Yu-Gi-Oh Has a BIG Problem Right Now.

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  • Опубліковано 22 тра 2024
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  • Ігри

КОМЕНТАРІ • 3,5 тис.

  • @joed3736
    @joed3736 10 місяців тому +422

    I feel like the problem mostly for returning players and new players is that they want to feel like they are part of the game. I want to actually interact with my opponent. I don’t mind losing if I actually got to participate in the game.

    • @afroanime4589
      @afroanime4589 10 місяців тому +16

      Fr.

    • @SharpShooter700
      @SharpShooter700 10 місяців тому +58

      Yugioh is just like everything else in life. Way worse than it was 15+ years ago.

    • @jackbalmont
      @jackbalmont 10 місяців тому +19

      That right their i think is the problem for new fans and old school og fans. At this point it seems like who ever goes first might as well jsut be declared the winner. Its not that people mind loseing its that no one likes to lose on the first turn or the first couple of turns they want an actual game not just 3 rounds of their opponent cycaling through his deck on his turn and haveing a mat full of monsters and magic to curb stomp you with

    • @jcd2822
      @jcd2822 10 місяців тому +3

      yea fr i be playing out of date decks lol

    • @boumerxphajba
      @boumerxphajba 10 місяців тому +1

      Well for that Kashtira need to go for sure the deck bloc like 90% of decks in the game basicaly you use GW you lose.

  • @DengekiVR
    @DengekiVR 10 місяців тому +1489

    Let's not forget how expensive it is to be competitive or have fun.

    • @RenegadeStriker7
      @RenegadeStriker7 10 місяців тому +23

      I'd just buy proxies man

    • @Lucy5456b
      @Lucy5456b 10 місяців тому +62

      ​@@RenegadeStriker7just cheat

    • @Insayne_Plays
      @Insayne_Plays 10 місяців тому +68

      That’s why I stick to Master Duel/Duel Links

    • @DarkAuraLord
      @DarkAuraLord 10 місяців тому +204

      competitive? Absolutely. Having fun? Nah fam, go pick you up a couple of GOAT format decks for like 20-30 bucks each and play caveman yugioh. Just as the founding fathers intended.

    • @SouIburner
      @SouIburner 10 місяців тому +19

      Thats a popular opinion but not necessarely correct, Yugioh as all other card games is expensive but ygo always was expensive tbh,now its a lot better than people give ot credit,a lot of the staples are cheap in structure decksand most deck cores are cheap...there is a few "expensive staples but I belive it has to be like that,not to mention the soon to be released set with a bunch of reprints for all kinds of staples...

  • @zachshaffer3015
    @zachshaffer3015 10 місяців тому +85

    My problem is Yu-Gi-Oh at the moment is that the power creep has become so drastic, compared to the last time I played in like...2010, that I don't know where to start, don't know how to ever collect enough cards or have enough money to build a worthwhile deck, and, from what I can tell, it just keeps getting worse rather than better. So finding a way to stop adding mechanics, and stop the power creep is the #1 thing Konami can do to win me back as a player.

    • @MrFelblood
      @MrFelblood 9 місяців тому +11

      I don't really mind the proliferation of archetypes with quirky mechanics. That's what makes YGO YGO. The problem is that the game really only has three mechanics at this point. Gates, OTKs and whatever Runic is doing. Nobody else gets to play long enough to do their thing.

    • @tomato2517
      @tomato2517 9 місяців тому

      2010 was around edison format, you should look into that and see if that format’s ruleset and cardpool is familiar
      I love older formats

    • @FrancisYorkMorganFBI
      @FrancisYorkMorganFBI 7 місяців тому

      honestly why not pick up heroes and cyber dragons? they were peak edision format and over the years got some nice support.
      you should have 0 trouble getting your plays down with them since they are mostly still the same in terms of the stuff they focus on.
      heroes got some easier fusions now and cyber dragons got an amazing xyz but other than that they are still just 2 fusions focused strategies.

    • @akira8393
      @akira8393 7 місяців тому +1

      i sometimes just wished that konami just burns it to the ground so that they can rebuild the game from the ground up but that is just wishful thinking.

    • @darkdudironaji
      @darkdudironaji 5 місяців тому

      Konami needs power creep, but they need it creeping in the other direction. If they can find a way to get rid of endless combos, it might be worth it to play again. But right now, why would I want to watch my opponent play solitaire for 10 minutes?

  • @anthonypizzuti5969
    @anthonypizzuti5969 10 місяців тому +202

    When a game exists long enough, players optimize the fun right out of it. I think the fantasy when you get into a card game is that you can put together a deck of cards you like and that are kind of representative of your personality. then you play against someone who is mildly optimized on a budget and get crushed with no hope of ever winning. So, because losing every game isn't fun, you have to abandon the deck that has character and personality in favor of something that "works" now I'm not playing the game I wanted to play in the first place.

    • @dcdrizzz3041
      @dcdrizzz3041 10 місяців тому +22

      That perfectly sums up how I think it goes for most people. Especially, if they came from the anime where meta isn't a thing and any deck can win if you believe in the "Heart of the Cards"

    • @water4fire4
      @water4fire4 10 місяців тому +3

      This is true for me. Like I love GKs, but they're really slow compared to current decks so unless I go first (and don't get Ash Blossom trying to bring out Necrovalley) I usually have no chance to win in the current meta. Looking online at "current GK" decks basically gets me people playing 1-2 GK monsters and Necrovalley only which isn't actually playing the archtype to me.

    • @ares9090
      @ares9090 10 місяців тому +6

      And that "something that works" has cards with a ridiculous price because it is stupidly short printed, now, this guys has mentioned the quarter century cards, has anyone seen the price of those cards?
      That's another factor

    • @Tryaldar
      @Tryaldar 10 місяців тому +7

      except this isn't about players optimizing the fun out of it, it's the developers

    • @ladonmccabe
      @ladonmccabe 10 місяців тому +12

      And competitive players get so fucking mad when you bring this up. Like, Konami isnt worried about you competitive players, they already have you in there pocket, and the executives are still saying that's not enough. No one wants to play a card game that's flagship is supposed to be "play what you want, look at all of these cool and different ways to play," just to get shafted into 1-3 decks. No, everyone playing Tear isnt fun, or whatever decks the meta has moved to.
      We arent asking to "win all the time", we are asking if we can actually play the game with the cards we like. Because as it stands, 80% of the cards are just worthless.

  • @IndomitableBeastKing
    @IndomitableBeastKing 10 місяців тому +297

    Man, i feel like this ignores the biggest problem. It just isn't fun anymore. In essence, every duel is one or two turns, or your opponent has a card that breaks your whole strategy. I had a friend start master duel, and in a week, he gave up. He realized if he didn't have enough of his strategy up in his first turn, he had no reason to play. With so much stuff that just protects everything else and stuff that negates everything you can do, there's no point in playing, and just letting your opponent style. It's legit just boring.

    • @HiddenAngelLionHeart
      @HiddenAngelLionHeart 10 місяців тому +10

      Literally what I just said.

    • @eztrgt8789
      @eztrgt8789 10 місяців тому +23

      My last in person game, my opponent went first, laid down three cards, and said "I win." And that was like 10 years ago. The game is so imbalanced, it's ridiculous. Rules need to change to make the game more balanced.

    • @MrVariant
      @MrVariant 10 місяців тому +3

      Yeah 6:35 at 4000 lp with speed duel, just spam amazoness swords woman and zoma the spirit to force opponent to take double damage from 8000 lp start.
      They actually put in evil hero dark Gaia and have super poly where you can choose one of the card types by skill, yet stratos, limiter removal/cyber twin dragon are illegal.
      You really need an opponent that wants to have fun to enjoy. Just glad it's accessible with structure decks and cheap cards like fallen of albaz, floowandereeze or elemental hero neos support, which helps crystal beasts with rainbow neos.

    • @eztrgt8789
      @eztrgt8789 10 місяців тому +16

      @@MrVariant or, and hear me out. Play Magic. The good cards are far cheaper, and the game's more balanced.

    • @MrVariant
      @MrVariant 10 місяців тому +5

      @eztrgt8789 nah magic had a Lotta card balance problems too (infinite loops are solitaire, just less likely to be turn 1).
      Let alone cancelling cards in their woke stages was a last straw for me and then having all these booster packs and premium bs with collector's boosters. I blame Oko 🤣
      I do like the mtgrocks site for articles to read. That lord of the rings stint was crazy lol. I can't link but check the mtg arena Crucias change from 3 toughness to 1 toughness.

  • @MatrixPlays
    @MatrixPlays 10 місяців тому +1445

    The game just isn't fun for anyone returning or joining new. Complicated cards with book chapters of tiny text alongside basically watching your opponent play solitaire with himself makes yugioh one of the least enjoyable card games to watch or revisit. Your Rare Hunters series had me hooked for a while not just because it was nostalgic but also because it was grounded in a fair and level exchange. You would work up to summon your boss monster then boom your opponent would summon a similar monster and a fair bout was displayed. Modern Yugioh, even when I was playing at locals 10 years ago has become "Im gonna play everything my first turn and just hope my opponent's starting hand doesn't have something to stop me." And when the opponent can stop them they might aswell just quit. This card game has become so stupidly unengaging it might aswell just be a singleplayer card game.

    • @xJohnAllerdyce
      @xJohnAllerdyce 10 місяців тому +180

      This guy gets it. I recently played Master Duel, the disappointment was immense. I played 2 online duels where my opponent had 10-15 min turns. The solo challenges suck. I still don’t get why they didn’t do it by generation. Original Yu-Gi-Oh!, GX, 5DS, the works.

    • @deanefe9
      @deanefe9 10 місяців тому +14

      In a local level it might be it. But high level play like YCS and WCQ have very high skill. Same players always show up at top cut which means that they show that even with all the things you stated, skill and deckbuilding still plays a critical role in the game like always. I do agree there is some degeneracy and unfair "draw the out" games, but mostly the game is interactive and if you build your deck properly and playtest a lot, you will do well.

    • @mooncalf_4534
      @mooncalf_4534 10 місяців тому +34

      @@xJohnAllerdyce 5 minute turn limit btw

    • @Sigmaairav
      @Sigmaairav 10 місяців тому +28

      @@xJohnAllerdyce I more or less abandoned master duel in favor of duel links because my average experience playing against random people in ranked in duel links is that turns are generally more expedient and engaging than in master duel. There are still some long drawn out combo runners like salamangreat duelists but more often than not the turns dont last longer than 2 or 3 min in duel links whereas my experience in master duel is a far more sluggish pace, some people so obsessed with cooking in master duel thank goodness the timer ran out on them. boring slog

    • @xJohnAllerdyce
      @xJohnAllerdyce 10 місяців тому +48

      The amount of pendulum summoning was absurd. It’s not fun dueling someone with 4 2000+ ATK monsters on the field on the first turn.

  • @Strengthnerd5
    @Strengthnerd5 10 місяців тому +28

    One thing I think they should begin to experiment with is creating divisions for each specific summoning mechanics. I think the biggest problem is that the game has became nearly 5 individual card games at once with a lot of contradictory rules and forcing a lot of fan favorite cards into obsolescence

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 10 місяців тому

      They already have with Master Duel
      True Draco and other floodgate decks just ruin these

    • @Knight41b
      @Knight41b 8 місяців тому +1

      @Strengthnerd5
      You mean like this?
      Fusion/Ritual
      Fusion/Ritual/Synchro
      Fusion/Ritual/XYZ
      Fusion/Ritual/Pendulum
      Fusion/Ritual/Link
      ----
      Konami could reimplement the original “Link” rulings before they caved to the combo obsessed numb nuts.

    • @Strengthnerd5
      @Strengthnerd5 8 місяців тому

      ​@@Knight41b almost exactly like this

    • @akira8393
      @akira8393 7 місяців тому +1

      in the game rules, maybe its best to have yu gi oh play with separate rule set, like having fusion summons only, xyz summons only. at least then we can have a lot of things to work with. maybe an xyz version of the blue eyes and etc. im speaking of the old player so i dunno

  • @thejoulesthief6841
    @thejoulesthief6841 10 місяців тому +55

    As a new/returning player from MTG, alternative formats is the way to go, especially within Master Duel. The idea would be create a format that players can then "graduate" to the more complex Advanced. Rush Duels seems like Speed Duels but more aligned with Advanced (40-60 cards, possibly larger card text, 8000 LPs, Maximum Monsters = Boss Monsters) and I'd love to see it or a product/format like that come in to the West.

