if you play as another character after the cosmogenesis ending it suggests that every other empire were put into a time stasis except for yours when you enter the black hole, which explains why you became a fallen empire because you have experienced millennia while everyone else were frozen in time (suddenly spawning a lot of ships also suggest that).
@@lechking941 to be fair the empire that is being left behind as a "control group" has only their capital planets remaining so they could only go so far. Even then, they still spawn out a LOT of fleet in an instant, so I'd imagine they had accelerated both their rise and fall within the time stasis. Not to mention the rest of the empire has travelled to another universe to play with the reality.
Even more crazy is that if you become the custodian of the galactic community you stay as it when you complete the crisis ending and become a fallen empire
Just in case you didn't know, going into different black holes will give you different endings. The one at the center of the galaxy is always connected strongly to the shroud. If you're a psionic empire and have a shroud patron, it also changes that ending
Why can I just click like once? I am playing Stellaris now and watching old Lathland videos right now. Got bored, because I know them all, switched to UA-cam main page and what do I see? A new Lathland Stellaris video posted 5 minutes ago. I can't believe it.
I mean, you CAN click it again. It will just be counterproductive. And we love Lathy the chaos lord. So, um, only click an odd number of times, please.
Every time he does a Stellaris play through, I want to see him do an Endless Space 2 play through, since there's so much more variety between the factions in that game and I really want to see what he would make of it.
@@EpsilonRosePersonal thats a good point! Maybe it's because trad 4x games like endless has rigid _factions_ with gimmicks and more fluid 4xs like stellaris and age of wonders instead has more, smaller moving parts. And I guess a handful of gimmicky moving parts too
There are actually different endings to Cosmogenesis, like a dozen of them with all the different Black Holes from events (Infinity Machine, Wound, ...) and even some origins get unique endings.
My favorite (for bad reasons) is when you go through the black hole the dimensional horror spawns from, you basically become the embodiment of “you came to the wrong house”
Arc Furnaces are godlike with void-dweller origin, since the arc furnaces give every planetary body minerals which means more mining districts on habitats You also didnt see the "Time Warp" event that happens after Cosmogenesis victory for others, basically time stops for other empires allowing the FE to form from your capital
Arc furnace is just insane in general. I didn't have a single planet dedicated to minerals, even lategame. I didn't really need alloys either, but I needed living metal so I still had quite a few industrial districts.
At the beginning Lathrix was all "What a lovely people we are, continuing the search for the truths of the universe", but by the end he was chucking people into the Lathe like it was a piggybank & they were spare change. Such is the way of things for a Paradox game.
What about a playthough where your goal is to strip the galaxy of it's resources. Just to hoard all of it in heavily defended silo systems. Looking at it like a dragon hoarding empire. Everything shiny belongs to you and no one else can have it.
With Cosmogenisis there are 11 endings. 2 Default endings. 1 For the Knights of the Toxic God with the Supermassive Black Hole. And I'll leave the rest to be found or told by other people.
"Why are you making this style of content, you know the algorithm doesn't like it" - YT Nano machines son, they harden in response to a full playthrough
If you selected another regular empire, would be told that Time stopped when the Needle left and resumed much later, unknown how much passed. The volunteers that stayed behind did not have time stop. So with nothing to do and the rest of the galaxy time stopped, they developed into Fallen Empire.
The virtuality tree with the sovereign guardianship civic is nuts. Reaching -100% empire size from pops and just instantly creating hundreds of pops feels so good
I find it interesting that they decided to turn the Infinity Machine's storyline into a crisis. I also was wondering why an empire pursuing Cosmogenesis would be considered a crisis until I saw you decided to change the speed of light and round pi to 3.
Other than the Lathe war crimes, it's actually really funny how your empire keeps doing weird science because they can, leading to relatively small alterations that cause unexpectedly big nuisances for everyone else, and then the rest of the galaxy screams for you to STOP DOING THE SCIENCE, DAMN IT, YOU LOWERED CARBON DENSITY BY A FRACTION AND OUR WORLDS HAVE NO GRAVITY.
The fact that one's empire turns into a Fallen Empire is a really cool detail. There's not really any official lore in Stellaris, as far as I am aware at least, to the history of Fallen Empires so this actually gives you a bit of insight into why Fallen Empires are as advanced as they are or what degree of wizardy-fuckery they could've been up to. Not super important for gameplay, but I find that it's a funny role-playing detail.
honestly these longform stellaris playthroughs are what i followed your channel for, and then started also liking your kingdoms & castles playthrough!!! please keep uploading them so long as they dont burn you out
Oh Lath, if you pick another empire to play as after your main empire dives into the black hole, you get some really cool flavor text explaining what happened and why everything is fucked from the outside perspective of another empire
If you had picked another empire instead of "observe" at the end, you would've seen the tail end of a series of events about all empires other than your own ending up in time stasis :⁾
From the moment I understood the weakness of UA-cam recomendations, they disgusted me. I craved the strength and certainty of engagement. I aspired to the purity of the Blessed Algorythm.
