Who would win? (The correct answer is high-tech)

Поділитися
Вставка
  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 125

  • @hammokota
    @hammokota 9 днів тому +163

    BBE try not to use an Omen challenge (impossible)

    • @ludovicm5585
      @ludovicm5585 9 днів тому +5

      Maybe using shade instead? less combat endurance and every mistake cost much, but more mobile.

    • @bigbrainenergyguy
      @bigbrainenergyguy  8 днів тому +12

      I used to think shades were mediocre, until someone suggested using phase anchor. You would think that adaptive phase coils is better for frigates, but nope! Shades are actually really good with phase anchor.

    • @AlbinoMichigander
      @AlbinoMichigander 8 днів тому

      @@bigbrainenergyguy What build do you recommend for shades? I always found them to just be a worse omen in staying power and CR/time actually spent in the fight

    • @bigbrainenergyguy
      @bigbrainenergyguy  8 днів тому +5

      i.imgur.com/xqw3lcI.png
      Elite field modulation is the most important skill, but after that elite combat endurance helps a lot. The triple time-flow while phased also applies to the repair speed, so phase frigates get a lot of value out of it.
      With this they have comparable survivability to omens, but more offensive power. Which they should, because they cost more DP *and* they need you to spend a skill point on phase coil tuning.

  • @VeritasCalivmeir
    @VeritasCalivmeir 8 днів тому +37

    Ship seller, I'm telling you right now. I am going into battle, and I need only your strongest frigates.
    "You don't know what you ask, starfarer. My strongest frigates would kill a radiant, let alone an onslaught! You need a seller that sells weaker frigates because my frigates are too strong!"

    • @kolman3178
      @kolman3178 7 днів тому +2

      Ship selller I'm telling you I am going into battle and I need only your strongest frigates.

    • @Alfonse-dm6ht
      @Alfonse-dm6ht 7 днів тому

      ​​​@@kolman3178 "Copy"ahh Comment
      This Gamma Core Ai's Need Improvment

    • @kolman3178
      @kolman3178 7 днів тому +2

      @@Alfonse-dm6ht go watch potion seller, that line is repeated

    • @Alfonse-dm6ht
      @Alfonse-dm6ht 4 дні тому

      @@kolman3178 True.

    • @Guirko
      @Guirko 2 дні тому +1

      Ship seller what do i have to tell you to get your ships? Why won't you trust me with your strongest ships? Ship seller i need them if i'm to be succesful in the battle..!
      I can't give you my strongest ships because my strongest ships are only for the strongest starfarers and you are of the weakest!

  • @StochasticTurtle
    @StochasticTurtle 9 днів тому +31

    5:12 Been watching you for years and finally I understand why your fleets are so small! The amount of officers is where you set the limit! You don't want ships deployed without officers.
    Makes total sense.

    • @KungFury2
      @KungFury2 8 днів тому +2

      Don't want to say that is the way to go, but it makes creating your own fleet build much easier

    • @starproxer6937
      @starproxer6937 7 днів тому +1

      Hey been playing for a good while. Officers are of course good and all but why are they so more imperative than autopilotted ships. Especially learning about the different natures of them as I have tried many builds and Officer natures but I can't seem to find 'my' balance. Could we perhaps get a video on that? A rundown so to speak?

    • @arcticStr1de
      @arcticStr1de 6 днів тому +1

      @@starproxer6937 i think one thing that plays into officers being better for your ships than leaving them autopiloted is how ships behave in combat.
      autopilot ships IIRC are on reckless behavior, which makes them do stupid things in combat more frequently.

    • @Quoxozist
      @Quoxozist 6 днів тому +2

      @@starproxer6937 the sheer number and scale of bonuses to defense, damage, maneuverability, etc. that the ship receives with officers that have a good skill setup can't be overstated. Ships with officers that have skills like helmsmanship, impact mitigation, field modulation, etc. could be said to be several times stronger/more effective due to the officer bonuses, especially with a good "personality" like steady or aggressive that will see the ship utilizing all its weapons appropriately.

