On PC you can just grab the mod that skips the race. Yeah you still kinda have to play it but all AI cars will kinda freeze in place so you can easily finish the race. PC master race. xD
Glad to see the Cathedral of Lost Blood from Code Vein was on this list. That said, I'm dissapointed that Okumura's palace from vanilla Persona 5 wasn't on this list.
I highly doubt it's on here because the game is super obscure, but Mission 11 in Dragon Rage for the PS2. You have to kill a bunch of ships to hoard treasure. You have to store every single piece of treasure in the level, and if you miss a single boat OR a piece gets stolen from you, the mission fails and you have to start over. With the awkward controls, being only able to grab one chest at a time, and having the treasure and drop spots spaced out, you will fail the mission MULTIPLE times and it is required for the story.
I actually didn't mind that lair in Diablo II. But I do get why others thought it was frustrating. I had to be really careful of that lightening spitting monsters. It always helped to lure them away and defeat them piecemeal. And to have a lot of healing potions available.
It's not that bad in remastered version because game has changed a lot since original D2 1.0 (or even LOD 1.07), because heroes are now more mobile due to Enigma and some other runeword items, but back in the day this was huge nightmare because of pathfinding. If you were summoner your summons were useless due to pathfinding and if you were melee you would die A LOT from beetles, especially on Nightmare due to that infamous fire enhanced bug.
Maggot lair only has 3 levels and the third isn’t usually that bad. Typically just move upward when possible. I saw another comment that mentioned this but it does suck as summoner necro though. Otherwise I’ve never minded that area.
@@Muhammadwasapedo I don’t think they need buffed. Mines very strong personally and I like playing necro and Druid way more than the meta sorc or paladin
I did love the lore you found in the offices of the sewer level of Bloodlines, told a real cool horror story about how the mortals encountered the nosferatu.
MMX6, also, using the armor set that negates death from spikes prevents you from passing the stage, as the 2nd half of the stage has jumps that are damn near impossible with that armor.
As much as I hate gates lab. I find it far less irritating than the fire level. Fighting those circular red robots become incredibly tedious, especially on repeat visits. In addition I still enjoy MMX6 more than 7 by miles. So many bad decisions went into that one, I often skip it when I play through my megaman collections.
@@stevenstump246 You're absolutely right. I hate those damned stupid red spongy donuts! Gate stages are hard but, that stage commits a worse game design sin; boredom.
This video was great. For so long I've thought "What happened to Silent Hill?" I was excited for ascension and then I realised what it is and I couldn't bring myself to even look at it
As someone who absolutely loves Code Vein and has beaten it multiple times, I'd say that the Cathedral is not as bad as you make it out to be. It's a maze and tedious but not a hellscape that would make you want to quit. Anor Lando from DS1 falls into that category for sure though as that's the area that broke me and made me quit. And I beat Blighttown.
Should have put in Aeterna Noctic (Noctis mode) on the list. Platforming is so hard that they had to implement a normal mode into the game. The Tower that you had to climb to fight the massive sword boss was way too long a section with a massive beam that goes off in the middle of the stage that you had to wait for to pass before you could continue climbing.
This must be at least the tenth time this channel did this same topic. And the first time they omitted GTA San Andreas' "all you had to do was follow the damned train CJ!!!"
Sector 7 slums pillar made me rage quit the whole game. I was stuck on that boss fight for what seemed like weeks but was gradually getting farther and farther into the boss fight. Then, after going about 2 weeks without playing the game I went to go start it up and the only save I could load was at the very beginning of that tower. I haven't played the game since lol.
I actually quitted KOTOR at the end of the first planet, I finished all the quest but then to leave the planet I needed x amount of money, so the only alternatives I had where grind the card game or the arena and they weren't reliable, pair it with a combat system I was't a fan of, it was really miserable. It was years ago so I might have missed something, I'll replay it one of this days but now I know I have to dread also a underwater level
The Cathedral actually did make me quit Code Vein fr LMAO. The level design was tolerable until then and the game overall was pretty fun. But after many sessions spanning almost 3 days of traversing the place, I just couldn't bother.
I took issue not with traversing the Cathedral of Sacred Blood, but the boss fight...small area to fight him in, making it very difficult to avoid damage, and then having to fight through multiple strong enemies to get back to him when you died, unless you were really, REALLY good at evading, it was quite difficult to get back to the boss without damage, THAT annoyed me.
I quit the original FF7 after Aeris' death for a while. I was a kid and didn't have the water ring, so Jenova kept wiping my party, forcing me to watch the death and deal with the music over and over.
