And the detail in g4 looks good but the design in the original looks better in the remake but g5 in the remake is nightmare fuel 😨😨best design ever Every detail you see from it's eyes to his fingers looks gross it's amazing
@@mickaelmeyssonnier6648 The thing that failed with Nemesis what the lack of apearance on his humanoid form, in terms of moveset and attacks is perfect and very cool trust me, on inferno and Nightmare mode is amazing and doesnt hold back, and for hunters i think they did a good job ngl.
The ragdoll effect is probably the best thing about the RE 2 remake. Watching those zombies topple over the bannister and fall several feet and still come after you is absolutely awesome !
I know. They won’t stop at nothing to get a bite to eat. Can relate, I too also lumber toward like a zombie and try to eat other people. People call me crazy but I call it having the munchies.
actually, i think even in his fourth form, you can still see his nose poking out lol. plus his spine is still sticking out on his back, which personally i think is a really gnarly detail
@@etzili oh wow, I didn't even notice the spine on G4. That IS gnarly! Also, upon closer inspection... Is that a head on the right side of the remake G5? Is it Birkins? It can't be, right?
@@turbochop3300 There's a video out there where they use free camera on G5 Birkin. His face is still on the side of his body, just that u can't see it from within the train.
One of the things I loved about the remake was how expressive the zombies' facial expressions are. They had such highly detailed faces and it made them way spookier.
Idk.... The new remake zombies aren't as realistic and look like they've been dead forever. The originals always looked like freshly dead victims and would make more sense for their faster movement, stronger aggression, etc.
@@Azuchilimited except the new zombies actually make more sense in terms of the in-game lore over the old ones one of the effects of T-Virus is it causes Necrosis, something that's established in Resident Evil 1, one example being the famous "Itchy Tasty" journal you can find this is also why they ended up being so effective against the denizens of Raccoon City, because the Necrosis wouldn't make one expect the other effects of T-Virus, those being the increased strength of muscles and increased cellular regeneration(which is why zombies can tank multiple rounds to the head, or lose an arm and the bleeding stops, their bodies rapidly clot the wounds)
@@SergalCheeseHead So.... They are literal walking blood bags, you got to think about what strength the hearts would need to circulate that much blood for clotting, unless their organs already liquified? Idk
@@Azuchilimited the T-Virus also causes organ failure and severe brain damage, the majority of the blood is indeed being used to just keep the body going
I wish the remake kept the boss fight with Birkin's 2nd mutated form the music for that boss fight slaps hard and gives me vibes of if Dark Souls or Berserk was a PS1 game
Martin shouldn't have blood in his cheeks, mouth and neck as he hasn't bitten anyone. The original game got this one right. The remake didn't. And there's plenty of stuff like that.
14:00 The fact that Carlos went from "I'll bring your daughter home at 8 o'clock" for the original, TO FUCKING "Your daughter calls me daddy too" IN THE REMAKE IS FUCKING I M A C U L A T E. (I love both Carlos's equally, and he will always be my favorite.)
I love the updated Birkin forms and the way he grabs his face. Like you can see the pained expression on his face due to the mutation. Watching the way he moved in the updated version makes me wonder if he ever regretted doing that to himself in the process of the mutation. He knew it was going to happen, but damn...seeing him disappear with each form is kinda sad.
The remake is great, but the original spooky polygons are still impressive. Especially the original designs of G 2nd, 3rd and 4th forms are cool even now.
@@renaudlemieux1 or probably you are so blind with these "quality" high graphics 4k like a spoiled child that you dont see the deepness in these classic retro videogames. Its like the movies: people are so blinded with all these wokeness and CGI that they dont see the deepness and quality of the old movies.
@@renaudlemieux1 i still think that the original games surpass these cheap remakes anyway. These remakes doesnt have any passion, its just easy cash grab with a little impressive graphics but nothing to be surprised. These models of '90 still great and high quality, impressive passion and deepness behind the work, nowadays Capcom have cash but they still making mediocre cheap games that cant surpass the '90 games even the models, they can do better in these remakes, for that reason these '90 models still great and more high quality than these medicore remakes, capcom cand o better but they are trash for making moneys from fornite players, i repeat: these models in remake are not impressive, they can do better, still not surpassing the playstation '90 games graphics.
@@renaudlemieux1 yes and im proud to be an toxic fanboy with a brain than a poor "modern toxic ignorant" that are obsessed from the quality than contents lol
Imo i love RE3R Némesis design more than the OG Its so cool and looks so dangerous and strong (you know) but yeah the 3 Remake Its quite bad i understand it.
@@Reaper2854 yeah they did a good job with nemesis imo too, the donut shop area where he chases you around even if it was for a short while was actually really fucking intense lol how he would cut you off or grab you out of no where or just sprint walking even faster than mr x, I wish they had a lot more sections of that before he mutated
Both the original and remake are the greatest zombie designs of their times. If capcom doesn't half ass things, they can really design some of the best things experienced in gaming history.
As others have stated, i also agree that the zombie sounds in the original were scarier. Also the originals had some of the best and most terrifying, atmospheric background music in videogame history.
@PUFB "My alcoholic uncle stumbling around at night" - this description actually sounds more fitting for the new zombie sounds. The old zombies sound like they're moaning as if they're in pain. Which is why they sound so creepy imo.
I'd love to see what the poly counts for all of these models are at LOD0 to really show how much of an improvement they are. Poly count have increased massively and incorporate so many tris that having the numbers would be an amazing way of showing off how far we've come in the 20 or so years since the originals
I know it's not the same game but Batman in Arkham Knight was over 100,000 polys. He had a lot of moving mechanical parts in the suit too. Usually organic things won't be as high as this but expect it to be less than this for a current gen game, then factor in if it's a main character they would get priority over NPC's and creatures. Then also factor in animation, if they have moving parts or multiple tentacles for example, expect more polys so they can deform without textures being warped or the geometry stretching badly. other things like hair can increase poly count high too :)
The fact that you can still see his human face in two of his forms makes Birkin the scariest RE design of all up there with Lisa Trevor and the mutant fetus from 8
I absolutely love Birkin in RE2. I love as the G-virus takes over his body, his skeletal system and face disappear into the monster abdomen, and by G-4 he's been completely consumed and erased. However, I do love how the remake showed his head getting spit out the side on G-5 in such a grotesque sick way. Loved this!
I definitely miss the original zombie moans but the new models are a lot creepier since you can more easily pick out the details like Birkin's agonized face as he's slowly absorbed into the more mutated forms. Plus, I truly appreciate them giving Jill freaking pants. She knew she was fleeing the city in the original. No woman as sensible as Jill is fleeing anywhere in a halter top and skirt unless she was caught unaware. (Ada doesn't count. She went to a remote village in a dress, clearly she cares more about fashion than function.)
Jill was caught UNAWARE. Even in the original where zombies ambushed her in her apartment and the building exploded in a gas leak. It is much better I believe than Nemesis just coming in. It's like having early ejaculation.
Every remake enemy is super impressive, but man the final forms for Mr X and Birkin are incredible. They're some of the most incredible models in video games period, not just in RE.
CAPCOM desde toda la vida para crear los juegos de Resident Evil tanto los enemigos y los personajes siempre se habían inspirado y incluso copiado de las películas de terror de serie B.
It just amazes me how detailed technology is nowadays, and it is even more apparent when shown next to modern day graphics. I was in junior high school when Resident Evil 2 came out and I thought the graphics at the time were the most lifelike I've ever seen. It just blows my mind at what can be done now and I love to think what will happen in another ten years.
