Indiana Jones & The Great Circle | Path Tracing Update | PC Comparison

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 258

  • @femto8402
    @femto8402 17 днів тому +208

    The game already looked pretty good but path tracing really adds a lot. It's very heavy on the gpu tho

    • @4ikibrikivdamk3
      @4ikibrikivdamk3 17 днів тому +33

      Game already uses RT global illumination by default that cannot be disabled, that's why results not as drastic, but still proper shadows and reflections will add to the image.
      Having path tracing is nice for future GPUs, you will be able to enjoy higher quality graphics, it's better to always have options.

    • @femto8402
      @femto8402 17 днів тому +9

      @@4ikibrikivdamk3 Agree. I think ray reconstruction is also coming in a future update so it will help with performance even for current gpus

    • @Diegopie115
      @Diegopie115 17 днів тому +2

      I think there are CPU limitations here too. The GPU is never maxing out

    • @isa123125
      @isa123125 17 днів тому +3

      PT should be always used in conjunction with dlss super resolution and frame generation on newer gpus. This is the reason why the include all these technologies, they are more accurate, immersive and efficient than traditional baked shadows, illumination etc.

    • @MerhabaBenMert
      @MerhabaBenMert 17 днів тому +1

      9:49 ???

  • @swianr
    @swianr 17 днів тому +27

    You feel the impact of pathtracing only when you turn it off, it's subtle but gives the games a nice sense of realism

  • @oktusprime3637
    @oktusprime3637 17 днів тому +84

    Non-PT shadows shouldn't flicker that much, come on.

    • @oires
      @oires 14 днів тому

      If you disable foliage movement they don't flicker

  • @CarlitosWayTheOnlyWay
    @CarlitosWayTheOnlyWay 17 днів тому +35

    5000 series it is

  • @objectObject212
    @objectObject212 17 днів тому +16

    Great comparison, thx! Pls make another one, medium/high/ultra without PT, just only few scenes ;)

  • @MrVoland44
    @MrVoland44 17 днів тому +26

    lack of proper AO w/o Path Tracing is criminal. not to mention that shadows almost pixelated...

  • @togrulalekperov1335
    @togrulalekperov1335 17 днів тому +31

    Significant difference, devs almost did this in purpose lol
    There is even a proper subsurface scattering on the foliage being introduced , adding so much variation to a forest scenes.
    Few thing though:
    Would be great to see rt shadows from local light sources and not only from the sun.
    Rt reflections are somewhat low res on rough surfaces.

  • @nabieladrian
    @nabieladrian 17 днів тому +20

    It's great, okay, but I don't understand why Developers don't use it as reference in development instead of relying it as is post-production?

    • @arthurmorgan7045
      @arthurmorgan7045 17 днів тому

      It's not that good as a port, people say that because they have 4000s series and 3080/3090s

    • @iurigrang
      @iurigrang 16 днів тому +10

      Developers use path tracing as reference? Not all of them, but that's very common practice in the industry

  • @NikHem343
    @NikHem343 17 днів тому +1

    Awesome video, thanks. I'm always impressed how PT makes this difference where something in your brain just clicks.

  • @XDLugia
    @XDLugia 17 днів тому +33

    Id Tech is a gift.

  • @paquito4147
    @paquito4147 17 днів тому +73

    I don't understand why it is needed to have path tracing on to get some decent ambient occlusion. Specially in linear games with no day / night cycle. TLOU 2 has some path-tracing like scenes without even using ray tracing. And RDR 2 too and that one is even more impressing as it's an OPEN WORLD with day-night cycle.

    • @joxplay2441
      @joxplay2441 17 днів тому +31

      because devs are lazy pt is just a switch compared to raster ilumimation

    • @JagsP95
      @JagsP95 17 днів тому +51

      @@joxplay2441 This game is anything but lazy from an artistic and technical standpoint. To having a game with RTGI on by default then running at 1800p 60fps on a console is great work.