  • @EroFerrick
    @EroFerrick 7 днів тому +5

    Big Brain Energy is one the rare starsector players who clearly understand how battles work and how designs influence them. I have played starsector for years and it amazes me how his fits are well designed. Time to steal some hehe

  • @Mudsson
    @Mudsson 9 днів тому +45

    High tech be high teching. Just another day in the office

  • @Deode-d4h
    @Deode-d4h 9 днів тому +19

    I have a feeling you plan to make some kinda ship tier list eventually, but would you ever consider making a video on when to use officers for which ship/fleet role and why? Sometimes it's a bit hard to tell if putting an officer should be used for a cruiser/capital for extra boosts or an Omen with Systems Expertise. I guess the question is when should you use an officer and when is it fine leaving a ship to officerless AI.

  • @jfgresham
    @jfgresham 5 днів тому +1

    I really appreciate this for how normal and not stupid it looks (as far as the placement of the ships and orders given) compared to some other unnecessarily many ordo videos.

  • @Niekel10
    @Niekel10 8 днів тому +4

    Me looking at the Omen build:
    "Wait, you can S-Mod build in mods and it does not count towards the 2/3 S-Mod limit?!"
    Thats amazing

  • @ruthralmetal2889
    @ruthralmetal2889 9 днів тому +25

    i think that the bug with omen not approching the ennemies is just because they run out of ammo so the ai don't know what to do, maybe putting a mining laser can prevent this issue

    • @bigbrainenergyguy
      @bigbrainenergyguy  9 днів тому +30

      They never burn through all 20 amb shots, which I've confirmed using the detailed combat results mod. That being said, a mining laser would be a good idea if they did!
      The bug seen in the video is a known bug that's been fixed in the current dev build. Occasionally frigates to pick out a seemingly random ship and completely avoid it at all costs.

  • @aliets
    @aliets 9 днів тому +19

    yeeeeeah I think I'll be sticking with my stolen 1992 ford escort with no catalytic converter and a check engine light.

  • @annabellerice839
    @annabellerice839 9 днів тому +22

    Well well we'll, and the aurora finally makes an appearance

    • @antoneeee9284
      @antoneeee9284 9 днів тому +1

      i can't blame him. its such a good ship.

    • @pjshaw4797
      @pjshaw4797 8 днів тому

      That foam finger was my second love, after the apogee. Ah, my first apogee-flagship start run. Seems like a lifetime ago...

    • @annabellerice839
      @annabellerice839 8 днів тому

      _slams desk multiple times, cries out loud while also flailing legs_
      me NO LIKE AURORA
      me like FURY

  • @isteallittlejewishchildren
    @isteallittlejewishchildren 9 днів тому +5

    2 onslaught as fleet anchors 1-2 odyssey as roamers, bring officers for them, you have 4-5 other officer slots and plenty of ships to chose from. I like to use 2 condors on each onslaught it works really well as long as your odyssey/odysseys are doing their job

  • @fritsdonninger
    @fritsdonninger 8 днів тому

    Holy moly. Thats is an effective paragon build! I’m gonna tinker around with that. Awesome, very insightfull stuff! Thanks man.

  • @attacheli9591
    @attacheli9591 8 днів тому +4

    "High Tech"
    Looks inside
    Decisive Battle doctrine
    ???

  • @DStarLugia
    @DStarLugia 8 днів тому

    instructions unclear. I now have a spinning discoball with lots of cruisers guarding it.

  • @ewanlee6337
    @ewanlee6337 9 днів тому +6

    What you’re missing is the quad Gauss Invictus with the proper brawlers and manticores. None of this heinous high tech that makes me want to vomit with rage.
    Snipe radiants from across the map like ludd intended.

    • @reculi
      @reculi 7 днів тому

      gauss cannon is high tech

    • @ewanlee6337
      @ewanlee6337 6 днів тому

      @ its ballistic so at best its midline. Definitely not high tech.

