Monster Hunter Rise - Great Sword Guide (with Timestamps)

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  • Опубліковано 5 лип 2024
  • Today I'm bringing you my Great Sword Guide for Monster Hunter Rise. There's timestamps to specific mechanics, but this guide works best when watched in sequence due to layering of complex mechanics. Enjoy!
    This title is currently available Nintendo Switch.
    Game Provided by Capcom:
    / monsterhunter
    Share, Like and leave a comment!
    #MonsterHunterRise #GreatSword #MonsterHunter
    Timestamps
    0:00 Intro
    1:20 Draw Attacks
    2:02 Dodge Recovery
    2:46 Basic Attacks
    4:09 Charge Timing
    7:38 Tackle
    10:13 Alternate Attacks
    12:50 Rising slash
    14:00 Dodge Tackling
    15:29 Aerial Great Sword
    18:08 General Concepts
    18:56 Power Sheathe
    20:59 Hunting Edge
    22:51 Adamant Charged Slash
    25:12 Guard Tackle
    29:02 Rage Slash
    32:26 Suggested Combos
    37:04 Final Thoughts
  • Ігри

КОМЕНТАРІ • 332

  • @Ranakel
    @Ranakel 3 роки тому +373

    Let's be honest. Around 9:30, learning how to swiftly go in true charge slash only to miss against a stationary monster is the most realistic Great Sword guide there is.

    • @skid_does
      @skid_does 3 роки тому +14

      I'm new to MH and I've heard the great sword memes. When he missed I lost it. Hahaha.

  • @beansfebreeze
    @beansfebreeze 3 роки тому +128

    A few important things that weren't mentioned:
    1. Guard tackle will absolutely devour your sharpness. It can also mess with your TCS positioning because oftentimes the monster will be behind you after the guard. It may be better to use guard tackle with rage slash since you get 360° choice with it.
    2. Rage slash doesn't prevent you from being stunned. You can tank all the attacks you want, but you'll get stunned from them sooner or later and be left standing there helpless. Consider building for stun resistance.
    3. There is actually a reason to always use rage slash over TCS (outside of speedrunning): you look super fucking cool and all monsters are weak to badass damage.

    • @felixbamford2282
      @felixbamford2282 3 роки тому +5

      So much this, also the reason that adamant charged slash doesn't follow on from your previous charge level is because that would give you access to a TCS with hyper armour which would be completely busted. Also He really undersells adamant charged slash in general. it is a bread and butter skill. Use it to initiate so you can skip charge level 1 as well as closing distance and getting hyper armour. It is a incredible skill.

    • @alexc2194
      @alexc2194 3 роки тому

      If you use a sword with a ramp up skill that prevents sharpness from decreasing on block, then that would probably help, maybe idk cause i am pretty bad with guard tackle.

    • @alexc2194
      @alexc2194 3 роки тому +3

      @@felixbamford2282 another great thing about adamant is how you can decide how far to travel. If you don't touch the stick when you activate it you will move hardly 2 feet. It's really good when i want to quickly deal damage after a TCS

    • @MilkShotaSasuke
      @MilkShotaSasuke 2 роки тому

      #3. made me lose it lol

    • @tobi_versace
      @tobi_versace Рік тому

      Sharpness isn't much of an issue with the dog. Kinda ruined it.

  • @luck3971
    @luck3971 3 роки тому +60

    Nice been waiting for this one. As a GS main here are some tips & notes I took while watching.
    1. Another way into tackle or guard tackle is from guard (Hold ZR). Just hold ZR (guard), press X (kick), and press X again. This is the best way into tackle if your weapon is sheathed.
    2. Guard (Hold ZR) and Guard tackle also EATS through your sharpness.
    3. 16:24 You can actually press A for a "Strong Wide Slash" and go into TCS from BOTH aerial attacks "Jumping Charged Slash (Hold X in air)" & " "Plunging Thrust (ZR in air)" . However, the strong wide slash scales with your charges in jumping charged slash.
    4. There's actually one more move that wasn't mentioned that's really good for repositioning forward & slightly left without sheathing. After a tackle, press A for a "Leaping Wide Slash", which can be followed up with a "Side Blow (X)" into a "Strong Charged Slash (hold X)"

  • @hankutah6716
    @hankutah6716 3 роки тому +152

    I almost died when you said "I missed it like an idiot!" after the true charge - I think half of playing greatsword is charging up and letting go only to see the monster move away right before your attack hits :)

    • @gaius5901
      @gaius5901 3 роки тому +17

      What's a Great Sword user without their Great Misses 😅
      Me as a GS main

    • @haslo_
      @haslo_ 3 роки тому +5

      That's actually why I use Rage Slash. Maybe after now having 100 Rise hunts with the GS I can dare try True Charged Slash again. But the super armour coupled with the aimable hit are really good for just that.

    • @andybeyer2230
      @andybeyer2230 3 роки тому +9

      This weapon would be super OP if it hit more than 60% of the time

    • @hankutah6716
      @hankutah6716 3 роки тому +1

      @@gaius5901 I wouldn't be surprised if my friends had secretly filmed a fail compilation while we've been playing together

    • @alexradice8163
      @alexradice8163 3 роки тому

      I literally got the urge to throw my switch earlier because of that. I didn't think this weapon would be so hard

  • @deadcaptainjames6045
    @deadcaptainjames6045 3 роки тому +64

    Everyone should learn how to play the GreatSword it will make you an all-around better hunter for every other weapon because it teaches you about openings and timings

    • @toka2221
      @toka2221 2 роки тому +1

      Facts, using this against rajang in the arena made me basically learn all of his patterns, now that I'm back on bow bowgun I never get caught off guard by his attacks

  • @justin5289
    @justin5289 3 роки тому +215

    “Long sword players love flying, I hear” lol

    • @oneandonlycara
      @oneandonlycara 3 роки тому +25

      From my experience they really do, at least when I'm around they can't stop doing it

    • @nonaG123
      @nonaG123 3 роки тому +4

      I respect those willing to throw shade on the LS mains... in all fairness both of my hunting buddies don't use it much but they still pummel me more than the monster sooo... yea it's more of a shitty hunter hate than me actually hating the weapon, I use everything depending on my mood

    • @oneandonlycara
      @oneandonlycara 3 роки тому +2

      @@nonaG123 I'm just joking tho playing ls a lot myself and actually mained it for a long time before I found my love for high numbers

    • @MMSR_Reds
      @MMSR_Reds 3 роки тому +10

      Can confirm. I fucking love flying.