    • @DarkWindsoftheVoid55
      @DarkWindsoftheVoid55 10 місяців тому +2

      Somewhat accurate. The issue with yugioh now is a more extreme version of the issue with magic now. In terms of competitive formats in magic, Standard is meant to be the most approachable and act as an onboarding process to the competitive scene. Standard has been a disaster for years, no one wants to play it anymore.
      Yugioh meanwhile, does not have and is not designed to support a rotating format. If the game took a design approach meant to enable a rotating format and Konami supported it heavily, they could dig themselves out of the power creep hole they're in after a couple of years and give newcomers a playable game.
      Note: Yugioh's power creep issue and banlist management is effectively already a rotation, but the game isn't designed for rotation. So it's not even really cheaper to keep up competitively with modern yugioh than a rotating format that could match itself to the cycle of an anime

    • @Mimz670
      @Mimz670 10 місяців тому +2

      Lowkey what I was thinking. Also delved into MTG a bit myself. I really wouldnt mind a "Standard" format one with more balancing due to a more smaller card pool. And with the trickling powercreep that needs to exist has spand 10+ years now, the game is a bit out of hand

    • @MrFelblood
      @MrFelblood 9 місяців тому +3

      More formats would be good. Even a best out of one format, with surrender as an option, would be good for Master Duel players. YGO is so deeply ingrained in a best of two mentality that they really overlook some of the obvious issues it causes, and forcing their designers out of that comfort zone would be good for the game.
      However, I think the format that YGO really needs is a multiplayer format, akin to 4 player Commander. The thing that a multiplayer format really brings to the table is that it very quickly reveals what cards are too good, by allowing players to gang up on and destroy anybody who has the nerve to play Sol Ring. This forces players to develop a slower, more defensive strategy, akin to classic YGO, rather than building OTK decks. (If you FTK one of your opponents, expect to die before your second turn, etc.) Once a meta stabilizes around upper-mid tier cards, Konami and players alike will have an easier time supporting nerfs to bring the OP cards down to that level.

    • @a1pha_star
      @a1pha_star 9 місяців тому

      @@DarkWindsoftheVoid55 “No one wants to play Standard anymore.” Yeah, it’s all about Commander these days…

    • @Nephalem2002
      @Nephalem2002 3 місяці тому

      I’m genuinely amazed they haven’t made Goat and Edison official formats and sold products for them. It would be making them MONEY and encouraging people to try older formats.

  • @MedatonOrtano
    @MedatonOrtano 10 місяців тому +126

    My biggest complaint is that the timing on effects and reactions and stuff is impossibly hard to understand. That's why people prefer the automated stuff in a video game, it handles all of that for you.

    • @francisharkins
      @francisharkins 10 місяців тому +3

      For me its having a shoebox of clutter junk cards and people rule sharking. I.E. had a stun deck try and activate imperm during the damage step after I explained Mikanko a second time despite the fact he let me go for damage after asking and not checking my card until I told him it wasn't destroyed by battle when he was confused, which would have been fine if he didn't try to argue a replay wouldn't occur. Like bruh. If you wanna go back a bit in the battle phase to correct a misunderstanding I don't mind, but you can't just outright cheat and say a replay doesn't occur

    • @timemage88x13
      @timemage88x13 10 місяців тому +1

      Not all Rules work in tournaments however. I got screwed with a morphing jar otk many years ago. And changer can't turn a monster into fave up attack mode.

    • @HumanoidCableDreads
      @HumanoidCableDreads 10 місяців тому +3

      The chaining system could be understood by a child, it isn't complicated at all.

    • @wolfgangfegelein2450
      @wolfgangfegelein2450 10 місяців тому +7

      @@HumanoidCableDreads I disagree, spell speeds and chaining can be very hard for new players to understand, and I still mistime and make mistakes myself.

    • @patrickcoyle5469
      @patrickcoyle5469 10 місяців тому +3

      @@HumanoidCableDreads As written in the basic rules, yes, chaining is a simple concept.
      I thought so too, until I tried getting back into the game a couple years ago and discovered a little thing called "missing the timing," along with a half-dozen specific word choices that affect what can and can't chain, and when.

  • @tachbutler8767
    @tachbutler8767 10 місяців тому +204

    I think someone commented this earlier, but official support for formats that are not the competitive format in Yu-Gi-Oh! would help. I would love to at least have a format where I feel like I can play at a slower pace until I get confident enough in the game to challenge the "big fish" so to speak. I think the alternate formats would help foster that mindset, so that players will at least enjoy the game and not feel stuck.

    • @ziabasu4169
      @ziabasu4169 10 місяців тому +12

      Edison format! It's the best!!

    • @miloscarapic4502
      @miloscarapic4502 10 місяців тому +2

      Goat format my dude! Goat format is something that get on popularity and will get more popular with time, also edison is good, but there are way too powerfull decks that i can't stand.

    • @Zero_Requiem_
      @Zero_Requiem_ 10 місяців тому +16

      ​@@miloscarapic4502goat format is still a problem of a "one deck rules all" format as you just basically stall and burn. Not too much you're able to do even then. Edison is a better example.

    • @aizenvermillion434
      @aizenvermillion434 10 місяців тому +1

      ​@@ziabasu4169 Yes it is fun and one of my favourites but I'd like to also have that format include new yet slow and gimmicky cards just to spice up the the deck pool. Cards like Sour Scheduling, Leafplace Plaice or Shining Piecephilia might be a good add.

    • @rachidsouki8614
      @rachidsouki8614 10 місяців тому +3

      @@Zero_Requiem_ Edison is by far one of the best formats ever! Besides goat, where the t1 is chaos deck, in edison there is a variety of deck that can do very well. In fact I play 4 decks in edison (quickdraw plant, lightsworn, frog monarch and x-saber) and I have fun with each.

  • @redgaming6701
    @redgaming6701 10 місяців тому +16

    I am a casual player and I stop playing and come back a few times a year.
    I believe a huge part of this is truly is the game is getting more competitive with the decks that’s turning away new players. I play at locals and a-lot of the players are just insufferable to the new players that want to try and learn.
    A lot of people forget that going from master duel to actually dueling is not the same. Master duel helps you activate effects, but in real life you may forget and that can be frustrating to remember a billion plays.
    Also, the game is more expensive and having to buy the new over powered cars to benefit your deck to stay competitive is stressful.

  • @zachcarmichael699
    @zachcarmichael699 10 місяців тому +4

    There's a documentary that talks about the 2002-2005 formats. Honestly, that was a golden age for the game. I was just a casual player in middle school like other players that time, but man, it was a blast. And it wasn't ridiculously complicated.

  • @vagrant2863
    @vagrant2863 10 місяців тому +421

    I always thought the biggest barrier to new players is the prevalence of one card combos and negation spam/disruption spam. The game is a lot less satisying when the game is decided on a coin flip/dice roll.

    • @CrimsonReaper189
      @CrimsonReaper189 10 місяців тому +44

      yep its honestly so boring in say master duel when u go second u don't draw and hand traps and u see the other player just pop off on a combo that ends in 10 negates like ok unless I drew the 1 out in my deck I have lost

    • @milehighgambler
      @milehighgambler 10 місяців тому +53

      I keep telling Metacucks who claim the game has never been more balanced about this. Cards like Pot of Greed are straight up banned, yet card like Maxx C have a limit 3. Kashtira and tearla literally have single cards that have up to 3 effects which consist of negates, milling, and then banishing your opponents cards. Then, after they get done using that 1 card for all its effects, and send it to the GY, it activates yet another effect that allows it to special summon itself. It’s getting to the point to where you might as well play Solitaire

    • @High5748
      @High5748 10 місяців тому +14

      I was thinking Konami could put a limit to the amount of Special Summons and or the amount of times a quick effect could be used in a turn. Then again I've only played modern Yu-Gi-Oh on MD so idk what it's like on paper.

    • @landon0425
      @landon0425 10 місяців тому +22

      ​​@@High5748 special summon limit would cripple nearly every casual deck. I mean I use ice barriers and that dog shit will have 10 special summons and end on like 2 boss monsters. Not amazing or broken ones, usually dweller, white whale, or Trishula Zero because water locked. So no generic onmi-negates.

    • @random135246
      @random135246 10 місяців тому +12

      this is 100% the reason lol. Anyone who thinks otherwise is in full cope mode

  • @Layzeethegamer
    @Layzeethegamer 10 місяців тому +264

    I think that slowing down the game a bit could help tremendously with attracting new users

    • @KupoPotion
      @KupoPotion 10 місяців тому +47

      As someone who left Yu-gi-oh almost a decade ago, I left because the game was getting too fast with games only lasting two to three turns at most It felt like it was often decided by whoever had the best starting hand and/or who went first. So in my opinion, you're honestly right on the money when you say they should slow the game down.

    • @daniellambert6590
      @daniellambert6590 10 місяців тому +1

      there can only be one is a gamemode that fixes the yugioh problem we are facing atm and should be a more available format

    • @burpmtgburpstuff5292
      @burpmtgburpstuff5292 10 місяців тому +3

      Yeah, honestly I don't play Yu-Gi-Oh as much but once in a blue moon i do. I got that traptrix structure deck and it's a lot of fun but yeah the game is very fast for me and doesn't really make it as fun. For me playing the game and being able to interact is fun. It has its moments but it's moments.....it's love or hate relationship with this game.

    • @exnecross3141
      @exnecross3141 10 місяців тому +22

      There should be a universal special summon limit per turn. I don't know if the number should be 3, 5, 10, whatever, but the game is currently just not fun. It's actually gotten so out of hand that I can't imagine why drastic changes aren't being made.

    • @jesuscortez6047
      @jesuscortez6047 10 місяців тому +20

      They need to really punish and do something about the special summons. It's just ridiculous

  • @sloansensei7326
    @sloansensei7326 9 місяців тому +11

    The games that i enjoy the most are the ones with more than 3 rounds, even if i lose i still feel like i had a lot of fun and can think back in the duel and go over what i could have done differently. I think slowing the game down would do wonders for the enjoyment of the game. The only way i can think of doing this a whole new rule change. Maybe something like only being able to do one extra deck summon a turn.

  • @colintaylor619
    @colintaylor619 9 місяців тому +55

    I think a good idea would be to put a limit on special summoning per turn or have a limit to how many cards your aloud to play on your turn

    • @gundiygaming2076
      @gundiygaming2076 9 місяців тому +4

      I think the special summon should be caped at 5

    • @Nomlezz6th5
      @Nomlezz6th5 9 місяців тому +1

      Just give us more cards like T-Phoon and Nibiru, if you limit special summoning you basically killed most decks in the game, especially older decks, most meta decks doesn't combo that much.

    • @elhajjmalikel6266
      @elhajjmalikel6266 8 місяців тому +7

      Dude, the biggest problem with Yugioh today is that you can pull monsters virtually out of nowhere. Back in the old days, you had to rely on what was on your field, hand and/or graveyard to make a move. Now you can just XYZ or Link a monster out of nowhere. This is why I made a creative Dragon deck using Old School monsters along with Dragonmaids and only use Fusion Monsters to go back to the old style. They have cards that can limit the amount of Special Summons, but you have to be able to have those cards on the field to at least stand a chance.

    • @akira8393
      @akira8393 7 місяців тому +2

      or just put the game down and play something else. that has worked for me

  • @umbralflow6883
    @umbralflow6883 10 місяців тому +74

    I think its because most matches are over after 2 to 3 turns. 1 turn taking as long as 2 to 3 mins and ending with a board state that's going to be hard to break if you didn't interrupt the play or have the out in hand. Yeah a newer player can play other new players but they will start to leave once they get high in play and find themselves in having to wait long turns and needing many of the outs to even play most of which aren't cheap.

