Just wanna add a little something : While CA spam is generally his best combo, N2C (2 normal attacks followed by a charged attack) is quite a bit easier to execute because you can buffer a lot of the inputs, whereas CA spam needs inputs at the right moment, and N2C isn't far behind, and is actually slightly better if your CA spam inputs are slow enough to miss one charged attack on top of letting you stack a stronger shield if you're using Thoma, so if you don't want to put in the time to learn the timing for CA spam, or if you just wanna start with something easier, you should use N2C instead of CA spam.
@@shimaldingThe point of grouping is to let you hit multiple enemies at once. If the combo you're using doesn't have AoE big enough to hit all the enemies, there's no point to them being grouped
i enjoy using him purely due to favoritism HOWEVER it is quite annoying that he can raise altitude but not lower. in abyss it's not too bad bc its all flat in there but often in overworld he ends up too high up to aim at enemies that are obviously well within his horizontal range even if he barely goes up
If faruzan skill can generate a particle by simply tapping it I think she is gonna be a lot better But nope mihoyo decide to make us use charge attack to generate a particle 💀
Ca is fine it takes less than a second to do and helps group enemies slightly and generates a good amount of particles for faruzan or someone like xiao
I have a c4 faruzan with 285 er she needs more energy for my wanderer but for my xiao she gets her burst back without meeding a 3rd anemo but at cost needing 12% more er on my xiao
@@6-10s9 if she isn't c6? it's pretty hard ok 😂my c2 faruzan on triple anemo (scara faruzan venti) with like 298 er ( and fav) sometimes struggles to get her burst up if i don't get a decent rotation..... and i don't CA (also it's a lot of dps loss if your dps is actually cracked)
After finally getting C6 Faruzan from this banner, I can confidently say, yes, my god C6 Faruzan is necessary. The difference is night and day. More damage bonus, more energy regeneration, off field damage that can proc elegy passive and tenacity set, and decent crowd control. My wanderer is finally happy.
He has been my most valuable pull by far in this game. The amount of time saved by exploring and doing commisions with him in insane. He's also fun af, he's by far my most used unit ever.
It took me 4 featured 5-star drops to get my faruzan to c6. It's the reason I have c1 itto now, even though originally I wasn't gonna go for him at all.
Fr. When you want cons, that's what happens. But when you only want one, you get a C5 Dori while pulling for C0 Kokomi. (I c6'ed her from the event soon after)
Wanderer is one of the most valuable characters ive pulled not only is he the best for exploration and catching crystalflies, but i can also use him in abyss. He can basically do everything 😂
He really can. Imo TC sheet calcs highly undervalue the fact that he ignores needing to reposition to chase down spread out enemies in abyss floors. He instantly pivots. This is pretty much a benefit that only Wanderer and Yoimiya have (ranged normal attacking with auto tracking). It saves SO much time, which is a DPS increase that can't accurately be accounted for on sheets.
@@francescoettwedda-1875ot necessarily, he's just on par with someone like Xiao, and just like what Zajef said here, they both excel on different situations that the other isn't good at It's just that TC sheets only calculate on the numbers alone in an optimal level, and not necessarily how they can deal those numbers and how reliably they can pull it off
I do find venti in wanderer's team great for solving a ton of wanderer's glaring issues, and unlike xiao, venti's sucking ability aint hindering wanderer's ability to hit things. Not recommended against boss monsters ofc.
Man Faruzan has only been on a limited banner once, the debut banner of Wanderer...and I pulled on that banner 137 times...and I only got ONE Faruzan. So that plus the free Faruzan, I have C1 Faruzan... I want C6, but man, chasing 4 stars are the worst, way worst than getting a 5-star lol
This is what happened to me... Wanderer in under 20 pulls and hoping not to hit a 5 star just begging for faru c0 haha. I was excited for the event but had a lot going on in my life and missed it... I have and love Kokomi, and ofc have wanderer. I want both faru and yanfei cons. I am wondering if wanting two of the rate up 4 stars is worth pulling at risk of constellations i dont care at all about... My 50/50 is even primed so i cant hope to fail haha
it took me 200+ pulls for Faru C4. However I got one from the standard and one bonus. Befora Faru C6 I used to think Scara is trash. Now I think Faru is great XDD
@@ixirion wanderer made getting access to the grapple points which are in very high places very easy to reach in sumeru for me countless times. And in Fontaine yes we will be swimming but we don't know how much. And whenever we're not swimming then who better than wanderer XD
i love wanderer. he works amazing with bennett as a burst dps. he can do reactions with EVERY element and he summons a literal GOD to do his damage, it's insane. plus he even has so many f2p polearm options, peak character. easy to get with 10% drop rate
Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path.
Sorta agree. It stops people from using her C1 to self-battery. But at the same time it's kinda necessary otherwise her C6 would generate 18 particles every burst ☠️
@@capra2935 If only they give it a name and create a seperated ICD for her C6 instead of screwing Faruzan over like this. It's not like Genshin lacks overly complicated description for skill with unnecessary name everywhere, isn't it?
I'm a Xiao Main and I've had Wanderer since his first release, my Wanderer is C2 with DPC. Here are some of my thoughts about him nobody asked for. - Wanderer is very comfortable in overworld, his arial dash is great if the surface is flat. If the surface isn't it's kinda eh and not the greatest experience really. I'd prefer to use Kazuha or Venti instead to get to high places since his arial stamina goes away fast when you ascend. - In overworld if you're on like a slope, sometimes he'll ascend too high and won't hit the enemies despite them being in range. You can only go up, you cannot go down. Not a game changer, but I do find it very annoying. - Stop assuming everyone has a C6 Faruzan. I know so many people who don't have her C6 who are both Scara fans and non-Scara fans. I was one of them before this banner came out despite constantly rolling on his first banner (my Wanderer being C2 speaks for itself). - Zajef is right, he does have AOE problems and it's annoying- don't pretend this isn't a thing. One moment you're hitting the enemy and then the next he's not. Running a grouper does solve the issue, but that's one team slot gone that could've been something else. - This might be a skill issue on my part, but I feel like Wanderer is very reliant on a shield. Like it's possible to play him without one, but the moment you get hit it's not very fun. For Xiao I can just change the time of my plunges to dodge, but with Wanderer I can't really do that since I can only dash and that takes away DPS time. His passive does help this a bit, but it's still a minor complaint. - Xiao and Wanderer, for their hypercarries playstyle, basically use the same teams, so I never really play both in abyss at the same time because they want almost the same things. If you want to use one, the other one will probably be benched unless you're messing around with idk hyperbloom xiao (aka xiaolad/salad) on the other side. - Xiao's collision plunges are not hard to do, if it's hard for you that's a skill issue on your part. My Xiao is more invested than my Wanderer so obviously in my case specifically he does more damage but ignoring that, they'll probably do the same amount damage if you invest equally into them. The argument of who's better is stupid, just roll for whosever playstyle you prefer more.
Im really glad to see someone chime in here with a more neutral perspective. I feel like a lot of people criticizing the vid are mains who really want to defend Wanderer, which is understandable, but can also lead to them "brushing aside" certain downsides. Like the lack of AoE, certainly he is not Yoimiya style single target locked, but it's clear that compared to a team like Xiao or International he definitely has a smaller radius of coverage and lacks the ability to AoE down spread out enemies as easily.
in terms of height, he's literally same as Venti/Windcatcher +Kazuha, and doesn't require any set-up to do it (his initial burst of height from his skill is almost the same as Kazuha's hold and then he can double that before his floating stamina runs out, which gives him about 1 step more than Kazuha tap-jumping from the apex of Venti's wind-tunnel. Completely invalidates both of them for exploration. He can also clear substantially more ground horizontally which largely replaces any of the situations where Kazuha's mid-air jump is useful since by the time you factor in height lost from gliding to where you need to tap, you could've just flown there with Wanderer and been even higher than that. Additionally, unlike Venti/windcatcher+Kazuha, Wanderer can stack his full vertical height with Zhongli's pillar or Albedo's flower (or geo traveler, though his construct is only half as tall) to get even more height. And if it's raining or you apply wet to yourself first (i.e. Barbara), you can get an extra ~2-3 ascents in with good timing to reach even higher.
@@ZanathKariashi Are you a Wanderer main or something, why are you defending him so bad I said he was comfortable in overworld lmao what else do you want me to say? To each their own I suppose, because to me Wanderer's ascent doesn't remotely feel the same nor as high as Kazuha or Venti. I haven't done any real back to back comparison on whether his ascent is the same or higher as either because I simply do not care enough, but based on use alone it doesn't feel the same nor as comfortable as those two. Good day.
I'm a Kokomi main who uses C2 Wanderer for exploration (achieved 100% Fontaine with him), my sibling is a Xiao main (also owns C0 Wanderer) and i borrow her Xiao from time to time. Appreciate the comment, i agree with most of your points based on my personal experience with both Wanderer and Xiao. Just adding some stuff: - I hope they add ability to lower height, probably like underwater where we can use both spacebar and ctrl to dive up and down. - For those who have C6 Faruzan, most of the time would have her in the team, thus helps a lot for grouping/AOE. This is why her C6 is good, she helps with energy, crowd control, and able to equip Milelith on top of her anemo buffs. So running Wanderer with C6 Faruzan is to be expected, like we would running Itto with Gorou (although he doesn't need C6). Less AOE is expected when trying to go without the support tailor-made for him. Even Xiao now also really benefits from her, since his plunges scatters small opponents away from each other (repositioning fixes the problem but then it's the same with dashing in Wanderer's case). - With time i learned to dodge well and only when A4 is active, but against multiple aggressive opponents like 4 Ruin Guards, yeah shield is kinda needed, especially at C0 where A4 has low dmg. - I genuinely think Xiao's collision plunges are one of the more difficult stuff to learn, i see it similar to Hu Tao's N2C or Klee's CA cancels. While that doesn't mean it's not doable, i think most players (except dedicated Xiao mains) would find it on the more difficult side. But of course you can tell me that i have skill issue, it's fine. - Yeah, both have individual strengths and weaknesses (Xiao is reliant on burst, Wanderer is reliant on shielder etc), but from what i see their power level is not much different from one another. Just go for the one you like (personality and playstyle). Personally i like both personality-wise but would prefer Wanderer in most situations even if he has less personal AOE than Xiao, especially in the overworld, i can safely regard him as the best exploration unit at the moment followed by Yelan and Kazuha. P.S. Late reply tho rip, the banner has already gone.
At first I was not sure about him but now I do not regret it at all. He is the perfect character to use against annoying enemies. He is good against highly mobile or flying enemies like Thundering Manifestation, Aeon Blight Drake, Wolflord, etc. He is also good in chambers that have spread apart enemies because he can just sit in the center and hit all of them from anywhere.
@@AdroSlice he is not great in aoe the op's comment said that he is good with spread apart enemies cuz he doesnt needs to chase them like yoimiya or ganyu
He is great in AoE as long as the enemies can be grouped and the team includes a character who can group them efficiently if good positioning isn’t enough. When Faruzan alone can’t do the job, Venti or Kazuha can do it. Kazuha has great synergy with the team, he can do a ton of damage and his Burst snapshots both Faruzan’s and Bennet’s buffs. Wanderer is amazing against bosses, but is incredible how people forget how great he can be in AoE, considering that all of his attacks have some AoE, and his teams have great compatibility with Anemo characters used for grouping.
why do you keep ca spamming if it un groups the enemies, i dont get it. i had no problem playing him first half this abyss with kazuha faruzan bennet, he does not un group enemies unless you keep ca spamming that clip of him un grouping the husks was actually painful, please play him better. ca spam is sometimes fine but why do it if it actively hinders you you also downplay his cons are lot, i feel like higher invest stuff isn't really your forte...
before somebody tells me it's because aoe that point goes down the drain if he un groups the enemies. let's not pretend like his nas don't have aoe on top of not throwing the enemies apart. heck even n2c which is on par with ca spam dmg wise will not un group the enemies ca spam can be good if you rlly need the aoe and if he can kill the enemies before the un grouping becomes a problem, but it's absolutely not optimal to ca spam in every scenario, please don't do it. you'll end up with the similar belief that he's shit in aoe
@@user-un3kt7og4o NA AOE is noticeably worse than CA AOE. Ultimately it's an inherent problem with his kit that his CAs, which do better damage at C0R0 and have noticeably better AOE, ungroup enemies. Also, are his cons really worth it when they mean you have to miss out on new characters? IMO that's only really worth it if you only care about Wanderer or are rich, which is not the position most players are in.
@@finebook281 you do not have to be rich to invest in cons, where do people get that from? You just invest in cons and weapons instead getting new character and spreading your resources too thin, few invested teams can comfortably stream roll the abyss. horizontal > vertical is the most un nuanced take i keep seeing in this community. it's fine if you don't want to vertically invest but scrapping by with under invested teams is not very fun to me The issue is that it un groups, why do you keep doing it then. that husk clip was precisely the reason why you should just not mindlessly use it in every situation. I used kazuha on that floor and his nas hit every single one of them, just adapt man
@@finebook281 also mind ca spam only has higher mv when you can pull off 14 of them and it's not even by a huge margin. n2c is easier to pull off on top of offering other benefits. It's also synergistic with a lot of his good teammates including thoma yun jin and yelan/xingqiu when you need shield breaking. there are a load of practical factors besides mv which shouldn't be left unaccounted for
@user-un3kt7og4o if you want to sacrifice new characters in order for your old ones to do slightly more damage, feel free, but the majority of players would rather get new characters than go all in on just one. Also 14CA is significantly better than N2C and 13CA is still a bit better. Yes you have to use NAs for Thoma and Yelan/Xingqiu to work, but did you really need Zajef to tell you that? You don't think people can think for themselves at all? Also I don't know what floor you're talking about, but the difference between NA's AOE and CA's AOE that I'd say even with CA ungrouping enemies, it's still unclear which is better in AOE. I don't believe you that you were able to hit all 4 Husks with every NA. That seems unlikely given the fact that its AOE is small and he'll pretty much always be hitting one enemy from the outside edge, so it's pretty much impossible to hit 4 medium sized enemies at once with an NA.
He said ca spam is better at c0 and against aoe while normal attack combo becomes better when you have his signature and artifact set. I think that's a pretty fair statement.
CA is mathematically better assuming that enemies stay inside the range and frame perfect execution... and he said that. In practice other combos are generally better because respecting those conditions is extremely hard, it's not a secret that he's hiding from you
I thought I would regret pulling for him but even before I got c6 faruzan, he became one of my favorite characters❤ the overworld utility is unmatched, plus the teams are suprisingly ok even when not using him as hypercarry
He is still preety good without c6 faruzan though, I've been using all this time without a c6 faruzan and he can easily do 45k charged shots with Bennet + faruzan and 20- 25k without any buffs, he deals more consistent damage than my hu Tao, who sure does more charged shot damage sometimes even does 88k but she is slow and wanderer is fast plus he is anemo so he also does small amounts of swirl damage
Gonna put this out there as some personal experience on C6 vs not C6 Faruzan. I just pulled C6 Faruzan after being stuck with double C3 Faruzan and Wanderer for a year and play tested him in the current Abyss - the difference is night and day. The CC, the energy to Burst every rotation, the rotation speed up from not using E + CA, and the added damage are absolutely insane and make a huge difference. He felt extremely mid before but now feels competitive in terms of clear times with some of my best teams.
