About BeamNG's New Force Feedback...

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  • Опубліковано 14 лис 2024

КОМЕНТАРІ • 1,2 тис.

  • @MuYe
    @MuYe  Місяць тому +2569

    I surrender

  • @northeasttrainspotting
    @northeasttrainspotting Місяць тому +3057

    chat muyenana is real 🔥

  • @ImJustVibing42069
    @ImJustVibing42069 Місяць тому +1754

    We are finally seeing his actual form

    • @MuYe
      @MuYe  Місяць тому +326

      Final form

    • @WildTheFemboy
      @WildTheFemboy Місяць тому +18

      ​@@MuYe of banana man

    • @OriFein6722
      @OriFein6722 Місяць тому +8

      @@MuYe the one and only final form of (drum roll) BANANA MAN!!!!

    • @user-phoenix-A69
      @user-phoenix-A69 Місяць тому +1

      Banana

    • @LordFrieza132
      @LordFrieza132 Місяць тому +3

      @@MuYe Super Monke

  • @Plainsy
    @Plainsy Місяць тому +818

    We forcing the feedback with this one 🗣️🔥

  • @unit9754
    @unit9754 Місяць тому +185

    "The force feedback is set to 100%, as you saw in the settings" meanwhile the settings: 75% force at 6 Nm

    • @ignatirabo
      @ignatirabo Місяць тому +26

      Yes, I am like what the hell

  • @ezyuunn
    @ezyuunn Місяць тому +522

    BBC (Big Banna Content)