"I never really go adaptability" It is my FAVORITE. My favorite build is Overtuned Idyllic Bloom and Ascensionist (spirt+auth or phobe) with genetic ascension. Chattel, overtune, population control xenos, Mushroom Supremacy. The opener of adaptability gives an agenda that gives terraforming techs which allows Idyllic Bloom to get off the ground as soon as you get --vespene-- exotic gas, then it's middling traditions are just good to haves. But it's finisher! The bonuses to designations are affected by planetary ascension and planetary ascension buffs, so with harmony tradition + holy federation + ascensionist civic that +5% is +26%. Also in the gal community, industrial development T4 gives another +5% affected by stuff. So a fully ascended Gaia forge world is giving +30% Idyllic Bloom, -110% job upkeep and another +50% output plus the other bonuses you get plus -85% size from pops districts and colony plus Overtuning, solving Genetic ascensions weakness of lack of pop efficiency but tons of pops.
Yeah the finisher is SO much better than I thought with certain builds like that - Goes to show, should always double check/test stuff I don't normally use! :)
@@home2you_ I just like making gimmic builds and this one turned out good, you don't see the other 99 which were not good. I was looking for how to make Genetic ascension good and I figured this out by what the other ascension could not do. Scynthetic can't Idyllic bloom, Cyborg can't spiritualist and Psi doesn't have pop growth = Idyllic Bloom, Ascensionist, Overtuned.
Virtuality is somewhat fun with Cosmogenisis, the hard part was getting real pops to work the lathe, Once I built the Horizon needle I realized I could shut down most of my planets' servers and only embarked pops from my capital system. Power was a major failing of my empire, Virtual pops cant work power, they output less than they consume.
Theyre nerfing birch and frame this patch lol. Virtual on birch and frame just crashes the game since they create new jobs for each pop, which makes an infinite feedback loop
It literally crashes the game with a birch world because it creates an infinite loop of creating pops and jobs. Frame world is actually quite strong depending on how quick you can ascend and snowball
The thing with new ascensions - they are complete opposites. With Nanites you can go insanely wide - nanite ship have no upkeep, so no need for Fleet Cap increases, on the opposite side - Virtuals are extremely tall. Technically speaking, after you researched all required fleet tech, you can just devour every world on your way, mass producing nanites and nanite ships, forget about research and just raw conquer the whole galaxy with Total War (via nemesis or civics)
There is a cap for -% Empire Size from planets? In theory you can go with Subterranean Machines (+100% Min Habitability) + Nanotech and Imperial Prerogative for -100% Empire size from planets.
Nice; this somehow isn't even the craziest combinations out there with the new DLC. The Decision Problem inspired Obsessional Directive makes Assimilation/Extermination runs hit oh so different, and Genesis Architects just FEELS like its built for a Rogue Servitor run.
@@jakespacepiratee3740 You replace Colony Ships with more expensive versions that create 3 Pre-Sapient Pops with the Starborn Trait upon colonizing and sacrifice the ability to build Alien Zoos and two District Slots for a stacking +5% Unity and Society Research on every planet for every planet you colonized. Then when you eventually uplift your Pre-Sapients, you get additional bonuses.
Stellaris 2077 Lets go. Edit: Lathrix accidentally pissing off the entire galaxy by unintentionally becoming a galactic menace in the pursuit of dangerous science is absolute perfection/peak comedy and i think this is my favourite dlc since Utopia.
I may or may not have jumped into the infinity sphere black hole and gotten a different ending, My buddy went for the L-cluster black hole and got a different one. It seems some special black holes, (cosmic horror L cluster , great wound, worm etc have their own endings
Oh I cannot wait to see what Lathrix thinks of The Mommysiah 😂 Honestly from what I've seen elsewhere it might even be worth two, maybe even three playthroughs to fully uncover what's available, go fully along with her, try for infiltration/subverting her efforts, and outright defiance
Hey Lathrix, not sure if you've done this or not but I just had an AMAZING idea for a species build that you could try. Invasive species is a trait that gives +5% habitability and pop growth speed per negative trait selected (not for negative points, negative traits, so picking -1 negative traits is better). If you combine that with natural design, you can get a whopping 30% habitability and pop growth speed, but if you drop one negative trait as a plantoid or fungoid species, you can grab budding as well. Pair that with being a hive mind (civic is name-swapped to innate design), and you could get an absolutely INSANE pop growth speed and habitability boost from day 1, and just roleplay an invasive species that just overruns the entire galaxy. If you also grabbed myocorrhizal ideal, you could turn all the planets you grab into Gaia worlds for even MORE pop growth and other bonuses. What do you think? Cool idea? Worthy of a playthrough?
while from the depths is a series I wish to see continued in the future, I sure want to see stellaris as well! Great vid as always, and a good laugh at the end.
