As someone with a wealth of experience in SFM... Yes. You are 100% right, and encapsulated every single thought process I would have had if I had experienced this. Literally every solution I thought up, you explored in the order that I thought them up. Fucking great video lad.
I knew it, you didnt have the gunslinger equipped you had the normal weird waxy hairless broken wrist hand of a default engineer! but for real I am sorry for the pain sfm simulation gives you, you make awesome videos and we love you PazyLurple
I very rarely use SFM for bits in my videos, and honestly it's for reasons like this. How anyone can put up with that level of spaghetti is beyond me. I'll just stick to spending my all-nighters in Pro Tools doing insignificant audio edits that nobody will ever notice. At least then the program will do what I want it to, lol
Welp, considering that they "dont care " about tf2 or anything related, they like to focus on other things and make more half life but thats boring, maybe jacksepticeye or pewdiepie should play tf2 for valve to do something about the game, like a heavy update
Era 452 They’ve been working on _Half-Life: Alyx_ for a long time m’dude. They have been working on an update, but they pulled away from it to make something new.
@@purplehaze2358 welp, its ok, but they are taking a lot of time back there in valve, also there is suppose to be an area with the tf2 development team
punch you play tf2 now i though you where an adept of the church of ow what is going to say the father he was so proud when he realized you didn t move to fortnut
Christ. Video editing isn’t even a problem compared to this. I knew sfm animating is like crossing the ocean with broken boat and burnt motor, but I didn’t know it was THIS much. You can have my honest respect, man.
Animating in general can have problems like this if you're not super aware of the program. Usually, its your fault, not the programs. Seem like in SFM, it's always the program's fault.
Guy 1: Welcome to the salty spitoon how tough are ya? Guy 2: how tough am i? I make tf2 animations guy 1: yeah so? Guy 2: using Source Film Maker Guy 1: err...right this way sorry to keep you waiting
I remember that it took somewhere about year for Valve to make a Meet the Pyro, cause most of the time animators had to deal with all those bugs and glitches in SFM
Oh Lazy, that's not the scariest thing that SFM can do. Picture this: you're adding a load of sound files to the project, but there's one sound file that is cursed, and it causes SFM to crash SO hard, that even looking at the sound channel on the project view makes SFM crash and shut down. Now that may sound like the worst thing to happen... until you remember you still have to do ALL THE LIP SYNCING AND YOU'RE SEVERAL HOURS INTO MAKING THE ANIMATION, AND THE WHOLE FILE IS CORRUPT! (The above is a true story, and has happened to me at least twice)
This is why I save in increments, sure it annoying to have multiple files that take up a lot of space, but I would rather deal with a minor annoyance than having to start all over again
i have tried this too, Luckily i "only" had to repeat around 5-10 hours of work, If it crashed at where I am now... Well, Suicide statistics need some love too right :kms:
And here I thought it was bad enough when sometimes a sound file refused to play no matter what. The problem is always the bitrate, but sometimes even after I change it it still doesn't work! This happened to me several times, and every time I change the bitrate, it still doesn't work, and after that I do not remember what I did. So every time, I have to trial and error my way until it works
9:30 I actually perfectly understood what that meant. Lights in Source have a soft, colored sprite to give the illusion of the glow when you look at a lightbulb like that and the console command is effectively removing every single instance of that sprite. In effect, the lights won't look as bright but no more GTX 3060 SUPRIM lightbulbs. "ent_fire" is the start of a command to modify an entity on the map, "env_lightglow" are the sprites that were mentioned and now the command is targeting them, and "kill" in this context will delete every entity that was targeted
I have so much respect for SFM animators it's unreal. One of the backbones of the tf2 community. I genuinely wonder how their inner monologue sounds like when they work.
"get that here. move this over here. slide a little bit. little more. dammit. ok where is- oh its over there. add this- wait. WTF, no, not like that. z...Z....ZZZZZ, F*** i meant Ctrl Z"
Tbf, that came from the source (no pun intended) they probably could've just fixed everything manually with all the right code and complete knowledge of file behaviors
As a programmer myself, the “ent_fire env_lightglow kill” is what gets me the most. “Ent” is usually used as an abbreviation for “entity” in debug consoles for games (entity being anything spawnable like characters, particles, weapons, etc.), and “env” is usually used as an abbreviation for”environment”. This means that the glow for *that particular light* was using the glow that the *fire particle* uses. That is a level of spaghetti code that I haven’t heard of in a LONG while.
As far as I'm aware, the "fire" part of ent_fire refers to firing commands to entities. The particular entity it targeted was the environmental light glow, and the command was kill. Far less cursed than you may think.
ent_fire is a command to fire an input on an entity, not related to fire. env_lightglow is the entity name for the glow effect entity, kill is the entity input that is being fired
That's not true, ent_fire just causes something to happen to what ever entity that you specify, in this case it's env_lightglow which is the sprite like light glow effect you get when looking right at a light, and kill, which means to destroy all instances of env_lightglow in the map. Like I said before, you being a programmer doesn't mean you have some inherent understanding of an api, especially because things like entities are specific to source and I can't recall any other system that uses entities in the same way. Using ent_fire or creating an ent_fire entity allows you to trigger something to happen to one, a class of, or all entities in the map to disable, enable, kill, and many other custom methods that one can create. So I can create an ent_fire entity In the map that activates from a logic entity that then does something to the map, for example, changing the spawns by disabling the first spawn area and enabling the second for payload maps. A lot of the scripting is actually put into physical space in the map for that reason, Lua allows for more nuanced modification and manipulation.
Honestly, I think lazypurple should just send an SFM video to valve where he doesn’t fix anything and he just leaves the glitches as is. Show valve how broken their system is.
