The Whitehill path is basically what we were deprived of in FO3 when we were forced to do business with Eden instead of having the chance to work with Autumn
@@lastmangameplan Is she really better? Yes, she canceled this insane plan to spray FEV, which would have led to not only the death of all survivors - but almost all life on the planet. But she shares another extremely dangerous trait of the Enclave - Old World Blues. And even more precisely - an obsession with old America. How will she deal with us and the rest of the wasteland? How does she imagine a reborn USA? Will she enforce “democracy through violence” or will she choose a more diplomatic solution? A huge number of new countries grew up in the wasteland: the Commonwealth, NCR, New-Vegas, Midwest Brotherhood of Steel and others. The Enclave, like the Capital Brotherhood, sees everything only in black and white - but the wasteland is gray. Like everyone else before it. The world has changed irreversibly - the old one can no longer be returned, there is no point in copying the old system when it led the world to destruction. It is possible to build a new world based on past mistakes. We need to accept the new world and improve it without relying on outdated ideas. If she learns this truth, then she will have a chance. Otherwise America will become history.
She reminds me of General Santiago from the Whitespring in Appalachia. She was a moderate who wanted to achieve the goal of rebuilding the US but not at the expense of its survivors in the waste. When Sec Eckhart decideds to implement his crazy plan Santiago immediately rebels with the full support of all the soldiers in the bunker dying in the process. Santiago wanted to achieve the Enclaves goals through military action and reaching out to the outside not using the Politicans crazy science and biological plans. And Santiago had the support of every single soldier in the bunker. They believed in her and not their political leadership.
A proper military leader instead of a politician. Ruthlessness to the enemy isn't necessarily a bad thing, all in all, she may seems what the Enclave needs. Not entirely turned off by using a traitor as a test subject, betrayal and endangerment of those who are supposed to be your brothers is something hard to forgive.
This is what was missing in Fallout 3, a pragmatic faction in the Enclave that you could side with instead of being railroaded into joining the Brotherhood.
@@georgestauber2636fallout 3 is my favorite due to just the vibe alone of the game it’s like the road or other apocalypse iterations dark gloom BoS is cool but the enclave was just so interesting
I'm definitely siding with her in my next game, currently finishing an evil Enclave playthrough. This mod is fantastic, it's writing is way better than all the other factions and not limited to shitty Bethesda writing.
Siding with Colonel Whitehill is definitely the best choice for the Enclave but it’s literally the closest thing we’re ever gonna get to siding with Autumn in Fallout 3. (Missed opportunity for Fallout 3 to not have an option to side with Colonel Autumn and reform the Enclave)
I sided with Ward because he and Nate and understand each other better as both Pre-War soldiers lost centuries after America was wiped out by atomic fire and because he doesn't have to worry about the FEV messing him up due to perfect genetic health. I do plan to do a second character run and go with Whitehill if only cause seeing Enclave flags and soldiers in Diamond City and Bunker Hill after finishing the Mod Quest feel weird with Ward vs Whitehill and I want to hear her speeches on Enclave Radio.
She IS for Killing wild ghouls and other mutants while seeing the use of normal ghouls and wastlanders espacily why kill the ghouls lets say you Clean the world and all the ghouls would die Out because they can't reproduce
The fact that Colonel Whitehill is not a companion with a full affinity system (complete with flirt options) is a *crime against humanity.* (If Ot is reading this, not really.) Also, I'm pretty sure Myers and Toby share a room too. I don't think that says much of anything. Or... Is it Myers and FItzpatrick? I dunno... Low-ranked high-ranks all have a place in that particular wing of the base.
@@lastmangameplan There's something else that I just now thought of. There are points in the mod where the Quartermaster is shown to be entertaining a fling with Lt. Fitzpatrick.
Just finished this mod and LOVED it. I went the Whitehill route and thought it was the right way to go. She was a soldiers first type of leader and reminiscent of Colonel Autumn who I always wished I could side with.
Morgan had the best voice acting in the whole mod (not that the others weren't great), it's too bad she isn't a companion. Also I much prefer saturating the atmosphere so that would be a great counterbalance to that choice. Or do what they did with Danse, be hostile with the Enclave while she's your companion.
She is the voice actress for "Ivy". So you could use her. Also, Amazing Follower's Tweaks would be a good plus. Dialogue wouldn't be much but she can follow you.
5 months old and I still gotta respond cause obviously my boy the one and only MYERS he was obviously number one voice actor could have voiced all the npcs himself
In case Bethesda sees this and is still unclear, this is what we want out of the Enclave as a faction in Fallout. This would be my default faction in the base game to play as, purely out of nostalgia and because their theme and aesthetics are perfect.
I am glad it does seem like Bethesda realized people really like the enclave and are finding ways to bring them back from the TV show to fallout 76 new map expansion adding a new enclave bunker with possible new MAJOR enclave stronghold revealed
@@fuoco1365 How? They keep screwing it up. this is why you dont use Emil as a main writer. You get people that actually care and give a damn about the Franchise. nOTHING will change as long as Pete, Emil , and Todd keep running it into the GROUND.
I haven't played the mod yet, but one aspect I love about the Fallout games is when they have a more nuanced portrayal of their factions. I'm hoping this mod achieves this for the Enclave since they're one of my favourites in the entire series. God bless you all.
I love this mod. I also sided with Whitehill because I simply love the Enclave. Also I love the idea that somehow some people from the Pre-War Enclave went to Boston and froze themselfs. The Boston Enclave (as I call them) got revenge on the Brotherhood here and I took over the Institute instead of destroying it. But strange that I couldn't find Father anywhere after that.
This looks like the best mod I've seen in years . Story, plot , character, writing wise .And stream lined looking in general. Only thing that seemed like anything out of place was Myers voice actor. Sounded more like he was a gangster from Goodneighbour or the Strip, or soldier from the Pitt. Then a seasoned Enclave soldier. But thats a small oversight considering how well Whitehall's character was put togther and voice acted. Now if these modders had been employed to make most of the F.O 4 content, who knows how good F.O.4 might of been?
Myers made me think of what Pat Morita might have sounded like in his early 30s. XD Wonderful mod, amazing story, they really put together a winner with that one.
I loved this mod, particularly how it sets up a clear difference between the BOS and Enclave in this era (at least under Ward) - as I always felt in the first version of America Rising the two were too similar (as the FEV was shown not to kill a wasterlander - with Dr Kane noting how they may be healthy enough to even enlist - while killing a ghoul - something the BOS also do under Maxon). At least on one of the paths possible, it does feel like there's a clear moral line.
The moment she stopped me from going back and offered me a new path, I knew that this mod was legit. Unfortunately for Whitehill, my first character for this mod, Frank Jr., is a good soldier, and good soldiers follow orders.
Colonel Whitehill is the well written heroine/anti-hero kind of character that Hollywood needs right now...and one that (quite frankly) audiences deserve to see too at this point. Change my mind (but really, don't 😜).
I've always wanted a leader like this ever since autumn was a shame about Ward tho i wanted to convince him to join us and still be like the Fallout 3 Enclave :(
I'm just now learning about this mod and it must be a testament to it's quality that there is at least one video discussing it's choices with the same respect as official Fallout content.
@@cacokid1489 You only need America Rising 2, AM1 is the outdated version. The mod is amazing, I finished it and felt like a real expansion that integrates well into the story. The mod was recently updated which gives the option to pacify and recruit the Enclave remnants recently added via next gen update.
I love the Enclave and I love this mod. I think the only thing I could wish for is an alternate start patch, because after my third or so playthrough I got sick and tired of being the Sole Survivor and sort of grew a distaste for the whole "I'm from before the war but can switch into a bloodthirsty commonwealth mercenary in a week" thing. At least this mod actually fully bakes the importance of you being pre-war, unlike all the other factions that sort of sweep it under the rug.
I wonder how this all plays in with the Sole Survivor becoming the General of the Minutement? It seems to me his/ her main duty is to the Commonwealth at large and to the Minutement in particular. The Enclave might be useful in rebuilding and reclaiming the Commonwealth and Colonel Whitehill maybe the best solution to keeping the Enclave in the good graces of the Minutemen, but their main goal seems to conflict with that of the Enclave or even the BOS.
@@lastmangameplan Well yes and no depending on Whithills actions towards the Minuteman and the Settalments(+Population) because i can see her going full reformer once the Enclave central command starts to breathing down her nack going compromised that the Average Waster just as Enclave personal is a normal person with Ghouls maybe being lucky and becoming 2 Grade Civilians but all that goes into HOI4 OWB Submod length xD
the Enclave would simply use the Minutemen as a proxy. Why bother patrolling the countryside when the Minutemen can do it for you. It frees up resources and gives the illusion of cooperation to citizens. Using proxies isn't new for the Enclave. They use others as proxies in Appalachia like the Responders.
The SS is a Major at the end of the campaign (not the highest military rank but still of great importance) and General of the minutemen. The SS would just use the minutemen as their own personal army to combat mutants, feral, etc. Plus the Minutemen could be equipped with Enclave Power armor. Not to mention the minutemen are decently patriotic so they would have the Enclaves respect
After all this time, is there really anyone in the Enclave who hasn't been exposed to at least some radiation? How many radiation-free Enclave could there possibly be by now!?
I think it has more to do with long term exposure. The enclave remnants like col. Whitehill spent a decade in the commonwealth and were exposed to significant radiation whereas those at high command and the oil rig had minimal exposure
@@TheLawnMowingMan Dunno about that. I like General Ward, but Matthews I hate. He's your average arrogant and selfish politician who are responsible for the destruction of the US economically and literally in the Fallout universe.
