Reacting to Yu-Gi-Oh Hot Takes!

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  • Опубліковано 18 сер 2023
  • We read and react to some of the best and worst hot takes in Yu-Gi-Oh.
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    #YuGiOh #HotTakes #Reaction
  • Ігри

КОМЕНТАРІ • 1,4 тис.

  • @TeamAPS
    @TeamAPS  10 місяців тому +114

    *So, how many of these so-called hot takes did you agree with?* 🤔🤔
    And remember, they're supposed to be controversial!

    • @bej4987
      @bej4987 10 місяців тому

      What about them were controversial other than the two card limit?

    • @frankiemorga2873
      @frankiemorga2873 10 місяців тому +7

      Yugiboomer is an appropriate insult for people who constantly complain about how modern Yugioh is so different from when they used to play. Modern Yugioh has changed so much and most importantly for the sake of consistency/synergy which was lacking severely in old school Yugioh. So as much as they hate being called Yugiboomers and having their arguments dismissed, they should come up with a better argument other than, "Yugioh used to be better when I was a kid." Rarely, if ever are their arguments constructive to begin with.

    • @carter5377
      @carter5377 10 місяців тому +5

      I disagree with the first take but I also think the cost of deck building is a little outrageous. That's the only reason I haven't gotten into over the board yu gi oh

    • @TheKidblazer1
      @TheKidblazer1 10 місяців тому

      zac's pulled no punches told straight and brutally honest

    • @eldercleric
      @eldercleric 10 місяців тому

      Inlike the idea. Thing is im unsure if it would be positive or negative. But i enjoy the thought experiment.

  • @RokushikiMastery
    @RokushikiMastery 10 місяців тому +381

    "Card packs and loot boxes aren't gambling." Now THAT'S a hot take! 🔥

    • @burnsboy101
      @burnsboy101 10 місяців тому +14

      I don’t know how you can disagree which that statement 😂 it’s factually correct

    • @Miss-Alexis
      @Miss-Alexis 10 місяців тому +75

      Rare L from Alec

    • @RunicSigils
      @RunicSigils 10 місяців тому +11

      He's right just for the wrong reasons.
      Card packs are better than gambling, lootboxes are worse.

    • @kainhighwind2
      @kainhighwind2 10 місяців тому +46

      @@RunicSigils It's literally gambling. IT's literally a lootbox. "I'm paying $xx for xx cards, with 1 guaranteed rare or higher". It's a gacha. It's just like Genshin Impact or Honkai Star Rail.
      The only difference is that, because the cards are physical products, there's a secondary market where you can just get the cards you want, without any randomness or chance. You don't have to dump money into the banner character/ UR card, you can just get it.

    • @MagiRemmie
      @MagiRemmie 10 місяців тому +6

      @@RunicSigils Here's a secret. Booster boxes are lootboxes. TCGs are gachas.

  • @sfLionheart
    @sfLionheart 10 місяців тому +258

    I wish I remembered where I heard it, but in regards to that last take: players are awful at proposing solutions, but they're the best at identifying problems. Disregard all their suggestions, but analyze why they're making them and deduce the underlying problem that's got them upset. Player feedback's value is not in telling the developers how to fix a game, but in helping them triangulate the root issue by receiving numerous reports surrounding a given subject.

    • @RedTheWeeb
      @RedTheWeeb 10 місяців тому +8

      Overwatch comes to mind when reading that

    • @jonathangibson9482
      @jonathangibson9482 10 місяців тому +7

      That's a darn good point.

    • @kainhighwind2
      @kainhighwind2 10 місяців тому +30

      The fighting game Killer Instinct did that. They complained a character, Jago, was broken, and said nerf this, nerf that, etc. The devs realized that yes, Jago was broken, but they were suggesting answers to symptoms, not the disease. They added a small delay into a seemingly unrelated move. People complained "This doesn't do anything! That's not what needed nerfing!" but they noticed that all the complaints about being Jago stopped after about a week.

    • @MrMark28
      @MrMark28 10 місяців тому

      Wow yeah! Actually, yes. Very well said…

    • @MrMark28
      @MrMark28 10 місяців тому +1

      @@RedTheWeeblol some Diablo IV came to my mind hahaha…….

  • @WilliFR
    @WilliFR 10 місяців тому +286

    I think Master Duel should be the test ground for all this kinda ideas through constant events or new game modes.

    • @haydenlee8332
      @haydenlee8332 10 місяців тому +27

      Agreed!
      I also think Master Duel is the perfect testing ground for new cards BEFORE they are actually printed out in the physical format. It is much easier to nerf or buff cards while they are DIGITAL ONLY

    • @vidnek465
      @vidnek465 10 місяців тому +4

      it SHOULD be, but format wise it's just too different

    • @alsajib
      @alsajib 10 місяців тому +4

      its a perfect testing ground and it should be BUT they try to put a new type of mode and they screw the entire pool of match xD thats on devs but they get well paid? they need to find better testers xD

    • @colino5056
      @colino5056 10 місяців тому

      Dueling Nexus ;) we don’t pay for shit

    • @runningoncylinders3829
      @runningoncylinders3829 10 місяців тому +1

      MD is boring even compared to DL which isn’t putting up a high bar.
      Skills and the highly tailored approach to adding cards compared to just a few months behind physical formats renders MD hardly even a teaching tool for these formats, and it definitely needs more identity, whether it takes an anime approach or card alteration. They are also obnoxiously speedy with banlists and make bad hits like Toad and Terraforming as a result.

  • @DragoRaRaRa
    @DragoRaRaRa 10 місяців тому +147

    With the first take, I would gladly pay the price of a box for 1 of each card than have to open a bunch of packs.

    • @emissaryofcharybdis105
      @emissaryofcharybdis105 10 місяців тому +13

      I really enjoyed how they did that with the Traptrix structure deck for the update it got. Even came with Kaijus, super useful Trap Hole cards, a Feather Duster, and other great stuff you can throw in different decks. So much value in that one.
      Too bad you can't play Traptrix without being called a diddler, though.

    • @DragoRaRaRa
      @DragoRaRaRa 10 місяців тому +2

      @emissaryofcharybdis105 honestly the structure deck game has been fire lately. Like the dark world structure came with 4 dangers!

    • @emissaryofcharybdis105
      @emissaryofcharybdis105 10 місяців тому +2

      @@DragoRaRaRa They're also great to learn some good combos with archetypes you otherwise wouldn't think to do. I had completely overlooked Kaijus, but when I learned how well they work with Mikanko, I had them already available from the Traptrix structure decks to look at and use. That's a super useful and good idea for new players especially - lets them know how the makers intended their archetypes to be used and carries over into new ones the green player tries afterward. They really, really need to start doing this with more recent stuff. Traptrix was kinda the only recent/capable of meta fighting archetype that got this treatment lately. As cool as the Dark World and Egyptian God structures are, they're never putting up a fight against a Kash player.

    • @DragoRaRaRa
      @DragoRaRaRa 10 місяців тому

      @@emissaryofcharybdis105 I really think that's just the issue with the game at the moment. This past year was arguably the worst year ever for the game as we got a lot of new players over covid, only to have the first few metas be dominated by a few decks that were WAY too powerful

    • @emissaryofcharybdis105
      @emissaryofcharybdis105 10 місяців тому

      @@DragoRaRaRa Yeah they created a massive power creep spike with the release of Tears and Kash. I don't know how they expect to undo that damage without flooding the game with other busted archetypes, or outright crippling those two. They have an entire library that isn't viable at all now - unless they go back and update a shit load to keep up with the game now, they're going to have a problem keeping new players. Recent bandages like Dark Ruler and Nibiru can only do so much for older archetypes.

  • @IndomitableBeastKing
    @IndomitableBeastKing 10 місяців тому +253

    Alex one thousand percent doesn't realize how conditioned you have to be to buy cards randomly and how loot box models are modeled after card packs.

    • @kylekgh
      @kylekgh 10 місяців тому +51

      First point and he may have made the hottest take in the video 😂. It's rough because this is how companies win when they get you so deep you don't even realise your gambling

    • @ich3730
      @ich3730 10 місяців тому +9

      @@kylekgh i mean, the game doing well directly influences his channel. Its in their direct interest to downplay the scummy business

    • @VidelxSpopovich
      @VidelxSpopovich 10 місяців тому +1

      At least it’s not MtG where you’re guaranteed at least two completely in useable cards in each pack.

    • @Merilirem
      @Merilirem 10 місяців тому +8

      I think part of what a trading card game is has to do with the randomness though. Without RNG no one needs to trade.
      I also just like RNG as a game mechanic without money involved at all. Collecting cards is fun even if its just a "grind" to get them. Single player card games for instance.
      Is it gambling? Sure if you spend money. Is that why its fun? Not necessarily.

    • @velphidrow8317
      @velphidrow8317 10 місяців тому

      @@VidelxSpopovich you aren't

  • @robertgoodin5089
    @robertgoodin5089 10 місяців тому +101

    I completely agree with the "our turn" discussion. I've surrendered duels where I barely get half a turn whereas my opponent gets 2 turns at a time

    • @collectorofthecards-vh5wd
      @collectorofthecards-vh5wd 10 місяців тому +14

      If I'm going first and I'm losing before i even reach my end phase, it's probably time to move on

    • @davidsosa507
      @davidsosa507 10 місяців тому +1

      @@collectorofthecards-vh5wd it's probably time to pick a new deck, my friend

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 10 місяців тому +4

      @@collectorofthecards-vh5wd 100%, its why so many yugioh players are fleeing to other games like Digimon, Flesh and Blood, OnePiece TCG etc

    • @Kinomiyasan
      @Kinomiyasan 9 місяців тому

      True but you could just play with a friend that’s pretty fun to play with

    • @humanitiestheproblem
      @humanitiestheproblem 9 місяців тому +9

      @davidsosa507 ahh yes, choose a new deck..preferably one of the 5 everyone else is using huh..ya, a real "if you can't beat them join them" if I've ever heard it.
      It's things like this that perpetuates and compounds this problem. And this is a problem. You shouldn't be getting a full turn in someone else's turn. Broken cheat-laden cards need to go.
      Tbh I have zero issues with my own deck, but I also don't need to special summon 37 times taking up 15min and I don't need to usurp my opponents turn either. I run a banish mill. It's behavior like that, that makes this game intolerable. Selfish players. Nobody wants to watch you play with yourself for the entire match. I literally refer to that as a player "jerking off".
      Massively lame.

  • @scragar
    @scragar 10 місяців тому +164

    Hot take: The lack of clarity in Yu-Gi-Oh can be an issue. It's really bad that some card effects don't work the way you'd expect because of the choice of a word like "when".
    Also spell speeds are never made obvious, which given how important it is to chaining feels like a bad move.

