This is the ultimate ridgidbody constrain tutorial! Ridgidbody is one of those really useful but unused features of blender and so some parts of it are buggy and unintuitive. Nonetheless thank you for making such a clear tutorial. Your dedicated effort in making this tutorial have made it much easier for me to understand.
@@MrisometricWith hooking the curve from two points, will it stretch automatically while the simulation runs? Or did you add any drivers to the spring object?
Maine frame 1 se frame 30 tk key set Kiya full body location karke uske baad key frame 35 se character ko select karke pose mode me body ka koi bhi part ko key set krta hu toh wo animation frame 1 se hi start ho ja Raha hai, for example 35 se maine pose mode me hand rotation key frame set Kiya toh hand rotation frame 35 ki jagah frame 1 se hi start ho jaa raha hai. how to fix it
Rigging for sure, RigidBody should only be used in places where gravity takes into action. For example : Complex Crane with wrecking Ball attached at the end. Rig the whole crane and after animating the rig ,RigidBody Constraint the Wrecking ball part.
Great tutorial, thank you. Wondering, I've been trying to figure out how to "start" the rigid body simulation at a certain frame on the timeline. I have two objects that both drop, but I want one to drop a bit later in the timeline. Thoughts?
Key frame Animate "Dynamic" check box of that certain rigid body Dynamic checkbox when disabled makes that rigid body kinamatic. In simple words it won't react to force like gravity.. And if your simulation start mid frame like say 69th frame the in rigidbody cache set start frame to 69..
Good ref! I wanted to figer out springs as they just kinda seem to go flop on me! i wanted to create a spring array that could be a stand-in for a soft body ball that would allow a rigid body to drop onto it and be cutioned by it, given soft/cloth bodies can't influence rigid bodies in blender. Anyhow once i knew how to get the settings right and what to parent what to what (or what not to) it was easy to duplicate the parts so i got this six sided rigid body spring ball!
This has been driving me crazy for the last two days and I can't figure it out. For the slider simulation, I cannot get the rod to stay still. It always falls over, even though I've got its origin at center mass. Does anyone have any suggestions? I've tried to recreate the simulation now three times, and each time I keep getting the same result :/
This is a very good tutorial but my rigid body won't rote. It is a lamps handle. It won't move an inch. When it was just put to active without constraint, it falls normally down until it vanishes but as soon as I add the empty, it doesn't move an inch... Please help
It depends person to person you can always refer to documentation, watch other videos / Tutorials that fits your style. Still if you have any doubts you can always ask it in my discord link in channel discription. You can also download a free project file on My Ko-Fi link in channel discription as well.
Download Project File from here or in Descriptions, do consider supporting ko-fi.com/s/bfc2823143
Thanks for the nice tutorial. I tried townload the all the files but, it only has the spring project at 11:25. how do I get the other files?
They are in same blender file just change the scene i think i mentioned that in kofi discription
Great tutorial! How did you make the visual spring at 12:36?
This is the ultimate ridgidbody constrain tutorial! Ridgidbody is one of those really useful but unused features of blender and so some parts of it are buggy and unintuitive.
Nonetheless thank you for making such a clear tutorial. Your dedicated effort in making this tutorial have made it much easier for me to understand.
Wow this is such a powerful system! Thank you so much for the amount of time you put into this!
These features are so slept on, surprised I haven't seen any videos covering them before!
Great vid
you are a great teacher, thank you
Just recently I have seen the benefits of these constraints. Very cool
Excellent explanation :)
You are amazing man, thank you so much for this!!
How do you bend the spring object while the simulation at 13:12
Its a Curve and its both ends are Hooked , the top hood is parented to top cube
@@MrisometricWith hooking the curve from two points, will it stretch automatically while the simulation runs? Or did you add any drivers to the spring object?
best tutorial ever
good stuff, thank you. I noticed there's not a lot of these around, so I take this one as the main primer in rigid body constraints.