9:30 If anybody is interested: ent_fire sends an output to an entity on the map. env_lightglow is the type of entity what he calls for. kill uh yeah just removes it. So translated it means: "Dude remove dat lightglow around the map."
@@josefantonbruckner4843 Most of my knowledge comes from the source sdk documentaries around level design (which can be found online). I've been using the hammer editor for several years now.
@@Wilsonbism I do want to try it especially after finding a great and very cool person who made some tf2 touhou maps as Well as Seing Neo Ninja if that was his name making a very..."odd" and "The worst map possible" I want to try to make them for Garry's Mod However But it seems also quite challenging but I hope One day I may get to try it one time! ^W^ Perhaps even in a live so that us all as teams would be able to support each other and making something together and beautiful!
I’m a SFM animator myself, I’ve basically had all of these problems aswell. Thanks for showing ppl how hard it is to mess with a program where you have more then 12 lights it can’t handle it
@@floatingpyro2050 huh that is weird, for me it's 8 lights I also thought that when he said "it can't handle it" I thought he ment lag, not what everyone else thought
I know I'm 4 years late but just want to say thank you, Lazy, for being the first person to mention those god-forsaken bleed through lights. I was dealing with them for years before this video and every time I would just sigh and change the camera angle to make sure they weren't in frame. There isn't really an easy way to describe them when you want to try and ask for help or google the fix, but with the advent of this video, I have somewhere I can go to back to and find the exact command I need to get rid of them; god bless you, you beautiful man!
I’m not sure if this helps, but on cp_Badlands (a fixed version I downloaded, not the one that crashes instantly), I had that problem. The problem persisted on the arena version of the map (or whichever version is in SFM and actually works), so there wasn’t anything wrong with the version I downloaded. I eventually figured out that it would only happen if the animation was higher than 49 FPS. I found a few different ways to “fix” it, but it never looked quite right. Finally, on a Steam forum thread, a helpful soul shared that you can fix it by setting the shutter speed to 0.001 (either by looking at the camera in the Element viewer or by overriding it when you’re rendering; I did the latter). Changing the shutter speed can mess up the motion blur, but motion blur doesn’t work when the frame rate is at 60 anyway (due to shutter speed limitations), so you aren’t sacrificing anything by simply disabling motion blur.
this is me with when i learn about any computer science, hence why im not electrical and computer engineering, just electrical, and even my ECE friends have this reaction as well to their CS classes
Now after ALL of this hardship, imagine what the guys behind Emesis Blue had to go through for this. Mad props to them, but also get them some therapy after all those sleepless nights.
@Diamond Dude4288 ha over here its the year [unintelligible mess of numbers] NO UPDATE AND NOW STEAM IS CALLED THE TF2 CLIENT, BECAUSE THAT'S ONLY THING PEOPLE PLAY
He even added the final boss music from Super Metroid, just to emphasize how much unbridled _agony_ this is to make. You've got the determination and patience that I couldn't even imagine having! Respect to you man, even with "lazy" in the name, I can tell you're far more than that!
@@jackmoseley4959 I can't tell if you're joking, or you are really that dumb. No matter how hard you try, it's impossible to make GMod look exactly like SFM. SFM is free
“It’s the easiest 3D animation program!” they said. “It’ll look great on your job resume!” they said. “The more you know, the quicker the project!” they said. “Stop following me to my house!” they said.
This video really makes me appreciate your later “How it feels to play X” videos and the improvents and talent that you put on display, especially since you work so hard to keep the details for an overall fantastic end result
"Ent_fire enc_lightglow kill" Ent=entity Fire=light, valve is weird Env=event Lightglow=glow amount Kill=delete UPDATE Lightglow is glowing light env is environment fire is activate a supported output of an entity, credit to Vincent Swart
@@moneyman2256 that would explain a few things... Maybe if we somehow show fire to Valve's CEO it'll motivate them...? Its a joke obviously... put that flamethrower and that flare gun down you damn psycho.
Almost. Ent=entity indeed Fire=activate a supported output of an entity Env=environment Lightglow=glowing light Kill=delete indeed So ent_fire tells te console that the next commands will point to an entity and what output to give it, env_lightglow means that any environmental glowing from light sources should be targeted and kill tells the console to activate the kill-output to disable any env_lightglow entities. In normal TF2 lightglow produces a normal halo effect around light sources but because SFM is sp00ky it will cause that effect to flicker like mad.
He already has. Don't you remember the scene in the originally uploaded video where he builds a mini-sentry over the scout's corpse, where he forget to equip the Gunslinger in the SFM animation.
As an SFM animator, I feel this video in my soul Find the solution to something, end up finding it, only to find out that that solution was broken, so you learn everything from scratch and do it yourself, until another thing is broken, find the solution to that, end up finding it, only to find out that that solution was broken, so you learn everything from scratch and do it yourself, until another thing is broken, find the solution to that, end up finding it, only to find out that that solution was broken, so you learn everything from scratch and do it yourself, until another thing is broken,
Imagine if you will, Pyro's internal personal viewpoint of the world...You know, the rainbows, unicorns, the whole thing. Now imagine a world that is the exact polar opposite of that...dark stormclouds, spectral demon horses, etc. Yeah. That's where SFM comes from & LazyPurple just took us there...
tf2_mandeokyi yep same here. I’m an engineering student working with FORTRAN. I know it’s not the same as say the C++ or Java that CS students use, but coding is the easiest way for you to feel like an idiot when you make some of the dumbest errors but you have to go through each line of code to find it.
