I never understood the salt on skyrim gem quest. If you do it early you can make some really expensive jewelry that sells for a crap load of gold plus I like my rings and necklace to look flashy.
The Skyrim gem quest was even more infuriating for me because the one and only time I completed it I was under the impression I could wear the crown but no it just sits in the thieves guild hideout.
Just something about crowns in Skyrim. The Jagged Crown could be equipped, but had an infamous bug where you could wear it along with another helmet/crown, which would just make your whole head disappear. And during the quest itself to get it, it has a chance of either just not showing up on the draugr, show up as extra equipment on its head and not letting you loot it, or not making the draugr hostile, which means you can't defeat it and take the crown. What a game.
The Skyrim stones quest would probably be a lot better if I had ever once, in my entire thousands of hours spent in that game, had even *one time* thought to myself "Man I could use more gems."
It's a matter of timing. By the time you get all 24 you are swimming in gear and gold. By contrast if you got it early game it would really change the economy and crafting for you. Get transmute, mine iron, profit for mad jewellery profits and xp.
Well, you can use all of those extra gems you get after completing the quest to make jewelry and shit, and considering that you can only wear crown, necklace and one ring, well, you can just spread the rest on the ground around your bed to feel like scrooge mcduck.
I actually collect gems because I like feeling like a treasure-hoarding dragon myself. I mean, you can't expect that absorbing all those souls will not have a side effect.
I used the gems to blacksmith ,so i always welcome more gems ,problem Is i only did It because there were more gems than ice zombies at the start of the game in the dungeons ,If i didnt have the same luck in other runs sometimes i forget there were gems
I'm surprised they didn't mention that one of the first Skyrim mods to be released, which has since become one of the most commonly downloaded, adds map markers for all the unusual gems.
@@FictionWriter95 Okay maybe I lied, I had to recheck if what I was saying was actually true so I looked around on the net.... Deep sad, I was unfortunately wrong. I must have read it somewhere on a forum or something (When I was playing the game back then) where someone talked about it. I looked at UESP and the wikia for notes and they said nothing about it. Sorry for lying, unfortunately, I've been spreading misinformation from hearsay.
"Why only 2 rings? I've got ten fingers, and ten toes!" That's the same thing Sauron must have thought when making his rings, of which there are 20. I love to think of an alternate ending to Lord of the Rings in which Sauron won, is sitting in his tower wearing rings on every finger and toe, just wiggling them in delight.
It would be a nice bonus if you didn't have to traverse more or less the entire game to get them, after which you would have, you know, played more or less the entire game.
They forgot collecting the Korok Seeds in "The Legend of Zelda: Breath of the Wild." There are a total of 900 seeds in the game, but you only need 441 max out your inventory and expansions. If you collect the remaining 459 your reward is Hetsu's Gift…which is basically a golden turd.
Sekiro's First Boss, Genichiro Ashina: You are technically supposed to lose and you only get one shot without deleting your save and starting again, but if you are patient and careful, you can actually beat him. Too bad the only reward you get for winning this extremely difficult fight is a slightly different cutscene, which depicts Genichiro cheating and cutting off your arm anyway.
Yeah, one of his minions throws a shuriken or some shit, which distracts you, and Genichiro turns and cuts your arm off anyway. Pretty dumb. But god damn it felt so good to beat his ass.
@@Felipemelazzi You don't lose your save. I hope that isn't what you thought he meant. What he meant was, you only get one "first attempt" to beat the boss on the first try. You are supposed to lose, and the game is supposed to play out with you having lost that first fight. But if you are good at the game, you can beat him on your first try. It only slightly changes the cutscene, and the rest of the game plays out the same way. When he said "delete your save" he meant, if you want to see that cutscene where you defeat Genichiro and he cheats to cut off your arm. But you could just go look it up on youtube, or do it on New Game + once you have more experience and skills.
@@Evravon It's kind of you to reply =) I slightly misunderstood what he meant. Haven't played Sekiro yet and I thought this Boss is supposed to one shot the player. This would make it a way harder challenge. I gave it a look now and fortunately it doesn't seem to be the case.
@@Felipemelazzi No problem :) Yeah, without any skills or abilities or your prosthetic ninja tool arm, it is pretty difficult to beat him when you first meet him. However, when you finally do face him later in the game, his abilities and skills are the same as the first fight pretty much. So once you beat the game the first time, just start a new game plus, and go kick his ass with your newfound skill :D Good luck, and if you need any pointers, feel free to hit me up. I've played the game 3 or 4 times now.
if i remember it right the "no stone unturned" from skyrim can get even harder by accident, simply by you or the enemy or the environment knocking those gems away from their spawn location. sometimes resulting in you never finding them
Prowler's Profit in Skyrim actually helped me do the most fun experience I had in that game as a collectible fanatic. On my longest playthrough I used it to create a DRAGON'S HOARD, a mound of gems in the basement of one of my houses where I dropped each individual gem. (Fitting, SINCE YOU HAVE THE SOUL OF A DRAGON, AMIRITE???) Due to collision mechanics, however, they'd just go flying whenever you entered the room.....
