Growing a Realistic Island City with Highways, Power Plant and Highschool | Cities Skylines 2
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- Опубліковано 7 січ 2024
- We're continuing the expansion of the Massachusetts county of Easthaven, implementing major changes to Chowder Bay's interstate system: based on your wonderful feedback! This means developing a big highway bypass to allow free-flowing high-speed traffic to circumvent the city, but we're also revamping the low-density commercial avenue with a few mods and developer mode, doing a bit of residential and industrial expansion, building the very first high school to get a more educated workforce, and last but not least, building a coal power plant to remove reliance on imported electricity! Hope you enjoy!
Patreon with Ad-Free Early-Access to new uploads when possible other goodies! - / infrastructurist
All my Cities: Skylines Series playlists:
Cities Skylines 2 Realistic North American City - Riverview: • Cities Skylines 2 Real...
American Realistic County - Dakota Falls: • Realistic American Cou...
Crystal Reef County - Vanilla+ Florida inspired city: • Cities Skylines - Crys...
Coniferia - Realistic fictional Australia/Canada-inspired city: • Sunny coastal town! - ...
The American Dream - Realistic American City: • Cities: Skylines - The...
Project JAPAN: • Starting A Realistic J...
Building a realistic European/UK city (really old series!): • Starting A New City! -...
Map;
- ArchipelagoTurbo - my own custom version of Archipelago Haven, with more islands, downgraded infrastructure, much more fertile land and ore - and last but certainly not least - thick forests as far as the eye can see!
Settings;
- Everything is set to high except Level of Detail which is set to Medium, 1440p resolution.
Hardware specs;
- 3080, 32 GB ram, I5-12600KF.
Music;
artlist.io/
www.epidemicsound.com/
#citiesskylines2 #citiesskylines - Ігри
Hope you'll consider a LIKE if you enjoy my content, and let me know what you want to see next in Easthaven County in the COMMENTS
MODS USED:
LineToolLine v1.3.4 by Algernon
ExtendedRoadUpgrade v1.3.2 by STApps
TreeController v1.0.0 by yenyang
Anarchy v1.2.0 by yenyang
ExtraLandscapingTools v.0.1.5 by TritonSupreme
... And Cities Skylines 2's DeveloperMode
Hope you have a great Monday
Bro what’s that track ID around 29 mins??? Your music is always spot on
When you used the "invisible path" tool it was technically visible as a dotted green line. How did you make that happen? It doesn't happen when I use it.
The best part of this city has to be how infra tries so hard to make it like the USA when he is not from here. Also he does a good job with it.
Thanks Trenper!
Oh he isn't American?
Used to live in a very old town in Massachusetts, and this genuinely looks like footage of Google Earth 3D view of the area at times.
@@dutch__ He's Danish
@@Jetwinner02 ohh that explains the accent, that's awesome
This guy never dissapoints me with his content, gonna have some fun time watching!!
Hope you enjoy it Ugaczeq! ☺
It's easy, just make everything miserable. /s
I think what would be cool to see is a large park complex on the island in the bottom left corner you can see at 1:39. This could help bring tourism, and could be seen as realistic as a getaway out of the main city for sailors and citizens alike to go enjoy nature.
i do think it would be cool to have like tunneled interstate sections in other areas of the map that are more developed to kind of mimic a lot of urban projects/proposals in the US to make cities more pedestrian focused and less car centric !
Agreed, that could look cool!
Technically speaking, it doesn't need to be an interstate. You could name it after a landmark, person, or region (for example, Chowder Bay Memorial Expressway). If you have to give it an interstate designation, your best bet to be as factual as possible would be something like I-295, with the backstory that it connects to I-95 somewhere to the west of the city.
That's a very good point Alan - It also seems that there's an I-195 running alongside much of the south-eastern mainland coast of Massachusetts, which a fictional I-295 could also connect to. Thanks for the input!
@@Infrastructurist the highway in Chowder Bay is quite far from interstate standards, it would be a US highway or a state highway.
I really enjoyed watching the Video, as always, but as a german, I will have nightmares tonight imagining joining an Autobahn on the left lane where people drive with 300 km/h :D
Hahaha!
