For the continuation of the first one, you can use this bug to travel double distances on water with an army. To do it, get an army very close to your naval settlement. Next turn on patrol stance and then garrison the army. Once you do that you can now go into the waters and you will be able to travel double the distances Also for the horse breed one, thessalians are actually more inclined towards charge than towards speed based on the entries in dei files
Noooo, you exposed my most prescious exploit with the army in port. You can do real madness with it like take Athens and Sparta as Macedon in the very first 4 turns or rush Alexandria as Medewi
U can actually steal coins every turn with preasts. Deploy them then try to move them even tho they can't move anymore it will undeploy them. You keep the stolen coins but you'll be able to deploy again on your next turn
CA really messed up the the good trade region function. I wouldn't consider using it as a Send Diplomat politic action. A Trade Region mod is way better. The action took too long and they only allow you to trade mostly adjacent settlements. Sometimes they will trade you the settlement you don't even want.
2. If you make your dignitary steal money from other faction, he will get trait "corrupted". Increasing corruption in your empire. Instead of decreasing it. Not immediately, thought. So yes, you can use it to get that last bit of gold you need to buy a building in the beginning of the game.
I just discovered that emissary feature after trying dei, it actually never happened to me in vanilla but in dei it happened to me several times where i ended up recieving multiple province from multiple emissaries i sent even though all i want is to improve relations. Also i was unable to defend it from rebellion because some of it are in the middle of nowhere. I wish dei team could put a decision so you could choose to recieve it or reject it for a huge relations boost.
OK wut I played DEI for years and I didn't know #1... some other stuff I figured out. If you want to make money easy... simply let a provincial capital (city) settlement rebel due to bad public order by leaving nothing but slums in it, and everytime a rebel army takes it, destroy it with an army so you can loot it. Then let the settlement rebel again. Rinse and repeat until you have enough money and an elite army made veterans from killing rebels 10 times over, and finally turn that settlement back into a client state or take it back. You can also, technically speaking, exploit diplomacy in the game by continously placing diplomat ancilleries for all your characters. Over time, you will get a ridiculous amount of diplomacy points.
@@Toxborg Also if you want to recruit a unit but hate the population mechanic, sometimes you can bug the system by 1. recruiting a buuuunch of foreign units, and then deselecting those units. That will suddenly replenish your other population classes - allowing you to recruit the unit you want.
The free regions thing is from vanilla. I remember the first time i got it i was either rome or selucid and i got a random ass province in the dead sea
you can get them in sarmatia you the cavalry you need to build a nomadic town tingy there also gives plus cav XP and the allied cav option so i turned into a recruitment center
Oh you guys forgot one major trick. Is that when you don't have enough population for a unit recruitment and if your finger is fast enough. You can make 4 to 20 units of a small population that fill that roll. Of course it super depletes the population but you got a full army or navy stack ready to go. I do this for my navy. Or when I play low population nations like sparta and mecadonia.
For the continuation of the first one, you can use this bug to travel double distances on water with an army. To do it, get an army very close to your naval settlement. Next turn on patrol stance and then garrison the army. Once you do that you can now go into the waters and you will be able to travel double the distances
Also for the horse breed one, thessalians are actually more inclined towards charge than towards speed based on the entries in dei files
Interesting about the Thessalians. That fits their role for the Macedonians quite well
@@Toxborg They're supposed to be speedy heavyweight bois able to match Macedonian Companion Cavalry, so that makes sense
Great overview, love the army docking in ports one! :D
Thanks man! It is pretty game changing once you master it
Horse breeds!! this mod always throws me some new feature and detail i never knew existed! thanks for the vid toxborg
It is crazy! I didn't think much of it to begin with but it is surprisingly key to combat and strategy
@@Toxborg can u obtain different breeds depending on where u train the units?
Sadly no... that would otherwise be super cool
@@Toxborg shame, thanks 4 info though
LOOOL never knew about province trading, thank you!!!
Your welcome, mate
It’s not a dei feature it’s a vanilla one
Noooo, you exposed my most prescious exploit with the army in port. You can do real madness with it like take Athens and Sparta as Macedon in the very first 4 turns or rush Alexandria as Medewi
It is insane how powerful it is! It gives major tactical advantages and possibilities
U can actually steal coins every turn with preasts. Deploy them then try to move them even tho they can't move anymore it will undeploy them. You keep the stolen coins but you'll be able to deploy again on your next turn
Bruv, how did you even figure this out! If that is true it could turn out to be super overpowered in h2hs XD
CA really messed up the the good trade region function. I wouldn't consider using it as a Send Diplomat politic action. A Trade Region mod is way better. The action took too long and they only allow you to trade mostly adjacent settlements. Sometimes they will trade you the settlement you don't even want.
2. If you make your dignitary steal money from other faction, he will get trait "corrupted". Increasing corruption in your empire. Instead of decreasing it. Not immediately, thought. So yes, you can use it to get that last bit of gold you need to buy a building in the beginning of the game.
Oh damn, I actually didn't know that
I just discovered that emissary feature after trying dei, it actually never happened to me in vanilla but in dei it happened to me several times where i ended up recieving multiple province from multiple emissaries i sent even though all i want is to improve relations. Also i was unable to defend it from rebellion because some of it are in the middle of nowhere. I wish dei team could put a decision so you could choose to recieve it or reject it for a huge relations boost.
OK wut I played DEI for years and I didn't know #1... some other stuff I figured out.
If you want to make money easy... simply let a provincial capital (city) settlement rebel due to bad public order by leaving nothing but slums in it, and everytime a rebel army takes it, destroy it with an army so you can loot it. Then let the settlement rebel again. Rinse and repeat until you have enough money and an elite army made veterans from killing rebels 10 times over, and finally turn that settlement back into a client state or take it back. You can also, technically speaking, exploit diplomacy in the game by continously placing diplomat ancilleries for all your characters. Over time, you will get a ridiculous amount of diplomacy points.
That last bit sounds crazy! I'll have to try that
@@Toxborg Also if you want to recruit a unit but hate the population mechanic, sometimes you can bug the system by 1. recruiting a buuuunch of foreign units, and then deselecting those units. That will suddenly replenish your other population classes - allowing you to recruit the unit you want.
Thank you for this vid!
Glad it was helpful!
The free regions thing is from vanilla. I remember the first time i got it i was either rome or selucid and i got a random ass province in the dead sea
Lmao, that is one random way to experience it first time😆
The Steal Gold feature for dignitaries exists in vanilla as well, so does the region trade from the political intrigues
you can get them in sarmatia you the cavalry you need to build a nomadic town tingy there also gives plus cav XP and the allied cav option so i turned into a recruitment center
That is true!!! I always forget about that building😆
I’m my rome campaign I can’t recruit elephants in North Africa despite auxiliary building . Does that mean I need the native culture town thingy ?
Oh you guys forgot one major trick. Is that when you don't have enough population for a unit recruitment and if your finger is fast enough. You can make 4 to 20 units of a small population that fill that roll. Of course it super depletes the population but you got a full army or navy stack ready to go. I do this for my navy. Or when I play low population nations like sparta and mecadonia.
This reminds me of Total War Zones video so much
Such an epic channel. I wish he still made videos
@@Toxborg same!
In theory you could maybe. In the universal theory of gravitation, which is not some lame law btw.
Trade regions is not special to DeI, it’s a vanilla feature
Hidden features more like bugs
Some of them might be bugs yeah XD