The original is scarier in my experience because i was a kid and the zombies had scarier voices for both moaning and the sound of their footsteps especially since the camera is fixed so you don't know how close they are, Mr X is less scary in the original RE2 but his music is spooky especially when he breaks through a wall or when he comes from nowhere unexpected, bottom line is RE2 remake is beautiful and scary but the original is horrifying, i remember I couldn't sleep after watching the transformation of will smith (marvin) and having to kill him
yeah the screeching and moaning are really terrifying in the originals combined with the janky polygon are the best combo, still remember i used to be afraid that mr.x will bust through my walls everytime i want to sleep
The original PS1 trilogy was way more atmospheric than the last 2 remakes. The fixed camera perspective allowed for good tension and it set up the scares much better than 3rd person in my opinion. You could hear that something was there, but you couldn't see it until you close in, making yourself vulnerable. This is also due to great sound design. The first few Resident Evils felt like horror adventure games, while the new ones feel like 3rd person zombie shooters, even with the item management and survival horror themes. The best example of Resident Evil done right is the first Remake (2002). They managed to keep the same atmosphere of the original, but with better graphics and sound design. It always felt like the player had to figure out where to go next without the game holding your hand the whole time. The fixed camera system is a lost art these days, but it still has so much potential. They should at least include it as an option for the old school fans of the series.
All BECAUSE YOU WERE A KID. It’s not remake fault LOL Stop being nostalgic fanboys of old games! If you play now old RE Game you will die for laughing, I know because i did it…
From 1998 to 2020, we've witnessed the evolution of video game graphics. Not just Resident Evil, but the entire video game industry. I just imagined what happens if we bring 2020 video game graphics to the people of 1998 and see their reactions. And btw, the most *SCARIEST* B.O.W. monster weren't just G-Birkin, but also 9:41
It's funny how they gave regilar Mr. X an upgrade but also kinda nerfed his mutated form. Fight wasn't as memorable as the OG but he still kicks my ass to this day on both versions.
I just replayed RE2 on PS1 in these days... and I can say that RE2 is still a great game, but some things are not so epic as I remember, especially the final fight with Mr.X. Basically you shoot him 3 times, then you can use the rocket launcher. I was disappointed because I remember that the fight was amazing, with much more of shooting and evading. Basically nostalgia is tricky :P .
11:04 as someone who is a veteran she has shoulder holsters and an thigh sling holster Either she was packing all her guns from the beginning or she was foreshadowing the weapons she would get THE TACTICAL LOADOUT SHE HAS IS NOT PRACTICAL UNLESS ITS A (“ZOMBIE”) SURVIVAL SITUATION just saying for those who don’t know the dynamics of tactical evaluation. Unless that’s all she has then make due warrior 💪🏾💪🏾💪🏾
Fantastic video, ive always tried finding a video like this to show the wife how far these games have come since i first played them as a kid to now as an adult. You sir/madam are a saint
Still feel like the reason why I personally find the original models scarier (not only cause I adore the PS1 graphics) is because the color palette of everything in the remakes is greyish. I feel like they changed every skincolor to grey to make them look...dead (I dunno) and cause they turned all skin grey they had to turn everything else greyish too. Flesh, clothing even the blood. Thats what I think
I know you commented a month ago, but back then considering limitations and design choices, even scary games looked cartoons and colorful to stand out but either hardware now they can make things look more realistic and the grey is mainly for the darker tones and more atmospheric layouts. The originals colors wouldn't work in remake (in my opinion) cause imagine Jill wearing a really bright blue shirt than a faded ish looking one. Good example is Brad Vickers in 3, it's fine in the OG but the bright colors stand out too much and look off in the remake. Not bad but it's noticeable
The original models are way better for the reasons you said. New one is over designed and some changed for the worse. I would prefer a proper remaster over the remake. Puzzles me why they can't use the same textures but add more polygons to smooth everything out. Would be a hit.
Comparando assim dá pra ver que foi dada uma boa atenção nos modelos 3D.. Incrível o que a evolução gráfica nos proporcionou, pena que lançaram o RE3R nas pressas.. Tinha tudo pra ser um dos tops da franquia!
O Re3 original também foi feito as pressas. Usaram quase tudo do RE2 para fazer o RE3. Quem foi feito com preguiça foi o RE2R que no original tinha 4 campanhas diferentes e no remake tem apenas 2 campanhas diferentes..
@@marcosvfg100 eu ainda acho o RE2 Clássico melhor.. Mas é inegável que o RE2R foi um jogo "bem feito", na minha opinião não é perfeito justamente por causa das campanhas que não tem praticamente nenhuma diferença entre elas.. Mas falando do RE3R, poderia ter sido um grande jogo mas teve muitos cortes e não chega nem perto do clássico!
You know what would've been great for the Nemesis transformations? Just having him walk upright instead of running like a dog. It should've been a more imposing presence. Especially since every time you confront it is during QTE's or large areas. I think it worked for Birkin in RE2R it should've worked on Nemesis too I think (note that I wouldn't mind if he occasionally went towards you in all 4's , but I think you get my point).
agreed, personally, i'm not a huge fan of his second stage in the remake, it just seems so out of place to me. but i suppose i'm judging based off the OG nemesis.
Excelente trabajo, me alegra mucho que hayan abierto este canal para hacer las comparativas. Ya casi 6 años de la salida de este remake y sigue siendo impresionante
I love the details in Resident Evil 2 remake including 4! The zombies look on point with their skins rotting and gushing especially the way they walk. I especially love the graphics, challenging bosses including extra missions between characters such as Ada escaping from the furnace and Sherry running/hiding from Chief Irons!
I wished they kept the claws on both arms of the Super Tyrant instead of just the left arm, and was a quite disspointed in Birkins 4th form, I also wish they kept 1. Giant Spiders 2. Giant Moth 3. Infected Crows 4. Evolved licker 5. Poison Ivy. But other then that I quite liked the Resident Evil 2 Remake.
You're just blinded by nostalgia. Everything in re2r is an improvement, some looked goofy in the original (birkin g4 and ivy for example) they fixed that in the remake
@@youtubestudiosucks978 I will miss those times that are gone forever. In other matters, the Japanese have tried quite well to transfer and update an excellent game in the past for a modern look.
I saw it nothing is creepy about it ,you OG Resident Evil fans are hella annoying and complain about everything no matter how much improvement they do in the remakes, the newer ones are better in every way @@delandel5496
@@delandel5496There is something subtly wrong with your eyes because the old one looks like an old goofy cartoon made in the 1920s you sound like a Grandpa who just want to be different and special by liking old thinga
Man, the nostalgia...This video just gets me a little emotional to see how far they have come growing up with the original to the remakes. There's also a FF7 compariosn video that does the same
Taking the PS1 originals, and putting them in a PS3 connected to a smart TV like my 4K roku, and then turning the PS3 upscaler on, they look so good. Oh and of course there's always the option to smooth out the pixels or leave them as is. I like both options. My PS3 upscales my PS1 games to 1080P and OMG they look so good.
Both the remake and original models look amazing and the monsters creepy looking, except the nemesis first form, for some reason the original will always be way creepier to me. That's just me I guess
The remake version is bad across the board. They made him a generic mess of plastic sheeting and duct tape and fins and more specifically, he doesn't have eyes in the remake. He also doesn't have the big ass staples or stiches going down his face in the remake. Like, the later versions look cool, but the humanoid ones don't.
It's so weird seeing how far we've come. I'm born in 1996 so these older graphics are nothing new to me but it still feels very nostalgic just seeing how much everything has improved. I would've never imagined back then that this is how games would look like right now.