@@afrozen10-02 A current Highschool CS student for scripting Uses Python Copies the exact same code from teacher Teacher's code works, mine doesnt Panic and scream at computer "You put a comma instead of a full stop"
Actually, I spotted another mistake in 'How it FEELS to play Engineer': at the starting SFM scene, when you refill your metal with your own dispenser, the meter stays AT FULL.
I've been using SFM for over 5600 hours, and I've never heard of a particle whos color is changed by a controlpoint bone, and the fact that it doesn't even work as intended really goes to show how outdated the program is. I've heard of some weird stipulations to use certain objects and tools in SFM, but that one takes the cake. And oh my GOD can I relate to the sentry animation bit. The number of times I've had to manually animate a turning object because of the graph editor contorting the model to get it in the right position is absurd
Sometimes in SFM I've had models literally switch textures and bones for no apparent reason whatosever, and on restart I can't reproduce the same glitch. Spoooky
I know he was joking about the small mistake in the Engie video ruining our perception of it, but honestly after seeing THIS, I would not have cared if an entire scene had missing textures. I would've just went "Aw man dw about it, SFM is the Devil's pants, great video you hardworking, talented man"
Cringe dbz fan1!11, wasn’t a diss. I was joking about the fact he didn’t upload for a long time, but I remembered him again because of his quality cintent
10:30 that's actually what the sentry gun does in game. if you use the Wrangler to make it do a 180° turn it does a freaking back flip Edit: it only does it if it's looking at the ground while turning, I got it to happen while sentry jumping
Just gonna edit this pinned comment to say YES, I now know how to fix the "ghost buildings" thank you
My man i feel bad for you i know how it feels
As someone with a wealth of experience in SFM...
Yes. You are 100% right, and encapsulated every single thought process I would have had if I had experienced this. Literally every solution I thought up, you explored in the order that I thought them up.
Fucking great video lad.
I knew it, you didnt have the gunslinger equipped you had the normal weird waxy hairless broken wrist hand of a default engineer! but for real I am sorry for the pain sfm simulation gives you, you make awesome videos and we love you PazyLurple
*I was scout dis year for halloween.*
About wrangler laser. SFM just want to add your favorite color!
I'm going to be honest here
The sentry doing a backflip would have shown how intense the scene was
It had to be said. The backflip looks a lot more frantic and cartoony. Much better for the scene.
same thing with the epilepsy satan light
so true
I made you reach 1000 likes
@@smokestack534 You probably dont have epilepsy lol THANK GOD i didnt have a seizure watching this
Fun fact: the pyro update production tooks 1 year because Valve couldn't use SFM correctly for the official animation
Lol, really? What did they use then?
lmao
@@TheFlame234 they used SFM, but incorrectly
"Guys I'm just having too many errors with the animation program, I think we should upd-" - "ITSPERFECTSHUTTHEFUCKUPPPP!"
you again.
I very rarely use SFM for bits in my videos, and honestly it's for reasons like this. How anyone can put up with that level of spaghetti is beyond me. I'll just stick to spending my all-nighters in Pro Tools doing insignificant audio edits that nobody will ever notice. At least then the program will do what I want it to, lol
Thats why you use the chad gmod instead
Hello soundsmith
A good few thousand people appreciate your work!
I can!
SoundSmith ahem its "SPAGET"
rewatching this after watching emesis blue, i feel indescribable dread imagining the kind of glitches the team behind that film must have experienced
seriously. mad respect for them
they should’ve made another video but with all the bugs, itll prob be scarier
They should make another video just about them suffering while making the video in SFM.
@@iamthemouse4483Kind of like a bloopers
Emesis Blue was so good at depicting insanity because the animators went insane irl while trying to make the film
"But Valve responded: Dota, Dota, Counter-Strike"
I think that phrase pretty much summarizes what Valve is focused on 90% of the time.
you are the best rocket launcher
@@dangergun2346 thanks
"Valve can't count to 3."
team fortress 2 beggars bazooka soldier primary weapon option
@@dangergun2346 vere talked about direct hit?
“Dota dota counterstrike” probably summarizes Valve’s mentality better than I ever could.
Welp, considering that they "dont care " about tf2 or anything related, they like to focus on other things and make more half life but thats boring, maybe jacksepticeye or pewdiepie should play tf2 for valve to do something about the game, like a heavy update
Era 452 They took a break from developing it because they were working on a new project.
@@purplehaze2358 like what?
Era 452 They’ve been working on _Half-Life: Alyx_ for a long time m’dude. They have been working on an update, but they pulled away from it to make something new.
@@purplehaze2358 welp, its ok, but they are taking a lot of time back there in valve, also there is suppose to be an area with the tf2 development team
I've wasted so many days of my life on stuff like this. I feel you
This is why I use 3DS Max noobs.
punch you play tf2 now i though you where an adept of the church of ow what is going to say the father he was so proud when he realized you didn t move to fortnut
Hey its that punch kid hi youtube.....wait this aint overwatch fuck.
WTF U HAVE EXACTLY 666 LIKES
U EXACTLY 66 LIKES WTF
The main issue is SFM is basically just a Source tech demo, and Source is basically an experiment in cramming as much spaghetti into a PC as possible.
Christ. Video editing isn’t even a problem compared to this.
I knew sfm animating is like crossing the ocean with broken boat and burnt motor, but I didn’t know it was THIS much.
You can have my honest respect, man.
I could imagine the insanity you'll once sink in if you used SFM
WHERE'S THE HALLOWEEN VIDEO I SWEAR I SAW YOU IN A GAME WHERE IS IT
Animating in general can have problems like this if you're not super aware of the program. Usually, its your fault, not the programs. Seem like in SFM, it's always the program's fault.
now imagine what Winglet goes through
Hi DEWILL
SFM is the Salty Spitoon of animation programs.