*cooks up my german from 9th grade*
Ich verstehe dich! Sehr gefährlich 😂
Pretty insane how much you've managed to do in this episode! I thought we were done by the time you finished the noodly interchanges and there was a lot of goodies still left! Can't wait for the next one Infra 🤝
Thank you as always for the support Danon 🤝
you should densify the neighborhoods that are adjacent to the highschool. It looks a little out of place currently. This would be a good way to organically grow the city with some strategic densification. keep up the great videos! really enjoying this series :)
I-95 is the main interstate through Massachusetts running south to north. The branches run into the Southeastern part of the state usually have a number in front of 95, so I-495 or I-195.
i agree but also wanted to mention that neither side of the divided highway is up to interstate standard (because of it being a 4 lane UNdivided highway) so in chowder bay here it would likely be a state route (like MA-24) or a us highway (us route 1 runs through mass on the eastern side).
You can use the tree controler mod to adjust trees placed with assets.
For example: You can make all the trees inside the university asset old big trees. that way you are not stuck with small single-type trees within the university asset.
Also you can change the trees with a brush so each tree is different type.
You’re spoiling us with all these videos ❤. Hope you can keep the update rate up!
As someone who lives on the South Shore of MA your building reminds me a lot of the area surrounding me! If only there were beach assets and sand for some sandbars and beaches!
Can I just say how much I love this series, as a Massachusetts native it just brings a smile to my face!
Growing up in an area such as this, it would be very realistic to add in the high school stadium even though it takes up a lot of space. Communities like these strive on their local sports and everyone attends the games even if they don’t have any relatives playing. They truly are what connects these small northern towns.
Your content makes me every time happy when you do videos
Gotta say, this is some of the best content for relaxing and just losing yourself. I love it.
Since this is situated just south east of Cape Cod, kind of near Marthas Vineyard. I think it should be a therotical extension of Route 28 that runs through Falmouth. Out into Chowder Bay. If looking for an interstate, 195 is your best bet, running along the west coast of Buzzards Bay. Or, route 6 is also a pretty popular highway, runnung all the way from just about east hartford CT, through Rhode Island, and ending in P-Town (Tip of Cape Cod). Route 6 might be my personal favorite as a Local whose lived off of Route 6 at one time, would be cool to see it in Chowder Bay.
If I'm honest your city planning is so well thought-out and proactive that it isnt at all American in most ways but I still enjoy the fantasy.
The town grew once again, it's really fun to watch it!!
Also a tiny tip but you can create more segments by putting paths directly inside the roads and double clicking to not actually create a path inside.
I love the city you're building for sure, but the music selection is dope! Especially the cinematic at the end, absolute banger 🔥
literally my favorite thing to watch with cities skylines is people making complex highways. well done!
Thank you!
Very interesting!
Cheers from Bucharest Romania 🇹🇩
“real world is dangerous”
dang dude that’s deep D:
If don't mind inside ramps, for the bridge you could make the off-ramp also exit on the inside (as the on-ramp does). Then you could connect to a single two way 1 lane highway that crosses the railway line.
Now thats much better, both my trucks can cruise right through town with no traffic!
I swear sometimes I can't even tell what he's done that makes it special but anything he builds just *feels* real
Left hand exits give me home (Massachusetts) vibes, so it’s actually perfectly accurate
Looks great! AND it functions so well! Thanks!
True Boston flair with reclaiming land to build the new power plant!
I have high rent, abandoned buildings, some commercial buildings with low customers, air pollution south of my city in the suburbs from a trash burning facility that is now gone, and the suburbs near my downtown with middle row housing looks like Detroit with empty lot spaces and no houses are being built even even though there is a high demand
God I love lake city
Hahaha, sounds like a city I would love as well - one with real issues!
@@Infrastructurist decided to take a break from that city and make a new one based off the small rural towns of Scotland
Another amazing episode! It always makes me smile seeing a new upload of yours. :)
Now that you're incorporating the invis stuff... invisible two-way perpendicular allows for some fantastic custom carparking arrangements if you fancy a play with that side of things. As for a name? No idea what the local indigenous tribe would have called the island but it's kind of a gateway to some inner seaways so maybe simply Gateway (on Gateway Island).