Aún no encuentro el comentario del pibe que va a decir "el original es mejor porque tenía más pasión y etc..." bro... ya supera los 90s y disfruta de los nuevos modelos super detallados, el trabajo que hicieron con el remake es maravilloso, pocas empresas hacen remakes de está calidad, si tanto le vas a tirar hate y tanto te gusta el original, entonces sigue jugando el original, deja disfrutar a la gente y alégrate que estos remakes atraen nuevos fans a la saga.
Hay un par de cosillas que no me gustan del remake del 2; una de ellas es la excesiva facilidad de los nuevos puzzles, la reutilización de los assets del esqueleto de los humanos zombie para las plantas Ivy y la transformación Birkin G4. Por lo demás, juegazo. Y en cuanto al remake del 3, sólo decir que como remake es un auténtico despropósito. Ausencia de localizaciones, Nemesis demasiado preescriptado, transformaciones en las que nunca llega a verse el proceso, cortes de escenas con fundido a negro sin sentido, desaparición de los cadáveres de los zombies frente a la cámara tras abatirlos, ausencia total de puzzles,.... Es un juego sin acabar.
Opino exactamente igual, RE3 Remake es un juego divertido, eso es innegable, pero le faltan demasiadas cosas para ser memorable. Una oportunidad perdida para ampliar el original, como debía ser. En mi opinión, quisieron lanzarlo demasiado seguido de RE2 para aprovechar la excelente aceptación de éste por parte de público y crítica y no dejar pasar el tirón en ventas, pero se nota la falta de tiempo, resultando en un producto que como bien dices, se queda a medio gas (debe ser el primer remake de la historia que no solo no añade nada nuevo sino que recorta gran parte del material original). También se nota que el equipo de desarrollo (M-Two) es distinto al de RE2... imagino que era la única manera para poder llevar dos desarrollos prácticamente paralelos. En fin, espero que con RE4 la cosa sea distinta.
Realmente sin puzzles atrae a mas gente y como fan, me parecen tontos e innecesarios (igual a lo que seria un relleno para alargar el juego). Y me atrevo a decir que la gran mayoría mira Resident Evil por su historia y no por los puzzles, los remakes lo hacen un juego fluido y gráficamente hermoso.
@@UPSILONNEREKHTA los puzzles suelen ser de lo mejor de los juegos (cuando son buenos y no como los "puzzles" de re6.) Resident evil no es una saga de oprimir W + click izquierdo para pasar el juego xd, no es cod
@@alejojandro21 facilmente puede ser como ejemplo Left 4 Dead, 7 Days to die, Dying Light, Resident Evil 4, 7, Dead Rising, etc. Tu ejemplo de COD es totalmente absurdo, primero que nada no hay zombies y segundo es accion y disparo, totalmente diferente a lo que es un juego de supervivencia y no de estrategia.
I'll start by saying that I wasn't a fan of the Remakes (even though I really wanted to enjoy Re2R). That being said, some designs actually spook me: the Licker, for example, has never been so terrifying, so kudos for them. The gore system definitely deserves some praise. As for the zombies, there's something about OG RE3 that makes them even more scarier. There's one model in specific, a zombie with half its body red from being chewed up. Low poly enemies are more scary and oh boi, the amount of zombie models for the classic was a very neat touch. Nemesis...... just... why? Was there a need to change anything from his original design? A trash bag "coat" and that nasty face, not even delivering the "STARS" line. They did Nemmy dirty with the "remake"
I like them, graphically. I really do. But I really don't like the gameplay. I think RE2R is acceptable, gameplay wise - the only annoying gameplay issue I have is that on higher difficulties you literally end up killing some of the same zombies like 3 or 4 times each. Storywise, not so much. Also the fact that they totally removed the zapping system and the true scenario system from RE2R, then homogenized the scenarios with an annoying ever present Tyrant is unforgivable. There isn't enough of a difference between Claire and Leon whether it's 1st or 2nd run. Nemi says STARS exactly once, at the very beginning of the game in the interactive intro, and never again. A sincere narrative failure to be honest when you consider the Nemesis sole purpose of being deployed was to hunt down the S.T.A.R.S. Vickers somehow knew this while he stood outside her apartment building, yet never has any encounter with the Nemi in the remake. So, ??????? And then on that note there's the fact that they rearranged things, changed things that didn't need changing, ignored half the game, etc. Like having Brad bite Marvin and then getting shot a million times by Carlos, instead of being killed by the Nemesis like he should have - in RE3Nemesis most iconic scene. Really, the remake as a whole was a narrative failure. It's not clear why it's even happening or what her goal is.
(RE2) Overall, personally I prefer the original designs (not to say the remake models aren't impressive as hell). I think that the og ones are more creepy, and much more sad - though I did think the og game also conveyed a feeling of tragedy more. There's something about the og zombies that just looks so sad, and along with the dog they seem more like actual people just with something a little "off". I also preferred og Tyrant's model, especially when mutated. The smooth face made him feel like he was created to be a god? (Not sure how to explain it, but The Magician from The House of the Dead is another good example). I thought that Birkin's movements in the og were more sinister and more "human", rather than the struggling shambling of the remake. I really liked the Birkin G-2, and G-3 model in the remake over the original one, the detail is fantastic and G-3 looks absolutely mental. Again, G-Type Adult in the og looks more sad, but I love the animations in the remake.
6:57 nemesis original is still better for me, good design and good animation but at this scene why He is look like lonely, is to make him look bad? I feel sorry to him
Capcom should honestly release a Resident Evil Classic Collection for current consoles, composed of the original versions of Resident Evil 1,2,3 and Code Veronica all on the same disk or in the Switchs case card.
I agree. They could optimize it to fit wide screen TVs instead of having to stretch the picture. I'm not sure how much work that would take, but they did it with Zero, and the Remake (2002) for the remasters. I would also like to have achievements or trophies as well. A plus would be to include a finished version of RE 1.5 too. I wonder why Capcom hasn't thought of doing this yet.
Yes please. Problem is there's some work involved and Sony distinctly doesn't GAF about emulation. The PC originals are no longer playable on modern hardware, which is why you have to emulate, so that'd be nice. They don't exist on Xbox at all other than the Code Veronica HD port, either, and then there is no CV on PC still so it's a clusterfuck at best. Not impossible, for sure, plenty of PS1 exclusives have come to PC and other systems, like Chrono Cross, but is Capcom going to bother is the question.
Que laburo impresionante que hizo Capcom con los remakes. Mucho muchísimo buen gusto en todo. Me gustaría una comparativa con Black Mesa y Half Life al estilo de este video, que se puedan ver en detalles cada personaje. Saludos.
@@Josecastelo238México no es el único país que habla español. Toda centroamerica y Sudamérica habla español (si incluyendo a brasil, hay un pequeño porcentaje que habla español ahí) y eso que no eh hablado de españa qué es de donde viene el idioma en primer lugar.
0:38 is Brad Vickers on the left and on the right you did not put Brad Vickers. Also, thank you for actually correctly referring to the Tyrant as a Tyrant instead of calling it Mr. X like 99.9% of RE people do.
I dunno what it is, but the sounds the zombie made in the original felt more bone chilling tbh. They sound like humans but they're suffering and begging you to put them out of their missery.
The original artists were amazing to do these with the hardware limitation of the time impose by the Playstation 1 and make it work so well in the game. True masters at their craft.
Something about the originals textured graphics that make it way more frightening, i remember being 6 or 7 years old asking my dad to come watch me play, because i was too scared.
