5 Time-Saving Tips For Building Realistic Environments in Unreal Engine 5

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  • Опубліковано 22 тра 2024
  • Unlock the secrets to fast realistic 3D environment creation in Unreal Engine. Explore a strategic blend of Dash and Unreal Engine native tools designed to optimize your workflow. Learn how to leverage the AI tagging system, along with advanced scattering, procedural content generation, and other automated tools, to streamline the environment-building process.
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КОМЕНТАРІ • 65

  • @tovermoran4360
    @tovermoran4360 8 днів тому

    Great run through, thank you, also really great to get that understand around where/when to use PCG vs your method here. Hoping to get Dash working with 5.4 soon!

  • @GregoriusDagsson1161
    @GregoriusDagsson1161 2 місяці тому +6

    Always a pleasure to watch your work! Skills and communication is like hand in glove.

    • @azielarts
      @azielarts  2 місяці тому

      Wow such kind words! Thank you.

  • @draadhaai
    @draadhaai 2 місяці тому +3

    Good content again man! Got some usefull tips out of them. Especially the one on organizing assets. Keep up the good work!

  • @dominikgomoka8541
    @dominikgomoka8541 2 місяці тому +8

    I think you just convinced me to give DASH a try man. I love the creative use of "cables" too!

    • @azielarts
      @azielarts  2 місяці тому

      Amazing! I think you will like it! I might be addicted now...

  • @OlliHuttunen78
    @OlliHuttunen78 2 місяці тому +4

    Cool. Dash is very effective tool. Thanks for sharing your tips!

    • @azielarts
      @azielarts  2 місяці тому

      No problem! Happy to

  • @essam-awad
    @essam-awad 2 місяці тому +2

    Thank you so much for such a great video as usual !!, very useful tips, and I like how you break down the work in layers. Dash is a very good tool for any kind of scene, I use it all the time and so excited about it !

    • @polygonflow
      @polygonflow 2 місяці тому +1

      Happy to hear you like Dash! 😀

    • @azielarts
      @azielarts  2 місяці тому +1

      Absolutely Essam! Amazing job on your project as well. Can't wait to see more!

    • @essam-awad
      @essam-awad 2 місяці тому

      @@azielartsThank you so much, it is an honor that you liked it really, it means a lot to me :)

  • @mebessusn
    @mebessusn 2 місяці тому +4

    Awesome tutorial. I tried Dash right when it came out and saw they have a ton of tutorials out now and the add-on has been heavily worked on. It's such a great tool. I did have a question slightly related though: when should you use a procedural foliage spawner vs a PCG volume? I know a lot of factors go into answers for that. I've heard the foliage spawner is more performant for some things PCG but I couldn't find any concrete answers regarding it. You work with these tools a lot so I figured you might have a good grip on it.

    • @azielarts
      @azielarts  2 місяці тому

      Ooh that is a great question! From my perspective, looking at big picture, I think epic means for PCG to eventually replace the foliage volume. That is just a sense I have. In terms of performance, I think it is comparable for modern machines because they are soooo much better at rendering polygons and if we are switching over to nanite in the future, then it makes sense to just use meshes with PCG. However, at the moment we are ins weird in-between period. That is just my opinion, so take it with a grain of salt. I will say speaking of dash, they they do have a function to covert all of you meshes you have scattered into foliage which it think is pretty useful for people that want to go that route. Hope that helps

  • @theadnart1
    @theadnart1 2 місяці тому +3

    Great tutorial as always! :)

    • @azielarts
      @azielarts  2 місяці тому

      You got it ! Glad it was helpful 👍

  • @raghidalsayek7019
    @raghidalsayek7019 2 місяці тому +1

    Im definitely inspired to pick up this workflow 😄

    • @azielarts
      @azielarts  2 місяці тому +1

      So cool! Definitely let me know how it goes 👍

  • @rubberdog
    @rubberdog 2 місяці тому +2

    Awesome video with some great time saving tips. Downloading Dash, looks a powerful bit of kit. Loving the realism of your work 10/10

    • @azielarts
      @azielarts  2 місяці тому

      Awesome! Let me know how it goes👍

  • @MindlessProds
    @MindlessProds 2 місяці тому +3

    Thank you so much!!

    • @azielarts
      @azielarts  2 місяці тому

      You are welcome! Hope it was helpful!

  • @Josh_Alfaro
    @Josh_Alfaro 2 місяці тому

    Amazing content. I’ve been following your tutorials are they’re pure gold. I am having trouble with filling my entire map with the PCG tool though. Do you just make your surface sampler cover the whole map? And how do you deal with the lag? It’s bogging my computer down a lot at this point, and pushing the my texture streaming pool too high

  • @tmaintv
    @tmaintv Місяць тому +1

    Yeah dash looks fantastic. Would be great if the offered it subscribers a promo perhaps on the perpetual license

    • @azielarts
      @azielarts  25 днів тому

      Thanks for the feedback, I am looking into it.

  • @LadyFoxHound
    @LadyFoxHound 2 місяці тому +1

    gonna download dash to try it out! thanks!