MHY really needs to break this Sara/Ei , Goru/Itto and all the upcoming 'dedicated' supports pairing bs at some point , lmao even Mika first released on a banner that didn't include Eula. If you're a Xiao main and you already have Kokomi, wtf are you supposed to do? I'd like to get Faruzan cons for my C6 Heizou, but I already have Kokomi and I don't need her cons, plus I have zero interest in getting C2 or C3 wanderer that I'm gonna leave at lv1 and never play. Same sh1t with the weapon banner, my Heizous Bell will stay R3 for a little bit longer.
I consider Wanderer one of the 5 star characters with the highest pull value, provided someone is willing to invest in him a lot and aim to Faruzan C6 in the long term (which is tide to his banner), taking a little risk in case of very bad luck (it sucks that there is no way to have copies of specific 4 star characters guaranteed). Luckily, he has good early constellations, and this makes chasing Faruzan C6 easier. Aside from the great value he provides when travelling and exploring (I won’t talk about that, because other people did, and Wanderer’s value from this point of view is already widely known), that alone makes him have a good pull value, he is the most efficient, comfortable, reliable and consistent damage dealer. So, when investing in him enough, we get a character who can carry in almost every possible Abyss line-up (with enemies immune to Anemo being the only hard counter to his teams). All of Wanderer’s attacks have some AoE (and his teams have great compatibility with other Anemo characters used for grouping the enemies with great efficiency, like Venti and Kazuha). He can attack all the time from a distance and at a rapid pace, and his Normal Attacks have fast projectiles with good tracking (this, aside from the obvious advantage against mobile enemies, also make him able to easily clear encounters with groups of enemies and multiple waves, in less time that is necessary, even when we cannot slot someone for grouping the enemies in his teams). He can enter in his high damaging stance without needing energy and on a very short cooldown. He can use Bennet without having to worry about having to leave his circle if the enemy moves a little. He has great mobility and doesn’t have to worry about Stamina, ever. Being an Anemo damage dealer also means not relying on reactions for dealing damage, which can be a pro that makes the damage dealer compatible with a wider variety of encounters. Some enemies have their own elemental aura that interferes with reactions, Wanderer doesn’t care. The enemy has good mobility or flies, Wanderer doesn’t care. Being able to be a hypercarry, also means that Wanderer can have almost all of the team’s damage on his shoulders, this makes the team damage very receptive to the investment we put on him. This is great if someone is willing to invest a lot on him. This also means that his support characters can be focused on energy efficiency, with higher than needed ER, with a negligible difference of team damage, which is great when the damage dealer can deal elemental damage all the time, has a low cooldown, high damaging stance, and doesn’t need energy to use it. Wanderer has great compatibility with most shielders, most support characters and off-field damage dealers, of any swirl-able element. They can help with shield breaking and allow his teams to be extremely adaptable. This also makes him a very future proof character, with teams potentially evolving and allowing him to better adapt to future content. Wanderer is very vulnerable to interruption while in flight, but he can still be used without a shielder for speed-runs, relying on his A4 procs for evading attacks. What’s more important, though, is that usually is better to just slot a shielder, and his teams lose an insignificant amount of DPS for doing that. When using a shielder, Wanderer can use the A4 procs offensively for dash cancels, this can increase his damage per rotation significantly, as performing dash cancels correctly generally doesn’t reduce the amount of Normal/Charged Attacks he is able to perform every rotation, the A4 projectiles are potentially almost entirely extra damage per rotation, and they get better at C1, to the point that in single target the damage difference between using Yun Jin C6/Jean C4, or using Layla C6/Thoma C6, is negligible. Wanderer isn’t even reliant on Zhongli at all. Thoma C6 is a little better for team damage, he is a great upgrade for the team’s energy efficiency (the Pyro particles helps lowering significantly Bennet’s ER needs, and he doesn’t have any energy issue at C4+), his shield has 100% uptime and can be strengthened/refreshed/recreated from off-field with Wanderer’s Normal Attacks. Pyro Resonance and the Normal/Charged Attack DMG Bonus cannot be disabled and don’t have a range limit, unlike Zhongli’s RES shred. Layla C6 as a shielder has the highest ceiling when it comes to team damage, but the encounter doesn’t always allow to absorb both Cryo and Pyro reliably with Wanderer’s Skill (enemies with their own elemental aura obviously interfere with the possibility of choosing the second element for Wanderer’s A1). Layla also allows Bennet to use Freedom Sworn, without stealing any time after activating Bennet’s buffs, with this setup it is really easy and consistent in single target, and with it she naturally funnels Favonius’ particles to Bennet: ua-cam.com/video/xzAUJ_YgPeM/v-deo.htmlsi=lu4k7agORh-U3dOk. With this setup, Wanderer remains without a shield for a moment before landing, but it is still much better than having no shield at all. Usually, I prefer to just use Thoma C6 as Wanderer’s shielder, despite the lower team damage, for the comfort and the consistency, but Layla is great nonetheless. Written setup for the team with Layla (explained): Faruzan > Layla Q and E (being both active, extra Night Stars are generated by Q) > Bennet E (his E removes the Cryo aura, and takes the number of Night Stars from 2 to 4, this causes them to be fired) > Bennet Q (delayed by about 0.5 seconds to allow the first Shooting Star to reach the enemy, applying the Cryo aura) which removes the Cryo aura again (it also activates Freedom Sworn’s passive if using it) > Scaramouche CA (while he performs the Charged Attack, Layla’s Burst applies Cryo to the enemy, and Bennet’s Burst applies Pyro to our character) > Scaramouche E (gets both Cryo and Pyro buff). A little tip for increasing the odds of activating Favonius passive with Layla: instead of Q E, you can do Q N1 E. The N1, not only counts as an extra hit for Favonius’ passive, but also makes Layla do a step forward, making much easier for her to hit the enemy with his E (that has a very small range on the initial hit). Wanderer greatly raised my standards about how efficient the characters I pull for need to be. I have him at C1 with Faruzan C6. So, I’m just hoarding Primogems for future great characters, and if there aren’t enough of them to spend my Primogems I can get a great upgrade for Wanderer with his C2.
Charge attack spam is only better at +0% attack speed. But saying that's his best playstyle is straight up spreading misinformation. Literally ANY attack speed buff enables his normal attack playstyle, you have his signature artifact set already giving you 10%, his signature weapon also gives you a 10% attack speed bonus, every part of his kit just screams "pls use normal attack". If you did not pull for his weapon or did not farm his artifact set, there's still c6 yunjin who gives you a 12% bonus on top of the normal attack damage bonus or c2 jean providing a 15% attack speed bonus, at c4 she even shreds 40% anemo resistance. Also, c6 faruzan is NOT NEEDED at all, sure you get a lot of value out of her c6, but if you don't have her or don't want to pull for her to play wanderer you can go with shielder/bennett/flex and it still works pretty well TL;DR: Only spam charge attacks if you don't have either his signature artifact set, his signature weapon, c6 yun jin OR c2 jean. With any one of those, N3 combo is better than charged spam. Also, C6 faruzan is not a must-pull to play wanderer
With his artifact set, but C0R0, you can perform 14 CA or CA 5N3 or CA 5N2C. The total multipliers are 4,758.8% for 14 CA, 3,818.9% for CA 5N3, and 4,070.6% for CA 5N2C. This means that CA spam IS his best combo at C0R0. If you add something like Yun Jin, obviously that changes, but Yun Jin isn't a great choice for his teams since you probably want Faruzan, Bennett, and a shielder on his team. Even if you don't want to use a shielder, you would probably get better team damage from someone like Venti or Xiangling in the flex slot than Yun Jin at C0. Add on to that the fact that CA has better AOE due to its larger hit box and appearing in the middle of an enemy, rather than hitting on the outer edge, and yeah, N3 is just bad at C0R0. You are the one spreading misinformation.
I cant wait to get knock back and forth by a stone thrown by a hilichurl in the abyss because i didnt bring a shield for my wanderer. Also, c6 faruzan isnt just "some values" to him man, the difference is night and day
I think saying Wanderer is garbage in AoE situations is an incredible exaggeration. Firstly, Wanderer has some AoE on everyone’s of his attacks. He has a strong Burst with good AoE. Even the AoE on his Normal Attacks is not too bad, it is kind of small but it is not a micro AoE like that of Kokomi’s Normal Attack or Hyperbloom. His Normal Attacks can easily hit most enemies that are near each other. Secondly, the combat in Genshin is team based, and his teams have great compatibility with Anemo characters that are great at grouping, like Venti and Kazuha. It is not like there is no other option when Faruzan C6 (who has weak but frequent grouping) is not enough. Kazuha has good multipliers, can snapshot Bennet’s buffs with his Burst and benefits from Faruzan’s buffs, he can do a ton of damage. Don’t tell he is better used in other teams, not every team needs Kazuha/Venti, there are plenty of teams that don’t need them, and those characters are arguably just as great in Wanderer’s team as they are in other teams. Wanderer’s teams only really struggle against large enemies that cannot be grouped. Struggle in the sense that often he might not be able to hit them all at the same time. This is rather niche scenario among encounters requiring AoE. Edit: ixirion. No, you are just running a sub-optimal team and you probably didn’t invest well in Wanderer yet. When you can group the enemies with Kazuha or Venti, and you have a well invested Wanderer with Faruzan c6, his hypercarry team is simply amazing in AoE.
pre Faru C6 you cant slot anything cos he doesnt have dmg. Now /cos I got her C6/ I played Venti, Scara, Faru and Mika and it was fine. Well curent abyss is easy but anyway. Still I have much better results and clears in AOE with Kazuha/Nahida/Sucrose/Venti teams so its fair to see that his AOE is not good.
@@krystalbuten3403 How you made such incredible leap of logic :) my point as writen above that pre Faru C6 he is unlexible asf Mika was there only as healer and to clear the first lector pyro shields more easy. My Sacar is on DPc+ TT so 20 att spead, Mika provides another 20. its a fun team to play if you have invested Venti like mine.
I know Zajef isn't fond of hypercarry playstyle, but idk what the TC community obsession is with investing as little as possible and expecting the best return on it. So you have to thoroughly build a hypercarry DPS to be exceptional, should this be counted against them??? Wanderer is the kind of character that every bit of investment in him is directly tied to his performance being an anemo catalyst. In return for investing in him, he outputs dmg up there with the top teams in the game doing upwards 95% of the dmg. But yeah you have to actually build him if you want that, crazy I know lmao
dendro ruined vertical investment. they would grind the deepwood domain just for em main stat pieces. it could have flat def, def% hp and flat atk and still be 100% useable on raiden. yuck
Bro you completely missed the point. He NEEDS c6 faruzan, which is not talent investment, that’s just money (or vertical investment, which most ppl don’t do). Tc communities aren’t fond of hypercarries because they encourage spending and are inherently not f2p friendly (they need money investment to be good)
TC communities don't literally obsess over investing as little as possible, they use KQM standard or some other method of equalizing stats to account for the high amount of variance in artifact rolls. Also zajef specifically does TC focused on horizontal investment? He makes that really clear in his videos since he is very anti-gacha as a principle. If you wanna hear TC from someone less focused on that go look at Jstern's stuff, although I don't think Jstern thinks very favorably about wanderer either
C1 Wanderer & C6 Faru haver here. C6 Faruzan is not *necessary* but my god does it change literally everything on how you play those two characters. It's absolutely night and day the difference in play satisfaction. Still dirty how Hoyo made her like this.
If you have Wanderer’s C1 you should really do the dash cancels when the A4 is available. It is a significant DPS gain. Dash cancels should be performed when the A4 is available, after either N2 or N3, if you do it correctly the dashes won’t reduce the number of Normal Attacks Wanderer can do, probably you’ll do one less Normal Attack because you won’t perform them perfectly, but they will still be a significant DPS gain. Remember, the A4 has to be already available, don’t just dash as soon as you hear the sound. Another thing to remember is to avoid staying attached to the enemy when attacking, keep a little distance, this allows the third Normal Attack to count as 2 hits for the A4 instead of 1, significantly increasing the chances it has to proc. Lastly, if you are really fast with your dash cancels, and you manage to dash before the N3 projectiles reach the enemy, those 2 hits from N3 will already count for the next A4 proc. This is how you can significantly increase the chances of A4 chains to happen on N3, but is hard to execute. A combo that will almost always give you the A4 proc, is N3N2D (as long as you keep a little distance from the enemy). This is 3 or 4 (depending on Attack Speed) A4 dash cancels almost guaranteed, for about 120k damage in the Hypercarry team with Bennet, Faruzan C6 and Thoma. The damage increase you can get with dash cancels at C1 when you have a shielder, is enough to make the difference between using Yun Jin or using Thoma C6 in the flex slot negligible, the damage will be almost the same.
Playing Wanderer since release and the comment about his NA AOE being a joke made me giggle🤭Wanderer is so far from having AOE issues, it’s not even funny.
I have been using Wanderer simce 3.3 and I have to disagree your take on his teams. In AOE situations he performs really good and isn't *meh*. Hydro passive infusion is not the worst, it's the best. In AOE situations, mobs don't have high hp so you can go electeo charge based teams like Fischl, Yelan/Xq, and such. Venti witu freeze teams and hw will perform similarly to Ayato. In these teams you wpild want to have hydro infusion xoz that's enough for mobs. In ST situations you will use pyro and Faruzan and in those situations he does great ST dmg 😕 he's very versatile in limited events, over world and abyss. You said you love to play different units and teams and Scara is one of the hypercarries that actually lets you do it.
