About having less ranged troops, this only applies if you use low armor troops. In my recent Massalia campaign my armies only have 2 peltasts on the flanks and 2 ballista units for taking out heavy units or generals. I simply let enemy ranged troops shoot at my heavily armored hoplites, but as long as I keep them forward facing they barely suffer casualties while my peltasts and ballistas get kills in the hundreds. Once the enemy infantry is engaged I can then easily take them out with cavalry (it only takes a few seconds for cav to make light ranged troops route). Another thing I'd add is taking some time to stabilize and develop regions after a war if possible. Newly conquered regions are often financially dissapointing at the beginning, but develop quite fast if there arent any rebellions. And on the topic of empire maintenance, build libraries mid-lategame. They reduce empire maintenance, give 1st and 2nd class pop, add research rate and they dont add any negative public order or consume food. Higher levels do reduce regional income, but at some point empire maintenance is greater than that loss. They are often overlooked because in the basegame they are useless, but in DEI they really start to shine once you've conquered some provinces.
Don't take random cities if you don't need them, it causes insane empire maintenance in the late game is one tip i could've used myself in some earlier campains
Agreed to a certain extend though you should be able to cover the future cost if you invest those general, admiral & dignitary skill points into maintaining empire maintenance. So if you had like 10 characters all contributing -3% on average that -30% you'd take away. A pretty big chunk!
Awesome! I found everything in the video extremely helpful! And I must say, empire maintenance almost destroyed my empire as I expanded too fast and had only 2 dignitaries. I like how DEI makes not only the battles fun but struggling to manage your empire as well, something that newer total war titles lack. Would certainly like a video about battles!
As complex as the supply system is you’d think replenishment would be possible in foreign territory. For instance, the more baggage train units you have should be proportionate to an army’s replenishment rate.
Love this mod. So many great mechanics and its just so much more challenging and engaging than vanilla. Just now have all of Greece/Crete and Italy conquered. Moving to take on Carthage since they declared war on me and are invading boot of Italy. Have Corsica and moving on Sicily with 3 late reformed armies. Love those $6k trade deals I can get out of enemies of my enemies. Haha Culture is hardest thing along with public order to manage. Amazing what giving negative instead of positive Public Order with armies garrisoned IN cities can do to strategic placement. I always upgrade my generals for public order and cultural conversion. I've never found much benefit to authority upgrades and what not or like 8% less chance of agent action ha. Maybe I just haven't got to late game but agents are nonexistent in their use from AI. Mod reminds me of Heart of Iron IV's (and III) mod BlackIce.
I didn't learn anything new ... But that might be because of 1000 hours of DEI on very hard 😅 Very informative and good video! As far as I know you didn't miss a thing :)
@@TheTerminatorGaming maybe untaxing a province for public order boosts, if you can handle it financially. But that's pretty deep knowledge of the campaign meta, everything else was in your video ^^
I'm going through a DEI Alexander campaign right now. It's super hard but awesome. You seriously need to be a veteran TW player to not get rolled by the endless Persian Doom stacks
@@TheTerminatorGaming You have a good bit of turns before the Achaemenid Empire attacks. All it's client states like Kappadocia and Lydia attack too. If you can, build as many alliances as possible. When all the full stack Persians come you won't have time to fight the barbarians so having them as buffer states helps alot. Scordisi, Epiros, Sparta, Ardaei etc. All are friendly towards Macedon. Also make sure you recruit Alexander's Marshalls. They're absolute monster units and most of them have the scare everyone trait.
Aggressive play is really the way to go in most cases. I disagree with the ranged troops in the army. I am really successful in the early game to rush my neighbors with cheep 300 man melee infantry and auto resolve. Cavalry is too expensive in the very first turns and also dies in auto resolves, especially when attacking a settlement and since you don't fight manually too often that early on, they are not that useful. When you start to play battles, you definitely need cavalry. Ranged infantry is not that effective and can be rushed down when the armies are smaller and with few elite units. Numbers are the key and ranged troops waste them and even when using all of their ammunition are in my experience not worth the time and cost. Other than that, really well said and you also covered most of it. Eventhough your statement at 0:18 did not turn out to be true, I still welcome any DeI video no matter the context. Maybe you even want to start doing early game examples of factions to beat an eventual multiplayer enemy.