@@hyperion6820you do realize that the Enclave themselves are a group of evil assholes who’s responsible for a lot of wrong in the fallout lore right That alone would make Matthews accurate to how an Enclave member would be
Whitehil represents the idea that, although the Enclave may not be morally correct, it doesn't change the fact that there are people who genuinely want to rebuild the country, save humanity, and have the necessary resources to do so. Realistically speaking, there is also some truth to the idea that ghouls are a danger since they can become feral over time. However, at this point, they are a minority, and not all end up that way. Therefore, we can support her and recruit the Harper's crew to help with the reconstruction.
I first choose Ward because i was roleplaying as a fanatically loyal enclave unit (something like Frank but without the mutant stuff) and i also feared siding with her would cause some sort of Enclave civil war Maybe in a second playthrough i'll choose her for that missed Fallout 3 potential
Many people just didn’t find Starfield compelling. I tried it, but was so unimpressed after the first two hours, I returned it and went back to playing Fallout 4.
Star field always turns me off as gameplay I watched always looked lackluster or like combat sucked. I like a challenge and fallout 4 with the right mods is so challenging @@QualityPen
I was wondering if you become the leader of the institute and brotherhood of steel and have the speech option with Desdemona would Whitehill let you make peace with all 5 factions? I know the minutemen go which ever direction Nate/Nora go.
If the timing was just right, and if you didn't take the quest from Barret that sent you looking for a missing Vertibird to start beef with the Railroad...Maybe.
The Enclave view the Brotherhood of Steel as traitors to the United states army (which they canonically are) and peace would be out of the option for them. The Institute would either be forced into submission or obliterated since their tech, particularly tge literal ability to clone perfectly loyal soldiers/sleeper agents would be invaluable to the Enclave. Railroad would probably be watched or ignored. Minutemen would likely act as a proxy army, particularly if the Sole Survivor is their general, mainly because why lose pure american lives when you can send the corrupted muties of the wasteland to do it for you?
@@Psycho3678 Whitehill and Autumn doesn't see wastelanders as muties, and routing them as mutants is the same stupid error that led to The Chosen One ripping them a new one with the LW going full Kyle Katarn up them twice thanks to Richardson and Eden AI. Even the Semi-Canon Midwest Chapter learned that the hard way and accepted Gen 1 and 2 SM's into their ranks.
It would be fascinating through the Sim Settlements 2 mod if, somehow, in future chapters, the Whitehill path for the Enclave continued the story of her internal fight to limit FEV's overall collateral damage that her superiors want to do with Dr Kane's research. Imagine if somehow the radical Enclave elements are the unknown benefactors of the Gunners in the Sim Settlements mod. Eventually, through the alliance with the Lone Survivor as the General of the Minutemen, Whitehill faces the same threat indirectly, considering that her superiors slowly see her as a threat (likely traitor) to their grand FEV plan and believe that she has imprisoned Kane on the Oil Rig. Having almost a schism & potential civil war in the Enclave would be an exciting arc inside the Sim Settlements 2 mod, with Whitehill & her loyalists supporting the Lone Survivor/Major trying to manage a Commonwealth already in deep conflict with the Gunners and multiple groups from many factions waging ideological war.
@@lastmangameplan I agree. It almost fits with how the Gunners are in Fallout 4 and how they are slowly spreading up North in the Commonwealth after the Quincy Massacre/given the story nearly destroying the MM and that we tend to find the largest Gunner groups in/near biological, genetic facilities (the Courser Chip Quest was in a biological facility while others were in the hallucinogen building in Boston). Interestingly, after MM retreated to Concord, the Gunners could have said they were contacted by the Enclave and then started to search for the whereabouts of any survivors (Dr. Kane, etc.) or necessary resources for their FEV projects. Just that the SS found them first still alive at the Vault. Indirectly, the radical FEV Enclave leadership could use them/the Gunners as pawns to challenge Whitehill's ally while ensuring that all personnel loyal to her don't try to get involved in the conflict regarding the Minutemen & as more of a distraction to oust her as commander of the Enclave forces on the Oil Rig. I think Whitehill would be divided on whether she should support her Major/SS or not in the war, given that she wants to replace the manpower she lost over the years before the arrival of General Ward, etc. Bethesda's other Enclave quests hint that other Enclave remnant groups were near the Glowing Sea, and some others in minimal recon sites testing weaponry, etc. They could tie into how the Institute was on their radar before the major BOS forces arrived yet knew that they had already detected Danse's Recon team (the 2nd group got all killed except Brandis). The Glowing Sea, I believe, would have shielded them from any BOS recon teams, akin to how Virgil was able to avoid & evade the Institute. I feel that elements of the Enclave would still believe that Whitehill played a role in General Ward's death and that, sooner or later, they would try to neutralize her alongside the SS. Dr Kane could still get word outside the wire that both of them killed Ward. I believe the comment you made in the video about the differences between Ward and Whitehill-Power vs. Community-could be genuinely investigated further to determine the direction of the Enclave in Fo4 post-AR2 main story. Other officers at the same rank as Whitehill likely would see a political opportunity to gain a better position and appease the FEV heads in honor of General Ward's legacy.
Current playthrough: I role playing as an elite John wick/Noble Six enclave operative . I saw Ward as a compromised asset that’s no longer useful and senator Mathew’s as a mutineer and anyone with a similar mindset essentially because they lost sight of the Enclaves goals so i helped Whitehill remove them. I essentially see the whole of the Enclave as compromised and I’m working with Whitehill to fix them.
I've seen alot of hate for Whitehill on the basis of her voice actor. I agree Ward's VA does sound vaguely more prelesional, but i gotta say i love Whitehill's character and i think that her VA does an excellent job portraying the gruff, caring, but scarred leader she should be. I love ward for the genocidal, megalomaniacal, purist (for a reason) he is, but i support Whitehill for the rational, supportive reformer she is more. She absolutely has the right of it. Nobody destroyed the Enclave for taking locations or setting up checkpoints or distributing water. They destroyed them for trying to kill literally everything which is kinda a bone headed plan to begin with.
I’ve played through the mod up until powering up the reactor and I also went the Whitehill route. In the previous america rising I was all in on general ward’s plan back when the FEV only killed ghouls and mutants leaving wastelanders unharmed. When she explained her ideology and reasoning she was clearly full enclave but just wasn’t on board with Ward repeating the enclave’s mistakes which was exactly what the enclave needed to flesh it out as a faction.
@@lastmangameplan just beat it with Whitehill and I stand by what I said. Honestly after hearing her speech at the end I think this is the closest to siding with Colonel Autumn we’re ever gonna get.
I do like this that you had more than one path you can take the America Rising 2 mod to be a part of The Enclave but then you take away the decision of wiping out most of the people they're infected by the radiation making their own counter virus
She seems The More levelheaded comander over Ward. That's what the difference between a Enclave and a BOS, from the backstory the BOS was the Marines while the Enclave is mostly the Army. The Minutemen is clearly the National Guard.
Just how effective would the fev actually be though? She says it would end them but im not to sure. Compared to standard wastelanders I feel that the remnants would be better equiped with better protection and just better general know how to avoid as much radiation as possible. Im sure they've definitely been exposed to rads but something tells me its no more than the player character him/herself. I always interpreted fev to take out ghoul, supermutants, basically all the mutated animals, the children of atom and only the wastelanders that have had genuinely heavy exposer.
Nice video. 👍🏻 Yeah, the Colonel definitely is the better choice between herself and General Ward. However, l’ve not yet checked the Army Depot holding area, taking having her take charge. Do they still “detain” wasteland civilians?
@@lastmangameplanI thought as much. She really is Enclave. Well, maybe a more “Diet Coke” version of them. As you said. In your video, she does take a more measured approach. She values the lives of her men, but little outside of that. A very well written video by yourself. The mod itself is phenomenal.
i think the enclave have a great chance to be the best hope for america as if they show to be a force for good to help those trying to rebuild like settlers and such and help elimitate hostile threats like raiders and the dangerous mutants, hell even make cures for super mutants and such theirs alot of potential for the faction if given the right leadership
@@lastmangameplan they would also need to be a bit more friendly to non-hostile ghouls as they are still people just trying to survive and maybe drive for the enclave to try and eliminate large pockets of radiation in the commonwealth like the glowing sea. and honestly if maybe whitefield maybe met with dance and go with his plan to take over the brotherhood the 2 could have merged their forces as their ideals could be well merged as they can prevent mankind from making the same mistakes
Can someone tell me how you installed this mod? It's not working for me. Downloaded it from the fallout mod section in game and the only thing that comes up is the enclave radio. So I downloaded it from Nexus mods with vortex mod manager and still No "a Rude Awakening" on pip boy and no vault 111 radio transmission. Just the Enclave radio. Something I'm missing? Any help appreciated.
The mod itself doesn't have any re-requirements outside the Vanilla game I don't think, but the quest requires something like level 5 before it starts. The mod description on Nexus has an invite link to Otellino's Mods--a Discord channel where the mod author and the community might be able to help you.
@lastmangameplan I figured it out. I had to start a new game. It's a whole new game DLC kinda and didn't know that. But it triggered when I started from the beginning which is what I was planning anyway 👍🏼
I don't remember waiting too long for the next quest to pop up. But try talking to the main Enclave characters and see if one of them gets the ball rolling.
Bethesda should add America Rising 2 mod as free DLC to their next-gen update, not those small quests about Black Devil and Remnants. I played this mod and followed Whitehill's path because I agree with her and her thinking. She isn't a saint but she is not a sinner either, I didn't play FO3 so I can't say anything about her resemblance to Autumn, but I like her reforms and how she makes Enclave less evil and more logical. Because most of the Enclave is already exposed to Radiation and would die if we went with the initial plan. She is just a soldier who cares for her people and probably understands that Enclave should quit the idea of FEV and adapt to the new reality.
