@@importon It will not. Didn't you watch the "performance" part? Even far more capable GPUs than the one in PS5 Pro are struggling to keep 60fps in this mode.
@@christophermullins7163Typically the games that age best are those that focus on art design and gameplay. Indiana Jones looks good now, but also games like The Order 1886 or Crisys looked spectacular at the time and no one remembers them anymore because like Indiana, their gameplay is simply correct.
This has to be the best looking application of path-tracing in a AAA game that I've seen. It makes the game look a whole generation better. A lot of these shots look photo-real at a glance.
@@Helifax19 I think path-tracing doesn't feel as transformative in Alan Wake 2 because the non-RT lighting is honestly impressive for what it is. Plus a lot of the game is heavily tinted/shaded various colors and it's largely dim/dark. Agreed on CP2077 though, PT in that game is amazing. To me though it almost feels overdone with all the metal and neon and mirrored reflections everywhere. Indiana Jones has more grounded environments/objects so it feels more realistic (to me at least).
Even with the "RT FULL Mode", Pathracing on or off, this games assets look absolutely phenomenal. Shout out to the devs who put so much care and love for the details in all of these. You really do feel how much they cared while making these. This game belongs in a Museum!
I disagree. I think the character models are some of the best I've seen but the textures and geometry is clearly lacking. I believe that the game was very carefully tuned to get good fps on weaker hardware.. which is admirable.. but the tradeoff is clearly visible to me(4070 TiSuper on 4k) what I will say is, for the visuals you get.. this game has better visual to performance ratio of anything I have seen. A great compromise to be clear.
@@christophermullins7163 I'd say it depends. Some of the artifacts for example in the Vatican are really good models that look incredible with PT, but you are right that some models like random fruits in Egypt are clearly too low poly for first person. Like you said can't have every asset be that high poly on consoles @60fps. Most texture do actually look really good, the highest mip just loads in way too close to the camera (especially for the memory cost). Looking right down at my feet they look really good but just a few meters away it's 360 land..
Still buggy with frame gen not working out of box. You have to manually replace the dlss and dlssg .dll files and disable a few things in the nvidia control panel to get frame gen to work at the same time as hdr and even then it can bug out and stop working
Alex is the best presenter on DF by far. Been looking forward to this one, great work as always Alex! Honorable mention to John, he's done some amazing vids too - the GT7 vs Forza vid was a highlight. You guys rock.
This looks more like an architectural showcase than a game! WOW, full ray tracing adds so much variety to the color pallet (from bounce lighting) and depth to the scenes! Look forward to being able to one day do this in VR!
4070ti here! I have experimented with the settings and unlike in Cyberpunk and Alan Wake 2 Path Tracing isn't really a feasible option due to Nvidia giving us 4GB less VRAM than we should have had! This game would have easily had 1440p truly maxed out if the card had that extra VRAM. I'll carry on playing supreme settings and DLAA
You have no idea how much I cursed Nvidia when playing this game with full RT on my 4070ti. Even though I am managing the vram and getting good fps, but the vram issue does creep in with textures not loading some times, and literall assets taking ages to load in because of vram plus I get this weird shadow flickering with the combination of vegetation animation quality and full RT. So ya, this card's tremendous 1440p capabilities are being murdered by the 12gb vram. Unbelievable!
Yeah I played through the whole Alan wake 2 with Path tracing on 4070Ti, here I just don't bother, too stuttery and unoptimized at the moment. I believe it will be fixed in future, but for now, playing through the game with PT off, DLAA at 1440p - I get like 100+ fps so I'll take a smooth game over pretty stuttery mess of a game any time.
@@joinkusbelinkiusthethird Wouldn't even be surprised if Nvidia would rather just make an AI based compression method for textures just to ensure the poor peasants doesn't have 16GB of VRAM or just push Geforce Now even more.
@@joinkusbelinkiusthethirdNot happening, the 5090 will have 32GB VRAM and the other cards will have the same amount as the 4000 series, probably with the new proprietary texture compression technique Nvidia will lock to the 5000 series to keep the 4000 series obsolete.
I was shocked when I had to set the texture pool to low when I have 12gb of vram. Granted it still looks sick but low for 12gb of vram?? Just didn’t expect it
Man! I really do hope that Playground Games can push raytracing like this in Fable like this. I'd love to be able to experience a game with pathtracing/raytracing like this. Because this is *_BEAUTIFUL!!_*
I love when they implement forward-thinking technology like this, even if the vast majority of people won't be able to use it at this time. But it ensures the game will still look great for many years to come.
The paged cascading shadow maps behavior seems to have been an issue with the graphics settings for shadow maps not properly responding to higher settings levels. Ever since the RT update came out, this was fixed in the default renderer. I'm not sure why Alex doesn't mention that at all.
Pushing my 4090 to the limits (as it should be!!! We’re coming into a new generation of GPU’s we need to be pushing the limits). Native 4K supreme settings with DLAA I’m getting 35-45FPS (stable) and something in really really demanding area 24FPS more than playable for me (I came from console and always played in quality visual is what matters to me hence getting a PC so 30FPS I’ve played with for years). This game literally looks like real life at points. Path tracing is the future it show we can be in a few year with the 5090.
Not really for the performance, there are many games out there that look as good or even better with much better performance. Needing RTX 4090 to make game look good is not big achievement at all. This Ray Tracing just straight up murders all the performance, you can't even reach 60 fps on native 4k with RTX 4090 when full Path Tracing enabled
It looks great on the X too 🤷♂ .. you're not missing out on that much... you'll try it later on with Full RT once you buy a good PC and mid-range GPU prices go down a bit 🤷♂ (maybe after the 50 series comes out?)
@@PinnuskaTV What are those many games you mention that run 60fps on native 4k with full path tracing enabled? Most games doesn't even have this much RT features to even enable. If you are gonna say Cyberpunk, please consider the time it took for CDPR to actually get it to this state.