    • @Sigmaairav
      @Sigmaairav 10 місяців тому +26

      2 to 3 min? My experience is people taking 10 to 20 min per single turn playing their combos. I consider it a miracle if I ever encounter an expedient duelist in master duel. I shudder to think how long these same combos take in the physical game. People cook way too damn long

    • @janieraltreche1989
      @janieraltreche1989 10 місяців тому

      @@Sigmaairavthose turns would be faster in real life.on average a turn is 5-7 minutes .players use short cuts like cutting the deck once after multiple searches .also tell opponents to play fast and they will interrupt when needed:usually turns only take long if a player is using a deck they are unfamiliar with

    • @BestgirlJordanfish
      @BestgirlJordanfish 10 місяців тому +5

      ⁠@@janieraltreche1989That’s still pretty horrifically long for a card game and puts a lot of exhaustion on new players, especially for a game with extremely huge text effects and few shorthand keywords.
      As much as I’d like new players, I can absolutely see why a lot of people coming in would just hate playing.

    • @janieraltreche1989
      @janieraltreche1989 10 місяців тому

      @@BestgirlJordanfish I’m not arguing in favor for it I’m just saying my experience.since games are decided by turn two-three often 1 game will take 10-15 .usually you are rushing in game three and have 5 minutes to play.the game needs fixing for sure

  • @Zetact_
    @Zetact_ 10 місяців тому +48

    I've heard of a concept in competitive games that mentioned that you have three audiences for a game: the hardcore, core, and casual audiences. Appealing to all of these groups is necessary if you want a healthy game. They're shaped like a pyramid with hardcore being the smallest set of the audience, core being larger and casual being the largest. It sounds like based on the shareholder meeting that Konami is facing an issue with their core player base and that makes sense. Like you know, people who would be saying, "Oh, hey, those new monsters look neat, but pity the deck probably won't be able to even play against meta stuff so I might as well not bother picking them up."
    Also probably one of the issues of Master Duel players moving to physical is that due to no convenient way to get reprints even building a deck gets pretty costly. Like if you want to make ANY Synchro deck nowadays just for one Baronne that'd put your deck price at $50 and that's just one card so even if you start by using 3 of the Jack Atlas Structure Decks for your skeleton (if you want to make RDA as your deck of choice) you'd be needing to pick up your hand traps, a large amount of your ED, your side deck cards and basically be looking at a price tag of a couple hundred. And that's with the majority of your core deck already being done because you grabbed it as a Structure Deck. And even with that investment you'd be playing a deck that you would take to a tournament and still probably get steamrolled by meta decks. It's easy to just say "Forget it."
    "Oh but Duel Devastator and the upcoming similar set-"
    Only really applies if it's product that is evergreen since if it's not then it means that someone has to wait for the next time a set like that comes around to get into physical and by then they might not even be interested any more.

  • @emj4166
    @emj4166 10 місяців тому +3

    A decade ago me and friends had so much fun when the dark world, zombie, dragons, dragunitys, cybers structure decks and cards were out.
    Peak Yu-Gi-Oh with Synchro and some mild but not OP XYZ monsters.
    Then the Six Samurai structure deck got released and ruined all the fun.
    "When this guys summoned, this guy
    can come out. And when this guys
    here, you can't do this. When this
    guys here you're forced to attack to
    yourself."
    And BOOM, a generation of 2000s
    Yu-Gi-Oh fans were lost in an instant.
    Downhill since then. Imo,

  • @dakotafaunce6020
    @dakotafaunce6020 10 місяців тому +43

    i just recently switched to playing magic the gathering commander and it highlights so much of yugiohs problems. the whole reason i wanted to play was seeing the anime. duels would slowly ramp up the stakes as the game went on. every monster felt like it had purpose rather than summoning it to search your deck then instantly turning it into something else. the duels were back and forth and any card could change the course of the duel. yugioh has none of that now. duels are one sided, fast and blowing their load in a single turn. ive played since 2002 i love this game watching duels isnt entertaining. magic on the other hand is wildly entertaining just watch commander game nights you will see. the whole point of yugioh now is for your opponent to not be able to play and its the core problem aided by crazy combos and flood gates. i love yugioh i always will but it has problems i dont think it could recover from.

    • @derickr9809
      @derickr9809 9 місяців тому +7

      I've recently quit master duel and my friend has recently gotten me interested in mtg commander. Honestly, I feel like that commander is everything I wanted yugioh to be, especially since it's more casual. I've always wanted to use old strategies and cards in yugioh to just have casual fun but it's just simply not possible due to the power creep and how competitive you have to be just to have fun. Although I'll be having fun with mtg now, I still wish I could use old yugioh strategies in a casual yugioh game for fun without having to worry about surviving past turn 2

    • @cooltiger2439
      @cooltiger2439 9 місяців тому +2

      As a magic player, I'm obligated to point out that to my knowledge Konami has not set mercenaries after their players for getting products prematurely. I also don't know what pricing is like in yugioh, but wotc has reached a point where even scrooge mcduck would be put off by the shear amount of price gouging.

    • @valletas
      @valletas 9 місяців тому +1

      At least it konami hasnt send the pinkertons into someone house

    • @cooltiger2439
      @cooltiger2439 9 місяців тому

      @@valletas ey

    • @akira8393
      @akira8393 7 місяців тому

      i started playing it when the xyz summon was a thing and even then i think it was just too much. I got shit on so bad i just switched to playing pokemon now.

  • @point-five-oh6249
    @point-five-oh6249 10 місяців тому +70

    Beyond anything else, the problem with the game is that people (Casual/New players) are tired of the "negate meta". Tired of being completely helpless against gigantic boards that renders all the cards in their hand totally worthless. This meta is the reason why there's only like 4 decks being played total in meta with 2 being rogue in competitive YGO. Handtraps were more or less a bandaid to the overall problem of the power creep, but it was the laziest approach to it because they are a double-edged sword that Turn 1 can simply use to bolster another 2-3 negates for Turn 2 to deal with.. Something that will bring excitement back to this game is to actively see the ability to have back and forths. To see how much the player can utilize their decks and the overall strategy beyond just pure negates. Negates shouldn't be like cars to Oprah. Solemn was banned for so long because 1 negate was that powerful. Now literally everything has it. These monsters on field have it, the cards in my GY have it, the cards in my hand have it, hell even the cards in the banished pile have it, it's never-ending. Surrendering wouldn't even be that big of a deal if the overall problem of the meta was addressed. If Turn 2 could consistently even be able to respond to a board built by Turn 1, and there could be player interaction without the need to surrender, the game would be a lot more exciting and fun to play. No, this isn't some "Yugi-Boomer" rant. I love combo decks, my main deck is D/D/D after all. I like how consistent the game has gotten to where you can have super drawn out combos. The problem overall is that the game has devolved to "Turn 1 wins as long as they don't brick", and THAT'S what's causing the game to be such a problem for new players. Especially because many newer players are simply picking up a structure deck and getting completely curb-stomped on the first turn because they literally can't do anything on their turn. I really wish Konami would stop addressing the symptoms and treat the actual problem.

    • @zacharydobbins6267
      @zacharydobbins6267 10 місяців тому +14

      Exactly. It just feels way too fast, and people are way to toxic. There’s no excitement for cards that aren’t broken completely. They want everything to be immune to everything. People focusing on making single cards with effects of a whole deck instead of decent patience and fun strategy

    • @Sigmaairav
      @Sigmaairav 10 місяців тому +11

      I hate combo decks exclusively because they take too long to cook regardless of what boards they build. it's boring to play them because it's just solitaire and the time you take to play a combo is time the other player is denied to play their own turn. The less time it takes to play a turn, the more time is dedicated to players passing turns back and forth and thus opportunities for either player to do stuff in a more balanced time managed fashion

    • @point-five-oh6249
      @point-five-oh6249 10 місяців тому +2

      @@Sigmaairav I get it in a way, but that's just power creep in any TCG in general. Doesn't really matter what the game is. If Turn 1 brings out a super long combo, but Turn 2 is also able to try to get a good combo to defeat Turn 1's board, then it's all good. I don't think there's much of a problem in a deck having a lot of versatility and being able to access it's materials consistently, it's simply that the meta is "Turn 1 wins if they don't brick because they will not allow Turn 2 to even play the game", which is why it feels so long.

    • @point-five-oh6249
      @point-five-oh6249 10 місяців тому +11

      @@zacharydobbins6267 I like games feeling fast, but I would like to see both players actively thinking on their feet about how their decks can handle their opponent's, and what turn they're on helps determine the best approach. Meta decks now are just streamlined to a mindless game of solitaire because they don't have to respect the other deck's strengths when they can just deny all 6 cards in Turn 2's hand with their board, 2 handtraps, 3 counter traps, and monsters in the GY. 1-2 negates in today's format is fine. That's what's called a 'git gud' moment. 3 negates is obnoxious but still playable. 4+ is just toxic and utterly unplayable.
      Negates in this sense used to be limited to very hard boss monsters, like Shooting Quasar Dragon, or EXTREMELY limited in scope of what can be negated, like Stardust Dragon. Those were very fair and didn't actively punish players simply for turn order. If Konami wants this game to come back to life with new/casual players, then they need to address the overall meta of punishing players because of turn order.

    • @ganymedehedgehog371
      @ganymedehedgehog371 10 місяців тому +8

      @@point-five-oh6249Pokémon and mtg are not as egregious as yugioh and they’ve been around as long. So they’ve had the chance for as much power creep. The main difference is yugioh does not support other formats besides half heartedly making speed duels and they also don’t have card rotation that prevents the disgusting bloat of cards. Power creep can be better managed by game designers with foresight.

  • @haseaopk
    @haseaopk 10 місяців тому +39

    From the way it sounds, it feels like when the guy mentions onesidedness, he's talking about the actual play. Once you get to that point in dueling someone and finally make a strategy to beat their invincible deck, you realize their strategy was in the stone ages. Then suddenly you start building much better decks, whooping their asses (which is fun until they don't want to play because your turn lasts 4 minutes and they have to watch DEATH get spelled out in front of them), only to find the next guy who's gonna do that to you. I haven't had a good back and forth duel in ages unless it's a real low tier, fun experimentation game, and the cost to finally get a deck even that good, costs me an arm and a leg. 20 bucks isn't much until you gotta put it between that and food

    • @TeamAPS
      @TeamAPS  10 місяців тому +5

      I think this is also very true.

    • @ladonmccabe
      @ladonmccabe 10 місяців тому +4

      Its expensive even for decks that arent good. The price gouging and short prints are at least 50% of the problem.

  • @angryskullkid95
    @angryskullkid95 10 місяців тому +13

    Honestly I think you should be able to get decks for specific eras such og ,synchro , xyz etc and basically learn at your own pace.

  • @Lazarop99
    @Lazarop99 9 місяців тому +26

    Would be interesting if we get a master rule that limits special summons to a max of 5 per turn. This might make the games move faster and not have to sit through a 15 minute turn.

    • @Imtiredofthisgrandpa
      @Imtiredofthisgrandpa 9 місяців тому +5

      Another idea could be, you can special summon as much as you want from your hand but can only do 1 graveyard summon, deck summon, and extra deck summon per turn. I just started playing again a few days ago coming from pokemon and man does the speed suck. You watch your opponent do 50 summons on turn 1, lock you out then use Ash to prevent you from activating the 1 spell card that gave you any hope of even playing.

    • @akira8393
      @akira8393 7 місяців тому

      or better yet, have 5 per game.

  • @jordainereboe3917
    @jordainereboe3917 10 місяців тому +25

    Bro there's always something wrong with Yu-Gi-Oh

    • @xcreepercrafterx8016
      @xcreepercrafterx8016 10 місяців тому

      Noted, just got into yu-gi-oh and am posting a video

    • @duckstep647
      @duckstep647 10 місяців тому

      Get together with some friends, play some alt formats

  • @Mangakamen
    @Mangakamen 10 місяців тому +52

    I think a good idea to help with the accessibility issue is to have different formats/banlists for tournaments, and not to have players buy totally separate cards. This was brought up in the video, but I wanna elaborate a bit more on it.
    Part of the reason why Duel Links got a huge push at the beginning was because it had cut a lot of the extra elements that made the game complicated, and reminded a lot of old school yugioh players of classic strategies without the need with additional negates and counters. And this would be easy to do since all that would need to be done is have separate banlists for different formats, and offer specialized tourneys for said formats.
    I see a lot of new cards that would be fantastic in the older formats like GOAT or such, but won't see a lot of play and be seen as nothing but pack fodder and thrown in the discount bin. Not only do you open up a lot more potential decks to be open, but it would actually give reason for people to keep the less than rare cards from them.