    • @emissaryofcharybdis105
      @emissaryofcharybdis105 10 місяців тому +19

      Man I got fucked by that lawyer speak earlier today. I was using Icejade Gymir Aegirine, which has an effect to prevent being destroyed or banished by effects. However, someone used an effect that says "send one monster to the graveyard," the key issue being how it said "send" and not "destroy." That cost me the god damn duel.

    • @magustobias8827
      @magustobias8827 10 місяців тому +11

      THANK YOU. (In regard to the lack of clarity) Because there are some effects as written that are woefully broken. Like with Ghoti's "When this effect resolves: synchro summon". The text implies it refers to the previous effect of special summon from Banished, but mechanically it's a free "synchro summon at any point at speed faster than quick-play". Hell, the deck I'm currently playing, Evil Eye, has a monster with that effect, and I HATE that it does because it's phrased and operates the same way, and it needs errata'ed just like Ghoti, imo.

    • @bej4987
      @bej4987 10 місяців тому +8

      I still don't understand why the uria continuous trap doesn't work the way you'd expect. It even says "ignoring the summoning conditions."

    • @THELORDVODKA
      @THELORDVODKA 10 місяців тому +8

      Is this supposed to be hot take? Idk honestly, BUT ITS FACTS.
      Inconsistency in wording, soft and hard once per turns, how do certain cards resolve effects....
      I mean there are litteraly decks that if you don't check rulings or tips before playing, you won't know how to play them lol. A random example that I recently played is Lyrilusc (with it's xyz searcher being soft once per turn). I expected it to run like Alembertian, hard once per turn and played deck at 1/3 of its potential for a while...
      They tried to show this in MD with activated arrows but it doesn't help shit for these kind of effects...

    • @unicorn_xxx3424
      @unicorn_xxx3424 10 місяців тому +3

      This is literal facts Yu-Gi-Oh needs a better writer for the cards or at least someone who knows how to word it properly, I love the anime and I have a bunch of cards but the reason I never got into the actual game itself is because of how unclear the effects are

  • @theheavenlydemon2673
    @theheavenlydemon2673 10 місяців тому +147

    I just want yugioh to have more formats thats my only big thing and i do feel like lots of new formats will make people happy, more options usually don't upset people except for the people who have to make them or people who's format doesn't receive as much love

    • @mr2oxking
      @mr2oxking 10 місяців тому +9

      That’s been my argument for a long time, everyone should be able to enjoy the game the way they enjoy it with ppl of a similar thoughts. The toxicity comes from ppl trying to force their version on ppl while invading the space of those who like the game differently than you. At least that’s been my experience when playing online, I put a note explaining what I’m looking to play against and what I’m playing and ppl come at me with the meta just to harass me causing me to get so angry I’m momentarily toxic myself

    • @valor2746
      @valor2746 10 місяців тому +1

      @@mr2oxking I can agree with this. Format play would be fun.

    • @streetgamer3452
      @streetgamer3452 10 місяців тому

      well they did but they didn't support it nor did the player's really care

    • @josephpeters2619
      @josephpeters2619 10 місяців тому +5

      It makes no sense that they do not already officially support a bunch of formats.

    • @Throrma
      @Throrma 10 місяців тому +4

      This is the solution. You can play other games with yugioh cards. Make yugioh a 'sandbox'

  • @nonsensewalrus
    @nonsensewalrus 10 місяців тому +96

    Paul just casually dropping real world wisdom in this video when he said "Your opinion is only your opinion, it's not a fact......the moment you realize your opinion isn't right or wrong but that it's just yours and other people can have theirs and we're all in a space together". People need to hear that quote.

    • @THELORDVODKA
      @THELORDVODKA 10 місяців тому +27

      This ain't necessarily true though. It deffo is yours, everyone should have chance to express themselves all cool and liberal.
      Yet when it comes to the validity, some opinions are definitely more correct than others and arguementing them as well as challenging them and defending them determines that.
      It all depends on what your opinion is supposed to function as. Is it a bar/friend talk? Then it may not matter.
      Are you expressing your opinion at conference of say Yu-Gi-Oh archetype designers? Then absolutely yes.
      Right to express yourself doesn't magically make everyones input equally valid. Important thing for people to realise as well... We listen, we respect the right of expressing opinions but we can absolutely discredit an opinion with facts and arguements, possibly in composition that is our opinion.

    • @kylekgh
      @kylekgh 10 місяців тому +4

      ^ what this guy said. Also to add some opinions are just straight up wrong. If you came out and said "I think the nanzis were great guys who did nothing wrong" is this your opinion ? Sure. Are you objectively wrong? Definitely

    • @jellojiggler1693
      @jellojiggler1693 10 місяців тому +1

      @@kylekgh To add on to your add on, there are some people who only like to argue/combat certain opinions because they have another opinion influenced by an inherent bias. And I do think that those counter-opinions, if hurtful enough to society(using your example as my example) should be completely disregarded bc people can be easily influenced to have the same opinions for the same biased reasons. Wayyyyy too much of that on BOTH sides in American politics, all ages. It's like nobody really challenges themselves to see if they may be wrong about something. I'm kind of just waiting for society to implode at this point.

  • @adhamwashere5320
    @adhamwashere5320 10 місяців тому +223

    Hot take: Not every archetype has to be cool or monstrous, they should be allowed to be cute or weird or funny. This allows the game to have more appeal to more people, cuz not everybody wants to play the scary ones or the cool or edgy ones

    • @r3zaful
      @r3zaful 10 місяців тому +12

      Like yugioh in komiket this year have the highest stand count up to date like around 40, and you know majority of the content they sell? Labrynth, albaz ecclesia(even aluber x albaz for fujoshi) doujinshi and traptrix with a few nostalgia bait like dm and blue eyes.
      Konami has to keep print series like abyss series, not as broken as visas and his awfully designed series.

    • @pu-FP
      @pu-FP 10 місяців тому +21

      My entire yugioh life span has been spent trying to make penguins work, so im with ya😂

    • @magustobias8827
      @magustobias8827 10 місяців тому +16

      Preach, brother. All I ask, nay, demand? Is that the mechanics and archtype match. Tearlament as a design? Perfectly fine. Mermaid waifus, sure, fine, whatever.
      Mermaid waifus that are constantly resurrecting and combining themselves like they were some sort of zombified voltron over and over again? Nah fam, that's Zombies and Lovecraft's lane, and they have no reason to play that way.

    • @adhamwashere5320
      @adhamwashere5320 10 місяців тому +13

      @@magustobias8827 kinda like the ghostrick cards where they are face down and flipping up, like they are trying to jump scare others like kids on Halloween

    • @Stinkoman87
      @Stinkoman87 10 місяців тому +5

      I fell in love with the Performapals because of the adorable animals in their dapper top hats.

  • @619ver1
    @619ver1 10 місяців тому +13

    Really not agree with the Cardtext one for one simple reason. The cards are not consistent in HOW they work. If a card says you have to discard, there are a dozen things that can mean. Is it a cost? Is it part of the effect? Is it a requirement for the other part of the effect? Does the card need to reach the GY? That is what makes yugioh difficult.

    • @Technizor
      @Technizor 9 місяців тому

      Text boxes need to be bigger for the proper formatting needed to actually fit and not require 6pt font size. Pendulum monsters have like twice the space for effect text compared to other monsters, ignoring the line height of the card tag text (Type, Pendulum/Tuner, Effect, etc). (Though this is offset by the fact that they also have *two* versions of effects based on whether they are in the scale or in the monster zone.)
      Getting rid of the row for Level/Rank and simply writing it out in text like LINK rating would also give more space and improve readability. When you are learning a deck, counting out the stars of the really high level stuff for checking Synchro math and stuff really is more effort than it needs to be.

  • @lmatthews8914
    @lmatthews8914 10 місяців тому +25

    I tried out the Rush Duel game on Switch, and personally I like how in Rush Duels they format the cards pretty much like
    REQUIREMENT-
    EFFECT-
    Granted, that version of YGO is much, much more simple, but it is a way to make things easier to parse…
    Edit: I’m glad you guys mentioned the decks that play so much on the opponent’s turn. Those are the most annoying imo.

    • @johnlucas2838
      @johnlucas2838 5 місяців тому +1

      I just.... find it really difficult to do the Requirements and Effect part for requirements unless they doubled the numbers. Like imagine Divine Dragon Lord Felgrand in Rush Duels. That card has 2 requirements, Special summoning it from the grave and if it destroys a monster. When it is special summoned from grave, you can banish a monster on the opponent's field or in their graveyard, and if you do and it has a level gain 100x atk for how many levels it has. And if you destroy an opponent's monster, special summon a level 7 or 8 dragon monster from either graveyard.
      Like all I can think about using this as an example is them using enclosed alpha numerics.
      Divine Dragon Lord Felgrand
      Requirement(s)
      If this card is Special Summoned from the Graveyard, activate ①
      If this card destroys an opponent's monster by battle, activate ②
      Effect(s)
      ① Target 1 monster your opponent controls or is in their Graveyard, banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x100.
      ② Target 1 Level 7 or 8 Dragon-Type monster in your graveyard, except "Divine Dragon Lord Felgrand", Special Summon it to your Field.
      Actually maybe it isn't all that bad now that I'm looking at it and I formatted it.

  • @renathystdream7855
    @renathystdream7855 10 місяців тому +74

    On the Waifu take, I'd have to side thumb, One of the things I truly love about Yugioh is that for the most part it doesn't limit it's artstyle, you can go terrifying to cute (sometimes both) cool to goofy, and they are all legit cards! I love things like Mellfy's pastel, Dream Mirror's reflections, Vamp Castlevania, even Doodlebeast. Granted, most is under the "anime" umbrella but they put little things to make it more like different genre of anime, i.e. dragonmaid and labrynth feel like different genres despite both being "animu waifu" archetypes. As long as the formatting( everything outside the art) is "yugioh," I say GO NUTS!

    • @HeneLv
      @HeneLv 10 місяців тому +7

      Yeah I used to dislike the waifu stuff but like they're still making sick and insane designs for the people who love the monster monsters. There's a fantasy for pretty much everyone.

    • @samuelheddle
      @samuelheddle 10 місяців тому +2

      honestly if lab had been a different "color" I think people wouldn't be complaining as much. multiple straight formats of anime girls with predominantly blue color schemes is too much

    • @weedhigh2564
      @weedhigh2564 10 місяців тому

      once upon a time Trickstar existed almost in a vacuum as far as waifu archetypes go and i loved the deck to bits even tho im more on the edgy side, it's gameloop made me able to ignore the artworks, i cannot do that anymore, this shit needs to be under control, we went from dragons wizards and warriors to disney princesses mermaids and pedo artworks on the regular, it needs to go under control. I can take a waifu archetype done right a year, thats it, what is now going on is absurd... One would think and increase like that would happen after a big influx of female players or to achieve said big influx but no, its made for sick people to be able to share their sickness with the world, another funny thing is how children can be half naked and in doubtfull poses in the artworks but when adult women are portrayed in the same way they get censored right away...