Thanks mate :) I guess for ranged infantry it depends on what your up against, but I always enjoy a good range spam :D Appreciate the comment and the watch, I know you're a veteran so thought you'd know it all :) I am thinking about faction specific guides so stay tuned :)
@@TheTerminatorGaming Don't listen to Manuel, he's crazy. Do you know why? kestrosphendones. When these guys get in range, they have enough firepower to absolutely DESTROY a Hoplite Phalanx by firing into it head on, and considering how dangerous taking a pikeman unit can be, especially when you use hoplites, or have fewer pikeman units, these guys can be a lifesaver, and that's even not mentioning the devastation these *monsters* cause when they shoot a unit *from behind!* I wonder how these guys'd fare against war elephants?
@@JMObyx First off, this unit is only available for Syracuse (maybe also AOR) and has a limited unit cap in campaigns. They can also not be recruited right away but need building up and is missing in the very few turns the most aggressive play is most important. The early game is the topic of this conversation so these dart slingers are not even a part of it. I know they are kind of broken in auto resolve but in a multiplayer campaign, where you have to fight a lot of the battles to not lose so many important troops, they are quite difficult to implement properly because of their limited range and because the enemy player is not piling up their units like the AI always does. Furthermore the enemy has either melee infantry or cavalry in place of these units so your front line can get enveloped or if they have cavalry superiority you are done for anyway. If they take ranged units as well, the probably have a much better range and can decimate your slingers. But all of this doesn't matter because we are talking strategy for all factions and not just one special limited unit that is not even available in the important moments.
@@manuel4964 They're awesome in campaign, such a pity that Makedon doesn't have them in multiplayer and custom battle. I wish to see how they'd fare against elephants without declaring war on Carthage.
Nice stuff..saw all 3 parts..can you do a video on army composition stating which to choose for each region(roman or auxiliary)starting with rome? Went through the dei aor document..its overwhelming.
Muchas gracias por los consejos, recientemente estoy jugando la campaña de Roma con el DEI y es bastante desafiante. Aún estoy tratando de comprender el suministro y el crecimiento de la población. Gracias por los consejos que son útiles para la campaña.
Ive noticed the AI gets infinite supplies in the campaign which is kinda annoying. Like the romans can sit 6 armies at taras waiting to cross to attack apollonia but i need to move my units away or risk losing all supplies and starving my men.
Don’t match range units with the AI. Soward and cav rush. Baggage train in the early game is not necessary for most areas. Navy is very important, try not to recruit generals as governor in early game if ur economy sucks. They should be used to lower EM, after imperial level 4. Promote ur women, they do the same job.
Terrific video on the DEI mod! Many thanks! Have owned Rome 2 for nearly a year but rarely played it. Then I discovered the world of "mods" (OMG) and more importantly this mod that I just downloaded. Wow! So would you suggest playing some campaigns in the vanilla Rome 2 first before activating this mod to reduce the learning curve, or just jump in and learn as I go? Great channel as well so I subscribed. Cheers!
Thanks buddy! And yes absolutely play some vanilla first then get into DEI :) make sure you have a good grasp of all the new mechanics as well when you do :)
How to offset Empire maintenance? Client States, and as a bonus, when you replenish in the client state's territory, since the AI doesn't use the population system, you can replenish your units without subtracting from the population units of your own settlements! At least that's what I think happens. That aside, DeI REALLY should nerf the 4th class citizen population decline, if you play as Makedon and want to get some Agrianian Peltasts and Rhomphaia Warriors, oops! You can't because there's only a hundred barbarians in every region 50 turns after you conquer it!
Anybody please explain something to me. Ive been scouring for weeks to find the answer to a question. When looking at a character trait I see where it says Type: Up: Down: What the hell are the up and down things and what dictates those.