Yep. If you beat the main story line with the Minutemen, a new Minuteman NPC will appear at the Castle and inform you about the Enclave, starting a new quest to destroy them.
Have you played through the Brotherhood side with America Rising 2? It appears there is the ability. I was working on it but with my laptop and mod conflicts, I had to restart.
Would that be a playthrough where you choose one of the opportunities to refuse to help the Enclave, and then go a Brotherhood route? I didn't think that would work, but I'd be very interested in what you find.
Yes. I did see someone did a play through with the BoS and Institute vs the Enclave but they didn't show if the new world space is still available or what can you do with the things the mod brings if you destroy the Enclave. @@lastmangameplan
I thought she was the obvious choice tbf, I just wish she was a companion. The only thing I didnt like was the abrupt / sudden ending after making peace with the Institute, it just felt like there was nothing to do after that...
I hear that. That's why I have been trying to find more. Check out my video on taking the Enclave to Nuka world: ua-cam.com/video/cW9GI7k5uhg/v-deo.html
This is supposed to be official dlc lol really well writing content and have decent amount of playtime Tbh it would be great if the Enclave actually could take over Prydwen instead of destroying it and it does make sense to just take over the giant airship since BOS already emptied their HQ after their unsuccessful attempt to attack Enclave Military Base i mean even Maxson is go to the battle along with the other Paladin and only couples of BOS members defending Prydwen
Hey I have been playing with the mod for a few days now and nothing new has changed after getting the radio going I was wondering if I was missing something or is there a waiting period for anything to happen.
That's a good question. When you say getting the radio going, do you mean the one on the oil rig? I can't remember if any new quests popped up before Senator Matthews arrives on the oil rig or not...
Not sure about the radio, but if you’re stuck waiting after the quest “Remnants” it’s because you need to progress the main game story, up until you need to head into the Glowing Sea to meet Virgil.
The main quest of this mod is linked directly to the main quest of the base game. Progress that and you'll be notified when the next quest for this mod is available.
Like the rest of the factions, there comes a point where you can't do more things until you progress with the vanilla story. Right now, you would be in the "early game", when the BoS arrives in Boston, you start the "mind game," and when you enter the Institute, you establish the "late game." In each phase, you unlock the content of each faction.
You have to sabotage their Vertibird by going down to the factory and sabotaging some replacement parts. The oil rig defenses target the Vertibird and knock it out of the sky. I did show some of that footage, but I'm sorry if it was hard to follow that part.
I personally believe barret and the Colonel arnt in a romantic relation ship it is more likely they are just assigned into the same room, reason why i believe that is because the captain and lead engineer live in the same room.
so I sided with Whitehill out of self interest because, well FEVII would kill everyone including me. But she is way too rational to be working under the Enclave. If you are rational you'd destroy the Enclave. The Enclave can only be evil for evil's sake. If you secede from the Enclave and decide to usurp the manpower and tech allotted to you, you might as well join the Brotherhood. Also spoiler alert you don't die immediately if you stay loyal to General Ward. The scientist never finishes the FEVII while you are still playing. So if you are role playing as an insane villainous minion like Frank Horrigan, I think it is best to stay loyal to Ward. The Enclave, other than the fact that they are fictional, are worse than Nazis. Everything that's happened, the war, the resource scarcity, the destruction, the vault experiments, the FEV was their design. So if you join them you are evil. You can't rationalize the Enclave like you could the Institute or the Legion. They are just crazy. If you take away the craziness from the Enclave than they are no longer the Enclave.
What is Whitehill's stance on non feral ghouls? Because if she thinks they should all die as the rest of the Enclave thinks then shes no better than Ward or Eden
She fears the FEV won't see her much differently than a non-feral ghoul, so privately some part of her recognizes their humanity, but officially she is all Enclave.
I understand with the arguments here but I cannot bring myself to kill General Ward, he is my favorite character by far, I felt honored to be working under him and felt so bad about his daughter.
@@lastmangameplanyeah it is, after you exit the hallucigen building with the hypersonic vaporizer, if you have high enough charisma you can convince her to leave the enclave without killing her or general ward.
Good question, and I do have an answer: She isn't from the prewar. She was a normal Enclave soldier living in the wasteland who has been serving the Enclave during the events of Fallout 3.
@@lastmangameplan I see but when you save the ghouls and take them to oil rig she said they are my soldiers in their defense so we don’t kill then due to no longer being human so it made me confuse. It’s amazing mod tho loving it with fallout 76 empowered power armor
I wish she was more of a proper reformist. Dropping the genocide thing altogether. However, at least she seems to be more tolerant of wastelanders so there is that at least.
@@lastmangameplan Not necessarily. I mean I’m sure the nicest version of the Enclave would still be pretty racist against ghouls and super mutants. Maybe mutants would be treated as second class citizens but not actively exterminated. Anyway, I was hoping that what they define as “human” would extend to regular wastelanders. This does seem to be implied to be the case under colonel Whitehill but it is not directly stated.
@@AlexanderTheFarmer True understanding comes from the fact that they are both good guys and "4ssh0l3s" at the same time. Reclaiming America is a messy, but noble, affair.
What I don't get is that the Enclave time and time again is just obsessed with the FEV usage despite it always blowing up in their face in the absolute worst ways possible. This is the same as Weyland-Yutani always trying to capture Xenomorphs despite it always failing and resulting in mass death. It's so tired and stupid. There's so many other things that can be done and people just keep going back to this.
Why have I never heard of this mod? Why hasn’t oxhorn covered it? Even whatching the first 5 minutes of this vid/ mod I can instantly tell the rediculiously high production value by the INSAINE voice acting?!? Like W.T.F.??? This is a mod and they seem to have A list sounding voice actors?!
@@lastmangameplan I dunno. *I* heard that. Something about getting some facts wrong, and trying to change the Fallout wiki to match his telling of things instead of admitting he was wrong. This was some time ago, mind you.
@@tonystank3091 every malicious thing oxhorn does i just find hilarious, like the cbbe stream incident. detests 'horny' mods and defends why he needs to use cbbe for like 40 minutes on one stream only to show the next day he has porn mods. his hypocrisy is so funny.
It's hilariously awkward when you realise the coolest (and best acted) character in the mod is voiced someone previously known as a hentai VA.😅 I mean, it's just voice acting, it's not that lewd, but going from making sex noises and dirty talk to playing a ruthless military officer is a whiplash lol.
This makes me wish a Colonel Autumn storyline in F3. He was the Centrist Enclave plot we have always needed to see. A different and unique side of the Enclave. It would have been so interesting given Autumn wasn’t against wastelanders joining the Enclave eventually. He was shocked even when he discovered Eden wanted to kill all the wastelanders. Honestly the Colonel from your video just seems selfish as heck and only cares about her people. She also seems to as you say, “toe the line” but that just makes her seem poorly written to me. She contradicts herself a lot in this video. She dose not seem like anything close to proper Enclave and honestly why I wish Autumn was around. He was Enclave but a different never before seen version of it. One that cared truly about America and wanted to one day bring it back with the help of wastelanders he believed were capable of being citizens. P.S Depsite all this being said I do still plan to do both endings and I will still give her a full chance in my own play-through. I just don’t know if this showcase did the best at that atleast to me. Not meaning to be rude by that just that I am not noticing her nuance like others are from this video and I may have to do my own time.
Also from what I’ve seen you talk a lot about Ward and his ethics but a few people correct you on it. What are his ethics and have you played his playthrough yet? In other peoples chats you seem coy with your answers so I am just trying to get a solid one.
Then I won't be coy: I played Ward's choice out a ways, but not as far as Whitehill. I can't say for sure exactly where Ward deviates from Whitehill's choices, only that he was all about a global dispersion of modified FEV.
You know how it is. The Minutemen don't get attacked by whichever faction you end up siding with most. There is a separate mod to put minutemen in Enclave uniforms though...
I don’t like the minutemen because Preston Garvey is annoying asf with his radiant quests and his “this settlement needs your help, I’ll mark it on your map”
She is good for the Enclave, her moderate and cautious strategies are much smarter than the other bloke... still, her empathy is only toward the Enclave. She's good for them but ultimately bad for the Commonwealth.
ALSO WAIT A FUCKEN SECOND!!!! Wasn’t the version of the FEV that kills wastelanders a Modified variant made by Eden and one of a kind? Why would she be afraid of the FEV? As far as I know they’d need to be interacted directly with vats in-order to be infected with proper FEV. Am I miss remembering anything? Did this Enclave also have access to Eden’s?
As I understood it, Dr. Kane spends time developing a new strain of FEV on the oil rig during the course of events in this playthrough. She explains (in a cool scene I didn't fully include) that the higher your cellular mutation, the more dangerous it is to you. Kane tried to tune it to attack Mutants and Ghouls most virulently, but a lot of other wasteland citizens could also be killed more slowly. Whitehill thinks remnant enclave survivors like herself and Meyers would be in danger. Does that clear it up any?
@@lastmangameplan It dose but it seems odd in all honesty. If she’s making her own strain of FEV I don’t see why she can’t specify it like John Henry Eden did. Though maybe it’s just because she was not as smart as a Super Computer that she can’t fully specify her FEV to attack certain things?
We need an option to appoint EDE to lead the Enclave. Nobody has sacrificed as much for the cause, or has as much experience. 0/10, Whitehill and Ward are trash, literally unplayable. In all seriousness though, great video. I also chose Whitehill. She seems a lot more grounded than Ward and the senator, whose FEV plan would destroy the very citizens they need to rebuild America (to say nothing of their own soldiers who have been exposed to radiation). To be honest, I’m a little surprised AR2 took Ward’s personality in that new direction. In AR1, the FEV was supposed to not harm any humans and while the FEV working more traditionally is a welcome change in AR2, I preferred Ward’s previous iteration where he wasn’t callous and happy to wipe out nearly all life on Earth.