    • @renathystdream7855
      @renathystdream7855 10 місяців тому +6

      @@weedhigh2564 As it says on the video, this is all opinions none being "better" than any other, but that seems unduly harsh on people just because they like waifu decks. comparing it to a sickness is going a bit far. Hate on the artwork, that's fine, but remember it's still people behind the screens on posts that love it. (P.O. term is a bit looser on the children end....*shiver*)

    • @mr.mimikyu2342
      @mr.mimikyu2342 10 місяців тому

      They should just stop with waifu archtypes

  • @cameton_youtube
    @cameton_youtube 10 місяців тому +39

    In defense of the keywords in magic, they tend to try to have formats (usually standard) that try to limit the number of keywords, making it way more accessible
    It also makes things waaay more searchable

    • @frankiemorga2873
      @frankiemorga2873 10 місяців тому +9

      Also the fact that we have Evergreen keywords like Haste, Vigilance, and quite a few others.

    • @brackkusamaz4015
      @brackkusamaz4015 10 місяців тому +10

      fr fr. Ngl i rather yugioh has keywords especially regarding if it can or cant be targeted by certain effects

    • @Marenth
      @Marenth 10 місяців тому +14

      Also yugioh already has keywords, even if it isn't many. Excavate, Piercing battle damage, etc. Maybe I'm out of touch but I think people have largely responded well to those.

    • @christophercuston
      @christophercuston 10 місяців тому +4

      ​@Marenth Banished, Face-up(-down), Send vs. Destroy, Targeted vs non-targeted. Just to name a few. Heck normal, special, and pendulum summoning are keywords and they branches off to more keywords.

    • @ich3730
      @ich3730 10 місяців тому +5

      @@Marenth "Piercing battle damage" is not a keyword, thats just a bunch of words. It would be a keyword if cards just had "piercing" somewhere to signal this.

  • @Driger1792
    @Driger1792 10 місяців тому +14

    Hot Take: You could fix the turn one, turn two, problem if you make a rule that states that after each player has had their first turn, players can activate cards in response to each other's card effects as normal.

    • @orion8063
      @orion8063 10 місяців тому +2

      This is a interesting take and I wonder how it could be implemented.

    • @Driger1792
      @Driger1792 10 місяців тому

      @@orion8063 I would love to see this attempted

    • @kindlingking
      @kindlingking 10 місяців тому +7

      Ftk machine Go!

    • @BmanTheChamp
      @BmanTheChamp 10 місяців тому +5

      Not a bad idea but I think it creates a whole new set of problems, like what if during their first turn someone is able to set up a near-invincible boss monster or an otk/ftk, or even a total board lockdown because their opponent cannot respond? Is that any more fun or fair than what we have now?

    • @godpro3189
      @godpro3189 10 місяців тому

      ​@@BmanTheChampto be fair even the oppo can reply so you could eventually do the same and then is who play it better

  • @QruisS
    @QruisS 10 місяців тому +18

    Man, I just want to do some Tag Duel shenanigans with friends in Master Duel...
    And for the love of every god card out there, give us the OCG text format already!

  • @melodicGemstone
    @melodicGemstone 10 місяців тому +13

    That 2 card limit thing would be great for a challenge duel for the channel!

    • @LangostaV76
      @LangostaV76 10 місяців тому

      I would like to see a small tournament just to see how it goes, obiously it wouldn't mean much in the grand scheme of the game, but it would be fun.

  • @gothic2fan
    @gothic2fan 10 місяців тому +4

    "There are only waifus, dragons and mechas." Meanwhile I play a funny sushi ship deck. there is a ton of variety.

    • @shinypony92
      @shinypony92 10 місяців тому

      And I play horrific eldritch test subjects (Myutant)

  • @richarddrost5737
    @richarddrost5737 10 місяців тому +6

    My hot take, budget YuGiOh should be more accessible. I don't mean that meta decks should be cheap, but the price of cards that are not even close to rogue sometimes get ridiculous.
    In Magic I can roll up to my locals with a

  • @nathanebbing
    @nathanebbing 10 місяців тому +1

    Thanks for coming up with these new content ideas Paul!
    Always interesting to see and hear what you guys think!
    Love this game!

  • @megamask3158
    @megamask3158 10 місяців тому +69

    On the “waifu decks” hot take: I feel part of the community forgot or doesn’t know that this is a Japanese game, they make these cards first and foremost for their own appeal and Japan likes their waifus, that’s why they’ve been in the game since the beginning and makes sense they have archetypes dedicated to them. They’re never going away.

    • @eavyeavy2864
      @eavyeavy2864 9 місяців тому +3

      self insert like you call everything with 🐱 a waifu

    • @masterace9543
      @masterace9543 9 місяців тому +6

      @@eavyeavy2864 you can say the same for every character with a 🍆 is a husbando, to each their own it isn't really hurting anyone 🤷🏾

    • @derrickhaggard
      @derrickhaggard 8 місяців тому +3

      Agreed heck one of my favorite archetypes is the Magician Girl archetype I won't lie I fell in love with Dark Magician Girl after her first appearance in the anime and I actually ran a Magician Girl deck and it was actually a fun deck to use.

    • @bigred212
      @bigred212 6 місяців тому +1

      Exactly it's a Japanese card game y'all already knew what time it was

  • @darcytoews8841
    @darcytoews8841 10 місяців тому +9

    I have a beef with legacy support. It seems either an archetype gets something that's mediocre but fixes the issues it has enough to make it function a bit better, or it gets broken support that is either so good that it becomes an engine in other decks, or is so generic that other decks can use it better and it ends up getting banned. (Examples are (the latest SHSamurai support and Harpies Feather Storm)

    • @GuessWhatHappened1
      @GuessWhatHappened1 10 місяців тому

      ? Im lost thats literally the only 3 possiblites realistically
      Most of these decks are that outdated thats the only options.
      Or they can scrap everything and just keep the name its not really the same though.

    • @mr.mimikyu2342
      @mr.mimikyu2342 10 місяців тому

      Hopefully not all legacy support I hope you mean constant brick eyes bricky dragon and dark magician support

    • @darcytoews8841
      @darcytoews8841 10 місяців тому

      @@GuessWhatHappened1 I guess mostly my beef is that support is either meh, or gets something older banned from the deck that puts the deck back to garbage. It is what it is. But it feels bad.

    • @GuessWhatHappened1
      @GuessWhatHappened1 10 місяців тому +4

      @@darcytoews8841 it suck, but most decks arent future proof. We probably have only a few decks that could be meta with 2 good cards with breaking it.
      Monarchs vampires noble knight dark lord needed a whole new line up and still didnt break into the meta

    • @darcytoews8841
      @darcytoews8841 10 місяців тому

      @GuessWhatHappened1 I shouldn't complain. I mean, lots of archetypes function a lot better with the support they are getting. Not expecting them to make every old archetype meta. I was mostly butt hurt over the SHamurai ban. They were FINALLY good! But the support was TOO good, and ended up getting their link banned. By the time I got the whole deck rebuild and all the cards in the mail, the link got banned and it wasn't super good anymore. I've been messing with the deck since it first came out as a fun deck, and it has so much support! I swear there's near 50 cards for it. But all of it was meh until recently. Just me ranting though.

  • @TrueMnlo
    @TrueMnlo 10 місяців тому +4

    My Hot Take
    I think there should ban combination of cards, For Example crystron halqifibrax is banned in a Synchro Combination Deck but there allow
    to use it Crystron deck because without him Crystron is not playable these days. This would help those Weak/Rough decks and make the game a bit fairer.
    There Problem with these is that First Konami need to know every Combo that's Exist, that the List is Fair and Right, so maybe there make it that is only allowed
    in their on Arc types to use (halqifibrax in crystron). Second, It would make deck construction more Complicated, but we all know the most people just Copied what they find in the Internet.
    So to test it I would say they just try it out in Master Duel because it's Easier to make it there because you have the Filter System and see what is ban what not.
    (Maybe there try it out in an Event)

    • @dotorules4312
      @dotorules4312 10 місяців тому

      This Could be a good idea if Konami Makes it Right

    • @bleachreturns2328
      @bleachreturns2328 10 місяців тому

      Yeah so that i can Finally Play Verte Anaconda in Predaplant outside of Master Duel Again

  • @shawnmichaelsbellybuttonri9871
    @shawnmichaelsbellybuttonri9871 10 місяців тому +3

    1. Rotation would severely hinder players who don't have the money or willingness to spend hundreds of dollars on a new deck every cycle. If a player spends $400 creating his Kash deck, he should be able to play that deck until he no longer wants to play it.
    2. Limiting copies of cards to 2 instead of 3 would honestly just increase the use of floodgates and hand traps. Some of the stronger decks can't afford to use more than 6 or so total handtraps in their deck to fit all of the cards they need to run their actual engine, and that goes x10 for floodgating trap cards.

  • @JohnnyCProduction
    @JohnnyCProduction 10 місяців тому +12

    For speed duel format, you should be able to use the regular printed cards as well. I understand they want to make money but at the same time having the consumer have to buy the same card that they already have again sucks.

    • @tyrantravealpha
      @tyrantravealpha 10 місяців тому

      I think that should be fine for most normal monsters and simpler spells.

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 10 місяців тому

      Lol speed duels is dead, I've never met anyone that actually plays it, it evidently doesn't sell well, Konami doesn't care about it

    • @JohnnyCProduction
      @JohnnyCProduction 10 місяців тому

      @@thatlonewolfguy2878 that’s my point. Konami doesn’t care for alternative formats at all. I never see speed duel product at my local card shops and shops that actually do speed duel events aren’t in my area. Konami only cares about brainwashing their player base into buying overpriced card stock that they literally print for dirt cheap to keep playing the most unbalance piece of shit that is modern yugioh.

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 10 місяців тому

      @@JohnnyCProduction agreed, the second the current playerbase ages into their 30s/40s this game is dead cause there's no new players, no kids playing this game in the playground like we did, no teens or students learning the game at their LGS, this game is dead inside of 10 years.

    • @JohnnyCProduction
      @JohnnyCProduction 10 місяців тому

      @@thatlonewolfguy2878 the game now is just young adults and up. That’s why we need alternative formats like speed duels and also formats that actually get support by Konami for new players to have an opportunity to play but I just don’t see it happening

  • @tristangray8046
    @tristangray8046 10 місяців тому +15

    my one idea for yugioh that would take some retooling, but i thought itd be cool if ritual monsters were extra deck monsters. so you would just need the ritual spell and the necessary monster levels/restrictions.

    • @omegaelement
      @omegaelement 10 місяців тому +2

      My friends and I play with that as a house rule, and so far it's worked out pretty well. We make exceptions for anyone who wants to play their deck via normal rules (or if they decide to use a deck like Megaliths) of course, but we've found that Ritual monsters have been a lot more viable when played out of the extra deck so far.

