New series wooo! I would appreciate a Like 👍 if you enjoyed the video, and any feedback and suggestions in the comments! 😊 This video was made available as Early-Access to Patrons at www.patreon.com/infrastructurist If you want to buy Cities: Skylines 2 or other games and support me at the same time, you can do so at www.nexus.gg/infrastructurist Hope you're all having a great weekend 🥰 Infrastructurist
Regarding the railway bridge situation... If you look in cities like Norfolk, Virginia, they use a mixture of bridges and tunnels. Check out the Chesapeake Bay Bridge Tunnel, officially, the "Lucius J. Kellam Jr. Bridge-Tunnel". Hopefully that could inspire you in some way. Love the videos! Keep up the great work. can't wait for the next video!
I think the county should be named to Oakland County. The backstory can be that the original settlers in the area arrived with the intent to use the strong oakwood trees to upkeep their fishing boats, and utilized the acorns in the towns local bakeries which attracted more fishermen and merchants to the area, resulting in the town and port expansions.
A pier is made of wood and sits on pylons, they were used as ports back in the day but now mainly just fishing and recreation. I think you’re thinking of a jetty, or a sea wall / sea break. 12:51
Just a word of caution - at #7:42:09 the volume is very loud for a bit less than a second. Unfortunately there is a bug in the editing software I use where applying a "normalization" filter - which generally reduces the volume peaks of all my voice recordings - will instead increase the volume on very small voice samples. Quite annoying and I usually catch all of them, but since this voice clip is a little less than a second long, I missed it during editing I have just removed this tiny segment using the youtube editor, but it might take a few hours to go into effect. My apologies! 😔
Same, I think national highway only have 1 or 2 junction and all ways to connect 2 side city can be through under the highway, maybe you can imagine as a truck driver so it can make more realistic (it's just my opinion) Actually I came because I see you chose this map (different from the other YTers and said trying to make realistic city... And I enjoy your piece of art
Could be worth using a compressor before/instead of normalization! It will bring up the quieter sounds and lower the louder sounds to even them out (i.e. compress the dynamic range). Then you can use something like a limiter on your master channel if you want! Not sure if those are options in the software you use but they might serve your purposes better and with less clean up work needed compared to the normalization.
Two ideas regarding the freight rail line. 1) you could make a loop under the road bridge as soon as it touches land, or 2) you could make the rail bridge on the westernmost part of the island instead of parallel to the road bridge.
If you can get it down under the highway, perhaps you can build the train station on the west side, and have a branch for the port's cargo. I can suggest Yonkers north of New York City as North American inspiration (it is really old, founded in the mid 1600s), as well as the rail line it is on! They blasted and modified a lot of the Hudson River shore to make room for the line, and might give you some ideas for perhaps a gentrified port on that side of the city.
You ABSOLUTELY need the Extended Road Upgrades mod, it makes making quays and the other kinds of roads SO MUCH EASIER. Like you just place a road anywhere on land and change one side of it to a quay and that's literally it, your quay is done. Idk maybe you already know about this and don't want to use mods or something but it's a *really* good mod
Your explanation of how to build quay walls is the most clear. Follow the middle yellow line of the road. No need to tinker with the 2nd line below sea level, and terraform constantly. One brush stroke, and you can pretty efficiently replace the road for the wall. Just tried it with your technique. THANK YOU!
Once again, thoroughly enjoyable work. Thank you very much for your continued quality content. If Ii might suggest a little backstory, the town might be located on the Atlantic coast of Canada among what is today the Maritime Provinces. It might have been settled by: 1. Breton fisherfolk (hence the importance of the port); 2. Scottish fisherfolk (hence an early focus on industry), or, later; 3. the ubiquitous Brits. I personally feel that a Breton settlement would be both most interesting and historically plausible. It would open up a lot of possibilities for some great names - both Celtic and French.
You could change the side of the road that the railbridge is on, and have it loop to the North (right of the bridge where there is empty land) and have it slope down gradually, going under the bridge and railbridge straight into Northport. Other option is to have the rail cut right through downtown and along Oldtown (which would make sense historically) and have it feed into Southport. Southports proximity to Oldtown makes me think it is the original historic port and that the Northport developments happened much later, so it'd make much more sense for the railway lines to be placed with Old town and Southport as it's primary destination then work a way for Northport's railway to become part of the line. Also, a neat idea is if you decide not to run the railway line through Downtown and Oldtown, is to make a stub in the line branching in that direction to show it used to go that way but was removed, and to then create an open park space in/just south of Oldtown to represent the old location of the railway station that is now a park. My hometown used to have a railway running through it 60 years ago and the place where the station was is now a park (Railway park) and the route of the old railway is very visible in the terrain and building lots to this day.