The first release of the mod did have a more narrowly targeted FEV. But the Enclave's ability to control it's effects once released was always suspect if you ask me. Thank you for watching!
This character's role and backstory is great, but I am getting sooo tired of everyone putting women into men's roles in gaming. It's not "cool" or "edgy", but outside of Hollywood or gaming it's just not how humans are.
Thanks for watching. I understand what you are saying. Sometimes it can be a little ridiculous. But ladies can be military officers in many countries, not just the U.S. I think Whitehill is believable.
@@lastmangameplan I know its all in good fun and i tend not to take those things too serious... but even now I believe its less than 10% of military officers are women in the real world but now in gaming it seems ot be 50%. I maybe think maybe the young men which is most players, just like an excuse to look at a pretty girl or perhaps it is to appease a certain ideology. Even though I am a woman I play as a male character in these games, because I think it fits the game better, the Sole Survivor is all about agency and violence which is very much a guy thing, it always seemed weird to me to play as a woman in such a world and role. When we visited a museum a couple years ago as a family, my eldest daughter who is very fit 22 year old, would struggle to even hold a medieval sword properly, but my son even though still only in his mid -teens teenager had no such problems. I am convinced in a post Apoc, the world would revert to classic roles for violence, in about 5 seconds.
@@elizabethmiller7918Normally I’d agree with you, but by Fallout 4 the Enclave is very short-handed. The entire Enclave population is probably in the hundreds to low thousands. There’s basically one Enclave battalion (around ~300 to 500 people) for the entire Commonwealth of New England, which would have had a pre-war population of approximately 15 million and in lore probably has a population in the tens to hundreds of thousands. Every man, woman, and probably child is going to be part of the Enclave military under such a shortage of soldiers. Plus, if the Enclave prioritized men for combat roles and just lost a ton of those men during the events of Fallout 3, that would disproportionately leave women alive in the Enclave by the events of Fallout 4. So, is Whitehill another example of the military bad boss babe trope? Definitely. Is that unbelievable or unimmersive given the specific circumstances? In my opinion, no.
@@QualityPen The thing is Whitehill is totally powerless! She spent all that time in the oil rig, and couldn't muster the force that senator Matthews did. Women as a whole are not actually built for warfare, a women will never physically overpower a guy (unless he's toothpick skinny), let alone beat him without cheating. War is a man's game, and often women who spend time commanding MEN do so out of a power fit. Seeing how in real life our female leaders practically ruined every district they governed, it is very hard for me to simply say Whitehill is a good leader for the enclave, because again, without Matthews or Ward there is NO Enclave. Still, at the same time she makes a fair point, if the Enclave goes through with its original plan from Fallout 2, the US will literally replay the events that happened and try to stop the Enclave all over again. But you know what the crazy part this logic thinking came from? It came from a guy. Yes the guy who created the mod thought of a logical ending to negotiate with. So lets say she does become leader of the Enclave right, what happens after? Because the President is still there giving orders, and each branch although divided has to act on those orders. On top of that she doesn't have the logistics Matthews/Ward had. I mean just look at the Oil Rig on its own, you see how Matthews assembled a force?! While she had all that time and nothing? Ultimately if the solution is to kill off all radiated creatures including humans, which we saw in the episode with the Gunners in the FEV exposed building, then it's a reasonable solution to a persistent problem. Because what would be worse is having to live life the way it's being lived off now in the Commonwealth with Radscorpions and Deathclaws, and super mutants. They could literally solve Fallout in one quick stroke. Is it unethical? Yeah, but you do save America. This is all assuming of course that we somehow use FEV to create a species of Brahmin we can still cultivate at the end of the day.
Games always like to force women in these type of roles. Humorous, humorous that some believe such an emotional creature could have the ability to lead a notorious faction into the wasteland, while feuding with the likes of the Brotherhood, and the NCR. It’s the same archetype of other developers changing their lore’s gods to be females, rather than males in real life. Tiresome, and equally predictable.
You need to give women A LOT more credit moongoalie. I think your world will get much bigger if you stop dismissing half the people living in it. I'm not trying to be a smartass--I want that growth for you. And thank you for watching.
The Whitehill path is basically what we were deprived of in FO3 when we were forced to do business with Eden instead of having the chance to work with Autumn
She is definitely better than Eden.
FO3 could've been so much more. Instead of a real faction they turned the Enclave into retarded mustache twirling villians
@@lastmangameplan
Is she really better?
Yes, she canceled this insane plan to spray FEV, which would have led to not only the death of all survivors - but almost all life on the planet.
But she shares another extremely dangerous trait of the Enclave - Old World Blues.
And even more precisely - an obsession with old America.
How will she deal with us and the rest of the wasteland?
How does she imagine a reborn USA?
Will she enforce “democracy through violence” or will she choose a more diplomatic solution?
A huge number of new countries grew up in the wasteland: the Commonwealth, NCR, New-Vegas, Midwest Brotherhood of Steel and others.
The Enclave, like the Capital Brotherhood, sees everything only in black and white - but the wasteland is gray.
Like everyone else before it.
The world has changed irreversibly - the old one can no longer be returned, there is no point in copying the old system when it led the world to destruction.
It is possible to build a new world based on past mistakes.
We need to accept the new world and improve it without relying on outdated ideas.
If she learns this truth, then she will have a chance.
Otherwise America will become history.
To this day I desperately wish I could have sided with COL Autumn in fallout 3 and distributed water without FEV.
@@BullMooseFox the man is admittedly an idiot, and is written as such.
She reminds me of General Santiago from the Whitespring in Appalachia. She was a moderate who wanted to achieve the goal of rebuilding the US but not at the expense of its survivors in the waste. When Sec Eckhart decideds to implement his crazy plan Santiago immediately rebels with the full support of all the soldiers in the bunker dying in the process. Santiago wanted to achieve the Enclaves goals through military action and reaching out to the outside not using the Politicans crazy science and biological plans. And Santiago had the support of every single soldier in the bunker. They believed in her and not their political leadership.
That does sound a lot like Whitehill. I haven't played Fallout 76, so I didn't know about Santiago.
A proper military leader instead of a politician. Ruthlessness to the enemy isn't necessarily a bad thing, all in all, she may seems what the Enclave needs. Not entirely turned off by using a traitor as a test subject, betrayal and endangerment of those who are supposed to be your brothers is something hard to forgive.
She threads the needle pretty well.
She’s a woman…and for faction that needs to be ruthless to survive against string foes, you can’t rely on the weakest of our species.
She’s a woman…
Nah Enclave under her would also be bad.
@@lastmangameplanWhat happens if you refuse Colonel Whitehill's proposal?
This is what was missing in Fallout 3, a pragmatic faction in the Enclave that you could side with instead of being railroaded into joining the Brotherhood.
My thoughts exactly.
Fallout 3 could've been so much more.
@@georgestauber2636fallout 3 is my favorite due to just the vibe alone of the game it’s like the road or other apocalypse iterations dark gloom BoS is cool but the enclave was just so interesting
You should've been able to join the Enclave@@allenaju1856
I'm definitely siding with her in my next game, currently finishing an evil Enclave playthrough. This mod is fantastic, it's writing is way better than all the other factions and not limited to shitty Bethesda writing.
Siding with Colonel Whitehill is definitely the best choice for the Enclave but it’s literally the closest thing we’re ever gonna get to siding with Autumn in Fallout 3. (Missed opportunity for Fallout 3 to not have an option to side with Colonel Autumn and reform the Enclave)
Agreed.
I sided with Ward because I wanted the promotion to Colonel
I sided with Ward because he and Nate and understand each other better as both Pre-War soldiers lost centuries after America was wiped out by atomic fire and because he doesn't have to worry about the FEV messing him up due to perfect genetic health. I do plan to do a second character run and go with Whitehill if only cause seeing Enclave flags and soldiers in Diamond City and Bunker Hill after finishing the Mod Quest feel weird with Ward vs Whitehill and I want to hear her speeches on Enclave Radio.
@@duncanharrell5009What happens if you refuse Colonel Whitehill's proposal?
She IS for Killing wild ghouls and other mutants while seeing the use of normal ghouls and wastlanders espacily why kill the ghouls lets say you Clean the world and all the ghouls would die Out because they can't reproduce
The fact that Colonel Whitehill is not a companion with a full affinity system (complete with flirt options) is a *crime against humanity.*
(If Ot is reading this, not really.)
Also, I'm pretty sure Myers and Toby share a room too. I don't think that says much of anything. Or... Is it Myers and FItzpatrick? I dunno... Low-ranked high-ranks all have a place in that particular wing of the base.
Good point, but I think my theory is sexier.
@@lastmangameplan Maybe. Maybe I'm just *jealous* of the good Quartermaster. Hell, I'd take the Quartermaster *too.*
why bother , just install THOSE mod's
@@creatorsfreedom6734 Because THOSE mods don't quite work as well in Fallout as they do in Skyrim.
@@lastmangameplan There's something else that I just now thought of. There are points in the mod where the Quartermaster is shown to be entertaining a fling with Lt. Fitzpatrick.
Just finished this mod and LOVED it. I went the Whitehill route and thought it was the right way to go. She was a soldiers first type of leader and reminiscent of Colonel Autumn who I always wished I could side with.
You aren't alone. She does get compared to Autumn and it made me feel a little better about being with the Enclave.
