Monster Hunter Rise - Charge Blade Guide (with Timestamps)

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 577

  • @xardnaslp3171
    @xardnaslp3171 3 роки тому +52

    As a cb main since mh4u, i can say that this is a really good video. You showed almost everything there is and you summarized it pretty well: "it's like a dance" It really does feel like a dance, cb is a very rhythmic weapon, with a lot of precise timing. However, you still didn't mention everything (and i don't blame you, it's called the most complicated weapon for a reason), so I'll just list them here:
    1. Blocking attacks with your shield also charges your phials. I don't know if the amount charged depends on the strength of the blocked attack because i never bothered to test it, but simply blocking attacks charges phials, so keep that in mind.
    2. To charge your sword, your shield needs to be charged as well. This is not the case for charging the axe. If your shield isn't charged and you hold x after reloading, you'll still charge your axe. I recommend that you still charge your shield beforehand, because when the shield is charged, the axe deals more damage.
    3. Charging your axe also gives it mind's eye (only while actually spinning). So as long as you hold the button in axe mode, it won't bounce.
    4. The aerial Ultra Element Discharge (UED) from axe hopper does more damage than a normal one one the ground.
    5. The counter morph slash changes the guard point to the beginning of the morph attack instead of the end when switching from axe to sword mode. It's almost instant, so you can easily block attacks in axe mode.
    6. Phials do fixed damage. Just like gunlance shells, it doesn't matter where you hit the monster, they'll always do the same damage.
    7. Breaking parts is easier when you're axe charged, because it's more hits at once.
    8. You can cancel the endlag of most moves with another move. For example: in sword mode, just press x+a or hold a to charge and keep attacking infinitely. Basically, you can sorta flow from one attack into the next.
    Now here's some tips:
    1. If you want your playstyle to revolve heavily around UED spam, consider going with axe hopper and the sword charge instead of the axe charge. This will allow you to get your phials easier and deal the most damage possible with the UED, since the axe hopper UED does more damage. Also use load shells skill, more info below.
    2. You can stay in charged axe mode basically forever by using counter peak performance. Counter one hit, AED, power up shield, counter the next hit, boom, charged axe mode. When you need to defend, just use the counter again.
    Useful armor skills:
    Rapid morph:
    Very useful, allows you to quickly switch between the axe and sword. If you're not that good with the guard point, maybe don't use this because it speeds up the animation, which means the guard point window is smaller. Consider using counter morph slash without rapid morph in this case.
    Evade extender:
    Useful on any weapon because of the extra distance. Especially useful because of the little sidestep after attacks. Fade slash isn't affected by evade extender.
    Load shells (only lvl 2):
    You charge your phials quicker and the yellow glow already charges your phials completely. Very useful for UED spam.
    Guard up:
    At least one lvl should always be equipped on every weapon that can block. It allows you to block attacks that normally aren't blockable, for example, rakna kadakis flames. Also counts for counter peak performance, meaning that you can know counter literally any attack in the game.
    Guard:
    Very good if you block a lot. It lessens stamina use, lessens the knockback you take when blocking and it lessens the chip damage you take when blocking.
    Slugger (only on impact phial cb's):
    Makes it easier to stun monsters. Not much to explain here. Useless if you're using elemental phials.
    Part breaker:
    Especially useful with condensed spinning slash, since the multiple hits help break the parts faster. Very good for part-sniping.
    Yeah, that's it from me. Very good guide, i just felt like filling in the few things you forgot and to add on to this guide as far as i can, simce i have a lot of experience with this weapon and i love using it. If there's any questions, I'll gladly answer. Have fun and happy hunting!

    • @MaakaSakuranbo
      @MaakaSakuranbo 3 роки тому +1

      Heya. I haven't really ever used CB much, but am looking at getting into it. So I'm curious what a CB main thinks of the "Counter Peak Performance".
      To me it almost seems like the "optimal" way to play would be to just spam that into ultra amped discharge as much as possible, since it restores your phials and lets you go directly into that very powerful attack.
      Am I missing some downside to doing that? Are there other play styles that are as good as doing that?
      I generally like the idea of using Ultra Amped Discharge a lot, but I don't want to just keep spamming it one after another like Counter Peak Performance seems to allow you to do. So like, in World, you would've at least had to charge up the phials again, but Counter Peak Performance takes care of that too.
      I guess personally I just dislike spamming one move too much. With having to charge phials up again between them it would feel okay, but just spamming one after another if you manage to Counter Peak Performance it feel s a bit spammy (to me at least). So I'm wondering if that's really the new optimal thing to do.

    • @xardnaslp3171
      @xardnaslp3171 3 роки тому

      @@MaakaSakuranbo it really does feel like it's the optimal thing to do, but honestly, cb is very strong, so almost any playstyle is valid. I've seen people use only sword mode or only axe mode, I've seen very defensive and very aggressive playstyles and I've tried all of them out myself. They all work fine, so just play what's fun for you. The only downside i can think of in spammimg counter peak performance is that it's boring. Cb always has been a very strong weapon with practically no downsides whatsoever (if you know what you're doing), so there's no real "optimal" way. Sure, cpp into UED is probably one of the highest amounts of damage in a short period of time, but you also have to consider that axe hopper does way more damage and an UED after a countermorph also has increased damage, so you should consider dropping cpp.
      I wrote a lot of shit over and over again, so a summary:
      Most playstyles are valid because cb is very strong (pls don't nerf it capcom, thx)
      If you don't want to spam one move, just don't do it. You'll still be able to easily kill monsters very fast.
      Just do whatever is fun for you. I, for example, currently like to play a lot with the condensed spinning slash and just stay in axe mode as long as possible, simply because it's fun and it works! Most things just work.