    • @ragnaricstudios5888
      @ragnaricstudios5888 10 місяців тому +2

      1 thing I also don’t like about the game right now is the need for huge blow outs that you literally have to draw turn 1 or you lose

    • @haroldnecmann7040
      @haroldnecmann7040 10 місяців тому

      Wildyugiboomer appeared

    • @ragnaricstudios5888
      @ragnaricstudios5888 10 місяців тому +1

      @@haroldnecmann7040 dude, how many games have you played that made it past turn 5?

    • @haroldnecmann7040
      @haroldnecmann7040 10 місяців тому

      @@ragnaricstudios5888 at lest u still get to play right?

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 10 місяців тому

      @@ragnaricstudios5888 Quite a few times unless I was specifically playing Z-ARC Turbo

  • @ooflingoofles8930
    @ooflingoofles8930 10 місяців тому +14

    I have watched the anime since I was a kid, and got into the OCG of Yu-Gi-Oh! (Master Duel) last year. To say the least, it was rather challenging to understand the multiple summoning types, requirements for them, GY and Banish, etc etc. Despite the tutorials in the Solo section. It only took me a month to understand everything, though.
    I suggested Yu-Gi-Oh to my boyfriend at one point, explaining everything and the mechanics. He seemed interested, but after a couple of weeks. He didn't want to play anymore and he seemed miserable. He would tell me that they negate everything, play on his turn and it felt "harsh" on him. He would never play again, even if I asked.
    So, as you said, APS. Yu-Gi-Oh! is not beginner friendly because of all the harsh decks everyone has. Not just OCG, but it applies to TCG. You really need a lot of money or a lot of time to get cards for decks that to atleast have a "fighting" chance to have a slight bit of fun.
    After I played Yu-Gi-Oh! Master Duel for a year, no matter what deck I had (I play Galaxy Eyes, ThunDra + Bystial, Non-Pure Dragonmaid). The Duels can be up to 2-3 turns, I was lucky to have six or longer turns per Duel. What happens is I either get spammed by a sweaty Spright, Traptrix, Tearlaments with nearly 20 minute (Not an exaggeration) combos, floodgated, or get OTKd because of all the summoning they did on my turn.
    It feels like this would drive people to get more expensive yet powerful decks just to have a slight bit of fun or atleast win once.
    A starter deck that teaches about modern YGO and how to Duel with multiple effects and so on will be definitely be helpful and the newbies can have a better understanding.
    I saw someone make a comment that making another season of anime, new style, etc would absolutely help. If it looks exciting and fun, they would genuinely want to play the card game and bring more new people together. Anime would be a good step in the right direction.
    They should also atleast have more cards available to others instead of spending so much for a single card. Then costing hundreds for a deck that gets "destroyed" by another dueler in the TCG whenever they decide to go to a convention. That's unfair to new players and older players. I wanted to play the TCG, but even seeing my favorite card, Thunder Dragon Colossus being $100, I was not up for it.
    So yeah. Final problem is the spamming of summons, floodgates and spell/traps. I suggest atleast of these only happening once or twice per turn, to stop comboing and let the player process of what just happened and what they could do to counter it on the next turn. It is unfair that they can make 30 summon/effect combos, have two to three boss monsters on the field and multiple trap/negates set up on one turn and destroy you in an instant. Even if you were to negate what they were doing, that negate will get negated by some other card, then a negate causing some more effects. It's overwhelming, stressful and unfair.
    Controversial opinion, but this should atleast apply for traps/spells as well; only being used once per turn and you can't use other spells/traps after that.
    For summoning types, as the person said in the comments, They should only do atleast once or twice per turn of each summoning type per turn. Ex: XYZ twice per turn, Synchro twice per turn, etc etc so the Duel can play more steadily and a bit more slower, and easier to digest of what just happened and set up a strategy for the next turn. Like, picking your cards wisely to use on that turn and what to save for later. Almost strategizing and a small punish if you didn't play your cards right.
    So yeah, Konami should try to make the TCG/OCG more beginner friendly, try to make an Anime to draw attention and fix summoning and have them limited per turn.

  • @TJ_zz7264zz
    @TJ_zz7264zz 10 місяців тому +3

    The most unique thing I could think of is creating some sort of power rating for cards instead of outright banning them. Ban lists help sometimes but it just seems pointless when there's enough existing cards to just find your loophole and recreate a similar effect. Some extra system could prevent people just stacking meta traps or effect monsters in conjunction.
    I have a passion for the Duel Monsters era and loved the new cards from DSOD, but I can NEVER dare play against others in this climate where its summons on summons on summons with hand traps, shutting down my zones, and banished cards getting to be brought back into play. There's just so many layers of mechanics that I don't feel add any joy to my experience or make it likely I'm getting past turn one.
    I don't ever need to win, but I'd like to actually *play*.

  • @vxicepickxv
    @vxicepickxv 10 місяців тому +135

    Konami needs to push Speed Duel as the introductory format. They were quite smart by saying that these cards can be used in regular games as well.

    • @milehighgambler
      @milehighgambler 10 місяців тому +6

      Nice. People swore speed duel cards couldn’t be used in regular decks

    • @19sebi19
      @19sebi19 10 місяців тому +7

      speed duel is very nice. The app was nice too however they have reached the point of negation spam and 100000 summons per turn so I quit after ~ 1 year... a shame, it was truly fun to play with 2-3 card vanilla combos!

    • @jamesaditya5254
      @jamesaditya5254 10 місяців тому +2

      @@19sebi19 speed duel has an app? If you're talking about duel links, then it isn't exactly speed duel. I'd argue duel links has a better handling of the F&L list though, as far as regulating powerful combos

    • @brandonwisler2755
      @brandonwisler2755 10 місяців тому +2

      @@milehighgambler just looks wonky, perfectly legal ^^

    • @milehighgambler
      @milehighgambler 10 місяців тому +2

      @@brandonwisler2755 I love how Speed Duel cards look. Especially the Secret Rares. And I’m what they call a “YugiBoomer”

  • @buckatunnaboy
    @buckatunnaboy 10 місяців тому +66

    All facts! There's definitely a disconnect between the old school and more recent fans of the game. I'm afraid that it will get so difficult to the point it comes to a screening halt due to people being too overwhelmed. Sometimes I feel introduction of the different formats was too quick. Honestly, after synchros I felt a disconnect but I'm slowly catching up. Great video and analysis Paul Shout out to APS! 👏🏾👏🏾👏🏾

    • @random135246
      @random135246 10 місяців тому +9

      the issue isnt that its hard. Its that it isn't fun for people who are not already deeply entrenched in the game. Edison or even goat are a lot more skill indicative than the modern game. the modern game just condenses a healthy back and forth into 2-4 turns. Its complex definitely because so much is happening, but you dont actually have as many decision making points as you used to.
      card games are at their best when you have many micro decisions to make. Modern yugioh is distilled into memorizing your combo lines and a couple of game changing decisions

    • @Tea_Dawg
      @Tea_Dawg 10 місяців тому +4

      I’ve been playing the game since it came out and I’m overwhelmed by all the long combos and most of the time I forget it’s my turn with how much the opponent can do

    • @EBlade3529
      @EBlade3529 10 місяців тому +3

      @@random135246 goat takes no skill to play compared to modern yugioh, just boring set and pass for 30+ turns

    • @random135246
      @random135246 10 місяців тому +3

      @@EBlade3529 and people like you are exactly why the modern game will grind to dust and eventually be 1 turn games

    • @EBlade3529
      @EBlade3529 10 місяців тому +2

      @@random135246 no it isn't, it's because yugiboomers refuse to learn to adapt and evolve nor will they want to take off their nostalgia goggles and realise it ain't all one turn games or 30+ combos in a whole fucking hour

  • @kylob5493
    @kylob5493 10 місяців тому +2

    Watched YuGiOh as a kid and only recently got into playing Duel Links and the card game. Some good points you mentioned are that unless you are willing to purchase decks or boxes, you’ll have a troubling time with advancing your ranks/skills. I think allowing online users to gain a free deck of their choice would help at least a bit. Plus, some cards are very difficult to understand how to summon or use them correctly, and if there was an online resource that gave an explanation of how to use each card then that would help new users like me a lot. I’ve spent nearly the same amount of time playing YuGiOh as I have trying to learn how to use certain cards.

    • @akira8393
      @akira8393 7 місяців тому +1

      i can be very sure most people spend more hours on how to use it rather than actually playing it.

    • @kylob5493
      @kylob5493 7 місяців тому

      @@akira8393 exactly. Some UA-camrs are useful and explain it properly but it would be better if it was in the game itself. Plus it’s clearly a P2W game if you want to get the best cards

    • @akira8393
      @akira8393 7 місяців тому

      @@kylob5493 the physical ones yeah. you can grind master duel but not with the actual tcg

  • @cataclysm7935
    @cataclysm7935 10 місяців тому +6

    The biggest issue is the price point. To get cards that are considered staples in basically all decks (ash etc) you’re getting set back so much money..

    • @truegrit1229
      @truegrit1229 9 місяців тому

      Ashes are super cheap. They come on multiple structure decks. Anything else, you just have to bite it and either spend the money or get cooked.

    • @ikophi7093
      @ikophi7093 9 місяців тому +1

      @@truegrit1229 or better yet, just not play, that all it all comes down to

    • @truegrit1229
      @truegrit1229 9 місяців тому

      @@ikophi7093 agreed. But complaining about the price of yugioh cards is pointless. As they have always been expensive.

  • @MagniClyde
    @MagniClyde 10 місяців тому +22

    As someone that enjoys multiple TCGs, I will say that one of my biggest problems with Yugioh cards is the lengthy card text that results from translation. I would love to see the yugioh format adopt keywords or symbols for common abilities or conditions in order to shorten the the card text and the length of time spent reading what a card can do.
    Keywords also help in keeping rules more clear since you might've missed a crucial word in the torrent of text the card expects you to know by heart.

    • @jaguarnero
      @jaguarnero 10 місяців тому +4

      Actually yeah. My biggest problem specifically with physical in-person yugioh is that I can’t even read my opponents cards because the print is so small. Reformatting the card itself would go a long way in making an easier shift to physical yugioh, at least for people with bad eyesight.

    • @RedDrought
      @RedDrought 10 місяців тому +5

      This is what I believe too. I played Yugioh when it came out then was on a hiatus for over a decade, and when I came back I was overwhelmed. It takes so much energy and time to understand the effect and make sure you’re doing it right due to the length. And by the time you, hopefully, memorize the text you then want to try a different archetype and have to do the process over again. I love Yugioh and I play it, but I know I would play it way more often if they cleaned up the text.
      …And add more normal monsters, every card is an effect card. Make some effect cards that rely on normal monster to balance the deck and I’ll be good. Haha.

    • @MagniClyde
      @MagniClyde 10 місяців тому

      @@RedDrought That's a really good point with the normal monsters! I loved so many of those classic cards, but now that everything has an effect, they really don't see play at all. I completely agree with what you said, some new stuff that would play off of normal monsters would do wonders for those now underappreciated cards

    • @MagniClyde
      @MagniClyde 10 місяців тому +1

      @@jaguarnero Right there with you! My eyesight isn't great, so I need to practically get to sniffing range to read some of the newer cards 😆

    • @JohnnyCProduction
      @JohnnyCProduction 10 місяців тому

      Yugioh has the most text and also the smallest card size. They should of used normal card size

  • @daosxion776
    @daosxion776 10 місяців тому +9

    "Drawing the out" is probably the most common reason new players end up not sticking around, I've watched duels on master duel where the opponent is playing adamancipators and ends with at least 5 omni negates. Before that it was drytron + herald where if they ended with 6 fairies in hand you may as well put your hand straight into the gy.