Morgan had the best voice acting in the whole mod (not that the others weren't great), it's too bad she isn't a companion. Also I much prefer saturating the atmosphere so that would be a great counterbalance to that choice. Or do what they did with Danse, be hostile with the Enclave while she's your companion.
I think she would be a great companion.
She is the voice actress for "Ivy". So you could use her. Also, Amazing Follower's Tweaks would be a good plus. Dialogue wouldn't be much but she can follow you.
@@EnclaveMarine76 Isn't that a coomer mod?
5 months old and I still gotta respond cause obviously my boy the one and only MYERS he was obviously number one voice actor could have voiced all the npcs himself
In case Bethesda sees this and is still unclear, this is what we want out of the Enclave as a faction in Fallout. This would be my default faction in the base game to play as, purely out of nostalgia and because their theme and aesthetics are perfect.
I am glad it does seem like Bethesda realized people really like the enclave and are finding ways to bring them back from the TV show to fallout 76 new map expansion adding a new enclave bunker with possible new MAJOR enclave stronghold revealed
@@fuoco1365 How? They keep screwing it up. this is why you dont use Emil as a main writer. You get people that actually care and give a damn about the Franchise. nOTHING will change as long as Pete, Emil , and Todd keep running it into the GROUND.
Bethesda: the enclave is evil
The enclave community: yes and
Whitehill to me is the nuance that most of the other factions get for being good/evil. Their not pure evil but their also no saints.
Pretty much. She makes the Enclave look a bit more like the Institute that way.
Everyone wants to save the world - they just disagree on how to do it.
Best quote from new fallout show that sums up all the factions.
I haven't played the mod yet, but one aspect I love about the Fallout games is when they have a more nuanced portrayal of their factions. I'm hoping this mod achieves this for the Enclave since they're one of my favourites in the entire series. God bless you all.
Agreed. I think the faction is more nuanced when they aren't pumping the skies with death. That's why I like Whitehill. ;)
I love this mod. I also sided with Whitehill because I simply love the Enclave. Also I love the idea that somehow some people from the Pre-War Enclave went to Boston and froze themselfs. The Boston Enclave (as I call them) got revenge on the Brotherhood here and I took over the Institute instead of destroying it. But strange that I couldn't find Father anywhere after that.
Honestly, this mod needs to be canon. Phenomenal writing.
I think so too.
This looks like the best mod I've seen in years . Story, plot , character, writing wise .And stream lined looking in general. Only thing that seemed like anything out of place was Myers voice actor. Sounded more like he was a gangster from Goodneighbour or the Strip, or soldier from the Pitt. Then a seasoned Enclave soldier. But thats a small oversight considering how well Whitehall's character was put togther and voice acted.
Now if these modders had been employed to make most of the F.O 4 content, who knows how good F.O.4 might of been?
Sim Settlements 2 raises that same question for me. It is amazing as well.
Myers made me think of what Pat Morita might have sounded like in his early 30s. XD Wonderful mod, amazing story, they really put together a winner with that one.
I loved this mod, particularly how it sets up a clear difference between the BOS and Enclave in this era (at least under Ward) - as I always felt in the first version of America Rising the two were too similar (as the FEV was shown not to kill a wasterlander - with Dr Kane noting how they may be healthy enough to even enlist - while killing a ghoul - something the BOS also do under Maxon). At least on one of the paths possible, it does feel like there's a clear moral line.
I appreciated that too.
The moment she stopped me from going back and offered me a new path, I knew that this mod was legit. Unfortunately for Whitehill, my first character for this mod, Frank Jr., is a good soldier, and good soldiers follow orders.
Frank Jr. would have made daddy proud if he were alive today.
@@lastmangameplan So long as he isn't a *MOROOOOON!* and forget his *MARK TWO POWERED COMBAT ARMOR HE HAS LOST!*
Colonel Whitehill is the well written heroine/anti-hero kind of character that Hollywood needs right now...and one that (quite frankly) audiences deserve to see too at this point.
Change my mind (but really, don't 😜).
I've always wanted a leader like this ever since autumn was a shame about Ward tho i wanted to convince him to join us and still be like the Fallout 3 Enclave :(
Yeah. I wondered about that too. It was her or him though. I chose both ways just to see.
I'm just now learning about this mod and it must be a testament to it's quality that there is at least one video discussing it's choices with the same respect as official Fallout content.
I promise you it feels like a legitimate 5th vanilla faction.
@@lastmangameplan Cool! Also is AR2 a sequel or a remake of the first? And should I download both or just one
@@cacokid1489 You only need America Rising 2, AM1 is the outdated version. The mod is amazing, I finished it and felt like a real expansion that integrates well into the story. The mod was recently updated which gives the option to pacify and recruit the Enclave remnants recently added via next gen update.
I love the Enclave and I love this mod. I think the only thing I could wish for is an alternate start patch, because after my third or so playthrough I got sick and tired of being the Sole Survivor and sort of grew a distaste for the whole "I'm from before the war but can switch into a bloodthirsty commonwealth mercenary in a week" thing. At least this mod actually fully bakes the importance of you being pre-war, unlike all the other factions that sort of sweep it under the rug.
I agree that it inherently emphasizes the prewar origins better than other faction beginnings.
Colonel autumn 2 electric boogaloo
She is kind of a Colonel Autumn, yeah.
I wonder how this all plays in with the Sole Survivor becoming the General of the Minutement? It seems to me his/ her main duty is to the Commonwealth at large and to the Minutement in particular. The Enclave might be useful in rebuilding and reclaiming the Commonwealth and Colonel Whitehill maybe the best solution to keeping the Enclave in the good graces of the Minutemen, but their main goal seems to conflict with that of the Enclave or even the BOS.
The Minutemen and the Enclave seem like they'd be at odds eventually, but my playthrough didn't ever bring it to that point.
@@lastmangameplan Well yes and no depending on Whithills actions towards the Minuteman and the Settalments(+Population) because i can see her going full reformer once the Enclave central command starts to breathing down her nack going compromised that the Average Waster just as Enclave personal is a normal person with Ghouls maybe being lucky and becoming 2 Grade Civilians but all that goes into HOI4 OWB Submod length xD
the Enclave would simply use the Minutemen as a proxy. Why bother patrolling the countryside when the Minutemen can do it for you. It frees up resources and gives the illusion of cooperation to citizens. Using proxies isn't new for the Enclave. They use others as proxies in Appalachia like the Responders.
I’ve left Preston and his group in sanctuary for my entire play through and they’re condemned to stay there forever
The SS is a Major at the end of the campaign (not the highest military rank but still of great importance) and General of the minutemen. The SS would just use the minutemen as their own personal army to combat mutants, feral, etc. Plus the Minutemen could be equipped with Enclave Power armor. Not to mention the minutemen are decently patriotic so they would have the Enclaves respect
After all this time, is there really anyone in the Enclave who hasn't been exposed to at least some radiation? How many radiation-free Enclave could there possibly be by now!?
Right?
I think it has more to do with long term exposure. The enclave remnants like col. Whitehill spent a decade in the commonwealth and were exposed to significant radiation whereas those at high command and the oil rig had minimal exposure
after two days worth of time on my enclave save, I can say for certain that Senator Matthews is the best hope for the wasteland.
Ok ok ok. You guys pitching for the General Ward choice have convinced me. I'll do another playthrough.
Based, I’ve sided with general ward and senator matthews for pure human supremacy and hating everyone equally.
lmao tbh I think matthews is an arrogant nutsack.
@@TheLawnMowingMan Dunno about that. I like General Ward, but Matthews I hate. He's your average arrogant and selfish politician who are responsible for the destruction of the US economically and literally in the Fallout universe.
@@hyperion6820you do realize that the Enclave themselves are a group of evil assholes who’s responsible for a lot of wrong in the fallout lore right
That alone would make Matthews accurate to how an Enclave member would be
Whitehil represents the idea that, although the Enclave may not be morally correct, it doesn't change the fact that there are people who genuinely want to rebuild the country, save humanity, and have the necessary resources to do so. Realistically speaking, there is also some truth to the idea that ghouls are a danger since they can become feral over time. However, at this point, they are a minority, and not all end up that way. Therefore, we can support her and recruit the Harper's crew to help with the reconstruction.
Well said.
I first choose Ward because i was roleplaying as a fanatically loyal enclave unit (something like Frank but without the mutant stuff) and i also feared siding with her would cause some sort of Enclave civil war
Maybe in a second playthrough i'll choose her for that missed Fallout 3 potential
Right? The Enclave does just fine under her leadership.
Is it just me or does there seem to be more interest in Fallout 4 than there is Starfield?
I'll get back to Starfield soon, but Fallout is where my heart is.
@@lastmangameplan Totally understandable.
Many people just didn’t find Starfield compelling. I tried it, but was so unimpressed after the first two hours, I returned it and went back to playing Fallout 4.
Starfield? Is that like a new astronomy simulator or something?
Star field always turns me off as gameplay I watched always looked lackluster or like combat sucked. I like a challenge and fallout 4 with the right mods is so challenging @@QualityPen
Doing my first Whitehill playthrough so my head cannon works with siding with the MM and institute, and using them all for sim settlements 2.
Great choice! It should all work out just fine.
I was wondering if you become the leader of the institute and brotherhood of steel and have the speech option with Desdemona would Whitehill let you make peace with all 5 factions? I know the minutemen go which ever direction Nate/Nora go.
If the timing was just right, and if you didn't take the quest from Barret that sent you looking for a missing Vertibird to start beef with the Railroad...Maybe.
Whitehill never sent me to destroy the Railroad, but I also never took a quest from Barret.
I’m 99% sure you can’t take control of the BoS though.
