the current PU . 5 30k server errors in 30 mins
@@TranceATB Brand new codebase and its been a weekend where they have been at Citizencon. They already dropped 1 hotfix and working hard on the next one.
Many companies were set up from zero to 1000 people within a short time. Yes, it may take 2 years. And they had some technical re-launches after strategic decisions to change the concept of SC from the original crowdfunding campaign to the big vision.
However, from there - around 2014/15 - we have to ask what went wrong! And we know that there was a lot of mismanagement and micromanagement by CR.
If 1.0 is expected to have all we saw in this presentation plus what we saw the rest of CitCon (as it all ties into this).. that will be another decade ..
Did CIG just set us up for another 10 years of ship sales in alpha?
It's amazing to me how a crowdfunded game with specifically advertised and maintained stretch goals has evolved into a regulated monthly millions project now pulling back features at every turn while continuing to raise funds at every corner. Removing log out bed functions, earnable map coordinates, a map room and customizable mobiglass. Crew hasn't addressed modularity for the Cutlass, Avenger and Redeemer. No mention of a job or exploration ecosystem which is still listed in the actual funding goals. The biggest contradiction however is the fact they are trying to now sell us on 5 solar systems from an advertised 100. CIG needs to be accountable for this and backers need to hold it against them.
When they introduced Terra, my heart stopped for a second.
Citcon 2024 blew my mind. Lets GO CIG
Awesome Show 👌
Chris let your people do their job. Trust them! We really want a stable first Person space sim Eve Online/ Wing Commander 🎉
Star Citizen is going to take longer than the US Afghanistan war to release.
How many times are you going to make the same 'joke' in a slightly different way? lol
The game won’t and cannot be finished, it will always continue to evolve and expand.
When game is finished, that is the beginning of its end. There is nothing like it, and nor should there be. For that reason, it will continue to live and evolve forever.
@@M.Godfrey Any MMO that doesn't immediately fail winds up massively expanding over it's lifespan. In that industry, to stagnate is to eventually die.
crazy...a whole space station? absolutely bonkers!
This game is a gamers dream
You have to be asleep to believe it.
@@OGShively ok uncle
@@RX-rd4sc After 20 years of waiting for SC, you will be saying the same things.. little kid.
@@Nick-GR grown man, i said “gamers dream”, I haven’t listed the release date or something
Then buy another Idris. Papa Chris needs a new mansion.
CGI, a company that makes super slick videos about making a computer game. Roberts is a genius, bilking 3/4 of a billion dollars to NOT produce a game.
Brilliant. Glad I never gave them any money, I'd be pissed. Instead I'm highly amused.
He's producing two games, and both are going to release, eventually.
@@cabritsanscorgaming He has been saying that for how many years now? And didn't Squadron 42 get delayed to 2026 once again?
@@shredheadterminal SQ42 hasn't been delayed since there's been no release date set. And yes, making games from scratch (no studios, no fit game engine, a lot of R&D) takes time. I don't mind as long as the product is something special (which is what I paid 32$ for).
@@cabritsanscorgaming In 2020, Roberts said SQ 42 was coming sometime in 2022. Then he changed his mind and moved it up to 2024, now once again the release window has been shifted to 2026. Add to this the countless times we have been fed the bs about the game being "feature complete" and only needing polishing. I can understand the delays of a major MMO like star citizen but SQ 42 is supposed to be a single player 30 to 40 hour campaign. What's the hold up there?
@@shredheadterminal I mean, "feature complete" doesn't mean "content complete" though. Plus, don't quote me on that, but there's this growing suspicion it's taking so long because they are preparing console versions as well (as it's been implicitly acknowledged by some devs they are working on that, though still unofficial).
cant wait for another 10 years of waiting xD i remember when the game was unplayable, where now its actually fun to play and cant wait to experience it, and i am going to be the best Ship enginere ever
43:58 ❤️❤️❤️❤️ we’re in lezgoooo
The direction of development helps us understand who is most likely to spend money on the game. CIG is now trying hard to get those players to spend more money, but it won't work this time.
This is the longest ad I have ever seen.
Now they showed us the plan! Now only need to wait 10 more years! we can do it!!!!
i dont get why they were talking about 2030 stuff on citcon, seriously
Yes this is the most important presentation and session we had in this citizencon. You can deeply and mostly understand and grasp, comprehend the structure of the Star Citizen and its general gameplay structure.
But, what i really regret about the star citizen is the detail of the most inherent and base structure of direction and flow of the Value, [in other word 'political and economy in macro-scale'.]
스타 시티즌과 스쿼드론 42: 나는 이 IP에 굉장히 아쉬운게, 굉장히 고전적이다. 그러니까 일명 '핍진성', 혹은 '세계의 완성도'라고 하지, 이 동네의 경제 체계, 가치로 하는 방향 등등이 디테일하게 구현되지 못하고 지나치게 얇게 구현되어 있어, 내가 그 세계에 실제로 이입할 수 없다. 스케일 키운 고전적 게임이라고밖에 느껴지지 않을 정도이다. 이 동네의 경제적 구조는 어떻게 되어 이러한 함선이 건조되고, 이러한 직업 등등을 인간이 직접 나서 하는 것에 당위성이 존재하며, 정치적 체계는 어떻게 이루어지고 사회가 공유하고 소통하고 해석하는 가치-관념은 어떻게 되길레 이러이러한 anchor event들이 이루어지며 plot line이 진행되는 것, 진행될 수 있는 것인지, 그 구조가 굉장히 얇다.