This game has the best fidelity to performance ratio that i have seen. I run supreme at 4k on 4070 TiSuper. It just works. I do see lower asset quality than with some other games but the performance is worth the tradeoff. Indoors and cities look better than the trees.
I am about 20+ hours into this game on my 9800x3d/4080 Super setup. The game itself is outstanding and the graphics are probably the most realistic I have seen on a home computer. Since I run with mostly 4K Ultra settings, I choose to turn off full RT (basic RT stuff is still turned on) to maintain high FPS. Seeing the 4090 show off it's prowess in this review is fun to watch. Great video!
3:25 Alex, I know you're a big... enthusiast on stuff only the top 2% can use when playing, but this is inexcusable. Those shadows are legit on par with 2011 X360 games. There's no excuse for the RT Off Shadows to look like this, God of War from 2018 did it better, RDR2 from 2018 did it better, what is happening with games nowadays?
@@DigitalFoundry Wow I didnt get any notification for it and missed that video, good to know then. This type of quality in raster graphics is unacceptable in 2024 imo
I agree, feels like a push from Nvidia, weirdly there is no option in the dev console to increase resolution or push out the cascades. LOD Distance on the other hand is there
@@AngryApple yeah, gta 5 has an option for shadows with nvidia technology, those shadows looks like nowadays rt shadows, gets softer with distance, you can get a blurry shadow moving in real time from a object 10 meters away over the sharp shadow of your character, no rt, just developers doing their job using that time hardware. Nvidia pcss i think was called, i cant say how performant those were, but they did it without raytracing in 2014, how in the hell shadows look so bad in 2024, inexcusable.
@@nicolass4296 Percentage Closer Soft Shadows, yeah its a nice algorithm thars quite performant and isnt even tied to Nvidia, they just developed this algorithm. Heck this algorithm even runs in the Web without Compute Shaders. Raytracing has its benefits but even here in Indiana Jones its an excuse for laziness, mostly static scenes where a good baked solution would do a better and cheaper result...
only unskilled ex-console pleebs uses fake frames anyhow. Stay on DLSS and do NOT use framegen in any games, its simply just black frame insertion adding latency to your games does the opposite of getting higher frames, and gains you notthing, its anorther marketing gimmic from ngreedia.
It's nice to see people who understand how raytracing is important the look of things. I don't understand these people who think it's just a gimmick we don't need.
The recent HUB videos come to mind, maybe I’m wrong but it seems like they are pandering to the people that bought into hardware that touted to be RT capable but in reality only a couple cards are actually capable of running RT at an acceptable performance level. So I understand why some consumers would feel lied too But that doesn’t change the fact real time lighting is awesome and seems to be the future of where things are headed. Just need to admit RT and PT are for high end systems only and most people don’t want to crush their ego and admit their system isn’t capable
It looks only slightly better while having 100% worse performance, not worth it. Also you wouldn't even notice it like 90% of the time when playing. Only when u are slowly walking and exploring. If more games will start forcing Ray Tracing and Path Tracing, they are gonna lose many many players
@@jorge69696 Temporal Input: RR can use information from previous frames, much like TAA. Spatial Input: RR combines data across the frame and scene to refine its predictions. AI-Powered Models: Unlike traditional TAA or denoising techniques, RR uses neural networks trained on high-quality ray-traced data. spatial can be done with normal taa with motion vectors, im a bit of an expert lol, the neural network only defines the model that the temporal data aligns by, you dont even need to have an rtx card if you code differently
This is one game that i can really tell the difference with ray tracing on, been playing on series x but have it installed on my pc. I know it’s gonna look much better with my 4090. Also finally got a new monitor was using my lg cx oled for pc gaming and its been great but I picked up a lg 3440x1440 240hz oled monitor to replace an Alienware ips ultrawide. I just get lazy sometimes and playing a console on the couch is easier. Now if I can stop playing POE2 I might get back to the great circle.
A lot of people have been pointing out that the non-PT rendering looks rather poor in many instances (the shadows in the croissant scene in particular) as a way to downplay the impact of pathtracing, but I think they're forgetting that improving those would come with a significant performance cost too and bring the baseline performance much closer to what we see with pathtracing.
Thank god you guys exist to look at the positives such an incredible technique is bringing to gaming visuals. Then there's HUB who take every single opportunity to bash any new technology because their mind cannot comprehend anything beyond core counts or raw FPS numbers.
Hear, hear! I used to appreciate HUB - at least for their hard work and huge amounts of benchmarks... but I've grown extremely tired of how negative they are all the time, about nearly everything (and awfully contradictory: bashing RT, then bashing frame-gen, then bashing 12GB cards because they don't have enough memory to run RT and frame-gen.) It's much more pleasant listening to DF being extremely passionate all the time.
@DigitalFoundry I did not expect full RT to look this game changing! Your video on reccomended PC settings helped me get the game running great on my Ryzen 5 5600X and RTX 3070 (I’m able to run DLSS balanced with your recommendations around 120-144 FPS which I did not expect at all!) and I thought the game already looked incredible. This is just a whole other level and I definitely want to get the most powerful GPU I can next time I do a build! Definitely seems essential at this point
It’s sad how some of the comments are angry how much better PT looks than the base settings. Just because you can’t afford equipment that runs it doesn’t mean it’s a waste of time or unfair. Eventually in 6-8 years even entry level machines will run stuff like this fine. Enthusiasts pay for glimpses into the future. You get what you pay for.
I have 4070ti super and honestly PT is not worth it. I mean there are scenes where it looks far better, scenes where theres no difference but it can also look worse. Without PT i have 90-100fps maxed out with DLSS quality at 4k (no FG). With PT i have 50-60fps at 1440p DLSS balanced. Image quality and feeling is just so much more immersive without PT....