    • @BLKBRD-SR71
      @BLKBRD-SR71 Місяць тому +1

      😂

    • @alan-tairov
      @alan-tairov Місяць тому +5

      its still big balls club

    • @aiobio.
      @aiobio. Місяць тому +5

      It’s still big black co-

    • @aiobio.
      @aiobio. Місяць тому +3

      It’s still big black co-

    • @Turbodiesel1.8
      @Turbodiesel1.8 Місяць тому

      ​@@aiobio.Condom

  • @Maximum_777
    @Maximum_777 Місяць тому +116

    Being a BeamNG tuning nerd, I will die on the hill of the ffb is actually stellar, and I'll attempt to explain it all here.
    There's a few specific issues where BeamNG's tire model falls short and it effects the feeling you get compared to games with actual dynamic tire models that change with how hot the tire is, how much wear and pressure etc. but even with this limitation (which can massively be helped with the tire wear and tire temp mods, but we're strictly talking vanilla here) BeamNG's ffb is still way better than the vast majority of people think it is, for one very specific reason.
    Literally everyone that doesn't know how to actually tune race cars, that is going and plugging in a wheel, then driving only the default configs that come with BeamNG, has never felt what the game is capable of, and this is why the ffb feels bad and cars feel unintuitive to drive. BeamNG's default configs are terrible.
    This has pretty much always been the case, apart from a few random middle of the range configs that genuinely aren't bad, the vast majority of the preset configs in the game are not anywhere close to a state that I'd consider well tuned. Essentially BeamNG's devs, although of course we love them, for some reason they absolutely suck at making good driving vehicle configurations, and it's genuinely to the extent that almost not a single one of the track or racing specific setups in the game feels good at all.
    In many cases the car's are in a state that I'd barely consider drivable, let alone confidence inspiring, the GT4 K-series is an especially terrible one, however all it takes to see how bad things are is to just try and drive that orange and blue scintilla race config. This is essentially the worst config in the game, and they literally did everything wrong. The rear alignment to be completely backwards in terms of toe, it's on specifically bad rear tires that are improperly balanced with the rest of the racing tires in terms of grip, meaning the front tires on that car make more grip, and then on top of that imbalance the Scintilla's aero is also wildly imbalanced, then the car is also setup too stiff all around, improperly dampened, with weird diff settings, and it also seems like that car was tuned around its traction control always being on, and that's simply not how you tune race cars. You do your setup and balancing with everything off including abs, then you bring in abs if you want it, adjust things further depending on how abs effects things, and continue from there for a good long while until you can dance with the car confidently.
    Anyways the point I'm making is tuning in BeamNG is just a whole thing, and when you put the effort in and get things right, the force feedback you get and the cars in general are all capable of feeling so much better that you'd think you were playing a different game. It's no joke of course to do this, you seriously have to do the math and tune the suspension like a real car, and also avoid issues like specific bad tires, and poor aerodynamics.
    Speaking of aero, the BX race config is a really good example, as it simply makes too much rear downforce, by an almost comedic amount. You cannot make that car feel good unless you swap the rear wing for that adjustable one, and then you set it to 8 degrees. Doing just this massively improves everything with that car already, and then from there you can actually start to dial everything in, once everything else is dialed in, and you also DON'T BLOW IT OUT WITH CRAZY POWER, the car will feel like a completely different car, and it actually becomes fun to drive and easy to drive.
    For context to how good it gets with some of the cars, easily the best driving car is the Bolide, however most people think their not skilled enough to drive it because the default configs are so terrible. When that car is truly perfect, tuned with dampening values that go all the way to the 2nd decimal point (0.00 level of precision), and it's on good tires especially, it literally gets to a point that it doesn't matter how much practice you have with the car, or even what input method you're using, literally even on keyboard, mark my words, the Bolide just drives like its an extension of your body. It's literally so intuitive on the limit that it leaves people just speechless when they feel a good bolide setup for the first time. That level of perfection in tuning also massively helps the force feedback feel amazing, (true for all cars) and I believe the Bolide gives the best force feedback out of any car in the game next to maybe the Piccolina, which happens to be my favorite car, but regardless, point is because of the alignment setup alone really, default Bolide configs have force feedback that is vague and unintuitive, and as a result, people think the car is completely and entirely undrivable on the limit, when in reality it's the best feeling car in the game period, and it can actually be setup to be very forgiving, easily forgiving enough to drive confidently, on keyboard, with no assists.
    The frustrating part of course is all of this is largely unknown in the BeamNG community, and I'm like 4 years into using BeamNG for sim racing, yet still learning new things to this day. I constantly feel like I'm still barely scratching the surface of what the game is capable of because I keep finding ways to make the cars just drive even better and right now, even though my sim rig is dead, and I'm back on keyboard controls since I've literally worn my entry level wheel to its death. I'm now seeing that even on keyboard, these cars can still be driven on the limit, so long as they're actually tuned well, and that's actually shown me flaws in my tuning, and also unveiled a fact that I swear nobody knows.
    A perfect tune in BeamNG, feels perfect, no matter your input method. You can do math to tune almost all of the suspension perfectly, adjusting things out to two decimal points, and the only thing that then needs to be setup by feel is your alignment, and once that's perfect, your only limitation is the game's aerodynamics.

    • @SuperWeedPower
      @SuperWeedPower Місяць тому +17

      nah, double all this and give it to the next person

    • @chE3z1
      @chE3z1 Місяць тому +13

      Awesome writeup; you captured a lot of my thoughts with the game but I could never articulate them properly.
      What resources did you use to learn about suspension setup? I've basically just forced myself to get used to vanilla configs (of which I think the touring Pessima is one of the easiest cars to get fast times with), but you've made me want to really dive in and start learning!

    • @uncannysnake
      @uncannysnake Місяць тому +18

      Can you make videos where you go through your tunes and explain them? It would be great to give as feedback to the devs too so the game can actually be improved

    • @TheLtVoss
      @TheLtVoss Місяць тому +7

      Mhm very interesting thoughts could you maby share 1 or 2 confics per googel drive or so.. so that we cann try for our self and see if our ffb settings are trash 😅
      And that the vanila confics feel trash is well known but since im more of a automation car guy i kinda fellt that my more sporty cars with toons of knowledge about (cars and that sporty/race stuff) and same game knowledge had handeling that blasted beam cars by minutes with similar specs in weight and power and the once that there on the limit maschines with +1000hp and barly enough grip too keep it strait cann be fun too but they must be set up good otherwise you crash too often and getting one lap down is like playing dark souls you know it is possible but every input has too be on point too taim the beast 😅

