Funny, "Switching to Cycles because Eevee looks terrable." Three years later, not so much anymore. Eevee Next in 4.2 is looking rather nice, wile render cost is low. And, thank you for the video. Am currently looking to learn some physics in Blender. This should help.
working on a project and couldn’t find anything on this! basically trying to procedurally animate zero g tentacles as they fly thru space. this helps so much!! thank you!
Hi Lucian, I hope you see this message. Your video is soo useful for while learning the soft body animation, thank you! However, I had some problem with some collision, and sphere just passed through the plane. - plane has solidify and collision on it - iconspehre has soft body and collision on it Not sure if you had any idea if there’s any issue with the collision or any problems possible?
😢thank you so much for replying! Yes, I did add thickness to it (solidfy) and collision too, Also adding soft body and collision to the iconsphere but it still passes through the plane:( Are there any possibilities issue that I’ve missed out?
Hey great video! I just have a question: I am working with different objects but the same physics and I tried to render my animation. Only one object animated in the render result. Why didn't work with multiple objects? How is it posibble?
kinda paradox that you want feedback for your video, but when people tell you to add shortcut displays you just say nah... rest of the video is nice though.
Ah a few of my replies to comments are a bit memey since I don't really plan on doing much with this channel anymore, glad you found this old video helpful
Is there a particular reason? by the way I tried to apply this tutorial to more complex geometry objects but it didn't worked, LOL, as soon as they pass through the force field they get deform as if a cloth modifier were applied · - ·' LOL @@lj3d
This wouldve taken a couple hours to render on my GTX 1060 3gb so i borrowed an RTX 3090 to finish the render in about 40 minutes (i rendered it at 1440p at 40 samples + optix denoiser) As long as you can run blender you will be able to render the animation, it just might take you a long time if your computer isnt very good
Hi There, I am very new to blender, What i dont like in this tutorial explaination that you were too much shortcus using it hence we as learner not able to get this tut very handy, My sugession is allwas use video recorder with visible shortcut displayed & you should also speake while doing the same.
HAVE MY BABIES!!!
Funny, "Switching to Cycles because Eevee looks terrable." Three years later, not so much anymore. Eevee Next in 4.2 is looking rather nice, wile render cost is low.
And, thank you for the video. Am currently looking to learn some physics in Blender. This should help.
it should be a default to show what key you pressing when using shortcut key...
working on a project and couldn’t find anything on this! basically trying to procedurally animate zero g tentacles as they fly thru space. this helps so much!! thank you!
Hi Lucian, I hope you see this message. Your video is soo useful for while learning the soft body animation, thank you! However, I had some problem with some collision, and sphere just passed through the plane.
- plane has solidify and collision on it
- iconspehre has soft body and collision on it
Not sure if you had any idea if there’s any issue with the collision or any problems possible?
Is the plane just a plane, or did you add thickness to it?
😢thank you so much for replying!
Yes, I did add thickness to it (solidfy) and collision too,
Also adding soft body and collision to the iconsphere
but it still passes through the plane:(
Are there any possibilities issue that I’ve missed out?
Cool. Cooler if you dont cut the footage bits between mouse clips as viewers wanna know how you summon those functions
Great video! Trying to take a first step into animation, this was a nice tutorial.
less sub, Great Creators. Thx helped me a lot.
Awesome dude!
great tutorial! never realized how long it takes to bake the dynamics...
My objects keep passing through one another
Hey great video! I just have a question: I am working with different objects but the same physics and I tried to render my animation. Only one object animated in the render result. Why didn't work with multiple objects? How is it posibble?
Great video! Clear and straight to the point. I just think that some people will miss screencast keys.
just git gud
legend < 3
Cheers
thanks!
greatness
kinda paradox that you want feedback for your video, but when people tell you to add shortcut displays you just say nah... rest of the video is nice though.
Ah a few of my replies to comments are a bit memey since I don't really plan on doing much with this channel anymore, glad you found this old video helpful
Great Tutorial mate!
hey! My object is not atracted to the force field. It just go up out the scene. Can you help me? Thank you!
Select Force field, Strength = - 0.2 (Minus)
big respect
Was really helpful
Over 19 thousand of us have watched this video mate. Great video.
Honestly really surprises me. I wish I was still doing blender stuff, but I got bored of it and haven't touched it in ages
Thank you bro, ❤❤❤
This is one of the more interesting blender tutorials that I have seen, thanks man. Eager for see more tutorials by you.
i havent used blender much in the last 3 years lol
Is there a particular reason? by the way I tried to apply this tutorial to more complex geometry objects but it didn't worked, LOL, as soon as they pass through the force field they get deform as if a cloth modifier were applied · - ·' LOL @@lj3d
Is there a way to do this without soft body? I want to use a solid object.
As in the floating around? Use a rigidbody instead
I was wondering if you could tell me please how to do this but the objects colliding with each other are solid? Or anyone :)
Should be possible by roughly following the steps here but using rigid bodies instead
@@lj3d Ah. I'll look into this. Thanks much for the help. :)
Thanks you so much
But what's your PC requirement
Thank you for this wonderful video ❤❤❤❤
This wouldve taken a couple hours to render on my GTX 1060 3gb so i borrowed an RTX 3090 to finish the render in about 40 minutes (i rendered it at 1440p at 40 samples + optix denoiser)
As long as you can run blender you will be able to render the animation, it just might take you a long time if your computer isnt very good
how did you keyframe gravity and force?
Haven't used blender in ages but I'm pretty sure you just hover over the box and press "i" to insert a keyframe
@@lj3d thank you, that was it! What do you use now?
@@ijustdontknowguy842 C++, my time is spent programming instead of 3D modelling :-)
@@lj3dthat's how you make money?
@@ijustdontknowguy842 I'm still a student, but soon it will be how I make money
I came here to do this for gravity text floating in blender however i didn't come out handy with this.
Hi There, I am very new to blender, What i dont like in this tutorial explaination that you were too much shortcus using it hence we as learner not able to get this tut very handy, My sugession is allwas use video recorder with visible shortcut displayed & you should also speake while doing the same.
nah