Using an absolutely wild build I got alloys from the stations up to 9 per. I did this with the machine civic that drastically nerfs menial drones but gives 50 station output, replaces solar panels with a module that buffs mining stations and a hole lot of tech (I haven’t finished the run with the build so I am going for 10 per station) and I get like 21 minerals per station. Using the right civics with this origin completely breaks early to mid game.
You should try Oppresive Autocracy Under one Rule Dictatoryal Cybervision. Each Enforcer gives 2.5% boost to output on cyborg pops. You can defeat a crisis with that really easily, or you can become the crisis with cosmogenesis. There is one fallen empire building that has 6 Enforcer Jobs. 45 in total on a forge world gets you arround 22 Alloys per job, or 112% extra pop output. Besides that, Oppressive Autocracy gives you more unity per enforcer so you have a ton of unity to ascend your worlds or end your tradicions. Under one rule is also incredible. You can have a Level 10 Ruler really fast (statecraft helps too) and they can have Titan of the Industry if you go materialistic. Thats even more alloys, consumer goods and minerals per job. Luminary is also incredible, and so is the other authoritarian traits. You don't care about happiness for anyone other than your leaders and Enforcers. So your ruler being Brutal doesn't matter. It's a really fun build. Def recomend it. DON'T TURN. IMPERIAL BTW, KEEP BEING A DICTATOR
I absolutely adore stuff like this - it really gets the player thinking about just how much the Fallen Empires must've done/gone through to end up as we see them.
I remember asking for a method to purge pops for research in r/Stellaris, basically this DLC has provided multiple requests of mine Not saying they're listening to me or anything, it's just really cool, Stellaris has some of the best game devs frfr
This style of ending is just beyond flavorful ngl. The mental image of this pseudo-apocalypse is fascinating, specially with these nanite defender-infested fallen empires and their tributaries. The potential implications too (As this ending as the potential source of some fallen empires) are also so bloody cool to think about. Tbfh, this is a roleplayer's dream more than anything else
i agree its great but i dont quite like that the new crisis path gives you access to the fallen empire buildings.. that makes we wonder if not all fallen empire were on their way to the cosmogenesis.. imo it would be better to keep much of the mystery surounding the fallen empires
I like the change to habitability. It makes sense that machines would be adapted for certain planetary environments, and would require increased adaptation and maintenance cycles to operate in unfamiliar ones - represented by lower habitability on those worlds. A good, somewhat rational explanation for what is really a game balance problem.
Please do more videos of this newest state of Stellaris, they are my favorite series you do and your joy translates well into the videos when you're having fun and challenging yourself a bit
It really is pretty amazing how you do research that causes problems for everyone else and your empire goes.... oh oops, ah well it'll sort itself out soon enough and so much was learnt in this! Worth it.
This DLC looks so good, it seems to be way and above most other ones. Hope they can keep this up for the others or go back and bring the rest of the game up to this.
So, this is basicly the reveal on how the galxy prior to the ascension of this empire came to be how it was. This is how the different fallen empires have formed. Kinda cool that your empire just becomes the "next in line"
These videos are legitimately how I see if I want the new content or not. So thank you. And as usual these Stellaris videos are content I’d like to see more of in the future.
I’ve not seen a Lath stellaris play through for ages and it’s great to see - I’ve started my first play through but as the Cyber Creed and not doing the new crisis path - that’s for my next save!
I haven't watched yet, but judging by the research per month in the thumbnail... shoving pops en masse into the lathe is SO satisfying. Wasteful, maybe, but the number go up. I took out both awakened empires (Eventually, they were actually very scary before they started killing eachother) and just relocated their entire population to get burnt out in the lathe.
I always drop everything that I'm doing to watch your full playthroughs. I know this one is going to be a blast since it's on the newest Stellaris expansion, and I do love my Stellaris..
The arc furnace is great. I hated when I couldn't find any good planets for minerals, now you can just build an arc furnace and get a ton, if it's not enough t build a habitat and a orbital on each deposit, if that isn't enough, just go to another system. The energy upkeep is great, but I don't really care, now it feels like energy can be more easily converted into more useful resources, without the worry if unstable conversions, the market is great until minerals cost more than alloys
I very rarely comment but this time I simply have to say how excited I am to see more of this dlc, the virtual and a new crisis sound both weird and super interesting! i like how (as you mentioned in the video ) this dlc goes hard in the direction of giga engineering mod. I know and appreciate the amount of effort you put in these videos and I regularly rewach many of them and this one will definitely be one I will be coming back to in the future. it may be hubris to say that i know you and what you find interesting in stellaris but i think if we don't get to see Playthrough in which you use modularity ascension and synaptic lathe not to abandon reality but to perfect both your species and the galaxy into utopia of living metal and beat all endgame crisis at once it will be not because you didn't find idea interesting but simply your computer melted in attempt or you couldn't spend irl months it would require . Tl Dr keep up the good work :)
You gave me an idea, with pop specifications, would refreshing pops place them on the right job , im making a species just to try and break this as much as i can, ty Lathland ❤
For Nanite swarmers, I'm having a lot of fun with the torpedo template, giving them one neutron and one armoured torpedo with the swarmer combat role, then yeeting them by the hundred at anything looking at me funny
fun fact, you can combine the arc furnace and Cybrex mega forge with the nanite forge to get an insane amount of nanites and that also scales your swarmer production.