스타 시티즌은 문명의 구조: 경제 구조와 정치 구조가 세계관에 제대로 개발, 또한 고찰되지 못했다. 아무리 하나의 'playground'로서의 depth가 axiom의 목적이라지만, excuse가 될 수는 없다.
CIG 당신네들이 표현하고픈 미학이랑, [예를 들자면 AI보다는 인간의 심미적 웅장성에 좀 더 초점을 맞추는 것이라던지,] 그런 것들을 충족시킬만한 사회적 구조를 고려하는 것은 처음부터 같이 두 줄로 따라갔어야 하는 것이다. these 'depth', or 'any points to immerse myself's subjectivity and activeness for being itself' is almost empty. Any well-interpreted structure of politics or economy are almost not made IMO. There should be enough background for 'why human actually 'do' this in the century of 30s?', 'why we do have these types of means of economy with those types of limits and technological breakthroughs we have?', etc.
요약하자면, 이건 '어떤 세계에 내가 '왜' 빠져 살지?', '그러한 것도 없는 세계에 내가 '왜' 빠져 살지?' 의, 인간의 주체성을 다루는 문제이다. 최소한 현대에 와서는 - 우리의 present days엔 그것은 major 고려 대상이 되었다 - 되어야 된다.
If there isn't a ping or marker indicating where my ship is, then none of that is helpful. You know how many times I just can't find it. LIke I walk outside my claimer on a salvage claim without a helmet and just have no idea where it is in the area. We need waypoints for our ships.
That, and letting our destroyed/abandoned ships and corpses transfer with us when we have to switch servers before being able to recover them.
@@randlebrowne2048 true
The only thing CIG has ever learned is how to manipulate it's backers in a more clever fashion. CitizenCon has only just concluded and we're already seeing it with the RSI Galaxy. They've essentially postponed the production of the RSI Galaxy to some vague, unimportant time, years in the future, as opposed to it going into production immediately after the Polaris (which is almost done). They have cleverly distracted most by making it more about the Galaxy's ability to build bases. But underneath all that, they got backers to not really notice that they're not going to make the RSI Galaxy anymore. It's release date is somewhat akin to the BMM (we're not working it, we don't plan on working on it, but it'll get done some day). Highly disappointing considering that some backers were even speculating that the RSI Galaxy might get released at IAE this year.
But, don't kid yourself. This had nothing to do with the Perseus having more in common with the Polaris than the Galaxy. This had everything to do with CIG selling another ship, the MISC Starlancer. If they kept the Galaxy as the premier base-building ship, most wouldn't buy the Starlancer BLD. Plus, the Starlancer BLD is easier to make, smaller, not modular, and CIG has already gotten the backers money for the RSI Galaxy, so there's no real need to get in made now.
And here is the lesson. Don't give CIG money for concept ships. It's a sure-fire way to get them to deprioritize the ship you want made.
now we have to *do* the plan
Heresy let's just talk about it for another year
No. Now pay up. Daddy Roberts needs another office building.
Starting to see how thiis was worth the wait and man am I excited!!!! 2013 backer
Love it but where is the NPC and blade component to this game. Large ships, space stations, simply cant be run by a lot of human players that prioritize life, work etc before gaming. It will be a complete mess. When a human player drops, they need to be instantly replaced by a NPC.
This is a key, fundamental, elementary component.
In IRL multi disciplinary environments there are people there doing jobs like: Janitor, technician, store clerk - because it is their livelihood. This is a game, everyone wants to play the apex roles. For example, they want to be the pilot of the ship, not the guy drowning in oil leaks below deck.
There are so many roles that simply have to be AI, other than the occasional RPing amongst friends and in big orgs, 99% of the time ships/bases will need AI crew to function.
Allow new players who have begun to get their citizenship be able to join in with the Vets in these big events by being recruited by season vets to be apart of their crew so they can level up and learn new skills like being part of their ground assault teams or ship gunners.. that would allow new players to earn rep and negotiate a better wage for their experience and service to the Vets.
Into the Letoverse Update
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You are stupid.
The game is looking great! However, I think the planet atmospheres need to extend higher. The clouds are poking out into space, and it just looks a bit off. Extend the atmospheres a bit more above the clouds, and I think it will look better.
I couldn't care less about a space station as I'll probably never even set foot in one heck I barely do now as is so if this is what endgame looks like I think I'll not even try for it
Basically that's a very good marketed way to tell us to wait 5 more years.
Forgive my doubts Chris but as you speak the game is essentially an unplayable bugged out mess just like it's been 95% of the time for last 12 years. When is this magic bug fix going to suddenly kick in? Backer since 07/04/2013 with just over $2,100 Pledged.
Backer since 2013 - more sense than money so I haven't pledged even a quarter of your bill. 11 years on it should be clear that it's ready when it's ready.
@@Fractal379 I was single making over 250k a year through most of the that time, do you really think I care what you think sensible spending is? I spent almost that much on MWO to. My kids said I was something called a Whale.. You should have seen my Rubicon it was one killer rig, the tires and wheels alone almost cost 6k mounted with the spare. My house was paid for when by the time I turned 55, I sold it all to retire and move abroad at 57. I bought some of the ships just to fill my old asteroid hanger up back in the day. I don't regret backing SC I did it to encourage advanced game development. I just upgraded a small LTI ship I had for the Starlancer MAX but the only purchase I have made with real money since 2017 was a Miria Pulse.. which turned into a Zeus CL last Saturday then the Starlancer the on Sunday, lol. But I won't spend another dime till the game works as it should then I might spend more.
I love the the blade runner inspired music