  • @peetja12
    @peetja12 10 місяців тому +1

    I honestly think a big thing that I loved and that kept me collecting cards was getting the games each year when they use to do them. I learned how to play, albeit casually, so many more decks a lot more from the yearly games than playing with the same few meta decks online in master duel

  • @trainerbrendan969
    @trainerbrendan969 10 місяців тому +3

    Personally speaking, I would say I am a new player (I started in about April this year) and started with Duel Links, which overall I found really fun and honestly I couldn't see me starting from Master Duel and having as much fun. When I got to master duel I initially found it quite overwhelming but then i ended up playing through the tutorials and was able to build a 40 card version of the deck i built in duel links (It was Blue-Eyes) First game I get started and drew a good hand and started my combo and immediately got imperm'd. Now the negation of the effect wasn't the part I was confused about or any of that but the thing that did end up making me upset was Imperm was a trap card. Nearly every tutorial for Yu-Gi-Oh taught me that trap cards work a certain way and personally I really hate the clause of "It works this way, except for when it doesn't." It just makes the game more confusing than it should. But I eventually picked myself back up and have ended up having a lot of fun in Master Duel. When I tried converting to paper play I was more so confronted with more personal problems and ones that may not apply to a lot of people in that availability of certain cards even ones I thought were a given in terms of being easily available were just out of stock everywhere. Now to clarify I don't live in North America or Europe so this problem is probably very much a one off scenario but I have several decks now nearly complete just missing those one or two cards that I cannot find anywhere even if the cards are quite affordable to me. But that's just kinda me chronicling so far my beginner's experience to Yu-Gi-Oh.

  • @PhantomC027
    @PhantomC027 10 місяців тому +36

    I would really like Rush Duels, as long as the English version is executed properly, like in the Switch game. The game condenses information (e.g. levels are turned into one star with a number) and cards have keywords like [requirements] and [effect], making it easier to read. It seems like there are enough people who would want to play a more streamlined version of the game, and I think that Rush Duels would help new players get into Yugioh in general.

    • @rileyevans2989
      @rileyevans2989 10 місяців тому +4

      too true, plus the updated art for a lot of the older cards, they could also do what MTG does and thats having controlled formats, where only certain cards can be used, or you know slow down the power creep a bit.

    • @christopherb501
      @christopherb501 10 місяців тому +1

      It's still weird to me that once Fusions came out, there wasn't a [Materials] header, nor was there a [Condition] header for Maximums nor for Cyber Dragons when those came out.

  • @AdamTheFanatic
    @AdamTheFanatic 10 місяців тому +53

    Pokemon TCG has done a couple "Battle Academies", which are very simple sets of 3 starter decks meant to teach you the game in the same manner you've just described. They're great for getting newcomers into the game who aren't ready for long combos (yes, they exist in Pokemon TCG now).

    • @hoennnoodle
      @hoennnoodle 10 місяців тому +10

      the pokemon tcg is also much more accessible though. you can get a meta and highly competitive deck for about 40-50 bucks. staples are literally less than a quarter. also, not familiar with yugioh but compared to magic, the playerbase is much, MUCH more welcoming and nicer. the yugioh folks are fine at my local cardshop but even at our locals, the magic players seem to just... take things a little too seriously

    • @AdamTheFanatic
      @AdamTheFanatic 10 місяців тому +4

      @@hoennnoodle I'd say it's more like 50-100 for a tournament level PTCG deck, but your point is still valid: It is BY FAR the cheapest of the big 3 to viably compete in tournaments.

    • @lucastolter6344
      @lucastolter6344 10 місяців тому

      @@AdamTheFanatic i would say it mainly depends on what you are after , If you Just want to build a Deck with normal cards 50€ is very realistic. If you are going for all the Illustration rares you could spent Well ober 1000 on a Deck .
      Also to make Meta cards more available they Always Release boxes or whole Decks containing the strongest cards of the season

    • @AdamTheFanatic
      @AdamTheFanatic 10 місяців тому +1

      ​@@lucastolter6344 I'm mostly just talking about the low end of cost. Whereas in MtG or YGO, even if you're not going after the alternate art cards, you can easily spend hundreds for the "cheapest" version of a meta deck in standard.

    • @_reeco_
      @_reeco_ 9 місяців тому +1

      Long combos isn’t the problem. They’re easy to learn but they’re so set in stone it’s not fun. It’s boring just doing the same thing over and over and it’s boring watching the enemy do the same.

  • @shirokaminari1990
    @shirokaminari1990 8 місяців тому +7

    I think my personal opinion is..the reason why new players quit altogether is because of 1-sided matchups where they can’t play the game. Where the opponent is pretty much giving new players the middle finger & saying I get the easy win, like a bully. I’ve been into those myself during Master Duel, where I’m locked out of everything I do & it’s so frustrating. The new players need a way to be able to fight back & push limits. Otherwise, then yeah, the game will never be fun

    • @antonioarcano7989
      @antonioarcano7989 4 місяці тому

      I think Yugioh player beat around the bush beacuse they like that broken mechanic, as one who played it from the start 2003-2014 it is evident what it is.... it's the abundance of Special Summons. That is what broke the game it can be fixed with a hard rule. limit special summons to 2 a turn, this will give some breathing room slow the game down and stop those combos that last 10 mins and give the player a chance to breath.
      Most who played it quit beacuse of that reason.

  • @bellystraw
    @bellystraw 10 місяців тому +11

    I remember trying out a local tournament some time ago and I was combo'd so hard that I actually started laughing at the absurdity that the game was over before I felt it even started. Guy I played against was confused but didn't take it personally.
    Then I just started drafting old boosters online with the boys again lol

  • @NickTheGrimReaper
    @NickTheGrimReaper 10 місяців тому +11

    i love yugioh but some of the combos are just so long and gets overwhelming for me with all the effects and its expensive to try and stay updated with the current meta and combos

  • @UniverseElementalist
    @UniverseElementalist 10 місяців тому +21

    What I believe is the biggest problem in YuGiOh is that the game isn’t as back and forth as it used to be.
    Players now take 10 minutes for the first 2 turns to use like at least half their deck and set up a strategy that makes sure the opponent can’t play.

    • @a.s.3904
      @a.s.3904 10 місяців тому +2

      This is why I rarely to almost never use synchros, xyz, etc. They became so... "game breaking?"
      It feels like "it's against the rules to knowingly set up an infinite loop, but here's a way to do that legally. It'll take half your deck, but then your opponent can't do anything so you'll win."
      And it almost feels like it's turned into a game of just winning. It's not about learning to out think your opponent, the focus is just win.
      (It feels like I just gave a friendship/heart of the cards speech. 🤣)

    • @NannerpussTroy
      @NannerpussTroy 10 місяців тому

      I agree with that, that's why I barely use those as well.
      I prefer my simple and fun toon deck, doesn't take forever and it's lots of fun

    • @UniverseElementalist
      @UniverseElementalist 10 місяців тому

      @@a.s.3904 I like using the extra deck myself, but I don’t spam it like how competitive people do.
      The maximum amount of ex summons I might do depends on the deck, with my link based decks being the most, especially my Salamangreat deck, but that’s maybe like 3-4 in one turn, not 8-10.
      Your right about how it seems like the game is just about winning now.
      I like the idea of a duel taking 10+ turns, and each turn taking like 2-3 minutes, with both players going back and forth, not being clear on who is gonna win until the winning combo is finally played.
      For example: my friend and I play YuGiOh like this. There was this one time where he started the duel a little slow, so I held the advantage for a bit, but then out of nowhere when I attack he not only activates Bye-Bye Damage to deal a heavy hit to me, but he combos into Mahama the Fairy Dragon to deal the finishing blow. He got this from a lucky draw that took some time to get.

    • @luigifan4585
      @luigifan4585 10 місяців тому +1

      it's funny
      My personal deck burns through half the deck as well, but the best I can even set up with it is one face-up destruction and draw 3 cards off of that destruction.
      90% of that deck's power is hand-traps/summoning out something generic like Accesscode Talker.

    • @UniverseElementalist
      @UniverseElementalist 10 місяців тому +1

      @@luigifan4585 dude, that is the exact example of what I was talking about.
      A deck being full of that many hand traps just kinda ruins the point of the game.
      First: you can’t even use them unless your opponent does something.
      Second: by using them(especially several in succession), your opponent’s strategies go from, ‘I can do something’, to ‘I am literally unable to play’.
      I’m not saying you shouldn’t use that deck, just maybe save it for the people who are meta slaves... oh wait that’s like the entire population of the competitive scene.

  • @DipshitKyle
    @DipshitKyle 9 місяців тому +2

    I think something that will really help with the length of turns is to limit special summons. Rather than leaving them unlimited, maybe cap it at 4 or 5. Possibly cut back on how many copies of a monster you can have in your extra deck to 2 and maybe cut the size to 10.
    And i just thought about it... but maybe limit how many times you can search your deck per turn?
    Their isn't a lot that can be done with what already exists, so we need to adjust the base rules to counter act things... which is why i like online only card games, the cards can be freely edited as needed... not that i don't see the appeal of owning the actual cards mind you.

  • @Trengenator
    @Trengenator 10 місяців тому +4

    As someone who has played MTG and Pokemon TCG for over a decade I am just getting into yugioh now, and while my experience with those other TCGs has helped out a ton while learning yu-gi-oh. Getting 3 of the Traptrix structure decks and learning it has been...a lot

  • @bloodlordofvaasgoth4071
    @bloodlordofvaasgoth4071 10 місяців тому +130

    2013-2016 yugioh was pretty fun to watch, very interactive and not so one-sided as much as it is today

    • @Japanlover79
      @Japanlover79 10 місяців тому +15

      Now there so many lock out decks it's crazy. I enjoy playing my casual vamp deck in master duel but it easily gets overwhelmed when I leave silver rank

    • @nemomon
      @nemomon 10 місяців тому +2

      thats true

    • @SoulNinjaKen
      @SoulNinjaKen 10 місяців тому +5

      ​@joshmowery3626hella lie right there
      I've seen meta (tears esp) in literally every rank in the game from rookie to masters same for casual, there is no running from it
      If you dont like it then play casual and scoop when you seem em

    • @SoulNinjaKen
      @SoulNinjaKen 10 місяців тому

      Honestly fax

    • @HumanoidCableDreads
      @HumanoidCableDreads 10 місяців тому +1

      The game is more interactive than ever. Old Yugioh was a boring tempo based game that was slow, it only became good once combo decks and archetypes started becoming a thing.

  • @javiergonzalez3047
    @javiergonzalez3047 10 місяців тому +7

    So anyone going to address the elephant in the room regarding how players determine prices of cards and at times need to drop a rent payment on a set of cardboard?

  • @nathanialblock8480
    @nathanialblock8480 10 місяців тому +2

    The biggest issue I’ve had trying to get back into the game is that you don’t just learn your own deck you also have to learn how every other deck works so you can hand trap it effectively I have no idea how to fix that for new players but it’s definitely the hardest thing I’ve run into

    • @dn22pkkdd476
      @dn22pkkdd476 10 місяців тому +3

      Not only that, but when every card has a novella's worth of small text crammed into it's description box, and you need to memorize 40+ cards worth of text and effects and sub effects and pendulum effects and links. Also reading and understanding what your opponents cards do once they are played, so you will know if what you are trying to do will actually have any effect. It gets to be a little sore on the eyes and just ruins any spontaneity the game had.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 10 місяців тому

      @@dn22pkkdd476 Ah, the plague of card text not allowing for keywords because implications = bad in Yu-Gi-Oh

  • @imoutofnames1
    @imoutofnames1 10 місяців тому +4

    I've never played competitively but I've watched a lot of your videos because they're interesting and because of that I've been recommended others.
    For me I feel like everyone, or most people who are into the game got into it because of the anime. I played it a little with friends but like i said never competitively. More Mechanics and effects are fine. But what takes me out of it and makes me never want to consider trying the game more is seeing games end so quickly. The anime is great because of how back and forth it is. Seeing a big moster come out and get countered. Then that counter gets beat. Seeing turn 2 5min combo that can't be stopped sucks.
    The rare huter videos were super fun because of how back and forth they were. Even if you added all the other mechanics newer sets released i think because you couldn't reliably make an insane combo due to limited packs it would still be amazing.
    Also i think keywords would be a big help. A block of text sucks. Like why not have "Pierce", "Unkillable", "Magic Shell" to represent "this monster is unaffected by magic effects cannot be destroyed by battle and when this monster destorys an opponents in defense mode it deals the difference inndamage"

  • @cephalopodwizard
    @cephalopodwizard 10 місяців тому +8

    I love the talking head videos, keep doing them! I'm just peeking in at YGO from the outside, so it's nice to hear out-of-game discussions like this. Netrunner had a very similar issue a few years ago. For a new player player, you started off buying the core set, and the next baby step was... playing with every card ever printed. No rotation, no smaller formats, just drinking from the firehose. This was eventually solved by creating a new core set, and by defining a *very* small number of sets to be a new player friendly format, which incidentally excluded a lot of the pointy cards from Standard. A lot of players play only this format, and cite that they can actually get all the cards and play in a much smaller card pool.