I think you should have a shunting yard on the outskirts of town and then single-track lines running up from the port to the shunting yard. That way, you don't have to take the main line straight down into the port. Unfortunately, there's no small cargo yard in game
36:28 Swap the train bridge to the other side of the main highway bridge and allow to to cross under as it turns towards the port. This could help lower the grades as well as keep the train line more out of the way of future development as you start building closer to the bridge.
heres a suggestion for the name of the county: the name of the county should be homebread county and the backstory is the area was a very fertile land until a dam breach caused most of the area to be covered in water the are was used before the breach to plant wheat and make alot of bread and was home for peapole so they called the county homebread.
great sense of style, great taste for visual presentation. It is a rare case when the construction of a city comes from a certain historical legend, this adds realism. perhaps the best content on this game.
I really like this town already. I think a pretty way to connect the train to the port area would either be a dead end turn parallel to the state road or actually cross town just west of Oldtown and then let it end in the south port instead of north. Train tracks running through here would also create a good boundary for the old town centre being squeezed in between the water on one side and the train tracks on the other. Maybe in the future with more decorative options one might even be able to mimic an old, now closed train station that once connected the town there
For the rail you could run the tracks through old town, which would fit very nice with the story of that districts. and then the tracks could be expanded for a new rail terminal in Southport in some of your clever ways.
the only way I can suggest in getting the rail down is to use a helix or spiral railway. Its not the most common thing but it's also not unheard of in the United States and Canada. there are a few on the Canadian Pacific Railway, but in America, they can be found in California. Colorado, Tennessee, Alaska to name a few places. So not unreasonable that they could have installed a helix to smooth out the grade from the bridge down into the port area. It would need to come out at the same height, then swing to the right over the road before slopping down in a loop to ground level. Would be a unique bit of rail infrastructure to add to the town.
It is actually quite realistic for rail bridges that needed a tall clearance under them to have huge loops to get down to the ground again at an acceptable grade. An example is the Rendsburg High Bridge in Germany
For the rail I'd say you could setup a junction in the outskirts of the city, maybe near the water treatment plant, where you could spawn a new industrial district and a new port. I can see that the gradient is much gentler that way. The rail could cut into the town creating an interesting divide, plus it would allow you to put down the first train station, which would then be connected to a light rail system going through the Main Avenue. You shold also think about putting down a cargo port, which I think also comes with rail attachment.
I think the fishing port should be named New Bedford. New Bedford is a New England, fishing city who became the richest city in the world at one point. It’s a city with a rich history and one is with whaling.
@Infrastructurist - for the train. You could try relocating it further to the west of the bridge. This would allow a more graceful slope and allow more real estate for the turns needed to get into the port. Loop it around and under the roadway bridge perhaps.
One idea would be to run the train tracks through old town and end up at a cargo harbor on the far side. The longer distance would allow you to have less of a steep grade.
I agree with the trumpet interchange railway, you could loop right, under the highway bridge, then bring the loop down under both the highway and railway bridges towards the port, that way you can bring the elevation angle down slowly, like the "Tehachapi Loop"
Awesome job as always with that city ! I think that's my first ever comment, but my suggestion for the railway connection to the port could be with southern one, as it's seems very complex to make it with the North one. In my opinion/imagination in old cities the railway is going through the city center with a train station right in the middle as the train was the main transport mode (with horses). As so my proposition is to make the railway going through "Empire Street" with a passenger train station just before the intersection with "Aspen Street" (really near Old Town) and then making a turn directly into the South Port, which also could allow you to make a connection with the southern island. In all cases, very excited to see the evolution of this city. PS : I'm not very good at finding names for neighborhood either, so I'll leave the suggestions to others.
For the rail situation you could either: >curve the rail over the road after the bridge and form a large 270 degree turn that then goes under the two bridges perpendicular and along the coast and that should link with your docks >take the rail into a tunnel just before it hits the town centre and hopefully the incline won't look too silly, then resurface after the centre and have the rail pull back around the coastline eventually reaching the docks you might need to terraform the island to reduce the bridge lengths and give yourself more room
I'm thinking to connect to the tall bridge you might have to make the rail go under the bridge, have a loop going up at a more reasonable grade, and connect that way (kind of like a trumpet interchange? for reference) It would probably take a lot of space though so you could also make the rail bridge go north instead of north east so you have more space to get up to height. Alternatively you might be able to use debug mode with the "ignore warnings" toggle to make the bridge lower
Hello Infrastructurist ! Super Cool video. I have seen another player simulating old docks with schools. The result was really nice and it could be interesting in your new city. 😎
17:30 I havent seen dolphins do that since hitchikers guide to the galaxy. Maple Ridge should be called Uptown! Here in Vancouver WA the oldest city on the west coast I believe, downtown was built out from the second fort. Which is still there, and the area just north of downtown above Mill Plain is called uptown. Another name you could use for downtown is Central City, as it was probably upzoned and plowed a big road in during the 50's when all the post war construction was leveling small cities with BIG ROADS! in a true american wave, and most downtowns built then were called Central City Districts if they werent called downtown. In new Orleans theres a viaduct for a train that goes right on top of a road and buildings to the port, just have the rail line slowly come down and around on top of a street like a chicago L line to the south port, then you can run it on the ground by the key road to north port.