    • @S3NSEI507
      @S3NSEI507 17 днів тому +6

      the devs of this game are less experienced than Naughty Dog and Rockstar

    • @Jenkie6969
      @Jenkie6969 17 днів тому +2

      Exactly what I was thinking when watching the video

    • @devilduc
      @devilduc 17 днів тому +7

      ​@S3NSEI507 what did you say ? They develop Chroniccle of Ridick. A xbox og that looks like a xbox 360 game at time. ND got you Jack and dexter in the mean time. A gigantic graphical leap in favor of (futur-called)machinegame studio.
      Then the Darkness on xbox 360 was pretty good too.
      For TLOU 2 it is phenomenal to get there without any RTGI. But as he said higher. With close world and fix day light it's easier. It demands a lot of work tho.
      Notice that The shadows look often bad.
      RDR2...well I still can t explain it . Open world with day/night cycle at this lighting quality. Far far ahead of Horizon's game or any other open world (except of course the one with heavy RT like cyberpunk.2077 or even Dying light 2)

  • @VirtualityPCGaming
    @VirtualityPCGaming 15 днів тому

    Great comparison - the differences are pretty subtle here but during normal gameplay you can really see the realism pathtracing brings.

  • @imranhossainrohit6990
    @imranhossainrohit6990 17 днів тому +1

    Nice it was good already but they added more options to make it look more beautiful. We appreciate it.

  • @petros4225
    @petros4225 16 днів тому +26

    Enough about graphics, do something about physics!! Crysis, a 2007 game, has better physics than most of todays games

    • @eddiethehead5988
      @eddiethehead5988 16 днів тому +3

      What about animations? they can jam all the path tracing and fancy tech they want, but if characters and NPCs move and gesticulate like Skyrim NPCs then it's pretty pointless.

    • @pelvist
      @pelvist 16 днів тому +1

      Dont ask me how I know, but Valve are working on an in house physics system. It should be worth the wait.

    • @kamil_atakan
      @kamil_atakan 15 днів тому +2

      This game has good physics but yeah I agree games should put more resources on physics simulations.

    • @Zerospacedude
      @Zerospacedude 15 днів тому +1

      Its almost as if each aspect of a game is just as important as the other and if they focus on only one the game will suck

    • @iHardstyleZz
      @iHardstyleZz 15 днів тому +1

      don't forget Half-Life 2 from 2004!

  • @regawdless2264
    @regawdless2264 16 днів тому

    Great work, very good comparison!

  • @misha90two
    @misha90two 17 днів тому +4

    I think it still needs more ray bounces as some of the dark places appear somewhat too dark, maybe you could mod it in and actually use it if you had a beast of a card?

  • @bpcgos
    @bpcgos 17 днів тому +7

    So with 12Gb Vram requirement for pathtracing, it is meant that 3060 Ti,3070,3080, 4060, 4060 Ti 8Gb cant enable path tracing at all while 3060 12GB could? Nvidia trully messed up their card lineup...lol

    • @arthurmorgan7045
      @arthurmorgan7045 17 днів тому +8

      Nvidia sucks, and is greedy i heard a rumour RTX 5060 to 5070 gonna have like 8 to 10GB

    • @CrazO9111
      @CrazO9111 11 днів тому

      5060 = 8gb and 5070 = 12gb again yes. And to maximum all settings with frame Generation, PT on full hd 12GB Vram is too less.

  • @alanvinicius7915
    @alanvinicius7915 17 днів тому +17

    "Games don't change anymore, the graphics are always the same, it feels like you're playing the same game and it becomes boring. The graphics look like clay, they could really evolve. We are almost in 2025.

  • @shabberto
    @shabberto 16 днів тому +1

    The game is already aesthetically perfect and so well optimised. But I LOVE that they did this path tracing mode. It basically future proofs the game. What an absurdly incredible job they did with this whole game such a shock.