Can you tell me what is indicated by the "confetti" falling on a city? I know that "sun rays" indicate that the city is selected. And one that indicates being able to expand.
In my eyes ranged units are pretty useless, at least when I use slingers it takes them like 10 volleys to kill a couple of guys. I prefer the hammer and anvil tactic, engage with your infantry, flank with the cavalry and charge from behind
Depending where you at, enemy infantry may have high armour or shieldwall tactics, which reduce missile damage. There's some stuff to consider. But you can try putting your missile barrage to kill enemy cavalry
Quick question! After losing a battle regardless how many troops you have left does your army just die/end? Sparta 5000 troops vs 5360 ish epirus, both ended at 2500 men but I lost and my whole army just died instead of falling back weak??
Hello, I'm having a serious issue with DeI. Field of Mars is already enabling me to recruit evocati cohort and all the other imperial legionaries even without reforms and I'm still at turn 3 lol. Even the UI is buggy. The level 4 legionary barracks is only offering to recruit italian cavalry and some weird infantry.
@@TheTerminatorGaming a lot actually, but mostly graphical like you suggested in your previous videos. I’ve trying to isolate the issue enabling only DeI but it still persistent. Seems like mod load order is messing things up? Bit of a bummer since I can’t start my grand campaign without fixing this. What do you suggest I do about mod load order?
I can’t use Roman Legion submod. The specific legionnaires i.e Legio Germanica Cohort becomes available with a field of Mars. They also have some tooltip error:Error unit has no class key assigned
Bro, I'm so in need of a guide for playing as Rome in DEI. I haven't played in a while and I get f*cked by the AI at turn 5-6 ish. Fighting wars against 3 different nations at turn 6 is just crazy. Any tips you can give here in the comments?
Hey bud! I will be doing a guide soon on Rome when the next version of DEI comes out. For now here are a few quick tips 1. Don’t build any buildings really, invest in cheap units and take out the Etruscans to your north asap 2. Shift to Epirus with your 2 armies and secure Italy (try to max out on non aggressions in the north and trade agreements as well 3. Build up your economy then either expand up north or go into Greece 4. Once you can field 2-3 decent armies and at least a navy go for Sicily and start the Punic Wars! Hope this helps ❤️
''get as many non aggression treaties as you can'' You're wrong there 2:36 - trade yes but non aggression packs with the wrong faction can land you in more wars.
Hello. Can you recommend a reskin submod dor DEI for the Legionaries? I don’t like that DEI legions being too colorful and their shields white or green. I just want them red and look like legionnaires like in movies.
Hey Mike! Thanks for watching :) You can try Roman Legions: steamcommunity.com/sharedfiles/filedetails/?id=1869459017&searchtext=roman+legion You'll need the Extravaganza mod to use it: steamcommunity.com/sharedfiles/filedetails/?id=1591309907&searchtext=extravaganza Not sure how updated these are but definitely give them a try :)
@@TheTerminatorGaming thank your time !! Also can you please do a small test on your DEI and test the shieldwall formation button on any barbarian faction to see if is owrking ) I am pressing mine and nothing happens they don't change posiution or see the ability in use .. Thanks.
About having less ranged troops, this only applies if you use low armor troops. In my recent Massalia campaign my armies only have 2 peltasts on the flanks and 2 ballista units for taking out heavy units or generals. I simply let enemy ranged troops shoot at my heavily armored hoplites, but as long as I keep them forward facing they barely suffer casualties while my peltasts and ballistas get kills in the hundreds. Once the enemy infantry is engaged I can then easily take them out with cavalry (it only takes a few seconds for cav to make light ranged troops route).
Another thing I'd add is taking some time to stabilize and develop regions after a war if possible. Newly conquered regions are often financially dissapointing at the beginning, but develop quite fast if there arent any rebellions.
And on the topic of empire maintenance, build libraries mid-lategame. They reduce empire maintenance, give 1st and 2nd class pop, add research rate and they dont add any negative public order or consume food. Higher levels do reduce regional income, but at some point empire maintenance is greater than that loss. They are often overlooked because in the basegame they are useless, but in DEI they really start to shine once you've conquered some provinces.