I realized after my playthrough just a couple days ago, that if you accept the worm, instead of the generic shroud cosmogenesis ending you get one where you are united with the worm.
I have to say, once I've got a bit of spare cash floating I'll be grabbing this DLC cos machines have always been my favourite and this looks incredible.
It doesn't necessarily have to be a main playthrough, but I would like to see a video where you explain how you get so much stuff so fast in your games. Worlds, resources, etc.
For how many years you been at this you should have 1mil + subs more people need to know these games and explore them with someone who is enjoyable to watch
Idk if you mention it later in the vid but with machine habitability you can make a new template with the other 2 hab types, then you can either force build 1 on your home planet to use for colonization ships if you have the +1 pop on colony, or you can colonize with the 50%hab pop then build the right hab pop on the colony. Also you don't need machine modification to make the new templates to assemble new pops If you go expansion tradition with nano machines you get 75% empire planet size, or you can skip it and get imperial perogative ascension perk for no planet empire size, it's very fun
Arc Welders is definitely gonna be a part of a new meta. Soo OP. Especially with a trade world. Trade Ecu, Trade League, Virtuality and Arc Welders Megastructures seems like a possible build
if you play as another character after the cosmogenesis ending it suggests that every other empire were put into a time stasis except for yours when you enter the black hole, which explains why you became a fallen empire because you have experienced millennia while everyone else were frozen in time (suddenly spawning a lot of ships also suggest that).
so basicly by screwing reality or tempting to you accelerate your own fall into a echo. tech so advanced your was once a god now no longer.
@@lechking941 like 40k but more varied
@@lechking941 to be fair the empire that is being left behind as a "control group" has only their capital planets remaining so they could only go so far. Even then, they still spawn out a LOT of fleet in an instant, so I'd imagine they had accelerated both their rise and fall within the time stasis. Not to mention the rest of the empire has travelled to another universe to play with the reality.
Even more crazy is that if you become the custodian of the galactic community you stay as it when you complete the crisis ending and become a fallen empire
Also I’m pretty sure any primitives that you uplifted will be changed to have the scion origin representing their uplifting and vassalization of them
Just in case you didn't know, going into different black holes will give you different endings. The one at the center of the galaxy is always connected strongly to the shroud. If you're a psionic empire and have a shroud patron, it also changes that ending
good to know.
Yeah there's like 12 Cosmogenesis endings depending on your empire, what black hole you go into, and some specific events
I repeat, the Eldrich horror black hole was a mistake
I went into the Terminal Egress black hole without knowing about that. It was a fun surprise!
@FonVegen that's the one with the quantum computer ball? You get to say hi?
Why can I just click like once? I am playing Stellaris now and watching old Lathland videos right now. Got bored, because I know them all, switched to UA-cam main page and what do I see? A new Lathland Stellaris video posted 5 minutes ago. I can't believe it.
Same, i just searched "lathland stellaris" before starting my own campaign. Couldn't be happier!
I let his videos run in the background while doing something else a couple of times
Its like christmas came late
I mean, you CAN click it again. It will just be counterproductive. And we love Lathy the chaos lord. So, um, only click an odd number of times, please.
You can always unclick and then click it again.
That sheer disgust when Lath says "Safety Standards"
"creative accounting"
"What do you want? Nanites? Virtuality? Individuality?"
Endless from Endless Space/Legend
"yeah, I guess I'll do all of that... "
lol funny how this is their idea and it so happens lath did the same *that means this empire is just the endless from endless space.
That's kinda why they fell apart, tho
Hey hey people, sseth here
Every time he does a Stellaris play through, I want to see him do an Endless Space 2 play through, since there's so much more variety between the factions in that game and I really want to see what he would make of it.
@@EpsilonRosePersonal thats a good point! Maybe it's because trad 4x games like endless has rigid _factions_ with gimmicks and more fluid 4xs like stellaris and age of wonders instead has more, smaller moving parts. And I guess a handful of gimmicky moving parts too
There are actually different endings to Cosmogenesis, like a dozen of them with all the different Black Holes from events (Infinity Machine, Wound, ...) and even some origins get unique endings.
My favorite (for bad reasons) is when you go through the black hole the dimensional horror spawns from, you basically become the embodiment of “you came to the wrong house”
The One Planet challenge has an ascension practically made for it now.
Arc Furnaces are godlike with void-dweller origin, since the arc furnaces give every planetary body minerals which means more mining districts on habitats
You also didnt see the "Time Warp" event that happens after Cosmogenesis victory for others, basically time stops for other empires allowing the FE to form from your capital
Arc furnace is just insane in general. I didn't have a single planet dedicated to minerals, even lategame. I didn't really need alloys either, but I needed living metal so I still had quite a few industrial districts.
so what im getting is for them they won for every other. the game GOES ON oh now THAT is a exit
At the end when you're looking at your "fallen empire", look at the date in the top right.