    • @Maximum_777
      @Maximum_777 Місяць тому +7

      @@chE3z1 Well, I'm coming up on something like 15 years of building and driving and racing rc cars, and also 11 years now of building and flying RC planes, but that's obviously more unrelated, anyways although I've actually never done like super hard core racing in any local competitions, simply because that shit gets too expensive for a literal elementary schooler back which is what I was when I was getting into that kind of thing, regardless of not racing competitively, by about the 5th grade, I had a seriously advanced understanding of how suspension works at that smaller scale, with RC cars being perfect functional models to learn from and see results from with suspension tuning. Now only weeks away from turning 21, I'm just crazy knowledgeable about cars suspension and how to set it all up, and how to drive the shit out of cars. A lot of that is honestly thanks to BeamNG, but I've also just watched all kinds of car content on UA-cam, and learned a ton from that. I've also over the last few years met a lot of knowledgeable people within BeamNG and the BeamMP community, and since I am great friends now with these people and drive with them regularly in game, pretty much any time someone learns something new about a car in the game, I tend to get told everything about it, the BX tuning has been the most recent example of us all just trying to make that car not shit and sharing tunes, bouncing off each other, slowly figuring it all out. What I recommend for learning is looking for knowledgeable BeamMP communities, the BeamNG.Touge discord and their BeamMP servers are filled with probably the most skilled drivers in BeamNG, I owe a lot to my friends there in terms of what I've learned.

  • @Boondoggle996
    @Boondoggle996 Місяць тому +770

    I’m touching my feet right now

  • @steelorse
    @steelorse Місяць тому +114

    I have exactly the same setup as you for the steering wheel. It's a good wheel, but not the best. I wonder if the difference is more noticeable with certain models! It's obvious that on a G920 you probably don't feel much, but with a higher-end "professional" model like a Simucube or even the Fanatec Podium version, which goes up to 25 NM (holy shit), the steering lock must be very noticeable along with many other "feelings" .😁

    • @1994MazdaMiata
      @1994MazdaMiata Місяць тому +10

      holy shit un steelorse sauvage apparait

    • @finleymakee4850
      @finleymakee4850 Місяць тому +4

      I'm using a simucube direct drive wheel base and it is incredible

    • @Sp00kq
      @Sp00kq Місяць тому +1

      I've actually noticed a good difference with the G920, it's surprised me

    • @Hachiae
      @Hachiae Місяць тому +1

      anything over 11nm is completely overkill

    • @finleymakee4850
      @finleymakee4850 Місяць тому +10

      @@Hachiae having that extra torque is better for realism, it doesn't actually just rip that torque on you all the time

  • @plasmacat12
    @plasmacat12 Місяць тому +475

    What brand is your microwave

  • @fillman86
    @fillman86 Місяць тому +34

    force feedback has always been one of those things that I never cared about until I got into a car and remembered how bad it was.... and it would be instant, "or right, this sucks"

    • @Sqeezydoesstuff
      @Sqeezydoesstuff Місяць тому +3

      OMG FILMAN

    • @kilovwdude6457
      @kilovwdude6457 Місяць тому +1

      Facts

    • @nicklibby3784
      @nicklibby3784 Місяць тому +2

      Or on the contrary, when you've been driving mediocre cars for a while and then hop into a great car with super satisfying ffb. After you feel that super satisfying ffb and handling of a car, it is just an amazing feeling. It makes you not want to bother with other cars, even cars series that might be your favorite.
      For me, Assetto Corsa has a few of these cars. Cars I never really was interested in or thought were cool etc. but when I first got into them and drove them it was an amazing feeling.
      You know the ffb is good when you can have just as much fun driving the car around by yourself for fun or doing hot laps than you could actually doing a race championship or career mode in another racing game.

  • @NoHope_
    @NoHope_ Місяць тому +5

    it lightens up in the corner cause youre understeering, that happens in pretty much ever "sim" ive ever played.