  • @danielbruning562
    @danielbruning562 2 місяці тому +7

    Another amazing tutorial as always! Excited to give Dash a go, but I wonder how it is going to compete with Project Avalanche…

    • @azielarts
      @azielarts  2 місяці тому +2

      Thanks so much!! Ooh good question. Head to head let's go!!

    • @danielbruning562
      @danielbruning562 2 місяці тому

      @@azielarts Indeed haha! I guess we will have to wait patiently to find out

  • @roar1964
    @roar1964 Місяць тому +1

    Great video thanks

  • @jbach
    @jbach 2 місяці тому +1

    Thanks for sharing.

  • @les73-mq8zh
    @les73-mq8zh 17 днів тому

    thx sooo cool....

  • @galacticgeek2616
    @galacticgeek2616 2 місяці тому +1

    Another banger, thank you, also wondering if you know how to create a developer console?

    • @azielarts
      @azielarts  2 місяці тому +1

      Thank you! Oooh, I don't think I do. Do you mean access it? What do you mean by create it exaclty?

    • @galacticgeek2616
      @galacticgeek2616 2 місяці тому

      @@azielarts Sorry, lost internet for days, I'm just curious if you how how to create the interface, and the functionality behind it, I don't really see any videos covering this topic in detail. I'm thinking similar to Bethesda or Valve's in game dev console

  • @AhriCRose
    @AhriCRose 23 дні тому +1

    Hi :)
    Can you make a video on how to present your environments for Artstation?

    • @azielarts
      @azielarts  21 день тому +1

      Hey! What do you mean for Artstation? Do you mean how to render out the as images or video to post on ArtStation?

    • @AhriCRose
      @AhriCRose 20 днів тому +1

      @@azielarts I think it would be really helpful to have a video tutorial on how to capture screenshots of a virtual environment. The tutorial should cover useful techniques, such as camera placement to capture multiple angles of the environment, explain whether it's necessary to set up another camera to document the environment-building process, and how to stay within Artstation's 10MB image limit (free plan). Additionally, it would be useful to receive information about the best settings to use for high-quality screenshots and how to minimize any quality loss during exporting. I know there's a screenshot tool in Unreal, but having a tutorial for it would be helpful, as well as other options. It would also be great if you could explain your process for capturing screenshots.

  • @vocalsync135
    @vocalsync135 2 місяці тому +1

    Is this environment ideal for an actual game? More importantly, can it still look this good and still maintain great performance in a game?

    • @azielarts
      @azielarts  2 місяці тому +1

      Yes absolutely you could definitely make a few adjustments and this environment would be very performant for games. I would probably drop the texture resolution on the foliage a bit( right now they are much higher than they need to be. Then I would use a converter inside dash to switch everything I had placed to foliage actors. Depending on the target hardware I would bake lighting. Then you should be good to go.

  • @zohahs5276
    @zohahs5276 Місяць тому +1

    Can you please do a detail video on how to be UNREAL AUTHORIZE INSTRUCTOR? I saw you recently passed the exam Congratulations.

    • @azielarts
      @azielarts  25 днів тому +1

      Hey! Just head to this link to apply. You will need to do a course then pass a test based on that course. Then you will need to submit a recording of a live or zoom class along with a lesson plan. www.unrealengine.com/en-US/authorized-instructor-apply

    • @zohahs5276
      @zohahs5276 25 днів тому

      @@azielarts Thanksalot

  • @ericxu9121
    @ericxu9121 2 місяці тому +3

    amazing!

    • @azielarts
      @azielarts  2 місяці тому

      Thanks so much! Hope some of the tips were helpful!

  • @darkhoffman8739
    @darkhoffman8739 Місяць тому

    Dash sounds like a great tool for my Unreal environments but unfortunately it's only for Windows. I'll have to wait but thanks for the tips

    • @azielarts
      @azielarts  25 днів тому

      Oh dang, hopefully soon :/

  • @razaverses
    @razaverses 2 місяці тому +1

    Can it scatter on the entire landscape or is it only area specific?

    • @azielarts
      @azielarts  2 місяці тому

      Yep you can scatter over anything, including the landscape.

  • @IstyManame
    @IstyManame 2 місяці тому +1

    soo how do i scatter things without dash?

    • @azielarts
      @azielarts  2 місяці тому

      You can use PCG if that works better for you 👍

    • @IstyManame
      @IstyManame 2 місяці тому +1

      @@azielarts it says that I'm using too many points, it's 8x8 km landscape. But thanks for the advice

    • @azielarts
      @azielarts  2 місяці тому

      Yeah@@IstyManame This is something I also run into with pcg, sometimes I want the points to be more dense

  • @clkdiv3271
    @clkdiv3271 Місяць тому +1

    It's Beech, not beach! 🙂

  • @evanlane1690
    @evanlane1690 Місяць тому

    "Oh... it's an ad. I trust him! Let's see what it is."
    "Oh dash looks cool."
    ".... subscription model for managing my assets...."
    Not a chance in hell. Sorry guys.

    • @azielarts
      @azielarts  Місяць тому +1

      No worries at all, it has gata be worth it for you.

  • @qaxt8231
    @qaxt8231 18 днів тому +1

    scam