    • @WinrichNaujoks
      @WinrichNaujoks 14 днів тому +1

      you're working for their marketingt dept, aren't you

  • @DinJerr
    @DinJerr 2 дні тому

    Congratulations on being one of the few channels that actually label the ON/OFF thing correctly, unlike those morons that kept using the RTX on/off logos.

  • @mk4789
    @mk4789 17 днів тому +1

    Damn, Machinegames has indeed delivered!

  • @wltdo6930
    @wltdo6930 17 днів тому +3

    Looks spectacular with path tracing

  • @jacktronsdal5034
    @jacktronsdal5034 12 днів тому +1

    Looks great. But I like most of the OG shadows more

  • @40Sec
    @40Sec 17 днів тому

    Great comparison. I feel like we needed more like these for Cyberpunk to show just how drastic the changes can be between different modes. There's a big difference between PT and Psycho RT in Cyberpunk, and although the game still looks good with no RT at all, it definitely looks significantly worse with only rasterization.

  • @buccaneercat
    @buccaneercat 17 днів тому +6

    It literally feels like it goes from last gen, to next/current gen. It’s wild how good it looks!!
    And the base game already looks incredible as it is.

  • @semigene
    @semigene 17 днів тому +10

    It’s great but very noisy in the forest. Also incredibly hard on GPU; 4090 struggles with major stutters during traversal, and hard crashed with a mild overclock

  • @KORmatrixmod
    @KORmatrixmod 14 днів тому

    Is path tracing only available on RTX 40 series? I have 3070 and I dont see any RT options in video settings.

  • @alpaca5548
    @alpaca5548 17 днів тому +7

    Es demasiado el PT, algo me dice que forzaron solo RT y no PT porque algo potente se viene con las nuevas graficas :(

  • @sanjanagamage925
    @sanjanagamage925 13 днів тому

    Hey...Black Myth ps5 pro patch came out...could you do a comparison video now?

  • @datrillest9783
    @datrillest9783 17 днів тому +27

    id engine top of the line no wonder why it looks so good doom runs it

  • @rogert250
    @rogert250 17 днів тому +8

    Most of these effects could be done without PT in my opinion. But Nvidia needs some stupid arguments to sell more GPUs for this nonsense features.

  • @carlosnumbertwo
    @carlosnumbertwo 17 днів тому +3

    This isn’t unreal! But it sure is just as good! And it doesn’t stutter! 4070 super, 5700x.

    • @T.K.Wellington1996
      @T.K.Wellington1996 17 днів тому

      Unral is not good, its terrible optimized and blurred with TAA.

  • @thorstenh.7789
    @thorstenh.7789 16 днів тому

    Thanks. Great comparison, great video. thx

  • @coliver0
    @coliver0 12 днів тому +2

    crisp 10fps gameplay on 4k with my 4070ti super

  • @rezanz3779
    @rezanz3779 17 днів тому +14

    PT ON = more ambient occlution😂

  • @sermerlin1
    @sermerlin1 17 днів тому +3

    It's interesting topic about the complainers of the graphics with the "Why is it needed PT to look this good, to get decent AO or shadows" "devs lazy" etc etc...
    Why do you actually complain? It's almost as if you don't want visuals to progress?
    Some mention "RDR2" and "TLOU P2" as good looking alternatives that have "comparatively" similar visuals to PTd Indie Jones.
    I just can't stress enough how absurd that comparison is. Let's partake TLOU P2 as a direct example since it is also linear game.
    TLOU P2 has been developed by naughty dog and on that game worked more then 2100 people (lead by 350 dev count studio). The amount of work done and time spent to make it even resemble something like path tracing can never be done by a normal sized studio or team like machinegames nor 95% of studios out there.
    The amount of polish that is needed to make it not colapse with raster artefacts is just extremely time consuming.
    Just one angle of the room that you spend even less then a minute was worked on not hours but days. baking, rebaking, moving lights around, reordering lights, changing lights function to try and match the overall room lighting to the path traced reference from all angles (because with raster, you may closely match 1 angle to look like PTd reference but as soon as you move around, it can completely break the look, and does).
    With path tracing first and foremost, developers (artists designers etc) don't have to spend time mimicking and closely matching graphics to the PTd reference anymore (which is most of game development time actually). So not only does it streamline the game development, avoids spending time fixing all the broken looking stuff that inherently raster does, it allows developers more time to actually spend IMPROVING the look of the rooms and environments as all that time spent trying to match the PTd reference, they can spend improving THE PTd reference.
    Path tracing makes the game look better 100% of times (and for gods sakes don't confuse realism with path tracing. Path tracing doesn't make graphics realistic looking, it just makes the light and shadows behave physically accurate. ART STYLE is what defines the visual impression whether it be realistic style or cartoonish style but in both cases physically accurate illumination is what makes the art come alive).
    Whole essay can be written about why ray tracing and path tracing is a positive and must for games and that the switch should have occurred even sooner.
    By the time next gen consoles hit, games should be requiring ray tracing as minimum req.