I see a lot of noise even in the full ray tracing, especially when you look at the shadows or GI relatively up-close. Noise is still a big issue with modern real-time ray tracing in games (even with RR on).
After the absolute dumpsterfire that is Dial of Destiny, this game was a breath of fresh air. It's honestly shocking how a bunch of gamers understand Indiana Jones better than proffesional screenwriters.
@Rhodochrone The script was written by five people. Writing is my biggest point here. Regardless of their talent, the filmindustry will never give notice to that.
Alex, you should go to one of the IRL locations some day to compare the IRL reflections :p (Or atleast find stock footage if a trip to the vatican isnt in the budget haha)
I think it would be interesting to approach these games from the opposite direction: which shortcuts have to be used for real time path tracing in a game compared to a modern offline renderer.
10:43 is 1 example of PT looking way worse. With PT the people look like smudges, RT reveals substantially more detail, and its CLOSER to how metal SHOULD look. PT makes the metal look like paint
8:03 "all the different materials are now distinguishing themselves" reminds me ""look at this distinguised gentlemen, look at the way he's sitting. Hm hm very distinguished i see, isee" :D
I find it hilarious that Indie claims he doesn’t believe in the supernatural during this game. Based on where this game lies on the timeline, he has already experienced a man’s heart getting ripped out, his wound healing, and him still being alive as his heart burned in another man’s hand. He also drank magic blood and was placed under mind control. He also experienced the Ark of the Covenant being opened and everyone being sucked into it. And let’s not forget he defeated somebody by chanting to magic stones.
@@Michael-jr3gz Astro the little robot, PC players don't f*** care about games for babies. Go play to your PS5, kid. 🤣🤣do you have cinematique mode in Wukong ? and VR ? 🤣🤣🤣
This game with all the RT features, makes it the best looking game of the year. Not because the underlying graphics are so good, but because it comes to life with the RT features. If Sony and MS are going to release a new console in the future, I hope they invest heavily in RT cores. Imo, it is not needed to increase the graphics quality beyond a game like Horizon Forbiden West Burning Shores or Spider-Man 2. If they can deliver those graphics with extended RT features, it would bring so much to the presentation that it will look like a giant leap. That is imo the future of gaming: RT. But will Sony or Microsoft want to partner with Nvidia? Unlikely.
Game runs surprisingly well on my RTX 3080 TI. 1440p, texture streaming at high, Almost full RT, with the exception of reflections, DLSS at quality, it runs *mostly at 50+
3080 ti is a beast not suprised it runs that smooth. im struggling with my 3060 ti, but it runs well with shadows and texture turned down. playing on a ultrawide 1440p oled, looks pretty good.
@@mathias4514 it's quite good. But the official requirement table mentions it's suitable for medium, no full rtx at 1440p at 60fps. So, I did not expect to do this much better than that.
so i nearly fell over when you get towards the end of the tomb under the vatican, and the soldiers with the torches come around the corner. the light from the torch just kind of spilled into every crevice. i don’t think i’ve ever seen anything like that in a game. incredible playing full pt 4k dlss performance
This looks truly great. If Red Dead Redemption 2 had pathtracing too though it would be the benchmark i think. Imagine the streets of Saint Denis at night fully pathtraced. My jaw was already on the floor with conventional lighting methods.
Rock star takes forever with games because they insist on building a game engine from scratch which is basically reinventing the wheel for each main game
You’d hope there would be a push for more id Tech in the industry after seeing this, because this looks so much better than anything I’ve seen from UE5 graphically. It’s just next level stuff
Actually, turning on the sun shadow alone (or turning on any combination but all 3 of the rt settings) disables default GI in some indoor areas without any replacement. This is a very noticeable visual downgrade in the tomb section in the intro. So the best path tracing settings is either enabling them all or disabling then all.
With path tracing, most realistic looking graphics ever seen imo. Everything just looks and feels right. I'm able to run it on a 3090 at 4k dlss, capped at 40fps but with Lossless Scaling X2 frame gen so feels like 80fps. I'm also playing on an oled which is the icing on the cake.
I get horrible studder with my setup with any level of RT turned on. I was waiting for this video to explain. I haven't tried turning the streaming down to medium. I have a Ryzen 7 7700X with a 4070ti, 64GB DDR5 RAM @ 6400mhz. I've been playing with RT off, and I can average over 90FPS with a mixture of high and ultra settings. Personally, I'll take the higher fps. I'll probably go for the 5080 as an upgrade whenever that comes out.
Going for a more pure path traced direct lighting technique like CP RT Overdrive would clear up all of those small issue, and reduce the performance impact of running multiple lighting techniques at once.
I'm so happy that this Indiana Jones game turned out to be a huge success! I'm a mega Indy fan and this sounds like it's the real 4th movie after the original trilogy that Indy fans deserved. 🙌 fun fact at this time stamp 1:12 there's an armor of the "Winged Hussars" in the background, which is a legendary armor of Polish cavalry in the 1500's (since I'm a Pole myself). Apparently, as they rode in a large group the wings created a strange or terrifying sound for their enemies. Didn't expect to see that in an Indiana Jones museum lol.
My 3080 12GB managed about 30ish FPS in the jungle with FULL RT on with DLSS Quality 1440P. Most of the other areas are between 40ish and 70ish FPS. Given the fact that the game is pretty slow paced I would consider this "okayish". Most of the time you are sneaking anyway. Also: HDR with a good HDR Monitor is a _HUUUUUGE_ boost to the look of the game.
DLSS is stupid broken, takes me like 10 min of swapping between native TAA and DLSS for the game to work properly, feels like a dice roll every time you swap settings, with a heavily weighted dice.
@@nrosko You can sell goods you own by publicly expressing your intention to do so. If you and the buyer can come to an agreement, the item will be sold to them. Hope that helps. Subscribe for more tips and tricks.