The Enclave view the Brotherhood of Steel as traitors to the United states army (which they canonically are) and peace would be out of the option for them.
The Institute would either be forced into submission or obliterated since their tech, particularly tge literal ability to clone perfectly loyal soldiers/sleeper agents would be invaluable to the Enclave.
Railroad would probably be watched or ignored.
Minutemen would likely act as a proxy army, particularly if the Sole Survivor is their general, mainly because why lose pure american lives when you can send the corrupted muties of the wasteland to do it for you?
@@Psycho3678 Whitehill and Autumn doesn't see wastelanders as muties, and routing them as mutants is the same stupid error that led to The Chosen One ripping them a new one with the LW going full Kyle Katarn up them twice thanks to Richardson and Eden AI.
Even the Semi-Canon Midwest Chapter learned that the hard way and accepted Gen 1 and 2 SM's into their ranks.
It would be fascinating through the Sim Settlements 2 mod if, somehow, in future chapters, the Whitehill path for the Enclave continued the story of her internal fight to limit FEV's overall collateral damage that her superiors want to do with Dr Kane's research.
Imagine if somehow the radical Enclave elements are the unknown benefactors of the Gunners in the Sim Settlements mod. Eventually, through the alliance with the Lone Survivor as the General of the Minutemen, Whitehill faces the same threat indirectly, considering that her superiors slowly see her as a threat (likely traitor) to their grand FEV plan and believe that she has imprisoned Kane on the Oil Rig.
Having almost a schism & potential civil war in the Enclave would be an exciting arc inside the Sim Settlements 2 mod, with Whitehill & her loyalists supporting the Lone Survivor/Major trying to manage a Commonwealth already in deep conflict with the Gunners and multiple groups from many factions waging ideological war.
That's a very cool idea. It does feel like the Whitehill thread should get picked up somewhere.
@@lastmangameplan I agree. It almost fits with how the Gunners are in Fallout 4 and how they are slowly spreading up North in the Commonwealth after the Quincy Massacre/given the story nearly destroying the MM and that we tend to find the largest Gunner groups in/near biological, genetic facilities (the Courser Chip Quest was in a biological facility while others were in the hallucinogen building in Boston).
Interestingly, after MM retreated to Concord, the Gunners could have said they were contacted by the Enclave and then started to search for the whereabouts of any survivors (Dr. Kane, etc.) or necessary resources for their FEV projects. Just that the SS found them first still alive at the Vault.
Indirectly, the radical FEV Enclave leadership could use them/the Gunners as pawns to challenge Whitehill's ally while ensuring that all personnel loyal to her don't try to get involved in the conflict regarding the Minutemen & as more of a distraction to oust her as commander of the Enclave forces on the Oil Rig. I think Whitehill would be divided on whether she should support her Major/SS or not in the war, given that she wants to replace the manpower she lost over the years before the arrival of General Ward, etc.
Bethesda's other Enclave quests hint that other Enclave remnant groups were near the Glowing Sea, and some others in minimal recon sites testing weaponry, etc. They could tie into how the Institute was on their radar before the major BOS forces arrived yet knew that they had already detected Danse's Recon team (the 2nd group got all killed except Brandis). The Glowing Sea, I believe, would have shielded them from any BOS recon teams, akin to how Virgil was able to avoid & evade the Institute.
I feel that elements of the Enclave would still believe that Whitehill played a role in General Ward's death and that, sooner or later, they would try to neutralize her alongside the SS. Dr Kane could still get word outside the wire that both of them killed Ward.
I believe the comment you made in the video about the differences between Ward and Whitehill-Power vs. Community-could be genuinely investigated further to determine the direction of the Enclave in Fo4 post-AR2 main story. Other officers at the same rank as Whitehill likely would see a political opportunity to gain a better position and appease the FEV heads in honor of General Ward's legacy.
Damn was hoping colonel Autum alive and witness a grand reunion of Enclave
Nope, General Ward all the way. Plus I wanted that Colonel title.
Gunning for a promotion? ;)
@@lastmangameplan In literal sense.😁
Based
Did that playthrough as well. Best choice i did. Didnt like whitehill at all
Current playthrough: I role playing as an elite John wick/Noble Six enclave operative
. I saw Ward as a compromised asset that’s no longer useful
and senator Mathew’s as a mutineer and anyone with a similar mindset
essentially because they lost sight of the Enclaves goals so i helped Whitehill remove them. I essentially see the whole of the Enclave as compromised and I’m working with Whitehill to fix them.
Beautiful.
@ my head canon doesn’t feel as powerful as this post for some reason but it gets the gist.
@@lastmangameplan thanks
oh yeah I was an OG enclave member in stasis
I've seen alot of hate for Whitehill on the basis of her voice actor. I agree Ward's VA does sound vaguely more prelesional, but i gotta say i love Whitehill's character and i think that her VA does an excellent job portraying the gruff, caring, but scarred leader she should be. I love ward for the genocidal, megalomaniacal, purist (for a reason) he is, but i support Whitehill for the rational, supportive reformer she is more. She absolutely has the right of it. Nobody destroyed the Enclave for taking locations or setting up checkpoints or distributing water. They destroyed them for trying to kill literally everything which is kinda a bone headed plan to begin with.
People hated on Whitehill's voice acting?! That's crazy. I love it.
I’ve played through the mod up until powering up the reactor and I also went the Whitehill route. In the previous america rising I was all in on general ward’s plan back when the FEV only killed ghouls and mutants leaving wastelanders unharmed. When she explained her ideology and reasoning she was clearly full enclave but just wasn’t on board with Ward repeating the enclave’s mistakes which was exactly what the enclave needed to flesh it out as a faction.
Right?! It was compelling.
@@lastmangameplan just beat it with Whitehill and I stand by what I said. Honestly after hearing her speech at the end I think this is the closest to siding with Colonel Autumn we’re ever gonna get.
She looks vaguely like an Imperial Officer from Star Wars, which seems to fit well with the enclave aesthetics.
It really does, doesn't it?
@@lastmangameplan Yes it does
I wonder if that was intentional?
I do like this that you had more than one path you can take the America Rising 2 mod to be a part of The Enclave but then you take away the decision of wiping out most of the people they're infected by the radiation making their own counter virus
She seems The More levelheaded comander over Ward. That's what the difference between a Enclave and a BOS, from the backstory the BOS was the Marines while the Enclave is mostly the Army. The Minutemen is clearly the National Guard.
I like that analogy!
Nah the marines would also be enclave Semper fi
Just how effective would the fev actually be though? She says it would end them but im not to sure. Compared to standard wastelanders I feel that the remnants would be better equiped with better protection and just better general know how to avoid as much radiation as possible. Im sure they've definitely been exposed to rads but something tells me its no more than the player character him/herself. I always interpreted fev to take out ghoul, supermutants, basically all the mutated animals, the children of atom and only the wastelanders that have had genuinely heavy exposer.
True, especially since I can't get FEV grenades to do much damage even on ghouls. LOL
This was better than the other path with General Ward and Senator Matthews.
I felt the same way.
It’s a shame she wasn’t a companion and romancable. She has a more grounded view, similar to Autumn.
22:41 That's a general announcement even when Ward and Matthews are in charge.
Nice video. 👍🏻 Yeah, the Colonel definitely is the better choice between herself and General Ward. However, l’ve not yet checked the Army Depot holding area, taking having her take charge. Do they still “detain” wasteland civilians?
Yes. They still do. Whitehill is still Enclave like that.
@@lastmangameplanI thought as much. She really is Enclave. Well, maybe a more “Diet Coke” version of them. As you said. In your video, she does take a more measured approach. She values the lives of her men, but little outside of that.
A very well written video by yourself. The mod itself is phenomenal.
Whitehill is similar to Autumn. Still quite xenophobic but not genocidal enough to poison wastelanders with FEV.
I like Whitehill shes a cool character, but General Ward knows what we lost first hand. God bless America and god bless the enclave!
That's kinda deep.
i think the enclave have a great chance to be the best hope for america as if they show to be a force for good to help those trying to rebuild like settlers and such and help elimitate hostile threats like raiders and the dangerous mutants, hell even make cures for super mutants and such theirs alot of potential for the faction if given the right leadership
There is a lot of potential. They are a bit shady, but there is potential.
@@lastmangameplan yep. shame they and the brother can't get along.
@@lastmangameplan they would also need to be a bit more friendly to non-hostile ghouls as they are still people just trying to survive and maybe drive for the enclave to try and eliminate large pockets of radiation in the commonwealth like the glowing sea. and honestly if maybe whitefield maybe met with dance and go with his plan to take over the brotherhood the 2 could have merged their forces as their ideals could be well merged as they can prevent mankind from making the same mistakes
I was hoping you could do something similar to what you can with Tektus in Far harbor making him leave and replacing him
I also just like Ward’s character so much that I can’t bring myself to kill him
Hah! That sounds like an Institute mod that needs to get made. Or maybe a Far Harbor mod...
Can someone tell me how you installed this mod? It's not working for me. Downloaded it from the fallout mod section in game and the only thing that comes up is the enclave radio. So I downloaded it from Nexus mods with vortex mod manager and still No "a Rude Awakening" on pip boy and no vault 111 radio transmission. Just the Enclave radio. Something I'm missing? Any help appreciated.
The mod itself doesn't have any re-requirements outside the Vanilla game I don't think, but the quest requires something like level 5 before it starts. The mod description on Nexus has an invite link to Otellino's Mods--a Discord channel where the mod author and the community might be able to help you.
@lastmangameplan I figured it out. I had to start a new game. It's a whole new game DLC kinda and didn't know that. But it triggered when I started from the beginning which is what I was planning anyway 👍🏼
Right after the Oil rig establishes communications with high command, how long until you get the next quest? I’m stuck on that and play Xbox.
