Master Unreal Engine Filmmaking: 3 Time-Saving Sequencer & Rendering Hacks
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- Опубліковано 19 чер 2024
- Elevate your Unreal Engine filmmaking game with these time-saving tips! Discover 3 Sequencer and Rendering hacks that will slash hours off your workflow.
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Thaaanks
No problem 👍
Your channel is the best discovering I made in months. Thanks for these tips!
tip 3 I needed this today I ended up dividing sequences up in Resolve. I will use it next time. keep doing what you are doing you are a natural at this.
I already do everything the way you recommend, but I wish I had a video like that when I began learning sequences in UE. Good job!
Amazing! I hope it is encouraging then that you are on the right track!
Thaddaeus, bro.... you are amazing. Thank you, for real, you inspire me and your guidance has had the greatest impact in my creative life above all other instruction I have received which includes my undergrad at the academy of art and 10 years of watching youtube tutorials. I'm pretty broke because I chose art as a life path but work is starting to come and I WILL get you back at your support page soon and promise for as long as I am above rent I will maintain "Thad Support" as a line item in my monthly budget (just below "food" and right above "medical").
You are a treasure homie and it's not lost on me for even a moment how lucky I am, how lucky we all are, to have access to your insights. Thank you for this
Wow this is such an encouragement. It really made my day! I really appreciate you taking the time to share this. It really makes everything I do worth it to make a positive impact like inspiring or solving problems. To hear that you where empowered to grow as and expand as an artist literally makes me so pumped!!!!
I came looking for 1 of the tips but another was the very next question! Thank you so much!
Very good tips regarding sequencer! Thanks for this man, keep them coming 👍🏻👍🏻
You are welcome! Let me know if there are any other topics or problems you are having that I can make a video for👍
Fantastic!
Tip #2 is a lifesaver Thank you!
Beautiful tutorial. Very clear and useful.
this was incredibly helpful, thanks a lot
Awesome 👍 happy to help!! Is there any other topics that you would like to see a video on or need help with?
This video was very helpful, thank you!
so useful, thank you! really saved me a lot of headaches
Suuupppeeerrr helpful.... Specialy tip 1
Just getting into Unreal, was literally worrying about how to do multiple shots with characters in some shots and not others etc.... clicked this video randomly and there it is... Other 2 tips also awesome. 10/10 video
great video thank you!
Thank you so much!! You got a new subscriber. Keep it up.
thanks
No problem 👍
Thanks for these amazing tips, can't tell how useful this knowledge would have been for me on music video I created for a client last month. you're a legend
You are so welcome. That is the most rewarding part, to hear that it was helpful in some way to making some awesome art !!
yep def spawnable, thank you so much!! This has bugged me for years lol (not joking)
No problem! I know right, such a life saver.
so helpful, thanks
Thanks, Thaddeus! \m/
Amber!!! What's up!!! How have you been!
@@azielarts It has been a wild ride. I'm going to send you an email. We should catch up!
@@amberlannon8393 Yes absolutely!!
you've been super helpful, thank you so much
No problem 👍
great tips
Thanks!! Good luck 👍
Amazing 😊
🤙
Great tutorial, thanks
No problem 👍
great video!
Thanks 👍
thanks for this! When rendering nested sequences / shots from the master, will the separate resulting image sequences follow the number of frames as per the shots (in the master sequence) exactly? Cos sometime in davinci I like a buffer to give more freedom with edits/transitions or I might like each camera rendered out across all frames. Will this nested workflow accommodate that on rendering? Currently I don't nest the sequences and enable Render All Cameras in the Movie Render Queue settings... which has worked fine so far but I am always open to better workflows!
Thank you very much!
You are welcome!
Thank You!
You got it 👍
Thank you ! Great explanation of shot vs cut. Always confuses me.
No problem! Yeah I was confused by that also.
Good job, helpful, new subscriber here
Thanks so much! Glad it was helpful. I am honored 🙏
Hey Aziel, wondering if im missing something simple regarding adding a sequence. Have got a metahuman in a new level sequence with a mixamo walk cycle on it, it walks through a house towards the front door, i was happy with it so set up a new sequence 2, which is the metahuman walking outside the house and here is where im confused, if i move the root of the metahuman from where the animation started in sequence 1 to where i want the animation to start in sequence 2 it means the root is now out of position for sequence 1. should i just leave the root at the start of sequence 1 and animate further and further away from it as i add new sequences or just duplicate the metahuman for every sequence?
Make a video on importing audio in sequencer.
Thanks for the question 👍
Hello may I ask, where does the character animation get plugged into the Master Sequence and the individual camera sequences?
Great question, it can live in either, wherever your character asset is.
Hello, thank you for your videos, they are very helpful! I am looking for how to solve a ghost effect that appears in the renders. In the first frame, the character is shown in a blurred T pose superimposed on the animation. I have read that you have to start the animation at frame -5 so that the engine has time to load the animation (or something similar), but it doesn't work for me. You sound familiar? Thanks again.