@Blizzard Blast101 unfortunately, when you try to collect rent, he opens his mouth and you suddenly find yourself flung out of the room and into the wall...of the house next door.
My man! I had a similar thing happen without collecting the barren ziah things just becuase I couldn't think of anything else to do with my gems after a long playthrough. But I eventually did the full quest out of a sense of "what else should I do?", which I think is what the developers intended it to be after all. If the reward was too great, it might have felt like something you should do prior to everything else instead of a cherry on top of your completed-game sundae.
You don't HAVE to find all the Stones of Barenziah; they are, like pretty much everything else in Skyrim, bugged. If you mash the button to take an Unusual Gem, you can pick up 4 or 5 of them at once, as they don't immediately enter your inventory. I don't feel the slightest bit bad for having done this.
@@quinnlee-miller9792 honestly, I tell myself this everytime I remember I have this game in my library still, and decide to uninstall it... Then, out of fucking nowhere, months later I have the sudden unbearable urge to play it again, and I waste like a week doing absolutely nothing but being a delivery boy. 😒💨
Also consider that Maria Auditore was also assaulted by the guards that broke into the Auditore home, she's not simply grieving her husband and two children. It WAS worth it for me in that she woke from her nigh catatonia.
One thing that I was surprised wasn't on the list was Hestu's gift in Zelda BotW, where you go across hyrule, finding 900 korok seeds, only to be rewarded with a literal terd that Hetsu just released
I’m going to guess the only reason it wasn’t on the list is because nobody on the oxboxtra team wanted to go through the pain of capturing the footage 😭
@@breakingqueengrace Except you only need ~495 to max out inventory IIRC. After that you literally have no reason to collect any more except to get Hestu's Gift.
I want to clarify something: The only way to complete the Pokedex was to make several trades since 4 Pokemon could only evolve by trading which meant finding people willing to trade with you. But that's not all! You see Mew was a promo and if you didn't get it via Stadium then the only other way was to cheat.
@@dragongrandmaster always thought that was a little unfair. Not only do the adults want a 10 year old to grab every pokemon in existence, they also want you to bring a few back to life.... For a certificate
The Prowler's Profit skill would be extremely helpful at the beginning of the game. However by the time you have achieved the quest you would have so much gold that it becomes unimportant.
In the original Shadow of the Colossus, you could “diagonal jump” up the wall and it would only register a sliver of stamina lost. Best accomplishment of my time in that game! 🥰
This is not a sidequest, but in Paper Mario: The Thousand Year Door, after defeating the final boss, you get ONE exp and a dried shroom. For the final boss.
Kalameet being here misunderstands the conventions of darksouls. He’s a dragon, and in DS1 that means to get his specific reward, you have to sever his tail, which will give you his great sword, which is pretty powerful, and lets you use kalameets dark flames. Furthermore, after defeating kalameet, you can talk to gough to get his great bow, the most powerful bow in the game (if you’re running strength, the black bow of pharris is still my preferred choice for versatility). Basically the rings not meant to be a reward, more a trophy saying “I killed a dragon with a butter knife, and sucked out its soul”
Cutting Kalameet's tail was the most stressful challenges I've faced in the Darks Souls series... Sure, I was inexperienced, but it was worse than the challenge bosses in DS2's DLCs for me
One of the best things about Hawkeye Gough taking down Kalameet, is that he 360 no-scopes him from across the map.. WHILE BLINDFOLDED. In the description on Gough's helm, it actually mentions that it was packed with wax by those that didn't like him because he was a giant. Gough just assumed he was blind and never bothered to do anything about it.
The quest for the "Exotic hat" in Red Dead Redemption 2 wasn't exactly hard, but it took a damn long time for me to complete. Wading through swamps, fighting off alligators, hunting various birds, etc. - all for a hat with a couple of feathers. Did I wear the hat? Very much yes.
The hat was gorgeous though. Complete it with something like a High Roller revolver, alligator boots and the biggest belt buckle out there and you're set out to shine
The fact that you actually lose the Skeleton Key after a quest is an absolute insult in Skyrim. The quest itself might not be insanely difficult, but it nears the end of the thieves guild quests, which is pain. And you lose an unlimited, unbreakable lockpick. You could have the lowest lockpick and still beat Master Level locks because it doesn't break. AND THE QUEST TAKES IT AWAY
I found the Skeleton Key too overpowered. Back in Oblivion, I deliberately left the Skeleton Key behind in the Chancellor's bedroom as a calling card from the Thieves' Guild during the quest to steal an Elder Scroll for The Gray Fox.
Skeleton Key is useless. You can just get the tower stone and skip the whole mechanic. And only have to deal with the like 5 master level chests in the game. Which by that point are easy to open cause you have 999+ lockpicks from never using them with the tower stone.