  • @mrufo2297
    @mrufo2297 17 днів тому

    DLSS Quality, Performance, DLAA or frame gen??? You just put DLSS on and off......which one are you using?

  • @mikekos7606
    @mikekos7606 17 днів тому

    Plastic characters texture fixed?

  • @AlisonHoffmeister-b8k
    @AlisonHoffmeister-b8k 17 днів тому +4

    My Pc is in 🔥🔥🔥

  • @Trebarius92
    @Trebarius92 17 днів тому +4

    Muy bonito la verdad, se ve brutal, lo que lo van a disfrutar los 10 streamers que puedan mover eso con sus pcs de 10k, que maravilla.

  • @maru-chan3e457
    @maru-chan3e457 15 днів тому +1

    Parece que las sombras sin PT activo las hicieron mal parpadean demasiado y se miran muy oscuras.

  • @StoneyWoney
    @StoneyWoney 16 днів тому

    Huh, none of the hardware components runs on 100%. Do you have a power limit? Or is the game not utilizing everything its offered?

  • @stormyandcold
    @stormyandcold 12 днів тому

    It's still early days. The software is able to easily ramp the quality up, but, it's the hardware-side that is doing the heavy lifting and that will take a few more generations until it's powerful enough to leave on for every game. Without DLSS it would be barely usable. I think it'll take another 2 generations of gpus before it's a non-issue. However, at that point they will just keep pushing the quality up.

  • @fxcolin
    @fxcolin 17 днів тому +1

    The game is broken with this D1 patch, frame gen doesn't work on my RTX 4080.

  • @3KPK3
    @3KPK3 17 днів тому

    PT is an epic upgrade in some scenes only.

    • @pelvist
      @pelvist 16 днів тому

      looks better in all scenes to me.

  • @alexanderluna1845
    @alexanderluna1845 17 днів тому +5

    I can't wait for doom the dark ages 😭😭🙏🏻🙏🏻

  • @Jorgito120Hz
    @Jorgito120Hz 13 днів тому

    Ya salio el capítulo 6 de Fortnite. Para que hagas la comparativa entre la Next Gen, past gen y PC.
    Porque en el capítulo anterior no lo hiciste.

  • @XBlackMoonRisingX015
    @XBlackMoonRisingX015 17 днів тому

    Im assuming there will be no version of PT on console?

    • @arthurmorgan7045
      @arthurmorgan7045 17 днів тому

      Yep, there won't be

    • @arthurmorgan7045
      @arthurmorgan7045 17 днів тому

      So they say, but you know Rockstargames has that Magic, they made GTA 5 work on PS3

    • @Crimsongz
      @Crimsongz 17 днів тому

      On the PS6 Pro maybe lol

    • @XBlackMoonRisingX015
      @XBlackMoonRisingX015 17 днів тому +1

      @Crimsongz Eh, idk about that. Apparently, PT is very CPU intensive, and the CPU in the Pro is the same as the base PS5. If Series X can't handle it, then PS5 Pro can't either

    • @Crimsongz
      @Crimsongz 17 днів тому

      @@XBlackMoonRisingX015 Which is why I said PS6 Pro 🤣

  • @JoseMonkeys
    @JoseMonkeys 17 днів тому

    Hablo inglés pero sería más cómodo jugarlo con textos y subtitutlos al español y voces en inglés con Troy Baker. Muchos juegos permiten esa accesibilidad. Espero saquen un parche aunque no tengo fe.