I love the original PS1 aesthetics. It is too bad how short that era of gaming was. Would be really nice if we managed to get more games out of it, and not only RE games, but others in general. The limitations in graphics left a lot of room for imagination and creativity from the designers.
I love this kind of videos, just as to see how it have improved and evolved. It's amazing, btw is it possible to find this beat somewhere to download or something?.
The worst ones in the remake are the Ivies as they removed their unique design. I think the original is more realistic despite what the devs thought. I feel like if we assume this virus can cause plants like plant 43 & 42 to exist its not too insane that it could make them move about & it already causes many animals to become giant forms of themselves. So instead of being something that reminds you of a predatory plant like the Pitcher plants which I believe was the inspiration. Having two versions the regular one & a more red one which appears if you make the BOW gas be used in an A playthrough making the poison ones be around in B. But instead the made them just a viney zombie which is so forgettable & not really realistic when you think of it. Also they oddly look more detailed in some ways due to using brighter colours. Then we have Mr X phase 2 after improving phase 1 with the much needed hat & a bit of a colour change they removed the second arm from phase 2 making him not that different from the earlier tyrant models instead of being a even more powerful thing like he was in the original. Also G4 in the original looks better due to it kinda being the gap between his final form & with him standing up & not turning into a more animalistic thing it just feels odd. Also on the final thing I think the Hunter beta's in RE3 Remake should be named something else as they are so different I think they deserve to be their own thing. The hunter beta in the original look like a more deformed hunter alpha & the remakes look more like their own form of hunter. the remake gamma looks stupid with its little chicken arms.
Sorry to say but i prefer og Jill more,every previous version of Jill looked and acted in a similar way,but Remake Jill acts and looks and almost feels like a completely different character.
The remake obviously looks phenomenal, but i think the biggest improvement was the plant 43’s when i first came across them and saw my handgun didn’t do anything to them i had to pause and re evaluate everything lol
I was 8 when RE2 first came out and my teachers always got me in trouble and called my parents saying i was disturbed cause im “creating violent art”… I was drawing William Berkin 🤣 she explained it was a video game that my over aged siblings played.
It’s amazing how detailed the new models are and how realistically they move. Very impressive.
And the detail in g4 looks good but the design in the original looks better in the remake but g5 in the remake is nightmare fuel 😨😨best design ever
Every detail you see from it's eyes to his fingers looks gross it's amazing
Yeah but for that reason they invested on these few models than meking the whole creatures from the original lol
@@videos1579 thank god all the monstrosities are not real. I love RE franchise the new tv series looks positive.
Personaly i think such a shame hunter moveset and nemesis apparence are failed
@@mickaelmeyssonnier6648 The thing that failed with Nemesis what the lack of apearance on his humanoid form, in terms of moveset and attacks is perfect and very cool trust me, on inferno and Nightmare mode is amazing and doesnt hold back, and for hunters i think they did a good job ngl.
The ragdoll effect is probably the best thing about the RE 2 remake. Watching those zombies topple over the bannister and fall several feet and still come after you is absolutely awesome !
I know.
They won’t stop at nothing to get a bite to eat.
Can relate, I too also lumber toward like a zombie and try to eat other people.
People call me crazy but I call it having the munchies.
@@justaguyonyoutube4592 uh
It's even better when you fail the shots because they trip xD
Frustrated clown@@justaguyonyoutube4592
Насколько я знаю, это даже не рэгдолл, а эйфория. Вернее рэгдолл с эйфорией.
I have always loved how you could still see traces of Birkin all the way up to G-3, but after that there is nothing left of him.
actually, i think even in his fourth form, you can still see his nose poking out lol. plus his spine is still sticking out on his back, which personally i think is a really gnarly detail
@@etzili oh wow, I didn't even notice the spine on G4. That IS gnarly! Also, upon closer inspection... Is that a head on the right side of the remake G5? Is it Birkins? It can't be, right?
@@turbochop3300 There's a video out there where they use free camera on G5 Birkin. His face is still on the side of his body, just that u can't see it from within the train.
His head is still visible in G5
@@siegfriedc2332 I am also thinking the same way if it is his head and my I am correct.
One of the things I loved about the remake was how expressive the zombies' facial expressions are. They had such highly detailed faces and it made them way spookier.
Idk.... The new remake zombies aren't as realistic and look like they've been dead forever. The originals always looked like freshly dead victims and would make more sense for their faster movement, stronger aggression, etc.
@@Azuchilimited that’s bc the t-virus makes ur body rot
@@Azuchilimited
except the new zombies actually make more sense in terms of the in-game lore over the old ones
one of the effects of T-Virus is it causes Necrosis, something that's established in Resident Evil 1, one example being the famous "Itchy Tasty" journal you can find
this is also why they ended up being so effective against the denizens of Raccoon City, because the Necrosis wouldn't make one expect the other effects of T-Virus, those being the increased strength of muscles and increased cellular regeneration(which is why zombies can tank multiple rounds to the head, or lose an arm and the bleeding stops, their bodies rapidly clot the wounds)
@@SergalCheeseHead So.... They are literal walking blood bags, you got to think about what strength the hearts would need to circulate that much blood for clotting, unless their organs already liquified? Idk
@@Azuchilimited
the T-Virus also causes organ failure and severe brain damage, the majority of the blood is indeed being used to just keep the body going
I love how Birkin's designs are close to the original but much more detailed.
It's almost like the version of my nightmares when I played as a kid.
I wish the remake kept the boss fight with Birkin's 2nd mutated form the music for that boss fight slaps hard and gives me vibes of if Dark Souls or Berserk was a PS1 game
even the way he touches his head, cause he is being possesed by the G virus
@@The_Blue_Otaku resident evil has always had epic boss themes. Thats what i love about them.
@@hzhd7udu532 same
Martin shouldn't have blood in his cheeks, mouth and neck as he hasn't bitten anyone. The original game got this one right. The remake didn't. And there's plenty of stuff like that.
14:00 The fact that Carlos went from "I'll bring your daughter home at 8 o'clock" for the original, TO FUCKING "Your daughter calls me daddy too" IN THE REMAKE IS FUCKING I M A C U L A T E. (I love both Carlos's equally, and he will always be my favorite.)
Porque vcs não aceitam que são BRs e falam portugues kkkk
@@0n3sh0t2 Que resposta esfarrapada
@@0n3sh0t2Porque estamos assistindo um vídeo em inglês, animal.
He's honestly at the "Your daddy calls me daddy" stage in the remake lmfao
@@anemonesiac You're so real for that (Can confirm, I was the daddy)
Love what theybdid to the ivy zombie in remake. Definitely an unnerving creature
IKR. It's satisfyingly terrifying and I'm now scared of a plant.
the original was so cheesy and unscary, meanwhile the new Ivys are probably the scariest monsters in the whole game
@@yurifairy2969I love the ivys but yes they are scary now
That's why when I did like the remake.... You flamethrower his grassy face
I love the updated Birkin forms and the way he grabs his face. Like you can see the pained expression on his face due to the mutation. Watching the way he moved in the updated version makes me wonder if he ever regretted doing that to himself in the process of the mutation. He knew it was going to happen, but damn...seeing him disappear with each form is kinda sad.
Fates worst than death wasn't more spot on than his case 😰
The remake is great, but the original spooky polygons are still impressive. Especially the original designs of G 2nd, 3rd and 4th forms are cool even now.
Same here.
Classic have more passion than remakes.
@@renaudlemieux1 or probably you are so blind with these "quality" high graphics 4k like a spoiled child that you dont see the deepness in these classic retro videogames.
Its like the movies: people are so blinded with all these wokeness and CGI that they dont see the deepness and quality of the old movies.