Thanks for the tips bud all really useful!
Thank you for this 2 years later haha
Don't take random cities if you don't need them, it causes insane empire maintenance in the late game is one tip i could've used myself in some earlier campains
Agreed to a certain extend though you should be able to cover the future cost if you invest those general, admiral & dignitary skill points into maintaining empire maintenance. So if you had like 10 characters all contributing -3% on average that -30% you'd take away. A pretty big chunk!
Your videos always get me itching to fire up DEI. Glad I found your channel!!
Haha nice one, thanks for watching!
Awesome! I found everything in the video extremely helpful! And I must say, empire maintenance almost destroyed my empire as I expanded too fast and had only 2 dignitaries. I like how DEI makes not only the battles fun but struggling to manage your empire as well, something that newer total war titles lack. Would certainly like a video about battles!
Thanks for watching! And glad it was helpful :) I’ll look into making a battle guide then 🙌
Never have I seen more essential tips and tricks
DEI is the best total war overhaul for any total war to date, which makes it the best overall experience across all TW games!
Agreed!
IDK Stainless Steel is really good too.
DarthMod for Empire and Shogun2 was pretty solid. But I agree this would be the most expansive
Great video man! Love these DEI vids. I'd love a video solely dedicated to the supply system tbh, even if it's a quick one.
I’d love to :) congrats on 5k my man!
As complex as the supply system is you’d think replenishment would be possible in foreign territory. For instance, the more baggage train units you have should be proportionate to an army’s replenishment rate.
Awesome brother, another great DeI video! Love it and learned a thing or two, thanks!
Thanks bud :) More to come 🙌
Love this mod. So many great mechanics and its just so much more challenging and engaging than vanilla. Just now have all of Greece/Crete and Italy conquered. Moving to take on Carthage since they declared war on me and are invading boot of Italy. Have Corsica and moving on Sicily with 3 late reformed armies. Love those $6k trade deals I can get out of enemies of my enemies. Haha Culture is hardest thing along with public order to manage. Amazing what giving negative instead of positive Public Order with armies garrisoned IN cities can do to strategic placement. I always upgrade my generals for public order and cultural conversion. I've never found much benefit to authority upgrades and what not or like 8% less chance of agent action ha. Maybe I just haven't got to late game but agents are nonexistent in their use from AI. Mod reminds me of Heart of Iron IV's (and III) mod BlackIce.
I didn't learn anything new ... But that might be because of 1000 hours of DEI on very hard 😅
Very informative and good video! As far as I know you didn't miss a thing :)
Awesome! Thanks for the feedback ma man 🍻
@@TheTerminatorGaming maybe untaxing a province for public order boosts, if you can handle it financially.
But that's pretty deep knowledge of the campaign meta, everything else was in your video ^^
Yeah I’ve been doing a lot of that recently 😂😂
@@TheTerminatorGaming sometimes you just gotta do it 😅 whatever it takes 🙃
I'm going through a DEI Alexander campaign right now. It's super hard but awesome. You seriously need to be a veteran TW player to not get rolled by the endless Persian Doom stacks
I will be covering it soon ;)
@@TheTerminatorGaming Nice! Is it your first one?
Yep it is :)
@@TheTerminatorGaming You have a good bit of turns before the Achaemenid Empire attacks. All it's client states like Kappadocia and Lydia attack too. If you can, build as many alliances as possible. When all the full stack Persians come you won't have time to fight the barbarians so having them as buffer states helps alot. Scordisi, Epiros, Sparta, Ardaei etc. All are friendly towards Macedon. Also make sure you recruit Alexander's Marshalls. They're absolute monster units and most of them have the scare everyone trait.
so cool to see a channel on DEI! bravo. What about a h2h campaign serie for it ?