  • @platysplatys3967
    @platysplatys3967 8 днів тому +8

    Your omens arent bugging out.
    They ran out of ammo, so they chill way back thinking they cant shoot.
    You can fix that by adding a mining laser that can still shoot while everything else runs out.
    They just dont consider EMP as valid weapon even as theyll use it on CD

    • @jfgresham
      @jfgresham 5 днів тому

      i mean, that's kind of bugging out.

  • @jfgresham
    @jfgresham 7 днів тому

    one small exception to no HSA on capitals: the Nova is technically a capital ship and tachyon/plasma lance with HSA is quite strong on it.

  • @cerebraltapeworms5718
    @cerebraltapeworms5718 8 днів тому

    Would love to see your thoughts on using mostly remnant ships for a fleet, love your content.

  • @cheng210
    @cheng210 7 днів тому +1

    Got back to StarSector after watching this video, Thanks Big.

  • @777CHEKIST777
    @777CHEKIST777 8 днів тому

    After some time, I began to feel confident in this game and ironically, I don't play it anymore, but I feel the need to be interested in the gameplay as a veteran.
    And I must say that I really came to the same GLOBAL conclusion as the author of the video.
    Cruisers harm your "ground-in" fleet fit, requiring constant attention from the commander.
    Frigates or destroyers (especially with an escort module) attached to battleships do their job perfectly, preventing the destruction of battleships, and battleships kill the enemy.
    If you actively play on a personal Flagship, you simply do not have the time to spend so much micromanagement on each of your cruisers, which need an individual order to be effective.
    This does not mean that the build and game through cruisers is impossible or "worse" than through a mix of battleships and accompanying frigates or destroyers.
    You just have to focus on orders, not personal efficiency, and therefore choose other skills.
    In the end, I came to this exact fleet setup on my own, but instead of an aurora, I had a radiant, which I switched to from the Paragon. THIS IS VERY IMPORTANT, because I own 2 ships - battleships and my elite combat skills apply to them, I not only save an officer, but also get a very effective ship, much more powerful than under the control of an officer. I noticed that in this case the ship behaves like a "moderate" officer, but at the same time it is more decisive and more skillful in regulating the flow, for example, actively using forced ventilation under weak enemy fire.
    As a result, the fleet consisted of 1 radiant under my control, 1 paragon, which I also indirectly controlled but on behalf of the AI, and another 1 paragon under the control of an officer, on which I installed an omega weapon so that it would be even more effective, because I felt like the officer sometimes got into tough situations, much more often than my personal AI-controlled paragon when I was sitting inside the Radiant.
    Otherwise, I spammed frigates like in the video.
    I think a cruiser fleet is not viable if you want to actively participate in combat, and not play the game like an RTS. BUT this does not apply to spamming cruisers-carriers.
    I think in this case you can actively get carried away with personal efficiency.
    Also, maybe you can actively spam phase cruisers like Doom? I have not tried.

  • @theBombbrigade
    @theBombbrigade 9 днів тому +3

    Would love a vid like this for mid line

  • @neku9837
    @neku9837 8 днів тому +3

    Don't think I've ever seen the AI hit as many reapers as in this video.
    Also do you plan on checking the Arma Armatura mod at some point? I'm really curious to see what roles you would find for the pilotable fighters, I mostly use them to hunt down enemy carriers in the backline.

  • @StochasticTurtle
    @StochasticTurtle 8 днів тому

    22:33 I've seen this ship many times, the Aurora.
    But today it looks like a left hand + wrist with the fingers half eaten. Like a zombie hand with a leather glove.

  • @noaccount4
    @noaccount4 9 днів тому

    I love the paragon. Building it feels like playing tower defence, the damn thing is a beautiful mobile battle station in player hands

  • @hotdog9262
    @hotdog9262 9 днів тому +1

    venture is still a very good backliner late game. fill missile slots with all salamanders, with its fast racks it`ll hamstring a lot of ships incoming

  • @almightypush4627
    @almightypush4627 9 днів тому +9

    I'm assuming the next high tech video is gonna feature 4 Paragons ?