    • @MuYe
      @MuYe  Місяць тому +5

      Same thing happened to me in Assetto and iRacing, but BeamNG’s is just lacking in feel

  • @infernalentertain7538
    @infernalentertain7538 Місяць тому +150

    you would look good as a chicken nugget ngl

  • @LukeThunder54Editz54
    @LukeThunder54Editz54 Місяць тому +63

    Italian charles leclerc

  • @ArjunNarra-e3j
    @ArjunNarra-e3j Місяць тому +314

    Banansas

    • @MuYe
      @MuYe  Місяць тому +113

      Manifesting your spontaneous combusion

    • @Runneradv
      @Runneradv Місяць тому +4

      Applalsas

    • @qwerty_studios
      @qwerty_studios Місяць тому +4

      pearararars

    • @ArjunNarra-e3j
      @ArjunNarra-e3j Місяць тому +3

      @@MuYewhat does that mean

    • @user-d8t5789
      @user-d8t5789 Місяць тому +7

      @@ArjunNarra-e3j boom

  • @TalksWithNoise
    @TalksWithNoise Місяць тому +13

    Was wondering why my arm wasn’t getting ripped off when tabbing back in from Discord. W devs

  • @Luckytobrothers
    @Luckytobrothers Місяць тому +30

    8:48 my banana is turning💀💀💀

  • @Mister_RTM
    @Mister_RTM Місяць тому +2

    8:00 - The reason the steering feels lighter, is because you went over the grip in the front, you're understeering so all the force is being released (because no grip), could happen because a wrong car setup, steering too quick or overloading the tires when breaking (for example).

  • @HbilTM
    @HbilTM Місяць тому +146

    play princess tycoon

  • @existentialselkath1264
    @existentialselkath1264 Місяць тому +44

    Surprised there's still no development on controller haptics. This game is almost completely different to when I bought it, so I can't complain, just hope it's in by 1.0

    • @jlco
      @jlco Місяць тому +17

      one problem is that it's different for every controller. Xbox has trigger rumble, PS has trigger resistance, Switch... is no good for BeamNG (gyro data is too messy to help) so it's really just Xbox and PlayStation I guess.
      That said, even basic controller rumble would really go a long way to augment tire noises. I do hope we get something like that.

    • @existentialselkath1264
      @existentialselkath1264 Місяць тому +20

      @@jlco yeah, I just mean the basic rumble. Most racing games, unless they're first party, dont use haptic triggers or anything. Rumble a little when you lose grip or something

    • @tiagotiagot
      @tiagotiagot Місяць тому +5

      @@jlco You can enable haptics, and it does give a feel for the road to some extent when tuned just right. Not perfect though.
      Well, at least on Linux, dunno if Microsoft is doing something screwy with the rumble on Windows.

    • @jlco
      @jlco Місяць тому +1

      @@tiagotiagot They must have changed some stuff since I last checked. Or I didn't know how to tune it, idk. Last I checked, I believe it was just "there's supposed to be FFB happening, vibrate the controller"

    • @tiagotiagot
      @tiagotiagot Місяць тому +2

      @@jlco It's not highly detailed; but I can feel when it's bumpy, when I'm sliding, jumping etc. The way I have it set right now for my DS4 is 180 degrees Steering Angle, with "Faster if needed" Behavior; then for the FFB, I have Strength at 20 (the DS4 can be a bit overwhelming at max rumble IMO), Steering Lock Strength at 5%, and Side Acceleration Strength at 20%; both smoothing sliders set to zero; might not be the perfect values, but perhaps could be a start (specially if you got a DS4; I dunno how much the rumble changes on other controllers). And I did some customization of the stick curve and setup an alternate mode for gyro steering on Steam itself; but that's more a matter of personalization.

  • @FarmingLife477
    @FarmingLife477 Місяць тому +7

    MUYE it lightens up to simulate the front tires losing traction

    • @_sukuratchi
      @_sukuratchi Місяць тому +2

      Yeah I was also wondering like ??? Does he not know what understeer is?

    • @FarmingLife477
      @FarmingLife477 Місяць тому +3

      @@_sukuratchi yea lol

    • @gamemode9958
      @gamemode9958 Місяць тому +1

      Hi friends

    • @FarmingLife477
      @FarmingLife477 Місяць тому +1

      @@gamemode9958 hi

  • @ErebosGR
    @ErebosGR Місяць тому +2

    The self-centering of the steering wheel depends on the amount of caster angle in the car's front suspension geometry.

  • @TheCrashingPigeon
    @TheCrashingPigeon Місяць тому +10

    4:47 bloons music is kinda funny

  • @PhilmoreJenkins
    @PhilmoreJenkins Місяць тому +2

    Loved the graphed data at the end. Sweet vid dude, loved looking at the more technical changes to the game. Hope to see more vids like this in the future.