Thanks dude! Yeah I'm working on it! :)
@@TheTerminatorGaming cool! hope we could see that soon!
if ever you're looking to smthing new, have a look to the mod we've made to do a 4 players campaign on DEI
Aggressive play is really the way to go in most cases. I disagree with the ranged troops in the army. I am really successful in the early game to rush my neighbors with cheep 300 man melee infantry and auto resolve. Cavalry is too expensive in the very first turns and also dies in auto resolves, especially when attacking a settlement and since you don't fight manually too often that early on, they are not that useful. When you start to play battles, you definitely need cavalry. Ranged infantry is not that effective and can be rushed down when the armies are smaller and with few elite units. Numbers are the key and ranged troops waste them and even when using all of their ammunition are in my experience not worth the time and cost.
Other than that, really well said and you also covered most of it.
Eventhough your statement at 0:18 did not turn out to be true, I still welcome any DeI video no matter the context. Maybe you even want to start doing early game examples of factions to beat an eventual multiplayer enemy.
Thanks mate :) I guess for ranged infantry it depends on what your up against, but I always enjoy a good range spam :D Appreciate the comment and the watch, I know you're a veteran so thought you'd know it all :) I am thinking about faction specific guides so stay tuned :)
@@TheTerminatorGaming Don't listen to Manuel, he's crazy. Do you know why?
kestrosphendones.
When these guys get in range, they have enough firepower to absolutely DESTROY a Hoplite Phalanx by firing into it head on, and considering how dangerous taking a pikeman unit can be, especially when you use hoplites, or have fewer pikeman units, these guys can be a lifesaver, and that's even not mentioning the devastation these *monsters* cause when they shoot a unit *from behind!*
I wonder how these guys'd fare against war elephants?
@@JMObyx First off, this unit is only available for Syracuse (maybe also AOR) and has a limited unit cap in campaigns. They can also not be recruited right away but need building up and is missing in the very few turns the most aggressive play is most important. The early game is the topic of this conversation so these dart slingers are not even a part of it. I know they are kind of broken in auto resolve but in a multiplayer campaign, where you have to fight a lot of the battles to not lose so many important troops, they are quite difficult to implement properly because of their limited range and because the enemy player is not piling up their units like the AI always does. Furthermore the enemy has either melee infantry or cavalry in place of these units so your front line can get enveloped or if they have cavalry superiority you are done for anyway. If they take ranged units as well, the probably have a much better range and can decimate your slingers. But all of this doesn't matter because we are talking strategy for all factions and not just one special limited unit that is not even available in the important moments.
And they are also available in Macedonia as AOR units but I think thats it
@@manuel4964 They're awesome in campaign, such a pity that Makedon doesn't have them in multiplayer and custom battle. I wish to see how they'd fare against elephants without declaring war on Carthage.
Nice stuff..saw all 3 parts..can you do a video on army composition stating which to choose for each region(roman or auxiliary)starting with rome? Went through the dei aor document..its overwhelming.
Thanks for watching! Glad you enjoyed it and absolutely I’d love to do a video on army composition :)
Great videos, it's just what i was looking for. Thanks!
Muchas gracias por los consejos, recientemente estoy jugando la campaña de Roma con el DEI y es bastante desafiante. Aún estoy tratando de comprender el suministro y el crecimiento de la población. Gracias por los consejos que son útiles para la campaña.
Just found your channel. Love it !
You should talk about Bulat Steel 2.1.5 mod sur Medieval II, best mod out there right now . So deep
Thanks dude!! I’ll check it out ❤️
Thank you for pronouncing DIVIDE correct!
And for the video ;)
Haha you are very welcome mate :)
Although I know most of these tips, great video and greatest mod ever for Rome !!
Thanks bud :) it really is!
Great tips! Thanks! :-)
AI does recruit from mercenaries. So yeah, if you wanna rush, better stock on them mercs asap, before your neighbor does.
Indeed, my mistake :)
I started DEI (first time playing Rome 2) with Sparta and turn 30 I am still alive : D only at war with one crazy iberian tribe
After playing rome remastered I'm going back to DEI
Good choice!
Ive noticed the AI gets infinite supplies in the campaign which is kinda annoying. Like the romans can sit 6 armies at taras waiting to cross to attack apollonia but i need to move my units away or risk losing all supplies and starving my men.