The rail would be better suited on the other side of the bridge coming in. That way, you could have a 270° loop at a steady decline passing under the main road connecting to the ports and also a branch into the downtown area for a possible station in the future.
Where I live, there is an old harbour in the middle of our oldtown. You could expand the oldtown to the left an make a mini old harbour with rowhouses like its in many part of europe
Myrtle Ridge = Pier Heights The area could be considered the "barracks" or housing district for the industries down on the piers, since you said the word about 37 times in this episode. Old Towne is Old Towne, and the piers were probably built long after, and they needed a realistic location to house all their employees and dock workers.
My proposal for a backstory: St Neot (full name Saint Neot) is a town nestled amongst the Pollock Bay Islands (fictional proposed name for the region) on the coast of New Brunswick, Eastern Canada, where legends say Irish fishermen and Norse travellers flocked even before the recorded arrival of Europeans. While the water surrounding St Neot, named after the patron saint of fish, makes connectivity with the mainland difficult, it is also its lifeline. A seemingly abundant supply of pollock (the namesake of the wider region), haddock and other fish has always attracted settlers, but it wasn't until the industrial revolution that the canning industry took hold and established St Neot as a top supplier of canned fish that helped Canada grow as the 19th century wore on and the nation took on more of a destiny of its own as it became a Dominion in 1867. A steady influx of European settlers, including the occasional wealthy industrialist looking for a new investment, influenced the style of the city centre as well as the local culture and dialect, with inhabitants even today feeling distinctly more European than people on the mainland. The surrounding waters are so fertile and such a boon to the local economy that debates over the US-British Colonial border in the region almost scuppered the Treaty of Ghent in 1812. The nearest large city is Saint John, New Brunswick, and its neighbours include St George and St Andrews, though still at a considerable distance. Take what you will of this, if anything at all, I just thought it might be an interesting storyline.
We can do a zig zag(which is natively supported in cs2) to make the movement from the bridge to the port possible without a big loop. As the city expend the zig zag could be upgraded to a full y junction (we will lose the bridge to port movement but that point we will expect train to arrive from the other direction)
The rowhouse district is a bit away from the old town, making it likely a streetcar suburb/company town built in the late 1800s. Maybe name it "Mechanicsville", a common name for working class neighborhoods from this period.
I love your use of alleys as smaller roads without sidewalks rather than just alleys! Used to live in the historic district of Rowley, Mass. up in New England, and a lot of the roads in the area looked like this, especially those connecting between towns and neighborhoods.
The town should be called “Portsmouth” as British settlers would call towns that they settled in New England (North East USA) after a town in the UK and there is a “Portsmouth” in the UK so it would make sense. Also like the name “Portsmouth”
You could call the islands the Courmerette Islands which were colonized by the French and the town can be called Port Hamberlain. However, the island became anglicized overtime
Looking great! I think you could name the row house district Kingsland and maybe it could be a bit more sophisticated for the wealthy and upperclassmen of the area. For the train line, one thing I think could work is to continue to run it down along that national road through the town which could not only look awesome and up the infrastructure game, but provide an opportunity somewhere farther down the island for another track to branch off and loop back around towards the port. Hope this helps!!! Love the vid 😎
I highly recommend to use 2 by 2 mixed housing/commercial building and made a nice quarter. Start from the corners and then fill a gap between with 2 by 2 building.
Great episode, really cool looking town! In regards to the rail network and getting it to the harbor area, could you maybe take the rail through downtown and over to Southport? Just keep it raised going through downtown but steadily lowering it for a bit more realistic incline? You should have some space for a cargo terminal right next to Southport it seems.
So for freight rail in the US the max grade is about 4%. And those are mainly brnahc lines. The usually mainline max grade is 2 to 3%. This can be hard to replicate in game but if you can it personally makes it look very realistic. Hope to see custom rail bridges soon too!
Beautiful build. Enjoying the series. Was thinking of a name to consider. Was thinking because of all the beautiful trees, the island could be "Little Oak Island" and the city would thereby adopt the name "Little Oak". Just a thought. Fantastic work.
For the train, I think you should run it through the town passing through downtown and to the west of old town where the open grass area is and put the rail yard/cargo in the southern port. I think that’s the only way to make it the most realistic. Lots of room to have a gradual slope. As well more room for expansion as there’s no development yet and more land area
Another incredible video, for the rails, maybe changing the system and putting it on the other side of the bridge will give you more room to make a suitable slope.