  • @guilhermefernandessousa9514
    @guilhermefernandessousa9514 Місяць тому +69

    Im violently edging to this video, but nobody knows about that

  • @CodyHeap480
    @CodyHeap480 Місяць тому

    Something that I have noticed with the new update is when left foot breaking the force seems more communicative. So that’s nice I absolutely love the frequent free updates the devs have for us.

  • @JDMRicer
    @JDMRicer Місяць тому +7

    He actually kept his promise

  • @zelyzkocz283
    @zelyzkocz283 Місяць тому +2

    In my TMX wheel (old belt drive) i can feel big diference. I can now feel understeer, and even some rear slip, which i didnt feel any before.

  • @ArjunNarra-e3j
    @ArjunNarra-e3j Місяць тому +33

    Nice video

  • @MarginallyAddicted
    @MarginallyAddicted Місяць тому +2

    Issue with fading out would be that if you paused the game in a panic situation, it can still hurt you, just less, but without fade out it instantly looses all ffb. very specific situation and most ppl with good wheels have an emergency stop on the ffb, but if something bad happened it would get blamed on beamng

  • @StuShitpost
    @StuShitpost Місяць тому +10

    2:43 what did i witness

  • @dejay20001
    @dejay20001 Місяць тому +1

    I'm not sure if its a setting in game or perhaps something with Fanatecs software, but in 0.32 the force feedback for my Simagic Alpha Mini feels pretty good! For example, I feel every bump/change in the road, the wheel lightens up and stiffens up under and off load, the counter steering is pretty damn good, I wouldn't say its on par with Assetto Corsa but its certainly close. To elaborate on that, counter steering offroad feels amazing, but for drift cars you need to do a lot of fine tuning with the car itself to get it to feel better. The reason I'm typing all this up is because I don't understand the massive differences in FFB that you and I have between two different wheels.

  • @meganyeti8747
    @meganyeti8747 Місяць тому +4

    7:03 LOOK AT ME LOOK AT ME OY OY OY🗣🗣

  • @garlicbreadbeans
    @garlicbreadbeans Місяць тому +1

    The self steering in drifting is entirely based on how much caster, and some on camber the car has. More=more spinny force

  • @flaudlauton8680
    @flaudlauton8680 Місяць тому +4

    8:49 😂😂😂😂😅.... Wait wich banana, WICH BANANA?!

  • @Arkoss
    @Arkoss Місяць тому

    I feel like you feel the wheel "lighten" when on the race track because your car is understeering. That's the correct feeling in that case. Your front wheels are sliding and thus you get less forces on the steering

  • @kauryoutubekonto
    @kauryoutubekonto Місяць тому +11

    mw waching this video even tho im using a keyboard

  • @ollihakala710
    @ollihakala710 Місяць тому +2

    I noticed some difference in the force feedback when drifting as expected. Also you lost the like battle again. (I love your banana suit)

  • @Bukki13
    @Bukki13 Місяць тому +5

    4:44 BTD5 music?
    Edit: Oh I get it it’s because monke

  • @jairo.cabello
    @jairo.cabello Місяць тому +1

    5:30 this is how it actually feels to drift real cars with street tryres and close to no caster. You got to smoothly work the wheel and force it to correct, as it won't auto-rotate as the sims do. Specially modern cars: My 1 series IRL gives me much less feel on the steering wheel than assetto corsa lol

  • @zachzimmermann5209
    @zachzimmermann5209 Місяць тому +3

    Settings at 1:30

  • @amaxakias6034
    @amaxakias6034 Місяць тому

    In the drifting aspect. Beam undervalues stock steering caster (the setting responsible for how much feedback the steering gets) by a lot. Fitting race suspension and adding some caster will help the car self steer when drifting (won't help much if you are lacking driver mod)

  • @AluxGamez
    @AluxGamez Місяць тому +21

    0:52 GET OUT 😡😡

  • @raphaelrodrigues1645
    @raphaelrodrigues1645 Місяць тому

    There's one thing to consider when comparing the force feedback between games. Asseto Corsa gets the forces to feed back from the tires themselves, so There's little to no filtering. On BeamNG, the forces are taken from the steering rack, so the steering geometry and the tire itself can filter out a lot of the forces from the tire contact patch. If you compare the force feedback from the Vivace in game with a VW Golf on real life, you'll feel the same behavior on the steering wheel

  • @renarsyoyo
    @renarsyoyo Місяць тому +5

    7:50 trump impression?