Guy 1: Welcome to the salty spitoon how tough are ya? Guy 2: how tough am i? I make tf2 animations guy 1: yeah so? Guy 2: using Source Film Maker Guy 1: err...right this way sorry to keep you waiting
and blender or maya is like the other kids themed ones I forgot the names of
Jared Judson WEENIE HUT JUNIOR?!
@@gozieson yes
and animation heaven is everything but sfm
I can 100% understand now why official TF2 SFMs don't happen anymore.
Maybe if they updated the software or at least fixed bugs sfm animations would be more common
I remember that it took somewhere about year for Valve to make a Meet the Pyro, cause most of the time animators had to deal with all those bugs and glitches in SFM
Dota dota counterstrike
@@primarchvulkan4013 holy fuck
SFM has always been broken
@@primarchvulkan4013 Strange why they had never fixed SFM when they had to deal with that fer an entire year.
9:48 is just an underrated point of the video. The revered coloring, the fire collecting into itself, the distorted audio, it’s perfect.
like this scene
Oh Lazy, that's not the scariest thing that SFM can do.
Picture this: you're adding a load of sound files to the project, but there's one sound file that is cursed, and it causes SFM to crash SO hard, that even looking at the sound channel on the project view makes SFM crash and shut down. Now that may sound like the worst thing to happen... until you remember you still have to do ALL THE LIP SYNCING AND YOU'RE SEVERAL HOURS INTO MAKING THE ANIMATION, AND THE WHOLE FILE IS CORRUPT!
(The above is a true story, and has happened to me at least twice)
This is genuinely horrifying, ghost stories don't have shit on this
This is why I save in increments, sure it annoying to have multiple files that take up a lot of space, but I would rather deal with a minor annoyance than having to start all over again
Go to the folder that the corrupted session is in, delete the DMX file, go to the .bik or autosave file, and rename it to .dmx. boom. problem solved.
i have tried this too, Luckily i "only" had to repeat around 5-10 hours of work, If it crashed at where I am now... Well, Suicide statistics need some love too right :kms:
And here I thought it was bad enough when sometimes a sound file refused to play no matter what. The problem is always the bitrate, but sometimes even after I change it it still doesn't work! This happened to me several times, and every time I change the bitrate, it still doesn't work, and after that I do not remember what I did. So every time, I have to trial and error my way until it works
Ironic how LazyPurple is not lazy enough to give up on SFM
I think thats the idea!
He calls himself lazy purple but then
Blows it up to the moon when he uplouds something!
Its fun! And smart!
industrious indigo
UnsatisfactoryOrange
Indeed, Sluggish Green doesn’t live up to his name of Tired Yellow. Laid-back Red should probably change his name huh.
I wouldve just said “fuck it.” And deal with the wrangler laser
His palms are sweaty, knees weak, arms are heavy
There's vomit on his sweater already, source spaghetti
This is an underrated comment
@@liamhenry1838 yes
This is from Tooky History Garibaldi episode
His code is weak
OS unsteady
Garbage in the SFM already
Source code spaghetti
He’s nervous, but on outside he calm and ready to videos but the textures not loading
9:30
I actually perfectly understood what that meant. Lights in Source have a soft, colored sprite to give the illusion of the glow when you look at a lightbulb like that and the console command is effectively removing every single instance of that sprite. In effect, the lights won't look as bright but no more GTX 3060 SUPRIM lightbulbs.
"ent_fire" is the start of a command to modify an entity on the map, "env_lightglow" are the sprites that were mentioned and now the command is targeting them, and "kill" in this context will delete every entity that was targeted
I have so much respect for SFM animators it's unreal. One of the backbones of the tf2 community. I genuinely wonder how their inner monologue sounds like when they work.
It's kinda like: ua-cam.com/video/KC6T3_O2iWc/v-deo.html
"get that here. move this over here. slide a little bit. little more. dammit. ok where is- oh its over there. add this- wait. WTF, no, not like that. z...Z....ZZZZZ, F*** i meant Ctrl Z"
There is no monologue. Just screams of agony.
IT SOUNDS LIKE:why isnt the fuckin model moving
I'm late, here's a approximate answer.
"WHAT. HOW. WHAT. WHAT THE FUCK. HUH?!?! AUGHURGHURUGHAHGHURRUHGERG???"
I refuse to believe that Expiration Date was made using this engine
im sorry what?
@@RZombie45 it's an 'SFM' short film
Tbf, that came from the source (no pun intended) they probably could've just fixed everything manually with all the right code and complete knowledge of file behaviors
Well they used motion detection to make more better shorts
Show respect for the SFM bucko.
Sometimes I think “oh no lazys gone again” and then I rewatch this video and realized “Oh hes not gone hes torturing himself with SFM”
lol nice perspective
666 likes
Nice
twoface2001 didnt like because 666 likes
Talking about dedication..
I love this dude, he deserves every views and subs he has.
10:35 Personally, I think that the backflipping sentry would've looked great and really fit in with the chaotic energy of that scene.
I love how its focused on engi, because engi is meant to fix things
Wait a goddamn minute
WAIT A MINUTE
You fool! Engineer is an engineer who works with hardware, not software! You’ve doomed us all!
Engineer: looks at sfm
Are you doom guy
the fact that lazy has 3000 hours on both tf2 and source makes me more grateful for the videos he puts out
Valve: "This... is Source Filmmaker."
Me: "Deeaar Goood."
Valve: "There is more."
Me: "NOoo."
Epic Expiration date reference
@@reddystation1380 I know but it gets never old. :)
expiration date, lol.
@@nohrii023 So, it doesn't have an expiration date?
Valve: "Actually, there is not. This is all you get, ever. Good day sir."