I don't remember waiting too long for the next quest to pop up. But try talking to the main Enclave characters and see if one of them gets the ball rolling.
The mod is integrated with the main quest line, the next missions start roughly around the time you enter the institute for the first time
Just listen in on enclave radio and you’ll get the quest
I like the mod because you can choose wich enclave you want a fallout 2 like enclave or a fallout 3 colonel autumm style enclave
Exactly!
Bethesda should add America Rising 2 mod as free DLC to their next-gen update, not those small quests about Black Devil and Remnants. I played this mod and followed Whitehill's path because I agree with her and her thinking. She isn't a saint but she is not a sinner either, I didn't play FO3 so I can't say anything about her resemblance to Autumn, but I like her reforms and how she makes Enclave less evil and more logical. Because most of the Enclave is already exposed to Radiation and would die if we went with the initial plan. She is just a soldier who cares for her people and probably understands that Enclave should quit the idea of FEV and adapt to the new reality.
Yep.
While I Oppose the Institute and it's Ideology but If their Teaming Up with The Enclave than their All Right in My Book
Two wrongs do make a right?
Is there a way to destroy The Enclave with minutemen faction?
Yep. If you beat the main story line with the Minutemen, a new Minuteman NPC will appear at the Castle and inform you about the Enclave, starting a new quest to destroy them.
I love the black outfit on your character ❤ plus I love the black armor
Being bad looks pretty good, right?
Have you played through the Brotherhood side with America Rising 2? It appears there is the ability. I was working on it but with my laptop and mod conflicts, I had to restart.
Would that be a playthrough where you choose one of the opportunities to refuse to help the Enclave, and then go a Brotherhood route? I didn't think that would work, but I'd be very interested in what you find.
Yes. I did see someone did a play through with the BoS and Institute vs the Enclave but they didn't show if the new world space is still available or what can you do with the things the mod brings if you destroy the Enclave. @@lastmangameplan
The ultimate question is, if you take her or Autumns path....is it really the Enclave anymore?
It's a fair question. My best answer is that her Enclave is the only one I want to join.
I truly love your outfits it truly loves a new level in the game 🎮 much love
I thought she was the obvious choice tbf, I just wish she was a companion. The only thing I didnt like was the abrupt / sudden ending after making peace with the Institute, it just felt like there was nothing to do after that...
I hear that. That's why I have been trying to find more. Check out my video on taking the Enclave to Nuka world: ua-cam.com/video/cW9GI7k5uhg/v-deo.html
That’s why I chose to destroy the institute in my second playthrough of the mod
Anyone else holding out for hope we can get her turned into a companion through either and update or a patch?
Always and forever.
This is supposed to be official dlc lol really well writing content and have decent amount of playtime
Tbh it would be great if the Enclave actually could take over Prydwen instead of destroying it and it does make sense to just take over the giant airship since BOS already emptied their HQ after their unsuccessful attempt to attack Enclave Military Base i mean even Maxson is go to the battle along with the other Paladin and only couples of BOS members defending Prydwen
Good point, but the Enclave likes to flex.
Hey I have been playing with the mod for a few days now and nothing new has changed after getting the radio going I was wondering if I was missing something or is there a waiting period for anything to happen.
That's a good question. When you say getting the radio going, do you mean the one on the oil rig? I can't remember if any new quests popped up before Senator Matthews arrives on the oil rig or not...
Not sure about the radio, but if you’re stuck waiting after the quest “Remnants” it’s because you need to progress the main game story, up until you need to head into the Glowing Sea to meet Virgil.
The main quest of this mod is linked directly to the main quest of the base game. Progress that and you'll be notified when the next quest for this mod is available.
Like the rest of the factions, there comes a point where you can't do more things until you progress with the vanilla story. Right now, you would be in the "early game", when the BoS arrives in Boston, you start the "mind game," and when you enter the Institute, you establish the "late game." In each phase, you unlock the content of each faction.
Is she voiced by Laura Bailey?
I don't actually know...
The credits say Kitt Nevada
Kitt Nevada , also the VA for the Ivy companion mod.
how did u get rid of ward and the senator?? show that
You have to sabotage their Vertibird by going down to the factory and sabotaging some replacement parts. The oil rig defenses target the Vertibird and knock it out of the sky. I did show some of that footage, but I'm sorry if it was hard to follow that part.
I had the Hacker perk maxed out and just sabotaged the bird without needing to do anything fancy.
I personally believe barret and the Colonel arnt in a romantic relation ship it is more likely they are just assigned into the same room, reason why i believe that is because the captain and lead engineer live in the same room.
You are right about the captain and lead engineer. Maybe I jumped to conclusions.
so I sided with Whitehill out of self interest because, well FEVII would kill everyone including me. But she is way too rational to be working under the Enclave. If you are rational you'd destroy the Enclave. The Enclave can only be evil for evil's sake. If you secede from the Enclave and decide to usurp the manpower and tech allotted to you, you might as well join the Brotherhood. Also spoiler alert you don't die immediately if you stay loyal to General Ward. The scientist never finishes the FEVII while you are still playing. So if you are role playing as an insane villainous minion like Frank Horrigan, I think it is best to stay loyal to Ward. The Enclave, other than the fact that they are fictional, are worse than Nazis. Everything that's happened, the war, the resource scarcity, the destruction, the vault experiments, the FEV was their design. So if you join them you are evil. You can't rationalize the Enclave like you could the Institute or the Legion. They are just crazy. If you take away the craziness from the Enclave than they are no longer the Enclave.
Pretty much.
What is Whitehill's stance on non feral ghouls? Because if she thinks they should all die as the rest of the Enclave thinks then shes no better than Ward or Eden
She fears the FEV won't see her much differently than a non-feral ghoul, so privately some part of her recognizes their humanity, but officially she is all Enclave.
Ghouls are ticking time bombs, empathizing with zombies is weird.
I understand with the arguments here but I cannot bring myself to kill General Ward, he is my favorite character by far, I felt honored to be working under him and felt so bad about his daughter.
I respect that. I've gone with General Ward on my current live stream playthrough.
If you side with Ward you also become a Colonel
Are you trying to temp me to go Ward next time? I just might. LOL
Can you actually rank up in the enclave
Yes you do. Eventually you can end up as a colonel.
Even if you choose whitehill?@@lastmangameplan
i personaly prefer General Ward bc reminds me of the OG Enclave
I can certainly respect that falloutboy.
Is there a path where both Ward and Whitehill survive?
Not to my knowledge.☹️
@lastmangameplan Thanks
What there are other remnant of the enclave Tell me the coordinates to regroup
LOL
I chose to convince her to leave the enclave because I don’t wanna kill her and I also don’t wanna kill General Ward because they’re both cool asf.
Was that an option? I don't remember being able to ask her to just peace out.
@@lastmangameplanyeah it is, after you exit the hallucigen building with the hypersonic vaporizer, if you have high enough charisma you can convince her to leave the enclave without killing her or general ward.
@@lastmangameplanand just make sure to refuse her offer in order to get the option to convince her to leave the enclave
I learned something today. Thank you.
I love the mod but I’m confused how is she still alive 200 years later
Good question, and I do have an answer: She isn't from the prewar. She was a normal Enclave soldier living in the wasteland who has been serving the Enclave during the events of Fallout 3.
@@lastmangameplan I see but when you save the ghouls and take them to oil rig she said they are my soldiers in their defense so we don’t kill then due to no longer being human so it made me confuse. It’s amazing mod tho loving it with fallout 76 empowered power armor
I ....don't no who to side with colonel whitehill or general winter and I hope colonial whitehill is just roommate's with the order person
You have to go with your gut. Good luck.
Thanks
I wish she was more of a proper reformist. Dropping the genocide thing altogether. However, at least she seems to be more tolerant of wastelanders so there is that at least.
If she was too accepting and permissive, it wouldn't be the Enclave anymore, right?
@@lastmangameplan Not necessarily. I mean I’m sure the nicest version of the Enclave would still be pretty racist against ghouls and super mutants. Maybe mutants would be treated as second class citizens but not actively exterminated. Anyway, I was hoping that what they define as “human” would extend to regular wastelanders. This does seem to be implied to be the case under colonel Whitehill but it is not directly stated.
Reformist Enclave is just the NCR with power armor. General Ward and Senator Matthews all the way, pure Enclave forever. God bless the Enclave.
I agree that the factions need to stand apart from each other.
@@lastmangameplan The Enclave were never supposed to be the good guys. They are made to be 4ssh0l3s and look good in the same time.
@@AlexanderTheFarmer *SS and Hugo Boss Approve This Message*
@@Taistelukalkkuna Woah there buddy, we are approaching levels that are not supposed to be crossed lol
@@AlexanderTheFarmer True understanding comes from the fact that they are both good guys and "4ssh0l3s" at the same time. Reclaiming America is a messy, but noble, affair.
What I don't get is that the Enclave time and time again is just obsessed with the FEV usage despite it always blowing up in their face in the absolute worst ways possible. This is the same as Weyland-Yutani always trying to capture Xenomorphs despite it always failing and resulting in mass death. It's so tired and stupid. There's so many other things that can be done and people just keep going back to this.
That's what she (Whitehill) said.
Why have I never heard of this mod? Why hasn’t oxhorn covered it? Even whatching the first 5 minutes of this vid/ mod I can instantly tell the rediculiously high production value by the INSAINE voice acting?!? Like W.T.F.??? This is a mod and they seem to have A list sounding voice actors?!
Well, there's the problem. You're relying on Oxhorn for information. Nobody likes Oxhorn anymore.