Nintendo really turned it up for Mario Odyssey. Have you collected every single moon in the game? Well done! The sail on the Odyssey is now gold. Did you unlock and beat the absolute gauntlet that is the Darker Side of the Moon, and complete the (supposedly) harder version of the final boss fight? There's a different picture waiting for you at the end of the credits that you will miss if you skip the credits like a normal person. Ah, but what about maxing out the moon count of 999 by purchasing extra balloons? Um... the castle in mushroom kingdom now has a hat. Rewards! Having said that, actually beating the Darker Side level itself gets you an Invisible Hat, so there is at least one good reward hidden in all that, at the 500 moon level, instead of the 880 / 999 moon levels. Sidenote: Nintendo is not sorry about Mario 64. If you go to the mushroom kingdom and jump up (superstar) to the castle roof, then Yoshi is waiting for you in the exact spot that his N64 counterpart is. You still can't ride him, although you can take over his body using Cappy, which is.... something too!
I find that hilarious considering one of the reasons why Nintendo hasnt offered achievements/trophies is because they dont think you should grind and stuff for it...
Some tips for the Savage Labyrinth from Wind Waker: - You can actually steal items - including hearts - from enemies by using the grappling hook. Enemies in the Labyrinth do NOT drop spoils otherwise, so this was a huge help to discover when I played it. (Otherwise, you only get recovery items every 10 floors.) - You can take out ReDead (aka the screaming zombies) from a distance if you have enough bombs. Walk just close enough to them that they turn their heads toward you, but not close enough to trigger the scream. Then toss bombs at them from a safe distance til they stay dead. - In fact, bombs are just plain useful for a lot of enemies in the Labyrinth. For instance, in that room with the bazillion ChuChus, if you throw a bomb, it temporarily stuns them, allowing you to pick them off little by little. So make sure you've upgraded your Bomb Bag as much as you can before going in. - When there are only a few enemies in a room, divide and conquer works well. If you can engage an enemy out of the sight range of other enemies in the room, sometimes you can battle it out one-on-one before the others even realize you're there. - Get really good at using your L-targeting. This is non-negotiable for enemies like the Darknut knights. I found these out because I played the Labyrinth a lot. Not because I died a lot (I did occasionally, but not often), but because I actually enjoyed it. Dunno why. It was just satisfying to see all the enemy variety in one place. I would time myself to see how quickly I could get to the bottom, or how far I could get before losing any hearts. Good memories.
THIS! Also, I have only played the og GameCube version. And as I recall you got the mask from the teacher for bringing her a ridiculous amount of pendants. So did they just switch the rewards or what?
@@Hello-og the mask in the original is from giving the teacher another 20 butterfly pendants after you have gotten the cabana deed, The funniest part of this is that the heart piece was a "better reward", in the jp version you got 10 rupees for completing the savage labyrinth. and the heart piece was a reward for the same treasure chart that it is relocated to in the hd rerelease
I honestly feel sorry for anyone who plays the HD Remaster or the JP versions of Wind Waker. The JP because... 'Here's ten bucks for all your pain and suffering' And the HD version because they gotta go through all of that pain and struggle to get the same item you can get on the Gamecube by mugging the most common enemy in the game. The Piece of Heart may not be the best reward, but it is still nice that you get patched up after the struggle and it's a good indication of 'Alright buddy, you got the combat skills to beat the game- Go kill Ganondorf.'
Have you forgotten the quest from Breath of the Wild where you need to take a photo of every enemy, item, and boss and all you get is a envelope with a photo you can’t look at or use in any way?
The Witcher 3, the quest where you help Hattori the swordsmith set up shop. Not a particularly difficult quest, but quite high level compared to when you're likely to start it, and the reward which is, according to Hattori himself "A sword fit for killing gods!" turns out to be a pretty useless sliiiiightly above average sword which is no doubt vastly outclassed by what you're likely already using at that point in the game. It can be argued however, that the real reward is unlocking Hattori's services as a swordsmith, but the super-overhyped sword which you'll no doubt sell right back to him really puts a sour taste in one's mouth.
The hero’s charm replacement is actually worse since in earlier versions of the game you can get it before half of the boss fights, the enemies you actually might want to see the health for. Placed at the end of the labyrinth means you need to beat everyone except Ganon before you can get it.
The delicate flower quest from hollow knight comes to mind, sure, the reward (a mask shard) isn’t quite worthless but it certainly isn’t worth the pain and suffering it took to get it
It falls under the Wind Waker's Savage Labyrinth umbrella of "a herculean task for 1/4 of a health increase". And granted the Delicate Flower quest isn't the WORST, as you can plan your route, clear out the foes beforehand, take it slow and careful, practice the route, etc etc.. but it's still rough even then. I'd say it falls under than umbrella.
@@codywilliams9190 Yeah that one needed more than deep lore as a reward. Also I wish the Grimm child was a little more powerful considering the hell you go through to defeat NKG. At least that boss fight is super satisfying by itself.
The worst one I've ever seen is finding all 900 korok seeds in Breath of the Wild. Only about the first 450 are worth expanding your inventory; after that, it's only for completion. Scavenging every nook and cranny in the huge map for endless hours just to be rewarded with an absolutely useless golden turd...the developers knew what they were doing with that one.
The last 19 floors of the Savage Labyrinth could probably be made trivial if you wait until almost the very end of the game when you get the Light Arrows before leaving Ganon's Tower, sailing back to Outset Island and going back down into the Labyrinth. They take out ANY regular enemy in one hit, even piercing the Darknuts' armor that even the Master Sword bounces off of.