When I was in HS, I remember hearing about plenty of people literally breaking the disc after Aerith's death. Some of the people who had to replace their copy were adults.
@@TheZoenGaming I was one of the few that trying to get an OP party leveled Aerith and everyone else until I could unlock all of her skills and everyone else's, then Sephi-nova just went ahead and killed her, and I knew that if Sephy didn't, braindead puppet Cloud would, that's the first time i swore revenge againts a videogame character, I promised i would impale that silver haired pretty boy with his own sword, bottom to top, I might be female, and attracted to a few "good looking" characters, but the moment Sephy killed my healer is the moment he had to die.
Yeah, if you didn't invest enough in magic, the Sector 7 pillar can be exhausting, but Cloud also moves faster than he did in FF7 (WOW, he's so slow originally), and the boss fight for that area is pretty good, so I didn't find it too bad.
Sure, I found the slow underwater walking speed on Manaan frustrating, but it was not the worst part of the section for me. No, it was when you were in the facility, namely _after_ you had gone out for an underwater "walk" and were *_alone_* as you went through. Basically, if you hadn't done all of the preparation you could beforehand, even more so if your build wasn't focused on tech skills (i.e. started as a scout and/or became a Sentinel), you were in for a _REALLY_ bad time.
AC2 the da vinchi tank level,15 minutes no midway save point.If you wanted the 100% synch you had to do the whole thing without taking any damage which is damn near impossible and if you fail,you have to do minutes just to get back to the tank which itself was soo horrible.
With the maggot lair, even more frustrating as a summoner necromancer due to a mix of derpy pathing and a single skeleton taking up the entire hall so the melee ones probably can't do anything.
before the 1.09 path (I think) of D2, the maggot lair was even more of a nightmare because... you couldn't move through summoned necromancer minions. So if you had one in your party.. or were playing one, you could get stuck with the only choice for moving forward was to dismiss your minions, reducing your offensive capabilities. so yeah, maggot lair (or arcane sanctum)... ugh.
Hah, I remember playing Kotor 2, getting to the space walk, and thinking "Oh God, please not this again" (Thankfully it's not NEARLY as bad as walking on the ocean floor in KOTOR)
Oh man, I just got a ptsd flash from restarting that mafia 2 race soooooo many times! 😂 I believe you even had to pull off 1st place, and restarting on xbox 360 wasnt the quickest loading back then! 😮
Spider-Man (2000) - Laser Tunnel - I have no idea what it's really called. It's a tunnel where you can't touch the floor and instead have to swing from protruding structures with laser guns on them. Shouldn't be too hard for a superhero, right? Did I mention that you can only turn in 45 degree increments, making it completely impossible to accurately line up jumps? GTA: Liberty City Stories - Bumps and Grinds - An optional challenge that is required if you want to get 100% completion. It's a 10-level time trial where you ride a dirt bike around a dirt track. This wouldn't be that hard if the f***ing camera didn't lag WAY behind on turns. So you're coming up to a sharp turn, you hit the brake, turn, and now you're looking at your bike from the side, unable to accurately judge just how far to turn in order not to hit an obstacle. You awkwardly fumble for the button that will re-align the camera behind you (WHERE IT F***ING SHOULD BE!!!) and you end up crashing. Oops, that attempt is ruined. No problem, just restart it. Nope, you have to wait for the f***ing countdown to expire, or you can hop off the bike, wait for that shorter countdown to expire, then go find the trigger bike again, hop on it, and select to do the challenge again. Or at least that's the bullshit you would have to go through on the actual console, I played in an emulator so I could instantly reset the level. Even so, this "challenge" had me literally screaming profanities at the screen. And if you think I'm exaggerating by using the word "screaming", go ask my neighbors, I'm sure they heard me. Honorable mention goes to the Vigilante missions in GTA:LCS. You have to do 12 levels to complete this optional challenge, with each level adding another criminal you need to kill, until you have three cars with four criminals in each one. And if you damage their car without blowing it up, they'll get out and you'll have to hunt them down on foot, all without destroying your police car, and while getting wanted stars from the cops. Oh, did I mention that there's a f***ing time limit, and that you can't leave the challenge and come back to it later? Or that if you fail any level, you have to start the whole f***ing thing over from scratch? After having to replay most of the higher levels MULTIPLE times (using save stats to reset the level each time I failed), I came to the conclusion that beating level 12 the proper way (chase the cars, shoot and ram them) was completely beyond my abilities. So, after realizing that the cars always take the same route, I got ahead of them, hopped out of the car, whipped out the mini-gun I'd won in the Slash TV challenge, entered manual aiming mode, since the auto-aim won't target vehicles, blew up all three cars as soon as they came around the corner. And was then promptly arrested as I tried to get back in my car to go save the game AAAARRRRGGGGHHHH!!!!!!!!!!