  • @Stuff8522
    @Stuff8522 8 днів тому

    No but seriously guys, I didn't even think about the Capacitors being the health bar for frigates. That makes so much sense that I feel stupid not doing that before.

    • @momom6197
      @momom6197 5 днів тому

      Heh, I do not agree this is the case for some like lashers or manticores. Dampeners and heavy armor can tank quite a lot without a need for shielding, although it won't work against remnants, it's pretty good against not uber-late game fleet.

  • @Phineas_Blade
    @Phineas_Blade 8 днів тому +2

    I'd love to see your take on a doom flagship fleet

  • @Wanky_Woop
    @Wanky_Woop 8 днів тому

    Feels like giving your ships too many commands "confuses" them. Like giving AI "eliminate" command forces them to be reckless which can be dangerous, and "move" seems to take priority which messes with their positioning and combat tactics.
    I prefer to mostly use "control" and "defend".
    "Controlling" points, even if their bonuses are useless or insignificant still gives tactical advantage, and, what's more important, enemy wants them. With "control" your smaller faster ships tend to protect points while simultaneously covering anchors flanks, distracting cruisers and clearing off enemy frigates and destroyers.
    "Defend" straight up creates 3k unit tethers in which your ships will try to remain. This allows for tighter positioning and creating defensive lines (meatgrinders) while also giving your AI plenty room for maneuver.

  • @Kardis
    @Kardis 8 днів тому

    Perhaps the frigates ran out of ammo, which is why they won't approach? I've noticed that on ships with limited ammo supplies, once they're dry they just run away a lot. Probably reasonable for most ships, but for the Omen (and other ships with offensive abilities) it's kind of silly. Very neat fight though, great job.

  • @ChudicusMaximus
    @ChudicusMaximus 8 днів тому +5

    REJECT CAPITALS
    RETURN TO CRUISER
    MIDLINE BEST LINE

    • @ianpartrick8347
      @ianpartrick8347 8 днів тому +1

      Battle cruisers are cruisers too!
      Conquest Gang

  • @MrLuu-iw6wr
    @MrLuu-iw6wr 9 днів тому +8

    Based High Tech

  • @lmelior
    @lmelior 8 днів тому

    High tech best tech 💯
    I learn more watching your videos than doing an entire playthrough 😅😅

  • @momom6197
    @momom6197 5 днів тому

    The apex run away because they're carriers, they refuse to engage bigger ships straight up. It's the same with herons or moras.

  • @logion567
    @logion567 8 днів тому +1

    17:51
    it's always hilarious when my beam Sunders get a side shot on a Nova that went after a conquest and start drilling it down

  • @uberluber10948
    @uberluber10948 8 днів тому

    Have you ever tried a Ziggurat phase ships only build? It's insanely fun in my experience!

  • @savenok4869
    @savenok4869 8 днів тому

    43:17
    I migh be yapping but one of the things thing that are possible is omens running out of antimattery shots

  • @dankrue2549
    @dankrue2549 9 днів тому

    Great stuff, as always.

  • @onaonoamemeamet
    @onaonoamemeamet 9 днів тому +1

    Yeah, please tell us about your super alabaster weapon picks for this build.

  • @KungFury2
    @KungFury2 8 днів тому

    Maybe those omens that were scared were out of ammo and missiles?
    Also, did you ever try the improved AI mod? It made the game much more challenging and also less annoying for me, as both my enemies and mu own ships coordinate their attacks better.

  • @callmeroot5049
    @callmeroot5049 8 днів тому

    Thank you for showing the loot

  • @savenok4869
    @savenok4869 8 днів тому +1

    Have you seen second in command mod and what do you think about it

  • @vc6094
    @vc6094 9 днів тому

    Aurora looks so much fun!

  • @VaYgrMakkaan
    @VaYgrMakkaan 9 днів тому +4

    sigma sigma sigma paragon boy

  • @Propietario283
    @Propietario283 8 днів тому

    It's a bit jarring to see high-tech holding a line, but I guess Paragon is very different from the rest of speedy boys.