At the beginning Lathrix was all "What a lovely people we are, continuing the search for the truths of the universe", but by the end he was chucking people into the Lathe like it was a piggybank & they were spare change.
Such is the way of things for a Paradox game.
What about a playthough where your goal is to strip the galaxy of it's resources. Just to hoard all of it in heavily defended silo systems. Looking at it like a dragon hoarding empire. Everything shiny belongs to you and no one else can have it.
Maybe try to collect every unique ship to just to hide them in silo systems
Paper clip obsession run :p
Sounds like the PAWMs from Ralts Bloodthorne's First Contact series (give it a read, its great)
THERE IS ONLY ENOUGH FOR ONE
Super Earth moment
With Cosmogenisis there are 11 endings. 2 Default endings.
1 For the Knights of the Toxic God with the Supermassive Black Hole.
And I'll leave the rest to be found or told by other people.
Entering the black hole of the Dimensional Horror was a mistake...
"Why are you making this style of content, you know the algorithm doesn't like it" - YT
Nano machines son, they harden in response to a full playthrough
If you selected another regular empire, would be told that Time stopped when the Needle left and resumed much later, unknown how much passed. The volunteers that stayed behind did not have time stop. So with nothing to do and the rest of the galaxy time stopped, they developed into Fallen Empire.
The virtuality tree with the sovereign guardianship civic is nuts. Reaching -100% empire size from pops and just instantly creating hundreds of pops feels so good
I find it interesting that they decided to turn the Infinity Machine's storyline into a crisis. I also was wondering why an empire pursuing Cosmogenesis would be considered a crisis until I saw you decided to change the speed of light and round pi to 3.
Not to mention his gleeful giggles as he dumped hundreds of pops into the Synaptic Lathe to be pureed into science XD
ya, the reasion your considered a crysis *IS BECAUSE YOUR REWRITING REALITY*
Other than the Lathe war crimes, it's actually really funny how your empire keeps doing weird science because they can, leading to relatively small alterations that cause unexpectedly big nuisances for everyone else, and then the rest of the galaxy screams for you to STOP DOING THE SCIENCE, DAMN IT, YOU LOWERED CARBON DENSITY BY A FRACTION AND OUR WORLDS HAVE NO GRAVITY.
@@lechking941Yeah, and as those events for Applied Infinity Theory show, *you aren't a good writer.*
@@YourLocalMairaaboo +80% megastructure build speed disagrees with you
The fact that one's empire turns into a Fallen Empire is a really cool detail. There's not really any official lore in Stellaris, as far as I am aware at least, to the history of Fallen Empires so this actually gives you a bit of insight into why Fallen Empires are as advanced as they are or what degree of wizardy-fuckery they could've been up to. Not super important for gameplay, but I find that it's a funny role-playing detail.
they chose to stay behind to GUARD their tech so no other could make their posable mistake if they consider it that.
There's a bunch of lore about all the fallen empires and precursors.
Blood for the Blood God!
Skulls for the Skull Throne!
Comments for the Algorithm!
And Milk for the Khorn Flakes!
Dont forget Nano machines for reality
comment for the algorithm
Milk for the khorn flakes!!!
Blood for the khorn flakes!!!!
MINDS FOR THE LATHE!
honestly these longform stellaris playthroughs are what i followed your channel for, and then started also liking your kingdoms & castles playthrough!!! please keep uploading them so long as they dont burn you out
Oh Lath, if you pick another empire to play as after your main empire dives into the black hole, you get some really cool flavor text explaining what happened and why everything is fucked from the outside perspective of another empire
If you had picked another empire instead of "observe" at the end, you would've seen the tail end of a series of events about all empires other than your own ending up in time stasis :⁾
From the moment I understood the weakness of UA-cam recomendations, they disgusted me. I craved the strength and certainty of engagement. I aspired to the purity of the Blessed Algorythm.
"I never really go adaptability" It is my FAVORITE. My favorite build is Overtuned Idyllic Bloom and Ascensionist (spirt+auth or phobe) with genetic ascension. Chattel, overtune, population control xenos, Mushroom Supremacy.
The opener of adaptability gives an agenda that gives terraforming techs which allows Idyllic Bloom to get off the ground as soon as you get --vespene-- exotic gas, then it's middling traditions are just good to haves.
But it's finisher! The bonuses to designations are affected by planetary ascension and planetary ascension buffs, so with harmony tradition + holy federation + ascensionist civic that +5% is +26%. Also in the gal community, industrial development T4 gives another +5% affected by stuff. So a fully ascended Gaia forge world is giving +30% Idyllic Bloom, -110% job upkeep and another +50% output plus the other bonuses you get plus -85% size from pops districts and colony plus Overtuning, solving Genetic ascensions weakness of lack of pop efficiency but tons of pops.