    • @lohwingphang8862
      @lohwingphang8862 3 роки тому +5

      If u love the view from above you need the Insect Glaive. AIR Time 99

  • @oneandonlycara
    @oneandonlycara 3 роки тому +127

    I welcome everyone here to the cult of high numbers

    • @Cassapphic
      @Cassapphic 3 роки тому +6

      *laughs in older games where it was big sword go swoosh*

    • @francescofavro8890
      @francescofavro8890 3 роки тому +6

      i'm a simple man.
      BIG NUMBER GOOD.

    • @ren9619
      @ren9619 3 роки тому +4

      I have converted today. I give praise to thee cult of high numbers

  • @interestedineverything6720
    @interestedineverything6720 3 роки тому +15

    I have a few things that you have missed although they are understandable,
    1.) while doing the true charge slash, the second hit does increased damage if you hit the monster with the first much weaker attack
    2.) The guard kick, this is important because it does give a good option for right after you have guarded something as it can be a combo into tcs
    3.) it’s not just the plunging Ariel attack that goes into tcs and rage but also the charged x move as well this will in turn also have the wide slash do increased damage as well highly raising the damage potential. As a side note I theorize that this is the purpose of hunting edge as you get the closer and damage, charge the Ariel, the go into tsc or rage
    4.) there are increased damage values on the middle of the gs as opposed to the end of near the hilt
    5.) the wake up setup for tcs and rage
    6.) The length of hyper armor frames from a tackle is proportional to level of charge as well not just the damage
    7.) a regular tackle can block from all directions while guard tackle can only block things from in front of you as well as how it can eat sharpness, Ik this is just a general quality of guard but it’s possible someone watching might not know this
    8.) Rising slash has great KO damage and can easily hit the head, however it’s also good for hard to reach tails like anjanth
    9.) A very small one but I don’t know if you mentioned it, just that you can move the direction of your attack slightly while charging
    10.) the reason I mentioned #9 is because actually doing wide slash will allow you to readjust the direction of your attacks a lot further
    I do understand that this is no where near your main weapon and a lot of these can be considered more advanced, but I also think a few of these are more basic and are important for people picking up the weapon to know. Still love the content and keep up the good work.

    • @interestedineverything6720
      @interestedineverything6720 3 роки тому

      I saw someone else mention this thought I would put it here, but yes when you over charge is is equal damage to that of a second charge slash
      This reminded me as I guess a bonus #11 that the charged attacks actually do more damage if you release the button the closer to the beginning of the new charge level as opposed to the end

    • @interestedineverything6720
      @interestedineverything6720 3 роки тому

      Another thing I saw mentioned is that it wasn’t made quite clear the you can change the direction of the Ariel charged attack which again reminded me #12 while not at all important the jumping of a ledge and charging your attack to get back on the ledge is technically an infinite and can be good in some situations

    • @interestedineverything6720
      @interestedineverything6720 3 роки тому

      Another one, when using hunting edge you can also charge your plunging attack making it slightly more ideal for elemental gs

    • @interestedineverything6720
      @interestedineverything6720 3 роки тому

      Last one, this is more of a nit pick, but I believe the ability to reposition and do damage with leaping wide slash after a tackle was a bit undersold

    • @WhirlwindHeatAndFlash
      @WhirlwindHeatAndFlash Рік тому

      have an upvote so people can see

  • @beansfebreeze
    @beansfebreeze 3 роки тому +29

    Always loved this thing. A weirdly skillful weapon that rewards you for knowing the monsters as opposed to knowing your combos.

    • @Lutyrannus
      @Lutyrannus 3 роки тому +13

      This, man. Great sword is probably the most simple weapon in concept - big sword, big numbers - but it's so much more complicated to actually use it well.

    • @gaius5901
      @gaius5901 3 роки тому +5

      A man of culture I see 😌

    • @greenhillmario
      @greenhillmario 3 роки тому +6

      Great sword is the most monster hunter weapon to monster hunter in both design and playstyle and it took me 1 whole game to recognise that... and I only picked it up because the animation and hit stop of strong wide slash was what I lived for

  • @frostbyte4544
    @frostbyte4544 3 роки тому +33

    Great guide, Ruri!
    I have a correction, and a couple things you missed
    Leaping Wide Slash:
    You missed this move (Press A after a tackle)
    This is a Wide Slash that lets you reposition yourself. Great if the monster moves around while you're charging an attack.
    If you perform this after canceling a lv2 or lv3 charge with a tackle, the charge carries into this attack and it will hit multiple times in quick succession.
    *Correction*: The charged up version of this move is actually the move that provides good elemental/status damage, not the regular Wide Slash, which only hits once.
    Side Blow:
    You missed the alternate version (press ZR+X+direction after a tackle)
    This version lets you change the direction you're facing, mid-combo, which can be a game changer for the GS, which is generally the least-mobile weapon in the game.
    Also, I know the side blow generally seems underwhelming, but it has seriously insane KO values. A few slaps to the head, and most monsters will be stunned.

  • @Rytom
    @Rytom 3 роки тому +38

    About Adamant Charged Slash, you can actually choose how far you want to slide with it. If you only tap the silkbind skill your hunter will move just a bit forward, whereas if you keep pressing a direction he will perform the full slide.

    • @morrashow5733
      @morrashow5733 3 роки тому

      Didn’t know that. Thx

    • @guid3au
      @guid3au 3 роки тому

      Omg thx much! Kept doing it by accident and been trying to pull it off in the training area for a while now

  • @circafan7142
    @circafan7142 3 роки тому +21

    I had a really dumb moment reading the title of this video where I forgot that the great sword exists so I read it like "GREAT sword guide" and I thought, "well someone is tooting their own horn!".

    • @tictac4949
      @tictac4949 3 роки тому +2

      Hahah

    • @RayquaSr.
      @RayquaSr. 2 роки тому +1

      If someone was tooting their own horn it would be "GREAT hunting horn guide"

  • @deadcaptainjames6045
    @deadcaptainjames6045 3 роки тому +37

    I don't use guard tackle at all because it eats, and I mean eats through your sharpness. If you stack razor sharp and other sharpening skills it might be worth it

    • @yichizhang1540
      @yichizhang1540 3 роки тому +6

      one solution is to use Diablos greatsword, it has a modification called guard sharpening lv.1, which makes blocking no longer consume sharpness.