This is what I expect from RT, not just silly reflections on everything, even on rocks! The only sad part it's that a mid gen GPU capable of playing this game with full RT is probably 2-3 generations in the future.
The game looks amazing either way, the ambiance and how many things and people are in view at the same time feels very real!! I have played some with RT off and some at a slightly lower resolution with full RT on and it is great. I could wish that all GPU's that say that they have RT would be able to handle it but they don't so mainstream will have to wait a few generations of GPU's for that to happen and that is my only gripe. My takeaway is that this game feels like the 4th Indy movie and that is a damn good score in my book, nice job MachineGames!! Question: Would this experience be better in 3rd person view?
I feel like most of the difference is the game being designed around Path Tracing, rather than it necessarily being required to gain that look. Reminds me of Doom 3 with bump mapping off, you can tell it wasn't designed with it being off in mind.
The RT on PC is genuinely some next level shit, absolutely gorgeous implementation. However, it’s still *mightily* impressive that the Series X can run this game at 1800p, 60 fps, with RTGI, no matter if the latter is set to the “lowest” bound. It’s still noticeable in-game, and still looks quite good! Once I upgrade my GPU, I’ll most definitely be playing through this game again with path tracing.
You can tell that the upgrade is significant when Alex doesn't need to do 400% zoom ins to show the difference in every scene.
Which is crazy since the base game already uses rt GI.
Is this gonna work on a PS5 Pro??????
Absolutely not. @@importon
@@importon It will not. Didn't you watch the "performance" part? Even far more capable GPUs than the one in PS5 Pro are struggling to keep 60fps in this mode.
the power of actually doing shit the right way
This amount of raytracing belongs in a museum.
This amount of raytracing makes my GPU belong in a museum
@@werbenjagerman907 lmao
My rtx 4080 chocked.
@@werbenjagerman907 Lol! 😊
These 360 graphics belong in a museum
There are multiple moments in this game where I literally had to stop and say "wow".
Owen Wilson Moment.
Somehow this feels like the most compelling showcase for the value of raytracing - making ancient artifacts look good.
True for the archaeological artifacts, less so for the SSR ones. Let’s hope they patch in more thorough RT soon.
Cyberpunk exists
Yeah definitely they look TRASH in real life right?? Wish we had ray tracing irl
Cyberpunk brought Path Tracing a year ago on a much bigger Environment.
@@livewallberg Sure, but for whatever reason, I didn't find it a compelling excuse to buy expensive hardware to see raytracing in that game.
4:45 - best looking basket of lemons in videogame history right there.
They're a bit too shiny and too sharp on the edges, but still nice 🍋
the music, so dramatic lol
Too bad the rest of the game looks like trash
@@Michael-jr3gz speak for yourself 😅
@@huawafabeDW its just a bot
The future of lighting is looking bright 😎
And very expensive
Not on xbox it isn't
And performance crippling
And noisy
Tell that to the haters who woukd rather see terrible shadows and light leak everywhere
this game will age very well
🤣🤣🤣🤣🤣
@@Michael-jr3gz ? Why is that funny? It's a mundane and true statement. With updates, it will only become more optimized.
@@christophermullins7163Typically the games that age best are those that focus on art design and gameplay.
Indiana Jones looks good now, but also games like The Order 1886 or Crisys looked spectacular at the time and no one remembers them anymore because like Indiana, their gameplay is simply correct.
This has to be the best looking application of path-tracing in a AAA game that I've seen. It makes the game look a whole generation better. A lot of these shots look photo-real at a glance.
Alan Wake 2 and Cyberpunk 2077 do it even better! (Hellblade 2 as well). But this game also does it really well with caveats.
@@Helifax19 I think path-tracing doesn't feel as transformative in Alan Wake 2 because the non-RT lighting is honestly impressive for what it is. Plus a lot of the game is heavily tinted/shaded various colors and it's largely dim/dark. Agreed on CP2077 though, PT in that game is amazing. To me though it almost feels overdone with all the metal and neon and mirrored reflections everywhere. Indiana Jones has more grounded environments/objects so it feels more realistic (to me at least).
You call him Doctor Jones, Doll!
The amount of 3D scanned objects in this game is something else. It's not suprising though - I've not seen so many unique models in any other game.
Even with the "RT FULL Mode", Pathracing on or off, this games assets look absolutely phenomenal.
Shout out to the devs who put so much care and love for the details in all of these. You really do feel how much they cared while making these.
This game belongs in a Museum!
I disagree. I think the character models are some of the best I've seen but the textures and geometry is clearly lacking. I believe that the game was very carefully tuned to get good fps on weaker hardware.. which is admirable.. but the tradeoff is clearly visible to me(4070 TiSuper on 4k) what I will say is, for the visuals you get.. this game has better visual to performance ratio of anything I have seen. A great compromise to be clear.
@@christophermullins7163 I'd say it depends. Some of the artifacts for example in the Vatican are really good models that look incredible with PT, but you are right that some models like random fruits in Egypt are clearly too low poly for first person. Like you said can't have every asset be that high poly on consoles @60fps.
Most texture do actually look really good, the highest mip just loads in way too close to the camera (especially for the memory cost). Looking right down at my feet they look really good but just a few meters away it's 360 land..
Just finished it an hour ago on Series X, what a thrilling adventure. Spectacular storytelling and voice acting!
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
@Michael-jr3gz is something funny bot
@@Michael-jr3gz it really is a great game
@@locus2427 no it isn't
Good game I agree, but the voice acting is not great.
Full RT is best shown off with HDR on.
Still buggy with frame gen not working out of box. You have to manually replace the dlss and dlssg .dll files and disable a few things in the nvidia control panel to get frame gen to work at the same time as hdr and even then it can bug out and stop working
Alex is the best presenter on DF by far. Been looking forward to this one, great work as always Alex! Honorable mention to John, he's done some amazing vids too - the GT7 vs Forza vid was a highlight. You guys rock.