    • @Lizbeth_Moon
      @Lizbeth_Moon 16 днів тому

      En PC se puede ,moviendo unos archivos ,pero vamos las voces en castellano están muy bien también.

    • @CarlosEstrague
      @CarlosEstrague 14 днів тому

      BUf no .. Troy baker el 70% de las voces masculinas en inglés quita quita que se la queden los yankies.
      Doblaje en Español ya está bien .
      Luego nos quejamos si no se doblan los juegos no valoramos las cosas..

  • @OwN3d1n1
    @OwN3d1n1 11 днів тому +1

    RT in CP2077 have same soft shadows like here with PT option. For me thats manipulation to sell more high end GPUs.

  • @zachb1706
    @zachb1706 17 днів тому

    Makes water looks better, which is good because it’s one of the few things that look pretty terrible. Though you don’t see the nice caustics that you saw in Black Myth Wukong.

  • @krystianstepien5835
    @krystianstepien5835 15 днів тому

    I cannot tell which is better looking.

  • @MasterBen117
    @MasterBen117 17 днів тому

    Cant run with PT. I have a dlls Bug. When Its on every view second a stutter. Turn Off dlss and it Runs Perfect on my 4080

  • @alphaone6665
    @alphaone6665 17 днів тому +5

    The creator should remove all shadows and light effects if player turn off Ray Tracing so that they could make RT effect more important

  • @Glaydable
    @Glaydable 17 днів тому +1

    Impressive!

  • @solldosnake6530
    @solldosnake6530 17 днів тому +1

    Top job 👍

  • @RockoBam1
    @RockoBam1 17 днів тому +2

    Ray traced global illumination is always on and can't be turned off.

    • @Jason_Bover9000
      @Jason_Bover9000 17 днів тому

      Just put it on low

    • @RockoBam1
      @RockoBam1 17 днів тому +1

      @Jason_Bover9000 huh? He's making comparisons of global illumination on and off. It's always on no matter what.

    • @DTunezOfficial
      @DTunezOfficial 17 днів тому +4

      ​@@RockoBam1 full Ray tracing clearly has different results

    • @JagsP95
      @JagsP95 17 днів тому +3

      @@RockoBam1 Its Pathtraced on and off, so assume PT OFF still has RTGI enabled.

    • @RockoBam1
      @RockoBam1 17 днів тому

      @JagsP95 that's the point. He's putting up side by sides of global illumination on and off, when it's always on and can't be switched off.

  • @artoriuscastus5404
    @artoriuscastus5404 17 днів тому

    we turning our gpus into bombs with this one boys 💪🔥

  • @CamTooling
    @CamTooling 8 днів тому

    Unreal Stutter 5 could never

  • @Ringo18_Gaming
    @Ringo18_Gaming 11 днів тому

    Idk why but DLSS just doesn’t work for me. I have a 4070ti and it just doesn’t work.

  • @denismolander
    @denismolander 15 днів тому +1

    "available only on RTX 4090"

  • @algo2957
    @algo2957 3 дні тому

    This is kind of stupid because the reflection and shadow resolutions are lower on the RT setting.

  • @VariantAEC
    @VariantAEC 13 днів тому

    2:12 Path tracing here is just bringing the game up to last gen standard visuals. I wish that were a joke, but there are plenty of PS4 games that looked as good as the path traced version of Indiana Jones, one that leaps to mind is Uncharted 4 and I'd argue U4 was not only better looking but also a better game.