  • @blutygergaming8789
    @blutygergaming8789 Місяць тому +1

    11:19 Maybe due to a vehicle having power steering or not? I noticed that the power steering rack can be removed on some cars a while back

  • @lordhickory3322
    @lordhickory3322 Місяць тому +7

    5:45 me to your mom

  • @Dwightschrute6669
    @Dwightschrute6669 Місяць тому

    Love this video, just discovered your channel and am subscribed already lol. I will say, I primarily drift in beam, and the lack of self-steer when drifting is largerly due to the car's suspension tuning. Albiet, it's not as natural as AC, won't argue there. If you want self-steer, crank that caster adjustment up 25-50% :)

  • @ermelindandrevataj6713
    @ermelindandrevataj6713 Місяць тому +7

    Muye gimme the zaza.

  • @andrewmalaty8
    @andrewmalaty8 Місяць тому

    On the racetrack when it lightens up, I think it means that you are understeering since the front tires go from static friction to kinetic friction.

  • @L1ucky786
    @L1ucky786 Місяць тому +4

    BONELESS PIZZA 🍕

  • @baronburgamot243
    @baronburgamot243 Місяць тому

    sounds like the centre precision is adjusted caster which interestingly is why drifting always felt vague. Beams caster simulation has improved by sounds of it

  • @ShinGmotion
    @ShinGmotion Місяць тому +5

    Banana

  • @notsydew
    @notsydew Місяць тому

    The wheel should lighten up as you get into understeer in a race car.
    It should be pretty powerful when you're at the limit of the grip with the front tyres and then when you start feeling like it lightens up you automatically know you start losing traction on the front and understeering, so from that perspective it is realistic.

  • @PiyadeAdam
    @PiyadeAdam Місяць тому +6

    cool

  • @RashedRumi-j8g
    @RashedRumi-j8g Місяць тому +2

    Try doing a BeamNG pigeon race

  • @centersk49
    @centersk49 Місяць тому +4

    this video is going to be so skibidi

  • @HondaMan250X
    @HondaMan250X 8 днів тому

    From my understanding, Beam is sending force at the steering rack (like iracing) while AC is a blended "seat of the pants" model, hence the added feeling of weight transfer. Only feeling the front tires tends to be interpreted as numb compared to the blended whole car weight transfer model. I think 33 allows you to add lateral acceleration into the FFB signal. Cheers, my dude.

  • @rar3s_1204
    @rar3s_1204 Місяць тому +8

    three likes? good.
    quack

  • @party4lifedude
    @party4lifedude Місяць тому +1

    I see all of the vehicles in BeamNG as extremely interactive, complex, highly detailed works of art, created by people who genuinely love cars.
    I wish we had more car games that were something more than just glorified advertising space for BMW and Mercedes.

  • @quinnobi42
    @quinnobi42 Місяць тому

    I would expect the steering to lighten up in the corners. I don't fully understand the mechanics of it, but this happens in real life too. As you approach the maximum grip the tire offers, the hydraulic trail shifts or something like that, which causes the steering to become lighter.

  • @walmartkart6175
    @walmartkart6175 Місяць тому +3

    balls

  • @danczer1
    @danczer1 Місяць тому

    BeamNG has amazing physics and FFB is an important interface to show it. I appreciate the effort of the developers and I hope they continue to improve it further.

  • @RedCarRacerADG
    @RedCarRacerADG Місяць тому +103

    Guys, get this comment to 100,000 likes a pizza costume do it

  • @kirby1225
    @kirby1225 Місяць тому

    I've definitively noticed some improvement in the FFB which is nice to see.

  • @AnekoF90
    @AnekoF90 Місяць тому

    This video is good to have an idea of how the force feedback is. You can only understand it when you _feel_ it.