Yeah the finisher is SO much better than I thought with certain builds like that - Goes to show, should always double check/test stuff I don't normally use! :)
holy crap ive only been playing for 2 months, how long till im this knowledgeable 😭
@@home2you_ I just like making gimmic builds and this one turned out good, you don't see the other 99 which were not good. I was looking for how to make Genetic ascension good and I figured this out by what the other ascension could not do. Scynthetic can't Idyllic bloom, Cyborg can't spiritualist and Psi doesn't have pop growth = Idyllic Bloom, Ascensionist, Overtuned.
Ooh, another full play through for stellaris, love it!
@@home2you_start with what you think you need, then go from there.
still hoping to see another one of these, these are my favourite stellaris let's plays.
Virtuality is somewhat fun with Cosmogenisis, the hard part was getting real pops to work the lathe, Once I built the Horizon needle I realized I could shut down most of my planets' servers and only embarked pops from my capital system. Power was a major failing of my empire, Virtual pops cant work power, they output less than they consume.
My tech workers absolutely provide way more than they cost.
Those hologram pops sound like they would be absolutely perfect for a gigastructure birch world run
yeah cant wait for that mod and a few others to get updated for the new expansion
Theyre nerfing birch and frame this patch lol. Virtual on birch and frame just crashes the game since they create new jobs for each pop, which makes an infinite feedback loop
@@1estel1ch.42seems like it’s working as intended lol
Some guy on reddit tried that. He got over 17k pops and kept crashing on one world.
It literally crashes the game with a birch world because it creates an infinite loop of creating pops and jobs. Frame world is actually quite strong depending on how quick you can ascend and snowball
FINALLY ANOTHER STELLARIS PLAYTHROUGH! IT'S BEEN SO LONG!
The thing with new ascensions - they are complete opposites. With Nanites you can go insanely wide - nanite ship have no upkeep, so no need for Fleet Cap increases, on the opposite side - Virtuals are extremely tall.
Technically speaking, after you researched all required fleet tech, you can just devour every world on your way, mass producing nanites and nanite ships, forget about research and just raw conquer the whole galaxy with Total War (via nemesis or civics)
There is a cap for -% Empire Size from planets? In theory you can go with Subterranean Machines (+100% Min Habitability) + Nanotech and Imperial Prerogative for -100% Empire size from planets.
Seems like it would be truly perfect for a determined exterminator build along with the old galactic nemesis perk.
Just nanites and the perk are enough@@covilderagnaros1028
@@covilderagnaros1028 there is none - messing with x10 mods gives you negative multipliers
Nice; this somehow isn't even the craziest combinations out there with the new DLC. The Decision Problem inspired Obsessional Directive makes Assimilation/Extermination runs hit oh so different, and Genesis Architects just FEELS like its built for a Rogue Servitor run.
What’s Genesis Architects again?
@@jakespacepiratee3740 You replace Colony Ships with more expensive versions that create 3 Pre-Sapient Pops with the Starborn Trait upon colonizing and sacrifice the ability to build Alien Zoos and two District Slots for a stacking +5% Unity and Society Research on every planet for every planet you colonized.
Then when you eventually uplift your Pre-Sapients, you get additional bonuses.
Stellaris 2077
Lets go.
Edit: Lathrix accidentally pissing off the entire galaxy by unintentionally becoming a galactic menace in the pursuit of dangerous science is absolute perfection/peak comedy and i think this is my favourite dlc since Utopia.
That’s the year that Stellaris 2 will also occur…
@@spikey6694 where we're going, we don't need sequels...
@@robertjohn6585 we need remakes
@@eagjdhx9d282 or at least like some.... performance enhancements.
I may or may not have jumped into the infinity sphere black hole and gotten a different ending,
My buddy went for the L-cluster black hole and got a different one.
It seems some special black holes, (cosmic horror L cluster , great wound, worm etc have their own endings
Yes, pretty much every special event Black Hole has a different ending. And then there are some other special ones.
I think like a dozen in total.
Oh I cannot wait to see what Lathrix thinks of The Mommysiah 😂 Honestly from what I've seen elsewhere it might even be worth two, maybe even three playthroughs to fully uncover what's available, go fully along with her, try for infiltration/subverting her efforts, and outright defiance
I can't wait for you to do a tall Virtual ascension playthrough!
Hey Lathrix, not sure if you've done this or not but I just had an AMAZING idea for a species build that you could try.
Invasive species is a trait that gives +5% habitability and pop growth speed per negative trait selected (not for negative points, negative traits, so picking -1 negative traits is better). If you combine that with natural design, you can get a whopping 30% habitability and pop growth speed, but if you drop one negative trait as a plantoid or fungoid species, you can grab budding as well. Pair that with being a hive mind (civic is name-swapped to innate design), and you could get an absolutely INSANE pop growth speed and habitability boost from day 1, and just roleplay an invasive species that just overruns the entire galaxy. If you also grabbed myocorrhizal ideal, you could turn all the planets you grab into Gaia worlds for even MORE pop growth and other bonuses.