@@renaudlemieux1 i still think that the original games surpass these cheap remakes anyway.
These remakes doesnt have any passion, its just easy cash grab with a little impressive graphics but nothing to be surprised.
These models of '90 still great and high quality, impressive passion and deepness behind the work, nowadays Capcom have cash but they still making mediocre cheap games that cant surpass the '90 games even the models, they can do better in these remakes, for that reason these '90 models still great and more high quality than these medicore remakes, capcom cand o better but they are trash for making moneys from fornite players, i repeat: these models in remake are not impressive, they can do better, still not surpassing the playstation '90 games graphics.
@@renaudlemieux1 yes and im proud to be an toxic fanboy with a brain than a poor "modern toxic ignorant" that are obsessed from the quality than contents lol
Mr X looked like such a huge improvement and much more terrifying. How could they have messed up Nemesis so bad in 3.
Different team did the game
Imo i love RE3R Némesis design more than the OG Its so cool and looks so dangerous and strong (you know) but yeah the 3 Remake Its quite bad i understand it.
@@Reaper2854 yeah they did a good job with nemesis imo too, the donut shop area where he chases you around even if it was for a short while was actually really fucking intense lol how he would cut you off or grab you out of no where or just sprint walking even faster than mr x, I wish they had a lot more sections of that before he mutated
Re 3 remake is total crap compared to the original
@@DDCSpartan can you explain?
Its so cool that in the remake Birkin G-1 sometimes holds his head like he wants to escape from the virus. You can still see his human side.
every time you pop his eye weak point he reverts back to Birkin's original, human screams too
mad attention to detail
@@yurifairy2969 It's almost enough to make you feel sorry for him.....Until you remember he's the reason the ENTIRE CITY WAS DESTROYED!!
In my opinion, Ivy had the biggest and best transformation between original and remake. The new design is horrific in the coolest way!! 2:37
They do look much scarier now. Before they looked like something out of the legend of Zelda ocarina of time.
Both the original and remake are the greatest zombie designs of their times. If capcom doesn't half ass things, they can really design some of the best things experienced in gaming history.
As others have stated, i also agree that the zombie sounds in the original were scarier. Also the originals had some of the best and most terrifying, atmospheric background music in videogame history.
I played RE2 recently and I agree RE2Original is scarier than RE2Remake, it gave me a lot of goosebumps.
You guys can switch to the original sound effects and music if you want!
@PUFB "My alcoholic uncle stumbling around at night" - this description actually sounds more fitting for the new zombie sounds. The old zombies sound like they're moaning as if they're in pain. Which is why they sound so creepy imo.
Who are these 'others"? A few dozen disgruntled fans? Lol.
I remeber the first time playing re2 on the ps1, i was freaked out, of course I was younger back then but still, it was scary
It would be great if you do a comparison of the original RE4 and remake (when the game comes out), of course, it’s just a recommendation.
I mean...obviously they're going to do that lol
@@cookingsauce8274 💀💀💀
@@cookingsauce8274 si jaja
He will do it even if u ask him to not xD
Have to wait a little longer there buddy
love how less robotic birkin starts out as G-1 conparted to the original and as he mutates you can see the lose of control in its movements.
I'd love to see what the poly counts for all of these models are at LOD0 to really show how much of an improvement they are. Poly count have increased massively and incorporate so many tris that having the numbers would be an amazing way of showing off how far we've come in the 20 or so years since the originals
I know it's not the same game but Batman in Arkham Knight was over 100,000 polys. He had a lot of moving mechanical parts in the suit too. Usually organic things won't be as high as this but expect it to be less than this for a current gen game, then factor in if it's a main character they would get priority over NPC's and creatures. Then also factor in animation, if they have moving parts or multiple tentacles for example, expect more polys so they can deform without textures being warped or the geometry stretching badly. other things like hair can increase poly count high too :)
A single model in the remake has way more polygons than the entirety of the original game 💀
If we compared the zombies, there are probably more tris in a remakes fingertip than in a whole PS1 model.
Ps1 models usually had 100 to 1000 polygons, 3000 was max on ps1 forgot wich game.
My favourite fact about RE8 is that lady D’s hiney has more polygons then the entirety of RE1
The fact that you can still see his human face in two of his forms makes Birkin the scariest RE design of all up there with Lisa Trevor and the mutant fetus from 8
I absolutely love Birkin in RE2. I love as the G-virus takes over his body, his skeletal system and face disappear into the monster abdomen, and by G-4 he's been completely consumed and erased. However, I do love how the remake showed his head getting spit out the side on G-5 in such a grotesque sick way. Loved this!
People in their 30’s-40’s were blown away by the 1998 graphics when it came out I’m 37 and it’s amazing how far the graphics have come.
It’s insane how highly detailed the models are in the remake all the subtle details gotta appreciate the effort that went into these 3D models.
I definitely miss the original zombie moans but the new models are a lot creepier since you can more easily pick out the details like Birkin's agonized face as he's slowly absorbed into the more mutated forms.
Plus, I truly appreciate them giving Jill freaking pants. She knew she was fleeing the city in the original. No woman as sensible as Jill is fleeing anywhere in a halter top and skirt unless she was caught unaware. (Ada doesn't count. She went to a remote village in a dress, clearly she cares more about fashion than function.)
I love her new remake design anyways tbh. The jacket looks so good
Jill was caught UNAWARE. Even in the original where zombies ambushed her in her apartment and the building exploded in a gas leak. It is much better I believe than Nemesis just coming in. It's like having early ejaculation.
Thanks for putting this together. This was really neat to see!
Dude nice profile pic of Jigen 👌
@@The_Blue_Otaku Aww thanks man! I fell in love with Jigen and had to draw myself a pfp for him
@@Ravenpaw1313 I like Jigen's design in the spin off series The Woman called Fujiko Mine it gives off strong vibes to the Lupin manga
Every remake enemy is super impressive, but man the final forms for Mr X and Birkin are incredible. They're some of the most incredible models in video games period, not just in RE.
I always love the background music in these.
❤️
You can tell Capcom got a lot of inspiration from the Thing when coming up with the Birkin creature and their variants.
The thing is definitely one of the go-to inspirations for most body horrors
CAPCOM desde toda la vida para crear los juegos de Resident Evil tanto los enemigos y los personajes siempre se habían inspirado y incluso copiado de las películas de terror de serie B.
It just amazes me how detailed technology is nowadays, and it is even more apparent when shown next to modern day graphics.
I was in junior high school when Resident Evil 2 came out and I thought the graphics at the time were the most lifelike I've ever seen.
It just blows my mind at what can be done now and I love to think what will happen in another ten years.
The original is scarier in my experience because i was a kid and the zombies had scarier voices for both moaning and the sound of their footsteps especially since the camera is fixed so you don't know how close they are, Mr X is less scary in the original RE2 but his music is spooky especially when he breaks through a wall or when he comes from nowhere unexpected, bottom line is RE2 remake is beautiful and scary but the original is horrifying, i remember I couldn't sleep after watching the transformation of will smith (marvin) and having to kill him
yeah the screeching and moaning are really terrifying in the originals combined with the janky polygon are the best combo, still remember i used to be afraid that mr.x will bust through my walls everytime i want to sleep
The original PS1 trilogy was way more atmospheric than the last 2 remakes. The fixed camera perspective allowed for good tension and it set up the scares much better than 3rd person in my opinion. You could hear that something was there, but you couldn't see it until you close in, making yourself vulnerable. This is also due to great sound design. The first few Resident Evils felt like horror adventure games, while the new ones feel like 3rd person zombie shooters, even with the item management and survival horror themes. The best example of Resident Evil done right is the first Remake (2002). They managed to keep the same atmosphere of the original, but with better graphics and sound design. It always felt like the player had to figure out where to go next without the game holding your hand the whole time. The fixed camera system is a lost art these days, but it still has so much potential. They should at least include it as an option for the old school fans of the series.