My favourite thing to do with Scara is place down Guoba and float next to it watching it kill enemies like Guoba is Anakin Skywalker and Wanderer is The Emperor lol 100% worth
No but really, his overworld is so good. Breaking so many puzzles, anything pre 3.0 because nothing was designed for flying. And his damage is just enough for commissions etc to feel fun like a maniac swinging around air I'm 100% glad I got him but I can understand why Zajef wouldn't like him (especially for abyss)
I pulled for c6 faruzan but only got c5 and a wanderer constellation. The event faruzan was a gift from the gacha gods for me. I already had a lost prayer from standard then got another after the event, which technically turned him into my most invested unit
Has Zajef really done the math for the weapon options? I have, and I've concluded that the widsith has the best damage ceiling, and with my build and team, even if you're only using charge attacks his signature still beats out all other 5-star options thanks to raw stats. Mind you it's not by much. The team used consists of C1 Wanderer, C6 Thoma, C6 Favuzan and C5 Bennett. He is using the DPC Artifact Set with somewhat suboptimal stats, with Noblesse and Tenacity on supports. The number measured is average charge attack damage. WIDSITH (I only have R3 so that's what I did the math for) 31493 on r3, no buff/em buff 40470 on r3, dmg% buff 38378 on r3, atk% buff That means 36780 average CA on a buffed rotation Assuming 2/3 rotations are buffed, that's 34136 average CA damage SIGNATURE 33723 no buff The same with max buffs because it doesnt affect CA damage painge LOST PRAYGE 29289 no buff 32072 max buff R1 34855 max buff R5 Edit: SKYWARD ATLAS 32676 @R1 34158 @R5 DODOCO TALES 32744 max buff MEMORY OF DUST 33847 max buff @R1 36654 max buff @R5 Tbh, I've never really considered MoD, seeing it perform so well is a surprise for me. There is a bit of ramp-up time however that I'm not considering here. KAGURAS VERITY 34779, passive doesn't affect normals and charge attack so it's basically worthless
I don't think you're taking into consideration that the widsith has cool down after it's activating so that for multiple rotations you actually lose damage. Other than that the argument is quite simple you use Atlas when you're consistently getting an ice buff for for critical and you use lost prayer when you're consistently getting a fire buff. You can use widsith if you know you're going to kill everything in one rotation.
@@unrelentingduress I do take it into consideration by making the in my mind fairly reasonable assumption that 3 rotations will be enough to finish off the chamber, out of which 2 will have the potential to be buffed, being the first and third rotation. Even if I wasn't so generous and assumed only half of widsiths rotations were buffed, it would still beat out R1 5-star weapons on average. I did also do the math for Skyward Atlas, and while it does edge out the widsith at high refinements, getting there is just not something that is realistic for all but the luckiest and wealthiest of whales.
@@AdroSlice both skyward and lost prayer outclass widsith by tunning artifact atack/critd/crit around them and the corresponding element you absorb. If you absorb pyro you can have more crit heavy artifacts. If you absorb cryo you can have more crit damage centered artifacts. Widsith simply does not capitalize on the infusions for the sake of diminishing returns.
@@ArCrt.Vat c0 without his signature charged attack spam does more dmg and its Aoe, so its just better than normal attack spam (2 NA + CA is the optimal C0 combo in Single Target). At higher cons with Desert Pavillion and/or using his signature Normal Attack spam becomes his best combo
Not everyone saying something positive or controversial is a simp. Too often I see this accusation being randomly thrown to discredit what people say, being it correct or not. Though, I have to admit that there is a lot of misinformation coming from both sides, in the comment section. Personally, I dislike Wanderer’s personality, I hate his idle dialogues and I changed voice over language just to not understand them. I’m interested in Wanderer exclusively because of his combat performance, his exploration performance and the gameplay experience.
Things I wanted from this banner: Gunship pewpew gameplay Wanderer and maybe some Faruzan Cons to slowly work towards C6. Things I got from this banner: Mona. Thanks game, I'll take the hint and continue saving for Furina. I should not have deviated from my original plan to save for 7 banners in total until she arrives.
Just got the last 2 cons for him today, already knew all the info about him but still love to see you explain everything despite good and bad about him. Thanks for the videos! Get lots of rest as well ;)
I find it a little strange how much you disregard Wanderer for AoE, and it makes me wonder how much you've actually played him. There's really 3 types of AoE: Close enemies that die in 2 hits, where stagerring isn't a problem; Spread out enemies that die easily, where the ranged autotargeting helps a lot; and big enemies that are grouped together, which aren't easily staggered apart. I think the only situations where Wanderer doesn't work at all is if the enemy is anemo immune.
@@cee5899 Something that helps there is, if you have c6 Favuzan, get on the side of one enemy and use normal attack spam. The enemies will primarily be staggered backwards while still being glued together by Favuzans E-Procs, allowing the slight AoE of your normal attakcks to hit both enemies.
@@cee5899 he uses CA spam against them which realistically isn't the optimal combo even if enemies are stagger resistant, let alone if they aren't. If you stick to N2C you won't ungroup enemies like Husks; you will only ungroup them if you use 2 CAs in a row. And if you have 20% more Atk speed on NA than on CA, if you play with Yun Jin and/or if you have his signature, NA spam (3NA+2NAD) will be the best.
I've had Xiao since his release, and I'd say that Faruzan only starts being worth building at C2 so that her burst lasts for 18s leaving 2s of dead air instead of 8s. As I exclusively use Xiao in AoE/Mob content, Faruzan's ER problems aren't that big of a deal due to white particles from chunking health from enemies and since she omega boosts Xiao, I normally clear at two rotations. The only real problem is grouping. I personally use enemy behavior and let them group themselves before killing them in two plunges. Besides, Faruzan's charged attack is decent in grouping.
With 300 ER and fav, I almost never have any ER issue with Faruzan at C2/C4/C6. The issue I have with her is that before C6, and in a situation without much white particles, she batteries Xiao very slowly and delays the rotation a lot. Sometimes I just replace her with sucrose if I don't need the buffing. FYI my Xiao has 120 ER.
@@lyh01 True, which is why I only use Xiao's team in situations where mobs are more that three. But, Fav bow and Exile set are a surprisingly good combination for charging Xiao with Faruzan alone.
@@seven_8434downgrade? Just wait till you see her c6 she will literally be the best anemo dps support. She res, she bonus, and she adds +40 crit damage, she even has some cc in her ult!
I hope you don't sweat procrastinating at times. Your videos are immensely helpful and we can all afford to wait a tad so that you can live your life in a comfortable way ^-^ Thanks as always for the video and I hope life is treating you well
Wanderer and Xiao can both be great against multiple targets, but in different scenarios, and both have their caveats. Wanderer can be better when the enemies can be grouped efficiently by Kazuha/Venti, because they have better synergy with his team. Of course, to get the most from that, defensive utility has to be sacrificed (not really against enemies you are grouping, because against them the CC spam can be another form of defence, the reduced defence will only be felt if one of the chambers has enemies immune to CCs and you want to do everything in one go, nothing wrong with that), but this doesn’t make this a bad option or Wanderer’s teams bad at multi target. People should simply be made aware of the downsides. Xiao is much better when there are groups of large enemies immune to CCs. Wanderer tends to spread enemies with Charged Attacks, and Xiao with Plunge Attacks. None of them can have complete control over that, even with good positioning. I never said Wanderer is better in multi target scenarios, all I say is that he is not garbage and even him has scenarios where he excels at that. He has a strong Burst. Normal Attacks also have decent AoE, spamming Charged Attacks is not his only option. In some scenarios where not much grouping is needed, Faruzan C6 can also do the job (obviously, many people still don’t have her C6). My point is, people should just be informed properly about things. Superficial judgments, jokes and takes don’t help anyone and cause unnecessary heat. When Zajef says something, thousands of people will parrot it without understanding anything, no matter if it was correct or not, or if it was a superficial statement. Then, even more people will parrot it because they heard it from someone else.
At c0 without his signature charged attack spam does more dmg and its Aoe, so its just better than normal attack spam (2 NA + CA is the optimal C0 combo in Single Target). At higher cons with Desert Pavillion and/or using his signature Normal Attack spam becomes his best combo When you listen people (or even other theorycrafters) recommending NA over CA they are referring to Desert Pavillion + BIS Wanderer. At C0 with any other weapon charged attack spam for AoE and N2C for Single Target is your best bet
@@IgorGrazina its hard talking with Wanderer main with their luxurious C1, signature weapon & artifact, that gave 30% aspd, which is not everyone can get it
@@OktavianusCelestialineIgor’s factually wrong though. Charge attack spam is never Wanderer’s best. Ever. Regardless of cons. The damage is close if he has (don’t remember if it’s Widsth or Dodoco, but one of them), but otherwise no. It’s pure misinfo that Zajef and his fans are spreading.
@@IgorGrazina Zajeff (and by extension a lot of people) are wrong about the AOE situation. It's been calculated that Wanderer's best combo is still 2NA+CA or 3NA+CA when in AOE because *shocker* his NA also has AOE when enemies are grouped and *shocker* Skill+CA+Burst sequenced Faruzan (before C6) or C6 Faruzan burst groups enemies. The only time you would need to flex in someone like Kazuha is literally just 12-2-1 right now.
He works really well with Kazuha + Xingqiu + Yelan (aka double hydro) just a fucking butt ton of dmg while getting good CC and energy for everyone. Best for NA spam which is more fun than CA anyway.
@@baguette_connoisseur Well we know nothing about characters over 4.0, rumor is there is another flying character (suske) and there might just be someone that you really like. At the very least the hydro archon is probably gonna be really good.
Man Rosaria wouldn't leave me alone these pulls. I got so many characters, but only like one or two Faruzans and like 6 Rosarias when she was already maxed. She just legit won't leave me alone lmao
I think he rates him prety accurate. he is a mid hypercarry with issues. Faruzan C6 makes him an ok carry. However she makes all anemo units good so she is the real hero :)
@@marcusaurelius4777 There are some other comments here explaining it better than me, but here’s a few. Wanderer is not a charged attack spammer. Zajef just can’t let this point die even though he’s been wrong about it since day 1. Wanderer’s dodging dashes are not a DPS loss. They’re mathematically a DPS gain if you do them correctly. Pretty much everything said about the constellation section. Wanderer isn’t that bad in AOE. All of his attacks already inherently have some, and his best teams all have groupers to help cover the rest. He’s also one of the only units (Yoimiya too, I think) who will auto-reposition to spread out enemies.
I mean, he is offering an alternate perspective, and while I think certain things he is mistaken on, he does have valid points nevertheless. About CA spamming: He's wrong that LP CA spam is better than TR NA spam, but it is a lot closer than people think. Pure CA spam isn't *that* bad and certain N2C combos are better than NA spam. I find it a little annoying that people are ragging on the CA point when he's trying to make the point that the CA is legitimately a consideration in his kit and he isn't JUST a NA spammer like a lot of people think. It's also the fact that TR value is a little questionable when LP N2C combos are like a single digit percent of dps difference. Constellations: I mean this is really subjective but I don't see why he's that wrong? They're decent cons that provide a substantial damage increase but none of them are truly game-changing, especially early cons against like c2 Nahida or c2 Raiden. Zajef really has high standards for cons because he doesn't like them in general, you can see how mild he is even talking about absolutely stronk cons like C2 Nahida so its to be expected. AoE: He's not single target locked per say like Yoimiya but I definitely think its a weakness more than a strength compared to AoE specialists like International/Ayaka Freeze/Xiao. His projectiles are narrow enough that you can't hit all enemies at once which makes him less-than-linear scaling in most scenarios. As for autotargeting spread out enemies, that's not AoE, and realistically speaking a good team should be trying to at least scale as linearly as possible, eliminating the need to kill stragglers in the first place. Like it doesn't matter if you can hit 2 or 3 enemies in a 4 enemy scenario, a good AoE team NEEDS to consistently hit all 4 and do similar damage to all of them, if you have even one straggler then you're potentially taking twice as long.
@@aerohydra3849 there's no alternative perspective if the perspective is riddled with inaccuracies and personal bias to begin with. pure ca spam is bad unless you're below 20 percent attack speed. if you're above, you always want to do NA. this can be easily resolved by having dpc + TR. or even attack speed buffing teammates. this has been already established by cn theorycrafters as well as some global tc as well. i wish i can translate some of those cn videos over but they are 40 minutes long. moreover, wanderer has solid aoe by virtual of being able to abuse and make use of some of the best groupers in the game better than some other on fielders.
Spent like 100 pulls, got a Wanderer and not a single Faruzan. Yanfei is now c14 and Rosaria is c9. Faruzan is only c2 because I had c1 and got her on standard banner the pull after I gave up on the event banner.
His normal attacks get better the more you invest into him. After getting the Desert Pavillion set + his C1 and/or Tulaytullah's Remembrance, you need to do one charged attack to get the buff going and then never charge attack again as it would be better to go for normal attacks which have good AOE too. He is also really versatile. I have cleared Abyss with him in Teams with no Faruzan in extremely good times too. He is fun in Hyperbloom, as a Taser-driver who also does actual insane damage himself, in Freeze, aggravate too, with off-fielders like Xiangling, Yelan and Xingqiu. Not to mention he works great with different shield options, but you don't have to go for a shield with him the more you play him and/or the better player you are. Yes, he can get knocked back but he has a great passive that makes him keep doing damage while dashing. Another misconception I see people have is that his elemental buffs on E last only while the visual indicator is present. This is not the case. The buffs from Pyro/Hydro/Cryo/Electro last for the whole duration of his E. He is so underrated imo and it's all because people don't understand the value of getting either his Signature weapon or at least his C1 and not understanding his kit or value of his damage in teams EVEN outside his hypercarry team, which is also a blast to play. By far the most fun character I have played in the game, easily. Best value for my account too, saves so much time in Overworld and in Abyss :) Edit: another thing I forgot to mention is that he can hover above enemies higher by holding spacebar after E, this way he can actually damage outside of their attack range. Also I don't get why people say Wanderer has worse AOE than Xiao. His AOE potential is insane, so overlooked and misunderstood. Anyone who thinks otherwise (and has Wanderer, and doesn't CA spam), please let me know why?
Big thanks to the editing team for making this in time for the first day of Faruzan's rerun. Really liked the Suske edit at 21:10 - 21:20 Good luck to those pulling, and congrats to all the new C6 Faruzan havers. 👍 (pats myself on the back) Finally...
Mind that for Fopl set you dont need crazy stats just EM and ER really. I spent only 2 or 3 month farming for my wanderer there. And mother freaker is 70%/200% already. I left that domain with 1 wanderer cracked set and 2 FOPL good sets for Kuki and Thoma.
When i got him on his first run, i had just got Layla. I wasn't sure why his damage was so high even with 6/6/6 at the time, it was actually the cryo buff procing from her shield application. I went freeze for a LONG time until i got him a OK set
I didn’t give a shit about him but then his redesign has a color combo I really like plus he becomes the 00 Gundam, flying with GN particles. Mid-air sprint literally has 00 Gundam Trans-Am booster circles. The dodge air to ground missiles sealed the deal.
I'm really glad to be lucky enough to get C6 Faruzan during Wanderer's debut banner despite not playing much during the time due to a broken laptop C6 Faruzan is goated and while I enjoy playing Wanderer, I ended up using Faruzan with my Xiao anyway xd
the misinformation is wild, zajeff really says he doesn't have good constellations and doesn't even know his best combos, wanderer is way stronger than zajeff says and has decent-good aoe, there's also the fact that his signature weapon is a good chunk better than LP, I'm surprised zajeff seems so sure of himself, he doesn't even seem like a wanderer player but he decided to make a half hour video where he's so sure of things that are simply untrue.