I think in Knights of the Old Republic 2 there was a space walk and they decided to speed up the space suit part and now your character would speedwalk
I don't know if I missed it on another list but Whitney from Pokemon Gold and silver is such a road block, and the only way you can get a Pokemon that's going to make it easier is to trade from the last game or find an obscure trade for a Machop nearby, because otherwise her miltank will chew threw your team
I remember this fight as a kid and thinking the trade was stupid becuse its an Abra you know the one you can only through a poker pokeball at or it flees for a machop as spent so much time trying to brute force that fight as an adult I just catch 2 abra and then do the trade so save my sanity
The KOTOR underwater level would have been tolerable if not for the slow walking speed. Never got the need for game devs to do that, like the Bliss "drug trip" sequences in Far Cry 5 which were already annoying as heck but made worse by not being able to just run through them. Makes a level/section that might already be annoying that much more so.
reminds me of MK4, trying to fight Quan Chi. if you throw a projectile, he uses his "teleport stomp" and flattens you. if you jump, he stomps you. if you block ANY of his other attacks, he stomps you. if you press the Run bottom, he hits you with a projectile, THEN stomps you! the ONLY way to beat him is to use a character with a teleport move of his own, and trigger it EVERY time Quan Chi tries to use stomp. Scorpion's "teleport punch", for example.
Huh, I never had a ton of trouble with Elysium compared to the other parts of the game. Once you know how to deal with the various mobs, it's not any worse than anything else; except that it's REALLY CRUSHING when you get that far and fail, especially if you're many runs in and it's just like, damn it, I'm better than this. Versus Temple of Styx, that I find so frustrating that I'm not actually that surprised if I die, despite how many runs I've done. It still SUCKS to die at the end of a run, but I'm not surprised.
Oh my god...the sewers in VTM. The hardest part was a swimming part that was all pure luck and insane planning, well unless you were a Tory and had clarity
I could never get past escaping The Library with the Flood chasing you in Halo, and trying to quietly sneak past the monster in in the air vents in Half Life.
I played Mafia on PS2 and the race was hard, but not impossible. When I played it on PC I plugged a controller in just for that section, and it was much easier.
Mild "defense" of SMT4A; i felt the level was *meant* to be tedious, as YHVH himself was projected to be tedious within the game narrative. Not tedious (yes, it was) but still tried for a few hours was the "secret boss" fights of Digital Devil Saga: Avatar Tuner 1 &2 ; even with a guide, they still mention LUCK is needed to fight Demi-Fiend (DDS1) and then Satan (DDS2).
10:43 I don't recall this part being too bad. I was also making FF7 abridged references while doing it. No game would make me quit video games altogether. I just stop playing it. Lies of P was too hard so I stopped playing it.
I am not gonna lie, when it comes to Mafia's race mission I flat out just added some mod that kinda skips this entire level. Once you start the race, AI will kinda drive for maybe couple of seconds and then all cars will freeze letting you finish the race with ease as you are pretty much the only one driving. I don't know if they patched it and made it easier but I played it on PC when DE came out and it was just one of those annoying levels in overall fairy descent and fun game. In regards to D2 maggot lair, it's really just pathfinding that messes up the game in those levels because my best guess is game was simply not designed for such tight corridors. It's in particularly noticeable for summoning classes like Necromancer and Druid, which also have similar issue in Arcane Sanctuary. Also, Maggot Lair has three levels, not four, busted Jess. xD
i can very much agree with cathedral of sacred blood, blasted place felt like anor londo kicked up to 11......... at least the little secret area towards the end was cool, doesnt make the rest of it any better tho
Barring the fact the Cathedral was basically Code Vein's attempt to make a Anor Londo it's not anything that really bothered me, the pillar thing though was so damn annoying like just give me a Barret he'd of been a massive help during all that.
Not that I liked the slow water sequence in kotor, but I'm surprised that it could have annoyed anyone to the point of a rage quit. 😮 Soulsborne and souls-like games have way more rage-inducing sections. As a recent example, the first part of the cathedral in Lies of P was sooooo annoying, having to walk or run on thin planks while enemies throw projectiles at u.... Not fun 😂
Eh, the sewers weren't anything exciting for me in bloodlines. The hotel mission (which is mandatory for story progression) made me figure out how to turn on no clip so I could skip the whole thing. There were so many jump scares and cheap deaths >.