Name Myrtle Ridge "The Slant" (based on its slanted roads and inspired by names used in the UK like "The Shambles" (York) and "The Lanes" (Brighton)). On another note, I really like the look of your old town but in my opinion it still seems to boxy - it should have irregular shapes like curves and slanted lines. It's also really common for old towns to have fully pedestrianised areas.
You could send the train underground through a rail tunnel instead of a bridge parallel to the national road - it could've been one of the first big infrastructure projects the city did after shipping in the area increased to put the trains underground to make space for shipping.
Tuckahoe Bay would be a fitting name for the county - based on Rhode Island, the archipelago looks similar to Narragansett Bay. The name comes from a Powhatan term for a local herb widely distributed in the wetlands which occupied most of the islands prior to the arrival of European Settlers. As the land was wet and unsuitable to be used as farmland, the only europeans who settled the bay were the Dutch who, in mid 1600s, drained the wetlands and built the first settlement on the Tuckahoe Island - Amersford (Old Town, known previously as New Amersfoort). Due to the rainy climate and constant flooding which hugely decreased the yield from the already unsustainable farming, the fishing industry introduced by an influx of English colonists in the early 1700s was the most important source of income for most of the families in Town. The subsequent tensions between the two major groups of European settlers resulted in the construction of Brink Lane (Florence Street) which separated the areas occupied by the Dutch (Oldtown) and the English resulting in the architectural difference between the areas.
Seems as if you will need to have the train line run through the town and wrap around the back of the south port in order to provide realistic curves and inlcines
For the railway elevation problem, ther is an easy way to prevent it to be too steep. You have a nice space and a little hill just where the railway currently stops, you can use this to create a loop that act like a spiral staircase. You can start this loop at the current level of the track, use the shape of the hill and then if needed dig a tunnel through the hill to get to the desired level.
Like your build, I wouldn’t just use alley’s in low density area’s doesn’t allow for parking for the residents and in my opinion not what that type of road is for
There's some really good quality of life mods out rn if that's something you want to look into, as making quaye walls and placing trees/bushes seems to be a huge timeconsumer in almost all videos with oldtown and Riverview 😅
I'm loving what you are doing so far. Are you interested in mods at all? There is one that does the quays for you (it's just a road upgrade)--makes it SOOO much easier.
Name suggestion for the urban development where the water tower is: Bridgend... since most names come from something or someone. For the rail, carry on lowering the elevation through Bridgend (or whatever it gets called) and then either loop back around or run a siding (or set of sidings) onwards and use the reversible rail to run back down to North Harbour. The North Harbour has enough room for the container port plus rail expansion I reckon and you might be able to run the rail line under the bridge (can't remember off hand which side the rail expansion goes).
Hey man, have you played around with thunderstore mods yet? You are gonna save so much time with a few of them and I think it’ll improve the quality of your videos and the city
New series wooo! I would appreciate a Like 👍 if you enjoyed the video, and any feedback and suggestions in the comments! 😊
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Infrastructurist
County Name Suggestion - Las Euros/Las Euros Metropolitan Area
What's the music you used in your outro? I absolutely love it!
Regarding the railway bridge situation... If you look in cities like Norfolk, Virginia, they use a mixture of bridges and tunnels. Check out the Chesapeake Bay Bridge Tunnel, officially, the "Lucius J. Kellam Jr. Bridge-Tunnel". Hopefully that could inspire you in some way. Love the videos! Keep up the great work. can't wait for the next video!
I think the county should be named to Oakland County. The backstory can be that the original settlers in the area arrived with the intent to use the strong oakwood trees to upkeep their fishing boats, and utilized the acorns in the towns local bakeries which attracted more fishermen and merchants to the area, resulting in the town and port expansions.
I agree with the elaboration but not the name, Oakland doesn't sound very special or unique
Ooh I like that, especially the backstory!!
Thank you.
@@onionskin3254- Don't let Oaklanders read you. They have enough on their minds losing their major sports teams... 😏
@@onionskin3254that’s not how we roll around here
A pier is made of wood and sits on pylons, they were used as ports back in the day but now mainly just fishing and recreation. I think you’re thinking of a jetty, or a sea wall / sea break. 12:51
Just a word of caution - at #7:42:09 the volume is very loud for a bit less than a second. Unfortunately there is a bug in the editing software I use where applying a "normalization" filter - which generally reduces the volume peaks of all my voice recordings - will instead increase the volume on very small voice samples. Quite annoying and I usually catch all of them, but since this voice clip is a little less than a second long, I missed it during editing I have just removed this tiny segment using the youtube editor, but it might take a few hours to go into effect. My apologies! 😔
Hm, lets see
Same, I think national highway only have 1 or 2 junction and all ways to connect 2 side city can be through under the highway, maybe you can imagine as a truck driver so it can make more realistic (it's just my opinion)
Actually I came because I see you chose this map (different from the other YTers and said trying to make realistic city... And I enjoy your piece of art
We all know you did that to make sure everyone was paying attention 😂😉
Could be worth using a compressor before/instead of normalization! It will bring up the quieter sounds and lower the louder sounds to even them out (i.e. compress the dynamic range). Then you can use something like a limiter on your master channel if you want! Not sure if those are options in the software you use but they might serve your purposes better and with less clean up work needed compared to the normalization.