    • @MaakaSakuranbo
      @MaakaSakuranbo 3 роки тому +1

      @@xardnaslp3171 Thanks! Yeah, forgot about the countermorph increased damage. And good to hear that a lot of playstyles are viable~ Time to learn then haha

    • @Nesdude42
      @Nesdude42 3 роки тому +2

      @@MaakaSakuranbo I have been having success, and a lot of fun, using Axe Hopper instead of Counter Peak Performance. Axe Hopper lets you become much more accurate with your big UEDs because you have a wide window mid air where you can course correct and adjust to a monster's movement. Grounded UEDs don't have near this flexibility, unless you're doing a morphing advance. Counter Peak Performance + UED spam is max dps, but in multiplayer, it will be harder to hit with that counter with the monster running all over the place. Axe Hopper lets you adapt to the erratic movement of the monster.

    • @crlsvqz
      @crlsvqz 3 роки тому +1

      Useful info, specially the skills part, thanks a lot!

  • @zenclinkz
    @zenclinkz 3 роки тому +420

    this weapon is the epitome of "BUT WAIT, THERE'S MORE!!!"

  • @creamofthecrop6743
    @creamofthecrop6743 3 роки тому +643

    In training area: Okay this makes sense, I really overestimated the complexity of the charge blade.
    Fighting monsters: uh um uh uh um um uh.

    • @ChargeQM
      @ChargeQM 3 роки тому +41

      Yes, but if you stick to it it'll all click and you'll feel like a shape-shifting god

    • @creamofthecrop6743
      @creamofthecrop6743 3 роки тому +15

      @@ChargeQM oh yeah I’ve gotten a lot better already. I do think that he should have mentioned that the CB counter seems to fail against substantial attacks, I still need to do more research though

    • @WD_Batora
      @WD_Batora 3 роки тому +12

      @@creamofthecrop6743 there's a Guard meta that this video didn't get to.

    • @creamofthecrop6743
      @creamofthecrop6743 3 роки тому +16

      @@WD_Batora 👒
      👁👄👁
      🙏
      🦵🏻 🦵🏻
      Go on...

    • @WD_Batora
      @WD_Batora 3 роки тому +10

      @@creamofthecrop6743 there's a guard lvl associated to your shield (and also for lance, sw/sh and other weapons that can guard). Shield performance can be increased by a few armor skills.
      One of those skills can let you guard those big big attacks.
      Charging your shield increases your shield performance as well.

  • @chronicskaterincipio
    @chronicskaterincipio 3 роки тому +271

    As a charge blade main this sounds like a lot to unpack but trust me guys just stick with it plus this weapon has the most rhythmic play style. Using this weapon is like dancing once you get it you won't forget it

    • @imadeamistak4905
      @imadeamistak4905 3 роки тому +23

      it honestly does feel like a dance. especially with chainsaw mode.

    • @luckisadumpstat2578
      @luckisadumpstat2578 3 роки тому +16

      Axe hopper has turned me into a dancer of death. 5 hits = full vials, turn around use axe hopper. Rinse repeat.

    • @chronicskaterincipio
      @chronicskaterincipio 3 роки тому +6

      @@luckisadumpstat2578 it feels like aerial style from GU which is the funnest for me. I wish spinning axe slash has the Valor axe combo

    • @FadingZebra
      @FadingZebra 2 роки тому +1

      I started MH with World, and since I must be a crazy person I chose CB as my first pick. 100 hours later, I dropped it because every time I mastered a move I learned about three new ones I wasn't aware of. And then there's the GPs, that to this day I just can't use properly (I have zero issues with the single GP of Gunlance for some reason). Its playstyle of always keeping up the tempo and always attacking while doing other things can really be overwhelming.
      Don't get me wrong, this is a great weapon. But it can also be a very discouraging one. It is simultaneously very complex, very skill-intensive and not very satisfying at a low-to-medium skill level. If you're like me, someone who's concerned about playing cleanly, Charge Blade is the endeavour of a lifetime. It can be absolutely daunting and I wouldn't recommend it to anyone who hasn't already a strong grasp on the game's mechanics.
      One thing to note is that the same way you can play Longsword decently without using counters, you can totally focus on Charge Blade's more simple moves like Savage Axe. It then becomes like a Switch Axe sidegrade: a transformative weapon with high damage, low mobility, phial bonuses, stylish finisher moves and heavy resource management.

    • @nebula8893
      @nebula8893 2 роки тому +2

      @@FadingZebra so I read this comment and later decided to try out the charge blade, and am now thinking I’m prolly gonna stop using it for similar reasons. It strips a lot of fun from the game for me in a lot of ways, and instead ive been getting similar satisfaction with the greatsword and much less suffering 😂 also loving SnS, I wanted to come back to your comment and say something though

  • @Pobega
    @Pobega 3 роки тому +96

    One thing not mentioned is that if you're a spinning axe user you can hold X after a successful counter silkbind to go directly into spinning axe mode.

  • @Vulcanfaux
    @Vulcanfaux 3 роки тому +321

    Hey, just so you know, there is an option to give yourself infinite wire bugs in the training room, so you don't have to wait for the cool down.

    • @Vulcanfaux
      @Vulcanfaux 3 роки тому +38

      @The Aether god in the menu where you can set what you want the puppet to do,at the very bottom is says set wire bugs and you can leave it at 2, set it to 3, or infinite.

    • @steven13690
      @steven13690 3 роки тому +2

      @The Aether god jjjjmhhhhjjjjjh

    • @steven13690
      @steven13690 3 роки тому +2

      @The Aether god hhhhhhhhh

    • @octoegg1936
      @octoegg1936 3 роки тому +1

      @@steven13690 ???

    • @creamofthecrop6743
      @creamofthecrop6743 3 роки тому +8

      @@octoegg1936 I think he’s excited

  • @MarkerMurker
    @MarkerMurker 3 роки тому +233

    You missed the biggest thing about Counter Morph Slash. When transitioning from axe to sword, the Guard Point is at the start instead of the end. Axe mode becomes totally safe.

    • @mindblower8091
      @mindblower8091 3 роки тому +43

      This comment single handedly changed my perspective on this switch skill

    • @MarkerMurker
      @MarkerMurker 3 роки тому +8

      @@mindblower8091 Yeah, it's a gamechanger! I have such a blast with it. It should stay in future games

    • @WhetWillie
      @WhetWillie 3 роки тому +4

      @@MarkerMurker I don't really like using counter morph slash that much =/. If the counter morph slash guard point actually kept you in axe mode instead of switching you back to sword mode I would absolutely use it, but unfortunately it does not. I feel like using counter peak performance is just better than the counter morph slash since you are able to immediately go into axe mode, especially when you are using the condensed spinning slash switch skill.