Think its already been shown but yea sewer lvls are fun...not the tank lvl in jak 2, running through a sewer like area to run to some bombs to time it all to escape alive with of course everyone's favorite...awkward camera angles...I think either in 2 or 3 there's a turret lvl that is annoyingly a long mission that has no way to regen health and if you die gotta restart the annoying lvl again...I love the jak and daxter series but there's some missions that were so annoying I had to stop playing a few days or weeks
On the plus side, the bomb escort mission is the only time the sewers in Jak II suck. Every other time you go through them they're fine, and are actually kind of fun.
The Manaan trek wasn't that bad for me, honestly. What was worse was the damn storyline where if you killed the Progenitor there, your game was over and there was no way to avoid that once you did it. Yes, I know there's another way to approach that level but still. There were much worse parts of that game, IMO.
Two Brothers was the first game my husband got to experience me crying at video games. The second was saying goodbye to Garrus at the end of ME3
Omg I loved Garrus, I was def emotional at that section as well.
Please play FF VII. The loss is real because of one character
I love the aesthetic design of the Cathedral of Sacred Blood in Code Vein but you are right about its tediousness.
Thank god that the Successor boss at the end is easy as hell...
That race was my platinum stopper in the Mafia remake.
same here. I just give up after this race
On PC you can just grab the mod that skips the race. Yeah you still kinda have to play it but all AI cars will kinda freeze in place so you can easily finish the race. PC master race. xD
Glad to see the Cathedral of Lost Blood from Code Vein was on this list.
That said, I'm dissapointed that Okumura's palace from vanilla Persona 5 wasn't on this list.
All that silver gives me a headache
Yeah that palace is annoying, also I'm disappointed desert duel with Maxilimian isn't on this list.
I highly doubt it's on here because the game is super obscure, but Mission 11 in Dragon Rage for the PS2. You have to kill a bunch of ships to hoard treasure. You have to store every single piece of treasure in the level, and if you miss a single boat OR a piece gets stolen from you, the mission fails and you have to start over. With the awkward controls, being only able to grab one chest at a time, and having the treasure and drop spots spaced out, you will fail the mission MULTIPLE times and it is required for the story.
That sounds like the programmers were deliberately sadistic
I actually didn't mind that lair in Diablo II. But I do get why others thought it was frustrating. I had to be really careful of that lightening spitting monsters. It always helped to lure them away and defeat them piecemeal. And to have a lot of healing potions available.
Nihlithak's Temple on Hell Difficulty, is a BEAST!
It's not that bad in remastered version because game has changed a lot since original D2 1.0 (or even LOD 1.07), because heroes are now more mobile due to Enigma and some other runeword items, but back in the day this was huge nightmare because of pathfinding. If you were summoner your summons were useless due to pathfinding and if you were melee you would die A LOT from beetles, especially on Nightmare due to that infamous fire enhanced bug.
@@njmfff---I was a lot of different people in that game. And had to figure out how to use them all different. I miss that game.
@@aretnap3653---No doubt
Never minded KOTORS under water stuff. In fact, it was really memorable and still one of my favorite parts.
Agreed. While it was tedious it never inspired rage quitting.
@reedlarson302 Was just needing a speed up option! Other than that, it was a very fun experience narratively speaking! 😂
It wasn't that bad, never really heard about to many people complaining about it
Took a little while for me to figure out how to sabotage that reactor so I could get the giant shark to go away. I wanted to avoid poisoning it.
I’m not 100% but I feel like they sped the sections where you wear a water/space suit up a bit in kotor 2
This one got cut mighty short...Jess didn't even thank us for hanging out with her. 😞
Just watch the outro of another vid. ;)
But also no credits.
Editors dropped the ball on this one.
Maggot lair only has 3 levels and the third isn’t usually that bad. Typically just move upward when possible. I saw another comment that mentioned this but it does suck as summoner necro though. Otherwise I’ve never minded that area.
Summoner necrosis need buffing paladin friends.
@@Muhammadwasapedo I don’t think they need buffed. Mines very strong personally and I like playing necro and Druid way more than the meta sorc or paladin
Peragus in KOTOR 2 was the bane of my childhood.
THIS It.. never.. ENDS!!!
I did love the lore you found in the offices of the sewer level of Bloodlines, told a real cool horror story about how the mortals encountered the nosferatu.
MMX6, also, using the armor set that negates death from spikes prevents you from passing the stage, as the 2nd half of the stage has jumps that are damn near impossible with that armor.
As much as I hate gates lab. I find it far less irritating than the fire level. Fighting those circular red robots become incredibly tedious, especially on repeat visits.