Kingdom of amalur: reckoning. Long overdue is a quest where you have to find 10 books from all over the world, the last one is literally on the endgamiest island there is, you need to steal, sneak and make dungeons to find them and the reward is... 516 gold. And believe me, this is even less than it sounds.
The worst part is the sentence "the old monk would be proud. " after finishing the quest. Nice, is this some sort of passive positive effect? No? Thank you for nothing then!
@@FantasyGameLover yeah, the part where you find the last book is littered with chests where you casually find armor you can sell for 30 000 gold. But thanks i take the 500 bucks pocket change i guess...
Shoutout to the _"Hunter's Mark"_ in *Hollow Knight* To get it you have to talk a specific NPC _(The Hunter)_ and get the _"Hunter's Journal",_ a compendium of every enemy in the game. Kill an enemy once and you get the first part of its entry in the Journal. Kill it a specific number of times, depending on the individual enemy, and you get its full entry. _(So you might have to kill a common enemy 20 times to unlock their full entry in the Journal)_ You have to kill every 146 different enemies of the base game 5 to 25 times _(again, depending on the enemy)_ to get the _"Hunter's Mark"._ But some enemies only spawn in the arena-fights in the _"Colosseum of Fools"._ And *some* only spawn as the bosses of the fights, which can take up to *17 waves.* And remember, you have to kill them a bunch of times, which means you have to complete these wave-fights more than once. And after all of this you come back to the Hunter, get a very cool scene _(not gonna spoil it),_ and then... just a Journal Entry... the _"Hunter's Mark"_ is not a charm, not an item, not an ability or even a stat-buff. It's just text, it does *nothing.*
You think that's bad? If you wanna get the final secret entry in the Hunter's Journal you have to complete a series of boss rush gauntlets with multiple 'bindings' on which severely limit your health, soul, damage, and charm slots. These boss rush pantheons contain bosses unique to them and harder versions of already existing bosses, and the final pantheon requires you to beat *every boss in the game including the harder versions after the normal versions followed by a nigh-impossible version of the final boss back to back all without checkpoints.* It's like 40-50 minutes long per attempt
Legend of Zelda is wild for this trolling though. Choose from: - Hestu's Gift in Breath Of The Wild for all 900 Korok seeds, - Completing the Bombers' Notebook in Majora's Mask for no particular reward, - A picture of Marin as a seagull in Link's Awakening if you never die, - 200 rupees from the father of the House Of Skultulla in Ocarina Of Time for collecting 100 Gold Skultulla tokens, - 200 rupees from Jovani in Twilight Princess for collecting all 60 Poe Souls. Seriously Nintendo, we just want to complete the game. Stop making us look like idiots for it.
In the case of the Korok seeds, they didn’t want anyone to feel obligated to get all of them. The reward is the upgrades you get from the journey, not what you get at the end of it.
I don't think any of these except Hestu's gift really qualify, though. The Bomber' Notebook isn't a quest, it is the quest log. Both Jovani and the House of Skulltula give you 200 rupees every time you talk to them, i.e., unlimited rupees. And I don't think the no-death run picture of Marin could be considered a quest any more than Samus's outfit changing based on game completion time in Metroid is a quest.
As someone who 100% completed Breath of the Wild, finding all 900 Korok seeds was the most fun! The reward is not the golden poop at the end, but the experiences I had along the way.... is what I would say as someone who went mentally insane from hunting down all 900 Korok seeds!
The Skultulla rupees are better than you think as you can go back as many times as you want to get more. Still not the best reward, but not the worst thing either.
One of the two bosses in KH1 I never managed to beat way back when. Sephie-poo was the other. Just couldn't manage to get around both for some reason. I knew the mechanics of both bosses. I knew what I needed to do, I just couldn't seem to pull it off. Maybe as an adult I could. I'm arguably better at games, and debatably wiser.
I helped my brother complete the Pokedex as a kid, and I was proud of him for having the commitment and tenacity to do it. Not sure how he felt about it, though, because I'm the only one who remembers that.
@@Gatorade69in red/blue I got Mew from a Pokémon ‘convention’ of sorts. It was a tournament style thing in the UK with game boys connected via the old cables. Everyone on the day got a mew added to their game.
Jak and Daxter: The Precursor Legacy - Collecting all the power cells. Your reward for finally being able to unlock the mysterious door at the end of the game? The power cells dramatically fly into the door which bursts open with radiant light as the characters stare onwards... and that's it. Oh, I'm sorry, did you want to know what they see? Nah, that would just take away from the majesty of seeing a door opening.
@@wolfmanhcc I did play Jak II, I love that game. Doesn’t change the fact that collecting all those power cells in the first game only gets you a fancy but pointless door opening animation.
Bruh,this just reminds me of how the entire game of Borderlands did this. The whole game you hear about some fucking vault. Then you fight a literally rehashed boss (seriously, Randy Pitchford made an expansion for Half Life 2 where he used this boss. Evidently he was proud of it.) And then? Literally nothing. Me and my brother were pissed. I'll never forget that moment
@@wolfmanhcc Well it was _intended_ to be build up for a sequel but that doesn't change the fact that all it adds is a door opening with light shining forth, I get the same effect whenever I open the fridge but at least I can also see what's inside.