@Infrastructurist the video is 40 mins long…
Two ideas regarding the freight rail line. 1) you could make a loop under the road bridge as soon as it touches land, or 2) you could make the rail bridge on the westernmost part of the island instead of parallel to the road bridge.
Interesting - Thanks! 😊
If you can get it down under the highway, perhaps you can build the train station on the west side, and have a branch for the port's cargo.
I can suggest Yonkers north of New York City as North American inspiration (it is really old, founded in the mid 1600s), as well as the rail line it is on! They blasted and modified a lot of the Hudson River shore to make room for the line, and might give you some ideas for perhaps a gentrified port on that side of the city.
You ABSOLUTELY need the Extended Road Upgrades mod, it makes making quays and the other kinds of roads SO MUCH EASIER. Like you just place a road anywhere on land and change one side of it to a quay and that's literally it, your quay is done. Idk maybe you already know about this and don't want to use mods or something but it's a *really* good mod
Your explanation of how to build quay walls is the most clear. Follow the middle yellow line of the road. No need to tinker with the 2nd line below sea level, and terraform constantly. One brush stroke, and you can pretty efficiently replace the road for the wall. Just tried it with your technique. THANK YOU!
Once again, thoroughly enjoyable work. Thank you very much for your continued quality content.
If Ii might suggest a little backstory, the town might be located on the Atlantic coast of Canada among what is today the Maritime Provinces. It might have been settled by: 1. Breton fisherfolk (hence the importance of the port); 2. Scottish fisherfolk (hence an early focus on industry), or, later; 3. the ubiquitous Brits.
I personally feel that a Breton settlement would be both most interesting and historically plausible. It would open up a lot of possibilities for some great names - both Celtic and French.
innit in massachusetts?
You could change the side of the road that the railbridge is on, and have it loop to the North (right of the bridge where there is empty land) and have it slope down gradually, going under the bridge and railbridge straight into Northport. Other option is to have the rail cut right through downtown and along Oldtown (which would make sense historically) and have it feed into Southport. Southports proximity to Oldtown makes me think it is the original historic port and that the Northport developments happened much later, so it'd make much more sense for the railway lines to be placed with Old town and Southport as it's primary destination then work a way for Northport's railway to become part of the line.
Also, a neat idea is if you decide not to run the railway line through Downtown and Oldtown, is to make a stub in the line branching in that direction to show it used to go that way but was removed, and to then create an open park space in/just south of Oldtown to represent the old location of the railway station that is now a park. My hometown used to have a railway running through it 60 years ago and the place where the station was is now a park (Railway park) and the route of the old railway is very visible in the terrain and building lots to this day.
this is just so good I feel like commenting to boost the engagement
12:15 nice imitation. it was just as real as the real thing, well done :D
12:34 "pier" this one was perfect. it's like pi-here without the stop induce by the "h".
I think you should have a shunting yard on the outskirts of town and then single-track lines running up from the port to the shunting yard. That way, you don't have to take the main line straight down into the port. Unfortunately, there's no small cargo yard in game
36:28 Swap the train bridge to the other side of the main highway bridge and allow to to cross under as it turns towards the port. This could help lower the grades as well as keep the train line more out of the way of future development as you start building closer to the bridge.
heres a suggestion for the name of the county: the name of the county should be homebread county and the backstory is the area was a very fertile land until a dam breach caused most of the area to be covered in water the are was used before the breach to plant wheat and make alot of bread and was home for peapole so they called the county homebread.
great sense of style, great taste for visual presentation. It is a rare case when the construction of a city comes from a certain historical legend, this adds realism. perhaps the best content on this game.
I really like this town already.
I think a pretty way to connect the train to the port area would either be a dead end turn parallel to the state road or actually cross town just west of Oldtown and then let it end in the south port instead of north. Train tracks running through here would also create a good boundary for the old town centre being squeezed in between the water on one side and the train tracks on the other. Maybe in the future with more decorative options one might even be able to mimic an old, now closed train station that once connected the town there
For the rail you could run the tracks through old town, which would fit very nice with the story of that districts. and then the tracks could be expanded for a new rail terminal in Southport in some of your clever ways.
freight rail will have to go on straight following the highway and loop around at the end back to the port
the only way I can suggest in getting the rail down is to use a helix or spiral railway. Its not the most common thing but it's also not unheard of in the United States and Canada. there are a few on the Canadian Pacific Railway, but in America, they can be found in California. Colorado, Tennessee, Alaska to name a few places. So not unreasonable that they could have installed a helix to smooth out the grade from the bridge down into the port area. It would need to come out at the same height, then swing to the right over the road before slopping down in a loop to ground level. Would be a unique bit of rail infrastructure to add to the town.