It is very high quality. It took the mod authors years. I hope you get a chance to play it.
Do we not like Oxhorn anymore? I hadn't heard that.
@@lastmangameplan I dunno. *I* heard that. Something about getting some facts wrong, and trying to change the Fallout wiki to match his telling of things instead of admitting he was wrong. This was some time ago, mind you.
@@tonystank3091 every malicious thing oxhorn does i just find hilarious, like the cbbe stream incident. detests 'horny' mods and defends why he needs to use cbbe for like 40 minutes on one stream only to show the next day he has porn mods. his hypocrisy is so funny.
It's hilariously awkward when you realise the coolest (and best acted) character in the mod is voiced someone previously known as a hentai VA.😅
I mean, it's just voice acting, it's not that lewd, but going from making sex noises and dirty talk to playing a ruthless military officer is a whiplash lol.
I didn't know that, but a girl's gotta make a living. More power to her.
Neat
Thank you!
This makes me wish a Colonel Autumn storyline in F3. He was the Centrist Enclave plot we have always needed to see. A different and unique side of the Enclave. It would have been so interesting given Autumn wasn’t against wastelanders joining the Enclave eventually. He was shocked even when he discovered Eden wanted to kill all the wastelanders. Honestly the Colonel from your video just seems selfish as heck and only cares about her people. She also seems to as you say, “toe the line” but that just makes her seem poorly written to me. She contradicts herself a lot in this video. She dose not seem like anything close to proper Enclave and honestly why I wish Autumn was around. He was Enclave but a different never before seen version of it. One that cared truly about America and wanted to one day bring it back with the help of wastelanders he believed were capable of being citizens.
P.S Depsite all this being said I do still plan to do both endings and I will still give her a full chance in my own play-through. I just don’t know if this showcase did the best at that atleast to me. Not meaning to be rude by that just that I am not noticing her nuance like others are from this video and I may have to do my own time.
Also from what I’ve seen you talk a lot about Ward and his ethics but a few people correct you on it. What are his ethics and have you played his playthrough yet? In other peoples chats you seem coy with your answers so I am just trying to get a solid one.
Then I won't be coy: I played Ward's choice out a ways, but not as far as Whitehill. I can't say for sure exactly where Ward deviates from Whitehill's choices, only that he was all about a global dispersion of modified FEV.
@@lastmangameplan That is fair I suppose I am curious as well what you think about the other things I said in the main post.
they didn't cover minutemen which is sad.
You know how it is. The Minutemen don't get attacked by whichever faction you end up siding with most. There is a separate mod to put minutemen in Enclave uniforms though...
I don’t like the minutemen because Preston Garvey is annoying asf with his radiant quests and his “this settlement needs your help, I’ll mark it on your map”
@@TheLawnMowingMan I downloaded a mod that greatly cuts down on the MM quests.
She is good for the Enclave, her moderate and cautious strategies are much smarter than the other bloke... still, her empathy is only toward the Enclave. She's good for them but ultimately bad for the Commonwealth.
ALSO WAIT A FUCKEN SECOND!!!! Wasn’t the version of the FEV that kills wastelanders a Modified variant made by Eden and one of a kind? Why would she be afraid of the FEV? As far as I know they’d need to be interacted directly with vats in-order to be infected with proper FEV. Am I miss remembering anything? Did this Enclave also have access to Eden’s?
As I understood it, Dr. Kane spends time developing a new strain of FEV on the oil rig during the course of events in this playthrough. She explains (in a cool scene I didn't fully include) that the higher your cellular mutation, the more dangerous it is to you. Kane tried to tune it to attack Mutants and Ghouls most virulently, but a lot of other wasteland citizens could also be killed more slowly. Whitehill thinks remnant enclave survivors like herself and Meyers would be in danger. Does that clear it up any?
@@lastmangameplan It dose but it seems odd in all honesty. If she’s making her own strain of FEV I don’t see why she can’t specify it like John Henry Eden did. Though maybe it’s just because she was not as smart as a Super Computer that she can’t fully specify her FEV to attack certain things?
In my role play we are lovers as will
I am certain you aren't alone.
We need an option to appoint EDE to lead the Enclave. Nobody has sacrificed as much for the cause, or has as much experience. 0/10, Whitehill and Ward are trash, literally unplayable.
In all seriousness though, great video. I also chose Whitehill. She seems a lot more grounded than Ward and the senator, whose FEV plan would destroy the very citizens they need to rebuild America (to say nothing of their own soldiers who have been exposed to radiation).
To be honest, I’m a little surprised AR2 took Ward’s personality in that new direction. In AR1, the FEV was supposed to not harm any humans and while the FEV working more traditionally is a welcome change in AR2, I preferred Ward’s previous iteration where he wasn’t callous and happy to wipe out nearly all life on Earth.
The first release of the mod did have a more narrowly targeted FEV. But the Enclave's ability to control it's effects once released was always suspect if you ask me. Thank you for watching!
Maybe it's true, but I can't betray my General
I respect that sir.
nuh uh ward and matthews are the best hope for the commonwealth
You win. I won't argue with the expertise of your well decorated military avatar. :)
@@lastmangameplan lol i gotta change my avatar it was from a younger and cringer phase
I asked her to abandon enclave. I sided with General Ward ‘cause he’s cool asf
I recently chose that path too for my Ward video. He is definitely on brand for the Enclave.
This character's role and backstory is great, but I am getting sooo tired of everyone putting women into men's roles in gaming.
It's not "cool" or "edgy", but outside of Hollywood or gaming it's just not how humans are.
Thanks for watching. I understand what you are saying. Sometimes it can be a little ridiculous. But ladies can be military officers in many countries, not just the U.S. I think Whitehill is believable.
@@lastmangameplan I know its all in good fun and i tend not to take those things too serious... but even now I believe its less than 10% of military officers are women in the real world but now in gaming it seems ot be 50%. I maybe think maybe the young men which is most players, just like an excuse to look at a pretty girl or perhaps it is to appease a certain ideology.
Even though I am a woman I play as a male character in these games, because I think it fits the game better, the Sole Survivor is all about agency and violence which is very much a guy thing, it always seemed weird to me to play as a woman in such a world and role.
When we visited a museum a couple years ago as a family, my eldest daughter who is very fit 22 year old, would struggle to even hold a medieval sword properly, but my son even though still only in his mid -teens teenager had no such problems.
I am convinced in a post Apoc, the world would revert to classic roles for violence, in about 5 seconds.
@@elizabethmiller7918Normally I’d agree with you, but by Fallout 4 the Enclave is very short-handed. The entire Enclave population is probably in the hundreds to low thousands.
There’s basically one Enclave battalion (around ~300 to 500 people) for the entire Commonwealth of New England, which would have had a pre-war population of approximately 15 million and in lore probably has a population in the tens to hundreds of thousands.
Every man, woman, and probably child is going to be part of the Enclave military under such a shortage of soldiers. Plus, if the Enclave prioritized men for combat roles and just lost a ton of those men during the events of Fallout 3, that would disproportionately leave women alive in the Enclave by the events of Fallout 4.
So, is Whitehill another example of the military bad boss babe trope? Definitely. Is that unbelievable or unimmersive given the specific circumstances? In my opinion, no.
@@QualityPen The thing is Whitehill is totally powerless! She spent all that time in the oil rig, and couldn't muster the force that senator Matthews did. Women as a whole are not actually built for warfare, a women will never physically overpower a guy (unless he's toothpick skinny), let alone beat him without cheating. War is a man's game, and often women who spend time commanding MEN do so out of a power fit. Seeing how in real life our female leaders practically ruined every district they governed, it is very hard for me to simply say Whitehill is a good leader for the enclave, because again, without Matthews or Ward there is NO Enclave.
Still, at the same time she makes a fair point, if the Enclave goes through with its original plan from Fallout 2, the US will literally replay the events that happened and try to stop the Enclave all over again. But you know what the crazy part this logic thinking came from? It came from a guy. Yes the guy who created the mod thought of a logical ending to negotiate with.
So lets say she does become leader of the Enclave right, what happens after? Because the President is still there giving orders, and each branch although divided has to act on those orders. On top of that she doesn't have the logistics Matthews/Ward had. I mean just look at the Oil Rig on its own, you see how Matthews assembled a force?! While she had all that time and nothing?
Ultimately if the solution is to kill off all radiated creatures including humans, which we saw in the episode with the Gunners in the FEV exposed building, then it's a reasonable solution to a persistent problem. Because what would be worse is having to live life the way it's being lived off now in the Commonwealth with Radscorpions and Deathclaws, and super mutants. They could literally solve Fallout in one quick stroke. Is it unethical? Yeah, but you do save America.
This is all assuming of course that we somehow use FEV to create a species of Brahmin we can still cultivate at the end of the day.
Games always like to force women in these type of roles. Humorous, humorous that some believe such an emotional creature could have the ability to lead a notorious faction into the wasteland, while feuding with the likes of the Brotherhood, and the NCR. It’s the same archetype of other developers changing their lore’s gods to be females, rather than males in real life. Tiresome, and equally predictable.
Coud you stop being a baby?
@@enclave1012 not very Enclave of you, liberal.
Some women actually are good leaders (mainly fiction, but some real life ones exist too)
You need to give women A LOT more credit moongoalie. I think your world will get much bigger if you stop dismissing half the people living in it. I'm not trying to be a smartass--I want that growth for you. And thank you for watching.
Good video dude
Thank you for saying so. Means a lot to me.
"Lesbian? Cringe, but whatever." ~ Nate the Rake.
Fallout 4 mods play The Enclave YOU WILL CRINGE
Not a fan?
God bless the Enclave
Damn the voice acting is really good in this
It really is.