In addition I still enjoy MMX6 more than 7 by miles. So many bad decisions went into that one, I often skip it when I play through my megaman collections.
@@stevenstump246 You're absolutely right. I hate those damned stupid red spongy donuts! Gate stages are hard but, that stage commits a worse game design sin; boredom.
We know you guys wanted to put BattleToads stage 3 on here
in Hades, "Piercing" boons and Artemis' Cast will cut right through the shields of the Exalted. it's a huge help!
What's with the lack of outros? I feel like the last week has been missing them. I keep checking if i accidentally skipped to the end
This video was great. For so long I've thought "What happened to Silent Hill?"
I was excited for ascension and then I realised what it is and I couldn't bring myself to even look at it
As someone who absolutely loves Code Vein and has beaten it multiple times, I'd say that the Cathedral is not as bad as you make it out to be. It's a maze and tedious but not a hellscape that would make you want to quit. Anor Lando from DS1 falls into that category for sure though as that's the area that broke me and made me quit. And I beat Blighttown.
Should have put in Aeterna Noctic (Noctis mode) on the list. Platforming is so hard that they had to implement a normal mode into the game. The Tower that you had to climb to fight the massive sword boss was way too long a section with a massive beam that goes off in the middle of the stage that you had to wait for to pass before you could continue climbing.
How could you make this list WITHOUT the Turbo Tunnels from Battletoads, nor THAT DAM LEVEL from the original TMNT
I'm sure there are mods for the Kotor level, but I didn't hate that at all, it's not like the Ocarina of Time Water Temple lol 😝
Doing that Mafia race on the hardest difficulty… It changes you…
I remember Ymir Forest in Tales of Symphonia being really confusing and frustrating
This must be at least the tenth time this channel did this same topic. And the first time they omitted GTA San Andreas' "all you had to do was follow the damned train CJ!!!"
I totally forgot about that bit of KOTOR. Most of my memories are of Tattooine and the Star Forge.
Sector 7 slums pillar made me rage quit the whole game. I was stuck on that boss fight for what seemed like weeks but was gradually getting farther and farther into the boss fight. Then, after going about 2 weeks without playing the game I went to go start it up and the only save I could load was at the very beginning of that tower. I haven't played the game since lol.
I actually quitted KOTOR at the end of the first planet, I finished all the quest but then to leave the planet I needed x amount of money, so the only alternatives I had where grind the card game or the arena and they weren't reliable, pair it with a combat system I was't a fan of, it was really miserable. It was years ago so I might have missed something, I'll replay it one of this days but now I know I have to dread also a underwater level
The Cathedral actually did make me quit Code Vein fr LMAO. The level design was tolerable until then and the game overall was pretty fun. But after many sessions spanning almost 3 days of traversing the place, I just couldn't bother.
I took issue not with traversing the Cathedral of Sacred Blood, but the boss fight...small area to fight him in, making it very difficult to avoid damage, and then having to fight through multiple strong enemies to get back to him when you died, unless you were really, REALLY good at evading, it was quite difficult to get back to the boss without damage, THAT annoyed me.
I never raged at the underwater part of Star Wars Knights Of The Old Republic and i never knew about the force speed thing
I quit the original FF7 after Aeris' death for a while. I was a kid and didn't have the water ring, so Jenova kept wiping my party, forcing me to watch the death and deal with the music over and over.
When I was in HS, I remember hearing about plenty of people literally breaking the disc after Aerith's death. Some of the people who had to replace their copy were adults.
@@TheZoenGaming I was one of the few that trying to get an OP party leveled Aerith and everyone else until I could unlock all of her skills and everyone else's, then Sephi-nova just went ahead and killed her, and I knew that if Sephy didn't, braindead puppet Cloud would, that's the first time i swore revenge againts a videogame character, I promised i would impale that silver haired pretty boy with his own sword, bottom to top, I might be female, and attracted to a few "good looking" characters, but the moment Sephy killed my healer is the moment he had to die.
I'm pretty sure almost every entry in a worst levels list would be water levels.
Yeah, if you didn't invest enough in magic, the Sector 7 pillar can be exhausting, but Cloud also moves faster than he did in FF7 (WOW, he's so slow originally), and the boss fight for that area is pretty good, so I didn't find it too bad.
Sure, I found the slow underwater walking speed on Manaan frustrating, but it was not the worst part of the section for me. No, it was when you were in the facility, namely _after_ you had gone out for an underwater "walk" and were *_alone_* as you went through. Basically, if you hadn't done all of the preparation you could beforehand, even more so if your build wasn't focused on tech skills (i.e. started as a scout and/or became a Sentinel), you were in for a _REALLY_ bad time.