  • @christopherpatricklizares5306
    @christopherpatricklizares5306 10 місяців тому +14

    I'm so used to this being on amplifier, that I was surprised when you mentioned the 'talking head' format and checked the channel.
    While not a YGO player, it's really interesting to see what's going on, and loving this format for being informative.
    From an outsider's perspective, it definitely looks like there's a lot going on, and lots of ways to improve the game's perception. A more interactive game where matches don't consist of consecutive five to ten-minue storm turns definitely sounds more appealing for sure. Even in other card games, it's a major feels bad when you can't just play, and a slightly more prolonged back and forth between each player may be both more interesting to play and to watch than two consecutive turns of storming off.

  • @jp7255
    @jp7255 10 місяців тому +10

    I got into Yugioh recently via Masterduel and stopped playing. Playing the game on a digital medium definitely helped me learn the flow of what modern Yugioh has become and due to the game giving me the option to interrupt combos via a prompt. Personally I prefer slower games (At least slower by Yugioh standards) and not just popping off on turn 1 consistently. I feel if there was a summon limit of either a max amount of monsters per turn or maybe only one summon of each type (synchro, xyz, link, normal, special) per turn the game would slow down enough to where you could still have popoff turns but not to the extent that they are now it would be healthier.

    • @ooflingoofles8930
      @ooflingoofles8930 10 місяців тому +1

      You definitely got a point there. That would definitely help if they limit summon types (XYZ, Synchro, Special, Tribute, etc) down to atleast one or two times per turn. It would slow a lot of summon spams and to prevent five boss monsters on one turn. It will definitely help stop Traptrix, Spright, HEROES spamming decks and floodgates. Controversial opinion, but this should also apply to Spell/Traps them can only be used once and you can't use spells/traps after that. This would give opponents to breathe a little and think about what to do next instead of spamming, can't do anything, being heavily played on your turn, and so on. Competitive or not, it is meant to be fun for everyone no matter how you play it.

  • @kinggoku56
    @kinggoku56 10 місяців тому

    Great video, especially speaking for someone who is 27 and hasn't been into yugioh since they were 10-12. My brother had bought me a pack and since I already collect Pokemon cards and casually play I hesitantly thought about buying more to maybe make a deck... the art is awesome, however the monster effects, trap and spell cards are just too much for me and I am even skeptical of even downloading some games to help get into it. Overwhelming was the best word to describe the game at the moment, I loved playing when I was younger but Now it is just too much. Especially compared to Pokemon TCG.

  • @muzse4healerquickbit946
    @muzse4healerquickbit946 10 місяців тому +16

    The cost on entry to get into the TCG is a problem. That breaks down into a few things though, it feels pricey to most because people do not want to buy singles, or when they see a single and its $5 they think, "well that is an entire pack." And that is just for like a new player coming in. We are asking them to spend a decent amount of money to even be looked at in the competitive scene, you can not just show up to a local with the rock deck from like 2010.
    If they don't come with a decent deck, they get rocked, and no matter, losing every single game because you don't have X thing, or cant afford X thing, feels fucking bad. So they never show up again.
    -Places could have REAL tournament ready decks to rent. do not make them pricey, you want retention here not a one and done. That way new players could spend 10-15 bucks on a good deck, that will at least give them options, and when enjoying it, they then spend money to buy the decks, packs, whatever.

    • @U1TR4F0RCE
      @U1TR4F0RCE 10 місяців тому

      The shareholder meeting was about the OCG though rather than the TCG which has quite a bit lower cost of entry.

    • @luigifan4585
      @luigifan4585 10 місяців тому +1

      thankfully the lack of access to staples is being fixed soon with the new collection announced of all the relevant extra deck monsters, hand traps, and other spell and trap cards

    • @kuroginava8498
      @kuroginava8498 10 місяців тому +1

      To make ygo cheeper Konami has to change the pullrate or sell the boxes at a cheeper price (which they wont do because they are called Komoney for a reason) in other cardgames if you buy a case for example you have 4 copys of every card and so cards are a lot cheeper but it is still a thing of demand.

  • @Lucario1121
    @Lucario1121 10 місяців тому +6

    Paul: Yu-Gi-Oh has a big problem now
    Teacher: Paul this is the fifth video where you say Yu-Gi-Oh has a problem now.

  • @TigerHawk709
    @TigerHawk709 10 місяців тому

    As someone that used to love this game and played a lot during my college, and revisited for awhile post college, I stopped playing shortly after the Pendulum monster mechanic was introduced. It was around that time that I would show up to my LGS for weekend tournaments and realize I was loosing after drawing a single card and having (at best) 2 turns. Not only was I loosing before I even got to play the game, I couldn't learn what to do better because if it came down to who had the better opening hand, then there were no play mistakes to learn from or rectify. On top of that, while I still understood what each card was doing and how, it was becoming more and more difficult to actually understand what triggers were happening when and where because of the absurd amount of effects being combo'd off. Add to that, your opponent being upset if you had the audacity to ask them to slow down and explain what effects were happening when they played a card. It was then I realized that the game was no longer for me.

  • @RoRoFightThePower
    @RoRoFightThePower 10 місяців тому

    5:48 As someone who doesn't know ANYTHING about Yu-Gi-Oh and just starting to get interested. I find myself finding the same problems. Usually, I'm able to watch any other kind of game and have some understanding of who is winning or losing. With Yu-Gi-Oh, I get lost at turn 1. Some of the problems I find with it are personal (e.g., dyslexia and dyspraxia), which already sets up a barrier to entry with, as you say, not having an official website or booklet of rules to understand and not needing to hunt people down to find information.
    I'm not going to act like "they should start putting dyslexic font on cards" or something like that as, again, I'm new to the game, but I thought my perspective might be helpful.
    Love your video, and thank you for talking about this!

  • @vaporpickle2783
    @vaporpickle2783 10 місяців тому +8

    Yu gi oh has some of the coolest art from any card game I have ever played as-well as growing up with the show I always enjoyed playing it as a kid. Now when I wanted to get back into it the first thing I noticed was how COMPLEX the game has now become with so many mechanics and for a new player reading all these paragraphs on cards started to discourage me but I stuck through it. Until locals… I noticed some players would get annoyed (understandably) from me having to constantly ask to read the description or ask them what a card does and it sucked. I will always love yu gi oh but I wish there was a noob format lol.

  • @Whelp140
    @Whelp140 10 місяців тому +2

    For a lot of people because I used to play competitively back in the Synchro early XYZ days and for a lot of my friends and people that we talked to that are just now maybe starting to get into it again it's the one turn wins that turn them off of the game almost every game at our locals is if you can't counter one card on their first turn you lose

  • @Riptor25
    @Riptor25 10 місяців тому +1

    I remember when Master Rule 4 was introduced to slow the game down and all it managed to do was break non-meta decks that heavily relied on the extra deck summons. They were on the right track with this but I feel like the extra deck itself wasnt the issue; special summoning as a mechanic is the issue. If there was a hard limit to the number of special summons you could perform in a turn, or if special summoning outside of the battle phase had summoning sickness, it would help the game to limit the 50 card summoning combos that obliterate the opponents board on turn 1.

  • @markopolo9936
    @markopolo9936 10 місяців тому +13

    When I was a kid and just getting into it, I learned to play by watching the anime. It wasn’t hard to learn at the time. Obviously things have changed a bit since then (XYZ Synchro etc etc), but watching your videos has filled the gaps fairly easily for me. 👍 I mostly watch for nostalgia but if I ever wanted to jump back in I could.

  • @mulldrifterz6469
    @mulldrifterz6469 10 місяців тому +60

    There needs to be a format, like 'Standard' in MTG and it would need to be encouraged as a format. It would slow down power creep, it would sell more sets for Yu-Gi-Oh and would make entry much easier and more enjoyable. It blows my mind sometimes this isn't a thing.

    • @ilyafoskin
      @ilyafoskin 10 місяців тому +6

      The key feature in that type of format is set rotation so it's more a point that Yugioh needs a format with set rotation using sets which are specifically designed for that rotating format, not just taking cards from the current game which are designed for an eternal format which is why their attempt at Speed Duels is doomed to fail. It has no check to power creep, as it gets more cards it will start to creep in power. The rotation is what manages the power creep and it would definitely make a format more accessible to new players. I quit Yugioh in 2013 but if they started a rotating format where draft type play was possible, I would play again for sure.

    • @morgonburke263
      @morgonburke263 10 місяців тому +2

      Totally agree, they can keep the current format just like Magic has legacy and create different formats and start reigning in powercreep. Konami then gets to sell a bunch more product and reprinting old products to make it 'standard' legal and any other format they want to recognize as official. Also coming from magic some keywords or something would help. I know it's a meme but the text on cards is insane.

    • @DerisiveandViceral
      @DerisiveandViceral 10 місяців тому

      I think that a draft or rotating format could be good for the game but I believe that set rotation gets stale after a few cycles. Yugioh already has some of the drawback of cards immediately losing value after banlists similar to one of the drawbacks for set rotating formats. If you look at MTG standard is really struggling compared to the eternal formats. I think more formats and a lower barrier to entry would go a long way. I'd certainly embrace a draft Yugioh format similar to the old battle packs or some sort of era format in the vein of GOAT format.

    • @DualSwordBesken
      @DualSwordBesken 10 місяців тому +1

      This needs just a nice little note of "if done right". Sure, the standard format gets a reset after so long with rotation, but if rotating sets are still designed like crap with overpowered cards, the non-rotating formats will still feel it for years and having a rotating format will feel like it doesn't matter.
      Best example of this is just a few years ago in Magic, there was a constant barrage of new overpowered cards, and not just from the direct to Modern/Legacy products, standard was pushing things really hard too. Cards like Omnath, Uro, and Teferi Time Raveler redefined formats and the likes of Oko and Lurrus broke everything down to the strongest formats.

    • @dballard66
      @dballard66 10 місяців тому +1

      A standard format doesn’t matter if the power cards are going to be as limited in sets.
      Also, it works in MtG because the most powerful cards are all old, where as in Yugioh they are all the newest cards.
      So, those with the means ($) will still dominate.

  • @seanperson2032
    @seanperson2032 6 місяців тому

    As someome who played as a kid through high school, hasnt in about 11 years, and is just trying to get back into the game, my biggest 2 factors into getting more involved stem from the same issue:
    I want to play what I want to play, and because if that, 1) even at a locals level Im going to get thrashed by someone with a deck worth 50 times mine because its a bit pay to win, and B) what i want to play isnt competitive, which forces me to buy one of about 8 different really expensive decks if I want to go go regionals or above. And then i have to be willing to drop that deck and buy a whole other expensive deck because a new booster box just came out and now my deck is useless.