I'd call the interstate (interchange) Mermaid Tail, since it looks like that from the top and is a bit of a reference to the naval life that founded the start of the city.
You are my inspiration. Great work!
love the dry, subtle humor/ memes mixed in 😆
Very nice!
Ty!
Another great video!!
Oh cool so this is like a cape cod kinda area, I like it
I think nice big custom park surounding lake next to the high school should make sence and look great. Maybe even a yacht club on the coast line for the wealthy ones :p
I used to watch and love your vids but I'm getting lost between the different town runs that you're building. Having the town you're working on in the thumbnail of that video would be really helpful!
Considering Chowder Bay is not a major metropolis right now, I would probably extend one of the State Routes in the region across a hypothetical bridge to the islands. I suggest SR-88 as the first option; SR-88 would be extended Southeast from Westport onto a new bridge across Buzzard Bay to run Northeast along the Elizabeth Islands, where this series would take place. Option 1 would be the most dramatic option and require the building of a bay bridge (compared to IRL) at least 5 miles long. I suggest SR-328 as Option 2; this would be a new spur of existing SR-28 along southern Cape Cod, and run southwest from Falmouth along the Elizabeth Islands. Option 2 would not require the building of a bay bridge, but no thru traffic would pass through the metropolitan area as a result.
Edit (01-15-2024): Suddenly remembered that SR-128 already exists and designates the famous beltway around the greater Boston metro. Knowing this, I now propose SR-328 for Option 2.
Learning so much, super cool and talented guy, just different level. Really enjoying your content. (Uk)
For the interstate, we'd also need to know if it's north south or east west. NS interstates are odd numbered. In MA, it would be a large number because they start low on the west coast and get larger. EW are even numbered. They start small in the south and get larger so it's also a large number. They are 2 digits unless this is a loop in which case it's 3 digits and the first number is even. It can also be a connector or "through" interstate connection 2 other sections. That's also 3 digits with the first number being odd. So I35 is a NS in the middle of the country. There's a 635 loop in kcks and kcmo. There's also a 135 connector through part of KS connecting 70 to another part of 35. I'm not a familiar with NE numbers but it's likely in the 90s.
I liked the idea of creating an "off-shoot" of the existing hwy. We have a few like this in Ca, like the 215 from the I-15 and the 210 from the I-10, and many others.
I just saw your sub count and that's incredible. A year ago I remember subbing to you at like maybe 10K subs? Well done!
Around 30-35k, but nonetheless, thank you so much for the kind compliment!
Unrelated, but I’d honestly love it if Colossal Order was to add a few remastered CS1 maps to CS2. If they ran a poll to see which maps they should do, I’d love them to put Garden Rivers, Arid Plains and Seven Lakes in, along with perhaps a couple of others I can’t think of right now
Best city skyline 2 series!
I'd say it's time to start expanding to other islands, awesome work
Man never seizes to amaze
TopNotch buildS
Enjoy your content so much! I might recommend Revere for the city name along the highway, after Paul Revere.
If these islands are intended to be near Martha’s Vinyard and Nantucket, the highway could be a continuation of Massachusetts Highway 28, which goes south from Boston to Falmouth before taking a hard turn out east. I agree with others that an interstate highway (I-95) most likely wouldn’t cut through an island chain such as this. You could also incorporate a highway that runs from Long Island (maybe a continuation of NY-27) but im not sure how well it would fit with the edge of the map. Great series so far!
W work man
So excited how this project is going to turn out. Love the editing aswell!
I would enjoy you building a new city on the same map but I would enjoy the series’s without it aswell
The fog cinematic at the end does not play well with youtube's bitrate and compression.
Great work on the video :)
The GOAT back again with another banger video
❤❤❤❤
🐐
Mannor St. should continue on and intersect with the update Forest St., making a more direct connection between the old main access road and the downtown
As for naming the highway:
The US has a system when numbering their interstates (if it is supposed to be an interstate, even though it doesn't comply with interstate standards along the full length, yet) - primary interstates with one or two digits are odd if they run north/south (increasing eastward) and even if they run east/west (increasing northward). Auxiliary interstates have three digits and run as spokes or bypasses to primary interstates. Given that you are connecting an island chain off Massachusetts, it most likely would be a spur off I-95, so it has to be an odd number in the beginning and then 95 - so I'd name it I-995 (since the other odd numbers already exist, some even multiple times).