    • @paulatreides7854
      @paulatreides7854 7 днів тому

      Delusional,show a ps4 game that has as accurate and realistic indirect gi and diffusion as 2:15

    • @VariantAEC
      @VariantAEC 7 днів тому

      @@paulatreides7854
      Many interior scenes in The Last of Us on PS3. In Beyond: Two Souls, also on the PS3, there is a home interior scene that looks shockingly photoreal.
      On PS4, there is Uncharted 4 Nate and Elena's home as well as the old ladies' home that the young Drake boys break into, Driveclub - the lighting in this game has finally been bettered by GT7 on PS5 Pro, Detroit has several interior scenes with lighting on par with this despite lacking any RT, and some scenes in Deus Ex: Mankind Divided on PC and consoles from last gen also looked really good just to name a few games that have scenes that match the look and sometimes even the overall art direction of the scene at 2:15 in the video above.

  • @mnemonic8757
    @mnemonic8757 17 днів тому +12

    Just like in cyberpunk I don't like path racing in its current quality. The image loses sharpness, especially the faces of NPCs are very blurred from a distance, and there is also visible noise.

  • @ElMovimientodeunCampeonF1
    @ElMovimientodeunCampeonF1 17 днів тому +1

    Pregunta; este juego usa RT obligatoriamente?

    • @animedogor
      @animedogor 17 днів тому +1

      Si, lamentablemente es obligatorio

    • @ElMovimientodeunCampeonF1
      @ElMovimientodeunCampeonF1 17 днів тому

      @@animedogor pero segun en el video se puede desactivar no? entonces por que es obligatorio?

    • @animedogor
      @animedogor 17 днів тому +1

      @@ElMovimientodeunCampeonF1 Lo que se desactiva es el Path Tracing

    • @ElMovimientodeunCampeonF1
      @ElMovimientodeunCampeonF1 17 днів тому +1

      @@animedogor ah con razon, no conocia eso. gracias

  • @EMPTYor
    @EMPTYor 11 днів тому +1

    Path tracing is ray tracing the ray tracing

  • @arces_s
    @arces_s 15 днів тому +1

    comparacion de soul reaver please!

  • @Jeferson-d7q
    @Jeferson-d7q 17 днів тому

    The dead of Rx 5000 and gtx 1000😢

  • @bigyundol3598
    @bigyundol3598 16 днів тому

    Well, still hybrid, and many things I saw already in other games without "PT", on my Radeon graphic card... like in Hogwarts. But the carot has to held up.

  • @dez770
    @dez770 17 днів тому

    This would be great for a new Dishonored game. 😁

  • @KlR0V
    @KlR0V 17 днів тому +1

    Lol this game was specifically made to sell 5000 series gpus.

  • @diysai
    @diysai 17 днів тому +12

    As good as this looks, pre RT games looked just as good when devs were not being lazy. Sad that hardware can't keep up with RT implementations.

    • @iurigrang
      @iurigrang 16 днів тому +4

      They really didn't. Care to mention a rasterized game that is supposed to?

    • @diysai
      @diysai 16 днів тому +2

      @iurigrang the last of us, Crysis 3, Arkham origins, RDR2, Dead space remake, Uncharted 4..... and lest we forget, next year will be the 4th gen of rt cards, but RT is still out of reach for most budget and mid level gamers

    • @stolenname94
      @stolenname94 16 днів тому +1

      ​@@diysaipath tracing is lovely but not needed imo to enjoy a beautiful game. This game looks great with rtgti and I have no complaints. Runs great on my 3070 maxed with texture pool at low and shadows at medium and ao at medium 1440p with native TAA. Haven't had significant performance loss at all and no need for dlss. Dlaa also looks fantastic. Unless your running a low end build (i would say mine is a mid tier build) then its gonna get great results. It looks fantastic even on low and its optimised so I don't have anything to complain about.