As a programmer myself, the “ent_fire env_lightglow kill” is what gets me the most. “Ent” is usually used as an abbreviation for “entity” in debug consoles for games (entity being anything spawnable like characters, particles, weapons, etc.), and “env” is usually used as an abbreviation for”environment”.
This means that the glow for *that particular light* was using the glow that the *fire particle* uses.
That is a level of spaghetti code that I haven’t heard of in a LONG while.
This is spaghetti. DEAR GOD. But wait there’s more. NO. It is CODE SPAGHETTI
As far as I'm aware, the "fire" part of ent_fire refers to firing commands to entities. The particular entity it targeted was the environmental light glow, and the command was kill. Far less cursed than you may think.
ent_fire is a command to fire an input on an entity, not related to fire. env_lightglow is the entity name for the glow effect entity, kill is the entity input that is being fired
That's not true, ent_fire just causes something to happen to what ever entity that you specify, in this case it's env_lightglow which is the sprite like light glow effect you get when looking right at a light, and kill, which means to destroy all instances of env_lightglow in the map. Like I said before, you being a programmer doesn't mean you have some inherent understanding of an api, especially because things like entities are specific to source and I can't recall any other system that uses entities in the same way. Using ent_fire or creating an ent_fire entity allows you to trigger something to happen to one, a class of, or all entities in the map to disable, enable, kill, and many other custom methods that one can create. So I can create an ent_fire entity In the map that activates from a logic entity that then does something to the map, for example, changing the spawns by disabling the first spawn area and enabling the second for payload maps. A lot of the scripting is actually put into physical space in the map for that reason, Lua allows for more nuanced modification and manipulation.
What? You didn’t understand?
THATS BECAUSE IT MAKES NO FUCKING SENSE.
Honestly, I think lazypurple should just send an SFM video to valve where he doesn’t fix anything and he just leaves the glitches as is. Show valve how broken their system is.
Valve wouldn't care. They already moved onto source 2. If valve still cared about source 1 they wouldn't have ended the saxie contest.
Honestly? I really want to see a vid of HIFTP _without_ fixing anything, just to see what it would look like.
i would watch that
Winglet must be grayhaired already with this magic program.
*_OI!_*
Maybe he should release a similar video
winglet and also STblackST x)
@@zachsz9320 nah, STBlackST does Gmod
The Time Lord STBlackST uses actually GMod but with animation assistance addon. It's similar to SFM but still not it.
You know it’s scary stuff when Source Filmmaker almost has more hours than his actual gameplay
I refuse to believe that EMESIS BLUE was made in this spahgetti mess.
Well it was... but it did take... longer than you think.
@@honestkyn718 eyyy
@@honestkyn718aha aha aha
almost all of these errors are fixable and animating long videos in SFM it's not painful
@@honestkyn718It was.
9:30
If anybody is interested:
ent_fire sends an output to an entity on the map.
env_lightglow is the type of entity what he calls for.
kill uh yeah just removes it.
So translated it means: "Dude remove dat lightglow around the map."
@Dimerson Sans Women?
dude how do you know this stuff ?
@@josefantonbruckner4843 Most of my knowledge comes from the source sdk documentaries around level design (which can be found online). I've been using the hammer editor for several years now.
Noice
@@Wilsonbism I do want to try it especially after finding a great and very cool person who made some tf2 touhou maps as Well as Seing Neo Ninja if that was his name making a very..."odd" and "The worst map possible"
I want to try to make them for Garry's Mod However
But it seems also quite challenging but I hope One day I may get to try it one time! ^W^
Perhaps even in a live so that us all as teams would be able to support each other and making something together and beautiful!
10:52 The fact that Sanctuary Guardian became a "WHAT?! HOW?" meme 2 years later feels like some seriously unnatural foreshadowing.
yeah it's funny, i thought it was included intentionally but he just happened to be listening to a song that would later become a meme
Aged like fine wine
EVEN THIS VIDEO IS POSSESSED!
"Dispensers... don't move!"
WHAT
WHY NOT
I always felt like this video popularized this song which then went meme.
I’m a SFM animator myself, I’ve basically had all of these problems aswell. Thanks for showing ppl how hard it is to mess with a program where you have more then 12 lights it can’t handle it
I'm pretty sure the whole lights thing is your pc
@@keeraweera20 well I meant is. You can have more then 12 lights but you cant run any shadows on them.
@@keeraweera20 SFM is notoriously poorly optimized.
@@keeraweera20 you can only have 12 lights with shadows per map
@@floatingpyro2050 huh that is weird, for me it's 8 lights I also thought that when he said "it can't handle it" I thought he ment lag, not what everyone else thought
I know I'm 4 years late but just want to say thank you, Lazy, for being the first person to mention those god-forsaken bleed through lights. I was dealing with them for years before this video and every time I would just sigh and change the camera angle to make sure they weren't in frame.
There isn't really an easy way to describe them when you want to try and ask for help or google the fix, but with the advent of this video, I have somewhere I can go to back to and find the exact command I need to get rid of them; god bless you, you beautiful man!
I’m not sure if this helps, but on cp_Badlands (a fixed version I downloaded, not the one that crashes instantly), I had that problem. The problem persisted on the arena version of the map (or whichever version is in SFM and actually works), so there wasn’t anything wrong with the version I downloaded. I eventually figured out that it would only happen if the animation was higher than 49 FPS. I found a few different ways to “fix” it, but it never looked quite right. Finally, on a Steam forum thread, a helpful soul shared that you can fix it by setting the shutter speed to 0.001 (either by looking at the camera in the Element viewer or by overriding it when you’re rendering; I did the latter). Changing the shutter speed can mess up the motion blur, but motion blur doesn’t work when the frame rate is at 60 anyway (due to shutter speed limitations), so you aren’t sacrificing anything by simply disabling motion blur.