It is actually quite realistic for rail bridges that needed a tall clearance under them to have huge loops to get down to the ground again at an acceptable grade.
An example is the Rendsburg High Bridge in Germany
For the rail I'd say you could setup a junction in the outskirts of the city, maybe near the water treatment plant, where you could spawn a new industrial district and a new port. I can see that the gradient is much gentler that way. The rail could cut into the town creating an interesting divide, plus it would allow you to put down the first train station, which would then be connected to a light rail system going through the Main Avenue.
You shold also think about putting down a cargo port, which I think also comes with rail attachment.
12:25 got you make me laugh every episode 😂
I think the fishing port should be named New Bedford. New Bedford is a New England, fishing city who became the richest city in the world at one point. It’s a city with a rich history and one is with whaling.
Another great video, however I'm having a problem watching it, every time I start watching I end up dozing off, your video is very relaxing. hahahaha
@Infrastructurist - for the train. You could try relocating it further to the west of the bridge. This would allow a more graceful slope and allow more real estate for the turns needed to get into the port. Loop it around and under the roadway bridge perhaps.
One idea would be to run the train tracks through old town and end up at a cargo harbor on the far side. The longer distance would allow you to have less of a steep grade.
I agree with the trumpet interchange railway, you could loop right, under the highway bridge, then bring the loop down under both the highway and railway bridges towards the port, that way you can bring the elevation angle down slowly, like the "Tehachapi Loop"
Maybe if that rail does a big clockwise loop, maybe with some jigs and jags, down to the river.
Awesome job as always with that city ! I think that's my first ever comment, but my suggestion for the railway connection to the port could be with southern one, as it's seems very complex to make it with the North one. In my opinion/imagination in old cities the railway is going through the city center with a train station right in the middle as the train was the main transport mode (with horses). As so my proposition is to make the railway going through "Empire Street" with a passenger train station just before the intersection with "Aspen Street" (really near Old Town) and then making a turn directly into the South Port, which also could allow you to make a connection with the southern island.
In all cases, very excited to see the evolution of this city.
PS : I'm not very good at finding names for neighborhood either, so I'll leave the suggestions to others.
you have been saying "Pier" absolutely correct
Maybe, you could create à kind of camp or récréation complex for kayaking, swimming.... with the small lake
Looking great! Love seeing these vids, keep uploading
Peer here! Yer "pier here" section was pure cure, for sure. (those words are very hard to distinguish, your pronunciation was perfect by my books!)
Huh I didn't know he was a French speaking UA-camr
For the rail situation you could either:
>curve the rail over the road after the bridge and form a large 270 degree turn that then goes under the two bridges perpendicular and along the coast and that should link with your docks
>take the rail into a tunnel just before it hits the town centre and hopefully the incline won't look too silly, then resurface after the centre and have the rail pull back around the coastline eventually reaching the docks
you might need to terraform the island to reduce the bridge lengths and give yourself more room
I'm thinking to connect to the tall bridge you might have to make the rail go under the bridge, have a loop going up at a more reasonable grade, and connect that way (kind of like a trumpet interchange? for reference) It would probably take a lot of space though so you could also make the rail bridge go north instead of north east so you have more space to get up to height.
Alternatively you might be able to use debug mode with the "ignore warnings" toggle to make the bridge lower
Hello Infrastructurist ! Super Cool video. I have seen another player simulating old docks with schools. The result was really nice and it could be interesting in your new city. 😎
17:30 I havent seen dolphins do that since hitchikers guide to the galaxy.
Maple Ridge should be called Uptown!
Here in Vancouver WA the oldest city on the west coast I believe, downtown was built out from the second fort. Which is still there, and the area just north of downtown above Mill Plain is called uptown.
Another name you could use for downtown is Central City, as it was probably upzoned and plowed a big road in during the 50's when all the post war construction was leveling small cities with BIG ROADS! in a true american wave, and most downtowns built then were called Central City Districts if they werent called downtown.
In new Orleans theres a viaduct for a train that goes right on top of a road and buildings to the port, just have the rail line slowly come down and around on top of a street like a chicago L line to the south port, then you can run it on the ground by the key road to north port.
The rail would be better suited on the other side of the bridge coming in. That way, you could have a 270° loop at a steady decline passing under the main road connecting to the ports and also a branch into the downtown area for a possible station in the future.