    • @ryanhall5360
      @ryanhall5360 10 місяців тому

      Damn, so I just get to play 3x Nekroz Kaleidoscope in every deck to end on a free Unicore with no real cost? Great!

    • @omegaelement
      @omegaelement 10 місяців тому

      ​@@ryanhall5360 Technically yes, but actually no. I mean, you still gotta drop a card for the summon, and summoning Unicore from the extra deck makes it purely a beatstick (you can't use it's discard effect, and it's other effect can be argued to negate itself in an unbreakable loop). Stuff like Nekroz Unicore, and the Megalith cards, are why we'll never see a transition of Ritual Monsters into the Extra Deck, and why house-rulings for it come with a whole list of exceptions.
      Would be funny as heck though to see someone play Kaleidoscope and just lay out 3 Ritual monsters for the cost of a single discard though. XD

    • @ryanhall5360
      @ryanhall5360 10 місяців тому

      @@omegaelement The point was that Kaleidoscope uses the extra deck as it’s cost, so it’d be entirely freely accessible. You could send a 12 from your extra deck and bring out 3 Unicore for free

    • @omegaelement
      @omegaelement 10 місяців тому

      @@ryanhall5360 Well technically you are still paying a cost if you drop a card out of the extra deck for it. How much value that has would be entirely subjective to the player and the circumstances of each duel.
      I get your point is that you could get 3 ritual monster on the field and the only card you lose from your main deck is the spell, but there is more to consider here than just that. Again, it may look like a strong move on paper, but how useful it is would be entirely subjective.
      Then again, this is all theoretical anyway. There is no chance of ritual monsters officially becoming extra deck cards.

  • @CaptainJLinebeck
    @CaptainJLinebeck 10 місяців тому +12

    Considering the current state of Standard in MtG, implementing a rotation is not the simple fix people seem to believe it is

    • @magustobias8827
      @magustobias8827 10 місяців тому

      Facts. Standard has such relatively low player engagement count compared to the other formats, like Commander.

    • @dcbooster
      @dcbooster 10 місяців тому +1

      @@richardsejour7731 I think it's unfair to say MtG is poorly designed because of how old sets were made. When a card game is first getting started, R&D has no idea what works and what doesn't in the design space. So while you do get busted cards like the Power Nine, you also get the huge stinkers like the vanilla Legends. As the game has developed the sets have gotten more consistent in the quality they deliver thanks to an established knowledge base of what colors normally can do, what effects are too powerful without drawbacks, etc. Of course Legacy and Vintage are going to be wild, that's why Modern is the most supported eternal format in MtG and formed the basis of the sanctioned competitive scene for ages.

  • @Boltizar49
    @Boltizar49 10 місяців тому +4

    My hot take: Konami should stop making the game original stuff so outlandishly good in comparison to anime decks.
    It’s fine if they’re on about even ground but most of the giant meta decks that we’ve had since 2020 have been game original.
    VW, Tri Brigade, Branded, Kashtira, Spright, all of the DBP themes, etc. SHS was an outlier and Ishizu was gobbled up by Tear.
    Let anime be meta for a while.

    • @dustinvance243
      @dustinvance243 10 місяців тому

      100% this. Even before 2020, the non anime decks have always been a problem. Lightsworn, ice barrier, evilswarm, burning abyss, invoked, metalfoes, so many absurd decks that have plagued the game for years. Most of these decks feel like they came from a different game entirely.

  • @rexamillion8446
    @rexamillion8446 10 місяців тому +4

    7:40 I like that sound of the 2per rule as like an alternate game type. or maybe a bigger or smaller deck requirement. I think maybe playing with these variables might make at least some interesting changes without completely changing the game.

    • @starjadiancloneinvestigato1772
      @starjadiancloneinvestigato1772 10 місяців тому +2

      I agree with Paul saying it might hurt weaker decks more than stronger decks. For example going from 3 to 2 might make a meta deck have 15 searchers go to 10, but a weaker deck could go from 9 to 6. Even though the % is equal for both of them, the chance of drawing a searcher is hurt more for weaker decks
      Plus there's the other indirect buff - what if a deck already had a lot of limited cards, this is nothing but a straight indirect buff because they wouldn't be touched at all by the change

  • @ChaoticMeatballTV
    @ChaoticMeatballTV 10 місяців тому +24

    Honestly I think the "our turn" thing is actually the future of the game and really will evolve it into there not being that much of an advantage going first. Generic cards like Fenrir, Thrust, Tactics, etc, as well as archetypes like Tearlaments and Ikea Labrynth make it so the die roll doesn't result in either you open handtraps/main decked going second cards or immediately dying. I love the feeling of just constantly playing the game regardless of turn so that I'm constantly thinking about potential counters and choke points instead of keeping my combo memorized and how to play around certain choke points if I have the flexibility.

    • @GuessWhatHappened1
      @GuessWhatHappened1 10 місяців тому +2

      Going into the extra deck 2->3 times outside your turn is crazy.
      Tear is way ahead of the curve, but notice stuff that does plays like that was often hit in the past.

    • @mr.mimikyu2342
      @mr.mimikyu2342 10 місяців тому +4

      If that's the case I'd sell all my cards and never come back

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 10 місяців тому +11

      Hard disagree. This only holds true for the top 1% of hardcore competitive meta players. The vast, VAST majority of yugioh players are casuals. That type of "oh I get to do a 15 minute combo on your turn" play is why there haven't been new players to the game in years. Konami does not market this game to new or returning players. Its a "get in at the right point and we'll Stockholm Syndrome you into never leaving and you'll convince yourself the game is still good and playable" situation. This game needs to change or its going to lose its playerbase when the active playerbase grows up into their 30s/40s and there's simply not enough new blood to sustain Konami's hunger for money.

    • @sarahberry6457
      @sarahberry6457 10 місяців тому +1

      Kind of a similar problem I've noticed with Magic. I want to get into the game, but I can't afford any format other than Pauper (and there's only 1 game store in my local town and they ONLY play Commander (mostly veteran players there)). You know the response I got when I said the entry cost to Magic is too high for most new players? "Well what about all the veterans who've spent decades building up their collection. Those cards' worth wouldn't be worth as much." It's Jesus fucking Christ it's a card game not a stock market! Lol.

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 10 місяців тому

      @@sarahberry6457 Yup the cost of entry of yugioh and magic is absurd unless you convince some friends to play nothing but budget decks and see how consistent/wacky you can make decks for a set budget

  • @Unyubaby
    @Unyubaby 10 місяців тому +2

    That first hot take straight up sounds like a gambler desperately trying to explain why they don't have a problem and can quit whenever they want to.

  • @jtyler9130
    @jtyler9130 10 місяців тому +7

    Really enjoyed this, seeing community thoughts and your responses. I agree with the Yugi boomer one, it really is 2 seperate games now. I would be classed in the Yugi Boomer stage, but I did enjoy the older format of decks being built with strategy using different pools of cards, rather than archetype reliance. I think they should have an old school format to play for older players

    • @sarahberry6457
      @sarahberry6457 10 місяців тому +1

      Serious questions: isn't there already one? Goat & Edison. Or am I misunderstanding something?

    • @SirFailsalot91
      @SirFailsalot91 9 місяців тому

      ​@@sarahberry6457 if there were one actually supported by Konami to make it an officially recognised format, as opposed to ones invented by fans restricted to just online or agreed upon casual meet-ups while the only official one that people are exposed to as Standard, then I'd be all for that.
      Online card games with set rotation include Standard and Expanded, yet with every card ever released (that hasn't been Forbidden or Limited) being playable at any time with Yugioh, it'd be interesting if Konami actually did invest in creating their own set restricted formats that's the reverse of the regular concept of non-Yugioh Standard.

  • @BrownieX001
    @BrownieX001 10 місяців тому +13

    The game had a chance to be kinda like Fate series and go more into ancient history to relate its plot with. Would be neat to have different cultures represented with their own Divine beings.

    • @gamerwolffang2722
      @gamerwolffang2722 10 місяців тому +14

      D/D: different leaders, and scientist
      Aesir's: Norse Mythology
      DM: Egypt influence
      Signer cards: Aztec, and Inca influence
      Umi, and related cards: Greek, and other water mythos influence
      Appollusa Bow Goddess, AA-Arsenal Zues: Greek Influenced
      Aleister the Invoker: based on Aleister Crowley, and there is a coherent lore story Crowley Magistus, First spellbook prophesear (don't remember what the spellbook monster names are)
      P.U.N.K: japanese festival inspired
      Tenyi: Buddhist, and Tai chi inspired
      But would love to see more gods in the game, I did a small essay for the Yu-Gi-Oh gods, but I say it's pretty similar to the fate series
      Also Dogmatika being a stand in for Catholics I find hilarious

    • @EBlade3529
      @EBlade3529 10 місяців тому +3

      @@gamerwolffang2722 5d's had a lot of Aztec and Inca related influence particularly with Rex Goodwin's deck and the Nazca lines being a thing

    • @gamerwolffang2722
      @gamerwolffang2722 10 місяців тому +2

      @@EBlade3529 I personally liked the second part with the introduction of Norse gods thought it was great

    • @EBlade3529
      @EBlade3529 10 місяців тому +1

      @@gamerwolffang2722 yeah Aesir are dope as all hell

    • @Merilirem
      @Merilirem 10 місяців тому +1

      Sure but that's kinda limiting in its own way. Much better to keep that stuff loose like they have so you can just make up anything if you want.

  • @lowelltan2711
    @lowelltan2711 10 місяців тому +7

    What are your thoughts on doing something like a "Choice Restriction", like Cardfight Vanguard, instead of Limited or in addition to the Ban, Limited, Semi-limited? To put in context, you can play the set on any deck except unless its X or X card is in the same deck where you can only use one or the other.

    • @Boyzby
      @Boyzby 9 місяців тому

      I was thinking about a way more complicated version of this using a points system for how strong a card is and you can only have up to a certain number in a deck, so that lower tier decks can have a better chance against meta. This is a way more simple solution.

  • @nightrunnerxm393
    @nightrunnerxm393 10 місяців тому +16

    I dunno...I don't think the Keywords thing is really all that big a deal. Think about all the player-made slang we use! And it's not like cards that didn't use them _have_ to be erratad to the new Keywords (outside of reprints). But honestly...given just how _dense_ effect text is getting, and how _small_ the font sizes are getting accommodate it all...I don't think there's gonna be much choice in the near future.

    • @Raz0rIG
      @Raz0rIG 10 місяців тому +3

      I agree for SOME text things can be keyworded but you have to also realize the text can be very particular and keywords won’t cut it for variations of how things get triggered, effs etc.