4:14 Thats the best "What the fuck?" i ever heard
and today no ones is saying it because *UA-cam*
Same
ok
wwwhut da fuc?
@Doktor Dahlia wait how do people get soundboards
Lazy calling me “friend” makes me happy.
Are you Alaxe?
8:28
Yeah, he gives off this happy vibe, making the best out of most problems!
This... Puts a smile on my face.
Quinn Gonzalez That’s very true. It gives hope and eliminates hopelessness
SFM: This is a control point.
Lazy: Dear God.
SFM: There's more.
Lazy: No!
It contains a control point.
@@Jmsae dEaR gOd.
@@thekilleremerald ThEre’S mOrE
@@mohdnazrikhanadamkhan5108 nO!!!!!!!
@@thekilleremerald iT cOnTaInS a CoNtRoL pOiNt
you know you’re a tf2 youtuber when you’ve spent just as much time in SFM as tf2
"tHatS bEcAuSe It MaKeS nO fUcKiNg SeEeEeEeNsE!"
my favorite line from this video
Its just the way he said it for me
So true
this is me with when i learn about any computer science, hence why im not electrical and computer engineering, just electrical, and even my ECE friends have this reaction as well to their CS classes
This is when I’m learning math in class
Same
This man just invented the earthbound music meme
Earthbound has always only been known for memes, if it wasn't this it was the meme final boss.
HOW
oh totally someone listening to earthbound music in 2018..? HE INVENTED THE MEME OMGGG THAT WAS SO EPIC :OOO
WOW
HE INVENTED IT
I cant like this comment cos 669 likes, so take this reply
Moral of the terrible story :
-laser makes no sense
-a.b.a.f
-lamps are satan
Source filmaker is satan
dota dota counter strike
@@sebastianfs3825 a.b.a.f is the satan of satan
@@JKing20105 t.w.l.a.f the wrangler laser are fucked
*laughs in epileptic lighting*
Now after ALL of this hardship, imagine what the guys behind Emesis Blue had to go through for this.
Mad props to them, but also get them some therapy after all those sleepless nights.
The whole plot of Emesis Blue was about the guys strife making Emesis Blue
funny that I dont think they even used the wrangler laser lol
well the emesis blue is over an hour long so its about ten times worse than lazypurples
Dota, Dota, Counter Strike.
Still waiting for SFM to get an update
the year is 2049.
There are updates for tf2 every decade tf2 is still on the steam leaderboards the pyro is still broke and the heavy still hasn't had a update.
it's you
*starts using 1996 version of tf2 instead of 2008 version*
@Diamond Dude4288 ha over here its the year [unintelligible mess of numbers] NO UPDATE AND NOW STEAM IS CALLED THE TF2 CLIENT, BECAUSE THAT'S ONLY THING PEOPLE PLAY
Finally! a 2009 update
it's 5097
SFM has been out for a long time yet it still hasn't been out of alpha
(edit: maybe beta, but someone told me it's alpha)
What are you talking about? It hasn't even left alpha yet
Sfm has been in beta lol
technically dota 2's sfm in source 2 isn't in beta.
doesn't mean much for any other game though
Valve is physically incapable of finishing or refining anything they create, much less making games anymore.
You just going to ignore Artifact then?
This is the scariest video I've ever seen.
StabsTF2 hey stab
Hello there, my child
I won’t like cuz 666
Litterally shit myself breh
Fkn terrifying
He even added the final boss music from Super Metroid, just to emphasize how much unbridled _agony_ this is to make.
You've got the determination and patience that I couldn't even imagine having!
Respect to you man, even with "lazy" in the name, I can tell you're far more than that!
super metroid fucking slapped
@@Orwell111 good game, hard, but good!
And amazing soundtrack to boot!
The fact that i've listened to a man complain about a program 3 times proves how awesome Purple is
Haha, me too!
Me three.
Huh, with so many bugs...
No wonder the Saxxy is such a desired item.
It isn't that bad when you know how to fix them.
Scruffy Gamer but it’s so much shit to fix.
If I ever go for a saxxy, I’m going to cheat and use Garry’s mod. It’s honestly less painful, Especially since I own it already.
@@jackmoseley4959 I can't tell if you're joking, or you are really that dumb.
No matter how hard you try, it's impossible to make GMod look exactly like SFM.
SFM is free
Seems legit.
Source killed my best friend, and now HES TRAPPED INSIDE THE SOFTWARE!!1!
HE'S TRAPPED INSIDE THE SOURCE WALL!!!
Huh, so that's who I deleted
It Took Away My Spaghetti Too
Valve called and it wants its spaghetti back.
Lazy: *says that SFM is cursed*
SFM logo: *has five points on it that could be joined up into a pentagram*
oh god
*Hello Satan*
“It’s the easiest 3D animation program!” they said.
“It’ll look great on your job resume!” they said.
“The more you know, the quicker the project!” they said.
“Stop following me to my house!” they said.
My god. For guys like you, who make sfm only projects. You poor, battered souls.
You are very very spoopy
Hey, i know you from masterpieces such as Clinically Deppresed Heavy
3000 hours on sfm. 1500 hours are most likely on the wrangler.
The other 1500 hours is Lazy forgetting to close the program after weeping.
2500 hours* you must have missed the 2, I mean its pretty close together i can understand
You do realize that 1500 + 1500 = 3000, right?