    • @legendarytat8278
      @legendarytat8278 3 роки тому +3

      @@WhetWillie doesn't counter peak performance cancel savage axe mode?
      Edit: apparently not.

    • @WhetWillie
      @WhetWillie 3 роки тому +13

      @@legendarytat8278 It technically does, yes. But once you use counter peak performance you can press x to immediately go back into Condensed Spinning Slash. With counter morph slash if you use the guard point you have to manually charge up CSP the long way.

  • @capybro4422
    @capybro4422 3 роки тому +88

    Finally now I know that me flailing around actually has a combo flow.

  • @devinchristensen9225
    @devinchristensen9225 3 роки тому +155

    Great work. As a CB main since 4U, I think this is one of the best ways I have seen it taught. It's a pretty confusing weapon, so its not easy to make a guide for this weapon.

    • @devinchristensen9225
      @devinchristensen9225 3 роки тому +7

      @The Aether god yeah, I don't know if most people would think so. I definitely had to watch a tutorial video multiple times and then a lot of practice.

    • @denoy121
      @denoy121 3 роки тому

      I just want to clarify some things. Elemental phials are recommended in spinning slash and impact for SAED. Right?

    • @5at5una
      @5at5una 3 роки тому +1

      @@denoy121 yeap.... SAED is more better with Impact phile... since elemental you want to keep on physically hitting the monster so that it will be more effective... SAED damage is lower when u use Element phail

    • @5at5una
      @5at5una 3 роки тому

      @@devinchristensen9225 a lot of practice.. that came with literally every weapon lol.. but yeah.. CB is hella versatile weapon to use and so many way to do damage that its soo fun to play while still give the ummph with SAED ( unless u whiff it. )

    • @sirregios8541
      @sirregios8541 3 роки тому

      I learned it self taught and never fainted once in rise

  • @BOFH_
    @BOFH_ 3 роки тому +83

    Something to note about Condensed Spinning Slash + Counter Peak Performance: You can do the Counter from Axe mode with your chainsaw out, then hold X to rev it up again, since it replaces the normal Condensed Element Slash that would have charged your sword.
    Combine that with the Phial generation with holding X in chainsaw mode, and you can basically stay in chainsaw mode indefinitely.
    That said, you do lose access to the emergency evade wirebug move with ZL + B, since that puts your weapon away and cancels chainsaw mode, but you are still just one Counter Peak Performance away from getting chainsaw mode again.
    You can do dirty things to monsters by starting the fight with a morph draw attack into axe mode, counter the roar with Counter Peak Performance, X+A follow-up to AED, cancel the Amped Element Discharge into red shield, then counter again to block the monster's first attack with Counter Peak Performance, and hold X to go straight into chainsaw mode with full phials and full red shield, and as an added bonus your first wirebug is coming off cooldown in just a moment or two.

    • @ghoststory6096
      @ghoststory6096 2 місяці тому

      @BOFH_ my guy this sounds epic! I can't wait to try it. Hope I pull it off

  • @zirkq
    @zirkq 3 роки тому +39

    quick morph cb feels sooo good

  • @Nightwind21
    @Nightwind21 3 роки тому +2

    One thing to note when using axe hopper it gives CB the ability to mount the monster more easily, also if you press ZR when you are in the air with axe hopper you'll go back into sword mode mid-air.
    Thanks for coming to my Ted talk.

  • @johnofwar0160
    @johnofwar0160 3 роки тому +27

    Very good tutorial of the basics :D
    The X - X - X attack is commonly used! It gives you the fastest string of attacks which is useful in those moments where there is only a small window to act and lets you guard quickly after. It is also very good at delivering status ailments should your weapon have them. There are many moments in the game where that quick chain is really your only safe option.
    In Axe-mode using the X - X combo is useful for chopping tails when they are a bit too high up for other attacks.

  • @princekanbatsu2301
    @princekanbatsu2301 3 роки тому +46

    I don’t think you mentioned it but the switch skill that makes your guard point better but morphing slower, has also another factor.
    When you want to switch specifically from axe to sword now the guard point is at the start of the animation, instead of being at the end of it

  • @KingofBlah37
    @KingofBlah37 3 роки тому +4

    CB main here. Still watched the whole thing cause it was easily one of the best guides I’ve seen on the weapon. And sometimes I forget things and need a refresher.
    A couple additional points for new players: 1) Guard Points actually provide additional protection compared to a normal guard. You will take less damage, lose less stamina, and flinch less from monster attacks, which is what makes countering from them easier than countering from normal guarding. You CAN still counter from normal guarding, but you are more likely to get flinched too much to actually do so. 2) The animations for Condensed Elemental Slash and Condensed Spinning Slash are fairly long, even when executed with the proper timing and while loading phials. Performing them from Counter Peak Performance is much faster and more efficient, with the added benefit that they will deal mounting damage, since they’re triggered from a Silkbind Art. They’re also the only follow-up from Counter Peak Performance that don’t spend phials in any way.
    Loved the guide!

  • @Reanimatedself
    @Reanimatedself 3 роки тому +27

    Ruri we can tell you have been working hard to bring us quality content. Thanks guy!

  • @JohnBancolita
    @JohnBancolita 6 місяців тому

    Hands down the best charge blade guide on youtube. Very detailed and well explained. Thank you

  • @lukefinley6660
    @lukefinley6660 3 роки тому +5

    Very nice guide! A few other things that were left out, both Morphing advance and Axe hopper wirebug techniques have i frames built in to them, allowing you to go through attacks. Another, Condensed spinning slash (Savage Axe) has 0 requirement to activate, no phials or shield amp needed. Also, ALL savage axe attacks generate phials, even the A attacks that consume phials also can generate phials.