Cons are subjective, his cons arent game changing like hu tao c1 raiden c2 etc Zajef admits c2 nahida is rly good but he still doesnt encourage getting it, you can clear abyss at c0 units and having more characters is better than having a slightly stronger one character Wanderer's c1 c2 or even c6 dont change his playstyle, its literally just a decent dmg boost and its lower than some other characters dmg buff with cons Also n2c and ca spam is objectively better dmg/multipliers than normal attack spam unless u have signature nd even more if u have c6 Before u call smth misinformation go calculate 14ca compared to 6N3
@@lapislazuli3748 > Cons are subjective, his cons arent game changing like hu tao c1 raiden c2 etc they are not subjective, there's a difference between wanderer c2 which gives a 27% dmg boost compared to c0, and a c2 childe which gives a 0-9% damage boost. Also hu tao c1 isn't amazing but the point is he calls them meh when they are a big boost. The idea of sticking to c0 since it can clear content is fine but this is just a dig on him saying something that is objectively a large % dmg increase bonus is not good when it is > Wanderer's c1 c2 or even c6 dont change his playstyle, its literally just a decent dmg boost and its lower than some other characters dmg buff with cons wanderer at c6 is one of the strongest characters in the game and is constantly on top of speedruns, KQM calcs 69-75% damage boost, and whooo tf cares about "change in playstyle" yes he plays the game the same way, the point is that his numbers are massive when he is c6 > Also n2c and ca spam is objectively better dmg/multipliers than normal attack spam unless u have signature yes it is better when you have signature, that was my point and that's not what zajef's point is, he's acting like it's comparable when na spam with signature is better than any combo LP has and his AOE is not a joke, even him saying 14 CA spam being better than 2NCA is actual misinformation, stop meat riding faux facts
Lmao wanderer mains literally malding cos their crybaby hat boy isn't good unless you get whaled out (literally dogwater without faruzan c6 lol). He literally said his cons are not bad and pretty average. Also ca spam without yunjin or his signature IS actually the highest dmg combo (according to genshin noir) but isn't really recommended because it's hard to do. So all he did was upsold ca spam a little and undersold his cons a bit and it got them wanderer mains all riled up kekw
Jesus Christ we get it, he needs c6 faruzan. Every single theorycrafter has hammered this point to oblivion. You barely talk about how good he actually is with c6 faruzan, and how he compares to other hypercarries with similar investment.
with C6 Faru he is ok. still worse than Aya, Childe, Alhaitham, Raiden and few others but no longer feeling weak. As Zajof said in the video he is around Xiao, Itto levels which are ok carries. Scara however is like Yoi and Hu Tao incredible boss killer with Faru C6
@@ixirion - Childe international? sure. - Raiden C2? Sure, but C0 Raiden Hyper are cope and overrated af (stop overselling C0 Raiden hyper istg) - Alhaitham? Not really, I have him C0R1 and his dmg isn't that gamebreaking (in AoE, he's mid. But in ST, he's slightly better than Tighnari, but far inferior compared to Hu Tao. Same with Wanderer tbh) - Ayaka? Sure, but if you want to compare Ayaka with Wanderer's, you must compare Ayaka with C2R1 Wanderer's because Ayaka teams are full of 5*. Wanderer isn't that much behind compared to other Hypercarries.
@@lycerisrico8943 I agree about what you say except for Alhaitham. He is quite a versatile dmg dealer and since Nahida is often in his team he have no problems with AOE. If you pair him with Yae its exceptional ST team. Tignari is a beast I agree. Also I agree that Wanderer is not much behind. My problem is that cos they made Faru C6 such important part they removed much of his power at C0. He then is suboptimal in many team cos his dmg is lower for Anemo driver. The sad thing is sicne Faru exist all future Anemo dps will be created with her power level in mind.
I believe 14 CA at C0 is a ridiculous assumption because only an incredibly small minority will be able to do it consistently. You have to be so close to frame perfect inputs, and inevitably this will also cause inputs being given too early, frequently resulting in the next attack not even starting. I don’t think Zajef understands how hard consistently doing 14 CA is, and becomes even harder in actual fight with things going on. It is not like performing N2C with Hu Tao, it is more like performing that high amount of N2C with Hu Tao that even if it is possible none expects you to actually do it. 13 CA is a more reasonable assumption for someone who is dedicated to Wanderer and trains for CA spam. Many less skilled players, will do only 12 CA consistently. If people from Scaramouche Mains didn’t mention that, this is a a big oversight from them. This is definitely the main issue people will encounter when trying CA spam. Another thing that might be worth mentioning is that, using Thoma C6 instead of Zhongli, in team with Faruzan C6 and Bennet, allows the team to have better (better increasing team damage) and more consistent buffs (not disappearing if the shield is destroyed, and not having a range limit). Thoma C6 also improves significantly the energy efficiency of the team, and possibly allows Bennet to use a higher Base Attack weapon. With Thoma, though, you need to use Normal Attacks for refreshing, strengthening or recreating the shield. Using Thoma and CA spam is not realistic, you’ll hade to dodge, losing damage, and you won’t benefit from A4 dash cancels. So, to use a shielder that allows you to make use of CA spam, you are sacrificing buffs, energy efficiency, consistency, comfort (if you have Thoma C6, but he is a character that has been out for a very long time and many people have at C6). Faruzan C6 is a less reasonable assumption, she is still a rather recent character, so an argument can be made about Zhongli being able to use Tenacity (though, he is horrible and inconsistent at keeping up the effect, because of the small radius and the static nature of his Stone Stele, and the destructible nature of it). Still, there are people with Faruzan C6, and she should be a long term objective for anyone willing to have a strong Wanderer, so people should be informed about those things when comparing combos. You could argue that Layla is also an option and even has higher team damage ceiling. This is true, but getting both Cryo and Pyro buff is not always allowed by the encounter (the issue of enemies’ elemental auras interfering, for example). Furthermore, the shield has lower uptime and doesn’t feel as reliable as Zhongli’s (weaker than his) or Thoma’s (unlike his, it cannot be recreated once destroyed). Her shield doesn’t last as much, and if using Layla optimally, using her before Bennet in the rotation, the shield will also expire briefly before Wanderer lands, and will also always leave Faruzan unprotected. The setup with Layla is tricky, and sometimes will also fail because of the enemy moving away.
Go Faruzan carry. It looks really fun. There's a channel that post 36 star Abyss with Faruzan - Mona - Qiqi trio consistently. And another goes with solo Faruzan (the other side is solo Wanderer C6 tho).
I have him at C1 (using Lost Prayer) with Faruzan C6 too, triple crowned. You’ll feel like it was worth those pulls if you invest well in him, he is genuinely amazing. Also, you have C1. You should use dash cancels when the A4 is available, after either N2 or N3, if you do it correctly it is a significant DPS gain. Remember, the A4 has to be already available, don’t just dash as soon as you hear the sound. Another thing to remember is to avoid staying attached to the enemy when attacking, keep a little distance, this allows the third Normal Attack to count as 2 hits for the A4 instead of 1, significantly increasing the chances it has to proc. Lastly, if you are really fast with your dash cancels, and you manage to dash before the N3 projectiles reach the enemy, those 2 hits from N3 will already count for the next A4 proc.
mister zajef i seem to have an issue with what you are saying based on my experience cuz i clear AoE chambers easily with wanderer provided i don't die from not using a shielder but i struggle more with boss chambers that have 2M HP and a gimmick the charged attack combo is generally enough for the AoE chambers but for single target damage its not enough damage and i feel like his signature weapon will make me clear both
What team are you using and against what boss? I think Wanderer/Faruzan/Yunjin/Bennett is generally highest singletarget dps, but survivability is sus. Hyperbloom and Double Hydro could also work though those are less Wanderer focused teams.
@@lonely_dolphin8923 it took me 2 minutes to clear 12-2 aeon blight drake with C0 wanderer C2 faruzan C5 bennet C4 yunjin charged attack or normal attack both took too long 2 minutes if my other half wasn't C3R1 itto and cleared their half in 1 minute i doubt i would clear 36 stars with wanderer
I still use wanderer to this day even in abyss, lore and story aside, from a purely meta perspective i think he is still preety good, i have a c4 faruzan and with faruzan and bennet he is able to do 45k charge shots which is very nice,
my faruzan was c2 since his first banner and god i was suffering so much lmao just got faruzan c6 on kokomi banner and she is literally like a different character now wtf
It’s not a need it’s a want, and C6 faruzan is good on other teams, personally I want C6 for coop so I’ll be using her on field so it makes sense for me to get it… but for most players I can’t tell you it’s worth it if she’s the only reason you’re pulling. Anyway good luck on your pulls!
I don't think you'll be swimming 90% of the time 💀 Fontaine isnt massively flooded. in the main cities etc you still need to walk/run so he's still the best in that.
Getting c6 4 star is a pain. But luckily I got her at C6 from C1 in the last Wanderer banner. Imagine that, just 1 copy from 80 pulls on the 1st wanderer banner. But this time around she just keeps appearing every 10 pull.
Gotta say was not really happy on how strong he is, but for overworld he is really good, combine with yelan and kazuha and you will never have a problem with stamina
his aoe can be fixed with right supports, just like how you pull enemies together so they can all be hit with raiden burst. The team I used to clear abyss 3.8 first half is wanderer freeze. Wanderer, Ganyu subdps, Venti, Kokomi Some might say it's ganyu doing the carrying but no, she has er issues that I need to fix so her damage isn't that high, I spam N2C and all enemies are melted. All done in 1 minute.
I have shenhe to play a quickswap freeze, but I sticked with wanderer because using him instead is very easy and lets me feel like I'm actually killing the enemies not spamming skills hoping the enemy dies
Just wanna add a little something : While CA spam is generally his best combo, N2C (2 normal attacks followed by a charged attack) is quite a bit easier to execute because you can buffer a lot of the inputs, whereas CA spam needs inputs at the right moment, and N2C isn't far behind, and is actually slightly better if your CA spam inputs are slow enough to miss one charged attack on top of letting you stack a stronger shield if you're using Thoma, so if you don't want to put in the time to learn the timing for CA spam, or if you just wanna start with something easier, you should use N2C instead of CA spam.
>enters aoe situation
>uses ca spam to ungroup enemies
>wanderer is bad in aoe
yep, best combo, no complaints here
@@shimaldingThe point of grouping is to let you hit multiple enemies at once. If the combo you're using doesn't have AoE big enough to hit all the enemies, there's no point to them being grouped
@@Zajef77 My dude, you are aware that the radius of his NA is almost as big as CA, right? 3.4 vs 3.5
@@shimalding My dude, you are aware that in same radius CA does more dmg.. at the cost of spreading them which is the learning curve my man
chills
i enjoy using him purely due to favoritism HOWEVER it is quite annoying that he can raise altitude but not lower. in abyss it's not too bad bc its all flat in there but often in overworld he ends up too high up to aim at enemies that are obviously well within his horizontal range even if he barely goes up
Wow that actually sounds really shitty, that would need a bug fix honestly
Yeah, they should add that ability, like the current Fontaine underwater diving where we can go up with spacebar and down with ctrl.
If faruzan skill can generate a particle by simply tapping it
I think she is gonna be a lot better
But nope mihoyo decide to make us use charge attack to generate a particle 💀
Ca is fine it takes less than a second to do and helps group enemies slightly and generates a good amount of particles for faruzan or someone like xiao
I have a c4 faruzan with 285 er she needs more energy for my wanderer but for my xiao she gets her burst back without meeding a 3rd anemo but at cost needing 12% more er on my xiao
@@6-10s9 if she isn't c6? it's pretty hard ok 😂my c2 faruzan on triple anemo (scara faruzan venti) with like 298 er ( and fav) sometimes struggles to get her burst up if i don't get a decent rotation..... and i don't CA (also it's a lot of dps loss if your dps is actually cracked)
It also happens with sara which are electro faruzan. Might be a theme
@@MostSaneBuddy Well, xiao has better particle generation than wanderer, his teams are also more likely to have 3 anemo units too.
After finally getting C6 Faruzan from this banner, I can confidently say, yes, my god C6 Faruzan is necessary. The difference is night and day. More damage bonus, more energy regeneration, off field damage that can proc elegy passive and tenacity set, and decent crowd control. My wanderer is finally happy.
Omg Jiafei hiii I love ur products
I only get that damn yanfei
what is your faruzan's level? and how far should i level her to get the highest crowd control she can provide ?
omg yes i'm gonna pull for c6 jiafei
Reality Is PAIN
Balls
Wise words from sage balls
pongy going viral once again im telling you
Balls
BallsKaeyaBalls
He has been my most valuable pull by far in this game. The amount of time saved by exploring and doing commisions with him in insane. He's also fun af, he's by far my most used unit ever.
Hoping for C6 Faruzan this banner. At C4 currently. Wish everyone luck that's pulling!!
Good luck!
Good luck! Mines at c2, hoping for c6 😭🤞🏽
I got c6 faruzan and a c2 wanderer but no wepon :c
Im also C4 faruzan before, and I C6 her after 60 pulls. Hopefully youre as lucky as me
It took me 4 featured 5-star drops to get my faruzan to c6. It's the reason I have c1 itto now, even though originally I wasn't gonna go for him at all.
I've noticed that when fighting enemies with elemental shields, the dash is worth doing and shreds shields faster.
I Remember when his banner first came out, I got 3 gorous and 5 yanfei and not a single faruzan
X2
this is me with previous heizou banner where I didn't get a single copy in 70+ pulls
@@mickysaif Rng sucks fr
*Reality is pain*
Fr. When you want cons, that's what happens. But when you only want one, you get a C5 Dori while pulling for C0 Kokomi. (I c6'ed her from the event soon after)
Wanderer is one of the most valuable characters ive pulled not only is he the best for exploration and catching crystalflies, but i can also use him in abyss. He can basically do everything 😂
He really can. Imo TC sheet calcs highly undervalue the fact that he ignores needing to reposition to chase down spread out enemies in abyss floors. He instantly pivots. This is pretty much a benefit that only Wanderer and Yoimiya have (ranged normal attacking with auto tracking). It saves SO much time, which is a DPS increase that can't accurately be accounted for on sheets.
Anyone who wants to become a wanderer main needs to see this
@@hunterlavishTC calcs says something negative about wanderer?
@@francescoettwedda-1875ot necessarily, he's just on par with someone like Xiao, and just like what Zajef said here, they both excel on different situations that the other isn't good at
It's just that TC sheets only calculate on the numbers alone in an optimal level, and not necessarily how they can deal those numbers and how reliably they can pull it off
@@Xendrick ok thanks sorry for the stupid question
I do find venti in wanderer's team great for solving a ton of wanderer's glaring issues, and unlike xiao, venti's sucking ability aint hindering wanderer's ability to hit things. Not recommended against boss monsters ofc.
Man Faruzan has only been on a limited banner once, the debut banner of Wanderer...and I pulled on that banner 137 times...and I only got ONE Faruzan. So that plus the free Faruzan, I have C1 Faruzan... I want C6, but man, chasing 4 stars are the worst, way worst than getting a 5-star lol
Dayum that's rough, if you're gonna pull I wish you the best of luck mate!