Hello!! You are welcome! Thanks for the question. This is something I have also been running into. Let me see if I can come up with a solution for you and make a video on it.
@@azielarts Thank you very very much
Ok so with spawnable objects, I used the basic fire particle (P_Fire) in a shot as a spawnable with the "Spawned" boolean ticked but it doesn't emit any particles... the entity will spawn but it just won't emit anything
I know you made a video rendering MP4s which is what I've been doing, but is that what you suggest for professional output or .exr? Or .png?
Yep that is what I do
ahh i just tested it and i think its spawnable i need to use
You got it 👍
Do you know by any chance how to record that by take recorder?
Good question, I have not used take recorder much unfortunately. Can anyone else in the comments answer this?
I see on your video here you have your FPS set to 30. Do you typically render your MP4s at 30 or 60 FPS?
Usually, 30 fps. But really it is a preference thing. Films are 24fps, TV is 30, sports and gameplay videos are 60. It is really about the look you are going for.
I have a project I'm finishing up and have following your videos and tutorial(s) but have 3 questions concerning best practices within Sequencer in UE5. Can you do a short consultation with me? I can pay for your time. I basically did what you said not to do in this video and now have a huge sequence with a dozen shots and want to know if it's actually worth breaking them into smaller sequence shots as you show...or just render in now and never make this mistake again!
Hey ! How's it going. Unfortunately I don't do consultations at the moment. However I regards to the question, if you have already set everything up they way you have, I would just go ahead and render it how you have it. Each project is an opportunity to learn something new, so I would say just learn from it, get through the project, and apply your new knowledge on the next one.
@@azielarts Unfortunately I'm being forced to render 12,620 frames at 60FPS in small chunks because I can't figure out what is crashing my rendering. I have a Ryzen 9 5950 with 64 GB Ram and an RTX 3090 FTW3 and 850Watt power supply...using UE 5.2.1
I've turned on Virtual Shadow maps, turned off hardware ray tracing, still using Lumen, I even deleted static meshes not on screen and everything else I can think to do to make the scene as lightweight as possible and it still crashes if I try to render more than 400 frames at a time. My GPU isn't overheating and I have the latest Nvidia driver.
Really could use some guidance on this.
@@nu-beings ooh, that is frustrating. I am not sure I know how to help you with that one. You can try lowering your samples or resolution. Hmmm or it might be the efficiency of the assets you are using. Are they ones you downloaded off the asset store, or did you make them yourself ?
Is spawnable good for moving assets around please? say in shot 1 the scene looks nice but shot 2 the background is a little empty so i move some trees/rocks etc to make it more appealing, this then affects shot 1 as all my trees/rocks are moved? But i want to change my scene 'props' around a lot, to fill certain empty spaces etc
What would be the best way please? In Blender its shot specific, they stay where they should be, just for that particular shot!
Looks like you solved it already:)
yeah thanks to you!! @@azielarts
Spawnable saved my bacon in new job. Didn't know it.. wohoo
Haha that is so awesome! Happy to help 👍
How did we know anything before you?
That is very kind. I am sure you would have figured it out eventually 😉
@@azielarts Now YOU are being very kind!
I've been powering through a ton of your videos for the past week or so, and have learned so much in the process. Folks like you need to be in a Special Thanks section during the credit roll of every film we ever hope to make in UE -
My rtx 3070 take 2k render 30 sec vedio take time 8 hour sample count 32/1
That is surprising, hard to tell what the reason might be since it is very dependent on what you are rendering. Try disabling the game overrides
@@azielartshello sir if normal movie render que
I slect exr
And antializing 1/32
And resulution 2860x 1440
Take 7 hour
If i add console camand take more than 17 hour show 30 sec vedio
@@azielarts any solution sir
@@azielarts iam learn watch your vedio sir iam from india
@@qamartausif194 What does your scene that you are rendering look like. It might just be a heavy scene. Also, if you are reading it off of a slow hard drive that might affect it as well. You will need to try switching different things off and testing what give you a faster time. Unfortunately, I don't have a more specific answer without knowing exactly what you are rendering.
If you don't have time can you at least tell me how to get rid of this annoying reflection being captured behind my character? I have Visible in Reflections Captures ticked off for the Skeletal Mesh but it's still being captured. ua-cam.com/video/yAljMG5mIQE/v-deo.html
Hmm that one is tricky, are you using lumen reflections? Quick and easy way is just to put a prop in front of it lol, or maybe up the roughness of the glass slightly to reduce the sharpness of the reflection
Sometimes you just get strange artifacts and you need to work around then
@@azielarts Yes Lumen with Raytracing off. I do have virtual Shadow maps on though. I got the reflection to go away. Just reimported the mesh and selected Not Visible in Reflection Captures...on the new mesh.