  • @drmacho8046
    @drmacho8046 3 роки тому +34

    Welp, I already know that this guid will have the most views, cause well, *CB*

  • @scarygames547
    @scarygames547 3 роки тому +12

    There's also an added guard point with counter morph slash. When you're morphing from Axe to sword, there's a guard point at the beginning of the move

  • @enigma0z
    @enigma0z 2 роки тому +3

    These weapon guides are absolutely wonderful and were a great intro for someone completely new to the series (me) ... Really appreciate it them!

  • @Lexgamer
    @Lexgamer 3 роки тому +6

    Counter Peak: *Best counter in the game*
    Axe Hopper: *exists*
    Me: "Well, Axe Hopper it is!"

  • @bjones6761
    @bjones6761 3 роки тому +10

    I play with condensed spinning slash for the sweet sweet drag axe attacks.
    Morph slash for the quicker transitions between modes and because I’m pretty good at timing the standard guard points.
    And finally it’s axe hopper for me. Like I said, being good with guard points, I can’t resist spamming UED’s from the sky like a psychotic nuclear bird.

    • @deathripperx1
      @deathripperx1 3 роки тому +7

      I actually think the slower counter morph is even better for people who are already good at timing the standard GP, because on top of doing more damage, its only downside being slower, is only the case if you don't guard point,
      + it puts the GP window for axe > sword morph at the beginning of the animation just like the standard sword > axe morph, effectively giving axe mode an instant guard option.
      And if you're planning to stick to the condensed spinning axe playstyle, you're not going to be morphing manually as much anyway.

    • @WhetWillie
      @WhetWillie 3 роки тому

      hey man I would highly recommend using counter peak performance instead of axe hopper if you're using the Condensed Spinning Slash. With using CPP to block attacks you can immediately go back into CSS. Without CPP you have to charge your axe up the long way. It's unfortunate that axe hopper and CPP are on the same switch skill cause I would LOVE to use both of them.

    • @bjones6761
      @bjones6761 3 роки тому +2

      @@WhetWillie Excellent advice my dude, and when the day comes that I need to put in my all to beat the monsties I’m definitely going to switch to what you guys recommend. For now I’m just having silly fun with swapping between buzz saw and aerial booms

    • @WhetWillie
      @WhetWillie 3 роки тому +1

      @@bjones6761 nah man if you're having fun with axe hopper then use it! thats what monster hunter is all about, was just letting you know about CPP if you didn't already!

  • @kethran6730
    @kethran6730 3 роки тому +6

    Good guide!
    I will say that once you're comfortable with Counter Morph Slash, you have good defense while in axe mode as well. This means you can use Axe Hopper to get a source of mounting damage, which is a thing you're completely lacking otherwise (barring regular draw attacks from sheathed wirebug moves).
    Silkbind Counter also has a big drawback in that the recovery animation is relatively big even if you hit the counter (and incredibly long if you don't). This often leads to getting slapped by monsters that hit multiple times in rapid succession.

  • @Breezeezee
    @Breezeezee 3 роки тому +15

    I'm gonna need to watch this video like 5 times

  • @kirbyofthestars2269
    @kirbyofthestars2269 3 роки тому +3

    As someone that has played Striker Style in Gen, having the shield thrust and being able to go into a Burst>Shield Charge from it absolutely destroys everything I once knew, and I'm so happy. 😭

    • @tripleaaabattery8480
      @tripleaaabattery8480 3 роки тому

      Trust me, when I went from GU to world and could do this, my mind was absolutely blown. Switching back to GU, Charge Blade just felt kind of sluggish

  • @xacbolay
    @xacbolay Рік тому

    Out of all the videos I've seen on how to use this weapon, this one is by far the best for a noob like me, thanks a lot!

  • @jonnili
    @jonnili 6 місяців тому

    Finally started Rise after getting it on the playstation sale and decided to main CB for once, this tutorial has been very useful due to the pace at which its presented. Been maining GS, Lance (Occasionally gunlance) since 3U so this felt like a big jump in complexity but after you get the muscle memory for the combos it starts to really open up the world of whoopass. Went back to the LR monsters to give me time to think about what the combo buttons were and slowly worked back up.
    Great tutorials all around.

  • @Kytharc
    @Kytharc 3 роки тому +6

    Personally, I prefer Axe Hopper because it lets you aim your Elemental Discharge at the very last moment. Not only makes it hard to miss, you can aim with surgical precision. It also gives you the chance to cancel out if the monster teleports away during your wind-up, and all you'll spend was one wirebug. I've been having a lot of trouble landing SAEDs, but Axe Hopper has turned the weapon on its head for me and made it fun again.
    To be fair though, I mained Aerial CB in MHGU, and Axe Hopper is like coming back home again.

    • @VoidplayLP
      @VoidplayLP 3 роки тому +1

      You can also 360 aim the ultra discharge with your other silkbind, after the dash.
      So that gives you the ability to aim it more easily while also keeping the counter.
      So if thats all you want, thats aother option.

    • @radzravenheart3479
      @radzravenheart3479 3 роки тому

      You can even aim Axe hopper in the beginning opposite to the monster and land the final blow depending on the monster's movement. Like "zeroing" on snipers

  • @YugiohGalaxy989
    @YugiohGalaxy989 Рік тому

    thank you. been trying for hours to do ultra amp. and you are the only one i found to fully explain it starting at 14:31 timestamp.
    i main L.S, horn and Dual blades and wanted a new weapon to play with. so i thank you for explaining it in a vary simple and eay to under stand way