  • @Quoxozist
    @Quoxozist 6 днів тому +1

    2 things: When you say you've "solved" the build (in the sense that you seem to keep coming back to this setup), you mean specifically for killing remnants, yes? I'd say the meme 4x TL build is probably the best for killing swarms of pirates for example, and I'd rather have those 2x (or even 4x) plasma cannons when dealing with hegemony fleets, and I don't need solar shielding (or expanded mags, obvs) for those either....is this wrong? can this build actually do it all better than other common paragon fits?
    Second question: can you show up your weapon groupings for the paragon?

    • @bigbrainenergyguy
      @bigbrainenergyguy  6 днів тому +1

      It is primarily designed for remnants. Other setups might perform better against specific factions, but I haven't really tested or compared because this weapon combination is also very effective for the entire game leading up to remnants. For the mid game it's well rounded and gets the job done against all factions, for the late game it's the best setup against remnants.
      For the weapon groupings, the paragons just have the default auto-assigned groups.

    • @Quoxozist
      @Quoxozist 5 днів тому +1

      @@bigbrainenergyguy Thanks!

  • @TheMelnTeam
    @TheMelnTeam 9 днів тому +3

    Do apex think they're carriers due to their drones? It is odd they run so much.

  • @fenryrtheshaman
    @fenryrtheshaman 9 днів тому

    What would you field instead of an aurora and what other changes would you make if you didn't plan to pilot the flagship? Maybe some escort package medusas?

    • @pjshaw4797
      @pjshaw4797 8 днів тому

      Eagles are alright, but really any cruiser that's fast and high damage could work. Usually Eradicators take the role in my early game fleets. Just get a SO eradicator with some assault chainguns and expanded missile racks, cruise around the fight killing everyone

  • @JVie-y1t
    @JVie-y1t 9 днів тому +4

    High tech is best tech lets fucking goooo

  • @Validechos
    @Validechos 7 днів тому

    Fear my kitchen sink fleet

  • @_nentern_4789
    @_nentern_4789 День тому

    Why does my Omen use EMP only against missiles but not other enemies when they close?

  • @wallace7691
    @wallace7691 8 днів тому +1

    When you talk about how "people say" certain stuff about builds, where does most of that conversation take place? It seems like the forums are relatively limited in terms of general build discussions, is there another place you're talking about builds with people?

  • @caccus2639
    @caccus2639 8 днів тому

    Can you actually explain turret gyros? I get how it helps you punch down and it helps the turret speed but I don't think I've ever heard anyone actually say why ATGs are really good on the paragon.

    • @bigbrainenergyguy
      @bigbrainenergyguy  8 днів тому +3

      The increased turret speed is good with the two tachyon turrets. Those things have very wide firing arcs so they often need to cover a lot of distance, which is worth it because they can often pop frigates by themselves if both hit the same target.
      For the s-mod bonus, it's not just the paragon but capitals in general. Compared to hardened shields or ITU, s-modding turret gyros gives you 15 less OP. This means you are *effectively* paying 15 OP for the s-mod bonus. On a capital ship, turret gyros gives you +5% damage vs cruisers, +10% damage vs destroyers, +15% damage vs frigates, and +25% damage vs missiles and fighters. That's easily worth 15 OP, and it's almost always better than the other s-mod options.

  • @vc6094
    @vc6094 9 днів тому +1

    mass shriek?

  • @eudorian111
    @eudorian111 9 днів тому

    Yes. Now I *only* need to set up some colonies to support this redonculous amount of ordnance ... without getting steamrolled in the process.

  • @rayleonard7820
    @rayleonard7820 8 днів тому

    how your shield so strong on the aurora? if i even think to come close to one of those things i melt instantly

  • @Wanky_Woop
    @Wanky_Woop 5 днів тому

    If you're piloting SO Aurora picking Elite Field Mod might be better than helsmaship.

  • @mortache
    @mortache 8 днів тому

    Do Omen's arcs not get the range from elite Point Defense?