Don’t match range units with the AI. Soward and cav rush. Baggage train in the early game is not necessary for most areas. Navy is very important, try not to recruit generals as governor in early game if ur economy sucks. They should be used to lower EM, after imperial level 4. Promote ur women, they do the same job.
How the fuck does this channel only have 600 subs?
Haha thanks for watching mate, I just started the channel about 5 weeks ago so it’s growing steadily :)
Yes please make a battle tips video
Terrific video on the DEI mod! Many thanks! Have owned Rome 2 for nearly a year but rarely played it. Then I discovered the world of "mods" (OMG) and more importantly this mod that I just downloaded. Wow! So would you suggest playing some campaigns in the vanilla Rome 2 first before activating this mod to reduce the learning curve, or just jump in and learn as I go? Great channel as well so I subscribed. Cheers!
Thanks buddy! And yes absolutely play some vanilla first then get into DEI :) make sure you have a good grasp of all the new mechanics as well when you do :)
Any suggestions for mods to make battles go quicker and for English names in DEI? Lol
How to offset Empire maintenance?
Client States, and as a bonus, when you replenish in the client state's territory, since the AI doesn't use the population system, you can replenish your units without subtracting from the population units of your own settlements!
At least that's what I think happens.
That aside, DeI REALLY should nerf the 4th class citizen population decline, if you play as Makedon and want to get some Agrianian Peltasts and Rhomphaia Warriors, oops! You can't because there's only a hundred barbarians in every region 50 turns after you conquer it!
could you tell me the music mod which you are using for rome 2, this music is also there in tw attila ancient empires.
I've seen videos with many more views being far less concise and informative.
Good luck and hope you grow!
Thanks mate! I’ve only just started so fingers crossed it continues to grow 🙏
Anybody please explain something to me. Ive been scouring for weeks to find the answer to a question. When looking at a character trait I see where it says
Type:
Up:
Down:
What the hell are the up and down things and what dictates those.
bro what version you have? generals faces are looking very cool!
I play on an office pc and vanilla runs well on low graphics settings. Will it drop fps if i add DEI?
Finding a playthrough very difficult with Rome or Carthage. Playing on hard difficulty, is this mod based on normal?
When building an army, build the cheap units first.
Can you tell me what is indicated by the "confetti" falling on a city? I know that "sun rays" indicate that the city is selected. And one that indicates being able to expand.
Happy public order :)
@@TheTerminatorGaming you mean positive Public order as opposed to public order below 0?
Yep I think so its either that or festivites like an event kinda thinf
Does anyone know how to disable the "5 fps" animation due to large number of units? Can't find an answer anywhere
Do you ever play Ancient Empires mod on Atilla?
I do indeed! Playing it right now! Thinking about making some videos on it :)
@@TheTerminatorGaming Would be great to see your videos on AE.
I will do then :)
Here is a tip for every mod and every total war > IF THE AUTORESOLVE SAYS 94% CASUALTIES OR LESS DO NOT AUTORESOLVE!!!
In my eyes ranged units are pretty useless, at least when I use slingers it takes them like 10 volleys to kill a couple of guys.
I prefer the hammer and anvil tactic, engage with your infantry, flank with the cavalry and charge from behind
Depending where you at, enemy infantry may have high armour or shieldwall tactics, which reduce missile damage. There's some stuff to consider. But you can try putting your missile barrage to kill enemy cavalry
any way to make the turns faster?
Is this Medevil 2 music in background?
Im sure I heard a bit of Rome 1 at some stage.
Quick question! After losing a battle regardless how many troops you have left does your army just die/end?
Sparta 5000 troops vs 5360 ish epirus, both ended at 2500 men but I lost and my whole army just died instead of falling back weak??
Hmmm not sure about that actually. It shouldn't just die if you have that many men left. I'm honestly stumped haha
Man ,one question..
The DEI mod is more difficult than vainilla, isn't ?
Thanks man, good video
Yep it is!