  • @jeffreyhymas6803
    @jeffreyhymas6803 3 роки тому +2

    Don't know if anyone is even gonna see this at this point, since I'm a little late to the party, but I wanted to throw out a few tips I have as someone newer to the series, that helped my Charge Blade game play a lot.
    One thing that seems pretty minor, but helps a lot with spacing, is that you don't have to spam X+A from sword mode to get to the ultra. Spamming is fine, especially when you are just trying to charge your shield, but it can really screw with your ability to space the move. The advancing slash that results from the first X+A input moves you really far forward. A lot of times this causes you to over shoot the mark, especially if you are aiming for the head. All that really matters is pressing X+A AFTER the shield thrust move, so a path with similar timing that won't throw you so far forward is X, X+A, X+A. This accomplishes the same thing, but you only have to space with the length of the axe in mind, not the advancing slash as well.
    Canceling the Ultra into a normal amped discharge is super important, especially if you are going to whiff a hit. One thing that wasn't made clear in the video, with the default control scheme, you have to press back *with respect to your character*, not your camera. So if your character is facing left, you actually have to press Right + x to cancel. This is a little uncomfortable at first, but it's worth getting use to. You'll end up wasting a lot less philes.
    Using the short cut from sword mode into the ultra element discharge is a popular and effective strategy, but you are seriously gimping yourself if you don't take the time to get comfortable in axe mode. Learning to fight in axe mode with shield and philes charged helps you understand the weapon, it's spacing and timings. The combo he mentioned here, Forward + X, A, X, A repeat can be used to dish out damage on the monster without over committing or blowing all your philes. If you don't want to move forward you can replace the Forward + X with just X, so you get X, A, X, A repeat. When I started playing charge blade in MHW, I focused on the shortcut method, and it really ruined my understanding of the weapon, and left me wasting a lot of smaller openings that I could have worked amped axe hits into, and worse, wasting A LOT of ultras (called supers in World -_-). It wasn't until I went back to MHGU, where using ultra's is not the best idea, that I really started to learn and understand the weapon.
    These last two may have been mentioned in the video, but I'll add them anyway.
    When in axe mode, you can jump straight to the ultra by pressing X+A, which is great for throwing the attack out quickly if you are already in axe mode.
    You can add an ultra into an axe combo with an extra A input. So the above advancing combo would become Forward + X, A, A (or X, A, A for the non-advancing version) and that final A input will release an ultra, which is great for throwing the move out quickly if you realize an opening is larger then you originally thought. This also means you need to be careful that you aren't spamming button presses, because the extra A inputs could result in accidentally using an ultra when you don't want to.

    • @crlsvqz
      @crlsvqz 3 роки тому +1

      Appreciated, ty!

    • @jeffreyhymas6803
      @jeffreyhymas6803 3 роки тому +1

      @@crlsvqz Np. Glad it actually helped someone :)

  • @ryanprov
    @ryanprov 3 роки тому

    This is by far the best Rise CB guide out there. I mained CB in MHGU but was having trouble figuring out some of the new stuff, like the silkbinds. The tip about rapid morph + evade extender is great too -- I had been complaining about the tiny side hops but in this video your hops and rolls are huge!
    Really great work on this video, it's obvious you have a lot of time in this weapon already. Only thing missing was discussion of equipment... impact vs elemental, armor skills to look for, progression CBs before you get into the endgame stuff, etc.

  • @JMac0390
    @JMac0390 Рік тому

    I just wanted to thank you for these guides. I've had a very hard time getting into rise mostly because I couldn't find a rhythm with any of the weapons this video has helped me tremendously. The charge blade has been sooo much fun for me after watching this video for 20 minutes can't wait to finish it later today 😀.

  • @scotty_yata
    @scotty_yata 3 роки тому +1

    Man, your guides are far-and-away the best on UA-cam. I appreciate the work you put into them.

  • @derezzed5588
    @derezzed5588 3 роки тому +1

    I'd been using this weapon since World.... I HAD NO CLUE ABOUT THAT ULTRA ELEMENT DISCHARGE WTF??? THAT'S SO AWESOME!!!!!!

  • @Nesdude42
    @Nesdude42 3 роки тому

    The best guide I have seen so far, but everyone seems to overlook the fact that the Axe Hopper gives you the ability to use a very maneuverable UED. You can do your initial hit from the start of the jump, watch the monster while mid-air, and then do a complete 180 UED if you want to. There's a huge window while you're in the air to adapt to where the monster is moving. UED's become much more accurate via Axe Hopper. You can wait until the last second to decide to commit or not commit to a full UED, allowing for more efficient use of your phials. With a build that has extra focus on phial damage and refill, it can be not only fun but also do quite a bit of damage.
    Normal grounded UEDs are much less flexible to course correction, unless you are doing a morphing advance which is also very flexible to course correction as you did mention. It is also worth mentioning that it is harder to land a counter following Counter Peak Performance in multiplayer, with the monster quickly switching between targets. Axe Hopper allows you to adapt to the erratic movement of the monster.

  • @broomy_yt
    @broomy_yt Рік тому

    ive tried charge blade in the past, but dropped it after struggling to get a feel for the weapon. Recently I again decided to find another weapon besides my (beloved) hammer, and charge blade seemed like the one that fit my play style the best. after watching this vid a few more times I think I'm starting to get the hang of it, and god is it fun. Absolutely amazing tutorial, you broke everything down into an easily comprehensible scale, even though this is such a tough weapon. I will say though, condensed spinning slash feels way more satisfying and smooth, and it makes this weapon really enjoyable.

  • @weeew4112
    @weeew4112 3 роки тому +9

    38:15 you can spam a actually. You just have to hold a once the animation of the double swing start to make the axe spin.

  • @adill5160
    @adill5160 3 роки тому

    You went through everything I knew about the charge blade in 1/4 of the video. I had so much to learn

  • @zelix953
    @zelix953 Рік тому

    I hope you understand how useful this is even a year later tysm learned from your lance guide and fell in love and am now to a point where I wanted a bigger challenge then just countering and poking

  • @applecid9198
    @applecid9198 9 місяців тому

    this is the most detailed tutorial that i found. thanks for this one.

  • @nathanielwos2141
    @nathanielwos2141 3 роки тому +1

    What I love about the Monster Hunter community, from what I've seen so far, is that while they often highlight the most damaging or meta option, it is never wrong to pick the fun option. I play games to have fun, and while it can be fun to be super good at stuff, it's also fun to just look cool and bash the beasties in different ways.

  • @arcade8078
    @arcade8078 2 роки тому +2

    Great tutorial, mate. Easy to follow. Only thing I wanna mention is that I'd advise against evade extender. It's decent QoL but comes with huge opportunity cost and once you get used to it it's going to be very hard to play without.