    • @bigbrainenergyguy
      @bigbrainenergyguy  8 днів тому +4

      Nope! They get bonus range from systems expertise, but not elite pd.

  • @JuliusDofarios
    @JuliusDofarios 9 днів тому +1

    How would you change this build once you get [REDACTED] weapons from the Hypershunt guardians?

    • @fenryrtheshaman
      @fenryrtheshaman 9 днів тому +2

      it depends on what you get, but you can probably just slap any large energy/synergy on the paragons, give the omens the overpowered small missiles, maybe cryoblaster on aurora over heavy blaster, maybe use the omega pd over burst lasers. I don't think other omega weapons would be an improvement.

  • @vorpal_void
    @vorpal_void 9 днів тому +2

    Those passive Omens were just flexing with their superiority.

  • @Kaldusar
    @Kaldusar 9 днів тому +1

    Meh gota bring mine LOCOMOTIVE! All hail the JUNK! :D

  • @osart168
    @osart168 3 дні тому

    do we know when next patch is gonna hit?

  • @CasualAF691
    @CasualAF691 8 днів тому

    How do you get the perfect officers?

    • @lmelior
      @lmelior 8 днів тому +1

      I think for testing purposes and making these videos he cheats them in, but he shows how to do it properly in at least one of his longer playthroughs. It takes awhile because there's no real trick to it, basically you hire one that starts with skills you want, hope they get the right skills on level up, and if they don't, you fire them and start over with another new hire. Sometimes if the right skill doesn't pop up, he'll burn a story point to mentor them to expand the number of skills offered to try to avoid starting over.

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 днів тому +2

      I wouldn't quite say there's no trick to it, because mentoring re-rolls the skills in addition to adding new options. So it's best to not mentor the officer for as long as possible, then use it when you hit a level with none of the skills you want. Even better if you save right before you mentor. Then if it still doesn't have the right skills you reload and mentor again; every time you do this it'll roll up different skills.

  • @jtojagicc
    @jtojagicc 9 днів тому +37

    yeah, but you're playing high tech so can one really call it a win?

    • @Aereto
      @Aereto 9 днів тому +3

      Yes. Even with high tech, losing is very much likely without the tactics and officer skills necessary to focus on cutting down a large force.

    • @bigbrainenergyguy
      @bigbrainenergyguy  9 днів тому +36

      Low-tech enjoyer spotted in the wild.

    • @brilobox2
      @brilobox2 9 днів тому +2

      Unironic lowtech stan, krinj.

    • @777CHEKIST777
      @777CHEKIST777 8 днів тому +2

      @@bigbrainenergyguy In fact, I think low tech is stronger than high tech.
      And these memes about high tech being the best tech stem from the fact that high tech implies high personal efficiency and no losses.
      When losses are acceptable, when we are talking about a symmetrical war of annihilation, and not a clash of elite PMC units, then low tech is better.
      Like in real life. All states have abandoned the tank or fighter of MAXIMUM PARAMETERS and are using MBT or a mass fighter to gain air superiority.
      This is exactly why the domain collapsed, to get carried away with extreme efficiency, forgetting that the strength of humanity is not in this.
      The strength of humanity is in adaptability and an iron will, and Hegemony is exactly that.
      And your jokes about paying taxes will drown in trained neurotypical dogs of war who graduated from their "higher" command school with DISCIPLINE.
      However, I personally pilot the Radiant.
      It's more convenient for me.)))

    • @demiareu8741
      @demiareu8741 8 днів тому

      @@777CHEKIST777 low tech is the best one because Alex removed it's main disadvantage (and lore reason why low tech became obsolete) - finite ammo & as result inability to sustain several battles in chain.

  • @ludovicm5585
    @ludovicm5585 9 днів тому

    I never see a ccivilian side toyour fleets, is it because you want to focus the vid on combat or because your think atlas/prometheus/salvage rig became useless in late game?

    • @bigbrainenergyguy
      @bigbrainenergyguy  9 днів тому +13

      I'm focusing on the combat ships for the videos. You still need civilian ships, but there's not a lot of variety to them so I don't cover them. Late game you're going to run atlas and prometheus on almost every fleet. Maybe revenant instead if you want to be stealthier, but that's about it.