Alex is my favourite too but I'm sure the whole team is just as good
Well that clears things up a bit. When i started playing it with full rt on, Indy turned into a witcher in the intro. Almost perfect white hair.
I noticed that particularly in the idol pick up moment. That one hole in the roof
It's a bug which occurs if you don't have ALL of the ray tracing options on FULL.
I've had no such issues with my 4090
The shadows have no excuse to look this bad without RT. Last-gen games have much better shadows with less aggressive cascades.
Cascade was fixed in patch. He just didn’t mention it
Performance
nvidia sponsored
They don't need an excuse its just a video game, don't like it don't buy it.
@@backgammonbacon facts capitalism goes hard
This looks more like an architectural showcase than a game! WOW, full ray tracing adds so much variety to the color pallet (from bounce lighting) and depth to the scenes! Look forward to being able to one day do this in VR!
4070ti here! I have experimented with the settings and unlike in Cyberpunk and Alan Wake 2 Path Tracing isn't really a feasible option due to Nvidia giving us 4GB less VRAM than we should have had! This game would have easily had 1440p truly maxed out if the card had that extra VRAM.
I'll carry on playing supreme settings and DLAA
You have no idea how much I cursed Nvidia when playing this game with full RT on my 4070ti. Even though I am managing the vram and getting good fps, but the vram issue does creep in with textures not loading some times, and literall assets taking ages to load in because of vram plus I get this weird shadow flickering with the combination of vegetation animation quality and full RT. So ya, this card's tremendous 1440p capabilities are being murdered by the 12gb vram. Unbelievable!
Than reward em with more money when u jump on another new nvidia card
Yeah I played through the whole Alan wake 2 with Path tracing on 4070Ti, here I just don't bother, too stuttery and unoptimized at the moment. I believe it will be fixed in future, but for now, playing through the game with PT off, DLAA at 1440p - I get like 100+ fps so I'll take a smooth game over pretty stuttery mess of a game any time.
@@HybOj Nope. I paid this much on the condition it had to last 2 gens
Nvidia should have had more vram, but still. The devs failed in optimization compared to cyberpunk or AW2.
And to think that Nvidia is most likely going to equip the 5070 with 12GB VRAM. Obsolete before even being released.
Hopefully the 5060 has 12 and the rest scale up from there. Not holding my breath.
@@joinkusbelinkiusthethird Wouldn't even be surprised if Nvidia would rather just make an AI based compression method for textures just to ensure the poor peasants doesn't have 16GB of VRAM or just push Geforce Now even more.
@@joinkusbelinkiusthethirdNot happening, the 5090 will have 32GB VRAM and the other cards will have the same amount as the 4000 series, probably with the new proprietary texture compression technique Nvidia will lock to the 5000 series to keep the 4000 series obsolete.
I was shocked when I had to set the texture pool to low when I have 12gb of vram. Granted it still looks sick but low for 12gb of vram?? Just didn’t expect it
That would be utterly ridiculous if true.
think HDR would make some of these videos really pop
Man!
I really do hope that Playground Games can push raytracing like this in Fable like this. I'd love to be able to experience a game with pathtracing/raytracing like this. Because this is *_BEAUTIFUL!!_*
still waiting on a balatro deep tech review....😤
Balatro with path tracing + DLSS 3 frame generation.
10000 fps ez
I love when they implement forward-thinking technology like this, even if the vast majority of people won't be able to use it at this time. But it ensures the game will still look great for many years to come.
The paged cascading shadow maps behavior seems to have been an issue with the graphics settings for shadow maps not properly responding to higher settings levels. Ever since the RT update came out, this was fixed in the default renderer. I'm not sure why Alex doesn't mention that at all.
Source? I played the game on Xbox Series X yesterday and it was very much still present there. I don’t see how it could be fixed on PC but not Xbox.
Finally a game with Full Path-Tracing that doesn't require a 4090 at minimum!
Pushing my 4090 to the limits (as it should be!!! We’re coming into a new generation of GPU’s we need to be pushing the limits). Native 4K supreme settings with DLAA I’m getting 35-45FPS (stable) and something in really really demanding area 24FPS more than playable for me (I came from console and always played in quality visual is what matters to me hence getting a PC so 30FPS I’ve played with for years).
This game literally looks like real life at points. Path tracing is the future it show we can be in a few year with the 5090.
It does if you want dlaa on as well
You have no idea how impatiently I was waiting for this video. I need my pathtracing fix.
That lemon basket looks fucking incredible
I can’t believe how gorgeous this game looks. I only have it on the series X and it still looks great there but sometimes I wish I had a 4090
Not really for the performance, there are many games out there that look as good or even better with much better performance. Needing RTX 4090 to make game look good is not big achievement at all. This Ray Tracing just straight up murders all the performance, you can't even reach 60 fps on native 4k with RTX 4090 when full Path Tracing enabled
It looks great on the X too 🤷♂ .. you're not missing out on that much... you'll try it later on with Full RT once you buy a good PC and mid-range GPU prices go down a bit 🤷♂ (maybe after the 50 series comes out?)
@@PinnuskaTV What are those many games you mention that run 60fps on native 4k with full path tracing enabled? Most games doesn't even have this much RT features to even enable. If you are gonna say Cyberpunk, please consider the time it took for CDPR to actually get it to this state.
@@PinnuskaTVthat’s a lot of words that say essentially nothing lol the 4090 is lit, try one some time my guy
I’ve been waiting for this! Haven’t watched any other coverage of Path Tracing cuz I knew only the Alex treatment would do it justice.
What a gift.
Indy venturing into places no rays have traced before!
This game has the best fidelity to performance ratio that i have seen. I run supreme at 4k on 4070 TiSuper. It just works. I do see lower asset quality than with some other games but the performance is worth the tradeoff. Indoors and cities look better than the trees.