    • @Blackcherrysyrup
      @Blackcherrysyrup 3 роки тому +1

      I do guard tackle for the weak blunt hit. Fair for the sharpness but it's also reduced damage. 🤔

    • @Sweaper
      @Sweaper 3 роки тому

      Maybe when heavier hitting monsters comes where tackling any attack puts you into 10-30% HP the guard tackle will see more players picking it up

    • @TheDreadlagg
      @TheDreadlagg 3 роки тому +5

      Idk Guard tackle is good but is really slow the best combo for immunity is Adamant then follow Rage Slash, you are ending tanking like 2-3 Roars attack’s from Tigrex and more.
      Now for speed tackle is really good you can do the first full charge slash then tackle and jump into True Charge Slash, pretty useful when a monster is down like the final boss weak spots.

    • @loser843
      @loser843 3 роки тому

      you can spam it to get true charge I have it so I can sharpen lvl 3 and use all the gs abilities without worrying about sharpness

  • @fgtjfbffhfbfhf8312
    @fgtjfbffhfbfhf8312 3 роки тому +63

    Did he just forget the block kick? It's the greatswords most important attack!

    • @Ippiki9
      @Ippiki9 3 роки тому +2

      everyone forgets this 😭😭😭😭😭😭

    • @Ralticus
      @Ralticus 3 роки тому +3

      Slugger GS Kick gang rise up

    • @brianlegrand9825
      @brianlegrand9825 3 роки тому

      People block with the GS?

    • @velk2897
      @velk2897 3 роки тому +4

      @@brianlegrand9825 When I have to

    • @venomturtle17
      @venomturtle17 3 роки тому +2

      I was watching going "I hope he talks about kicking"

  • @oneandonlycara
    @oneandonlycara 3 роки тому +13

    To aerial greatsword you forgot the most important part for it, that you can change direction when starting to charge in the air
    Meaning you can jump off a ledge, charge for the hit while holding back and with that spam aerial attacks because you land back on the ledge and can start another hop with a dodge
    Regarding guard tackle, since it's a guard move you are only protected from the front, the normal tackle can also be used against something that hits you from behind

  • @Lutyrannus
    @Lutyrannus 3 роки тому +28

    Small correction: you can also go straight into a true charged slash from the jumping charged slash. I find that aerial great sword is actually very good because of this. Because the strong wide slash actually has more damage depending on how much you charge the attack before it, you do more damage overall. I tend to wirebug above the monster, do a level three jumping charged slash, then once I land press A to do a strong wide slash, and then charge for a true charged/rage slash.

    • @loser843
      @loser843 3 роки тому +1

      I hold ZR in the air to do the multi hitting attack then wide slash

    • @Lutyrannus
      @Lutyrannus 3 роки тому +1

      @@loser843 you can do this, but then the strong wide slash won't be as powerful because it won't carry over the level three charge from the jumping charged slash. I'm not exactly sure which combination deals more damage, I'd need to test it out, but if I had to guess I would say that doing a charged slash is better than the plunging move (I forget the actual name!)

    • @loser843
      @loser843 3 роки тому

      @@Lutyrannus when you hold ZR to do the lvl 3 multi Atk the strong slash uses is also lvl 3 and even after that it goes into a true charge slash

    • @Lutyrannus
      @Lutyrannus 3 роки тому +1

      @@loser843 as far as I'm aware, unless I'm horribly mistaken, you can only do a charged plunging attack after using hunting edge, which is absolutely not worth it.

    • @loser843
      @loser843 3 роки тому +2

      @@Lutyrannus only with edge yes

  • @ZandoFox
    @ZandoFox 3 роки тому +1

    Gotta say I love your tutorials. Very intuitive and helpful in the way they're organized. And even if you miss one or two things, the comment section has my back! I've done about 5 or 6 hunts with the GS so far and learned a lot from this, can't wait to give it another go.

  • @thelegendofxander
    @thelegendofxander 3 роки тому +8

    As a greatsword main, let me impart a bit more specific wisdom.
    When it comes to using Guard Tackle, Diablos GS is king. The ramp-up skill Defense Grinder means that you don't lose sharpness when blocking, so not only is it a big free block that pretty much completely blocks damage, with one of the best damage greatswords in the game, it's also free impact damage and a free shortcut to TCS.
    It also has a bit more blue than Goss GS, the only GS with more damage. I love Goss GS, I think it looks awesome, but Diablos GS just blows it right out of the water. The ability to stay in the fight to a FAR greater degree than Goss just makes it hands-down the best greatsword in the game.

    • @thelegendofxander
      @thelegendofxander 3 роки тому

      oh i guess rampage gs also has more damage after ramp-ups but its blue sucks and its ramp-ups just boost damage or mod sharpness in bad ways so i don't like it at all

  • @conorb.1901
    @conorb.1901 3 роки тому +25

    I initially didn't like greatsword, but then I went through Generations Ultimate with exclusively greatsword. Come Rise and I realize I have no idea how to play with the changes made in World

    • @MXXR35000
      @MXXR35000 3 роки тому

      I played world before gu , and I loved both playstyles

    • @EmeraldDragoon
      @EmeraldDragoon 3 роки тому

      if you played guild style, its essentially the same but with a 3rd charge attack, and much less focus crit draw...for now. It came back at the end of iceborne

    • @yeoldpubman
      @yeoldpubman 3 роки тому +2

      I didn't care for GS for the longest time, but my god the tackle is by far my favorite addition to any weapon in the last couple generations. The extra layer of defense, countering instead of just sheathing constantly, and also just thematically fitting with the "brute force" style of the greatsword.

    • @gaius5901
      @gaius5901 3 роки тому +1

      Same. I mained Valor GS in GU and hadn't played World, so I was so damn confused how to play it in Rise lol

    • @MXXR35000
      @MXXR35000 3 роки тому

      @@gaius5901 valor gs was a really nice mechanic and I think they'll bring it back in a way in rise , the game had a lot of work and thinking into it and I think that with the apparition of switch style we will have the most versatile playstyle list we ever had

  • @mercedesplay_more_kof8488
    @mercedesplay_more_kof8488 3 роки тому +7

    @22:00 For what it's worth, Hunting Edge, while a bit unwieldily, actually has another follow-up you missed. When you do Hunting Edge you're allowed to charge Plunging Thrust to level 3 which is good for elemental. I would say it's taken me a hot minute to get used to aiming it as with most things relating to the GS, you can't auto-pilot, but I end up using it a ton when monsters are downed and I'm not worrying with the tail as you can aim it in the air, get a full charge plunging thrust, chain that into the immediate level 3 wide swing, then right to your TCS or whatever you have equipped to the TCS slot. On a downed monster I can usually loop this twice if I've got the 3rd Wirebug.