What do you think? Cool idea? Worthy of a playthrough?
while from the depths is a series I wish to see continued in the future, I sure want to see stellaris as well! Great vid as always, and a good laugh at the end.
From the Depths is, indeed, a series I would like to see continue.
lol. Lath pulling a Lath I guess.
Using an absolutely wild build I got alloys from the stations up to 9 per. I did this with the machine civic that drastically nerfs menial drones but gives 50 station output, replaces solar panels with a module that buffs mining stations and a hole lot of tech (I haven’t finished the run with the build so I am going for 10 per station) and I get like 21 minerals per station. Using the right civics with this origin completely breaks early to mid game.
"It's all the right kind of nightmares that make the brain happy" new favorite stellaris statement
Looking forward to more of these amazing full playthroughs including the new crisis
You should try Oppresive Autocracy Under one Rule Dictatoryal Cybervision.
Each Enforcer gives 2.5% boost to output on cyborg pops. You can defeat a crisis with that really easily, or you can become the crisis with cosmogenesis. There is one fallen empire building that has 6 Enforcer Jobs. 45 in total on a forge world gets you arround 22 Alloys per job, or 112% extra pop output. Besides that, Oppressive Autocracy gives you more unity per enforcer so you have a ton of unity to ascend your worlds or end your tradicions. Under one rule is also incredible. You can have a Level 10 Ruler really fast (statecraft helps too) and they can have Titan of the Industry if you go materialistic. Thats even more alloys, consumer goods and minerals per job. Luminary is also incredible, and so is the other authoritarian traits. You don't care about happiness for anyone other than your leaders and Enforcers. So your ruler being Brutal doesn't matter.
It's a really fun build. Def recomend it. DON'T TURN. IMPERIAL BTW, KEEP BEING A DICTATOR
Seriously can'y wait to get my kids to bed and watch this
I love that quick metal gear reference
‘Nano machines son’
Stalaris is a series I wish to continue
I absolutely adore stuff like this - it really gets the player thinking about just how much the Fallen Empires must've done/gone through to end up as we see them.
A bit of missed flavour text at the end for choosing observer mode instead of continuing as a new empire
A mass produced rapid replicator oligarchy, what a time to be alive!
Just order your fleet to orbit a sun, boom instant Dyson swarm.
I love how the devs JUST nerfed the shit outta research builds and then made this batshit thing.
Isn't it odd? Like... now the only way to tech rush is to become a crisis...
I remember asking for a method to purge pops for research in r/Stellaris, basically this DLC has provided multiple requests of mine
Not saying they're listening to me or anything, it's just really cool, Stellaris has some of the best game devs frfr
This comment shows that -From the Depths- Stellaris is a series I wish to see continued in the future.
Extremely excited for lath to experience the other parts of this expansion. Paradox really had their fun making this one i think
Absolutely loved this one buddy. I picked the DLC up yesterday and I am absolutely stoked to try it out later tonight or tomorrow
Very much looking forward to the next full playththrough! Any idea when the next one will be ready?
My first game with Machine Age, i picked Modularity with the Dark Consortium civic. Makes the Dark Matter Engines trait so damn free
This style of ending is just beyond flavorful ngl. The mental image of this pseudo-apocalypse is fascinating, specially with these nanite defender-infested fallen empires and their tributaries. The potential implications too (As this ending as the potential source of some fallen empires) are also so bloody cool to think about. Tbfh, this is a roleplayer's dream more than anything else
i agree its great but i dont quite like that the new crisis path gives you access to the fallen empire buildings.. that makes we wonder if not all fallen empire were on their way to the cosmogenesis.. imo it would be better to keep much of the mystery surounding the fallen empires
I like the change to habitability. It makes sense that machines would be adapted for certain planetary environments, and would require increased adaptation and maintenance cycles to operate in unfamiliar ones - represented by lower habitability on those worlds. A good, somewhat rational explanation for what is really a game balance problem.
Please do more videos of this newest state of Stellaris, they are my favorite series you do and your joy translates well into the videos when you're having fun and challenging yourself a bit
It really is pretty amazing how you do research that causes problems for everyone else and your empire goes.... oh oops, ah well it'll sort itself out soon enough and so much was learnt in this! Worth it.
I am so grateful for the zoom in edits while watching on my phone. Thank you ever so much for that detail.
This DLC looks so good, it seems to be way and above most other ones. Hope they can keep this up for the others or go back and bring the rest of the game up to this.
So, this is basicly the reveal on how the galxy prior to the ascension of this empire came to be how it was. This is how the different fallen empires have formed. Kinda cool that your empire just becomes the "next in line"
These videos are legitimately how I see if I want the new content or not. So thank you. And as usual these Stellaris videos are content I’d like to see more of in the future.
another absolutely fantastic stellaris playthrough, these playthroughs are how i found your channel, and i will always watch them.
Been waiting for this to drop! New DLC is sick.
amazing work. I really like the new DLC!
I’ve not seen a Lath stellaris play through for ages and it’s great to see - I’ve started my first play through but as the Cyber Creed and not doing the new crisis path - that’s for my next save!