I am about 20+ hours into this game on my 9800x3d/4080 Super setup. The game itself is outstanding and the graphics are probably the most realistic I have seen on a home computer. Since I run with mostly 4K Ultra settings, I choose to turn off full RT (basic RT stuff is still turned on) to maintain high FPS. Seeing the 4090 show off it's prowess in this review is fun to watch. Great video!
4080 super ? Why not 4090
3:25 Alex, I know you're a big... enthusiast on stuff only the top 2% can use when playing, but this is inexcusable. Those shadows are legit on par with 2011 X360 games. There's no excuse for the RT Off Shadows to look like this, God of War from 2018 did it better, RDR2 from 2018 did it better, what is happening with games nowadays?
I complained about it in the original Video i Made
-Alex
@@DigitalFoundry Wow I didnt get any notification for it and missed that video, good to know then. This type of quality in raster graphics is unacceptable in 2024 imo
I agree, feels like a push from Nvidia, weirdly there is no option in the dev console to increase resolution or push out the cascades. LOD Distance on the other hand is there
@@AngryApple yeah, gta 5 has an option for shadows with nvidia technology, those shadows looks like nowadays rt shadows, gets softer with distance, you can get a blurry shadow moving in real time from a object 10 meters away over the sharp shadow of your character, no rt, just developers doing their job using that time hardware.
Nvidia pcss i think was called, i cant say how performant those were, but they did it without raytracing in 2014, how in the hell shadows look so bad in 2024, inexcusable.
@@nicolass4296 Percentage Closer Soft Shadows, yeah its a nice algorithm thars quite performant and isnt even tied to Nvidia, they just developed this algorithm. Heck this algorithm even runs in the Web without Compute Shaders. Raytracing has its benefits but even here in Indiana Jones its an excuse for laziness, mostly static scenes where a good baked solution would do a better and cheaper result...
Oh yeah, I've been waiting for this one!
Excellent video, very informative
Surprising the completely broken Frame Generation issue wasn’t mentioned at all.
only unskilled ex-console pleebs uses fake frames anyhow. Stay on DLSS and do NOT use framegen in any games, its simply just black frame insertion adding latency to your games does the opposite of getting higher frames, and gains you notthing, its anorther marketing gimmic from ngreedia.
They are low key nvidia shills
@@AdaaDK Still hard to believe that people are confidently spewing such grade A bs.
It's just a little buggy with HDR. You have to restart a few times and not touch it after but then it works great.
@@AdaaDKsomebody dumb lol
Excellent coverage as always Alex!
This game is an absolute reason to get gamepass its fantastic
It's nice to see people who understand how raytracing is important the look of things. I don't understand these people who think it's just a gimmick we don't need.
The recent HUB videos come to mind, maybe I’m wrong but it seems like they are pandering to the people that bought into hardware that touted to be RT capable but in reality only a couple cards are actually capable of running RT at an acceptable performance level.
So I understand why some consumers would feel lied too
But that doesn’t change the fact real time lighting is awesome and seems to be the future of where things are headed.
Just need to admit RT and PT are for high end systems only and most people don’t want to crush their ego and admit their system isn’t capable
It looks only slightly better while having 100% worse performance, not worth it. Also you wouldn't even notice it like 90% of the time when playing. Only when u are slowly walking and exploring. If more games will start forcing Ray Tracing and Path Tracing, they are gonna lose many many players
Uncharted 4 looks better and doesn't use any ray-tracing lol
@@PinnuskaTV You are the people he is talking about. Go back to console and enjoy your 2015 graphics.
It's not a gimmick, it's simply too expensive right now. I would love to turn it on if it wouldn't tank my performance so hard.
The only thing missing is DLSS Ray reconstruction to clean up the image quality. Other than that it looks awesome. 👌
just call it rt taa, thats all it is
@@lawnmanGman You should read up what ray reconstruction is.
@@jorge69696 Temporal Input: RR can use information from previous frames, much like TAA.
Spatial Input: RR combines data across the frame and scene to refine its predictions.
AI-Powered Models: Unlike traditional TAA or denoising techniques, RR uses neural networks trained on high-quality ray-traced data.
spatial can be done with normal taa with motion vectors, im a bit of an expert lol, the neural network only defines the model that the temporal data aligns by, you dont even need to have an rtx card if you code differently
This is one game that i can really tell the difference with ray tracing on, been playing on series x but have it installed on my pc. I know it’s gonna look much better with my 4090. Also finally got a new monitor was using my lg cx oled for pc gaming and its been great but I picked up a lg 3440x1440 240hz oled monitor to replace an Alienware ips ultrawide. I just get lazy sometimes and playing a console on the couch is easier. Now if I can stop playing POE2 I might get back to the great circle.
A lot of people have been pointing out that the non-PT rendering looks rather poor in many instances (the shadows in the croissant scene in particular) as a way to downplay the impact of pathtracing, but I think they're forgetting that improving those would come with a significant performance cost too and bring the baseline performance much closer to what we see with pathtracing.
Great video as usual Alex!
Thank god you guys exist to look at the positives such an incredible technique is bringing to gaming visuals. Then there's HUB who take every single opportunity to bash any new technology because their mind cannot comprehend anything beyond core counts or raw FPS numbers.
Hear, hear!
I used to appreciate HUB - at least for their hard work and huge amounts of benchmarks... but I've grown extremely tired of how negative they are all the time, about nearly everything (and awfully contradictory: bashing RT, then bashing frame-gen, then bashing 12GB cards because they don't have enough memory to run RT and frame-gen.)
It's much more pleasant listening to DF being extremely passionate all the time.
@DigitalFoundry I did not expect full RT to look this game changing!
Your video on reccomended PC settings helped me get the game running great on my Ryzen 5 5600X and RTX 3070 (I’m able to run DLSS balanced with your recommendations around 120-144 FPS which I did not expect at all!) and I thought the game already looked incredible. This is just a whole other level and I definitely want to get the most powerful GPU I can next time I do a build! Definitely seems essential at this point
After few days with raytracing you will realize it changes nothing for you...