  • @pyoheliobros5773
    @pyoheliobros5773 3 роки тому +11

    "Longsword players love flying, I hear" I laughed so hard at this XD

  • @Lutyrannus
    @Lutyrannus 3 роки тому +10

    I love how the strong wide slash is actually useful in this game since you can go into a true charged/rage slash

  • @wanderer891
    @wanderer891 3 роки тому

    Whats up Rurikhan! Just want to say thanks for this weapon tutorial. Also for the ones you already made and the ones still coming in the near future.
    Keep up the good work!

  • @bassert2816
    @bassert2816 3 роки тому +1

    Hey Ririkhan, another great video!
    One more tip I didnt see in the comments: You can press A after the other aerial attack as well (after that also TCS or Rage Slash)

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash Рік тому

    Your guides are consistently the best.
    Period.

  • @calebfoley5872
    @calebfoley5872 3 роки тому +13

    Guard tackle procs offensive guard. Really hoping someone does a meme run.

  • @RowdySanta
    @RowdySanta 3 роки тому +11

    Maybe you can use guard tackle with the ibushi sword because of it's huge blue gauge, but other than that, you'll be sharpening all hunt.

  • @EmilianoLopez-uu4sv
    @EmilianoLopez-uu4sv 3 роки тому +15

    Big sword = Big numbers

  • @aidanpage2458
    @aidanpage2458 3 роки тому +4

    definitely the most extreme example of low skill floor, highest skill ceiling for weapons in monster hunter

  • @IAteYourSandwich
    @IAteYourSandwich 3 роки тому +5

    You can go into true charge after the aerial charge as well, not just the plunging.

    • @Lutyrannus
      @Lutyrannus 3 роки тому +1

      It's also better that way because the strong wide slash does more damage if you charge the attack you do before it.

  • @Kratos510e
    @Kratos510e 3 роки тому +3

    BIG cons for of the guard tackle though. Like Rurikhan said it's like the tackle but longer, BUT unlike the tackle which protects you 360 degrees, the guard tackle only protects from the front. Which for greatsword you're going to be standing there charging a lot and faster monsters will just move around you or behind you. Time the tackle right and you will push through any attack AND monster roar. The guard tackle also eats up a lot of sharpness, while the regular tackle doesn't eat any sharpness at all. I would say the regular tackle is more for people comfortable with the weapon, timing it right to ignore attacks and roars and staying in a spot to charge when the monster goes behind and you know the next movement is going to make the monster appear in front of you or if you have rage slash just turn around and smack em.

    • @ajaafive1384
      @ajaafive1384 3 роки тому

      Does the Rampage skill
      Defense Grinder
      Affect the sharpness loss of this move?

    • @Kratos510e
      @Kratos510e 3 роки тому +1

      @@ajaafive1384 Yeah, it acts as a regular guard. If you get the defense grinder 2 you actually get a small amount of sharpness back. I think only 1 greatsword has defense grinder 2, but you have to decide to sacrifice dmg for it and there are much better greatswords out there.

    • @ajaafive1384
      @ajaafive1384 3 роки тому +1

      @@Kratos510e thanks for the info!

  • @harrisonwhaley7872
    @harrisonwhaley7872 3 роки тому +1

    I’ve been patiently waiting for this

    • @VistimVarSun
      @VistimVarSun 3 роки тому

      As a GS user, I can attest we're used to waiting :D

    • @legendarytat8278
      @legendarytat8278 3 роки тому

      I've been waiting for this!

  • @SolaceAndDread
    @SolaceAndDread 2 роки тому

    Learned a lot on this, thanks.
    One thing missed that no one seems to mention is the second hit of TCS is stronger if the first hit connects, which you missed.

  • @mblaze27
    @mblaze27 3 роки тому

    Rurikhan coming in with the sweet weapon tutorials 👍🏼.

  • @RagnorokGundam
    @RagnorokGundam 3 роки тому

    Thank you so much for these guides there are so many hidden combo in this game

  • @stephenvianna8736
    @stephenvianna8736 3 роки тому

    Thanks a lot. I was just thinking about trying out GS today.

  • @Jwalko4
    @Jwalko4 3 роки тому

    Good stuff Rui!! The only thing I would add is the kick. (Sorry if you did mention it, I didn’t notice it) This creates an alternate way of getting to your tackle. This might also work better for you in many situations if you prefer guard tackle because it doesn’t move you forward as much. Guard-> kick-> tackle of your choice-> profit.

  • @SuperhotdogZz
    @SuperhotdogZz 2 роки тому

    Haven't play MH after Gen 3, glad i drop by to see what Capcom added into the game, otherwise i would still be using charge + wide slash combo, this thing certainly plays a lot different now. Great tutorial!! I learned a lot.

  • @marcoc3018
    @marcoc3018 3 роки тому +8

    Using Great Sword to block EATS your sharpness so most people try not to block but evade or tackle.

  • @Xenotale8268
    @Xenotale8268 3 роки тому

    Been waiting for this one after I started playing it earlier this week.

  • @alexanderwolf4263
    @alexanderwolf4263 2 роки тому

    Such a great weapon. Just started to use it. So much fun.

  • @aetherfukz
    @aetherfukz 3 роки тому +3

    Rising Slash is nice because its part of the infinite A / X+A / A combo, which basically sweeps the GS around you the whole time, I always use it to clear out small monsters around me faster.

    • @Lutyrannus
      @Lutyrannus 3 роки тому

      I usually just do a full wide slash combo instead since it moves you forward. Rising slash is generally not worth accidentally sending people flying, unless you can't hit the monster without it (e.g. it's flying too high)

  • @TheRockemsockm
    @TheRockemsockm 3 роки тому +21

    You forgot to mention Guard Tackle destroys sharpness. Just a worse option all around as it only protects from the front instead of 360 like tackle and often moves you past position.