In a way, the calamity ring, while a crap reward at best, did serve its purpose in a way. Imagine that the dragon was feeling the effects of it the whole time you were fighting it and that without it being in its guts forcing it to take double damage, your fight with it could have been so much worse and that in a way, this was secretly the kindest FromSoftware has ever ever been to anyone ever in the history of their time making games. They nerfed the boss who was still the hardest of the game arguably.
I would argue it's a 50/50 for most players. It's either Kalameet or Manus, every other boss is generally much more forgiving If you go in with a plan.
@@ButterscotchTHC I feel that, but with Bloodborne. I defeated the doggo super easily, but the orphan was bashing me in, my brother had the contrary issue.
There will never be a quest thats so obscenely tedius and difficult for such a terrible reward as the "Seeking Mr Eaten's name" questline from Fallen London. There isn't even a reward, its just straight punishment that will eventually lead to permanently destroying your character. It's so needlessly pointless that it contains multiple warnings from the Devs stating that it genuinely is not worth it, and your able to quit at any point. Even if you do give up, you'll have thrown away most of your money, possessions, health, and made the entire game from that point onwards an absolute slog. The ending of the quest is such a well kept secret, meant exclusively for people who have suffered through the insane amount of hours necessary to make an end game character only to destroy it through an obscenely bleak and time consuming quest. Spoiling it for yourself won't even do anything for you because it's completely nonsense without the context of everything surrounding it. Almost everyone who has actually managed to beat it is in agreement that not only is it not worth it, but you don't deserve to know a thing about the ending unless you've made the sacrifice yourself. I mean, there's even a specific note at the end point from the devs requesting that you keep it all a secret. The only thing you can really get out of it is the maddening pursuit of knowledge in one of the best written pieces of media ever made. I haven't done it, and I hope I never try because I know I'll go through it and hate myself for it. It's hard to even call it a quest to begin with given that it's less than a quest and more of the games insanely elaborate method of receiving the only game over
Given that this is Fallen London we’re talking about, the lore that you get to see that few others ever have it will is practically a reward all by itself. Plus there’s all the little mentions about it, like the parliamentarian who was chucked out screaming ‘what’s the number!’ One day I will create an alt character just to do this quest… just not any time soon because that is a LOT of work.
Death Loop has the mysterious triple locked door near your apartment. Unraveling the mystery will require exploring multiple regions over multiple loops and when you finally get in... there's a single crazed enemy and a generic powerup the same as you find anywhere else.
There is a similar level of disappointment in Jack and Dexter when you collect all the Maguffins (power cells? Mystic stones?) It shows a cutscene of a door opening but then has a white screen. My mate was not impressed.
Yes! It's the most difficult part of the whole game, and you can literally miss the reward by blinking. It is required for 100% completion, but nothing else.
I’ve always had a problem with the Lego games Gold Bricks. You get all of them and have basically completed the game, and your reward is a fountain of Studs with which to buy… nothing because you’ve completed the game!
Anyone else remember the Pink Moonflower quest from NieR? You know, when you had to spend several days in real-time trying to grow the second-rarest flower in the game in exchange for an insultingly low amount of gold at a point in the game where money is completely meaningless? Good times...
The pokedex completion diploma was so you could print it out as a sticker with the gameboy printer/camera setup which had a number of pokemon related assets inside already that most have forgotten. You still completed something huge, but needing the additional printer and indeed paper for it, that makes it more a crap prize as even new, they weren't easily found, at least not in my youth and experience and certainly not now decades later.
@@SomethingLawDude I had the cable too, but the camera and printer setup was something that I had only ever seen once in real life. Rich kids back then, the kind for whom it was natural to get the newest game console at launch or the newest gaming pc each year if they waited that long. No idea where they managed to get it, there was no shops around that would naturally carry them where I lived. Either some magazine or perhaps it was somehow considered an office good and carried as such. It did have it's own printer paper, so, who knows anymore. Still, as I recall, the pokemon elements found in the camera with its mini games were the first release of pokemon game-related content outside of Japan. I do remember the kids back then trying to figure out what the assets were in the camera and them not knowing what the pokemon were back then. Still, that all said. The diploma being something you could print means they gave you the excuse for potentially owning the printer, whatever ink and paper it needed back then. Less than 3 decades later now though with the added rarity, obscurity and tied expenses for all that in working condition plus completing the pokedex, the cumulative cost in money and time make the diploma that much greater a waste of everything now than back then when cheating to fill a pokedex was possible, though a greater pain.
I didn’t get it until the last chapter, so I decided to wear it for the final mission. Wanted to make sure Rodrigo knew who was coming to ruin his day.
@@anarky1765 What did i do to you? Please don't ruin my day 🤣🤣 My name rarely comes up in media and then I saw it in this game and was like, sometimes your wishes shouldn't come true.