Where I live, there is an old harbour in the middle of our oldtown. You could expand the oldtown to the left an make a mini old harbour with rowhouses like its in many part of europe
I love your grids and I would love to hear comentary while you do grids and explain better how to do them C:
Myrtle Ridge = Pier Heights
The area could be considered the "barracks" or housing district for the industries down on the piers, since you said the word about 37 times in this episode. Old Towne is Old Towne, and the piers were probably built long after, and they needed a realistic location to house all their employees and dock workers.
You should have at least one pedestrian street in old town. Wish you’d upload more ❤
Oh I agree, he should upload once an hour xD That would satisfy my needs.
The problem is that pedestrian streets are maybe too wide for a downtown
My proposal for a backstory:
St Neot (full name Saint Neot) is a town nestled amongst the Pollock Bay Islands (fictional proposed name for the region) on the coast of New Brunswick, Eastern Canada, where legends say Irish fishermen and Norse travellers flocked even before the recorded arrival of Europeans.
While the water surrounding St Neot, named after the patron saint of fish, makes connectivity with the mainland difficult, it is also its lifeline. A seemingly abundant supply of pollock (the namesake of the wider region), haddock and other fish has always attracted settlers, but it wasn't until the industrial revolution that the canning industry took hold and established St Neot as a top supplier of canned fish that helped Canada grow as the 19th century wore on and the nation took on more of a destiny of its own as it became a Dominion in 1867.
A steady influx of European settlers, including the occasional wealthy industrialist looking for a new investment, influenced the style of the city centre as well as the local culture and dialect, with inhabitants even today feeling distinctly more European than people on the mainland.
The surrounding waters are so fertile and such a boon to the local economy that debates over the US-British Colonial border in the region almost scuppered the Treaty of Ghent in 1812.
The nearest large city is Saint John, New Brunswick, and its neighbours include St George and St Andrews, though still at a considerable distance.
Take what you will of this, if anything at all, I just thought it might be an interesting storyline.
We can do a zig zag(which is natively supported in cs2) to make the movement from the bridge to the port possible without a big loop. As the city expend the zig zag could be upgraded to a full y junction (we will lose the bridge to port movement but that point we will expect train to arrive from the other direction)
The rowhouse district is a bit away from the old town, making it likely a streetcar suburb/company town built in the late 1800s. Maybe name it "Mechanicsville", a common name for working class neighborhoods from this period.
I love your use of alleys as smaller roads without sidewalks rather than just alleys! Used to live in the historic district of Rowley, Mass. up in New England, and a lot of the roads in the area looked like this, especially those connecting between towns and neighborhoods.
The town should be called “Portsmouth” as British settlers would call towns that they settled in New England (North East USA) after a town in the UK and there is a “Portsmouth” in the UK so it would make sense. Also like the name “Portsmouth”
I’ve been looking forwards to this all week! Thank you ❤❤ this made my day 🥰
you are actually my favorite CS2 UA-camr. That Ship impression at 12:12 was so unexpected, really cracked me up. Thank you for creating content!
Most personal use piers would have a boat ramp to launch their craft. Was thinking a sloped alley way road into the water would look realistic.
Maybe swap Myrtle Ridge with Talleyrand Place?
Love the level of detail you get into every episode. Really makes the worlds you build feel lived in.
Lovely design and layout 🤙🏽
You could call the islands the Courmerette Islands which were colonized by the French and the town can be called Port Hamberlain. However, the island became anglicized overtime
I couldnt wait to see a new episode, it is so good this serie, I love it!!
Amazing stuff!
Really nice video! Keep them coming.
Looking great! I think you could name the row house district Kingsland and maybe it could be a bit more sophisticated for the wealthy and upperclassmen of the area.
For the train line, one thing I think could work is to continue to run it down along that national road through the town which could not only look awesome and up the infrastructure game, but provide an opportunity somewhere farther down the island for another track to branch off and loop back around towards the port. Hope this helps!!! Love the vid 😎
I highly recommend to use 2 by 2 mixed housing/commercial building and made a nice quarter. Start from the corners and then fill a gap between with 2 by 2 building.
Great episode, really cool looking town! In regards to the rail network and getting it to the harbor area, could you maybe take the rail through downtown and over to Southport? Just keep it raised going through downtown but steadily lowering it for a bit more realistic incline? You should have some space for a cargo terminal right next to Southport it seems.
You can loop the rail through the city. Big U turn
So for freight rail in the US the max grade is about 4%. And those are mainly brnahc lines. The usually mainline max grade is 2 to 3%. This can be hard to replicate in game but if you can it personally makes it look very realistic. Hope to see custom rail bridges soon too!
Beautiful build. Enjoying the series. Was thinking of a name to consider. Was thinking because of all the beautiful trees, the island could be "Little Oak Island" and the city would thereby adopt the name "Little Oak". Just a thought. Fantastic work.