    • @matsczon
      @matsczon 3 роки тому

      From my experience, rage slash and the shoulder tackle take huge amounts of stun damage, unless you run stun res, when you tank consecutive hits, and seem to be the only defensive moves that don't negate stun automatically. Being able to avoid a lot of statuses thanks to the guard, not having to run stun res instead of something more useful, and also getting to TCS/rage slash right away feels at the very least like a sidegrade in a lot of situations.

    • @crimsonknight104
      @crimsonknight104 3 роки тому

      Guard tackle also doesn't prevent you from getting hot from behind

    • @BuIzeeb0
      @BuIzeeb0 3 роки тому +3

      @@matsczon @matsczon You might have more of a point if Stun Res was a 2-slot, meaning you had to give up Focus or Attack charms, but seeing as how it's a 1-slot, it's very easy to slot in.
      With the typical 4 AB 3 CB 3 WEX 3 Focus build and a no-slot WEX2 charm, you have 7 1-slots to play with. After a Brace deco for multiplayer and 3 Stun Res decos you still have 3 slots left over. You can't tell me that the rest of the 1-slot pool is so competitive that 3 slots is restrictive.

    • @alexradice8163
      @alexradice8163 3 роки тому

      Thanks for this comment

    • @YunH827
      @YunH827 3 роки тому +2

      Guard tackle is more like a counter skill since it allows you to skip stronger charge slash right into true charge slash when you get hit, so you are actually opening more window for you to land your strongest hit. And I personally don't mind the sharpness eating since great sword don't spend much sharpness anyway.

  • @joshbusch9709
    @joshbusch9709 3 роки тому +2

    I love the video just one suggestion you may prefer tackle over guard tackle because guard tackle can only defend when facing the attack and it uses sharpness. Normal tackle does not use tackle and it works in any direction that you are facing

  • @lowfive7983
    @lowfive7983 2 роки тому

    LTTP, but this video is excellent. I learnt a few fundamentals I'd missed. Only at 4* HR base game, but I'm really glad I checked this before I got further. Thanks a lot mate, well earned sub!

  • @THE_Mirage
    @THE_Mirage 3 роки тому +3

    The greater sword...
    Im looking at you long sword!

  • @Vipera217
    @Vipera217 3 роки тому +1

    I think an advantage of regular tackle is your charge carries over to the tackle damage. I don't have evidence but it feels like it's stronger and can stun faster.
    Not only that but the charge also carries over to the tackle>sweep combo. The more charge carried over, the more hits one swing is gonna make.

  • @rdmussetfarge8901
    @rdmussetfarge8901 3 роки тому

    Now I've just got to apply what I've learned. Haven't played GS since the Monster Hunter Freedom days.

  • @cristianalfonso7594
    @cristianalfonso7594 3 роки тому

    Really good videos as always

  • @grizzly900
    @grizzly900 3 роки тому +1

    About the wide slash, just like the Hunter's notes state: if you are charging with X and instead of letting go you press A to shoulder bash and then A again to wide slash, that slash will have multiple hits instead of one, so it is better for elemental damage :)

  • @Cassapphic
    @Cassapphic 3 роки тому +10

    I dont think you explained over charging the best. I always remember it as “after you reach level 3 charge if you keep the button held it goes back down to level 2”

    • @pumpkin7446
      @pumpkin7446 3 роки тому +4

      The constant over charging in the beginning of the video hurt my feelings D:

  • @LordWallace
    @LordWallace 3 роки тому +26

    They really did us GS players dirty with Hunting Edge.

    • @joshn2664
      @joshn2664 3 роки тому +10

      But you replace it with Adamant Charge and have a wonderful move that only uses 1 wirebug!

    • @Lutyrannus
      @Lutyrannus 3 роки тому +7

      @@joshn2664 I still can't believe adamant charge is only one wirebug. It really feels like it should be two

    • @joshn2664
      @joshn2664 3 роки тому +10

      @@Lutyrannus Honestly, even on other weapons, I can't bring myself to use the moves that use 2 wirebugs. Especially since the 2 don't recharge simultaneously like they would if you just chained 2 uses of a 1 wirebug cost move.

    • @ChargeQM
      @ChargeQM 3 роки тому

      How would you feel if Adamant Charge was 2 bugs with medium recharge and Hunting Edge was one with medium recharge?

    • @michaelsnyman2800
      @michaelsnyman2800 3 роки тому +7

      @@ChargeQM would be better but we might still use adamant. Hunting edges problem is its expensive, does less damage than just attacking on the ground, and its hard to use. Sure its fun and satisfying if you pull it off, I love dodging fireballs and other projectiles by using it and doing damage afterward, but its just too awkward to use in anything other than a meme set. Lowering its wirebug cost would help, but adamant would still be better

  • @Fwufikins
    @Fwufikins 3 роки тому +1

    I personally roll with All 3 of my skills switched to play the Ultra Tank Greatsword. It's outrageously fun being able to just hunker down right in the monster's face and get big uninterrupted charge attacks. The best part is that you can chain it all together! Launch with Adamant Charge, use Guard Tackle at the last second, and then go into Rage Slash to maintain what is essentially just several seconds of invincibility followed by a massive attack. Or just go straight into Rage Slash after the Adamant Charge, since it's still 2 attacks that are basically invulnerable that can easily result in more than 1000 damage.
    Granted, True Charge Slash is still the king of big numbers, and I often find myself missing it. TCS and Shoulder Tackle are both still amazingly good.

  • @ZeRedSpy
    @ZeRedSpy 3 роки тому +1

    So, just a quick talk about Hunting Edge. Hunting Edge does about 2x the damage of an aerial attack performed from a normal Wirebug and recharges quite fast. You'll notice when Rurikhan does it in the tutorial by the time he can roll out of the attack you'll have a wirebug back in order to power sheath. Additionally, this is the only way to use the Charged version of the Plunging attack.
    Adamant Charged Slash is probably better because it gives you something you cannot recreate with a regular Wirebug jump, but remember you can combo any aerial attack with a Strong Wide Sweep to go straight into TCS or RS. If you find yourself whiffing Adamant Charged Slash, consider going back to Hunting Edge and see if you like it.