Talking about original scare ..i hate everything come out of the window 😭
All BECAUSE YOU WERE A KID. It’s not remake fault LOL
Stop being nostalgic fanboys of old games! If you play now old RE Game you will die for laughing, I know because i did it…
@@lorenzopiscosi9566 yaa I agree
What in the world is *Tofu?!* 😂
14:09
Secret mode for beating 4th survivor
Yeah
From 1998 to 2020, we've witnessed the evolution of video game graphics. Not just Resident Evil, but the entire video game industry. I just imagined what happens if we bring 2020 video game graphics to the people of 1998 and see their reactions.
And btw, the most *SCARIEST* B.O.W. monster weren't just G-Birkin, but also 9:41
12:09
"So, how many pouches should the new hunk design have?"
Capcom: *yes*
I think the most drastic change of characters is probably on 2:10
It's funny how they gave regilar Mr. X an upgrade but also kinda nerfed his mutated form. Fight wasn't as memorable as the OG but he still kicks my ass to this day on both versions.
I just replayed RE2 on PS1 in these days... and I can say that RE2 is still a great game, but some things are not so epic as I remember, especially the final fight with Mr.X. Basically you shoot him 3 times, then you can use the rocket launcher. I was disappointed because I remember that the fight was amazing, with much more of shooting and evading. Basically nostalgia is tricky :P .
Is it me or does the alligator in the original look pretty realistic? Like damn, those are some good graphics back in the day.
Impressionante como a capcom acertou nesse Remake , espero que o 4 seja bom também !
No 3 acertou em questões gráficas, porque o resto, cagaram muito...
11:04 as someone who is a veteran she has shoulder holsters and an thigh sling holster
Either she was packing all her guns from the beginning or she was foreshadowing the weapons she would get
THE TACTICAL LOADOUT SHE HAS IS NOT PRACTICAL UNLESS ITS A (“ZOMBIE”) SURVIVAL SITUATION
just saying for those who don’t know the dynamics of tactical evaluation. Unless that’s all she has then make due warrior 💪🏾💪🏾💪🏾
The closeup of the zombie’s face at 0:25 is really creepy, especially the one from the classic RE2. The eyes…😖
It looks kinda cute compared to the remake. 😅
Fantastic video, ive always tried finding a video like this to show the wife how far these games have come since i first played them as a kid to now as an adult. You sir/madam are a saint
Still feel like the reason why I personally find the original models scarier (not only cause I adore the PS1 graphics) is because the color palette of everything in the remakes is greyish. I feel like they changed every skincolor to grey to make them look...dead (I dunno) and cause they turned all skin grey they had to turn everything else greyish too. Flesh, clothing even the blood.
Thats what I think
I know you commented a month ago, but back then considering limitations and design choices, even scary games looked cartoons and colorful to stand out but either hardware now they can make things look more realistic and the grey is mainly for the darker tones and more atmospheric layouts. The originals colors wouldn't work in remake (in my opinion) cause imagine Jill wearing a really bright blue shirt than a faded ish looking one. Good example is Brad Vickers in 3, it's fine in the OG but the bright colors stand out too much and look off in the remake. Not bad but it's noticeable
Play it in HDR
The blood in remakes is actually way too colorful and bright to be undead blood, they should have made the blood darker and raise the roughness...
The original models are way better for the reasons you said. New one is over designed and some changed for the worse. I would prefer a proper remaster over the remake. Puzzles me why they can't use the same textures but add more polygons to smooth everything out. Would be a hit.
I like how the dogs didn't really change, they just got more realistic
Comparando assim dá pra ver que foi dada uma boa atenção nos modelos 3D.. Incrível o que a evolução gráfica nos proporcionou, pena que lançaram o RE3R nas pressas.. Tinha tudo pra ser um dos tops da franquia!
O Re3 original também foi feito as pressas. Usaram quase tudo do RE2 para fazer o RE3. Quem foi feito com preguiça foi o RE2R que no original tinha 4 campanhas diferentes e no remake tem apenas 2 campanhas diferentes..
@@marcosvfg100 eu ainda acho o RE2 Clássico melhor.. Mas é inegável que o RE2R foi um jogo "bem feito", na minha opinião não é perfeito justamente por causa das campanhas que não tem praticamente nenhuma diferença entre elas.. Mas falando do RE3R, poderia ter sido um grande jogo mas teve muitos cortes e não chega nem perto do clássico!
@@marcosvfg100 Mesmo assim o remake tem umas 8 horas de jogo já o RE3 Remake além de tudo ser apenas corredores tem 90% do jogo cortado
11:32 a Claire ficou parecendo uma estagiária maconheira 🤣🤣
Tem um erro aí porque tem anette transformada em zumbi mas ela não morreu no hospital?
You know what would've been great for the Nemesis transformations? Just having him walk upright instead of running like a dog. It should've been a more imposing presence. Especially since every time you confront it is during QTE's or large areas. I think it worked for Birkin in RE2R it should've worked on Nemesis too I think (note that I wouldn't mind if he occasionally went towards you in all 4's , but I think you get my point).
agreed, personally, i'm not a huge fan of his second stage in the remake, it just seems so out of place to me. but i suppose i'm judging based off the OG nemesis.
Exactly, they made him into a beast dog too quickly
@@Joker-je7thhate that design just turns him into another monster
Большoe спасибо Capcom что продолжают делать качественные интересные одиночные игры! Они не деградировали как епики!
Learn something konami :(
@@xue8196 they will never 😅
SH2 remake might fail at this point 😢
Excelente trabajo, me alegra mucho que hayan abierto este canal para hacer las comparativas. Ya casi 6 años de la salida de este remake y sigue siendo impresionante
Hmmm, isn't 0:34 the zombified version of Brad Vickers? if so, then the one on the right isn't the right model. Just a small detail, of course.
I love the details in Resident Evil 2 remake including 4! The zombies look on point with their skins rotting and gushing especially the way they walk. I especially love the graphics, challenging bosses including extra missions between characters such as Ada escaping from the furnace and Sherry running/hiding from Chief Irons!
I wished they kept the claws on both arms of the Super Tyrant instead of just the left arm, and was a quite disspointed in Birkins 4th form, I also wish they kept
1. Giant Spiders
2. Giant Moth
3. Infected Crows
4. Evolved licker
5. Poison Ivy.
But other then that I quite liked the Resident Evil 2 Remake.
I'm sure you're the only one who wishes that cuz I seen nobody hoping for those to return
@@BADR00724 Nope I wanted them too!!!
You're just blinded by nostalgia. Everything in re2r is an improvement, some looked goofy in the original (birkin g4 and ivy for example) they fixed that in the remake
you're kidding? the 4th mutation of birkin is much much better than the original and RE:2 remake have poison ivy too. Did you even played the game?
@@leonardobruce929 read my comment again
PS1 Nemesis is the scariest thing ever made in gaming history
True
Alien Isolation: "Am I joke to you?"
For me it's G, yes Nemesis is so scary, but William G forms disturbe me, to think that used to be human
There is something subtly creepy about the old version.
Yeah, it's so badly detailed that your mind fills in the blanks to make it look creepier then it is.
@@youtubestudiosucks978 I will miss those times that are gone forever.