As an SFM Animator this spoke to me on a spiritual level
spooked to me*
This video really makes me appreciate your later “How it feels to play X” videos and the improvents and talent that you put on display, especially since you work so hard to keep the details for an overall fantastic end result
*"That's BeCaUsE It MaKeS No FuCkInG SeNsE!!"*
when my parents ask me why I failed my math test
How I respond to my teacher when they ask why I'm stuggling in physics class at school
Me when my teacher asks me why i got a 4/10 on my danish test:
666 likes
2:30
“Used for 3005 hours”
U poor, poor man rip
Saxxy award users be like
2000 of them were spent debugging his animations
The Winglet got around 40,000 hours
ua-cam.com/video/i9t_QU07DJE/v-deo.html
"Ent_fire enc_lightglow kill"
Ent=entity
Fire=light, valve is weird
Env=event
Lightglow=glow amount
Kill=delete
UPDATE Lightglow is glowing light env is environment fire is activate a supported output of an entity, credit to Vincent Swart
So is valve just pyro?
@@moneyman2256 that would explain a few things...
Maybe if we somehow show fire to Valve's CEO it'll motivate them...?
Its a joke obviously... put that flamethrower and that flare gun down you damn psycho.
@@retromastery7010 too late >:)
Almost.
Ent=entity indeed
Fire=activate a supported output of an entity
Env=environment
Lightglow=glowing light
Kill=delete indeed
So ent_fire tells te console that the next commands will point to an entity and what output to give it, env_lightglow means that any environmental glowing from light sources should be targeted and kill tells the console to activate the kill-output to disable any env_lightglow entities. In normal TF2 lightglow produces a normal halo effect around light sources but because SFM is sp00ky it will cause that effect to flicker like mad.
@@vel0city96 thx, gonna edit
Its hard to believe that emesis blu was made on this *ABSOLUTE RELIC* piece of software.
Many times have I really wanted to get into SFM.
That ends today.
EposVox? You watch TF2 stuff?
GMOD is the best animator.
noooooooooooooo
SFM , Is Actually A Good Program , So...
@@wheatleybs8746 the big problem with it is its full of bugs and issues
I've always wanted to be an sfm animator!
then I watched this video.
It depends on what you animate
Mr. Egg Yeah, if you want to animate anything, the answer is no, always.
Welcome to hell.
If yall excuse me i will just stick to gmod lmao
Well you can still animate in Gmod
For a guy called lazy he is pretty hardworking
mad respect
after suffering so much being lazy is the escape
No one can convince me that Emesis Blue and the Meet the Team videos are made with this
Valve is a master of this program since they invented it. I fully believe it
@@CharaGonzalez-lt7yw anyone can become a master in this program
I fear no program...
but that... thing...
*looks at sfm*
it scares me.
That gave meh feels
XD
thanks for the likes!
it's nice to know that I'm not the only person suffering when it comes to... *S F M*
"Dota Dota Counter strike."
"Nah fam lmao."
(Translated from Vavlish)
Maybe I have an older dictionary, but I thought it meant "I like money".
Varga Aronmen oooh yeah, I see the confusion.
Well, my translator said it was: “Nah fam we ain’t updating shit.”
it means: .. coming soon
Please tell me there is a vavlish Google translate
On behalf of everyone. Please release an "unfixed" version of what it feels like to play Engie.
@Robocopp 33 it would probably have an epilepsy warning
Yes please
He already has. Don't you remember the scene in the originally uploaded video where he builds a mini-sentry over the scout's corpse, where he forget to equip the Gunslinger in the SFM animation.
Holy shit 229 likes thanks guys
Mankuu YESSSSS START A PETITION
The delivery of "what the fuck?" in 4:15 had me dying.
So, when's the full video of characters dancing weirdly to Earthbound music coming out?
It's not weird...
*It's beautiful*
Boomergorock s
As an SFM animator, I feel this video in my soul
Find the solution to something, end up finding it, only to find out that that solution was broken, so you learn everything from scratch and do it yourself, until another thing is broken, find the solution to that, end up finding it, only to find out that that solution was broken, so you learn everything from scratch and do it yourself, until another thing is broken, find the solution to that, end up finding it, only to find out that that solution was broken, so you learn everything from scratch and do it yourself, until another thing is broken,
and somehow finding the solution/creating your own solution to this one problem unfixes a problem you previously fixed
This sounds very similar to Coding.
Suspiciously similar...
"Can you dance?"
"Yeah, sure."
"Alright, show me."
10:53
What's the song?
@@SylvesterSoul the boss theme in Earthbound 1
@@SylvesterSoul sanctuary guardian from earthbound i believe
Engie got the moves!
Thank you for timestamping this XD
I cant believe emesis blue was made using this hell program-
SFM Actually stands for
"Suffer for me." -GabeN
Nbtwall oml this makes sense and is funny af lmao
Half the time I feel like they go out n Maya or 3DS max and shove the shit in SFM.
@Dat Scary Boi You don't understand a joke, let alone replied 3 WEEKS LATER, dumbass.
@Dat Scary Boi r/whoooosh
@Dat Scary Boi Well I'm sorry I don't have subreddit names memorized
Imagine if you will, Pyro's internal personal viewpoint of the world...You know, the rainbows, unicorns, the whole thing. Now imagine a world that is the exact polar opposite of that...dark stormclouds, spectral demon horses, etc.
Yeah. That's where SFM comes from & LazyPurple just took us there...
*tf2 halloween*
Soul Cairn?
I.....will never ever take your videos for granted....when THIS is what you have to put up with.
people who use SFM as a career deserve alot more respect
Me: “I want to animate TF2 one day”
This Video: “are you sure?”
Gmod
Mobile ripoff garry mod ia vmod
are you sure about that?