  • @xlinop
    @xlinop 3 роки тому +1

    A lot of the non-charge moves are better utilized for repositioning and timing. A lot of GS gameplay depends on well timed and well spaced moves. If you're serious about using GS and wanna learn the sweet spots start using a GS with yellow sharpness in the training area to get used to timing and spacing.
    Hunting edge allows you to do an aerial combo string from your ground combos plus aids in positioning. It also lets you CHARGE the plunging slash from landing it. #HuntingEdgeGang
    Overall this is a great GS guide!

  • @rascalord1831
    @rascalord1831 2 роки тому

    great timestamps ty !

  • @aleronhawk
    @aleronhawk 3 роки тому +4

    I tried tanking teostra’s supernova with adamant charge slash, guard tackle and rage slash. I still blewn up to smithereens.

  • @connorgreen9802
    @connorgreen9802 3 роки тому

    Rurikhan ive been waiting for thiss!!! Gs main since OG i just wanna see what ya think

  • @Wolflink13
    @Wolflink13 Рік тому

    im starting using great sword so this helps allot

  • @Mr_Rathalos
    @Mr_Rathalos 2 роки тому

    Thanks to this guy, I have mastered the following weapons:
    Sword and Shield
    Gunlance
    Hunting Horn
    Hammer (My personal favorite)
    And now I learned how to use the Greatsword! At this rate, I'll go from a rank 4 to- well, I dunno. 🤣

  • @skittykitty274
    @skittykitty274 2 роки тому

    Using A wide sweep will also allow a reposition movement to realign your charge attack if you were to miss due to movement from the monster.

  • @DR.SLAMMER
    @DR.SLAMMER 3 роки тому +3

    If you tackle out of a charge, the tackle gets stronger depending on the length of charge too.

  • @johnrei4654
    @johnrei4654 3 роки тому +2

    After hitting a monster with hunting edge, I hold ZR before the second hit to perform a charged plunging thrust.

  • @silverhawk923
    @silverhawk923 3 роки тому

    My man coming through with great tutorials. Thank you dude

  • @husktran
    @husktran 3 роки тому +3

    You really should try 1) holding ZR after hitting the jump with Hunting Edge for a charged plunge that hits multiple times and 2) Fully charging then tackling then following with a Leaping Wide Slash. It is this(!) wide slash that is meant to do additional elemental damage as it too will hit multiple times and not the standard one

  • @jeremeyerenderson1082
    @jeremeyerenderson1082 3 роки тому +2

    Hunting edge gives you the opportunity of continuing your combo after true charged/rage slash and if you hit HE your wire bug recovery gets boosted to the point where you get your heavy combo out and get back to HE after it again

  • @yukirosolaras3043
    @yukirosolaras3043 2 роки тому

    Fun fact about hunting edge: You once in the air, you can charge your plunging thrust to make it a three hit attack that does more total damage than your regular charged aerial attack, making it a little more powerful. It's not enough of a difference to put it on par with adamant charge, but it does make it just that little bit better (particularly for elemental gs).

  • @Revoltine
    @Revoltine 3 роки тому +2

    Stuff you didn't mention but kinda significant to the big numbers gang:
    1) GS has a sweetspot-sourspot mechanic where hitting with the tip deals lesser damage than hitting the bulk of the blade.
    2) TCS deals significantly more damage if the first hit lands. I think it deals roughly around the same damage as Rage Slash if it doesn't but don't quote me on that cuz I don't have the numbers myself.
    3) You can delay Hunting Edge's launch, if I'm not mistaken, by holding a button, which could either be X or ZR, highly likely X. Either that or I am confusing this with its Hammer counterpart...
    4) You can manipulate the distance you travel with Adamant Charged Slash. Inputting forward places you further compared to neutral/no directional input.
    5) A successful Guard Tackle eats a lot of sharpness. Now this is just my opinion, but I really do not recommend it as the sharpness trade off with the security of the move is just a terrible deal and very counter-intuitive to the gameplay of GS which needs to be available during every opening, instead of wasting time sharpening unless you specifically built with that in mind and/or plain uninterested with min-maxing the weapon.

    • @w1mark275
      @w1mark275 3 роки тому +2

      This is also a small detail about guard tackle but since it counts as a guard, you can activate offensive guard with it. This makes offensive guard less meme tier for greatsword as you can activate offensive guard in the middle of your combos instead of having to go back to neutral to block. Not only that, but a successful guard tackle put you into your TCS or Rage slash so you can potentially get the most out of your counterhit.

    • @Hortonman42
      @Hortonman42 3 роки тому

      IIRC, the second hit of TCS deals more damage if the first hit connects with a weakpoint.
      I also read that the sweetspot mechanic is gone in Rise, but I haven’t tested it myself.

  • @HiroHideki
    @HiroHideki 2 роки тому +3

    PSA: Guard tackle costs you sharpness when you use it and tank hits, regular tackle does not, this extra loss in sharpness is something to be considered.

  • @Cataphr4ct
    @Cataphr4ct 3 роки тому +2

    u can do TCS the same way from the charged air slash as you do from the zR version btw

  • @crimsonknight104
    @crimsonknight104 3 роки тому +1

    For guard tackle you only block from the front. You can tackle through anything. So if the monster is attacking you from behind guard tackle is useless

  • @franc1658
    @franc1658 3 роки тому

    Great guide as always!! I just wanted to add that you can also enter true charged slash by using the jumping charged slash followed by a strong wide slash, you don’t necessarily need to just use the plunging attack. It’s a great combo if u need to engage and still have a bit of a distance left to cover

  • @francescofavro8890
    @francescofavro8890 3 роки тому +1

    a couple of notes from a GS aficionado:
    -the plunging attack from sheathe hits 3-4 times regardless of the height you start it, so it's a very good option to use after a wirefall to quickly attack. from a wirefall, you can barely do a lv1 charged aerial.
    -hunting edge is stupid. hard agree. it has a couple of merits: it's the only way to do a charged plunging attack, and the charged aerial deals some 15-20% more damage than a standard aerial, to be summed with the initial hit. still bad.
    -adamant charged slash will travel further the longer you press zl and the L stick.
    -guard tackle guards ONLY in front of you. regular tackle gives you super armor from all directions.
    -guard tackle EATS your sharpness like crazy.
    -rage slash deals 50% more damage if you take enough damage during the charge

    • @godspeedhero3671
      @godspeedhero3671 3 роки тому

      Claims to be an afficionado. Says hunting edge is bzd. Hmmkay bud.

    • @francescofavro8890
      @francescofavro8890 3 роки тому

      @@godspeedhero3671 it's not even an argument. there's no reason to use hunting edge.