You forgot to talk about how if you don't do the quest right it'll lock you out from completing it entirely with the Stones of barenziah quest in Skyrim
As someone who is generally a completionist this video made me go- oh but the reward is knowing you've completed the hardest challenge! Then I remembered how in Final Fantasy X I never get Tidus, Kimahri, or Lulu's celestial weapons because the requirements are too annoying and difficult. You only need Yuna's celestial weapon to be totally OP in endgame anyway (0MP Holy ftw) and her quest is one of my favourite sidequests in the game
As a Final Fantasy completionist, I suggest *not* following in Brickroad’s footsteps. One of his current projects is to have as perfect a save as possible in every Final Fantasy game. He finally is almost done with FF8 (including multiple of every ultra-rare Angelo Search only item), and his save is at nearly 150 hours played. FFX is likely to be even worse, with the ludicrous amount of blitzball needed to max everything out.
I recall skipping those too. Barely used Lulu anyways. As I'd gotten Yuna onto Lulu's grid and made Yuna a powerhouse for both white and black magic. Plus, half of them you can just get break damage limit on a regular weapon and it be just as good, IIRC.
My endgame team was Yuna, Riku and Auron because their celestial weapons were at least tolerable to get (I'm not dodging dozens of lightnings, thank you very much)
Definitely. FF10 is an example of sidequests where the rewards are usually good but the effort involved still don't feel worth it, especially since there are easier work-arounds. Bahamut, Anima and the Magus Sisters have Break Damage Limit naturally, and getting 60 Dark Matters to customise BDL to a regular weapon is still less tedious. Odds are you'll have Yuna's celestial and probably Auron's and Wakka's as they are less painful, so give BDL to Tidus for his multi-hit limit break and you've got a party that can take down any storyline battle with ease.
Of the literal hundreds of hours that I put into Skyrim, I alway refused to find those damn gems and I have never felt more validated in a decision in my life than I do right now
For the thief purist, it's actually quite nice (if you just go ahead and look up the locations, though,, nobody has the time). For the "I want this character to only do one kind of thing" and the "main quest can go f*ck itself" crowd, it couldn't be worse, especially if you decided you were already up for it.
Same. I couldnt help keeping an eye out for them and grabbing the ones I see but was completely unwilling to go out of my way to get them. Just wasnt worth it to me. After seeing this quest reward I had no idea how right I was.
I was expecting the golden turd from breath of the wild The Auditore Cape is something I wish I knew about because while I unlocked it, I never bothered to use it or look at it and when you beat the game, it's a royal pain in the arse to get an achievement. Mainly use a heavy weapon to knock down 3 enemies in one attack.
I mean to be fair in later Pokémon games you get a shiny charm. Which gives you another goal of catching shiny Pokémon. And in that quest the reward is the shiny Pokémon.
Well even with the shiny charm it's way easier to just cheat the shinys or break the game out of frustration since the double charge of finding shinys is still ludicrously low
The sparkly jump does actually do one good thing. It makes you completely immune to fall damage. Not that being immune to fall damage on only the triple jump, AFTER you've cleared the game, is useful.
@@linkplayer20 Glad someone did. I only found out because after I finally got it, I was messing around and used it to jump off the castle, since it seemed the coolest thing I could do with it. I was rather surprised to find no damage at all, and just messed around with it from there.
the cape in AC2 actually helped; you could put it on, commit a crime, take it off and be unknown. I thought Mario Sunshine was worse. when you had collected all the suns you only had one more picture in the credits.
I think that applies in general to most rpgs locking the infinity+1 sword behind the hardest dungeon boss so that if you are strong enough to get it...you don't need it. And nothing is alive to use it on anyway. This is one of the few reasons I support NG+ runs, but only if designed properly. Some NG+ are not worth the time
@@tehnemox Horizon Zero Dawn was surprisingly good about this. You had to complete most of the main quest to unlock the overpowered armor, but you could zip through that pretty fast and then use the armor for the rest of the side quests, DLC, and NG+.
Those shrieks were top notch Ellen. The quirky gags continue 😂Tho the best part was Ellen giggling as Luke berated her about that being a terrible reward and being worse than the games. Oh yeah we do our jobs? Great reward."
The diploma you get when you aquire all 151 Pokemon, I think, was totally worth it. I am literally a Pokemon master backed by the appropriate paperwork... that makes it official 😂
@@bn-tc2tk My parents were too poor to afford a Gameboy Printer. I was lucky enough to get a Gameboy to be honest. I envy the people who have that diploma on their wall
@@akpokemon Nope. No cheats. Pokemon Stadium and an adaptor that plugged into the N64. That's how I got Mew. (It was my cousins N64, btw. Too poor for that too 😂)
Man Outside extra really has a vendetta against Assassins Creed 2 and the auditore cape. Well I do too, same with the stones of barenziah quest. I had to install a mod just so I could find the buggers. Furthermore, if you go to Vex with them, and begin the quest. The weight of the stones is actually increased. So you have to carry these heavy gemstones that you can’t store in a chest for later all across Skyrim as you look for more
@@abnormallynormal8823 true, but there are some exceptions to this rule. It might be different for me because I have the Skyrim special edition unofficial patch mod or whatever it’s called but I know the weight of the stones of barenziah increases when you start the quest
@@abnormallynormal8823 The Stones of Barenziah also don't stack properly once Vex identifies them, for some reason. At least on the versions I played. So if I talked to Vex _after_ getting them, they'd show up as "Stone of Barenziah (24)" in my inventory. But if I talked to her _before_ getting all of them, any I got after that wouldn't get added to the stack I already had, so I'd have 20+ separate "Stone of Barenziah" entries in my inventory that I'd have to scroll past every time.