Loved Mannan, loathed the underwater research facility selection
That 3 second clip of mafia 1 gave me PTSD, bloody hell that race O.o
AC2 the da vinchi tank level,15 minutes no midway save point.If you wanted the 100% synch you had to do the whole thing without taking any damage which is damn near impossible and if you fail,you have to do minutes just to get back to the tank which itself was soo horrible.
I remember getting stuck on Silent Hill 3 early on,some book puzzle in a library or something
In a bookstore, yes. Depending on the difficulty it actually demands you to know about Shakespeare
@@LuriTV think it was just normal difficulty to be honest,but dam
I can take it back to Golgo 13's maze level or a subway labyrinth in one of the early Persona games.
With the maggot lair, even more frustrating as a summoner necromancer due to a mix of derpy pathing and a single skeleton taking up the entire hall so the melee ones probably can't do anything.
It's not that bad if you have a ranged attack follower, like the Amazon, helping you.
Makes it better yes, though its still a headache when its just the follower and 1-2 skeletons attacking in a tunnel at any given time.
Lightning, ironically, is the key as a sorc with chain lightning makes it a piece of cake
0:55 the devs understood this would be an annoying part and that's why they left in the item duplication glitch when you went outside. XD
before the 1.09 path (I think) of D2, the maggot lair was even more of a nightmare because... you couldn't move through summoned necromancer minions. So if you had one in your party.. or were playing one, you could get stuck with the only choice for moving forward was to dismiss your minions, reducing your offensive capabilities.
so yeah, maggot lair (or arcane sanctum)... ugh.
Hah, I remember playing Kotor 2, getting to the space walk, and thinking "Oh God, please not this again" (Thankfully it's not NEARLY as bad as walking on the ocean floor in KOTOR)
KOTOR underwater has nothing on fighting underwater in Monster Hunter 3.
Glad to not see The Library from Halo here. That level gets more hate than I think it deserves. Cortana from Halo 3 is far and away a worse level.
The feeling of not using the second analog stick really drove home the devastation in "Brothers" for me.
I've never played it but always wondered if it's only 2 player?
A good comparison to 2 Brothers would be the final level of A Way Out.
Good, but… sad.
Oh man, I just got a ptsd flash from restarting that mafia 2 race soooooo many times! 😂 I believe you even had to pull off 1st place, and restarting on xbox 360 wasnt the quickest loading back then! 😮
Spider-Man (2000) - Laser Tunnel - I have no idea what it's really called. It's a tunnel where you can't touch the floor and instead have to swing from protruding structures with laser guns on them. Shouldn't be too hard for a superhero, right? Did I mention that you can only turn in 45 degree increments, making it completely impossible to accurately line up jumps?
GTA: Liberty City Stories - Bumps and Grinds - An optional challenge that is required if you want to get 100% completion. It's a 10-level time trial where you ride a dirt bike around a dirt track. This wouldn't be that hard if the f***ing camera didn't lag WAY behind on turns. So you're coming up to a sharp turn, you hit the brake, turn, and now you're looking at your bike from the side, unable to accurately judge just how far to turn in order not to hit an obstacle. You awkwardly fumble for the button that will re-align the camera behind you (WHERE IT F***ING SHOULD BE!!!) and you end up crashing. Oops, that attempt is ruined. No problem, just restart it. Nope, you have to wait for the f***ing countdown to expire, or you can hop off the bike, wait for that shorter countdown to expire, then go find the trigger bike again, hop on it, and select to do the challenge again. Or at least that's the bullshit you would have to go through on the actual console, I played in an emulator so I could instantly reset the level. Even so, this "challenge" had me literally screaming profanities at the screen. And if you think I'm exaggerating by using the word "screaming", go ask my neighbors, I'm sure they heard me.
Honorable mention goes to the Vigilante missions in GTA:LCS. You have to do 12 levels to complete this optional challenge, with each level adding another criminal you need to kill, until you have three cars with four criminals in each one. And if you damage their car without blowing it up, they'll get out and you'll have to hunt them down on foot, all without destroying your police car, and while getting wanted stars from the cops. Oh, did I mention that there's a f***ing time limit, and that you can't leave the challenge and come back to it later? Or that if you fail any level, you have to start the whole f***ing thing over from scratch? After having to replay most of the higher levels MULTIPLE times (using save stats to reset the level each time I failed), I came to the conclusion that beating level 12 the proper way (chase the cars, shoot and ram them) was completely beyond my abilities. So, after realizing that the cars always take the same route, I got ahead of them, hopped out of the car, whipped out the mini-gun I'd won in the Slash TV challenge, entered manual aiming mode, since the auto-aim won't target vehicles, blew up all three cars as soon as they came around the corner. And was then promptly arrested as I tried to get back in my car to go save the game AAAARRRRGGGGHHHH!!!!!!!!!!