  • @SleepyShep37
    @SleepyShep37 10 місяців тому +1

    If Konami made it so deck build had restrictions such as submitting a main archetype then limiting flex cards to the typing available in your deck I think it be a much more interesting game. Things get crazy when you have too flexible of cards that can just fit into any deck and just make already strong decks way too powerful. Tearliments using ishizu, sprite elef, and drago stapelio for example. The core deck was already incredibly strong it didn't need assistance from those generic cards

  • @sirswagabadha4896
    @sirswagabadha4896 10 місяців тому +16

    I would love more of these kinds of talking/discussion videos. One thing I've been saying a lot recently is that yugioh really just needs to do more to be accessible to new players. When I see complaints from people who tried the new game, it's almost always something along the lines of the game is unfair, i summoned one monster and my opponent summoned 4 big monsters and went through this many cards and did all these combos.
    Master duel has so much potential to help ease people into the competitive scene or even just the pace/power level of the modern game, but they don't do it. The solo mode AI is dumb as a sack of rocks and there are maybe 2 or 3 gates that even have a remotely competitive deck. A new player who tries beating the highest level AI and then moves on to pvp will get whiplash seeing the massive difference between those decks. I definitely think they should put more effort into it: put more gates in more frequently, improve the cpu, give better rewards, have some kind of custom duel where you can create a deck to play against, have challenges where you play against other players' decks, etc. You talked about how cool the upcoming 2-player starter set with a scriped duel is, but we already have plenty of that on a small scale in MD with the tutorials. Why not create more duels like that?
    Alternatively, they could cater more towards having alternative formats for people to play. Sure, newbies will still get stomped in goat or edison or any other format by veteran players who know the meta and understand the game, but the power difference between a bad deck and a good deck is much lower in those formats, and allows a better learning curve. The game doesn't feel fun when it's extremely one-sided, and it feels a lot more so in the modern game where you can consistently expect people to go through their combo in 1 turn. As opposed to older formats where it will take multiple turns, so even if it's clearly one-sided it will not immediately feel like it

    • @thatguy09001
      @thatguy09001 10 місяців тому +1

      Yugioh is too complex for a good Ai. The reason the Ai uses bad decks is because a good deck has a lot more decision-making and a lot more that can go on.

  • @davidclevenger6323
    @davidclevenger6323 10 місяців тому +38

    They need to connect more from the anime to the card game. They need to build a path to get new players a chance to learn before they get fed to the wolves. They need to fix the block shifts so that they aline better with cost. Yu-Gi-Oh! Has gotten extremely expensive to have a decent deck to win with.

    • @dragongrrl3
      @dragongrrl3 10 місяців тому

      I agree that aligning the anime to the game itself would help out more. It also would help if they held something like tutorial events to help introduce and reintroduce players. And add in age groups if they don’t already. No need for a 30-something female like me to be facing a teenager.

    • @DaemonRayge
      @DaemonRayge 10 місяців тому +1

      So like an anime adaptation of the OCG Structures manga?

    • @Jcbryant123
      @Jcbryant123 10 місяців тому +1

      No, the exact opposite, they need to make the anime more align with the TCG/OCG. Like the manga Yu-Gi-Oh! Structures. Not like the previous mainline series, where every duel is some asspull scenario, where every duelist has a 40 card deck of 40 individual cards, and they just so happen to have some unrealistic duel that would never be repeated in real life. Vrains did a decent job of showcasing this. But really, most anime depictions need to be of meta interactions so new/returning players have an accurate expectation, and have the animation simulating a duel as a teaching method.

  • @thedon6344
    @thedon6344 9 місяців тому

    As a person that dipped my toes back into the TCG during the master duel release, I was pushed to try locals again. Still, after shortly investing in a deck I enjoyed, I found out that my local was down to playing strictly meta decks which made the experience, overall, not the best. Also, regarding building many other decks like I would on a master duel to try, the price of building that deck was ridiculous, causing me to lose interest again and fall out. Recently, I started picking up Yugioh at home to duel my younger brother and would like to get him a deck to experience a real duel but due to thehe barrier of entry is way too high, which is a factor.

  • @YamiNoRey
    @YamiNoRey 10 місяців тому

    It's not just new players, but returning players. I keep wanting to get back in, but then I have to learn all these new cards, new archetypes, summoning mechanics, what's meta and popular, etc. It starts to feel overwhelming, especially when, as you described, someone does 10 summons in one turn and I have no idea what the deck archetype does.
    Maybe there needs to be a slowed down rule system as an alternative form of gameplay, like where all extra deck monsters cannot attack the turn they are summoned, and a hard limit to 5 card effect activations a turn. Something that lets people process what is happening on the board so they can learn what cards do before taking off the training wheels.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 10 місяців тому

      ED monsters not attacking the turn they're summoned doesn't really do anything
      Limit to card activations is a floodgate player's wet dream

  • @marc8750
    @marc8750 10 місяців тому +5

    The mobile games, Duel Links and Master Duel, bought me back to Yugioh. Even though I own physical cards, I don’t have any intention to play in-person.

  • @sislegend
    @sislegend 10 місяців тому +7

    For your section about Card Rulings & Card Interactions, they could add rulings on individual cards on Yugioh Neuron like how Wizards of the Coast does for MTG cards on Gatherer. Judges at events could even catalog the niche interactions players encounter at events to add to the database afterwards.
    Really great video. It's really been interesting seeing how the game's been progressing & evolving from the sidelines (stopped playing after Shining Victories).

    • @javi624
      @javi624 10 місяців тому +1

      Finding out how there's no major tracking of things like that, in a game with official tournaments, is mind blowing

  • @Magicalpow1
    @Magicalpow1 9 місяців тому +1

    I'm a returning player that was discouraged. I played up until Labyrinth of Nightmare when I was young and downloaded Master Duel to play in a hobby sort of way. You sort of touched on it (I guess?) but the main thing for me was having to learn every single card. I literally had to click on every single card in Master Duel. It wasn't about strategy, it wasn't about complex rules, it was just the bare necessities of, "Oh, and what do you do" as I click on yet another card. So what you talk about with the complications, if I'm understanding it right, is actually fine. For me, it's the difference between deciding whether or not to start watching One Piece upon seeing the episode count and watching a few 12-episode psychological thriller animes. I love One Piece but if I had to start from zero again I wouldn't mind a few more complicated animes and calling it a day.

  • @skylineXpert
    @skylineXpert 9 місяців тому

    I still remember how to do the physical cards.
    I am restarting but 15 years have passed, how much has changed...

  • @Swnkmstr
    @Swnkmstr 10 місяців тому +6

    As you said about finding one location for "sanctioned" rules, i find it interesting that Yu-Gi-Oh doesn't have this. Especially since I came from MTG where we have "The Gatherer" with updated oracle text and relevant rulings for every card printed. It's doubly interesting that, at least from what i've seen, there isn't an online search engine for all of the cards, similar to Scryfall in MTG which allows you to search by card type, set, card text (whole or partial), card name (whole or partial), there's even more nuanced options specific to MTG (artist, art with X in the background, etc).

    • @darkhorsedouglas4789
      @darkhorsedouglas4789 10 місяців тому

      There is at least 1 card search engine. But it's not officially released by Konami and I don't know how up to date they keep it. I used it to look up cards a few years ago so I guess it could straight up not be live anymore. But yeah an official one is definitely needed

  • @WCUmetalhead
    @WCUmetalhead 10 місяців тому +15

    That accomplishments board is literally how the toys r us duelist leagues used to work in the days of old lol. Everyone had a little book that had different things to accomplish in it like "conduct a fusion summon" or "conduct a trade." When you completed a task, you got your book stamped by the person overseeing the event. When you got your full book stamped (it'd take multiple visits to complete the book) thats when you got an official duelist league pin, a little necklace with millennium puzzle charm, and the promo card for that season. Thousand eyes restrict, buster blader, restructer revolution, and machine king to name a few

  • @perctivate
    @perctivate 10 місяців тому

    as someone who hadn’t played yugioh in 8+ years and recently came back to yugioh via master duel, it is VERY overwhelming to return and learn about new mechanics like pendulum scale & link monsters, new archetypes, etc. my fav archetype for a long time was black wing, so you can imagine when i tried using the structure deck in the shop in ranked matches, i got clapped on repeat, but i stuck it out and started learning about the new archetypes, different decks that i like and built my knowledge over about 3 months now, and i’ve been having a lot more fun with the game since getting over that initial learning hump. yes there are duels where i just cannot play the game without cards being negated, banished, stolen, etc, but frankly speaking 95% of decks have those effects and we kind of have to accept that decks will have those boss monsters with those effects that are floodgates/mass negations.

  • @AaronJamesMediaProductions
    @AaronJamesMediaProductions 10 місяців тому +1

    I think they should put a time limit on the main phase to limit combos (nothing too crazy, maybe 2/2 and a half minutes) the timer would then pause if your opponent has a reaction (essentially similar to a chess clock in principle)

    • @pgreg8528
      @pgreg8528 10 місяців тому +1

      Sadly people will probably learn to throw Out their cards even faster to make their Combos which means you also need to learn to Talk really fast. A Limit to how many cards you can Play per Turn would be better

  • @jorgearana8549
    @jorgearana8549 10 місяців тому +17

    I love the idea of the 2 player starter set specially because it can help to teach in a less intimidating way how to play the game. Additionally, based on the cover of the box it’s possible will contain good cards such as Zeus making them more accessible to new players on a budget

    • @dawsonholdsworth5371
      @dawsonholdsworth5371 10 місяців тому

      I dont think it's the accessibility as much as it's the speed of the effect economy.
      Going from single domino effects with one card to triple domino effects with one card.
      Yugioh is hurdling to the ceiling of playability (as it was intende) and is begging for a player made format that will essentially time lock the game somewhere, which will alienate fans of specific summoning and monster types.

  • @Cybertech134
    @Cybertech134 10 місяців тому +11

    The thing with alternate formats is that I think the community has to take charge in this aspect similar to how EDH and then Commander was formed. Unfortunately, I know from first-hand experience that trying to get people to play the game in a way that isn't Advanced Format is like pulling teeth from an alligator. I had to create my cube as a proof of concept before I could get anyone to entertain the idea of playing other ways. YGO is such an undertapped game when it comes to what you can actually do and how you can play when we tell ourselves that Konami is the final word.

    • @costby1105
      @costby1105 10 місяців тому

      I know MTG modern is explicitly a four turn minimum format. Yu-Gi-Oh could do something similar, maybe with the common format.

    • @lucascufre7924
      @lucascufre7924 10 місяців тому

      @@costby1105 modern being a four-turn-format isn't necessarily accurate. MTG is also slowed down mechanically because of the land system

    • @Ahab2710
      @Ahab2710 10 місяців тому +1

      Problem stands with the game itself, yugioh doesn't allow as much flexibility as mtg does in terms of decks, combos and interactions

  • @dzungng7507
    @dzungng7507 9 місяців тому

    Hi Ad , what can I do with the used card ? Keep it for collect or throw it away ? Thanks

  • @TheAweDude1
    @TheAweDude1 9 місяців тому +1

    I play a lot of T/CCGs, and I have always wanted to get into YuGiOh since the early 2000s. It's has just always been, even back then, this huge *thing* to learn. I eventually settled on Magic because of one major thing: set rotation.
    I know that rotating cards is a bit of a taboo thing for many people. They want to be able to play with their cards forever, but as a new player, it makes things incredibly hard to even start. If I want to start today, even just going to locals, not only do I need to learn the game itself, but I need to learn about a huge number of cards. This can make it seem like a huge amount of homework that I need to do before even playing the game. This is especially important in a very combo-heavy game like YuGiOh, because you need to learn what sort of implications a card has. Yes, Rekindling often means they will be playing FIRE monsters with 200 defence, but that's just whats on the card. What type of cards will they be bringing back? What types of cards will that go into? What are the key pieces of the combo I need to watch out for, and what are just extenders?
    With Magic, and other card games with a rotating set list, this is much easier to do. Instead of trying to learn literally thousands of cards, you often just need to learn hundreds. If YuGiOh had a smaller set of cards to pull from, it would make things much more digestible for newer players. That's why I think the Time Wizard formats are becoming so popular, because it is much easier to get into than modern YuGiOh.
    The other game I'm playing right now is Eternal CCG, a game that takes a lot of cues from Magic. It has a similar resource system, instants that you can play from the hand, and so on. It also has a set rotation system, and that is the one I play the most. It is especially useful to me because I actually stopped playing for a while. If I was forced to go into the "Throne" (which is essentially the legacy/vintage/all cards are allowed format), then I would probably stop playing again.