Thanks a ton for the input, appreciate it! I also see there's a I-195 running through Fall River and New Bedford along the south-eastern coast of Massachusetts, which might also be a connection point ☺
@@Infrastructurist Yeah, spurs off spurs do exist, they are kind of an oddity in the numbering system - usually they get numbers that relate to their "parent" spur but aren't at risk of doubeling. For example I-190 (also in Massachusetts) is a spur off I-290, which (as the even number in the hundreds place indicates) connects to interstates at both ends (one of them being I-90, which it gets its number from).
I vote Mayflower Turnpike for the highway as an homage to the Pilgrams highway that runs through southeastern Mass to Cape Cod
The interstate gives me state route 3 vibes. Route 3 is a small/medium highway that runs along the south-eastern coast of mass from Boston down to the cape.
This is most likely a spur route rather than a beltway (or ring road as some call it), and there is a I-195 near this area. We could pretend this is an extension of it or we could make it its own spur and call it I-395 or I-595.
For the rail bridge into the city, to remove pillars from the open gaps in the bridge use the upgrade tool with bypass verification on and snapping off.
Build a 90* Track to the side of the start of your pillarless section. and make it single track two way so no symbol comes up. Then upgrade it gradually to the side that you want to extend the deck over to.
And do that for the bridge and then you can connect some normal track on the other side. It looks weird before you connect it up to the other side but afterwards it looks fine and the little notch is barely visible.
====| -> ====≈≈≈| -> =========
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Just a huge like smash😊 you already nailed this game!
❤☺
Your acceleration lane connected to the high-speed lane on the left is the most dangerous situation -)))) After such descents, trucks need an emergency braking lane - if their brakes fail.
It calls for true Fast and the Furious mode, 30 gears!
I hope the bald man and the family don't tear down the beautiful city like they usually do.@@Infrastructurist
maybe you can connect the downtown main avenue to the old highway path refurbrished into an avenue and create a continuity in the design with a similar central pedestrian path
Epic video once again you don’t disappoint man! I’ve a suggestion for what I think is called Main Street? I mean the street connecting the old town eventually with the rest of the city. I think it could be a good idea to make it intersect with the boulevard rn roadway hierarchy kind of breaks down at the end of Main Street and eventually if the city will grow, I think it might cause issues if there connection is less direct. Something what I also think could be an added benefit of this could be traffic calming on the boulevard so that people will be even less likely to pick it as a route for through traffic and keep on the interstate.
I have another idea, you could built the office blocks on the empty part of the island, on the opposite side of the port
The OG, updated neighborhood could simply be called "Old Town"
I'm sure redoing already-created neighbourhoods this early in the build is probably not high on the priority list, but it feels a little weird to me now that the highway/commercial zone through the middle of the city was made into a very attractive nicer commercial strip with a pedestrian area running down the middle for the area itself to be so low density - it might just be because I've never lived in a small town but it to me it feels like if the local government went to such high efforts - and probably quite a lot of cost - to beautify the area and make it more desirable, it would justify some upzoning, if only to recoup the costs by attracting development and capitalise on the new cool place they made.
Edit: saw someone else propose Florencetown as a name for the neighbourhood and I LOVE it so my vote goes there if it matters.
You should add the football field to the high school because I feel like that is very common in America which is where it’s based off of.
I would really like it if you added a truck stop somewhere on the highway
As a German I am horrified by the merging of the on and off ramps 😂
woukd be cool to see something inspired by those huge cities like New York or Shanghai in future videos.
Keep it up
Definitely looking like s typical American city with the highway just stuck in the middle
Name the highway the Pilgrim Highway to celebrate that Massachusetts heritage
If I may make a suggestion, keep the main highway the same hight throughout since it has to be tall enough for ships.(might cost more but simplifies it a bit and would still be interesting to see various on off connection points) You could still make a main street under the highway with branched ramps.