I think in Knights of the Old Republic 2 there was a space walk and they decided to speed up the space suit part and now your character would speedwalk
I don't know if I missed it on another list but Whitney from Pokemon Gold and silver is such a road block, and the only way you can get a Pokemon that's going to make it easier is to trade from the last game or find an obscure trade for a Machop nearby, because otherwise her miltank will chew threw your team
I remember this fight as a kid and thinking the trade was stupid becuse its an Abra you know the one you can only through a poker pokeball at or it flees for a machop as spent so much time trying to brute force that fight as an adult I just catch 2 abra and then do the trade so save my sanity
The KOTOR underwater level would have been tolerable if not for the slow walking speed. Never got the need for game devs to do that, like the Bliss "drug trip" sequences in Far Cry 5 which were already annoying as heck but made worse by not being able to just run through them. Makes a level/section that might already be annoying that much more so.
Maggot Lair in Diablo 2 is even worse if you have a hireling with you. They constantly get lost, and you have to back track to find them.
Yaay Jess, love when she hosts...
as of right now for me the new invasion season of mortal kombat 1, i have rage quit because of the fireballs
reminds me of MK4, trying to fight Quan Chi.
if you throw a projectile, he uses his "teleport stomp" and flattens you.
if you jump, he stomps you.
if you block ANY of his other attacks, he stomps you.
if you press the Run bottom, he hits you with a projectile, THEN stomps you!
the ONLY way to beat him is to use a character with a teleport move of his own, and trigger it EVERY time Quan Chi tries to use stomp.
Scorpion's "teleport punch", for example.
EarthWormJim...Submarine WaterLevel! 😠
oh, i found a secret that makes it easier: a hidden gadget in the SW corner, behind a fake wall, that gives you extra air.
Huh, I never had a ton of trouble with Elysium compared to the other parts of the game. Once you know how to deal with the various mobs, it's not any worse than anything else; except that it's REALLY CRUSHING when you get that far and fail, especially if you're many runs in and it's just like, damn it, I'm better than this.
Versus Temple of Styx, that I find so frustrating that I'm not actually that surprised if I die, despite how many runs I've done. It still SUCKS to die at the end of a run, but I'm not surprised.
If you play as the Sorceress, Maggot Lair is a walk in the park xD
i totally remember the Mafia Race. i literally could never get past it and i gave up
you forgot to mention every single part of every single souls/bourne game.
Ah… Manaan. It was definitely CONFUSING.
Then the Selkath was a pain to listen too.
Oh my god the Manaan chore.. Thanks for reminding me, Jess..
All of the fights against Clifford in "Death Stranding". Especially the goddamn Vietnam battle.
Oh my god...the sewers in VTM. The hardest part was a swimming part that was all pure luck and insane planning, well unless you were a Tory and had clarity
I could never get past escaping The Library with the Flood chasing you in Halo, and trying to quietly sneak past the monster in in the air vents in Half Life.
At least Johnson's dialogue is funny in that level.
I played Mafia on PS2 and the race was hard, but not impossible. When I played it on PC I plugged a controller in just for that section, and it was much easier.
Mild "defense" of SMT4A; i felt the level was *meant* to be tedious, as YHVH himself was projected to be tedious within the game narrative. Not tedious (yes, it was) but still tried for a few hours was the "secret boss" fights of Digital Devil Saga: Avatar Tuner 1 &2 ; even with a guide, they still mention LUCK is needed to fight Demi-Fiend (DDS1) and then Satan (DDS2).
10:43 I don't recall this part being too bad. I was also making FF7 abridged references while doing it.
No game would make me quit video games altogether. I just stop playing it. Lies of P was too hard so I stopped playing it.
Git gud 😂😂😂
I am not gonna lie, when it comes to Mafia's race mission I flat out just added some mod that kinda skips this entire level. Once you start the race, AI will kinda drive for maybe couple of seconds and then all cars will freeze letting you finish the race with ease as you are pretty much the only one driving. I don't know if they patched it and made it easier but I played it on PC when DE came out and it was just one of those annoying levels in overall fairy descent and fun game.