    • @diysai
      @diysai 16 днів тому

      @@stolenname94 Mine is a low mid tier build, but my only concern is that having used a gtx970 for 9 years, I'm not sure my 2 year old card will last that long, especially with the VRAM requirements. And with more games on UE5 and with RT, FOMO will kick in and force me to upgrade!

    • @eddiethehead5988
      @eddiethehead5988 16 днів тому +1

      @@iurigrang lol is that a true question? basically any AAA game from the last 10 years has soft shadows, ambient occlusion and accurate lighting.

  • @sogamesxbox4727
    @sogamesxbox4727 17 днів тому

    Essa tecnologia talvez chegue na próxima geração de consoles
    Sara bond mesmo disse que o próximo Xbox vai ser o maior salto de tecnologia no Xbox

    • @lipe5002
      @lipe5002 16 днів тому

      Acho que essa geração já estaria plenamente funcional nessa geração, a questão é que os desenvolvedoras não querem aplicar.
      Inclusive, creio que a grande maioria desses efeitos mostrados no vídeo poderiam ser feitos sem Ray Tracing/Path Tracing. São poucos os jogos que você olha e diz (isso só poderia ser feito usando Ray Tracing).

  • @JoeMaranophotography
    @JoeMaranophotography 15 днів тому +2

    Thanks Nvidia for giving me a GPU that can do path tracing but can't do it because of 12GB of VRAM 😂

  • @chelo111
    @chelo111 16 днів тому

    is crazy how sometimes it loos better of and others on 😆

  • @Ing.Cesar_20
    @Ing.Cesar_20 17 днів тому

    Milagro que no usaron el motor de Fallout 3 xD

  • @highfps_pcgaming8836
    @highfps_pcgaming8836 14 днів тому

    This game doesn't have pathtracing ,it full raytracing and its shadows are limited to sun light only,even reflections,are applied to hand picked objects,

  • @lipe5002
    @lipe5002 16 днів тому +2

    In my opinion, most of these PT effects could be done without using PT, if only the developers wanted to do it. but we know that the PC and console market cannot stagnate, so they need to purposely reduce the graphical quality of games running on GPUs without Ray Tracing.

  • @hermit1255
    @hermit1255 13 днів тому +1

    Is it possible that ray tracing generally is just the latest marketing strategy to encourage consumers to purchase new GPUs? I think so.

    • @ImperialDiecast
      @ImperialDiecast 10 днів тому

      and secret agreements to not optimize their games

  • @TechGameDev
    @TechGameDev 17 днів тому

    we will have the PTX 5090

  • @CrazO9111
    @CrazO9111 11 днів тому

    Its looks really great with PT but 12GB is still too less.

  • @marxed
    @marxed 9 днів тому

    Can u test Fortnite ps5 vs ps4 pro

  • @JohnnyBg2905
    @JohnnyBg2905 16 днів тому +1

    Half life 2 had better raster shadows lol. Laziness turned to exteme system requirements.

    • @ZalvaTionZ
      @ZalvaTionZ 16 днів тому +1

      No it didn't.

    • @JohnnyBg2905
      @JohnnyBg2905 16 днів тому +1

      @ZalvaTionZ yes it did

    • @ZalvaTionZ
      @ZalvaTionZ 16 днів тому +1

      @@JohnnyBg2905 Do you have a working pair of eyes?

    • @JohnnyBg2905
      @JohnnyBg2905 16 днів тому +1

      @ZalvaTionZ I am blind, but it is you who cannot see!

  • @samroyans9258
    @samroyans9258 15 днів тому

    I have the XBOX game pass version on PC. This update still doesn't happen to my game. I have no idea why.

  • @BraianM89
    @BraianM89 17 днів тому +1

    Graciasar los mods para poder desactivar el RtX xD

  • @superkekimovil1226
    @superkekimovil1226 17 днів тому

    El RTX que tendrá ps5 pro pero a 900p xdddddddddd

  • @famoso5367
    @famoso5367 17 днів тому +2

    en unas escenas se ve bien y en otras no.... se ve horrible el Path Tracing

    • @dainco08
      @dainco08 17 днів тому +1

      Asi es, fíjate en las sombras, ni en Series S se ven tan mal.