In other matters, the Japanese have tried quite well to transfer and update an excellent game in the past for a modern look.
I saw it nothing is creepy about it ,you OG Resident Evil fans are hella annoying and complain about everything no matter how much improvement they do in the remakes, the newer ones are better in every way @@delandel5496
@@delandel5496There is something subtly wrong with your eyes because the old one looks like an old goofy cartoon made in the 1920s you sound like a Grandpa who just want to be different and special by liking old thinga
I love that they stuck to the original for the most part with zombies, they updated the graphics and left them be instead of replacing them
14:49 Thats not Annette. Just a regular zombie ;)
Man, the nostalgia...This video just gets me a little emotional to see how far they have come growing up with the original to the remakes. There's also a FF7 compariosn video that does the same
Increíble el trabajo que hicieron con los remakes de personajes y las animaciones que tienen
The zombie in resident evil 2 OG wearing yellow vest is Brad. It’s not the armored zombie in the remake.
You should do a comparison of new RE2, RE3 and RE4 when this comes out and see how Capcom improves the character models, the shadows, etc.
"birkin dosent have the spine to beat me"
4:45: oh wait he still have it
Taking the PS1 originals, and putting them in a PS3 connected to a smart TV like my 4K roku, and then turning the PS3 upscaler on, they look so good. Oh and of course there's always the option to smooth out the pixels or leave them as is. I like both options. My PS3 upscales my PS1 games to 1080P and OMG they look so good.
What PS3 upscaler?
@@LudusAurea every PS3 has one built in.
@@philliphandshoe4801 now I definitely need to rebuy a ps3. Gonna do that tomorrow.
@Enzo James i still prefer playing on a CRT. Even over my ps3
Emulator
Both the remake and original models look amazing and the monsters creepy looking, except the nemesis first form, for some reason the original will always be way creepier to me. That's just me I guess
The remake version is bad across the board. They made him a generic mess of plastic sheeting and duct tape and fins and more specifically, he doesn't have eyes in the remake. He also doesn't have the big ass staples or stiches going down his face in the remake. Like, the later versions look cool, but the humanoid ones don't.
@@LudusAurea yeah, his voice isn't as deep as in the original either which I feel contributed to the creepiness factor also
Bro te ganaste mi suscripción tus vídeos de comparación sin duda son los mejores 😎
It's so weird seeing how far we've come. I'm born in 1996 so these older graphics are nothing new to me but it still feels very nostalgic just seeing how much everything has improved. I would've never imagined back then that this is how games would look like right now.
Aún no encuentro el comentario del pibe que va a decir "el original es mejor porque tenía más pasión y etc..." bro... ya supera los 90s y disfruta de los nuevos modelos super detallados, el trabajo que hicieron con el remake es maravilloso, pocas empresas hacen remakes de está calidad, si tanto le vas a tirar hate y tanto te gusta el original, entonces sigue jugando el original, deja disfrutar a la gente y alégrate que estos remakes atraen nuevos fans a la saga.
There's something really scary about the old models that the new generation of gamers will never understand
L modern gamers
There is something wrong with old gamers because they are so stupid who think everything is better just because it is older
Hay un par de cosillas que no me gustan del remake del 2; una de ellas es la excesiva facilidad de los nuevos puzzles, la reutilización de los assets del esqueleto de los humanos zombie para las plantas Ivy y la transformación Birkin G4.
Por lo demás, juegazo.
Y en cuanto al remake del 3, sólo decir que como remake es un auténtico despropósito. Ausencia de localizaciones, Nemesis demasiado preescriptado, transformaciones en las que nunca llega a verse el proceso, cortes de escenas con fundido a negro sin sentido, desaparición de los cadáveres de los zombies frente a la cámara tras abatirlos, ausencia total de puzzles,....
Es un juego sin acabar.
Opino exactamente igual, RE3 Remake es un juego divertido, eso es innegable, pero le faltan demasiadas cosas para ser memorable. Una oportunidad perdida para ampliar el original, como debía ser. En mi opinión, quisieron lanzarlo demasiado seguido de RE2 para aprovechar la excelente aceptación de éste por parte de público y crítica y no dejar pasar el tirón en ventas, pero se nota la falta de tiempo, resultando en un producto que como bien dices, se queda a medio gas (debe ser el primer remake de la historia que no solo no añade nada nuevo sino que recorta gran parte del material original). También se nota que el equipo de desarrollo (M-Two) es distinto al de RE2... imagino que era la única manera para poder llevar dos desarrollos prácticamente paralelos. En fin, espero que con RE4 la cosa sea distinta.
Sin gusano gigante no hay amor
Realmente sin puzzles atrae a mas gente y como fan, me parecen tontos e innecesarios (igual a lo que seria un relleno para alargar el juego). Y me atrevo a decir que la gran mayoría mira Resident Evil por su historia y no por los puzzles, los remakes lo hacen un juego fluido y gráficamente hermoso.
@@UPSILONNEREKHTA los puzzles suelen ser de lo mejor de los juegos (cuando son buenos y no como los "puzzles" de re6.) Resident evil no es una saga de oprimir W + click izquierdo para pasar el juego xd, no es cod
@@alejojandro21 facilmente puede ser como ejemplo Left 4 Dead, 7 Days to die, Dying Light, Resident Evil 4, 7, Dead Rising, etc. Tu ejemplo de COD es totalmente absurdo, primero que nada no hay zombies y segundo es accion y disparo, totalmente diferente a lo que es un juego de supervivencia y no de estrategia.
-How many Birkin versions do you want in the game?
-Yes...
I'll start by saying that I wasn't a fan of the Remakes (even though I really wanted to enjoy Re2R). That being said, some designs actually spook me: the Licker, for example, has never been so terrifying, so kudos for them. The gore system definitely deserves some praise.
As for the zombies, there's something about OG RE3 that makes them even more scarier. There's one model in specific, a zombie with half its body red from being chewed up. Low poly enemies are more scary and oh boi, the amount of zombie models for the classic was a very neat touch.
Nemesis...... just... why? Was there a need to change anything from his original design? A trash bag "coat" and that nasty face, not even delivering the "STARS" line. They did Nemmy dirty with the "remake"
I like them, graphically. I really do. But I really don't like the gameplay. I think RE2R is acceptable, gameplay wise - the only annoying gameplay issue I have is that on higher difficulties you literally end up killing some of the same zombies like 3 or 4 times each. Storywise, not so much. Also the fact that they totally removed the zapping system and the true scenario system from RE2R, then homogenized the scenarios with an annoying ever present Tyrant is unforgivable. There isn't enough of a difference between Claire and Leon whether it's 1st or 2nd run.
Nemi says STARS exactly once, at the very beginning of the game in the interactive intro, and never again. A sincere narrative failure to be honest when you consider the Nemesis sole purpose of being deployed was to hunt down the S.T.A.R.S. Vickers somehow knew this while he stood outside her apartment building, yet never has any encounter with the Nemi in the remake. So, ??????? And then on that note there's the fact that they rearranged things, changed things that didn't need changing, ignored half the game, etc. Like having Brad bite Marvin and then getting shot a million times by Carlos, instead of being killed by the Nemesis like he should have - in RE3Nemesis most iconic scene.
Really, the remake as a whole was a narrative failure. It's not clear why it's even happening or what her goal is.
At 14:50, I didn’t know Annette had a model of herself being a zombie and all in the remake.