  • @WarpsmithAdam
    @WarpsmithAdam 8 місяців тому +2

    As a Magic player who recently got interested in getting back into Yugioh, a rotating format sounds so nice. The game is so dense being only a single, eternal format. That combined with the amount of text on every Yugioh card can make it feel very unapproachable to me in a way that MTG doesn’t with it's rotating standard & multiple eternal formats with varying approachability, such as Commander and Pauper.

  • @LucasBuilds
    @LucasBuilds 10 місяців тому +4

    I feel like the issue with keywords is more an issue with unintuitive keywords specifically. Using a few Magic ones as examples, deathtouch, first strike, double strike, and haste are all intuitive: you can tell at a glance exactly what they do. the problem is where they're far less clear-- stuff like dredge, delve, convoke, etc. where the name doesn't immediately convey what they do, slowing the game down while your opponent explains things to you.

  • @brando6378
    @brando6378 10 місяців тому +3

    I enjoy just listening to you guys chit chat. The vibes are immaculate

  • @lacee3798
    @lacee3798 10 місяців тому

    Nice video! Love these types of videos you upload especially

  • @loganhennessy4490
    @loganhennessy4490 9 місяців тому

    You guys need to make more of these videos. Hearing your opinions on hot takes are very interesting.

  • @salem7699
    @salem7699 10 місяців тому +3

    The first one is a bad take wrapped in a bad take. Packs of cards are not exploiting children or impulsive adults, it hurts people with mental illnesses who have trouble managing addiction. The case has been made numerous times for loot boxes, and just because it doesn't affect you personally doesn't mean it doesn't exist, because you aren't the target they're trying to sell to. Card packs have been around for years but the term whale has been around for just as long.

  • @the_zane_matrix4601
    @the_zane_matrix4601 10 місяців тому +6

    Hot take: Yugioh is currently like working out. It is intimidating to start and you just have to do it consistently to see results. Having someone help you will expedite your results but either way it is a commitment to see any kind of progress. You have to put in the work which doesn't seem enjoyable to people starting out. After a while it won't feel as much of a chore and it'll start to become fun but you'll have to stick it out to see that result.

    • @THELORDVODKA
      @THELORDVODKA 10 місяців тому

      Agreed lol. Though I had easier time setting up workout routine than relearning Yu-Gi-Oh... FFS only love for game drove me to do it. Learning modern Yu-Gi-Oh for me was like passing a relatively difficult college course for me

    • @cba_2442
      @cba_2442 10 місяців тому

      Working out is terrible. I'd rather die sooner.

  • @derrickbartledoo2680
    @derrickbartledoo2680 10 місяців тому

    I have introduced a few people to Magic, and I specifically have very simple decks of each color with no to minimal bullshit involved to ease them into getting the basic phases down, and a few other decks that are more keyword and token heavy. It's a huge amount of stuff to take in but isn't terribly hard to teach.
    I've also just completed my Shrine collection, and am looking forward to the resulting deck I'll build.

  • @kennethM
    @kennethM 10 місяців тому +1

    I learned something about yugioh and its players over the past few days in masterduel. For many players, the fun does not seem to come from back and forth gameplay where you feel like you have to make meaningful decisions, nor does it come from trying to figure out how to break an opponents board. Hell it isn't even fully about winning. Yugioh players just like to combo and, in the process of them doing their combo they like to make sure you can't stop them from comboing becasue that's where they get their fun.
    I came to this conclusion after basically every match that I've lost in the current masterduel dark vs. light event without fail, if my board is clear and they have lethal on the field they won't stop mid combo to push for game. even if my field and hand are both empty. they will send the extra 5 minutes comboing to go way overboard because that's where they get their fun from.
    And this isn't just limited to that event that event is just what made me notice it because it has a limited hand trap pool so its not like they're trying to play around certain things.
    Whole typing this I realize that I am not excluded in this. there have been duels where I had lethal on field and loss solely because i tried to extend.
    This seems like a cultural issue surrounding the card game and i don't know what konami could do to solve that. But maybe someone who is smarter than me have some Ideas that they could leave below.

    • @hammbon3367
      @hammbon3367 9 місяців тому

      Funny you mention since i come to a similar conclusion! I always see players want to have more interactions between players but when a card that can be used to interact with your opponent yugioh players cry and be like "that is so unfair and broken" like all they want to do is combo and make "unbreakable boards" but once you play a card that can break the board it needs to be banned asap.

  • @arthurpicket3505
    @arthurpicket3505 10 місяців тому +3

    I don't play YGO at all, so I don't have a dog in this race but hoh boy I can see how so many of these are devisive. Cheers guys!

  • @voidlockdragon1406
    @voidlockdragon1406 10 місяців тому +4

    The core issue with Yugioh right now, is that any decision that has a widespread effect to the main game, will affect all the players that can either like or hate the decision. Some common solutions that players have suggested like rotations and more official formats, in the long run will split the playerbase and how they spend their money. In the end of the day, Konami wants to sell new deck cores, so that players buy new products to continue playing the main format.
    Any of these potential solutions will most likely decrease their sales of their main product, reprinting 15 year old cards so people can play old formats or have these cards rotated off will affect player's desire to buy product, going towards the secondary market to buy their cards. Reducing card rarities of rarer valuable cards would just mean Konami making less money in the end of the day. Unfortunately, I don't believe Konami are willing to lose profits just to make the game cater for certain people.

  • @khalybebe
    @khalybebe 10 місяців тому

    This was like a bonus episode of the podcast, dope video fellas!

  •  9 місяців тому +1

    I've been playing magic pretty casually for a while and keywords seems like such a great way to save space on a card and make it more readable (even though Wizards of the Coast continue to increase the number of words on their cards).
    Most evergreen keywords (those that are always ok to use in magic set designs) are very simple to explain and give complexity that doesn't bloat the cards (in comparision to adding a new paragraph on 10-20 cards in a set). Rarer keywords are often explained on the card itself with reminder text, but once you've got the 10 most used keywords down, you're already removing quite the mental load.
    Still, I got no idea how if could work in yugioh, as I don't play it. But watching from the sidelines, the cards seem very crowded. But keywords only work if you have repetitive but simple text that appear on a multitude of cards. That mostly works on fundamental components and mechanics, which might not be adapted to yugioh.

  • @DekuLord
    @DekuLord 10 місяців тому +11

    Zach is right about COMPETITIVE players specifically. I don't mean this as a casual vs competitive comparrison, but about people who approach the game from a competitive mindset. This isn't limited to Yugioh either. Players who focus on being competitive whether it be in Yugioh, MTG Pro players, or smaller games like DBS will always cheer on stronger cards. Any card that is stronger than what came before or helps them win is "good" any card that doesn't is "bad" end of story no matter how unhealthy for the game said card is.

    • @ich3730
      @ich3730 10 місяців тому

      Thats... not true. Being a "competitive" player in any game/sport means you enjoy competition and going against other players with that mindset. They dont care if cards/pieces/strats are strong/weak only that they form a healthy and fun enviroment for them to optimize in. How is that so hard to get?

    • @mr.mimikyu2342
      @mr.mimikyu2342 10 місяців тому

      Most of the toxic people I've spoken to have been meta players they just don't care about people's feelings or mental health and it's sad

    • @DekuLord
      @DekuLord 10 місяців тому +2

      ​@@ich3730 It's not hard to get, it just runs counter to all my experiences. I see this rampant cheerleading for power creep everywhere, and I see what it does to games. It also seems to come from the more competitively inclined players.

    • @samuelheddle
      @samuelheddle 10 місяців тому

      in my experience the most toxic players are the ones sort of in between competitive and casual. basically the ones who are competitive enough to care about trash talking and their results, but not enough to go out and build a competitive deck. cool pet-deckers or gimmick-deck runners don't care about their results, but a lot of people both refuse to run a competitive deck, and then complain that the game is broken because they can't win in competitive ladders/tournaments

    • @TheFatalcrest
      @TheFatalcrest 9 місяців тому

      ​@@samuelheddle😂 im not sure where I am in the decker styles, but I have hit those barriers of a card I just can't circumvent because of its abilities stack up to just Stone wall me. But I'm also sure I've prepared my decks in a way that it's done the same for others.
      I think I get most furious when I get interrupted on my opening turn and I'm just looking down the barrel of a high level monster on turn 2 and then its their move. Granted I feel that level of interrupt power is just excessive, but I also haven't touched those decks myself.

  • @FuzzyBubbles01
    @FuzzyBubbles01 10 місяців тому +9

    I'm not a Grandpa yet, but my issue is when players keep summoning to rub it in when they have already won by just combining because they can instead of ending the duel.

    • @gamerwolffang2722
      @gamerwolffang2722 10 місяців тому +2

      Sometimes when you've been on a 10 in a row losing streak it's just feels good to overextend, and bring out a 4k beater is great, or they just paranoid, and don't wanna lose to something as stupid as a mirror force or battle fader

    • @richie5751
      @richie5751 8 місяців тому

      Yeah I agree I “overextend” because I had on to many scummy people say of just attack for game. I agree and say yeah attack for game then they go oh I have this and that effect to stop it. Bro like then why convince me attack for game to end the match for both of us. You learn that lesson 1 or twice then never again.