    • @TeamAPS
      @TeamAPS  9 місяців тому

      I've been playing Yugioh for so long it's easy to forget just how many cards in this game. The fact that nearly all 12,000 cards in this game are legal to play is a a lot to swallow if you're starting from zero

  • @John-xz5te
    @John-xz5te 10 місяців тому +14

    I think the thing with yu gi oh is you have to play what you want to play, like if you want to play competitively you have to put the work in to learn the combos and learn the decks that are in the meta BUT if you want to play more casually with friends you can just focus on what your deck does and how you can keep improving that for instance me and my friends play pretty much whatever we want character duels or more archetype based decks but alot of it is just playing older decks and archetypes not really touching the modern ones but we still have fun were probably not winning any events any time soon but were still having fun because it's what we want to play we also tend to ignore the ban list for the most part but dont take advantage and just run all ban card we keep it in moderation. I don't know the modern game does look like a lot to process but ive always been of the mind that theres competitive yu gi oh and then everything else like casual etc and unless you want to go to the competitive event you can usually find a lot of fun in that everything else and alot of the time amongst friends you can come up with all kinds of wacky rules to enhance the game to your liking, hell me and mates made a yu gi oh ring of fire we sometimes break out when getting drunk we try and like modify the effects of the cards to use in that it's crazy. I think with modern yu gi oh they could take a vanguard approach a soft reboot so to speak where you can only play certain cards probably ones closer to the original series but with more updated effects (would probably not work really well right now since they've just reprinted everything but hey ho) then have a premium format where everything goes that makes one tournament more accessible to new players and then you retain the current player base and have something for the new players to learn on the side if they want to change events.

    • @Wolfmanstudios89
      @Wolfmanstudios89 10 місяців тому +5

      Yeah but here’s the thing even if you put in the work & learn the combos of a meta deck, there are way stronger decks out there & let’s be real no one wants a duel to end in two turns & have to wait ten minutes for one person to make a move. That’s the problem with modern competitive yugioh it’s too fast paced & one sided. I went to a tournament with my blue eyes deck & my first round I won because the guy quit twice before he made a move because he didn’t draw what he needed. Then round two I sat there for ten minutes his first turn & when it was my turn I couldn’t do anything & I have never been back to a tournament since. Even casual players still use these meta decks & it’s annoying. They just made it to easy for people. Like if I’m in a duel I wanna see what you got, not get flooded & everything gets negated.

    • @John-xz5te
      @John-xz5te 10 місяців тому +1

      @@Wolfmanstudios89 yeah you're right it is annoying I dunno man I havent got any suggestions outside reboot sorry

  • @iv6nyx
    @iv6nyx 10 місяців тому +9

    I can feel for new players. When I got back into Yugioh I didn't understand the pendulum summoning but watching this channel made me understand it and learn to never play it but still got back into yugioh heavily from buying packs to dueling in person with friends.

  • @Ratsos12
    @Ratsos12 10 місяців тому +2

    If they went back to pre-synchro summoning that would be pretty hype, or if they made the next season of the show for the original fans.

  • @ChristianMeteor
    @ChristianMeteor 10 місяців тому +1

    Agree 100% with revamping the judge/ruling process. Konami could make it official with a "court-case" approach where, if a card(s) interaction is in question, they could have a online database of "cases" where a verdict was made.

  • @Char42
    @Char42 10 місяців тому +6

    Having rulings in Neuron would be amazing! I started playing a few months ago at the end of February and having a lot of the subtle details explained in a consistent place would be great for some of the places I've gotten tripped up. Rulings are good but maybe also a list of finer mechanics rules that apply to a given card would be nice (although it sounds like a lot of work to implement).
    Also I got into the game because of a boy... might be hard for Konami to make more things like that happen though :3 Could add "bring a date to locals" to that achievement board idea maybe~

  • @Good_Doe
    @Good_Doe 10 місяців тому +26

    Lots of issues of ygo could be resolved just by looking how mtg is handling things, not even mechanic wise, and take a note or two. Supported formats, wider product range, official rulings, more events at lgs than sealed and constructed.

    • @GG_Nowa
      @GG_Nowa 10 місяців тому +3

      Wider product is a joke though as most is more expensive than Yu-Gi-Oh to buy into. Magic also has the exact same cost issues for both modern and commander the two formats people know exist widely enough to where you'll have a consistent lgs scene

    • @christopherb501
      @christopherb501 10 місяців тому +2

      [s] And let's not forget: VITALLY important to sell out to licensing deals, direct-to-buyer product that screws over LGSs, and of course, *stickers.* [/s]

    • @nicholasfarrell5981
      @nicholasfarrell5981 10 місяців тому

      ​@@christopherb501also, a lot of players should become doom-saying crybabies because the company isn't sucking them off specifically. That's the best part of TCGs /s

    • @vileluca
      @vileluca 10 місяців тому +1

      Well maybe MtG from 5 or so years ago.
      MtG right now is bloated and toxic.

  • @DracoMagna
    @DracoMagna 9 місяців тому +1

    I used to play Yugi-oh growing up, even going so far to play in regionals in Toronto, but I have stepped away from the game back in 2017, and ended up selling or giving away my collection. Looking at clips of the game now it seems as if the fast paced game I was playing years ago has only gotten faster, with most interactions coming without warning, making for some real feel bad moments. A game that when I was growing up relied so much on normal summoning, and big monsters, has shifted to special summoning multiple monsters a turn, with hand trap backup, and has so many things happening at the same time. Maybe the game is just not for me anymore.

  • @chris07081
    @chris07081 10 місяців тому +1

    Cost of buying a competitive deck as well as the solitaire style gameplay really drives players away. Having a separate version that ran alongside the main game that ran at a much slower pace would probably be well recieved

  • @LordDuddy77
    @LordDuddy77 10 місяців тому +7

    Digging the Final Fantasy shirt Kupo!

  • @nalogglupi5024
    @nalogglupi5024 10 місяців тому +22

    I've been playing for around 20 years now consistently, and I would love to see a limit in summons per turn. It could start increasing +1 every turn. As it is right now, the game is less and less fun to play with new decks being too strong, older archtypes are left in the shadows and never updated OR 10 years later *cough* Fire Kings *cough*

    • @Benzinilinguine
      @Benzinilinguine 10 місяців тому +2

      Toons might actually be viable again
      (Spoilers; they won't)

    • @HumanoidCableDreads
      @HumanoidCableDreads 10 місяців тому +1

      Psssst there is a card called Summon Limit, also look up Nibiru.

    • @HumanoidCableDreads
      @HumanoidCableDreads 10 місяців тому

      Old decks have been getting a ton of new support lately but don't let that stop you from complaining.

    • @nalogglupi5024
      @nalogglupi5024 10 місяців тому +6

      @@HumanoidCableDreads Nibiru only slows them down a bit before they draw another 1 card combo and it's back to at least 4-5 negates. Without Dark Ruler No More + Raigeki/LS you DIE my dude. Backrow exists too. And Summon Limit is only good when going first, by the time you set and active it, the enemy summoned 5 bosses and it's far too late.

    • @godpro3189
      @godpro3189 10 місяців тому

      ​@@nalogglupi5024nibiru in the 80% of the case completely kill of the opp strategy so it works

  • @Renegadeprof
    @Renegadeprof 10 місяців тому +4

    I tried to get back into it but my opponent would do moves that lasted 10 to 15 minutes and then they'd be like, "that means I win" and I didn't understand what happened so I'm like "erm okay cool." I personally love collecting the cards but find the game really tedious.

    • @pgreg8528
      @pgreg8528 10 місяців тому +1

      Bruh. Same happened to me after a colleague dragged me to some local duels and gave me one of His Decks to use. The disgusted face people give you when you ask them what a Card does. Like how dare you Not know every Card and Card effect

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 10 місяців тому

      ​@@pgreg8528You'd be surprised how many times I get asked what a card does. Especially at locals where we DO have time rules, and we wanna get through Duels as fast as possible so we don't get penalized for slow play
      This is why I go out of my way to play with niche decks like Cardian on simulators

  • @louisholding5521
    @louisholding5521 9 місяців тому

    Yugioh tried making draftable sets (battle pack 3, etc.) but I think putting much more emphasis on them would really help alleviate player boredom - a lot of yugioh is about perfecting your plays with your one competitive deck, so having a format where your deck is made on-the-fly and never the same as before would be really beneficial

  • @Kintaku
    @Kintaku 10 місяців тому +7

    Just wanna say, the way you paraphrased this was SO smooth and well done. You made it look easy.

  • @hughhartley6093
    @hughhartley6093 10 місяців тому +4

    Not sure if they already do but if decks get scored on points on the cards inside it could be interesting to have point based limits on comps, similar to how Pokémon go uses CP caps on battles

  • @kanrakucheese
    @kanrakucheese 10 місяців тому

    I think the best way to launch a new format without it being stagnant (as historical one), just a huge ban list or effectively a parallel game (speed duel) would be to be use the “Deck Build Pack” boosters as a core. The cardpool is already decently established and almost nothing introduced in them was broken right away, only ever became broken with outside support. Just needs a few starter decks with generic cards and low complexity/power staples (MST) to round it out to be fully playable. Maybe introduce limited parts of some classic archetypes (DM, Blue Eyes, HERO, Synchron) that would fit the power level.

  • @andresk83
    @andresk83 9 місяців тому

    I think that a good mechanic for tournament maybe could be adding time clocks, for instance like in the chess.

  • @Livi_LaVidaLoca
    @Livi_LaVidaLoca 10 місяців тому +10

    Great video! Personally, I've switched to playing GOAT format exclusively because the games are so much longer and really test your skill.

  • @Renigade68
    @Renigade68 10 місяців тому +5

    There are a lot of things with modern Yugioh that you could potentially point to as "the problem", but to me more than anything it's the endless cavalcade of "middle men" cards, cards that don't do anything notable by themselves, but they give you a +1, or a targeted search, or they do neither of those things but they set you up to get into another card that does do one of those things, or maybe they have no active role in your combo beyond the fact that you need to send them to a certain location (usually the GY) so that one of their effs can be live later, so you run them, you run a bunch of them, and this is what leads to the forever turns, when you look at end boards and compare them to the starting hand-size there's generally not a huge discrepancy, but it still takes forever, because of all these middle man cards, you have to take like 5 moves just to get to the first thing you really wanted out of your combo, and this makes it confusing for newcomers cuz it's hard to understand what the point of everything is at first glance, but also just makes it a slog to play and watch, I'm not inherently against some of the crazy end board Yugioh has these days, but if cards and effects could be created such that we could reach those end boards in half the time it would be greatly appreciated.

  • @EddieHernandez-lv6we
    @EddieHernandez-lv6we 10 місяців тому

    I believe it comes down to the amount of card text, context of the card text, and playing during opponents turn.

  • @xPikshade
    @xPikshade 10 місяців тому

    I played duel links from launch up until just after xyz monsters were released. That was the tipping point for me when the game just began to feel like games of solitaire with less and less interaction as a lot of people describe them and I know the game got even worse from there.
    I've since moved onto paper Magic which rekindled the same feeling yugioh used to give me. It's still a complicated game to learn, but everything that happens in a game is a lot easier to understand and explain to even someone who's just watching.
    I honestly miss playing yugioh, but unless there was a legacy format that gets released, I don't think I'll be able to go back.

  • @DisasterLord
    @DisasterLord 10 місяців тому +5

    If they were more aggressive when banning cards it would solve a lot of issues, master duel has a problem with a lot of cards that don't exist in the TCG and scare new players from getting into it, particularly maxx c and block dragon, I have yet to see card that are this hated by new players to this day
    The TCG often dances around broken or generic cards for too long and that hurts player retention a lot, not to mention how expensive generics or staples can be and have been during covid wich heavily impacted how many people got back into the hobby
    I hate to say it but more aggressive ban policies and more banlists per year could lead to better player retention

    • @mystic4101
      @mystic4101 10 місяців тому

      I agree all the way