  • @YourLocalRaccoon
    @YourLocalRaccoon Місяць тому

    I'd say that force feedback steering lock limit thing is more useful in a more powerful wheel, like if you're using a 16nm wheel at 6nm for example.

  • @DarkSwordsman
    @DarkSwordsman Місяць тому

    8:00 that is understeer response, which is super realistic imo

  • @milopiva1139
    @milopiva1139 Місяць тому +1

    the steering is light in the corner because you're oversteering

  • @stuntezofficial
    @stuntezofficial Місяць тому

    Using powers steering makes it lighter and the detail disappear, like it's supposed to. You might have had it while rock crawling.
    This came from earlier FFB update.

  • @TomGlTurbo
    @TomGlTurbo Місяць тому +1

    5:29 you can drift the same way in BeamNG too (by letting the wheel go).
    1st - you have to have correct FFB settings (wheel specific);
    2nd - you have to tune your car's suspension sometimes (each car have different responsiveness);
    3rd - In Assetto Corsa FFB is generated from tires only, in BeamNG it's generated from all suspension parts, that's why it's not smooth af like in Assetto;
    I'm drifting like in your example even with Thrustmaster T300 wheel. Now going back to Assetto feels weird

  • @thatBrickishkid
    @thatBrickishkid Місяць тому

    Batteries come in many shapes and sizes, from miniature cells used to power hearing aids and wristwatches to, at the largest extreme, huge battery banks the size of rooms that provide standby or emergency power for telephone exchanges and computer data centers. Batteries have much lower specific energy (energy per unit mass) than common fuels such as gasoline. In automobiles, this is somewhat offset by the higher efficiency of electric motors in converting electrical energy to mechanical work, compared to combustion engines

  • @subbykonz
    @subbykonz Місяць тому

    fun little fact trueforce is actually supported by my g923, go to controls, x axis, and there’s a little setting named rumble force or sum.

  • @Taffaff
    @Taffaff Місяць тому

    I really wish they'd give us ffb profile options because on logitech wheels the ffb mid slide feels really vague and unproporcionally weak, like there's a ffb deadzone about 15° either side of where the wheels are pointing, go outside of that and it steers.
    Also make it so the wheel doesn't have a "max rpm" on transitions, similar issue to the above, when you transition and flick the wheel (more than often flicking twice) to compensate for the slow rotation speed the wheel gets caught middle transition like it has to go a set speed, no more or less than that. (games like AC let you do this)

  • @GamerGrid3942
    @GamerGrid3942 Місяць тому +1

    5:44 "this is a beautiful bush" -Muye 2024

  • @Darwin-hobster
    @Darwin-hobster Місяць тому +1

    Road Architect Tutorial PLEASE! I need a road wide enough for my mom

  • @Heifof
    @Heifof Місяць тому +2

    MuYe: I’m gonna try with two fingers
    Also MuYe: *oh yes, oh YES*

  • @alanbarnett328
    @alanbarnett328 Місяць тому

    Thank you Muye for being one of the few people consistently treating BeamNG like a racing sim over a crashing sim

  • @michael_daki
    @michael_daki Місяць тому +232

    I will do ten pushups for each like on this comment. I'm trying to gain muscles. Who wants to help me with such a simple action? (I may regret this at some point.)

    • @Geniy_B_Kvadrate_XD_ua
      @Geniy_B_Kvadrate_XD_ua Місяць тому +17

      Start doing more exercises, not just push-ups or you gonna look like Mr.Incredible😂

    • @connoreyestone3186
      @connoreyestone3186 Місяць тому +5

      make sure to throw in some pullups and squats too man!

    • @grimtard5890
      @grimtard5890 Місяць тому

      You should do squats and lunges to

    • @jackfionn
      @jackfionn Місяць тому

      DROP DOWN AND DO 490

    • @Don69420
      @Don69420 Місяць тому +7

      If youre really trying to build muscles, push-ups arent going to do it. Find some self-motivation, stop begging for likes online and go for a walk.
      Theres self improvement and theres begging for attention

  • @FallenDj122
    @FallenDj122 Місяць тому

    Honestly what we really need for racing sims now is Force Feedback Gaming Chairs

  • @jackverna339
    @jackverna339 Місяць тому

    Muye brother you have to increase your side accel feedback effect to really maximise the feel of drifting, that and you have to actually play with the cars' alignment specs to get them to handle how you want.