  • @MvpDofus
    @MvpDofus 3 роки тому

    As someone who wants to start CB but had no clue where to start this was super helpful! Watched the whole thing, organised logically and very well explained. 10/10!

  • @andycopeland7051
    @andycopeland7051 2 роки тому +1

    Big fan of your videos thank you for sharing. Your voice is fun to listen to too. Cool guy! Keep it up!

  • @Tea-Spin
    @Tea-Spin 3 роки тому +1

    What I don't like about CPP is the long recovery animation if it didn't counter the attack and it reset the state of your charge phial, so if you have another fully uncharge phials ready already (to make two SAED for example), it reset to only 1 fully charged phials. Anything else is awesome, especially where you can pretty much trigger on every move, unlike GP which tied to a specific move.

  • @Telris86
    @Telris86 3 роки тому

    Rise is my first MH game so I'm still new to a lot of things. I'm currently maining switch axe but boy did this guide make charge blade look interesting. Good job!

  • @WildPortraitArtist
    @WildPortraitArtist 3 роки тому

    No shade to Arekkz or Gaijin but you explain things really really well, you are literally the first person I've watched where I have finally, FINALLY, grasped how the CB works. I've been trying to understand this damn weapon since 4U haha.

  • @komsantj
    @komsantj 3 роки тому

    Thank you. I was lost with this weapon for a while until I watched this video of yours.

  • @tobi_versace
    @tobi_versace 3 місяці тому

    I was so scared to try to learn this weapon and quit trying twice. But now i absolutely love it

  • @PierogiPrince
    @PierogiPrince 3 роки тому

    Best charge blade vid out there thank you king

  • @stephanorempel2286
    @stephanorempel2286 3 роки тому +4

    Another looong guide. Love It! Keep the good work!

  • @MassiveRican
    @MassiveRican 3 роки тому

    Nice guide, I’m sure it’s been mentioned but a couple of key points:
    A. Counter Morph changes GP to start of the animation. Making Axe gameplay much safer.
    B. Spamming X + Shield Thrust in sword mode is fantastic for status effect CB’s & if done to the face impact Phial KO’s (Not sure about elemental.)
    C. Axe Hopper let’s you change direction in 360 to land Ultra’s easier and more reliably.
    D. The reach of the X attacks in axe mode is fantastic for hitting tails and monsters out of reach or flying around (Rathalos/Rathian etc..) so it can flinch/drop monsters easily and cut tails wonderfully.
    If I can think of any more I’ll edit.

  • @R1Looter
    @R1Looter 2 роки тому +2

    This guide was so good for understanding the attacks better. Thanks alot! You probably saved me about 50 hours of gametime figuring it all out on my own.

  • @austinkuntzler6561
    @austinkuntzler6561 3 роки тому +12

    You didn't mention this about the counter morph slash, but the axe to sword morph attack does have a guard point animation at the beginning of the attack rather than the end like the regular morph slash. I agree that it feels weird and a bit sluggish compared to the regular morph slash, but it gives you a reliable guard point you can use from axe form with the downside being that if you miss it you can be easily punished.

  • @snailman7989
    @snailman7989 3 роки тому +1

    One small, very situational tip that can help a lot when you have small openings, is if you know you only need one roundslash to get to red charge and you want to get off an ultra before the monster gets up, you can side hop to skip right into a roundslash, since that has a significant charge multiplier and is faster than holding A for a full charge slash. Sounds small, but knowing it's available has let me land countless ultras that would have missed if I did a charge slash.

  • @relishcakes4525
    @relishcakes4525 3 роки тому

    Thank you! I’ve been looking for a section of “how to charge my shield” for a WHILE!

  • @a.z3078
    @a.z3078 3 роки тому

    Thx so much for this. Learning this weapon was complicated asf and your video was so
    Much more helpful then the other tutorial videos around here

  • @CBeavr
    @CBeavr 3 роки тому +2

    imo axe hopper is actually better when you're in a group, seeing as you're not always guaranteed to get hit for the counter of counter peak performance in that situation

    • @Nesdude42
      @Nesdude42 3 роки тому

      Exactly, that's a good point.

  • @NinjAaaron87
    @NinjAaaron87 3 роки тому

    By far the best creator of weapon tutorials! This was fantastically explained and has convinced me to give this a shot even tho I've been a bit intimidated for a while now. I've watched a few of your weapon vids now, as well as others, but noone quite does it the same

  • @blackyraypatrick9041
    @blackyraypatrick9041 Рік тому

    took me some days to go through the whole guide and test all of that ingame (especially since charge blade is my first and right now only weapon and im new to the game) but man this is the best training guide I have found so far. I really appreciate your work you have done.
    definitely the next weapon I will test. (Most likely the Morph Axe) I will definitely first go to your guide.
    It takes some time commitment but most other guide forget to actually explain how to do those moves or they miss half of the moves you can and should do.

  • @ivmgrowskingshumba7150
    @ivmgrowskingshumba7150 3 роки тому

    Bro you have some of the best guides your a beast

  • @Top_Knite
    @Top_Knite 3 роки тому

    Very informative video and as a Charge Blade player I learned a few new things! Some niche things that might be worth knowing that didn't get covered in video is that...
    1. That shield jab attack will actually do phial damage, so if it is impact it will do KO damage and if it is elemental it will deal your elemental or status damage. Not very important but cool to know.
    2. Your fade slash can be used going forward as well and will end in a guard point. Important to know because as charge blade you don't really want to sheath and sometimes you can't or don't want to do the morphing advance with a silk bug. So if you do (X+A, A) you will do a lunging slash forward and if you hold forwarding will pressing A after you will do a sliding slash forward and cover a good amount of ground will ending in a guard point, which is pretty safe when you get use to it.
    3. The guard switch skill is more counter damage, which you talked on, as well as making the guard point from sword -> axe mode a bit longer. BUT more importantly for axe -> sword mode it changes the guard point at the end of the transformation to one at the beginning, giving you a frame 1 guard point while in axe mode.
    4*. Now this might be a bit different from world and is a bit technical so take it with a grain of salt but from what I've played I think it might be the same. So first of all guard point gives you a better guard than normal blocking. I think the equivalent is like a guard 2 skill or something. Now what I'm unsure of is in World having your shield powered also gave you an equivalent to guard 2 just passively, so if you had a charged shield, with 1 guard skill, and you guard pointed, you would have the equivalent of guard 5 for that attack. I have not tested of those hidden values are the same for Rise, but thought worth mentioning.