In regards to D2 maggot lair, it's really just pathfinding that messes up the game in those levels because my best guess is game was simply not designed for such tight corridors. It's in particularly noticeable for summoning classes like Necromancer and Druid, which also have similar issue in Arcane Sanctuary. Also, Maggot Lair has three levels, not four, busted Jess. xD
That Cathedral in Code Vein didn't "almost" make me rage quit.
Wether you showed it or not the KOTOR water level that you showed on the thumb nail Is SLOW not I wouldn't call it a RAGE quit.
Some people do not need more than this to quit 👎👎slowness👎👎
@@penance8717 guess I grew up in a different time.
A time when commodore games took Minutes just to play
Now Chapter 7 in Valkyria Chronicles on the other hand....
@@davyt0247 XD
I still want kotor 3 though 😂 I’d play this mission 1000 times to get kotor 3
Remnant 2 , labyrinth with moving blocks/boss? Is driving me mad. This all area is maddening
I didn't have any issue with VTMBL's sewer level. It fit the vity aesthetic. The car park stealth mission was comparable.
Yea I learned the kotor force speed trick completely out of anger lol
The Flayer Jungle all of the way to Travincal is WAY worse than the 3 levels of the Maggot Lair.
i can very much agree with cathedral of sacred blood, blasted place felt like anor londo kicked up to 11......... at least the little secret area towards the end was cool, doesnt make the rest of it any better tho
if that GTA RC helicopter mission isnt there , that was just painful as a kid
In KOTOR use force speed before entering the airlock and it carries the speed over
Barring the fact the Cathedral was basically Code Vein's attempt to make a Anor Londo it's not anything that really bothered me, the pillar thing though was so damn annoying like just give me a Barret he'd of been a massive help during all that.
That FF remake level made me quit the game, I didn't know it was infamous
The white castle/temple of Code Vein is what prevent me from playing the game more.
Those stairs are exactly where I stopped caring what happens in ff7
Thanks for the code vein mention I am currently on the cathedral level and lost as fu%k
Don’t laugh but the OG Ps2 version of San Andreas. The beach party mission. Button input lag was so maddening. I quit the game for a week
I remember being excited to explore Manaan in Kotor back in the day. And then i remember how much i hate the planet now.
It is funny, I was just playing Mafia definitive edition yesterday and quit because of that exact race.
Gotham Knights - chasing Clayface on that damn bike. Terrible design.
I haven't played code vein since it come out but I don't remember having any issue with the cathedral of lost blood 🤷
Ecco the dolphin.
Lots of levels.
🤬🤬🤬🤬
Not that I liked the slow water sequence in kotor, but I'm surprised that it could have annoyed anyone to the point of a rage quit. 😮
Soulsborne and souls-like games have way more rage-inducing sections. As a recent example, the first part of the cathedral in Lies of P was sooooo annoying, having to walk or run on thin planks while enemies throw projectiles at u.... Not fun 😂
Two words: water temple.
Also Sirena Beach in general when it comes to Mario Sunshine.
Eh, the sewers weren't anything exciting for me in bloodlines. The hotel mission (which is mandatory for story progression) made me figure out how to turn on no clip so I could skip the whole thing. There were so many jump scares and cheap deaths >.
I had entirely blocked out that awful water level on Mannan in KOTOR.
Cathedral of Sacred Blood has a special place in my heart of hatetred.
2:09 GRENADE
I was dead certain the Water Temple would be mentioned...
I never hated Manaan's underwater area, it was actually pretty interesting to me. And no, KotOR is not one of the best, TSL is much better.
Think its already been shown but yea sewer lvls are fun...not the tank lvl in jak 2, running through a sewer like area to run to some bombs to time it all to escape alive with of course everyone's favorite...awkward camera angles...I think either in 2 or 3 there's a turret lvl that is annoyingly a long mission that has no way to regen health and if you die gotta restart the annoying lvl again...I love the jak and daxter series but there's some missions that were so annoying I had to stop playing a few days or weeks
On the plus side, the bomb escort mission is the only time the sewers in Jak II suck. Every other time you go through them they're fine, and are actually kind of fun.
I remember Mafia Classic's hell racing part.
Congratulations, you've managed to make a list WITHOUT a FromSoft entry!!!
Lots of games in the 90's and early 2000's had lots of sewer levels 😂
The Manaan trek wasn't that bad for me, honestly. What was worse was the damn storyline where if you killed the Progenitor there, your game was over and there was no way to avoid that once you did it. Yes, I know there's another way to approach that level but still. There were much worse parts of that game, IMO.
For me, Jabu Jabu’s Belly from Oracle of Ages is probably at the top of the list