  • @VortexThePrime
    @VortexThePrime 3 роки тому +4

    I've been running over to the training Palico everytime I wanted to change the training options. 🤦‍♂️ This video has the bonus of showing me I can change that via the start menu rofl. I feel like a tool.

    • @Lutyrannus
      @Lutyrannus 3 роки тому +2

      I know lmfao, I had the same experience

    • @gaius5901
      @gaius5901 3 роки тому

      Bruh, just learned the same thing rn even after 150+ hours in game play time

  • @OldManInternet
    @OldManInternet 2 роки тому

    Now that I have some time on the weapon in Rise, I've found that I prefer to use regular tackle when I'm using rage slash, which I like in fights I'm less familiar with. The faster tackle and the stability and aiming ability from rage slash pair nicely.
    When I use true charge slash I pair it with guard tackle, because the guard tackle can keep me on my feet while I'm positioning for true charge slash. I like this combo for stuff I'm fairly comfortable fighting, but don't totally have on effortless farming.
    On stuff that I'm extremely familiar with (like Rathian or anything else from the older games that I have a ton of hours on) I like tackle and true charge slash together for maximum speed to get into true charge slash. Typically this is done by roll tackling into the second charge while avoiding attack I'm very familiar with, into an uncharged second slash (or another tackle) into the the true charge slash.
    I use hunting edge vs flying monsters that can be knocked out of the air reliably. I basically never use adamant charge slash, because I would rather use my firebug on a power sheathe, into a roll and shoulder tackle to get to my second charge attack. I'll also use hunting edge when I'm in a bad situation and in that instant I don't believe I can sheathe and use a wirebug, but need to get off the ground. It doesn't happen a lot, but I usually leave hunting edge equipped even in fights where I don't plan to use it, just in case I wish I had it. In most evasion situations though I would use power sheathe into the standard wirebug when I need to escape, because the bug CD is shorter, and I'll end up with the damage buff.
    I know this was all covered in the video. I'm just giving my take as to why I use the abilities I do and when I equip what.

  • @denda2643
    @denda2643 3 роки тому +1

    Ruri, may i ask what skills you have active in this set? I have Attack 7 and the same Weapon but my last true charge is only hitting 7XX instead of your 12XX under the same circumstances so far as i can tell. Yes, i have Brutal Strike activated. Skills are otherwise Fokus 3, Speed Eating, Part Breaker 3..non other attack boosting skill activated. So i think i am missing a particular skill, but i am unsure which one. Because you are hitting that 12xx number very consistently, i would asume that you are not having Crit Boost active?

    • @Capostrophy
      @Capostrophy 3 роки тому

      Good question. Pretty sure the purple flash is brutal strike proccing, but it shouldn't be hitting that often.

  • @HammerGaming
    @HammerGaming 3 роки тому +1

    9:20 .. hits me straight in the soul..

  • @dero4378
    @dero4378 3 роки тому

    Thank you master.

  • @WildPortraitArtist
    @WildPortraitArtist 3 роки тому

    Adamant charge is sooo good. I love using it to evade!

  • @MathBan
    @MathBan 3 роки тому

    Extra info on basic attacks
    You can kick with zr X bit of a meme but links into tackle. After a tackle you can press zr X to slap which moves you forward and links into strong charge or another tackle a for low commitment advance
    Also basic guard with GS consumes sharpness.
    Hope this helps

    • @MathBan
      @MathBan 3 роки тому

      Also also you can Round slash after a jumping charge to combo into tcs

  • @TheLevelGrinders
    @TheLevelGrinders 3 роки тому

    Great guide, the only feedback is you could have used a different great sword to be represent the damage output

  • @eo3200
    @eo3200 3 роки тому +1

    "That'll deal damage to the monster and what not" that sounds very East Coast lol,thanks for the tutorial 👍🏼

  • @loser843
    @loser843 3 роки тому +2

    ur supposed to hold the ZR button when you use the HUNTING EDGE wire bug skill because it turns into a multi hitting skill

  • @ajaafive1384
    @ajaafive1384 3 роки тому +2

    The rampage skill
    'Defense Grinder II'
    Restores a single hit of sharpness on a 'physical hit' when guarding.
    Roars and shockwaves don't activate the skill.
    (Tested it on the stomp in the training room and narga's roar)
    Only the Greatsword in the 'fire tree' upgrade path has it at the moment, until weapons can upgrade further.

  • @jedb57
    @jedb57 3 роки тому

    there is a way to turning around during the charged attacks, how do you do it?

  • @matsczon
    @matsczon 3 роки тому

    You forgot to mention the wide sweep that can be done after a tackle. In World it used to just be a strong wide slash sort of attack that moved you forward and did bonus elemental/status damage. In Rise it got changed to a multi hit attack where if you tackle out of a max charge slash the wide sweep can hit up to three times. It doesn't give you i-frames or move you as much as rolling out of the tackle but it does let you do some damage if another charge slash isn't an option.
    Also hitting a Hunting Edge lets you charge the falling thrust, sort of like how sword and shield only lets you do the falling thrust or the multi-hit shield bash with perfect rush or silkbinds. I don't know exactly how that compares to just doing a normal aerial charge, though I imagine it's still about raw vs element/status. It looks cool though, and it lets you do all the same follow-ups that an aerial charge slash would.

  • @Darmanitan555
    @Darmanitan555 Рік тому

    Hunting Edge only takes 1 wire bug now so its more viable because you can power sheath afterwards or use it for recovery if needed

  • @RetVersus
    @RetVersus 3 роки тому +2

    More Hunting Edge misunderstanding. Its there for two reasons:
    - 1 it can be instantly used straight after a level 3 attack lands, throwing you straight into another combo
    - 2 in multiplayer it offers far greater ability to reposition and attack when the monster is chasing other players
    Also in this current meta Critical Draw/Punishing Draw is not the thing for GS, so the 'just launch off a wirebug' means you have to sheath first, and then position, and then cast - this is time consuming (and special sheath into it still cost two so is a moot point).
    You also didn't show that you can use ZR to instantly slam down in mid air, which can be charged off hunting edge.
    Factor in the fact that this is a fast recharge so if you do combo finisher - hunting edge - aerial charge - roundslash - level 3 it has already recharged and you can hunting edge again.
    So much misunderstanding about this move because the speed running community playing exclusively single player use adamant charged. As a long time GS player I guarantee you Hunting Edge is being undervalued massively, and is nowhere near as clear a choice as Rage Slash > TCS.