In Elite: Dangerous, some interstellar delivery missions might send you to a small space station called Hutton Orbital. The quests offer juicy rewards for what seems to be a couple of hyperspace jumps, but then you reach the star system Hutton Orbital is located and realize the station is located at the very end of the solar system. At this point, you realize two things: 1.- You can only do hyperspace jumps (or Frameshift Drive jumps, as the game calls them) with stars as targets, because only those celestial bodies are big enough to lock on. 2.- You can only fly to that station with sub-light speed, which can take easily FOUR IN-GAME HOURS to do. In the meantime, you have to keep aligned with the station, hope you have enough fuel for the trip, and cross your fingers to not get jumped on by space pirates (or griefing players if you're playing online). And your reward for the trip? That juicy bounty for finishing your mission? Turns out doing several smaller missions to literally ANYWHERE ELSE in the galaxy is way more lucrative, and the only special item the station provides are coffee mugs that you can't even use. Also, if your ship is too big you can't even dock at the goddamn station!!! Don't get fooled by the community, there's no free Anaconda ship at Hutton Orbital.
I remember watching Ellen beat Kalameet; she was so euphoric upon defeating that bastard after countless attempts (and I do mean countless; no one other than her really knows how many tries it took) that she didn't even care about the loot.
@@Zoso14892 Nope, it was the third-to-last one, (with Johnny Chiodini serving as guest Souls mentor.) She couldn't beat Kalameet by the end of the previous ep with Aoife, so she played it and beat him later on her own time and included the footage at the start of the stream. She was weeping tears of ecstasy!
Yeah, for Dark Souls, beating a tough boss was mostly its own reward. The only thing I would have been really mad about was if the boss you have just slain did just respawn.
Yes, to me, playing Dark Souls is slightly akin to gambling: mostly frustration and failure punctuating by moments of sheer triumph. Except instead of pure luck, that Dark Souls requires a combination of luck, skill and patience. And I am sorely lacking in all three, so no Dark Souls for me!
The reward for completing the 'Watch This Video' quest was obviously getting to enjoy more of Ellen's laughter, which is always a good thing for brightening a day :)
the best part about "No Stone Unturned" is that you need to buy the property in Solitude because one of the stones is in there, meaning you need already at least 25,000 gold to be able to comfortably spend.
@@allhandsondik7803 Haha it's not a big deal, once you know how to play Skyrim it's not hard to get rich. Although brutalizing merchants to reset their inventories does get tiresome, I really wish the developers had just given shops infinite money to buy stuff from the player.
I would like to add the quest A Daedra’s Best Friend to the Skyrim list. For starters, all the Daedric princes are based on gods/demons of various cultures and mythologies. In this quest, you work with Clavicus Vile, the Prince of Wishes and Deals. He is very much based on demons like Mephistopheles in the story of Faustus. In the quest, you must return his dog, Barbas, and a weapon known as the Rueful Axe. By the end of it, you could either return the axe and not kill Barbas to receive a decent helmet with decent enchantments or keep the axe by killing Barbas. The Rueful axe, if you decided to not pay attention and actually use it, is horrendous. It is a two handed axe that is relatively strong to early game weapons, but it’s so slow that you’re better off with an iron one. To add salt to the wound, it’s technically not a Daedric Artifact, thus ruining your chance at the achievement should you not know. Chances are that you didn’t on your first play through and the quest is one of the earliest you could start, so it would be a pain in the ass should you need to go back. Overall, the quest is pretty representative of his nature as the granter of monkey’s paw wishes as you are not only stuck with a shitty weapon and no achievement, you willingly killed a talking dog.
Of course Yoshi booked it out of there! He just gave away the immunity to falling damage that saved him from all of those pits! That is what the sparkly jump does, after all.
Years after I grew up, I went to my sisters house and ran a 120 star playthrough in just under 8 hours because my sister never saw yoshi in Super Mario 64.
Man, I remember the first time I saw Yoshi after collecting all 120 stars in Mario 64 and when I got the reward I thought to myself, "Sick, I get all these lives to putz around with AND ride Yoshi!?" Nope only one, and like everyone else I was sad. That is untill I realized that the new triple jump, lovingly called "sparkly jump" in this video, is completely invincible and you could do some pretty silly stuff with it as a result including not take damage from gravity and bounce (once) on lava just to name a few of the new perks. So that was pretty cool to me at least.
what was worse about the pokemon one, back in the day, was the rumour that, if you caught all 150, the guy in celedon would give you a mew! so you did it all, found that one friend with a trading cable, went to the guy and got the certificate and left standing there like 'wtf...no mew?! WHY?!'