Big sadge and it'll be hella worst and hilarious if you c6 Wanderer first than c6 Faruzan lmao
This is what happened to me... Wanderer in under 20 pulls and hoping not to hit a 5 star just begging for faru c0 haha. I was excited for the event but had a lot going on in my life and missed it...
I have and love Kokomi, and ofc have wanderer. I want both faru and yanfei cons. I am wondering if wanting two of the rate up 4 stars is worth pulling at risk of constellations i dont care at all about...
My 50/50 is even primed so i cant hope to fail haha
it took me 200+ pulls for Faru C4. However I got one from the standard and one bonus. Befora Faru C6 I used to think Scara is trash. Now I think Faru is great XDD
omg same. I got a c1 wanderer before I got a faruzan, but I did a 10 pull and just got 2 faruzans in one ten pull 💀
Since this game is 90% overworld anyway, I think his pull value is extremely high unless you only do spiral abyss
I agree. That said in Sumeru we spiderman around and in Fontain we will swim around so.. XDD
@@ixirion wanderer made getting access to the grapple points which are in very high places very easy to reach in sumeru for me countless times. And in Fontaine yes we will be swimming but we don't know how much. And whenever we're not swimming then who better than wanderer XD
With that being said Yelan or Kazuha can do both
@@thebrigade7684 kazuha cannot move horizontally with his skill
@@KurokishiYT wanderer can't activate his skill midair you can clearly see these are pointless arguments to bring up
is it weird that I watch every one of these even tho im not thinking of pulling for them
he tends to sprinkle some general info in his vid so it's always entertaining
This is the worst Genshin video I have ever watched in the 2-3 years that I've played this game.
i love wanderer. he works amazing with bennett as a burst dps. he can do reactions with EVERY element and he summons a literal GOD to do his damage, it's insane. plus he even has so many f2p polearm options, peak character. easy to get with 10% drop rate
Polearm?
do u use the catch on him??
This feels like a ChatGPT comment that gets genshin and honkai confused
Wanderer is also a very good cook
Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path.
respects for the editor for putting this video literally few hours before wanderer banner goes live on EU
ICD on particle generation for Faruzan is so scummy. Legit exists only to cause pain and make people get that C6.
Sorta agree. It stops people from using her C1 to self-battery. But at the same time it's kinda necessary otherwise her C6 would generate 18 particles every burst ☠️
@@capra2935 If only they give it a name and create a seperated ICD for her C6 instead of screwing Faruzan over like this. It's not like Genshin lacks overly complicated description for skill with unnecessary name everywhere, isn't it?
I'm a Xiao Main and I've had Wanderer since his first release, my Wanderer is C2 with DPC. Here are some of my thoughts about him nobody asked for.
- Wanderer is very comfortable in overworld, his arial dash is great if the surface is flat. If the surface isn't it's kinda eh and not the greatest experience really. I'd prefer to use Kazuha or Venti instead to get to high places since his arial stamina goes away fast when you ascend.
- In overworld if you're on like a slope, sometimes he'll ascend too high and won't hit the enemies despite them being in range. You can only go up, you cannot go down. Not a game changer, but I do find it very annoying.
- Stop assuming everyone has a C6 Faruzan. I know so many people who don't have her C6 who are both Scara fans and non-Scara fans. I was one of them before this banner came out despite constantly rolling on his first banner (my Wanderer being C2 speaks for itself).
- Zajef is right, he does have AOE problems and it's annoying- don't pretend this isn't a thing. One moment you're hitting the enemy and then the next he's not. Running a grouper does solve the issue, but that's one team slot gone that could've been something else.
- This might be a skill issue on my part, but I feel like Wanderer is very reliant on a shield. Like it's possible to play him without one, but the moment you get hit it's not very fun. For Xiao I can just change the time of my plunges to dodge, but with Wanderer I can't really do that since I can only dash and that takes away DPS time. His passive does help this a bit, but it's still a minor complaint.
- Xiao and Wanderer, for their hypercarries playstyle, basically use the same teams, so I never really play both in abyss at the same time because they want almost the same things. If you want to use one, the other one will probably be benched unless you're messing around with idk hyperbloom xiao (aka xiaolad/salad) on the other side.
- Xiao's collision plunges are not hard to do, if it's hard for you that's a skill issue on your part.
My Xiao is more invested than my Wanderer so obviously in my case specifically he does more damage but ignoring that, they'll probably do the same amount damage if you invest equally into them. The argument of who's better is stupid, just roll for whosever playstyle you prefer more.
Im really glad to see someone chime in here with a more neutral perspective. I feel like a lot of people criticizing the vid are mains who really want to defend Wanderer, which is understandable, but can also lead to them "brushing aside" certain downsides. Like the lack of AoE, certainly he is not Yoimiya style single target locked, but it's clear that compared to a team like Xiao or International he definitely has a smaller radius of coverage and lacks the ability to AoE down spread out enemies as easily.
in terms of height, he's literally same as Venti/Windcatcher +Kazuha, and doesn't require any set-up to do it (his initial burst of height from his skill is almost the same as Kazuha's hold and then he can double that before his floating stamina runs out, which gives him about 1 step more than Kazuha tap-jumping from the apex of Venti's wind-tunnel. Completely invalidates both of them for exploration.
He can also clear substantially more ground horizontally which largely replaces any of the situations where Kazuha's mid-air jump is useful since by the time you factor in height lost from gliding to where you need to tap, you could've just flown there with Wanderer and been even higher than that.
Additionally, unlike Venti/windcatcher+Kazuha, Wanderer can stack his full vertical height with Zhongli's pillar or Albedo's flower (or geo traveler, though his construct is only half as tall) to get even more height.
And if it's raining or you apply wet to yourself first (i.e. Barbara), you can get an extra ~2-3 ascents in with good timing to reach even higher.
@@ZanathKariashi Are you a Wanderer main or something, why are you defending him so bad I said he was comfortable in overworld lmao what else do you want me to say? To each their own I suppose, because to me Wanderer's ascent doesn't remotely feel the same nor as high as Kazuha or Venti. I haven't done any real back to back comparison on whether his ascent is the same or higher as either because I simply do not care enough, but based on use alone it doesn't feel the same nor as comfortable as those two. Good day.
Why is this literally the only sane comment about this topic on this whole video, both of these characters' simps are insane
I'm a Kokomi main who uses C2 Wanderer for exploration (achieved 100% Fontaine with him), my sibling is a Xiao main (also owns C0 Wanderer) and i borrow her Xiao from time to time. Appreciate the comment, i agree with most of your points based on my personal experience with both Wanderer and Xiao. Just adding some stuff:
- I hope they add ability to lower height, probably like underwater where we can use both spacebar and ctrl to dive up and down.
- For those who have C6 Faruzan, most of the time would have her in the team, thus helps a lot for grouping/AOE. This is why her C6 is good, she helps with energy, crowd control, and able to equip Milelith on top of her anemo buffs. So running Wanderer with C6 Faruzan is to be expected, like we would running Itto with Gorou (although he doesn't need C6). Less AOE is expected when trying to go without the support tailor-made for him. Even Xiao now also really benefits from her, since his plunges scatters small opponents away from each other (repositioning fixes the problem but then it's the same with dashing in Wanderer's case).
- With time i learned to dodge well and only when A4 is active, but against multiple aggressive opponents like 4 Ruin Guards, yeah shield is kinda needed, especially at C0 where A4 has low dmg.
- I genuinely think Xiao's collision plunges are one of the more difficult stuff to learn, i see it similar to Hu Tao's N2C or Klee's CA cancels. While that doesn't mean it's not doable, i think most players (except dedicated Xiao mains) would find it on the more difficult side. But of course you can tell me that i have skill issue, it's fine.
- Yeah, both have individual strengths and weaknesses (Xiao is reliant on burst, Wanderer is reliant on shielder etc), but from what i see their power level is not much different from one another. Just go for the one you like (personality and playstyle). Personally i like both personality-wise but would prefer Wanderer in most situations even if he has less personal AOE than Xiao, especially in the overworld, i can safely regard him as the best exploration unit at the moment followed by Yelan and Kazuha.
P.S. Late reply tho rip, the banner has already gone.
In Wanderer's trial, MHY SURELY went out of their way to not put any Archer Hilichurls or those who can throw rock😂😂😂.
even if they did , they gave him a shielder in the trial
At first I was not sure about him but now I do not regret it at all. He is the perfect character to use against annoying enemies. He is good against highly mobile or flying enemies like Thundering Manifestation, Aeon Blight Drake, Wolflord, etc. He is also good in chambers that have spread apart enemies because he can just sit in the center and hit all of them from anywhere.
In other words, he's great in AoE yes? :)
@AdroSlice Nope, his damage is single target most of the time
@@AdroSlice he is not great in aoe the op's comment said that he is good with spread apart enemies cuz he doesnt needs to chase them like yoimiya or ganyu
He is great in AoE as long as the enemies can be grouped and the team includes a character who can group them efficiently if good positioning isn’t enough. When Faruzan alone can’t do the job, Venti or Kazuha can do it.
Kazuha has great synergy with the team, he can do a ton of damage and his Burst snapshots both Faruzan’s and Bennet’s buffs.
Wanderer is amazing against bosses, but is incredible how people forget how great he can be in AoE, considering that all of his attacks have some AoE, and his teams have great compatibility with Anemo characters used for grouping.
@@AdroSliceactually yes if you spam CA
why do you keep ca spamming if it un groups the enemies, i dont get it. i had no problem playing him first half this abyss with kazuha faruzan bennet, he does not un group enemies unless you keep ca spamming
that clip of him un grouping the husks was actually painful, please play him better. ca spam is sometimes fine but why do it if it actively hinders you
you also downplay his cons are lot, i feel like higher invest stuff isn't really your forte...
before somebody tells me it's because aoe that point goes down the drain if he un groups the enemies. let's not pretend like his nas don't have aoe on top of not throwing the enemies apart. heck even n2c which is on par with ca spam dmg wise will not un group the enemies
ca spam can be good if you rlly need the aoe and if he can kill the enemies before the un grouping becomes a problem, but it's absolutely not optimal to ca spam in every scenario, please don't do it. you'll end up with the similar belief that he's shit in aoe
@@user-un3kt7og4o NA AOE is noticeably worse than CA AOE. Ultimately it's an inherent problem with his kit that his CAs, which do better damage at C0R0 and have noticeably better AOE, ungroup enemies. Also, are his cons really worth it when they mean you have to miss out on new characters? IMO that's only really worth it if you only care about Wanderer or are rich, which is not the position most players are in.
@@finebook281 you do not have to be rich to invest in cons, where do people get that from? You just invest in cons and weapons instead getting new character and spreading your resources too thin, few invested teams can comfortably stream roll the abyss. horizontal > vertical is the most un nuanced take i keep seeing in this community. it's fine if you don't want to vertically invest but scrapping by with under invested teams is not very fun to me
The issue is that it un groups, why do you keep doing it then. that husk clip was precisely the reason why you should just not mindlessly use it in every situation. I used kazuha on that floor and his nas hit every single one of them, just adapt man
@@finebook281 also mind ca spam only has higher mv when you can pull off 14 of them and it's not even by a huge margin. n2c is easier to pull off on top of offering other benefits. It's also synergistic with a lot of his good teammates including thoma yun jin and yelan/xingqiu when you need shield breaking. there are a load of practical factors besides mv which shouldn't be left unaccounted for
@user-un3kt7og4o if you want to sacrifice new characters in order for your old ones to do slightly more damage, feel free, but the majority of players would rather get new characters than go all in on just one.
Also 14CA is significantly better than N2C and 13CA is still a bit better. Yes you have to use NAs for Thoma and Yelan/Xingqiu to work, but did you really need Zajef to tell you that? You don't think people can think for themselves at all? Also I don't know what floor you're talking about, but the difference between NA's AOE and CA's AOE that I'd say even with CA ungrouping enemies, it's still unclear which is better in AOE. I don't believe you that you were able to hit all 4 Husks with every NA. That seems unlikely given the fact that its AOE is small and he'll pretty much always be hitting one enemy from the outside edge, so it's pretty much impossible to hit 4 medium sized enemies at once with an NA.
C6 FAVuzan takes wanderer from okayge to one of the strongest and most versatile hypercarries in the game.
Hypercarries these days are kinda midge so....
@@JudahMusicArchive hypercarries are unfun to play for me too
@@JudahMusicArchive hypercarries are for the mobile players who are unable to perform consistent rotations hehe
Any hypercarry >>> hyperbloom 🥱🥱🥱
@@dmr1992i'm pc player but I use hypercarries because I can't be bothered learning rotations. Wanderer is so easy to play
Didn't watch the video yet but I can tell he's going to overrate his CA spam for the 90% of video's duration.
I literally came across this comment as he started on it
He said ca spam is better at c0 and against aoe while normal attack combo becomes better when you have his signature and artifact set. I think that's a pretty fair statement.
@@AliceLilly1005not just c0, c0r0. N2c is generally always better.
@@el7284almost all situation n2c/n3 is better than ca spam lol idk why he using vids with ca spam 💀💀💀
CA is mathematically better assuming that enemies stay inside the range and frame perfect execution... and he said that. In practice other combos are generally better because respecting those conditions is extremely hard, it's not a secret that he's hiding from you
I thought I would regret pulling for him but even before I got c6 faruzan, he became one of my favorite characters❤ the overworld utility is unmatched, plus the teams are suprisingly ok even when not using him as hypercarry
He is still preety good without c6 faruzan though, I've been using all this time without a c6 faruzan and he can easily do 45k charged shots with Bennet + faruzan and 20- 25k without any buffs, he deals more consistent damage than my hu Tao, who sure does more charged shot damage sometimes even does 88k but she is slow and wanderer is fast plus he is anemo so he also does small amounts of swirl damage
I wish some channels would review overworld skills and not just damage and meta
cannot relate
@@jotape125 problem is that there's not really much to talk about besides "he can fly" "or "he can help you travel faster."
Gonna put this out there as some personal experience on C6 vs not C6 Faruzan. I just pulled C6 Faruzan after being stuck with double C3 Faruzan and Wanderer for a year and play tested him in the current Abyss - the difference is night and day. The CC, the energy to Burst every rotation, the rotation speed up from not using E + CA, and the added damage are absolutely insane and make a huge difference. He felt extremely mid before but now feels competitive in terms of clear times with some of my best teams.
MHY really needs to break this Sara/Ei , Goru/Itto and all the upcoming 'dedicated' supports pairing bs at some point , lmao even Mika first released on a banner that didn't include Eula. If you're a Xiao main and you already have Kokomi, wtf are you supposed to do?