  • @A_Dad
    @A_Dad 3 роки тому

    I used the charge blade for a handful of rank 3 hunts without knowing what the heck I was doing. This helped a lot!

  • @Dot02
    @Dot02 3 роки тому

    Okay legit this is what I was waiting for, your gunlance guide was so informative that I started using gunlance. And it's been so long since I played chargeblade that I'm not familiar with the mechanics anymore.

  • @BrotherYarmoth
    @BrotherYarmoth 2 роки тому

    In defense of Axe Hopper not being as good as Counter Peak Performance:
    1. Axe Hopper has I-frames. While you are moving into the air. Right as you jump off the ground so you can go through attacks.
    2. Axe Hopper allows for 360 degree aiming while at the peak of the jump. This means you can execute the skill and completely 180 the direction of the follow up attack. SUPER useful if you want to get a UAED off on a monster and they quickly moved out of the way. Ground UAED after a CPP can only be redirected slightly at a very small window for input.
    3. Axe Hopper also allows you to target high reaching heads and tails effectively. Really nice when you want to get a AED on a monsters head for a stun.
    Just a few things. I use it for these things because I like mobility over defense. Stylish doesn't always mean "without substance". To each their own though. Digging the videos Khan! Keep it up!

  • @callmepoki
    @callmepoki 3 роки тому

    Thank you for making this video! I never used Charge Blade before and I decided why not start with a new game entirely

  • @morenocasalegno3532
    @morenocasalegno3532 3 роки тому

    Really impressed by the amount of caring and professionalism you put on your videos, after I came across some other streamers just flexing their stuff and giving stealth spoilers.
    I started the game only some days ago, that's my first time into the mh universe so it's everything new for me. I wanted to switch to something like wf that became a speed run only about efficiency.
    But I remember the way I was used to farm like in oblivion and other old rpg open world games so I already got a lot of stuff to craft and try many weapons such as this charged blade which seems both challenging and rewarding with his unique mechanics and design.
    I tried multiplayer but honestly I didn't like it; seemed to me the usual speedrun to flex mostly wrong combos on target without any plan at all, like I was the only one using riding to make fights with monsters to get more stuff, but it was just a try without any filters whatsoever. But I guess for now I will concentrate more on the story, lore and gameplay and will just use hub to combine with other generalist quests.
    Eventually I will reach the usual speedy efficient pace at some point because it just happens to me in all games, starting very slow then going very impatient at some point, but for now I wanna smell the roses between hunts lol.
    What it really scares me the most for now is the rampage mode, I did a couple and even if I won I felt kinda overwhelmed and ended just melee the final threat at the main gate. I hoped at first was gonna be like some tower defence game where you plan all the towers but instead you have to wire all the time to any tower in an unclear map with so many targets at once. 😨

  • @dh13
    @dh13 3 роки тому

    Thank you for the helpful tips! As a charge blade main, I had trouble finding the inputs and uses for the new attacks in this game. Now, I'm ready to go back into hunting, thanks to you!

  • @assman9107
    @assman9107 3 роки тому

    Been playing this weapon recently just watched your tutorial had NO idea you could charge the sword and shield and do all this crazy stuff. I’m having a way better time playing this game. Thanks bro 🙏🏻

  • @antoine-ec5vx
    @antoine-ec5vx 3 роки тому

    I'm a begginer to the mh games but I really like the design and gameplay with charged blade, thank you for such a complete tutorial! Now I guess I just need hours of practice ahah

  • @deviljoegaming
    @deviljoegaming 2 роки тому

    Ohhhhhh after playing more than a decade of hammer I wanted to try charge blade and I accidentally went from sword mode straight to super amped elemental discharge and was very confused. Thanks for including this combo

  • @andriod1622
    @andriod1622 2 роки тому

    thx for this guide...i nearly gave up on this weapon until i saw this guide

  • @umbium
    @umbium 3 роки тому +2

    I remember a few years ago with MHGU when I started with this franchise I wanted something more flashy and complex than long Sword.
    I really loved the abilities and the versatility of this weapon.
    Seeing how the moveset changed in this game, hell even if they've lost the giant laser beam, I think they really do a lot of good changes, the switch abilities are really useful and fun.

    • @kamakazikhamchanthavisouk4027
      @kamakazikhamchanthavisouk4027 3 роки тому

      Loved using that hunter art against Astalos like, who got da beam now?!

    • @umbium
      @umbium 3 роки тому

      @@kamakazikhamchanthavisouk4027 oh I loved to fight that monster too. And the design of the equipment based in it

  • @andreyy91508
    @andreyy91508 3 роки тому

    Thank you for the lesson on the silkbind follow ups. I really appreciate the time you took to make this tutorial.

  • @J_Man
    @J_Man 3 роки тому

    Brand new monster hunter player here, just picked up Rise, and this guide helped so much. I decided to play CB cause it looks cool, but boy did I not understand how to actually use the darn thing.

  • @2Ozie4
    @2Ozie4 Рік тому

    so I just picked up Rise... I've watched like 4 CH videos, and yours is the most informative...
    however, I am so disappointed that I haven't found another comment on what you said at 30:42..
    "... get caught with your pants down, when you have your axe out".. XD

  • @nhall129
    @nhall129 3 роки тому +19

    Another great guide
    Quick somebody send this to Gura

  • @platzhalter91
    @platzhalter91 3 роки тому

    This was one of the best weapon guides I have seen so far . I had a hard time with the charge blade because it feels so slow in comparison to the faster monsters. I was a charge blade main in previous mh games and your guide really showed me was has changed in world and ice borne since i played them both very rarely. After this video I want to come back to charge blade even more 😁

  • @legendarytat8278
    @legendarytat8278 3 роки тому +2

    Just got into CB, I needed this…

  • @Strepsiades14945
    @Strepsiades14945 Рік тому

    I'm used to Darksiders, where I had to switch my weapons a lot on the fly. This looks like a good choice to try out.