The virtuality tree is something I never thought to come out of Stellaris. Good to see how it always goes back to it's sci-fi roots.
I haven't watched yet, but judging by the research per month in the thumbnail...
shoving pops en masse into the lathe is SO satisfying. Wasteful, maybe, but the number go up. I took out both awakened empires (Eventually, they were actually very scary before they started killing eachother) and just relocated their entire population to get burnt out in the lathe.
I absolutely cannot get over the absurdity of "we rounded down pi" LMAOOOO
I always drop everything that I'm doing to watch your full playthroughs. I know this one is going to be a blast since it's on the newest Stellaris expansion, and I do love my Stellaris..
The arc furnace is great. I hated when I couldn't find any good planets for minerals, now you can just build an arc furnace and get a ton, if it's not enough t build a habitat and a orbital on each deposit, if that isn't enough, just go to another system. The energy upkeep is great, but I don't really care, now it feels like energy can be more easily converted into more useful resources, without the worry if unstable conversions, the market is great until minerals cost more than alloys
9:40 totally agree, its like opening a lot of suprises and you like all of them!
40:43 you can see the same moment of realisation i had. Prisoners With Jobs, to the lathe with ye
I love how in the end, the date is screwed up, another result of Latrix playing with the universe
Long stellaris playthroughs are my favorite lathrix videos
Lath i miss your stellaris content! Please keep them coming theyre my favorite!
Really cool to see, looking forward to further vids looking into virtuality and the new crisis.
I very rarely comment but this time I simply have to say how excited I am to see more of this dlc, the virtual and a new crisis sound both weird and super interesting! i like how (as you mentioned in the video ) this dlc goes hard in the direction of giga engineering mod. I know and appreciate the amount of effort you put in these videos and I regularly rewach many of them and this one will definitely be one I will be coming back to in the future. it may be hubris to say that i know you and what you find interesting in stellaris but i think if we don't get to see Playthrough in which you use modularity ascension and synaptic lathe not to abandon reality but to perfect both your species and the galaxy into utopia of living metal and beat all endgame crisis at once it will be not because you didn't find idea interesting but simply your computer melted in attempt or you couldn't spend irl months it would require . Tl Dr keep up the good work :)
You gave me an idea, with pop specifications, would refreshing pops place them on the right job , im making a species just to try and break this as much as i can, ty Lathland ❤
Love Lathland runthroughs and this was a banger. So much to explore with the new DLC!
We heared you like wide, so we put more wide in your wide!
"Guess who's been trying to read this for a straight ten minutes" lol! im so glad you poke fun at that instead of hating on it
For Nanite swarmers, I'm having a lot of fun with the torpedo template, giving them one neutron and one armoured torpedo with the swarmer combat role, then yeeting them by the hundred at anything looking at me funny
fun fact, you can combine the arc furnace and Cybrex mega forge with the nanite forge to get an insane amount of nanites and that also scales your swarmer production.
Every big Stellaris DLC i come back here for these playthroughs. Never dissapoints!
Great video as always, I love your commentary and common sense when it comes to larger strategies.
I realized after my playthrough just a couple days ago, that if you accept the worm, instead of the generic shroud cosmogenesis ending you get one where you are united with the worm.
Truly, the engineer renaissance. Pi is equal to 3.
I have to say, once I've got a bit of spare cash floating I'll be grabbing this DLC cos machines have always been my favourite and this looks incredible.
It doesn't necessarily have to be a main playthrough, but I would like to see a video where you explain how you get so much stuff so fast in your games. Worlds, resources, etc.
yes from the depths IS something i wish to see continued on this channel. rofl have a good night
Such a good video, I stay engaged to these videos throughout the entire thing every time
Just came back from starting your Terratech playlist again, wanted to know if you're still going and I'm so very glad to see that you are!!
For how many years you been at this you should have 1mil + subs more people need to know these games and explore them with someone who is enjoyable to watch
Idk if you mention it later in the vid but with machine habitability you can make a new template with the other 2 hab types, then you can either force build 1 on your home planet to use for colonization ships if you have the +1 pop on colony, or you can colonize with the 50%hab pop then build the right hab pop on the colony. Also you don't need machine modification to make the new templates to assemble new pops
If you go expansion tradition with nano machines you get 75% empire planet size, or you can skip it and get imperial perogative ascension perk for no planet empire size, it's very fun
in this episode lathrix solves many issues such as:
unemployment,
the arctic circle,
life in general...
I love how he started out only consuming a few worlds but ended up going completely maniacal with it in the end lol
Loving the new content. Cannot wait to see what else you do for this new DLC!
Amazing video as always, thank you Lathrix!!
My pc is broken so I can't play stellaris, but your videos help me cope 🙏
Arc Welders is definitely gonna be a part of a new meta. Soo OP. Especially with a trade world. Trade Ecu, Trade League, Virtuality and Arc Welders Megastructures seems like a possible build
Definitely gonna say, stellaris playthroughs are always wanted here