I'd like to get Faruzan cons for my C6 Heizou, but I already have Kokomi and I don't need her cons, plus I have zero interest in getting C2 or C3 wanderer that I'm gonna leave at lv1 and never play. Same sh1t with the weapon banner, my Heizous Bell will stay R3 for a little bit longer.
I have some hope that faru meybe on xiao next banner as was mika on Eula's this time
He can fly get him dum dums The quality of life he brings is unmatched.
I consider Wanderer one of the 5 star characters with the highest pull value, provided someone is willing to invest in him a lot and aim to Faruzan C6 in the long term (which is tide to his banner), taking a little risk in case of very bad luck (it sucks that there is no way to have copies of specific 4 star characters guaranteed). Luckily, he has good early constellations, and this makes chasing Faruzan C6 easier.
Aside from the great value he provides when travelling and exploring (I won’t talk about that, because other people did, and Wanderer’s value from this point of view is already widely known), that alone makes him have a good pull value, he is the most efficient, comfortable, reliable and consistent damage dealer. So, when investing in him enough, we get a character who can carry in almost every possible Abyss line-up (with enemies immune to Anemo being the only hard counter to his teams).
All of Wanderer’s attacks have some AoE (and his teams have great compatibility with other Anemo characters used for grouping the enemies with great efficiency, like Venti and Kazuha). He can attack all the time from a distance and at a rapid pace, and his Normal Attacks have fast projectiles with good tracking (this, aside from the obvious advantage against mobile enemies, also make him able to easily clear encounters with groups of enemies and multiple waves, in less time that is necessary, even when we cannot slot someone for grouping the enemies in his teams). He can enter in his high damaging stance without needing energy and on a very short cooldown. He can use Bennet without having to worry about having to leave his circle if the enemy moves a little. He has great mobility and doesn’t have to worry about Stamina, ever.
Being an Anemo damage dealer also means not relying on reactions for dealing damage, which can be a pro that makes the damage dealer compatible with a wider variety of encounters. Some enemies have their own elemental aura that interferes with reactions, Wanderer doesn’t care. The enemy has good mobility or flies, Wanderer doesn’t care.
Being able to be a hypercarry, also means that Wanderer can have almost all of the team’s damage on his shoulders, this makes the team damage very receptive to the investment we put on him. This is great if someone is willing to invest a lot on him. This also means that his support characters can be focused on energy efficiency, with higher than needed ER, with a negligible difference of team damage, which is great when the damage dealer can deal elemental damage all the time, has a low cooldown, high damaging stance, and doesn’t need energy to use it.
Wanderer has great compatibility with most shielders, most support characters and off-field damage dealers, of any swirl-able element. They can help with shield breaking and allow his teams to be extremely adaptable. This also makes him a very future proof character, with teams potentially evolving and allowing him to better adapt to future content.
Wanderer is very vulnerable to interruption while in flight, but he can still be used without a shielder for speed-runs, relying on his A4 procs for evading attacks. What’s more important, though, is that usually is better to just slot a shielder, and his teams lose an insignificant amount of DPS for doing that.
When using a shielder, Wanderer can use the A4 procs offensively for dash cancels, this can increase his damage per rotation significantly, as performing dash cancels correctly generally doesn’t reduce the amount of Normal/Charged Attacks he is able to perform every rotation, the A4 projectiles are potentially almost entirely extra damage per rotation, and they get better at C1, to the point that in single target the damage difference between using Yun Jin C6/Jean C4, or using Layla C6/Thoma C6, is negligible.
Wanderer isn’t even reliant on Zhongli at all.
Thoma C6 is a little better for team damage, he is a great upgrade for the team’s energy efficiency (the Pyro particles helps lowering significantly Bennet’s ER needs, and he doesn’t have any energy issue at C4+), his shield has 100% uptime and can be strengthened/refreshed/recreated from off-field with Wanderer’s Normal Attacks. Pyro Resonance and the Normal/Charged Attack DMG Bonus cannot be disabled and don’t have a range limit, unlike Zhongli’s RES shred.
Layla C6 as a shielder has the highest ceiling when it comes to team damage, but the encounter doesn’t always allow to absorb both Cryo and Pyro reliably with Wanderer’s Skill (enemies with their own elemental aura obviously interfere with the possibility of choosing the second element for Wanderer’s A1).
Layla also allows Bennet to use Freedom Sworn, without stealing any time after activating Bennet’s buffs, with this setup it is really easy and consistent in single target, and with it she naturally funnels Favonius’ particles to Bennet: ua-cam.com/video/xzAUJ_YgPeM/v-deo.htmlsi=lu4k7agORh-U3dOk. With this setup, Wanderer remains without a shield for a moment before landing, but it is still much better than having no shield at all. Usually, I prefer to just use Thoma C6 as Wanderer’s shielder, despite the lower team damage, for the comfort and the consistency, but Layla is great nonetheless.
Written setup for the team with Layla (explained): Faruzan > Layla Q and E (being both active, extra Night Stars are generated by Q) > Bennet E (his E removes the Cryo aura, and takes the number of Night Stars from 2 to 4, this causes them to be fired) > Bennet Q (delayed by about 0.5 seconds to allow the first Shooting Star to reach the enemy, applying the Cryo aura) which removes the Cryo aura again (it also activates Freedom Sworn’s passive if using it) > Scaramouche CA (while he performs the Charged Attack, Layla’s Burst applies Cryo to the enemy, and Bennet’s Burst applies Pyro to our character) > Scaramouche E (gets both Cryo and Pyro buff).
A little tip for increasing the odds of activating Favonius passive with Layla: instead of Q E, you can do Q N1 E. The N1, not only counts as an extra hit for Favonius’ passive, but also makes Layla do a step forward, making much easier for her to hit the enemy with his E (that has a very small range on the initial hit).
Wanderer greatly raised my standards about how efficient the characters I pull for need to be. I have him at C1 with Faruzan C6. So, I’m just hoarding Primogems for future great characters, and if there aren’t enough of them to spend my Primogems I can get a great upgrade for Wanderer with his C2.
Charge attack spam is only better at +0% attack speed. But saying that's his best playstyle is straight up spreading misinformation. Literally ANY attack speed buff enables his normal attack playstyle, you have his signature artifact set already giving you 10%, his signature weapon also gives you a 10% attack speed bonus, every part of his kit just screams "pls use normal attack". If you did not pull for his weapon or did not farm his artifact set, there's still c6 yunjin who gives you a 12% bonus on top of the normal attack damage bonus or c2 jean providing a 15% attack speed bonus, at c4 she even shreds 40% anemo resistance.
Also, c6 faruzan is NOT NEEDED at all, sure you get a lot of value out of her c6, but if you don't have her or don't want to pull for her to play wanderer you can go with shielder/bennett/flex and it still works pretty well
TL;DR: Only spam charge attacks if you don't have either his signature artifact set, his signature weapon, c6 yun jin OR c2 jean. With any one of those, N3 combo is better than charged spam. Also, C6 faruzan is not a must-pull to play wanderer
With his artifact set, but C0R0, you can perform 14 CA or CA 5N3 or CA 5N2C. The total multipliers are 4,758.8% for 14 CA, 3,818.9% for CA 5N3, and 4,070.6% for CA 5N2C. This means that CA spam IS his best combo at C0R0. If you add something like Yun Jin, obviously that changes, but Yun Jin isn't a great choice for his teams since you probably want Faruzan, Bennett, and a shielder on his team. Even if you don't want to use a shielder, you would probably get better team damage from someone like Venti or Xiangling in the flex slot than Yun Jin at C0. Add on to that the fact that CA has better AOE due to its larger hit box and appearing in the middle of an enemy, rather than hitting on the outer edge, and yeah, N3 is just bad at C0R0. You are the one spreading misinformation.
I cant wait to get knock back and forth by a stone thrown by a hilichurl in the abyss because i didnt bring a shield for my wanderer. Also, c6 faruzan isnt just "some values" to him man, the difference is night and day
I think saying Wanderer is garbage in AoE situations is an incredible exaggeration.
Firstly, Wanderer has some AoE on everyone’s of his attacks. He has a strong Burst with good AoE. Even the AoE on his Normal Attacks is not too bad, it is kind of small but it is not a micro AoE like that of Kokomi’s Normal Attack or Hyperbloom. His Normal Attacks can easily hit most enemies that are near each other.
Secondly, the combat in Genshin is team based, and his teams have great compatibility with Anemo characters that are great at grouping, like Venti and Kazuha. It is not like there is no other option when Faruzan C6 (who has weak but frequent grouping) is not enough. Kazuha has good multipliers, can snapshot Bennet’s buffs with his Burst and benefits from Faruzan’s buffs, he can do a ton of damage. Don’t tell he is better used in other teams, not every team needs Kazuha/Venti, there are plenty of teams that don’t need them, and those characters are arguably just as great in Wanderer’s team as they are in other teams.
Wanderer’s teams only really struggle against large enemies that cannot be grouped. Struggle in the sense that often he might not be able to hit them all at the same time. This is rather niche scenario among encounters requiring AoE.
Edit: ixirion. No, you are just running a sub-optimal team and you probably didn’t invest well in Wanderer yet. When you can group the enemies with Kazuha or Venti, and you have a well invested Wanderer with Faruzan c6, his hypercarry team is simply amazing in AoE.
pre Faru C6 you cant slot anything cos he doesnt have dmg. Now /cos I got her C6/ I played Venti, Scara, Faru and Mika and it was fine. Well curent abyss is easy but anyway.
Still I have much better results and clears in AOE with Kazuha/Nahida/Sucrose/Venti teams so its fair to see that his AOE is not good.
@@ixirion running Mika over Bennett is more likely the reason the damage sucked lol
@@krystalbuten3403 How you made such incredible leap of logic :)
my point as writen above that pre Faru C6 he is unlexible asf
Mika was there only as healer and to clear the first lector pyro shields more easy.
My Sacar is on DPc+ TT so 20 att spead, Mika provides another 20. its a fun team to play if you have invested Venti like mine.
And this is why you always take streamer/youtuber opinions with a grain of salt...
I know Zajef isn't fond of hypercarry playstyle, but idk what the TC community obsession is with investing as little as possible and expecting the best return on it. So you have to thoroughly build a hypercarry DPS to be exceptional, should this be counted against them??? Wanderer is the kind of character that every bit of investment in him is directly tied to his performance being an anemo catalyst. In return for investing in him, he outputs dmg up there with the top teams in the game doing upwards 95% of the dmg. But yeah you have to actually build him if you want that, crazy I know lmao
dendro ruined vertical investment. they would grind the deepwood domain just for em main stat pieces. it could have flat def, def% hp and flat atk and still be 100% useable on raiden. yuck
Bro you completely missed the point. He NEEDS c6 faruzan, which is not talent investment, that’s just money (or vertical investment, which most ppl don’t do). Tc communities aren’t fond of hypercarries because they encourage spending and are inherently not f2p friendly (they need money investment to be good)
TC communities don't literally obsess over investing as little as possible, they use KQM standard or some other method of equalizing stats to account for the high amount of variance in artifact rolls. Also zajef specifically does TC focused on horizontal investment? He makes that really clear in his videos since he is very anti-gacha as a principle. If you wanna hear TC from someone less focused on that go look at Jstern's stuff, although I don't think Jstern thinks very favorably about wanderer either
C1 Wanderer & C6 Faru haver here.
C6 Faruzan is not *necessary* but my god does it change literally everything on how you play those two characters. It's absolutely night and day the difference in play satisfaction. Still dirty how Hoyo made her like this.
If you have Wanderer’s C1 you should really do the dash cancels when the A4 is available. It is a significant DPS gain.
Dash cancels should be performed when the A4 is available, after either N2 or N3, if you do it correctly the dashes won’t reduce the number of Normal Attacks Wanderer can do, probably you’ll do one less Normal Attack because you won’t perform them perfectly, but they will still be a significant DPS gain.
Remember, the A4 has to be already available, don’t just dash as soon as you hear the sound.
Another thing to remember is to avoid staying attached to the enemy when attacking, keep a little distance, this allows the third Normal Attack to count as 2 hits for the A4 instead of 1, significantly increasing the chances it has to proc.
Lastly, if you are really fast with your dash cancels, and you manage to dash before the N3 projectiles reach the enemy, those 2 hits from N3 will already count for the next A4 proc. This is how you can significantly increase the chances of A4 chains to happen on N3, but is hard to execute.
A combo that will almost always give you the A4 proc, is N3N2D (as long as you keep a little distance from the enemy). This is 3 or 4 (depending on Attack Speed) A4 dash cancels almost guaranteed, for about 120k damage in the Hypercarry team with Bennet, Faruzan C6 and Thoma.
The damage increase you can get with dash cancels at C1 when you have a shielder, is enough to make the difference between using Yun Jin or using Thoma C6 in the flex slot negligible, the damage will be almost the same.
Playing Wanderer since release and the comment about his NA AOE being a joke made me giggle🤭Wanderer is so far from having AOE issues, it’s not even funny.
He’s just lying now
If you think Wanderer NA AOE is good, just wait until you find out about characters like Itto, Ayato, Nahida, and Xiangling
@@finebook281 I have Ayato and his NA AOE is also great. Your point?👀
@@RomanDaySaverTMWanderer AOE is relatively small, especially his NAs. There are many characters with much larger AOE
@@finebook281 Ittos aoe is way worse lmao.
Nahida XL are like top tier quickswap meta so NS they are better. Ayato depends honestly.
I have been using Wanderer simce 3.3 and I have to disagree your take on his teams. In AOE situations he performs really good and isn't *meh*. Hydro passive infusion is not the worst, it's the best.
In AOE situations, mobs don't have high hp so you can go electeo charge based teams like Fischl, Yelan/Xq, and such. Venti witu freeze teams and hw will perform similarly to Ayato. In these teams you wpild want to have hydro infusion xoz that's enough for mobs. In ST situations you will use pyro and Faruzan and in those situations he does great ST dmg 😕 he's very versatile in limited events, over world and abyss. You said you love to play different units and teams and Scara is one of the hypercarries that actually lets you do it.
My favourite thing to do with Scara is place down Guoba and float next to it watching it kill enemies like Guoba is Anakin Skywalker and Wanderer is The Emperor lol
100% worth
No but really, his overworld is so good. Breaking so many puzzles, anything pre 3.0 because nothing was designed for flying. And his damage is just enough for commissions etc to feel fun like a maniac swinging around air
I'm 100% glad I got him but I can understand why Zajef wouldn't like him (especially for abyss)
Babe wake up zajef posted a totally uncontroversial video about a genshin character with the least amount of controversy regarding on power level
I pulled for c6 faruzan but only got c5 and a wanderer constellation. The event faruzan was a gift from the gacha gods for me. I already had a lost prayer from standard then got another after the event, which technically turned him into my most invested unit
Has Zajef really done the math for the weapon options? I have, and I've concluded that the widsith has the best damage ceiling, and with my build and team, even if you're only using charge attacks his signature still beats out all other 5-star options thanks to raw stats. Mind you it's not by much.