Hello, I'm having a serious issue with DeI. Field of Mars is already enabling me to recruit evocati cohort and all the other imperial legionaries even without reforms and I'm still at turn 3 lol. Even the UI is buggy. The level 4 legionary barracks is only offering to recruit italian cavalry and some weird infantry.
Hey Mike, what submods are you using? Sounds weird I've never experienced that before.
@@TheTerminatorGaming a lot actually, but mostly graphical like you suggested in your previous videos. I’ve trying to isolate the issue enabling only DeI but it still persistent. Seems like mod load order is messing things up? Bit of a bummer since I can’t start my grand campaign without fixing this. What do you suggest I do about mod load order?
What’s your current load order?
I can’t use Roman Legion submod. The specific legionnaires i.e Legio Germanica Cohort becomes available with a field of Mars. They also have some tooltip error:Error unit has no class key assigned
@@TheTerminatorGaming with DeI only it’s part 3-2-1. Is that correct?
is their any manpower tips ?
When does the reforms actually happen?
Do u know why i don't get the manpower stuff
Well I play this mod for a very long time and I feel stupid to admit that I didn't know my army in garisson caused Public order penality.
Can you do a playthrough?
Bro, I'm so in need of a guide for playing as Rome in DEI. I haven't played in a while and I get f*cked by the AI at turn 5-6 ish. Fighting wars against 3 different nations at turn 6 is just crazy. Any tips you can give here in the comments?
Hey bud! I will be doing a guide soon on Rome when the next version of DEI comes out. For now here are a few quick tips
1. Don’t build any buildings really, invest in cheap units and take out the Etruscans to your north asap
2. Shift to Epirus with your 2 armies and secure Italy (try to max out on non aggressions in the north and trade agreements as well
3. Build up your economy then either expand up north or go into Greece
4. Once you can field 2-3 decent armies and at least a navy go for Sicily and start the Punic Wars!
Hope this helps ❤️
@@TheTerminatorGaming Mah dude, THANKS! I can already tell that these tips will help me out a tonne. Cheers❤
-Discipline formation, use it.
-If you dont fight battles, just spam rorarii and autoresolve(garbage autoresolve system btw).
I just bought Rome 2. Should I install DEI? Will it ruin my experience as a beginner?
Do vanilla first for a bit :)
Thanks
how can I unlock Legionaries ?
Pretty sure that DEI makes AI use mercenaries. Seen a few 4stack armies go to 11 or higher in a single turn with really shiny looking units sooooo
Yep it does mate that was my mistake, I hadn't really experienced it at all but someone else corrected me :) Appreciate the comment & feedback! :)
''get as many non aggression treaties as you can'' You're wrong there 2:36 - trade yes but non aggression packs with the wrong faction can land you in more wars.
Top 10 strongest factions in DEI ?
I will make a video on it! Excellent suggestion :)
I would fight every battle if not for the loading screen😆😆😆
Hello. Can you recommend a reskin submod dor DEI for the Legionaries? I don’t like that DEI legions being too colorful and their shields white or green. I just want them red and look like legionnaires like in movies.
Hey Mike! Thanks for watching :) You can try Roman Legions: steamcommunity.com/sharedfiles/filedetails/?id=1869459017&searchtext=roman+legion
You'll need the Extravaganza mod to use it: steamcommunity.com/sharedfiles/filedetails/?id=1591309907&searchtext=extravaganza
Not sure how updated these are but definitely give them a try :)
@@TheTerminatorGaming Thank you. Amazing work by the way you earned a sub!
Thank you! ❤️ More to come mate :)
DEI battle tips please SIR !!!!
Will do! Thanks for watching!
@@TheTerminatorGaming thank your time !! Also can you please do a small test on your DEI and test the shieldwall formation button on any barbarian faction to see if is owrking ) I am pressing mine and nothing happens they don't change posiution or see the ability in use .. Thanks.
I’ll have a look today and let you know 🙌
@@TheTerminatorGaming you are the best, btw I am Daniel nice too meet you !!
And you mate!
Go aggressive or go home I say :D