    • @Kirgoss
      @Kirgoss 3 роки тому +2

      I agree wholeheartedly.
      I've been playing GS for quite a long time as well and I love Hunting Edge.
      It's even great in melee. If the monster is about to attack, I often manage to still launch myself up with hunting edge, avoiding the monsters attack entirely while attacking myself. This, plus the fact that you don't need to sheath first plus it works even if the monster moves a little out of striking distance, makes it a move that lets me stay on the offensive a lot more.
      It can also launch one very high up making the ZR move stronger.
      Even just using the normal charged aerial attack is better from Hunting Edge, since the jump off still gives it a little bonus damage.
      I also don't quite get what is so hard to aim there, I manage to hit with it almost all the time, it just needs a little practice. At this point I find it easier to hit than with the standard wirebug jump attack (and Rurikhan kind of demonstrated in this video that you can miss with those pretty easily).
      The alternative is great as well, so one can definitly argue for the other. Personally, I like Hunting Edge more. To me it is like the perfect move to round up the GS moveset, like that one piece of the puzzle I never knew was missing.

    • @RetVersus
      @RetVersus 3 роки тому +2

      @@Kirgoss I knew there must be more Hunting Edge fans out there! I'm no longer alone ;_;

    • @Kirgoss
      @Kirgoss 3 роки тому +1

      @@RetVersus
      Same for me. I did search through the comments in hope to find at least one other D:
      So I was happy to find at least your comment. :D

    • @w1mark275
      @w1mark275 3 роки тому

      ​ @David Barrett @@Kirgoss Thank you, ever since the beta finding someone talking positively about the hunting edge has been really hard. I personally love the move although I understand why people prefer the adamant charge, it just makes me sad that most people seem to shrug its existence and the move on. The whole "just do a wirebug jumping attack" thing is really annoying because you would never actually use the move when your weapon is sheathed, the point of the move is it lets you do a wirebug jumping attack without sheathing. The standard wirebug moves are setup in which they are intuitive whether you're sheathed or not. (The input for a wiredash when your weapon is out gives you the powersheath which functions very similarly to when sheathed, just like the hunting edge) The "difficult to use" argument is correct in terms of that it's really easy to get hit out of the move, but actually using it isn't. It's honestly not that bad to connect the move with a little bit of practice, I think the problem lies that people want to believe that it's a normal curved trajectory but the move travels more vertically than horizontally. I also find that if you connect the move, you typically want your character to be falling in the opposite direction to land roughly where you hit the monster the first time. The move can be difficult to execute on monsters which are longer than they are wide though, as you can simply jump over them. (tobi kadachi for instance) As for the 2 wirebugs, yea it sucks but it's whatever to me. Like you don't need to always have a wirebug accessible at any time, at least not yet, although it is quite nice.

    • @godspeedhero3671
      @godspeedhero3671 3 роки тому

      Only the inexperienced and solo GS users are talking shit about HE. HE goes the distance and makes it easy to do constant high damage hits in high rank hunts. I like AC somewhat but HE is the more useful move imo.

  • @mohammedharoon8453
    @mohammedharoon8453 3 роки тому

    Once again a sub 50 min video. Your lack of dedication disappoints me ruri.

  • @haychgaming8326
    @haychgaming8326 3 роки тому

    You didn't mention the charged plunging thrust from the hunting edge as its the only way to charge the move and then you can wide sweep into TCS

  • @insomeperson
    @insomeperson Рік тому

    May someone tell me what is the point of Overhead Slash, Wide Slash, and Rising Slash if all I’m supposed to do is charged attacks?

  • @charliechuckles6494
    @charliechuckles6494 3 роки тому +1

    Hunting Edge lets you hit parts of monsters that would otherwise be very difficult, and yes it costs 2 bugs, but those bugs recharge extremely quickly. You can also use it right after a TCS to stay on the offensive

    • @godspeedhero3671
      @godspeedhero3671 3 роки тому

      It's bad against small monsters and great against large monsters. It's not a good move for inexperienced GS users.

  • @giveme53y
    @giveme53y 3 роки тому

    🙌🏾🙌🏾🙌🏾 all my brothers. Rise!!!!!!

  • @fruitsamurai0966
    @fruitsamurai0966 3 роки тому +1

    Hunting edge is much better if you use ZR (right trigger) with it.

  • @griph1082
    @griph1082 3 роки тому

    How to use plunging thrust when we have Control type 2 - I know we need to press R but idk why that doesnt work. . .

  • @ZIPPERKO69
    @ZIPPERKO69 3 роки тому

    soo i just realized that the ADAMAND CHARGE attack lets you spam TCS or Rage Slash
    so the combo is tackle->tackle->TSC->ADAMAND CHARGE->TSC->ADAMAND CHARGE->TSC->repeat until you have wire bugs
    dont roll after the TCS unless you want to end the combo
    Note: this was actually tested with Rage Slash but i assume it works with TCS as well

  • @DioSatyaloka
    @DioSatyaloka 3 роки тому +1

    I finished Rise with GS once. Now I'm on my Gunlance run. I wanna go back to GS :(

  • @Andrewking-cu4yb
    @Andrewking-cu4yb 3 роки тому

    When rage slashing if you get hit you gain a huge buff in damage I think 30%ish so getting resentment can be good for GS as well

  • @Eionixle
    @Eionixle 3 роки тому +1

    "You can do what hunting edge does without hunting edge."
    No, You cannot.
    The purpose of hunting edge is actually to bridge your combo from TCS/Rage slash into an infinite combo without the time needed with a dodge/sheath. The 2nd hit does more than a Strong Charged slash and replaces it. I've seen 900 hits off a well timed release, So lets be clear... That is 200+ damage off the initial lunge, 500-900 off the Aerial hit, 300 off the wide slash, then 500-900 off Rage slash.
    Everyone is underestimating this move. Its far more damaging than Adamant charged slash, It just requires more skill to use effectively. They just prefer the low skill cap of ACS.

  • @pumpkin7446
    @pumpkin7446 3 роки тому +1

    I wish Hunting Edge behaved more like Moon Breaker from Generations Ultimate. It felt so much more satisfying and powerful :<
    But I'm just gonna stick with Adamant Charged Slash so I can go nyoom