Then you realize you can do Garrys mod to animate:
@@Grug9 or any other animation software
LazyPurple: freaks out of the error of SFM
Programmers: *first time?*
tf2_mandeokyi yep same here. I’m an engineering student working with FORTRAN. I know it’s not the same as say the C++ or Java that CS students use, but coding is the easiest way for you to feel like an idiot when you make some of the dumbest errors but you have to go through each line of code to find it.
@@afrozen10-02 fuck
@@afrozen10-02
A current Highschool CS student for scripting
Uses Python
Copies the exact same code from teacher
Teacher's code works, mine doesnt
Panic and scream at computer
"You put a comma instead of a full stop"
@@atomiccrusader6839 Respect. I have no patience for that shit, lol
Ya, but programmers get source code. You can fix the spaghetti. SFM and the source engine is ironically closed source...last time I checked.
Lazy purple: I fear no man
But that thing
*SFM NOT BEING UPDATED*
It scares me...
Dorito Rancho sush! It lisening
This joke works out because its a tf2 reference
Ouch
Dear god...
The likes...
Thanks guys :3
One shudders to imagine what inhuman thoughts lie behind the creator of SFM
Lazy, thank you for the effort you put into this. If there was a reward for SFM creators, you would deserve it.
So if this is what he had to go through for occasional sketches, imagine what the winglet has to go through for his videos
Dear god...
@@rakotard _There is more_ *other youtubers*
Nooo....
“Just listening to the Earthbound soundtrack like a normal person”
Completely understandable. Fourside is an absolute banger
Pshh, Undertale where its at
Giygas themes are my BANGER
*SATURN VILLAGE INTENSIFIES*
@@enzop6861 undertale sucks ass.
@@TheyCallMeTheMonth no u
I fear no LAN.
But that ping...
It scares me.
My goodness no
Dear God
at what moment ?
LOL that is the best comment I've seen here
More like it lags me xd
Anyone who still animates in source has my undying respect.
Truly makes you appreciate each sfm short just a bit more...
Especially the porn ones
2:02 *controlPoint2 is being contested!*
Alert pink has taken the control point
We have lost the control point
Time has been added.
alert yellow has taken the control point
We have taken the enemy intelligence.
This shows how much he cares about us enjoying the video
Your telling me Emesis Blue was made with this? impressive
0:17
Damn, with the mouse shivering that much, no wonder he blames the mouse for his sniping skills
i blame you for this
N O W D I E
He’s doing it on purpose to make it look like he’s scared
@@lyricpaladin7679 Careful! That airflow almost took me with it
@@lyricpaladin7679 r/whoosh
7:55 The sound of a broken man
Alec Mueller I guess you need a SOUND Smith!
We don't deserve you for this effort
Is this what Source Filmmaker animators have to deal with on a regular basis?! This is insane!
Welcome to the Salty Spitoon. How tough are ya?
*I made an SFM video about the problems plaguing SFM.*
Right this way.
Lol
... why
Actually, I spotted another mistake in 'How it FEELS to play Engineer': at the starting SFM scene, when you refill your metal with your own dispenser, the meter stays AT FULL.
Spoooooky
you need a special editable model for that, someone recently added one to the workshop.
Dude stop your gonna give him a heart attack
I've been using SFM for over 5600 hours, and I've never heard of a particle whos color is changed by a controlpoint bone, and the fact that it doesn't even work as intended really goes to show how outdated the program is. I've heard of some weird stipulations to use certain objects and tools in SFM, but that one takes the cake.
And oh my GOD can I relate to the sentry animation bit. The number of times I've had to manually animate a turning object because of the graph editor contorting the model to get it in the right position is absurd
Sometimes in SFM I've had models literally switch textures and bones for no apparent reason whatosever, and on restart I can't reproduce the same glitch. Spoooky
Legoguy9875 A.W.P OPEN UP!
seronymus A.W.P OPEN UP!
I know he was joking about the small mistake in the Engie video ruining our perception of it, but honestly after seeing THIS, I would not have cared if an entire scene had missing textures. I would've just went "Aw man dw about it, SFM is the Devil's pants, great video you hardworking, talented man"
10:40 “My name is sentry gun and I’ll be your freestyle dance instructor.”
He should have kept that in
LMAO-
I actually laughed IRL at that one. : )
**proceds to use a wrangler**
7:51 I think he just lost it guys.....
Caption closed would agree with you!
Forgot why I subscribed to you.
I remember again.
Yesh
jeez he has more subs den u
Cringe dbz fan1!11, wasn’t a diss. I was joking about the fact he didn’t upload for a long time, but I remembered him again because of his quality cintent
@@ace6897 Oh sorry i get REALLY defensive about that stuff so yeah ............................................my bad
Cringe dbz fan1!11 it’s ok
i tried learning sfm and immediately felt that
1. i have an entirely different version to everyone else
2. my version is possessed
I think the spookiest thing about this is that the laser doesn't even come from the wrangler but the sentry
Sad.
...wow
SHHHHH don't tell him!
I noticed it too. If he finds out he might actually flip. It's best we don't tell him
10:30 that's actually what the sentry gun does in game. if you use the Wrangler to make it do a 180° turn it does a freaking back flip
Edit: it only does it if it's looking at the ground while turning, I got it to happen while sentry jumping
Really?
Ima try this fuck it
@@RayanfhoulaBR did it work
@@colourblindchalk Forgot to do it lol,will do it today
@@RayanfhoulaBR same
@@colourblindchalk did it work
honestly I would have just left the wrangler pink or correct the color in Sony Vegas
you could just turn everything into pink
@@vvlixi274 wait its all pink?
Always has been.
@@richardomilos8686 wait it's Richardo
Always has been
@@richardomilos8686 Always has been.
FURRY