  • @captainbladej52gaming
    @captainbladej52gaming 10 місяців тому +2

    Three major points I hard disagree with here as someone who played for years, and has developed some content for other games before. I'm no AAA studio dev, but I do know a few things about game balance. Truthfully I could probably make this a video response but please bear with me. Three points I take issue with below.
    1: players have no concept of game balance and how to market the game in different regions and community feedback should rarely be taken seriously and what Konami works on are on a much grander scale.
    2: Yugioh players can't see the forest for the trees aka their problem is the only problem and their opinion is purely their own opinion.
    3: Keywords couldn't work.
    I realize that these may not be the best summarizations so I will elaborate. Obligatory disclaimer, this isn't directed at Team APS if it sounds that way at any point over pure text, but me making generalized statements.
    1: I STRONGLY disagree with this take and it stinks of elitism imo. I will agree there are players who have no idea what they're talking about with game balance as every community has them. However I despise the notion that the general playerbase automatically has no idea what they're talking about. I've created quite a few successful maps and items for various games at the small time modder level. Some of my TimeSplitters Future Perfect maps were EA recommended for weeks at the time with at least 15 of them being recommended back in the day. I've also published other items for Space Engineers, Star Trek Armada II and others. I may be a small fry in the grand scheme of things, but the key principles in game development are almost entirely the same between tabletop games and actual full video games.
    -There are two things I learned early on when making content for games, be it story maps or just generic mods. First, you can't make people play in a way they don't want to play. Two, you have to answer the question of why would I ever go to this map, use this item/card, interact with this NPC or similar.
    -When you are creating things for a game, be it a map, item/card, or want people to interact with a NPC or similar, you as the creator of that content have to give them valid reasons to do those things. If you're the one that made those things and you as their creator can't give players valid reasons to do those things, you can't expect players to come up with those reasons either. While filler content/items have their place, you don't want to overuse it either. Players will almost always take the path of least resistance and you can't force people to play they don't want to play. When you start trying to force things, people will either bypass things or just straight up quit playing the game. If you want people to do things a certain way in games, the best way to get the desired outcome is to use the carrot on a stick approach. Give them reasons to want to do it the way you desire vs trying to just force them to do it. If I want players to fight a boss at point A on a map but they keep going to point B, I have some choices to make. I can straight trash point B on the map and leave it, but that would be seen as me trying to force them, which should only ever be a last resort. I will have better luck by giving them incentives to go to point A for the boss fight, such as extra items.
    -While any game developer should have a great working knowledge of their game, they're not infallible and there are times where yes the players know what's best for the game better than the developer does. That's part of why I don't buy this notion that what Konami does is on such a grand scale that players could never understand it. Again there are some that won't, but there are those that will. If the vast majority of your players are saying there is an issue with something, and by vast I mean like 70%+, then you may want to pay attention. Does that automatically confer correctness/wrongness on either side, of course not, but can be an indicator of larger problems. I don't buy the idea that what they do is this uber scale that only they can understand as it borrows heavily from the argument from authority fallacy. Sometimes yes, the developer is the one that is wrong.
    2: I don't buy the "people need to realize their own opinion is just their opinion" argument as it works both ways and is contradictory. If everyone's opinion is purely their own opinion, then the original statement itself can be dismissed purely as opinion and ignored. There is alot of opinion based subjects when discussing Yugioh (or most anything) but there are some statements and takes that are objectively correct and some objectively wrong. While I agree alot of players can't see the forest for the trees and alot of people think their issue is the only one that matters, there are legitimate takes that are either objectively right/wrong. An example of an objectively correct statement would be that the game has had quite a few major additions/changes since it was originally introduced. Another example could be that certain sets weren't as well received as others, which can be shown by the sale numbers in part. It's also a fact alot of players have dropped off because of issues with the game going in a direction that's not healthy. We can debate how to fix said issues with the game, but it's definitely not in as healthy of a place as it was before.
    -One statement was said in the video on this point that gets to the heart of one of the biggest, if not the biggest issues with yugioh today. Making (change here) to the game will effect EVERYONE. And that right there is is the problem. It does NOT have to effect everyone, but currently changes do effect everyone because Konami's major flaw is only supporting one format that they expect to be a one size fits all solution, and you can't do that with a game like yugioh. That's one strength that Magic has that Yugioh doesn't. If I want to play Magic, but don't like what they're doing with Standard, I can play Commander, Pauper, or another format until the issues with Standard are sorted. If I don't want to spend a load of cash I can play Peasant or Pauper. What is done for one format does NOT have to effect the others and if something happens with one format, I can go to another. With Yugioh I don't have those options since they don't really touch anything outside of Advanced format. They may have some items for things like Traditional or Speed Duels, but they're really token gestures more than anything else. If they had additional formats people could play like Magic does, there would be far far more yugioh players than there is now.
    3: Lastly for keywords, I don't buy the idea that keywords can't work. The old say of "less is more" definitely applies here. There is ZERO legitimate need for cards to be as wordy as some of them are. Prime example "when attacking a defense position monster inflict piercing battle damage," can be summed up with one word, Piercing. The extra words are NOT needed at all and only take up extra space on the card for no reason. If someone doesn't know what the card means by piercing damage, they still have to look it up. If people can memorize what cards are on a banlist, different rules of the game, learn massive card combos and the like, they can learn what a few keywords mean to make things simpler. why write a novel when you can get by with one word? There's complication that adds value, and complication for the sake of complication. The first is cool, the second is useless.
    Anyways I know this is alot via pure text and I probably could've done this is a video response, but meh. Hopefully this makes sense.

  • @unamesitif457
    @unamesitif457 10 місяців тому

    This was a great video, really informative and productive

  • @michel0dy
    @michel0dy 10 місяців тому +9

    My take: Edison and other "Time Wizard" formats suffer from being "old". What I mean is: Getting new cards is cool! Opening new products and figuring out new decks is great! But to use the new cards your only option is to play the high-powered standard format, there isn't a officialy supported low-powered format for new stuff, and I think it could be an excellent avenue for inviting new players in.

    • @haydenlee8332
      @haydenlee8332 10 місяців тому +5

      I agree with this.
      "Old vs. New" would be less of a issue for a lot of newer/casual players if we are able to make a "low-powered or mid-powered" format that keeps everything at a slow-paced and similar power level. It's not the new cards/archetypes/mechanics that ruin the game, but instead it's always the mismatch of power levels that make the game unfun

    • @adolphineatingchildren2641
      @adolphineatingchildren2641 10 місяців тому

      Try common charity, its a format where you just play with commons

  • @kainhighwind2
    @kainhighwind2 10 місяців тому +6

    "That's not card games!" That's literally how living card games/ deckbuilding games work. You buy the core game, you buy the expansion, that's it. No random booster packs

  • @angiferrari5826
    @angiferrari5826 10 місяців тому +1

    ...the first hot take was straight up dumb. You buy packs thinking "I will get more value". You buy the pack thinking "Alright! I can afford to spend 5$! Let's see what new cards i get to see!"

  • @klotera1
    @klotera1 4 місяці тому

    One thing for Master Duel that might be helpful to all, is if you could search for games based on an era as an optional filter.
    You could have an Old school player match with other old school players based on if they chose OG or GX/ both.
    I know this wouldn't necessarily be easy or feasible but it could potentially keep toxicity out towards specific decks and Duel styles.
    Just my thoughts, and love the content you guys put out!

  • @tagteamduelist1686
    @tagteamduelist1686 10 місяців тому +4

    I have said this before and I will say it again; we need a ban list like the one in duel links. We need a ban list that puts cards on a "limited" list so that you can NOT use more than one copy of ANY card in that pool in the same deck. If you limit the best Kashtira card and limit dimension shifter, you wouldn't be able to use them at the same time, but you can use them seperately. They are LITERALLY already using this in one of their games, and I feel like this would do an AMAZING job of nerfing decks without totally making them bad. I just never saw why Konami didn't explore more with the ban list. (This is my 5th time posting this on a video like this, please)

    • @phoenixkai9862
      @phoenixkai9862 10 місяців тому

      Because you can't do that in irl yugioh lol. If you want that then have your own format or play that with your friends. Leave advanced format and competitive alone.

    • @tagteamduelist1686
      @tagteamduelist1686 10 місяців тому +3

      @@phoenixkai9862 why couldn't you? MR7 could feature a banlist overhaul and wind up being WAY more attentive in terms of balancing this way. There's literally 0 negatives other than just having to know how the ban list works, which clearly isn't an issue in Duel Links. Stay salty and closed minded though🤷‍♂️

    • @phoenixkai9862
      @phoenixkai9862 10 місяців тому

      @@tagteamduelist1686 yeah bro just stick to duel links, definitely better off for it 👍

    • @tagteamduelist1686
      @tagteamduelist1686 10 місяців тому +2

      @phoenixkai9862 bros salty for no reason smh, just saying it could totally work and you just wanna be a jerk. Clearly there's no reasoning with you and you just wanna be edgy and uncool, ill play whatever I want thanks. Btw there's definitely a better arguement than a simple "no," you have given 0 logical reasons it wouldn't work so have a good one man.

    • @phoenixkai9862
      @phoenixkai9862 10 місяців тому

      @tagteamduelist1686 play whatever you want, never said you couldn't. But if you want a duel links banlist for irl yugioh, then you better create your own format with friends or that format would have to be a side event and not part of the main game or main events. Not to mention the backlash and loss of players Konami would experience if they forced that shit for the main game, majority doesn't want that BS.

  • @VictorTAnderson
    @VictorTAnderson 10 місяців тому +8

    Actually, I'M right!! 🤓

  • @VoidKnightAce
    @VoidKnightAce 10 місяців тому +1

    another problem with lowering the amount of max copies to 2 is that it will just make like a bunch of cards that require 3 ofs (like symbol of heritage, 3 of a kind to name some not very good but still existent few) to where its either possible bust its unreasonably hard to do or it is just actually impossible to use since some of those cards were made to be played with 3 copies of each card possible to use

  • @GamerMike6100
    @GamerMike6100 9 місяців тому

    I love the idea of keywords. When I was playing consistently back in '07 and earlier, piercing damage wasn't a thing, it was just a description and as cards get longer the jey words are nice.

  • @Chaotic_H3LL
    @Chaotic_H3LL 10 місяців тому +5

    1:24 "Its not gambling its just gambling"
    Its the same semantics as me saying i'm not a drug kingpin, i'm a drug dealer, see Kingpins are illegal because they sell 100s of thousands of kilos of drugs a year, but i'm a dealer and only sell 12 kilos a year.
    The dude is a 100% correct. Card packs are literally just IRL loot boxes and just because "They've run like this for years" doesn't suddenly not make it gambling. I mean have you watched any of TeamxSamurais videos? Dude is the pinnacle of having a clear gambling problem, just because its in the form of a childrens card game doesn't change the severity
    As for other hottakes.
    Old school Yugioh was better then Modern. More specifically, more decks back in the day allowed for back and forth gameplay, where nowadays people roll first and play solitaire for 15 minutes to OTK you.
    Yugioh should have and still should, adopt the MTG format in the sense of "The past 4 sets are legal, everything else is not" to prevent the egregiously disgusting powercreep the game suffers from and from the meta getting as stale as it is today
    3:04 Yeah i agree with this as well. Actually lost a dual on MD because some ahole tool his turn during my turn, and took so long i forgot it was my turn and started watching YT just to look at my screen and see i "surrendered"

  • @NeverBeBored08
    @NeverBeBored08 10 місяців тому +4

    As someone who plays Floowandereeze, yes it can play on opponent's turn but it's such a fragile deck. One Ash can screw everything up

    • @dustinvance243
      @dustinvance243 10 місяців тому +2

      Yeah but you also have a broken continuous spell that lets you tribute any of your opponent's cards to facilitate your plays. INCLUDING THEIR SPELLS AND TRAPS!!! If they just got rid of that stupid thing it wouldn't be nearly as insufferable to play against.

    • @NeverBeBored08
      @NeverBeBored08 10 місяців тому

      @@dustinvance243 most decks run 1 of that and it’s not the biggest priority to search that

    • @dustinvance243
      @dustinvance243 10 місяців тому

      @@619ver1 i don't know what version of flundereeze you're playing against but the ones I have always play it going first. Also most gy effects that trigger upon removal aren't triggered by it because most of them activate upon being destroyed. Winds is a send to gy effect which bypasses that condition. Incidentally this also means it bypasses effects that protect your cards from being destroyed. It also can't be stopped by mask of restrict a card whose only effect is that it PREVENTS TRIBUTING BECAUSE WINDS IS A SEND TO GY EFFECT! I pretty much have to scoop against this stupid deck when I play advanced crystal beasts because they can just "tribute" my advanced dark which makes all my advanced crystal beasts self destruct and not even go to the s/t zones. And because it's a non targeting effect that also means it can bypass targeting protection so there goes eternal soul when I'm playing dark magician even though I summoned dm the dragon knight to prevent this kind of thing from happening! It just isn't a fair card.