The team used consists of C1 Wanderer, C6 Thoma, C6 Favuzan and C5 Bennett. He is using the DPC Artifact Set with somewhat suboptimal stats, with Noblesse and Tenacity on supports. The number measured is average charge attack damage.
WIDSITH (I only have R3 so that's what I did the math for)
31493 on r3, no buff/em buff
40470 on r3, dmg% buff
38378 on r3, atk% buff
That means 36780 average CA on a buffed rotation
Assuming 2/3 rotations are buffed, that's 34136 average CA damage
SIGNATURE
33723 no buff
The same with max buffs because it doesnt affect CA damage painge
LOST PRAYGE
29289 no buff
32072 max buff R1
34855 max buff R5
Edit:
SKYWARD ATLAS
32676 @R1
34158 @R5
DODOCO TALES
32744 max buff
MEMORY OF DUST
33847 max buff @R1
36654 max buff @R5
Tbh, I've never really considered MoD, seeing it perform so well is a surprise for me. There is a bit of ramp-up time however that I'm not considering here.
KAGURAS VERITY
34779, passive doesn't affect normals and charge attack so it's basically worthless
I don't think you're taking into consideration that the widsith has cool down after it's activating so that for multiple rotations you actually lose damage.
Other than that the argument is quite simple you use Atlas when you're consistently getting an ice buff for for critical and you use lost prayer when you're consistently getting a fire buff. You can use widsith if you know you're going to kill everything in one rotation.
@@unrelentingduress I do take it into consideration by making the in my mind fairly reasonable assumption that 3 rotations will be enough to finish off the chamber, out of which 2 will have the potential to be buffed, being the first and third rotation. Even if I wasn't so generous and assumed only half of widsiths rotations were buffed, it would still beat out R1 5-star weapons on average.
I did also do the math for Skyward Atlas, and while it does edge out the widsith at high refinements, getting there is just not something that is realistic for all but the luckiest and wealthiest of whales.
@@AdroSlice both skyward and lost prayer outclass widsith by tunning artifact atack/critd/crit around them and the corresponding element you absorb.
If you absorb pyro you can have more crit heavy artifacts. If you absorb cryo you can have more crit damage centered artifacts. Widsith simply does not capitalize on the infusions for the sake of diminishing returns.
Editor is on point, it came out just before the banner
this is what happens when a content creator doesn't farm artifacts, or watch other people builds
Im literally wondering why the vids he used is spamming CA lmao
@@ArCrt.Vat c0 without his signature charged attack spam does more dmg and its Aoe, so its just better than normal attack spam (2 NA + CA is the optimal C0 combo in Single Target). At higher cons with Desert Pavillion and/or using his signature Normal Attack spam becomes his best combo
Not everyone saying something positive or controversial is a simp. Too often I see this accusation being randomly thrown to discredit what people say, being it correct or not.
Though, I have to admit that there is a lot of misinformation coming from both sides, in the comment section.
Personally, I dislike Wanderer’s personality, I hate his idle dialogues and I changed voice over language just to not understand them. I’m interested in Wanderer exclusively because of his combat performance, his exploration performance and the gameplay experience.
Things I wanted from this banner: Gunship pewpew gameplay Wanderer and maybe some Faruzan Cons to slowly work towards C6.
Things I got from this banner: Mona.
Thanks game, I'll take the hint and continue saving for Furina. I should not have deviated from my original plan to save for 7 banners in total until she arrives.
Just got the last 2 cons for him today, already knew all the info about him but still love to see you explain everything despite good and bad about him. Thanks for the videos! Get lots of rest as well ;)
Omg i am also c4 how many wishes did it take you
kokomi can float on the water,
wanderer can float in the air.
and air is everywhere
checkmate
clever 😆
Good luck with that underwater
Bro wants CA combo more than normal and N2C 💀
For the first point. Very true, I already have C4 faruzan without pulling on wanderer banners. I'm a little bit closer to a hyper Heizou now
What's ur Heizou con?
@@nzecro4214 C3 sadly. And two of those were not from kazuha's banner (spent like 100 wishes there). Can't believe this game lol
@@abdullahalmasri612 yea feel you man lmao
Me when i got c6 faruzan "YES HE NEEDS C6 FARUZAN"
I find it a little strange how much you disregard Wanderer for AoE, and it makes me wonder how much you've actually played him. There's really 3 types of AoE: Close enemies that die in 2 hits, where stagerring isn't a problem; Spread out enemies that die easily, where the ranged autotargeting helps a lot; and big enemies that are grouped together, which aren't easily staggered apart. I think the only situations where Wanderer doesn't work at all is if the enemy is anemo immune.
He's talking about fairly bulky mobs that aren't entirely stagger resistant. He even shows a video demonstrating this in the background.
Also venti can make up for the stagger issue
@@cee5899 Something that helps there is, if you have c6 Favuzan, get on the side of one enemy and use normal attack spam. The enemies will primarily be staggered backwards while still being glued together by Favuzans E-Procs, allowing the slight AoE of your normal attakcks to hit both enemies.
@@cee5899 he uses CA spam against them which realistically isn't the optimal combo even if enemies are stagger resistant, let alone if they aren't. If you stick to N2C you won't ungroup enemies like Husks; you will only ungroup them if you use 2 CAs in a row. And if you have 20% more Atk speed on NA than on CA, if you play with Yun Jin and/or if you have his signature, NA spam (3NA+2NAD) will be the best.
The first two that you mentioned only exist in the lower abyss floors.
I've had Xiao since his release, and I'd say that Faruzan only starts being worth building at C2 so that her burst lasts for 18s leaving 2s of dead air instead of 8s.
As I exclusively use Xiao in AoE/Mob content, Faruzan's ER problems aren't that big of a deal due to white particles from chunking health from enemies and since she omega boosts Xiao, I normally clear at two rotations. The only real problem is grouping. I personally use enemy behavior and let them group themselves before killing them in two plunges. Besides, Faruzan's charged attack is decent in grouping.
With 300 ER and fav, I almost never have any ER issue with Faruzan at C2/C4/C6. The issue I have with her is that before C6, and in a situation without much white particles, she batteries Xiao very slowly and delays the rotation a lot. Sometimes I just replace her with sucrose if I don't need the buffing. FYI my Xiao has 120 ER.
@@lyh01 True, which is why I only use Xiao's team in situations where mobs are more that three. But, Fav bow and Exile set are a surprisingly good combination for charging Xiao with Faruzan alone.
He is viable in a taser. May not be a massive upgrade but he is definitely good as the driver in a taser group.
Rather than an upgrade he's almost certainly a downgrade to Sucrose
@@seven_8434downgrade? Just wait till you see her c6 she will literally be the best anemo dps support. She res, she bonus, and she adds +40 crit damage, she even has some cc in her ult!
@@Sychyx you still have time to delete the comment my guy. Read his sentence again
heizou is objectively the most fun driver
@@mickysaifBased
I hope you don't sweat procrastinating at times. Your videos are immensely helpful and we can all afford to wait a tad so that you can live your life in a comfortable way ^-^
Thanks as always for the video and I hope life is treating you well
Wanderer and Xiao can both be great against multiple targets, but in different scenarios, and both have their caveats.
Wanderer can be better when the enemies can be grouped efficiently by Kazuha/Venti, because they have better synergy with his team. Of course, to get the most from that, defensive utility has to be sacrificed (not really against enemies you are grouping, because against them the CC spam can be another form of defence, the reduced defence will only be felt if one of the chambers has enemies immune to CCs and you want to do everything in one go, nothing wrong with that), but this doesn’t make this a bad option or Wanderer’s teams bad at multi target. People should simply be made aware of the downsides.
Xiao is much better when there are groups of large enemies immune to CCs.
Wanderer tends to spread enemies with Charged Attacks, and Xiao with Plunge Attacks. None of them can have complete control over that, even with good positioning.
I never said Wanderer is better in multi target scenarios, all I say is that he is not garbage and even him has scenarios where he excels at that. He has a strong Burst. Normal Attacks also have decent AoE, spamming Charged Attacks is not his only option.
In some scenarios where not much grouping is needed, Faruzan C6 can also do the job (obviously, many people still don’t have her C6).
My point is, people should just be informed properly about things. Superficial judgments, jokes and takes don’t help anyone and cause unnecessary heat. When Zajef says something, thousands of people will parrot it without understanding anything, no matter if it was correct or not, or if it was a superficial statement. Then, even more people will parrot it because they heard it from someone else.
Charged attack is not his best playstyle...it's literally a DPS loss in nearly every single Wanderer build. His entire kit prefers NA.
At c0 without his signature charged attack spam does more dmg and its Aoe, so its just better than normal attack spam (2 NA + CA is the optimal C0 combo in Single Target). At higher cons with Desert Pavillion and/or using his signature Normal Attack spam becomes his best combo
When you listen people (or even other theorycrafters) recommending NA over CA they are referring to Desert Pavillion + BIS Wanderer.
At C0 with any other weapon charged attack spam for AoE and N2C for Single Target is your best bet
@@IgorGrazina its hard talking with Wanderer main with their luxurious C1, signature weapon & artifact, that gave 30% aspd, which is not everyone can get it
@@OktavianusCelestialineIgor’s factually wrong though. Charge attack spam is never Wanderer’s best. Ever. Regardless of cons. The damage is close if he has (don’t remember if it’s Widsth or Dodoco, but one of them), but otherwise no. It’s pure misinfo that Zajef and his fans are spreading.
@@IgorGrazina Zajeff (and by extension a lot of people) are wrong about the AOE situation. It's been calculated that Wanderer's best combo is still 2NA+CA or 3NA+CA when in AOE because *shocker* his NA also has AOE when enemies are grouped and *shocker* Skill+CA+Burst sequenced Faruzan (before C6) or C6 Faruzan burst groups enemies. The only time you would need to flex in someone like Kazuha is literally just 12-2-1 right now.
@@OktavianusCelestialineThis
22:10, Maybe the new craftable catalyst is the reason all my Wanderers artifacts rolled a lot on HP...
He works really well with Kazuha + Xingqiu + Yelan (aka double hydro) just a fucking butt ton of dmg while getting good CC and energy for everyone. Best for NA spam which is more fun than CA anyway.
fontaine is right around the corner, be careful on who you want to pull for
Who is there pull for? Midlyney lol?
@@baguette_connoisseur Well we know nothing about characters over 4.0, rumor is there is another flying character (suske) and there might just be someone that you really like. At the very least the hydro archon is probably gonna be really good.
Tried wishing for kokomi and c6 faruzan only to end with c7 rosaria and c9 yanfei (both of them were c6 before this) and lost 50/50 to Deyha
Man Rosaria wouldn't leave me alone these pulls. I got so many characters, but only like one or two Faruzans and like 6 Rosarias when she was already maxed. She just legit won't leave me alone lmao
I don’t understand why Zajef insists on making Wanderer videos when he fundamentally doesn’t understand Wanderer.
How so?
I think he rates him prety accurate. he is a mid hypercarry with issues. Faruzan C6 makes him an ok carry. However she makes all anemo units good so she is the real hero :)
@@marcusaurelius4777 There are some other comments here explaining it better than me, but here’s a few.
Wanderer is not a charged attack spammer. Zajef just can’t let this point die even though he’s been wrong about it since day 1.
Wanderer’s dodging dashes are not a DPS loss. They’re mathematically a DPS gain if you do them correctly.
Pretty much everything said about the constellation section.
Wanderer isn’t that bad in AOE. All of his attacks already inherently have some, and his best teams all have groupers to help cover the rest. He’s also one of the only units (Yoimiya too, I think) who will auto-reposition to spread out enemies.
I mean, he is offering an alternate perspective, and while I think certain things he is mistaken on, he does have valid points nevertheless.
About CA spamming: He's wrong that LP CA spam is better than TR NA spam, but it is a lot closer than people think. Pure CA spam isn't *that* bad and certain N2C combos are better than NA spam. I find it a little annoying that people are ragging on the CA point when he's trying to make the point that the CA is legitimately a consideration in his kit and he isn't JUST a NA spammer like a lot of people think. It's also the fact that TR value is a little questionable when LP N2C combos are like a single digit percent of dps difference.
Constellations: I mean this is really subjective but I don't see why he's that wrong? They're decent cons that provide a substantial damage increase but none of them are truly game-changing, especially early cons against like c2 Nahida or c2 Raiden. Zajef really has high standards for cons because he doesn't like them in general, you can see how mild he is even talking about absolutely stronk cons like C2 Nahida so its to be expected.
AoE: He's not single target locked per say like Yoimiya but I definitely think its a weakness more than a strength compared to AoE specialists like International/Ayaka Freeze/Xiao. His projectiles are narrow enough that you can't hit all enemies at once which makes him less-than-linear scaling in most scenarios. As for autotargeting spread out enemies, that's not AoE, and realistically speaking a good team should be trying to at least scale as linearly as possible, eliminating the need to kill stragglers in the first place. Like it doesn't matter if you can hit 2 or 3 enemies in a 4 enemy scenario, a good AoE team NEEDS to consistently hit all 4 and do similar damage to all of them, if you have even one straggler then you're potentially taking twice as long.
@@aerohydra3849 there's no alternative perspective if the perspective is riddled with inaccuracies and personal bias to begin with. pure ca spam is bad unless you're below 20 percent attack speed. if you're above, you always want to do NA. this can be easily resolved by having dpc + TR. or even attack speed buffing teammates. this has been already established by cn theorycrafters as well as some global tc as well. i wish i can translate some of those cn videos over but they are 40 minutes long. moreover, wanderer has solid aoe by virtual of being able to abuse and make use of some of the best groupers in the game better than some other on fielders.
If nothing else, he's exceptionally in unique as the guy who flies, not even good of wind Venti does that.
Spent like 100 pulls, got a Wanderer and not a single Faruzan. Yanfei is now c14 and Rosaria is c9. Faruzan is only c2 because I had c1 and got her on standard banner the pull after I gave up on the event banner.
Yea its a struggle.
Got Wanderer, one Faruzan con making her C2, 2 Yanfei, 1 Sucrose(lol), and 2 goddamn Sac Greatswords
Same bro, spent 27k primos for 2 copies of faruzan
@@JH11717 oh ouch that’s pretty painful
His normal attacks get better the more you invest into him. After getting the Desert Pavillion set + his C1 and/or Tulaytullah's Remembrance, you need to do one charged attack to get the buff going and then never charge attack again as it would be better to go for normal attacks which have good AOE too. He is also really versatile. I have cleared Abyss with him in Teams with no Faruzan in extremely good times too. He is fun in Hyperbloom, as a Taser-driver who also does actual insane damage himself, in Freeze, aggravate too, with off-fielders like Xiangling, Yelan and Xingqiu. Not to mention he works great with different shield options, but you don't have to go for a shield with him the more you play him and/or the better player you are. Yes, he can get knocked back but he has a great passive that makes him keep doing damage while dashing. Another misconception I see people have is that his elemental buffs on E last only while the visual indicator is present. This is not the case. The buffs from Pyro/Hydro/Cryo/Electro last for the whole duration of his E. He is so underrated imo and it's all because people don't understand the value of getting either his Signature weapon or at least his C1 and not understanding his kit or value of his damage in teams EVEN outside his hypercarry team, which is also a blast to play. By far the most fun character I have played in the game, easily. Best value for my account too, saves so much time in Overworld and in Abyss :)
Edit: another thing I forgot to mention is that he can hover above enemies higher by holding spacebar after E, this way he can actually damage outside of their attack range. Also I don't get why people say Wanderer has worse AOE than Xiao. His AOE potential is insane, so overlooked and misunderstood. Anyone who thinks otherwise (and has Wanderer, and doesn't CA spam), please let me know why?