  • @kunaguero7563
    @kunaguero7563 9 днів тому +1

    If paragon isn't the strongest capital,you're using it wrong

    • @fenryrtheshaman
      @fenryrtheshaman 9 днів тому +1

      zigg has a similar level of survivability and it speeds up weapon cooldowns, it costs a lot to deploy though

    • @kunaguero7563
      @kunaguero7563 9 днів тому

      @fenryrtheshaman yeah obviously Ziggy is better.I was referring to the normal caps,including radiant,nova,guardian etc.

    • @Propietario283
      @Propietario283 8 днів тому +1

      I mean, for this dp price it's better to be the strongest.

    • @kunaguero7563
      @kunaguero7563 8 днів тому

      @@Propietario283 the brick thingy is 60dp too and it's not close but I see your point

    • @demiareu8741
      @demiareu8741 8 днів тому

      Radiant in player hand is stronger

  • @kelvino.s.9992
    @kelvino.s.9992 9 днів тому +2

    High tech best tech

  • @radfield6089
    @radfield6089 5 днів тому

    i really cant understand your vents and caps usage. like caps sure but zero vents seems insane...

  • @fwra1234
    @fwra1234 9 днів тому

    my brain hurts

  • @danielpedro77
    @danielpedro77 9 днів тому

    damm auroras are so useless after a few minutes when they lose missiles. that aurora build is awful, no armor, no kinetics, no range, barely any pd, can't temporarily 1v1 a battleship unless it's to finish it off... just some speed and a decent shield. You almost paid the price of using a ship with no armor when that Nova overloaded you, if it wasn't that omen saving your ass...
    Omen's are S tier, without any doubt
    The paragon build is very solid, I only think that you are overestimating the turn rate importance. I would never S-mod AT, I would rather mod AT and S-mod FD for the 50 extra flux dissipation, or RFC for venting

    • @murphy54000
      @murphy54000 9 днів тому +5

      that build is specifically made to chase and bully frigates and destroyers, or to out alpha-strike a couple cruisers before retreating. It's not intended to fight capitals at all (except as part of a swarm surround setup like the Omens in the fleet). The paragons are for fighting battleships and the omens are for guarding the flanks of the paragons.
      The whole point is that if any frigates or destroyers get past the omens and behind the paragons, the aurora can get over there quickly and take it out before the paragon gets into trouble. And on top of that, whenever the paragons are fine, the aurora can go merrily picking off enemy frigates the whole time.

    • @elizabethhicks4181
      @elizabethhicks4181 9 днів тому +4

      Not every build and every ship needs to, or should punch up! Punching down helps save deployment time by clearing enemies much faster!

    • @bigbrainenergyguy
      @bigbrainenergyguy  8 днів тому +4

      @@elizabethhicks4181 To add on to that, detailed combats results show the aurora in this fleet doing ~90% of the total hull damage of one paragon. This is despite being half the DP, and specializing against lighter targets that have lower hull per DP. Speaking of, it might be a good idea to include the combat results data in future videos.

    • @danielpedro77
      @danielpedro77 8 днів тому

      @@murphy54000 I understood that, and It works on that role, I tried similar builds, but the low range penalty from SO makes it lose so much time to get into melee range to finish those pesky frigates, that is not worth it. Also the aurora not having a large energy makes it difficult to build it for range. I don't know auroras, I just explode remnants with pather ships the way Ludd wanted, and I don't chase frigates I just destroy everything with battleship range until I am a the top of the map

    • @elizabethhicks4181
      @elizabethhicks4181 8 днів тому

      @@danielpedro77 the Aurora is one of the spriteliest cruisers in the roster, though, especially with its system, it’s very well suited to chase down as a role.
      You get so much speed out of the combination of the Aurora’s system and Safety Overrides that I think you’re not losing time overall due to losing range from SO.

  • @ryrep2992
    @ryrep2992 8 днів тому

    yey