If you need help lemme know ill make a video
Excellent tutorial! Thank you!
Maine frame 1 se frame 30 tk key set Kiya full body location karke uske baad key frame 35 se character ko select karke pose mode me body ka koi bhi part ko key set krta hu toh wo animation frame 1 se hi start ho ja Raha hai, for example 35 se maine pose mode me hand rotation key frame set Kiya toh hand rotation frame 35 ki jagah frame 1 se hi start ho jaa raha hai. how to fix it
I can't understand what u wanna say,
I speak Hindi English Marathi so be comfortable.
What a great tutorial ❤
Thank you so Much for Project Sir
Amazing!
if someone needs to make a complex robotic arm (and only that), would you recommend that they use rigid body constraints or rigging?
Rigging for sure, RigidBody should only be used in places where gravity takes into action.
For example : Complex Crane with wrecking Ball attached at the end.
Rig the whole crane and after animating the rig ,RigidBody Constraint the Wrecking ball part.
@@Mrisometric that makes sense, thank you!
Great tutorial, thank you. Wondering, I've been trying to figure out how to "start" the rigid body simulation at a certain frame on the timeline. I have two objects that both drop, but I want one to drop a bit later in the timeline. Thoughts?
Key frame Animate "Dynamic" check box of that certain rigid body
Dynamic checkbox when disabled makes that rigid body kinamatic.
In simple words it won't react to force like gravity..
And if your simulation start mid frame like say 69th frame the in rigidbody cache set start frame to 69..
@@Mrisometric thanks for your help
excellent video
Good ref! I wanted to figer out springs as they just kinda seem to go flop on me! i wanted to create a spring array that could be a stand-in for a soft body ball that would allow a rigid body to drop onto it and be cutioned by it, given soft/cloth bodies can't influence rigid bodies in blender. Anyhow once i knew how to get the settings right and what to parent what to what (or what not to) it was easy to duplicate the parts so i got this six sided rigid body spring ball!
Golden tutorial
is there a tutorial file available for this blender tutorial?
I think i might have deleted the original file but ill make a new better one and upload soon , will update in the community section of my channel.
ko-fi.com/s/bfc2823143 You can download Project File from here. Thank you for your Support!
This has been driving me crazy for the last two days and I can't figure it out. For the slider simulation, I cannot get the rod to stay still. It always falls over, even though I've got its origin at center mass. Does anyone have any suggestions? I've tried to recreate the simulation now three times, and each time I keep getting the same result :/
discord.gg/cPWUSS7qAP
Join and tag me I'll reply soon!
@@Mrisometric I don’t remember my password:(
Hopefully I can still get some help from anyone else
This is a very good tutorial but my rigid body won't rote. It is a lamps handle. It won't move an inch. When it was just put to active without constraint, it falls normally down until it vanishes but as soon as I add the empty, it doesn't move an inch... Please help
Which constraint are you using?
@@Mrisometric hinge constraint for a lamp handle
discord.gg/cPWUSS7qAP Join this Discord Server and will help you!
Is ther anny ridgid body property as a permanet magnet?
Use Force Fields as Magnets
I'm disappointed in Solidworks and Fusion360 to simulate mechanisms, so I'm resorting to Blender, I'll see how it goes.
Solidworks motion study is good but very slow!
If you have any doubts or need help with something just reply to this comment or DM on Instagram
Dude!!! Me tooo!! The same reason I'm here!!!!
Let me know what you find, I ended up giving up simulating what I needed, which, by the way, was for construction purposes
Explanation in not good enough for learning 😢
It depends person to person you can always refer to documentation, watch other videos / Tutorials that fits your style.
Still if you have any doubts you can always ask it in my discord link in channel discription.
You can also download a free project file on My Ko-Fi link in channel discription as well.
can you explain more and bit slower 😅😅😅😅
I will try to make separate video for each constraint.
Till then,
If you need any Personal help join discord discord.gg/cPWUSS7qAP