  • @hypermuseick
    @hypermuseick 3 роки тому +13

    when you want to cancel an ultra to amped and your camera is not on your back, you can press L before press down + x
    edit: forgot to mention that your target camera controls setting should be type 2, if you set it to type 1 then it will be double press L

    • @Maskfield
      @Maskfield 3 роки тому +3

      this is a dang good tip

    • @tripleaaabattery8480
      @tripleaaabattery8480 3 роки тому

      Oh wow. Thats a pretty good tip. Is that new to rise or has that always bern a thing?

    • @hypermuseick
      @hypermuseick 3 роки тому

      @@tripleaaabattery8480 if i remember correctly it always been there at least on world, forgot on the older one tho

    • @sawlol2011
      @sawlol2011 3 роки тому

      Cancelling your saed is a tbing ever since 4U

  • @BryanDileskiMusic
    @BryanDileskiMusic 3 роки тому

    Dude this is a FANTASTIC guide. You cover it all. Kudos.

  • @GuruShikiGaming
    @GuruShikiGaming 3 роки тому

    This probably the best tutorial on UA-cam for the charge blade. Not gonna length in videos are always a “sigh” for me but this was worth it. Transitioning from MHW to MHR with the charge blade really caught me off guard. But thank you for this tutorial!

  • @MrBulletstorm2011
    @MrBulletstorm2011 3 роки тому

    I just got into CB today and this really helped me on what I was doing wrong with it.

  • @mjcgraphix
    @mjcgraphix 3 роки тому

    Now this is real tutorial! Im trying to learn this weapon now and hopefully will get used to it. Thanks!

  • @zrmorton21
    @zrmorton21 3 роки тому

    I've been waiting for an in depth guide to the charge blade. Great content, thank you

  • @Melonbunny
    @Melonbunny 3 роки тому

    I had NO idea that you had to hold x or a to get spinning slash to continue when in axe mode. I was always wondering why it never really felt like things changed when running it. That's so cool! Thanks!

  • @RGM89SStarkJegan
    @RGM89SStarkJegan 3 роки тому +1

    other weapons: watched the tutorial, messed around in training a bit, time to hunt!
    charge blade: currently watching for a third time while playing along in training, heavily considering writing down notes

  • @dameenmachine
    @dameenmachine 3 роки тому

    Awesome guide! I am picking up charge blade for the first time and it helped a lot!

  • @markdavies9634
    @markdavies9634 3 роки тому +43

    Last time i came so early I had to apologize and say sorry that never happens

  • @anoby1175
    @anoby1175 3 роки тому

    Thank you. I didn’t know a lot of this and I mained this weapon for a while.

  • @brandonpelletier2494
    @brandonpelletier2494 3 роки тому +2

    Would love to see a small part at the end of these for suggested skills, something for newer players to look for when crafting their own sets

  • @loungegremlin
    @loungegremlin 3 роки тому

    Fantastic video! I’ve used the Charge Blade since MH3U and this lays it out so clearly. Thanks for your great work. Loving MH Rise!

  • @osunightfall
    @osunightfall 3 роки тому

    Couple of points of order on guard point. Guard pointing also raises the strength of your block by one level, meaning some hits will stagger you less. Charging your shield also increases the stability of your shield, and these bonuses stack. So, if your shield is charged and you guard point an attack, you are getting the effect of the skill Guard 2 for free. If you block an attack and the knockback is too great, you won't be able to transition into other moves from the block, so guard pointing can help you keep your offense going in this situation. Furthermore, I believe that guard pointing negates the sharpness loss on guarding with the charge blade, which really helps keep your sharpness up. Try to always guard point with the axe transition (ZR+X) whenever you are in sword mode so that you gain these benefits. The guard frames are on the startup of the move, which means you can always do it on reaction to guard point in any situation where you could have normal guarded instead.

  • @arjaytigerace
    @arjaytigerace 3 роки тому +1

    OH MY GOD! THANK YOU SO MUCH FOR THE CB GUIDE.

  • @sadlittlewizard7188
    @sadlittlewizard7188 3 роки тому

    Hi @Rurikhan Im a bit of a CB main, thought id add some infor for you with Counter Morph Slash. As you mentioned, the window for a guard point(GP) lasts longer, this is both good and bad, and can be adjusted to taste with Rapidmorph. The biggest advantage of Counter Morph Slash is that GPs become instant activation for the morphing GPs. There is absolutley zero frame delay between starting the 2 morph attacks, and the GP becoming available. For me personally i use that instant availability to offset the loss of a counter, when im using Axe Hopper.
    Another big benefit of Counter Peak Performance is that both the Condensed Slash attacks charge up significantly faster when chained from a successfull Counter Peak Performance.
    Fantastic Video all around!
    Edit: grammar corrections/spelling errors

  • @KanraGaming
    @KanraGaming 3 роки тому

    Awesome video bro I'm over 80hrs in with CB and I just learned so much from this

  • @Lotuswalker
    @Lotuswalker 2 роки тому +1

    Soooo, apoearently I never hold the button when using savage Axe ... so thats why it didnt click with me.... thanks Rurikhan ! I am once again, maining the Charge Blade in Rise for PC next week ! LETS GOOOOO

  • @Eishern
    @Eishern 3 роки тому

    2 things to point out. First of all, you do not have to guard point an attack to transition to a ultra element discharge. You can use it after a regular block too. The advantages of guard points are a) small phial damage during the block and b) less knockback. Think of it like a free guard skill +1 (or +2, dont know the exact values, but less flinch anyway).
    The second point is regarding the condensed element slash and condensed spinning slash. Rurikhan always combined it with charging his phials. But you dont need either sword energy nor phiales to transition to an condensed slash. You can use the charge animation without any energy to charge. Just charge (ZR + A) and hold X, no matter when.