It’s sad how some of the comments are angry how much better PT looks than the base settings. Just because you can’t afford equipment that runs it doesn’t mean it’s a waste of time or unfair. Eventually in 6-8 years even entry level machines will run stuff like this fine. Enthusiasts pay for glimpses into the future. You get what you pay for.
I have 4070ti super and honestly PT is not worth it. I mean there are scenes where it looks far better, scenes where theres no difference but it can also look worse. Without PT i have 90-100fps maxed out with DLSS quality at 4k (no FG). With PT i have 50-60fps at 1440p DLSS balanced. Image quality and feeling is just so much more immersive without PT....
I see a lot of noise even in the full ray tracing, especially when you look at the shadows or GI relatively up-close. Noise is still a big issue with modern real-time ray tracing in games (even with RR on).
Oh of course if this Video was about Ps5 Pro he would mention that.
@@Thor86- Sony still doesn't have an AI denoiser so yes, it's worth mentioning.
ray reconstruction helped big time with that in cyberpunk and alan wake 2
@@Thor86- Obviously. Alex is a massive Sony hater
After the absolute dumpsterfire that is Dial of Destiny, this game was a breath of fresh air. It's honestly shocking how a bunch of gamers understand Indiana Jones better than proffesional screenwriters.
I think you're underselling the people who worked on this by calling them a "bunch of gamers"... This wasn't made by amateurs.
@Rhodochrone The script was written by five people. Writing is my biggest point here. Regardless of their talent, the filmindustry will never give notice to that.
This is incredible work Alex, thank you
Here before 4k is ready
I tried running full ray tracing on my 3080 series. I chose unwisely.
@@TheKingOfSpain lol yeah I bet. Maybe if you are on 1080p and upscaling and framegen
I can do it on my 3070 with dlss, just have to turn the vram amount setting that I forgot the name of all the way to minimum, thanks Nvidia.
What were you actually able to achieve as far as settings and FPS (and what resolution)? And do you have the 10GB or 12GB version of the 3080?
Somehow that whole spade segment was by far the most convincing to me
This game already looked epic without RT and it truly looks lifelike in many scenes thanks to path tracing or full RT on my 4070 Super. Loving it.
Alex, you should go to one of the IRL locations some day to compare the IRL reflections :p
(Or atleast find stock footage if a trip to the vatican isnt in the budget haha)
Please give us a great photo mode, would be awesome in this game.
I'm hoping the high praise it's received it'll be improved further still. That would be great.
I think it would be interesting to approach these games from the opposite direction: which shortcuts have to be used for real time path tracing in a game compared to a modern offline renderer.
Danke Alex und Auf Wiedersehen! ❤
10:43 is 1 example of PT looking way worse. With PT the people look like smudges, RT reveals substantially more detail, and its CLOSER to how metal SHOULD look. PT makes the metal look like paint
In some scenes the effect is transformative. Thank you for this showcase! :)
8:03 "all the different materials are now distinguishing themselves" reminds me ""look at this distinguised gentlemen, look at the way he's sitting. Hm hm very distinguished i see, isee" :D
I find it hilarious that Indie claims he doesn’t believe in the supernatural during this game. Based on where this game lies on the timeline, he has already experienced a man’s heart getting ripped out, his wound healing, and him still being alive as his heart burned in another man’s hand. He also drank magic blood and was placed under mind control. He also experienced the Ark of the Covenant being opened and everyone being sucked into it. And let’s not forget he defeated somebody by chanting to magic stones.
Wow great demonstration of the difference full rt makes! I would have liked to see a bit more of "typical in-game" walking around too.
Surprised frame gen wasn't mentioned really. Are those settings at the end with it off? If so why is that? The 4070 supports it.
I really hope they can patch in RTXDI so we can get path traced shadows from EVERY light source and not just the sun/moon.
Oh wow, full path tracing is so beautiful. Hopefully the next Xbox will be powerful enough for that tech🙏
Lol no
The True GOTY 2024. For Grown Players.
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@@Michael-jr3gz Thank you AstroBot, this is PC bot. this videogame is not for cartoon PS5. 🤫🤫🤫🤣🤣🤣🤣🤣 . Go back to Horizon or AstroBot, kid ! 🤣🤣
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@@exotikification Astro Bot GOTY. Cry harder xbot
@@Michael-jr3gz Astro the little robot, PC players don't f*** care about games for babies. Go play to your PS5, kid. 🤣🤣do you have cinematique mode in Wukong ? and VR ? 🤣🤣🤣
This game with all the RT features, makes it the best looking game of the year. Not because the underlying graphics are so good, but because it comes to life with the RT features.
If Sony and MS are going to release a new console in the future, I hope they invest heavily in RT cores.
Imo, it is not needed to increase the graphics quality beyond a game like Horizon Forbiden West Burning Shores or Spider-Man 2. If they can deliver those graphics with extended RT features, it would bring so much to the presentation that it will look like a giant leap.
That is imo the future of gaming: RT.
But will Sony or Microsoft want to partner with Nvidia? Unlikely.
Game runs surprisingly well on my RTX 3080 TI. 1440p, texture streaming at high, Almost full RT, with the exception of reflections, DLSS at quality, it runs *mostly at 50+
What CPU do your computer have?
3080 ti is a beast not suprised it runs that smooth. im struggling with my 3060 ti, but it runs well with shadows and texture turned down. playing on a ultrawide 1440p oled, looks pretty good.
@svennikolajsen6624 currently running an intel i9 10th gen (10900k).
50fps was low framerate 15 years ago mate.....