Thank you Stephen! 😊
For the train, I think you should run it through the town passing through downtown and to the west of old town where the open grass area is and put the rail yard/cargo in the southern port. I think that’s the only way to make it the most realistic. Lots of room to have a gradual slope. As well more room for expansion as there’s no development yet and more land area
Another incredible video, for the rails, maybe changing the system and putting it on the other side of the bridge will give you more room to make a suitable slope.
Name Myrtle Ridge "The Slant" (based on its slanted roads and inspired by names used in the UK like "The Shambles" (York) and "The Lanes" (Brighton)).
On another note, I really like the look of your old town but in my opinion it still seems to boxy - it should have irregular shapes like curves and slanted lines. It's also really common for old towns to have fully pedestrianised areas.
Wooo! I've been looking forward to this aaaaaa
For the train to the port, switch side and make a loop.
You could send the train underground through a rail tunnel instead of a bridge parallel to the national road - it could've been one of the first big infrastructure projects the city did after shipping in the area increased to put the trains underground to make space for shipping.
i love this channel so much
A new pier here, steer clear, these quays keeping these seas obsequiously in fear with delirious cheer. 🎉
Quality content
I really love the tiny squares 👍
You should add a tram system later, that goes through the old town.
Awesome content
Please get the mod where the grid tiles are not that white
You should quit your job and do this full time to create more content because you are the best😂 Love your videos🙏
Your building style is immaculate mate I love it :)
Now I know how to make key walls.
Fun build, thank you for the VOD. 🥃🥃
Tuckahoe Bay would be a fitting name for the county - based on Rhode Island, the archipelago looks similar to Narragansett Bay. The name comes from a Powhatan term for a local herb widely distributed in the wetlands which occupied most of the islands prior to the arrival of European Settlers. As the land was wet and unsuitable to be used as farmland, the only europeans who settled the bay were the Dutch who, in mid 1600s, drained the wetlands and built the first settlement on the Tuckahoe Island - Amersford (Old Town, known previously as New Amersfoort). Due to the rainy climate and constant flooding which hugely decreased the yield from the already unsustainable farming, the fishing industry introduced by an influx of English colonists in the early 1700s was the most important source of income for most of the families in Town. The subsequent tensions between the two major groups of European settlers resulted in the construction of Brink Lane (Florence Street) which separated the areas occupied by the Dutch (Oldtown) and the English resulting in the architectural difference between the areas.
Try having the train line loop around to the right. You can make it a separate branch specific for the port.
I keep thinking how amazing this project would be if it was on CS1 with all the mods and assets
Hey Infra, love the new series but I'm missing Riverview - is it coming back or has this city replaced it?
Riverview is alive 🎉😊❤
And thanks!
Seems as if you will need to have the train line run through the town and wrap around the back of the south port in order to provide realistic curves and inlcines
i think for the train line you could have it go through the main strip mall area then loop back under the big bridge to northport
For the railway elevation problem, ther is an easy way to prevent it to be too steep. You have a nice space and a little hill just where the railway currently stops, you can use this to create a loop that act like a spiral staircase. You can start this loop at the current level of the track, use the shape of the hill and then if needed dig a tunnel through the hill to get to the desired level.
It woud be cool to if you changed the arch bridges into a suspension bridge, really good video keep it up 👍
Like your build, I wouldn’t just use alley’s in low density area’s doesn’t allow for parking for the residents and in my opinion not what that type of road is for
There's some really good quality of life mods out rn if that's something you want to look into, as making quaye walls and placing trees/bushes seems to be a huge timeconsumer in almost all videos with oldtown and Riverview 😅
I am from Portland Maine. Its cool to get a shout out because taking the train (Amtrak) (Downeastern) to Boston is fun
Would love to be able to "upgrade" one side of the road to key or elevated, kinda like how you can upgrade one side to have wider sidewalks
First CS2 content I enjoy!
Beautiful start already. But how about Riverview? It’s unfinished.
Beautiful
Cant wait for the next episode !!
I'm loving what you are doing so far. Are you interested in mods at all? There is one that does the quays for you (it's just a road upgrade)--makes it SOOO much easier.
Only 39 minutes?! Dawwwww.... I'd watch you stream your cities ... and I don't watch streams.
Name suggestion for the urban development where the water tower is: Bridgend... since most names come from something or someone. For the rail, carry on lowering the elevation through Bridgend (or whatever it gets called) and then either loop back around or run a siding (or set of sidings) onwards and use the reversible rail to run back down to North Harbour. The North Harbour has enough room for the container port plus rail expansion I reckon and you might be able to run the rail line under the bridge (can't remember off hand which side the rail expansion goes).
Asked this already in the previous episode, would you please share the custom map with us... ?
Hey man, have you played around with thunderstore mods yet? You are gonna save so much time with a few of them and I think it’ll improve the quality of your videos and the city
Going to check it out, Thanks! 😊
12:30 if you look at the harbor from the seaside, it kinda looks like the classic Obi-Wan stance