[Not sure how the game machines work out but you could do one of the ground highways with those sound barriers and build the main highway over top that other one.😅]
Can I get your playlist? I seriously love the music you use during the speed build scenes
Can't wait until the console version comes out so I can "borrow" some of these ideas
Same same, really looking forward to seeing what the console players can come up with, they always had a way of pushing the creativity in CS1 out of neccesity!
@@Infrastructuristyes absolutely haha, will be interesting to see if we get developer mode or not
Neither tunnels nor elevated highway makes sense in this situation. It should be a bypass on the west side of the island. Look for inspiration in a place like Brattleboro Vermont, Northampton or Greenfield Massachusetts, or even midwest towns like Kokomo Indiana, where you can clearly see not one, but two bypasses around the east side of the city.
There is a way too fix the harsh shadows in the game. Go to advanced settings and turn off tarrain shadows. The only downside is that when you look at the entrence at tunnels it looks like it has daylight inside them. But the shadows on the retaning walls looks normal and you don't really look into the tunnel.
"We don't have space for a high school" he says while staring directly at a giant empty parcel of land.
I absolutely love your videos, they're so cool!
I'd suggest naming the new decorated avenue something with flowers. (Because of the blooming bushes you placed on the median) Something like "Primrose Avenue" or "Lilac Avenue", "Pedal Avenue".
And the surrounding area seems like a gentrified area to me, so a "posh" name would be cool. Something like idk "Silver Meadow" "Princeton" "Florencetown" "New-Upper Chowder"(referring to it being overhauled recently and being situated above the Old town) "Chalence"
As for Highways, I got no clue, as a European about 'Murican Highway Name.
Hey mate! This looks fantastic. Is there any way you are able to share the map (your custom version) with the community? Or would that be an issue because its an interpretation from the paradox map?
What about a futuristic monorail project connecting the islands with a sustainable mindset? Future cities kind of builds? Or the start of some dumbo in New York development?
Left side on-ramp seems pretty dangerous - consider german Autobahn where people drive 250 km/h on the left lane überholspur. ;)
The intersection and roundabouts at 12.33 should be flipped. The intersection that the highway exits into should be a roundabout, and the roundabout on the otherside of the tracks should be an intersection.
Another great episode but I still think there is no way DOT would create a spur highway over an island of 2600 people…the people who live there would also revolt to have such a noisy project in their town (think NIMBYs) while I appreciate the esthetics of your design, this would never pass in a city of this size
Thanks a lot!
And I fully agree, this is an early-stage measure for future-proofing, as I expect Chowder Bay to grow substantially in density when we start branching out to the other islands to establish new towns. So it won't be sub-3000 for too long ☺
I think you got a little too much forest in your highway-interchanges 😅 But great job tho. Ver realistic city of my opinion ❤
love the cs2 content keep it up!
i liked my comment...
Me too!@@pabble0085
Hi, like to see your Videos and how you build a City and all the Infastructure. I would like to know the Mods you use to look the City a bit nicer and more realistic. Thanks for your Videos and calm art to show your Work, greetings from Berlin, Germany.
The Federal Highway Administration after the town of Chowder Bay of 2,500 residents requests $25,000,000 to build an interstate highway bypass : “You want to build a what now?”
Got my first city to 100k pop this morning 70% traffic flow thanks to learning from watching your road placements and design.. unfortunately my city is broken now though it seems either my CPU can't keep up with all the pedestrians or my mods are screwing with things because my city is like a sideshow at the moment even though my frames are fine.. no clue
2 Videos in 3 days. Wasnˋt xmas like tow weeks ago ?
Rebuild the railway parallel to the highway. It will look more natural.
Can you make a video where you show all the mods you use and how to get them into the game?
what mod are you using to get those textures at around 25:30? tak på forhånd:)
Hi Rasmus - ExtraLandscapingTools by TritonSupreme ☺
@@Infrastructurist tusinde tak:)
You should make the highway go under the city once it gets bigger and more developed.
What is the mod or setting called to grow the trees? When you hover over the tree with your mouse and it upgrades?
Loving the series btw!
@Infrastructurist Do you have a list somewhere of the mods you use?