@@mathias4514 it's quite good. But the official requirement table mentions it's suitable for medium, no full rtx at 1440p at 60fps. So, I did not expect to do this much better than that.
so i nearly fell over when you get towards the end of the tomb under the vatican, and the soldiers with the torches come around the corner. the light from the torch just kind of spilled into every crevice. i don’t think i’ve ever seen anything like that in a game. incredible
playing full pt 4k dlss performance
I have 4070 ti, use high textures everything else on high with full RT at 1080@60, dlss quality, very stable no issues
This looks truly great. If Red Dead Redemption 2 had pathtracing too though it would be the benchmark i think. Imagine the streets of Saint Denis at night fully pathtraced. My jaw was already on the floor with conventional lighting methods.
Rock star takes forever with games because they insist on building a game engine from scratch which is basically reinventing the wheel for each main game
It is a fantastic game.
You’d hope there would be a push for more id Tech in the industry after seeing this, because this looks so much better than anything I’ve seen from UE5 graphically. It’s just next level stuff
Game looks incredible and one of the best in its genre so far.
Actually, turning on the sun shadow alone (or turning on any combination but all 3 of the rt settings) disables default GI in some indoor areas without any replacement. This is a very noticeable visual downgrade in the tomb section in the intro. So the best path tracing settings is either enabling them all or disabling then all.
This is going to be the first game I play when I get an RTX 5080.
Same. I have a 4070 Super. Upgrading to a 5080 or 5090 in the future
With path tracing, most realistic looking graphics ever seen imo. Everything just looks and feels right. I'm able to run it on a 3090 at 4k dlss, capped at 40fps but with Lossless Scaling X2 frame gen so feels like 80fps. I'm also playing on an oled which is the icing on the cake.
Game looks amazing
I get horrible studder with my setup with any level of RT turned on. I was waiting for this video to explain. I haven't tried turning the streaming down to medium. I have a Ryzen 7 7700X with a 4070ti, 64GB DDR5 RAM @ 6400mhz. I've been playing with RT off, and I can average over 90FPS with a mixture of high and ultra settings. Personally, I'll take the higher fps. I'll probably go for the 5080 as an upgrade whenever that comes out.
The path racing is as transformative as Portal's. So awesome.
Going for a more pure path traced direct lighting technique like CP RT Overdrive would clear up all of those small issue, and reduce the performance impact of running multiple lighting techniques at once.
"reflections in reflections are a key to realism" - sounds like as above so below as within so without
Path tracing in this game brings my 4070ti to it's knees
I'm so happy that this Indiana Jones game turned out to be a huge success! I'm a mega Indy fan and this sounds like it's the real 4th movie after the original trilogy that Indy fans deserved. 🙌
fun fact at this time stamp 1:12 there's an armor of the "Winged Hussars" in the background, which is a legendary armor of Polish cavalry in the 1500's (since I'm a Pole myself). Apparently, as they rode in a large group the wings created a strange or terrifying sound for their enemies. Didn't expect to see that in an Indiana Jones museum lol.
My 3080 12GB managed about 30ish FPS in the jungle with FULL RT on with DLSS Quality 1440P. Most of the other areas are between 40ish and 70ish FPS. Given the fact that the game is pretty slow paced I would consider this "okayish". Most of the time you are sneaking anyway.
Also: HDR with a good HDR Monitor is a _HUUUUUGE_ boost to the look of the game.
DLSS is stupid broken, takes me like 10 min of swapping between native TAA and DLSS for the game to work properly, feels like a dice roll every time you swap settings, with a heavily weighted dice.
This game is simply stunning!
Sold my 4090 recently, since prices ahve risen. Waiting for the 5090 to play the game with it in all glory.
Maybe a stupid question but how did you sell it?
what gpu are you using in the meantime though? Thinking about selling mine too
Prices have risen right before a new generation? That’s wild.
Pc maybe isnt problem, but games prices make u cry lol
@@nrosko You can sell goods you own by publicly expressing your intention to do so. If you and the buyer can come to an agreement, the item will be sold to them.
Hope that helps.
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thank you Alex. have some engagement.
Fav game of all time?? Damn, I need to play this
I'm playing it with full Path Tracing + HDR. Absolutely BEAUTIFUL! id Tech engine wizardry! (THE CALL OF DUTY ENGINE ALSO CAME FROM ID TECH BTW)😎
This is what I expect from RT, not just silly reflections on everything, even on rocks! The only sad part it's that a mid gen GPU capable of playing this game with full RT is probably 2-3 generations in the future.
On a 4070, the drop from RT OFF to RT Max is from 75 to 23, less than 33% of frame rate. RT is more expensive than the entire game X2.
Alex is a specular highlight.
The game looks amazing either way, the ambiance and how many things and people are in view at the same time feels very real!! I have played some with RT off and some at a slightly lower resolution with full RT on and it is great. I could wish that all GPU's that say that they have RT would be able to handle it but they don't so mainstream will have to wait a few generations of GPU's for that to happen and that is my only gripe. My takeaway is that this game feels like the 4th Indy movie and that is a damn good score in my book, nice job MachineGames!! Question: Would this experience be better in 3rd person view?
I feel like most of the difference is the game being designed around Path Tracing, rather than it necessarily being required to gain that look. Reminds me of Doom 3 with bump mapping off, you can tell it wasn't designed with it being off in mind.
XSX, PS5? They belong in a museum!
Can't wait to play this game on 5090.
The RT on PC is genuinely some next level shit, absolutely gorgeous implementation. However, it’s still *mightily* impressive that the Series X can run this game at 1800p, 60 fps, with RTGI, no matter if the latter is set to the “lowest” bound. It’s still noticeable in-game, and still looks quite good!
Once I upgrade my GPU, I’ll most definitely be playing through this game again with path tracing.
When my eye see the Indiana PT it’s like, ok this is how the light looks like in real life so fucking accurate and it’s so satisfying
Too bad there isn't a rasterized version for comparison. My guess is that it would look almost as good and perform twice as well.