  • @TeamLuxzGaming
    @TeamLuxzGaming Місяць тому

    Muye here’s a tip for BeamNG drifting. The throttle and brake are very important for controlled rotation.

  • @Beniblach
    @Beniblach Місяць тому

    The earliest beamng version you can play is the techdemo v0.1.
    0.2 versions before the initial release version which was found a while ago, i doubt it's gonna have wheel support tho.

  • @Chris-x9t2e
    @Chris-x9t2e Місяць тому +1

    Do a room tour, I'm loving the lights.

  • @jackets64
    @jackets64 Місяць тому

    The lightening up feeling you were talking about when driving the ETK was most likely just understeer.

  • @justicedeath4035
    @justicedeath4035 Місяць тому

    I love how banana muye twists whenever a crash happens

  • @-YELDAH
    @-YELDAH Місяць тому

    A special thanks to the camoflaged man kicking the back of your chair every time you crash, really adds to the immersion 👍

  • @stevelocke8201
    @stevelocke8201 Місяць тому +1

    Most Rock Cawlers have full hydraulic steering which provides nearly zero feedback through the wheel. depends on if the steering valve is load reactive or non reactive.

    • @jamesbudd6030
      @jamesbudd6030 Місяць тому +1

      Was looking through the comments to make sure atleast one person said this😂. I drive a 1968 jeep on 1ton with full hydro it’s definitely something. And a 3.8 turbo v6

    • @stevelocke8201
      @stevelocke8201 Місяць тому

      @@jamesbudd6030 93 4runner on tons and 42s with a boosted 1uzfe here lol

  • @Gnaaal
    @Gnaaal Місяць тому

    The crash FFB seems pretty good though 8:24

  • @RobertCarpion
    @RobertCarpion Місяць тому

    I love watching this video about the new force feedback.
    As a keyboard and mouse player I can not wait to try it out.

  • @LadyMistborn
    @LadyMistborn Місяць тому

    What you're talking about with the car "saving itself" from a drift is more a suspension setting issue and not so much a force feedback issue

  • @Ati002
    @Ati002 Місяць тому

    0.33 is a really nice update. The handling is really better

  • @drewlucas6266
    @drewlucas6266 Місяць тому

    Rallying with an 8 nm setup is like telling your wrists "Hey, I'll be sending wrist-breaking amounts of torque for hours on end. Hope you don't break!!!"

  • @GingerNingerGames
    @GingerNingerGames Місяць тому

    Very interesting some of the issues you talk about in 0.32 because I feel like I don't have them though I guess I'll find out when I play again. It has been a moment, but last time I played I was practicing drifting and was managing. I do have my settings WAY different in Beam though, because I don't have a direct drive, so it's only so good, I'm certainly hardware limited but it's always been good enough for me. G27 is still fire.

  • @CameronDwyer-eq5ir
    @CameronDwyer-eq5ir Місяць тому

    The force feedback on steering wheels have gotten better, but I still recon they should work on the remote controller force feedback.

  • @LadyMistborn
    @LadyMistborn Місяць тому +2

    Have you considered you don't have your FFB set strong enough for you

  • @K31TH3R
    @K31TH3R Місяць тому

    0.33 does improve force feedback a lot, but it still has the same old problem that you need to be running 140+ FPS for self centering to start feeling right. Basically the faster your CPU and higher the framerate, the better your force feedback will be. With the way BeamNG's physics are applied to force feedback, I don't know if this will ever change without a significant engine rewrite.

  • @Runyonz_records
    @Runyonz_records Місяць тому +1

    Video idea: Every time I crash, I go to an older version of BeamNG

  • @King2Stone
    @King2Stone Місяць тому

    The Rock Crawler has power steering for those big ass wheels I'm pretty sure, so the lack of feedback in the wheel may be accurate. Feeling the rocks in a butt-kicker or other LFE might enhance your experience.

  • @toonverbruggen7351
    @toonverbruggen7351 Місяць тому

    You would think BeamNG would have the best FFB of them all, since they simulate every single force in the car, at very high rates (so very detailed). Seems very easy to me to extract forces on the steering wheel from that, no?