  • @SemperValor
    @SemperValor 17 днів тому +12

    NOTHING special is going on here with PT mode compared to other Raster global illumination titles... This is why it feels like were going backwards nothing better graphical wise but cost more performance just to save devs from having to do some extra lighting work. This is beyond dumb...

    • @arthurmorgan7045
      @arthurmorgan7045 17 днів тому +6

      Red Dead 2 still looks better without ray traciing lmao

    • @iurigrang
      @iurigrang 16 днів тому +3

      No raster game looks like the PT mode? What are you guys smoking?

  • @Jolly-Green-Steve
    @Jolly-Green-Steve 14 днів тому

    How many rays per pixel is the Path Tracing using? I know the more you compute the more realistic it will look and I know that more than 50 samples per pixel and then 200 per pixel are where big time diminishing returns happen. I'm guessing this has to be 5 samples per pixel or less.

  • @topherwoodbury1296
    @topherwoodbury1296 17 днів тому

    Can you do a Fortnite graphics comparison?

  • @TechGameDev
    @TechGameDev 17 днів тому

    2:08 with the pt the ground is shiny a mirror will say it is not natural

  • @sefadursun2463
    @sefadursun2463 16 днів тому

    I think pt off looks better

  • @gennarodapone
    @gennarodapone 17 днів тому +3

    2k on rtx 4080 😝ridiculous

  • @kinglucky459
    @kinglucky459 17 днів тому

    I hope they fix the problem of hdr and FG not being able to be turned on at the same time as soon as possible, without FG, the 4090 can only reach outdoor 60fps with dlss balanced and accompanied by a relatively high frame time, the hdr effect in this game is great and something you can't let go of!

    • @NatetheGr891
      @NatetheGr891 17 днів тому +1

      I have DLSS quality and all settings on supreme with full RT and I’m hitting 50-60fps, without frame generation on a 4080… you should be able to do DLAA.

    • @kinglucky459
      @kinglucky459 17 днів тому

      @@NatetheGr891 thats wired, my performance is close to most of 4090 reviews. Maybe your scene is different from mine.

  • @Liesday
    @Liesday 17 днів тому +5

    El path tracing es brutal, tal vez lo tengamos en consolas como la PS8 a 30 frames.

    • @ElMovimientodeunCampeonF1
      @ElMovimientodeunCampeonF1 17 днів тому +4

      Lo bueno es que ya lo tenemos en pc, solo necesitamos 1000$ solo en la grafica y los juegos van a 30fps!! MASTER RACE!!!

    • @musicacampesina3924
      @musicacampesina3924 17 днів тому +6

      Es un engaña bobos, solo mira como juegos como Ala Wake 2 o Silent Hill 2 sin esa mamada se ve mucho mejor, pero bueno, felicidades

    • @Liesday
      @Liesday 17 днів тому

      @@musicacampesina3924 Si se ve peor algo está mal con tu PC.

    • @julius6916
      @julius6916 17 днів тому

      @@ElMovimientodeunCampeonF1 En PC el juego es gratis y los demas tambien por eso sale mas barato XD

    • @juancampuzano4841
      @juancampuzano4841 17 днів тому

      @@musicacampesina3924alan wake 2 tiene path tracing 🤣

  • @KingFreshies
    @KingFreshies 14 днів тому

    Didnt even play 30 minutes to make this video

  • @pavlo-czapelya3563
    @pavlo-czapelya3563 17 днів тому

    моментами будто просто SSAO сильнее выкрутили

  • @aristote7525
    @aristote7525 16 днів тому

    Nice vidéo ❤
    Please Warhammer Darktide ps5 thx

  • @mosamaster
    @mosamaster 15 днів тому +1

    😐

  • @hellobro3921
    @hellobro3921 13 днів тому

    Black myth wukong ver 1.013 bro