Wanderer enough AoE that i can hit all of the black serpents in 12-2-1, only charging to stagger the big guy.
Big thanks to the editing team for making this in time for the first day of Faruzan's rerun. Really liked the Suske edit at 21:10 - 21:20
Good luck to those pulling, and congrats to all the new C6 Faruzan havers. 👍 (pats myself on the back) Finally...
Mind that for Fopl set you dont need crazy stats just EM and ER really. I spent only 2 or 3 month farming for my wanderer there. And mother freaker is 70%/200% already.
I left that domain with 1 wanderer cracked set and 2 FOPL good sets for Kuki and Thoma.
When i got him on his first run, i had just got Layla. I wasn't sure why his damage was so high even with 6/6/6 at the time, it was actually the cryo buff procing from her shield application.
I went freeze for a LONG time until i got him a OK set
I had a C3 Faruzan before this banner dropped. I now have an extra Tighnari constellation and Wanderer C0. Faruzan is still C3.
I didn’t give a shit about him but then his redesign has a color combo I really like plus he becomes the 00 Gundam, flying with GN particles. Mid-air sprint literally has 00 Gundam Trans-Am booster circles. The dodge air to ground missiles sealed the deal.
I'm really glad to be lucky enough to get C6 Faruzan during Wanderer's debut banner despite not playing much during the time due to a broken laptop
C6 Faruzan is goated and while I enjoy playing Wanderer, I ended up using Faruzan with my Xiao anyway xd
the misinformation is wild, zajeff really says he doesn't have good constellations and doesn't even know his best combos, wanderer is way stronger than zajeff says and has decent-good aoe, there's also the fact that his signature weapon is a good chunk better than LP, I'm surprised zajeff seems so sure of himself, he doesn't even seem like a wanderer player but he decided to make a half hour video where he's so sure of things that are simply untrue.
Cons are subjective, his cons arent game changing like hu tao c1 raiden c2 etc
Zajef admits c2 nahida is rly good but he still doesnt encourage getting it, you can clear abyss at c0 units and having more characters is better than having a slightly stronger one character
Wanderer's c1 c2 or even c6 dont change his playstyle, its literally just a decent dmg boost and its lower than some other characters dmg buff with cons
Also n2c and ca spam is objectively better dmg/multipliers than normal attack spam unless u have signature nd even more if u have c6
Before u call smth misinformation go calculate 14ca compared to 6N3
@@lapislazuli3748 > Cons are subjective, his cons arent game changing like hu tao c1 raiden c2 etc
they are not subjective, there's a difference between wanderer c2 which gives a 27% dmg boost compared to c0, and a c2 childe which gives a 0-9% damage boost. Also hu tao c1 isn't amazing but the point is he calls them meh when they are a big boost. The idea of sticking to c0 since it can clear content is fine but this is just a dig on him saying something that is objectively a large % dmg increase bonus is not good when it is
> Wanderer's c1 c2 or even c6 dont change his playstyle, its literally just a decent dmg boost and its lower than some other characters dmg buff with cons
wanderer at c6 is one of the strongest characters in the game and is constantly on top of speedruns, KQM calcs 69-75% damage boost, and whooo tf cares about "change in playstyle" yes he plays the game the same way, the point is that his numbers are massive when he is c6
> Also n2c and ca spam is objectively better dmg/multipliers than normal attack spam unless u have signature
yes it is better when you have signature, that was my point and that's not what zajef's point is, he's acting like it's comparable when na spam with signature is better than any combo LP has and his AOE is not a joke, even him saying 14 CA spam being better than 2NCA is actual misinformation, stop meat riding faux facts
@@lapislazuli3748idiot
@@jacobian9826 hard agree, have had c2 since his initial banner and there is quite a bit of disinformation in this video.
Lmao wanderer mains literally malding cos their crybaby hat boy isn't good unless you get whaled out (literally dogwater without faruzan c6 lol). He literally said his cons are not bad and pretty average. Also ca spam without yunjin or his signature IS actually the highest dmg combo (according to genshin noir) but isn't really recommended because it's hard to do. So all he did was upsold ca spam a little and undersold his cons a bit and it got them wanderer mains all riled up kekw
Jesus Christ we get it, he needs c6 faruzan. Every single theorycrafter has hammered this point to oblivion.
You barely talk about how good he actually is with c6 faruzan, and how he compares to other hypercarries with similar investment.
with C6 Faru he is ok. still worse than Aya, Childe, Alhaitham, Raiden and few others but no longer feeling weak. As Zajof said in the video he is around Xiao, Itto levels which are ok carries.
Scara however is like Yoi and Hu Tao incredible boss killer with Faru C6
@@ixirionWanderer is way above Itto level, with Faruzan C6, and is not worse than any of the other characters you mentioned.
@@ixirion
- Childe international? sure.
- Raiden C2? Sure, but C0 Raiden Hyper are cope and overrated af (stop overselling C0 Raiden hyper istg)
- Alhaitham? Not really, I have him C0R1 and his dmg isn't that gamebreaking (in AoE, he's mid. But in ST, he's slightly better than Tighnari, but far inferior compared to Hu Tao. Same with Wanderer tbh)
- Ayaka? Sure, but if you want to compare Ayaka with Wanderer's, you must compare Ayaka with C2R1 Wanderer's because Ayaka teams are full of 5*.
Wanderer isn't that much behind compared to other Hypercarries.
@@lycerisrico8943 I agree about what you say except for Alhaitham. He is quite a versatile dmg dealer and since Nahida is often in his team he have no problems with AOE. If you pair him with Yae its exceptional ST team.
Tignari is a beast I agree.
Also I agree that Wanderer is not much behind. My problem is that cos they made Faru C6 such important part they removed much of his power at C0. He then is suboptimal in many team cos his dmg is lower for Anemo driver. The sad thing is sicne Faru exist all future Anemo dps will be created with her power level in mind.
If you want 4 stars, pull for it's opposite banner, I pulled for Itto but didn't get a single Gorou but a lot of faruzans.
I believe 14 CA at C0 is a ridiculous assumption because only an incredibly small minority will be able to do it consistently. You have to be so close to frame perfect inputs, and inevitably this will also cause inputs being given too early, frequently resulting in the next attack not even starting.
I don’t think Zajef understands how hard consistently doing 14 CA is, and becomes even harder in actual fight with things going on. It is not like performing N2C with Hu Tao, it is more like performing that high amount of N2C with Hu Tao that even if it is possible none expects you to actually do it.
13 CA is a more reasonable assumption for someone who is dedicated to Wanderer and trains for CA spam. Many less skilled players, will do only 12 CA consistently.
If people from Scaramouche Mains didn’t mention that, this is a a big oversight from them. This is definitely the main issue people will encounter when trying CA spam.
Another thing that might be worth mentioning is that, using Thoma C6 instead of Zhongli, in team with Faruzan C6 and Bennet, allows the team to have better (better increasing team damage) and more consistent buffs (not disappearing if the shield is destroyed, and not having a range limit). Thoma C6 also improves significantly the energy efficiency of the team, and possibly allows Bennet to use a higher Base Attack weapon.
With Thoma, though, you need to use Normal Attacks for refreshing, strengthening or recreating the shield. Using Thoma and CA spam is not realistic, you’ll hade to dodge, losing damage, and you won’t benefit from A4 dash cancels.
So, to use a shielder that allows you to make use of CA spam, you are sacrificing buffs, energy efficiency, consistency, comfort (if you have Thoma C6, but he is a character that has been out for a very long time and many people have at C6). Faruzan C6 is a less reasonable assumption, she is still a rather recent character, so an argument can be made about Zhongli being able to use Tenacity (though, he is horrible and inconsistent at keeping up the effect, because of the small radius and the static nature of his Stone Stele, and the destructible nature of it). Still, there are people with Faruzan C6, and she should be a long term objective for anyone willing to have a strong Wanderer, so people should be informed about those things when comparing combos.
You could argue that Layla is also an option and even has higher team damage ceiling. This is true, but getting both Cryo and Pyro buff is not always allowed by the encounter (the issue of enemies’ elemental auras interfering, for example). Furthermore, the shield has lower uptime and doesn’t feel as reliable as Zhongli’s (weaker than his) or Thoma’s (unlike his, it cannot be recreated once destroyed). Her shield doesn’t last as much, and if using Layla optimally, using her before Bennet in the rotation, the shield will also expire briefly before Wanderer lands, and will also always leave Faruzan unprotected. The setup with Layla is tricky, and sometimes will also fail because of the enemy moving away.
why do genshin players act like the game is actually mechanically difficult. it really isn’t hard
Definitely YES he needs HER
Having c6 Faruzan with no Wanderer or Xiao and 0 intent to pull for either of them truly is an experience. Best of luck to people who want her cons!
Build Heizo maybe? 😂 dps Kazuha with faruzan is also fun
@@ilian9252 Maybe at some point in the future I will! They're not really high on my priority list.
Go Faruzan carry. It looks really fun. There's a channel that post 36 star Abyss with Faruzan - Mona - Qiqi trio consistently. And another goes with solo Faruzan (the other side is solo Wanderer C6 tho).
I love that he says "pavy-yon"
I was at c5 Faruzan and i spent around 90 wishes and didnt get her 💀 now wanderer is my first limited 5 star with a con
Yikes. As rough as it sounds, I'd still advise to keep rolling until the end of the banner. Her C6 is just nuts.
@antiquuscustos9993 yeah I'm in too deep now GAMBAADDICT
I have him at C1 (using Lost Prayer) with Faruzan C6 too, triple crowned. You’ll feel like it was worth those pulls if you invest well in him, he is genuinely amazing.
Also, you have C1. You should use dash cancels when the A4 is available, after either N2 or N3, if you do it correctly it is a significant DPS gain. Remember, the A4 has to be already available, don’t just dash as soon as you hear the sound.
Another thing to remember is to avoid staying attached to the enemy when attacking, keep a little distance, this allows the third Normal Attack to count as 2 hits for the A4 instead of 1, significantly increasing the chances it has to proc.
Lastly, if you are really fast with your dash cancels, and you manage to dash before the N3 projectiles reach the enemy, those 2 hits from N3 will already count for the next A4 proc.
the way i gasped when he said the best name for wanderer is remy
mister zajef i seem to have an issue with what you are saying based on my experience
cuz i clear AoE chambers easily with wanderer provided i don't die from not using a shielder
but i struggle more with boss chambers that have 2M HP and a gimmick
the charged attack combo is generally enough for the AoE chambers but for single target damage its not enough damage and i feel like his signature weapon will make me clear both
What team are you using and against what boss? I think Wanderer/Faruzan/Yunjin/Bennett is generally highest singletarget dps, but survivability is sus. Hyperbloom and Double Hydro could also work though those are less Wanderer focused teams.
I have wanderer c1 +c6 faruzan, with signature but i use my wisthdith r5 to do the abys.
@@lonely_dolphin8923 it took me 2 minutes to clear 12-2 aeon blight drake with C0 wanderer C2 faruzan C5 bennet C4 yunjin
charged attack or normal attack both took too long 2 minutes
if my other half wasn't C3R1 itto and cleared their half in 1 minute i doubt i would clear 36 stars with wanderer
@@rogermartinfont1651 i see
I waited with great anticipation for your voice line renditions. I cant believe you've done this
I still use wanderer to this day even in abyss, lore and story aside, from a purely meta perspective i think he is still preety good, i have a c4 faruzan and with faruzan and bennet he is able to do 45k charge shots which is very nice,
C6 Faruzan doesn't need him.
I like to imagine a world where content creators don't have to lie, exaggerate, and spread misinformation to get by. Sadge.
he is a good unit and can be pkayed with mqny teams, national, hyperbloom, freeze, taser. Very fun character❤❤❤❤
30 minutos de desinformação
my faruzan was c2 since his first banner and god i was suffering so much lmao just got faruzan c6 on kokomi banner and she is literally like a different character now wtf
how I go for meta is getting a character I like and then making them work.
except dehya, just no.
the correct way to enjoy this game as far as I'm concerned
It’s not a need it’s a want, and C6 faruzan is good on other teams, personally I want C6 for coop so I’ll be using her on field so it makes sense for me to get it… but for most players I can’t tell you it’s worth it if she’s the only reason you’re pulling. Anyway good luck on your pulls!
Fontaine swimming mechanic is gonna be a direct nerf to Wanderer overworld value.
I don't think you'll be swimming 90% of the time 💀 Fontaine isnt massively flooded. in the main cities etc you still need to walk/run so he's still the best in that.
@@shinata26the leaked map is quite literally 90% water with minimal landscape 💀
no, it's a direct nerf to wanderer, yelan, kazuha, sayu, ayaka or any other characters that have the ability to help you in openworld
Getting c6 4 star is a pain. But luckily I got her at C6 from C1 in the last Wanderer banner. Imagine that, just 1 copy from 80 pulls on the 1st wanderer banner. But this time around she just keeps appearing every 10 pull.
I'm getting c6 wanderer this banner (c3 rn), I wish everyone else luck with their pulls :)
Gotta say was not really happy on how strong he is, but for overworld he is really good, combine with yelan and kazuha and you will never have a problem with stamina
Not a Wanderer main but the bias in the video is unreal lol
spends the first two minutes talking about Faruzan
is this a Wanderer video?
I kinda want to count how many times he says Wanderer v Faruzan
I want Faruzan, all I got is Yanfei.
No goth nun, no Faruzan.
that fucking excel superhero cutscene for the donut made me WHEEZE
his aoe can be fixed with right supports, just like how you pull enemies together so they can all be hit with raiden burst.
The team I used to clear abyss 3.8 first half is wanderer freeze.
Wanderer, Ganyu subdps, Venti, Kokomi
Some might say it's ganyu doing the carrying but no, she has er issues that I need to fix so her damage isn't that high, I spam N2C and all enemies are melted. All done in 1 minute.
I have shenhe to play a quickswap freeze, but I sticked with wanderer because using him instead is very easy and lets me feel like I'm actually killing the enemies not spamming skills hoping the enemy dies
im in love with the thumbnail thank you for feeding the wanderer mains good food