    • @dustinvance243
      @dustinvance243 10 місяців тому

      @@619ver1 if it was targeting I'd be able to negate it with advanced mammoth. I can't. Which means it isn't. it isn't a fair card because it bypasses everything that should prevent it outside of directly responding with a negate or playing a floodgate that prevents the use of spell cards. If you can't see the unfairness in such a card that's your problem. Also writing off someone's opinion because the deck they play isn't one of the dumb meta decks everyone says you have to play to be competitive is offensive because you're basically mocking the deck they built by saying it isn't good enough by the arbitrary standards of the meta. You're assuming I'm not building any of the decks I use to be the best they can and still have the nerve to say they aren't competitive just by virtue of not being the meta.

    • @619ver1
      @619ver1 10 місяців тому

      @@dustinvance243 You know what, you are barking at the wrong tree here. I am saying 2018 archetypes that have not been pushed to the moon can not win against today or even yesterdays Meta and that is simply a fact. Unexplored winds is a good, situational removal card but is not worse then a kaiju, lava golem or sphere mode before.

  • @elquesohombre9931
    @elquesohombre9931 10 місяців тому +2

    For the “playing on opponent turn” thing I would argue that the biggest reason as to why it would be a nice thing is because you could put up interruption with nothing but engine. I hate the idea of generic handtraps, sure stuff like ash and gamma aren’t crazy used on your turn, but it’s just not fun when running into it every other match. I like the kind of yugioh where you don’t guess what handtraps your opponent is playing and deck types having different forms of interruption means that being able to set it up turn 0 is a way to diversify these interruptions without making generic handtraps that are seeing an enourmous amount of play based on the current meta. That was probably worded really oddly so I’ll say it like this, I hate the idea of having to predict if my opponent has nib or not in Kashtira format, and it would be more fun if instead they had a havnis kind of card where they could set up an interruption (that I could also stop) that is archetype exclusive and unique.

    • @christophercuston
      @christophercuston 10 місяців тому

      Basically if Ash was just for Zombies and Nib was for Rocks. That would make Konami more money, but your complaint about hand traps would grow to all decks and create potential ombo extenders.
      For example, I created a Zombie deck that uses Ash as fodder for a tuner or banish material. So opening with Ash is a good thing for disruption and combos.

  • @DuelistMagician
    @DuelistMagician 9 місяців тому

    Great video! I like the podcast style video!

  • @RedTheWeeb
    @RedTheWeeb 10 місяців тому +3

    I would like to see a deck that plays on the opponents turn specifically itd be interesting

    • @GuessWhatHappened1
      @GuessWhatHappened1 10 місяців тому +1

      Psy frame melfy

    • @fugax_vulpes1797
      @fugax_vulpes1797 10 місяців тому +1

      Generaiders before their support

    • @RedTheWeeb
      @RedTheWeeb 10 місяців тому

      @@fugax_vulpes1797 yeah that's actually a really good example

  • @tatsukinomiya
    @tatsukinomiya 10 місяців тому +3

    For the waifu point, i would also say im in-between with it as well. But also the idea that those same waifu decks have lore behind them. Look how EXPANSIVE The Albaz Lore is to have so many decks amongst itself whereas Harpie Lady (if memory serves well) is just an archetype.

    • @DolphyBlueDrake
      @DolphyBlueDrake 8 місяців тому +2

      I know they have at least a little lore thanks to "Harpie's Hunting Ground". It demonstrates that the Ojamas are prey in the eyes of the Harpies. I know that's not much, but it's more than nothing. I do wish we'd get a card showing how they obtained their pet dragon, though. That'd be neat.

    • @tatsukinomiya
      @tatsukinomiya 8 місяців тому

      @@DolphyBlueDrake Agreed Pet Dragon was an interesting addition to say the least

  • @GamerMike6100
    @GamerMike6100 9 місяців тому

    Awesome! I was hoping you might have a podcast...two minutes later, you mention your podcast

  • @letsgostupid
    @letsgostupid 10 місяців тому +2

    I know I'm probably alone in this, but I'd kill for some support for Slifer and Obelisk. We got some Ok support for Ra (God Slime is a pretty solid card) but Slifer and Obelisk would be so much fun at locals with more support. Like a "Divine Summoning Beast" or a Slifer version of "The Breaking Ruin God"

  • @TheMrNickP
    @TheMrNickP 10 місяців тому +5

    Awh man I missed this one I have so many hot takes I’d love to discuss. Everyone’s favorite one I have is that Ash is a more problematic card than EEV and that EEV is a newb trap and immediate tells me your experience level with the game.

  • @TastySnackies
    @TastySnackies 10 місяців тому +5

    Alec, explain to me the difference between a $2 million Powerball ticket vs a $2 million 1/1 One Ring MtG card

    • @AJHornet1
      @AJHornet1 10 місяців тому

      Wizards didn’t say it was worth $2 million dollars. It’s just a card. But marketing works on stupid people. Catering to cash cow collectors has ruined mtg.

    • @dustinvance243
      @dustinvance243 10 місяців тому

      Thing is there can technically be more than 1 2 billion$ ticket. 1 gets made every time they do the lottery. There's only one copy of the one ring. A more accurate comparison would be comparing it to a work of art like dogs playing poker or the scream.

    • @TastySnackies
      @TastySnackies 10 місяців тому +1

      @@AJHornet1 The problem is that card game manufacturers ignore the secondary market values of cards exclusively because when they do, the government will crack down hard on the fact that these same manufacturers knowingly print money, and by extension, create an economy that operates independently from needing to adhere to tax laws and trading tariffs.
      The other problem is that it also now necessitates the discussion around how booster packs operate as another form of legal, underage-accessible gambling. You could argue that because they're game pieces, it exempts boosters as being a strictly gambling device. However, how does that explain sports trading cards? Those maintain massive values, yet don't act as game pieces, and can only be accessed randomly with money (just like lottery).
      What's to stop people from laundering money through booster packs? (As if they already don't)
      What's to stop these large card vendors, who have access to information well before the general public, from participating in insider trading? (As if they already don't)
      The true problem is that it's not just boosters acting as gambling devices is morally correct, in regard to being available to kids. The problem is that it's so much more than that, and cards like the 1/1 One Ring now expose just how many conflicts of interest are generated by the trading card industry.

  • @WarBuilder5426
    @WarBuilder5426 10 місяців тому

    I think something that could help with balancing the game is a format that limits players to single archetypes, with additional rules that limits what card series combos can be added to it.
    For example, if you want to use Stardust Dragon as your archetype. You'd be free too, but you couldn't put Baronne de Fluer into your deck on top of that.
    Ages ago, I held a mini tournament that played with a similar set of rules, only considering Kaijus as a series so that anyone could use them if they wanted, and within that scope, a lot of people did find it fun because it's a limit that isn't a hard handicap. It helped stop players flooding the field with several boss monsters.
    Another idea that could help, the players monsters can't interact with each other until turn 3 outside of the battle phase. So while Player 1 gets an uninterrupted turn in turn 1, player 2 gets the same treatment for turn 2 until they decide to attack.

  • @TheDonaldduck911
    @TheDonaldduck911 10 місяців тому

    - what does this mirror do, professor?
    - It shows us nothing more or less than the deepest, most desperate desire of our hearts
    *Yugioh players playing only on their turn*

  • @thearrivalalex450
    @thearrivalalex450 10 місяців тому +3

    I think an hypothetical rotation would actually make the game less fun. The huge cardpool is what makes the game interesting and sometimes people underestimate Konami's card design. Like, you can argue the Kashtira w/ Diablosis situation but it's pretty clear they designed the archetype to combo with that card. And these situations are much more rare than the times you put an ash blossom or knightmare link monster in your extra deck, which are 5/6 years old atm. And it's not like they treat old card differently from new ones, they get reprints and get banned when they're too much. Overall I think the rotation would result in a less fun and interesting game

  • @DiscipleofVenser1992
    @DiscipleofVenser1992 10 місяців тому +1

    I agree with the last hot take the most as much as I feel on opposite ends like you guys. Balance is hard to achieve and playing different decks should be enjoyable regardless. You just have to know the level you're playing on and have realistic expectations.
    I play MTG and it feels bad when you get combo'd on but if I'm playing an eternal format I kinda expect it. If it's allowed it'll be played.
    Maybe formats that had specific sets would help make it more tolerable for people to play the eras of Yu-Gi-Oh they like, but hey I can't tell the full scope of that happening like y'all well put. Just this guy's stab in the dark. Awesome vid APS

  • @kasendaniel3896
    @kasendaniel3896 10 місяців тому

    i Remember what larry said in an old skit "i miss when special summoning was actually special"

  • @hayokamikaze5896
    @hayokamikaze5896 10 місяців тому +4

    On the play on opponent’s turn thing, I think that it’s an issue of having meaningful decisions to make by the end of turn 1, given the speed of the game. Hand traps can help but pretty much all of them are incredibly specific and without a mulligan you have to rely on the heart of the cards to even be able to make that decision. Maybe something here could be archetype hand traps with other uses if you don’t have them be handtraps.
    Hot take: Ash Blossom shouldn’t be a once per turn, if you have 2 in your opening hand you should be able to use both of them.

  • @getsuryu7227
    @getsuryu7227 10 місяців тому +6

    I like opening card packs.
    I also prefer the old school yugioh but I am learning the new stuff too because I still think it's still fun.

  • @harm9hb525
    @harm9hb525 10 місяців тому +1

    Paul has the funniest way to pronounce Tearlaments I have ever heard

    • @RunicSigils
      @RunicSigils 10 місяців тому

      That's the consequences of OCG being months ahead. Tiara and lament are the base words for the name "tiaraments" so Tiaralaments was what many called them before they had an official bastardized name.

  • @celtic1842
    @celtic1842 10 місяців тому +1

    Rotation is such a bad idea. Because you end up having the same problem again as when you started. It doesn't fix anything it just prolongs it until the same problems you had pop up again and then you rotate in the same thing happens again.

  • @coolshiznit13
    @coolshiznit13 10 місяців тому +6

    the first one is so true. the inflation of prices truly makes the game hard to get back into

  • @LucasBuilds
    @LucasBuilds 10 місяців тому +5

    as much as I like the classic YGO look, I dig how Everything Goes it is these days. You can run basically anything and come up against anything. My favourite deck is warships made of sushi paired with giant robots.