That is not her😭
Who also agrees that the tyrant face in the original RE2 is much colder and scarier than the remake one
I agree with you!
just a few percentage people agree..more than majority is disagree
@@jnoelc3297 i'm pretty sure that anyone who is not blind see the new version of mister X's face almost funny, not even a bit scary
I like the new designs more. They look at lot more intimidating and scary, they did a great job! And I love the way Jill looks 😍😍 she look good af
Nah i prefer how re5 and Remake jill look
(RE2) Overall, personally I prefer the original designs (not to say the remake models aren't impressive as hell). I think that the og ones are more creepy, and much more sad - though I did think the og game also conveyed a feeling of tragedy more. There's something about the og zombies that just looks so sad, and along with the dog they seem more like actual people just with something a little "off".
I also preferred og Tyrant's model, especially when mutated. The smooth face made him feel like he was created to be a god? (Not sure how to explain it, but The Magician from The House of the Dead is another good example).
I thought that Birkin's movements in the og were more sinister and more "human", rather than the struggling shambling of the remake. I really liked the Birkin G-2, and G-3 model in the remake over the original one, the detail is fantastic and G-3 looks absolutely mental. Again, G-Type Adult in the og looks more sad, but I love the animations in the remake.
I loved this compilation of participants in the Paris 2024 Olympic Games swimming competitions at the Seine lake
6:57 nemesis original is still better for me, good design and good animation but at this scene why He is look like lonely, is to make him look bad? I feel sorry to him
It really goes to show just how far game design has come since then
Capcom should honestly release a Resident Evil Classic Collection for current consoles, composed of the original versions of Resident Evil 1,2,3 and Code Veronica all on the same disk or in the Switchs case card.
I agree. They could optimize it to fit wide screen TVs instead of having to stretch the picture. I'm not sure how much work that would take, but they did it with Zero, and the Remake (2002) for the remasters. I would also like to have achievements or trophies as well. A plus would be to include a finished version of RE 1.5 too. I wonder why Capcom hasn't thought of doing this yet.
Yes please. Problem is there's some work involved and Sony distinctly doesn't GAF about emulation. The PC originals are no longer playable on modern hardware, which is why you have to emulate, so that'd be nice. They don't exist on Xbox at all other than the Code Veronica HD port, either, and then there is no CV on PC still so it's a clusterfuck at best. Not impossible, for sure, plenty of PS1 exclusives have come to PC and other systems, like Chrono Cross, but is Capcom going to bother is the question.
7:49 ORIGINAL : Oh my God, It's kinda cute.
REMAKE : ... Nope.
HEY! DONT YOU TALK TO MY FRIEND LARRY LIKE THAT HE IS JUST AS CUTE AS THE OG
@@Cheesy_Boi_games
My bad. Larry...
@@beyosose_knowls its good larry is really nice
Que laburo impresionante que hizo Capcom con los remakes. Mucho muchísimo buen gusto en todo.
Me gustaría una comparativa con Black Mesa y Half Life al estilo de este video, que se puedan ver en detalles cada personaje. Saludos.
Por que ay puros mexicanos
Wtf como que puros Méxicanos si este es el único wey que no habla inglés
@@Josecastelo238México no es el único país que habla español.
Toda centroamerica y Sudamérica habla español (si incluyendo a brasil, hay un pequeño porcentaje que habla español ahí) y eso que no eh hablado de españa qué es de donde viene el idioma en primer lugar.
0:38 is Brad Vickers on the left and on the right you did not put Brad Vickers. Also, thank you for actually correctly referring to the Tyrant as a Tyrant instead of calling it Mr. X like 99.9% of RE people do.
first.
again you surprising me with your great work. don't forget not to overload yourself. we are happy when you are fine.
That police hat must've been glued to his head, as it stays perfectly fit even after those severe injuries allover it's body.
Creo que equivocaste el Birkin G4, ese que es cuadrupedo en el original sale en el remake al final de la campaña de Claire.
Where did you get the images and 3D models that you use in the video? Great video by the way!
This is how I fell in love with the series, the diverse quantity of zombies available. The models are on point, love it.
I dunno what it is, but the sounds the zombie made in the original felt more bone chilling tbh. They sound like humans but they're suffering and begging you to put them out of their missery.
Thats hl2, zombie sounds in both remake and og are just average.
Original zombie design is so much better. Love the thin flowing blood on the cheek.
@Real time Entertainment the remake zombies are awful in movement and sound.
@Real time Entertainment I´m talking about the design, not the graphics.
Obviously they're not
Music name please ?
Я тоже ищу эту музыку
The original artists were amazing to do these with the hardware limitation of the time impose by the Playstation 1 and make it work so well in the game. True masters at their craft.
Looks way better than the remake to me. It's a shame the remake didn't translate their vision correctly. Made the characters bland in comparison
Something about the originals textured graphics that make it way more frightening, i remember being 6 or 7 years old asking my dad to come watch me play, because i was too scared.
The original zombie woman 0:29 is basically zombie jill
🤫🤫🤫SSSHHHhhhh
I love the original PS1 aesthetics. It is too bad how short that era of gaming was. Would be really nice if we managed to get more games out of it, and not only RE games, but others in general. The limitations in graphics left a lot of room for imagination and creativity from the designers.
You should check out the demo disks (I think that's what they are called.) They go back to the ps1 aesthetic pretty well.
I love this kind of videos, just as to see how it have improved and evolved. It's amazing, btw is it possible to find this beat somewhere to download or something?.
The worst ones in the remake are the Ivies as they removed their unique design. I think the original is more realistic despite what the devs thought. I feel like if we assume this virus can cause plants like plant 43 & 42 to exist its not too insane that it could make them move about & it already causes many animals to become giant forms of themselves. So instead of being something that reminds you of a predatory plant like the Pitcher plants which I believe was the inspiration. Having two versions the regular one & a more red one which appears if you make the BOW gas be used in an A playthrough making the poison ones be around in B. But instead the made them just a viney zombie which is so forgettable & not really realistic when you think of it. Also they oddly look more detailed in some ways due to using brighter colours. Then we have Mr X phase 2 after improving phase 1 with the much needed hat & a bit of a colour change they removed the second arm from phase 2 making him not that different from the earlier tyrant models instead of being a even more powerful thing like he was in the original. Also G4 in the original looks better due to it kinda being the gap between his final form & with him standing up & not turning into a more animalistic thing it just feels odd. Also on the final thing I think the Hunter beta's in RE3 Remake should be named something else as they are so different I think they deserve to be their own thing. The hunter beta in the original look like a more deformed hunter alpha & the remakes look more like their own form of hunter. the remake gamma looks stupid with its little chicken arms.
Sorry to say but i prefer og Jill more,every previous version of Jill looked and acted in a similar way,but Remake Jill acts and looks and almost feels like a completely different character.
A great job I appreciate it. I enjoyed this video keep going bro.
The remake obviously looks phenomenal, but i think the biggest improvement was the plant 43’s when i first came across them and saw my handgun didn’t do anything to them i had to pause and re evaluate everything lol
0:29 The most under-appreciated character in the franchise.
I was 8 when RE2 first came out and my teachers always got me in trouble and called my parents saying i was disturbed cause im “creating violent art”… I was drawing William Berkin 🤣 she explained it was a video game that my over aged siblings played.
Great video and the music you used for the video is great
Те кто делали ремейк явно фанаты серии, спасибо вам, вы показали сообществу игроделов как должны выглядеть ремейки
0:47 the licker Ayo 😂😂
Hermosa la Música. Con ese estilo oriental, 20 de 10 el video.
❤️
Qual nome da música
What do capcom have against spiders? Why cut them from the remakes?
It looks disgusted hh
Didn’t want to scare the people away that can’t handle spiders to grab as much cash as they could lol