    • @EBlade3529
      @EBlade3529 10 місяців тому

      suships are hilarious, ngl i wanna make that deck myself!

    • @LucasBuilds
      @LucasBuilds 10 місяців тому +1

      @@EBlade3529 oh I *highly* recommend them. They pair really well with Utopia as another rank 4 archetype, and also let you build Future and UDF pretty quickly. outside of their archetype they've some solid support in cards like unexpected dai and piercing the darkness.

    • @EBlade3529
      @EBlade3529 10 місяців тому

      @@LucasBuilds hmm will defo give it a try somewhere down the line! thank you kindly 😀

  • @SDREHXC
    @SDREHXC 10 місяців тому +1

    I’m 10 seconds in and the take in the preview is the coldest take on the planet and is applicable to almost everything.

  • @LKMizore112
    @LKMizore112 10 місяців тому +1

    The way id look at rotation is like them making a "Standard Format" but they kinda did that with Speed Duel, but id rather them make a rotation format that people can play that includes only specific sets. Maybe new ones, maybe random ones.
    We should should have a fresh current inspired format where you get to XYZ or something and not summoning The Legendary Fisherman.

  • @diegomania20
    @diegomania20 10 місяців тому +11

    I agree that the chance and "randomness" of pack openings is essential to any card game. Inevitably, it gets bastardized by the need to make the utmost profit on like every level of the market from Konami, to vendors, to second-hand, to traders.

  • @bauuhmasquerade459
    @bauuhmasquerade459 10 місяців тому +6

    My Hottake Team APS is a great Yu-gi-oh channel and I am glad I discovered their content they are one of the reasons I got back into the game

  • @THELORDVODKA
    @THELORDVODKA 10 місяців тому

    Great video, but small note on opinions that you talked about: Opinion can most certainly be right and a fact, but most commonly it can be "the most correct". What defines that? As you said it well, arguements,evidence,facts composed in coherent way along with your input that those things "justify" or reverse.
    Everyone is absolutely entitled to opinion but if he wants to hold any value he gotta be prepared to defend it. Criticizing and discreditation of opinions (generally strictly of opinions, NOT of people that made em) is absolutely correct as well as long as it's done with arguements and facts. In fact it is encouraged to weed out inputs that are not as valid or well constructed when you want to learn/extract something from them.
    So while everyone can provide input, not everything is a an opinion, and much less a worthy one. Everyone has the right and if they want to participate to call it out. That's how we improve, that's how we perhaps may approach an actual "facts".

  • @jonathangibson9482
    @jonathangibson9482 10 місяців тому +1

    I'm a mainly an MTG player but I have a lot of fondness for Yugioh. The biggest thing I see as I'm sorta dipping back into the hobby is the issue of formats. MTG would be MISERABLE if there were only one format. Yugioh oughta add at least three more formats: 1. Old People Yugioh using only cards before a certain set, 2. A rotating format, and 3. A 'modern' format using only cards after a certain set. This is in addition to the current 'LOL anything goes' format. We Magic players call that Vintage, and it is the most expensive and most brutal format. I think that being the default Yugioh experience is kinda unpleasant for new or returning players. It seems real hard to have fun if you're getting stomped by turbo-meta decks.

  • @TheJtyork420
    @TheJtyork420 10 місяців тому +3

    Holy crap ive never been 1st in a video. And comboing where turns last forever and they play like 10-20 cards has ruined the game. Special summoning should be limited cause its not special at all anymore.

    • @user-hw1jd9xc4l
      @user-hw1jd9xc4l 10 місяців тому

      Isn't Kashtira the best deck right now, capable of making Ariseheart in 5 summons? What does limiting their special summons do?

    • @TheJtyork420
      @TheJtyork420 10 місяців тому

      @user-hw1jd9xc4l stop turns going for over 10 minutes. Turns going way too long is ridiculous and annoying as hell. U would only have a certain number of times to use it, so more strategy would have to be introduced in ur picks, and not just i got this combo so now im gonna play 15.

  • @dantegallardo1974
    @dantegallardo1974 10 місяців тому +10

    My hot take: I wish we kept Master Rule 4 or at least improved upon it's idea
    Having yugioh just be a competition of having an end board of 5 boss monsters who negate everything sucks. I wish there was a bit more strategy on what kind of monsters should I summon and which one is the best for this situation rather than having the typical combos and having the same end board as everyone else in the room

    • @streetgamer3452
      @streetgamer3452 10 місяців тому

      we haven't had 5 boss monster negates in years, at least irl

    • @samuelheddle
      @samuelheddle 10 місяців тому +2

      ​@@streetgamer3452i think a lot of these comments are early master duel dryton ptsd lol

    • @dantegallardo1974
      @dantegallardo1974 10 місяців тому

      @@samuelheddle and master duel synchro and link spamming

    • @GuessWhatHappened1
      @GuessWhatHappened1 10 місяців тому

      ​@@streetgamer3452that just hyberbole
      What they are say is we should be able to just summon ed monsters without much thought or processing.

  • @shampabose4865
    @shampabose4865 10 місяців тому

    Need a part 2 of this!

  • @ChampionOfSkyrim
    @ChampionOfSkyrim 10 місяців тому

    I think on the first question, there's an established format called CCG, or Constructed Card Game, in which all the packs that come out are not random (or might have random foil variants if anything). When you buy a pack it's more expensive but it's cards to add to a specific deck (see Netrunner, Lord of the Rings, Warhammer Fantasy CCG, etc)

  • @kainhighwind2
    @kainhighwind2 10 місяців тому +5

    I think keywords could really help with YGO's card text problem, but you can't just use keywords as a crutch. Not every single effect needs a keyword. But definitely for the easiest to explain effects or the most common effects. A keyword for "this monster inflicts piercing battle damage" or "This monster cannot be destroyed by battle" can really help. YGO could probably also really do with a card frame refresh.

    • @alkavonstra5479
      @alkavonstra5479 10 місяців тому +1

      Exactly! Keywords don't have to make up the entire functionality of the card, but it can absolutely reduce the reading necessary, making the game overall more enjoyable.
      Examples:
      Cannot be destroyed by Battle: Indestructible
      Cannot be destroyed by Card Effects: Hexproof
      Unaffected by Card Effects:
      Shroud
      General costs or conditions should be labeled as such.
      General effects or applications should be labeled as such.
      These are a few examples that I feel could go a long way to shortening the simplest effects into a couple words. Also, allowing Cost vs Effect to explain itself could go well with newer players who can't see the difference in the current variation of the game.

    • @kainhighwind2
      @kainhighwind2 10 місяців тому +1

      @alkavonstra5479 YGO's card frame also needs an overhaul. Removing the edges of the text box and making it go end to end of the card can free up so much room for text so it's not so bunched together in such a tiny font

  • @DS-tv2fi
    @DS-tv2fi 10 місяців тому +4

    For the first hot take, see Fantasy Flight Games’s LCG (living card game) model. It’s basically what you guys suggested, just with smaller, more frequent “sets”.

  • @jjay2771
    @jjay2771 10 місяців тому +1

    I can see how rotations would help with balance of the game especially in the OCG; but its the main reason I preferred Yugioh TCG. Obviously there is the smoke grenade issue but I personally feel that is balanced by the nostalgia and cost benefits to players of no rotation; they just need to ban/errata cards actively that cause problems.
    Rokket Resonators is a super fun deck.
    Part of the reason I never got into Magic much was how hard it was to keep up with. Sure Eternal may exist; but you need people to play it with.
    Locally a main complaint with Magic is your lucky to get an actual casual game there is a decent group of players that are there literally like 5+ nights a week and they play hard meta and flip at misplays even in casual.

  • @jangelaclough5457
    @jangelaclough5457 9 місяців тому +1

    I think the biggest issues with yugioh are a few factors:
    1) games are "too fast". I put that in quotes since the number of rounds is usually short, the length of those rounds is too long. Its getting to the rhe point where players will just show their opening hand and determine the winner from that.
    2) not always enough "interaction". Again, kinda weird but this is related to the whole "its mu turn, not our turn". Ive played games that were 10 min, where i was only actively playing for less than a minute while my opponent rattled off combos. Of course, thats mainly due to my choice of not doing combo decks, but even in magic i get a reasonable amount of play time when i play less combo intensive decks.
    3) the text formatting. As you said, the text is almost unreadable at times and needs to be formatted. I understand the idea of not wanting to have too many keywords where you need a dictionary for all the words, i think ygo would do well with at least adding a few common terms. For example, instead of saying "when this creature is blocked, it inflicts piercing damage to player", they could JUST say "piercing" or "cant be the target of spells or abilities", just say "untargetable: spells, abilities". Key words can trim down on many of the repetitive phrases that appear which also just take up too much space so that players can focus on the unique abilities. There's a reason ygo players "dont read the card" or are constantly looking at cards abilities and then forgetting them a secons later. Theres just too many words.

  • @theclownofclowns
    @theclownofclowns 10 місяців тому +10

    The difference between packs and real gambling is that in real gambling you can immediately double down your winnings (and eventually lose). Card games don't let you reinvest so easily so it's not as easy to chase losses. But yeah it's gambling adjacent and could be done a lot better imo, I think by balancing rates and having more even power distribution

  • @iistonton
    @iistonton 10 місяців тому +11

    I'd love more formats like a rotation or commander styler where you only get 1 copy of a card. All the different archetypes make a draft format a little hard to implement but it's still something that could be super fun

    • @otterfire4712
      @otterfire4712 10 місяців тому

      Combo decks would have a field day with this. ED becomes all the more a second hand to guarantee combo lines.

    • @tactix9843
      @tactix9843 10 місяців тому +1

      You might wanna check out domain format

  • @ohhai10
    @ohhai10 9 місяців тому +1

    All decks should have ways to play on both turns. This is the solution to people complaining about 2 things. Firstly. Players playing with themselves while you sit there doing nothing. Secondly, it helps the player who didn't win the coin toss and gives them a chance without relying on unfun blowout cards like Evenly Matched. Immediately winning or losing because a player had "the out" sucks and is why decks that don't auto win from being setup and can fight back after being broken down are the best.
    People can't complain about players putting out mass negate boards on turn 1 while being unable to act while simultaneously whining about decks that can actually accomplish something instead of twiddling their thumbs. Heck, we're moving away from that type of game. There are still decks that do that, but they're no longer the best or get nuked before too long.
    If people don't like the direction of playing on "turn 0", that's fine, but this is in my opinion the best logical solution to a problem the game has built up over the years. Maybe your old pet decks will get phased out, but expecting a 5+ year old deck to be just as good as new decks is a weird thought.
    And no. Set rotation will never be the standard.

  • @calich33sehead
    @calich33sehead 10 місяців тому +1

    There needs to be some interaction in the game, although I agree that some decks being able to put so many interruptions on their board that the other player can’t play is a problem.