That Dark Souls one had me livid lol. I was like “this has to be a troll” they had to have done that on purpose and someone on the development team was having a great laugh about it
At least you find the gems naturally while following quests. The crimson nirnroot on the other hand... and all that gets you is sometimes you make 2 potions.
Ya that was my thinking too. I never went out of my way to find them I just found them as I went along. I figured by the end I might have to look up online where the last few were but that's not going too far out of my way.
The trick to the auditore cape was killing enough enemies, in quick succession, that the rest of the crowd actively runs away, cuz you're a murder machine (I always advise using your hidden blades as the primary weapons)
For Dark Souls, I thought they were gonna mention how if you beat Kalameet without Gough shooting him down first, the only thing you get is one extra line of dialogue from Gough after the fight.
The Skyrim one reminds me of Ultima 9 where you had to find giant gems for a series of lighthouses in Britannia and the reward for the quest (which also took you across the whole damn world) was 100 gold pieces. Jesus.
1:45 "24 gems taken from the crown of a long-dead queen." Fun Fact: It's entirely possible Queen Barenziah is still alive at the time of Skyrim. She was only 430 years old at the time of Morrowind, which happened a little over 200 years before Skyrim. Dunmer can live up to 1000 years and whether she's died hasn't been confirmed by Bethesda.
Rewards for super-hard bonus bosses are always tough. They're miles tougher than any other enemy in the game (final boss included), so what could you possibly get that would make it worthwhile? A happier ending if the default ending is a bit depressing/bittersweet, maybe, but any in-game rewards are going to feel really underwhelming when there's nothing left in the game to remotely challenge you. To your point, the Pokemon Diploma is the same way: You've just accomplished the ultimate goal of the game. What could they possibly reward you with that you don't already have? A secret bonus Pokemon, arguably invalidating the idea that you'd just "caught 'em all"? (Okay, a Mew as a reward for getting all the base 150 would be pretty nice, but still).
@@neodav00001 They could do something like Insomniac did in Ratchet & Clank 2, fully upgrading every weapon gave you access to the Insomniac museum. There you could look at and somethimes even interact with assets that were not used in the final game. Test areas for movement, modifiers for shot, explosion and particle effects. Unused vehicles you can even use there. It also included commentary from developers about them. Giving you a glimpse at the production of the game.
ah yes omega weapon or in simpler mode....plan right or get screwed and yes the only reward is proof of omega CONGRATULATIONS YOU BEAT TYE HARDEST BOSS IN THE GAME!! *heads to ultimecia* blah blah blah screw you I beat omega *ultimecia kills self as I watch the credits*
@@vinylscratch735 hahahaah, Omega MK2 in FF5 was even harder than regular Omega... and all it gave you was a literal token reward, that was "proof" you killed it. Aww... I was hoping to get a shield that gave me that elemental immunity BS that Omega has.
Imagine one day you are on a stage as the host to thank Shigeru Miyamoto for his life's work, asking him on the stage. Then giving him a 10 Yen bill, 100 cutout hearts and then empty a small vial of of glitter on his head before telling him "So longe, Bowser" and leaving the stage.
I feel like the stone quest would have been better if it had been used to reaffirm your role as guildmaster, where you could have vex and contacts figure out where they are, or retrieve the ones in more mundane locations, for you. I know it's not much, but just something to actually make you feel like a leader could have been fun
I know this might be seen as a cop out answer but unironically, defeating Kalameet is its own reward. But through the calamity ring you effectively unlock a harder difficulty and I think for Dark Souls fans that is not a useless reward at all.
In Sekiro, if you beat all three regular boss rush gauntlets, you unlock a fourth which contains every boss in the game. Beat that, and you get… literally nothing.
I loved Assassins Creed 2. Easily one of my favorite games as a teenager and one of the few that I bothered to get all the achievements for. Problem was that I couldn't remember which feathers I had gotten and which ones I hadn't so I literally started a new playthrough, printed out maps of where the feathers were and went all the way through the game just marking them off on paper just to get that stupid cape and the achievement. I'm proud of my determination but damn, that's one of the worst collectible missions in the history of gaming. Probably only surpassed by Donkey Kong Country.
Congratulations brave hero! You have triumphed in this quest where many have failed (or rage quit), your reward is the tremendous honour of…Continuing the game! Go forth!
What are y'all on about, the Auditorie cape is extremely useful. When you have noterity you equip it and then de-equip it and you instantly become anonymous again.
I will never forget Baldur's Gate 2: Shadows of Amn Limited Wish Quest. You cast one of the strongest spells in the whole game and ask for an unforgetable quest and... Well...
thanks BOTW I felt like shit completing that long side quest and got a reward fitting for how I felt.....*sniffs* anyone else hear screaming and smell wood burning or is it just me
In the original WOW (circa 2006), I remember the quest to get the Whirlwind Axe was insanely difficult. You needed an entire guild to work together just so ONE person could get the axe. Yeah, the axe was useful for the next few levels, but still.. it seemed like it was much too difficult. Maybe things have changed since then?
If you go the extra mile and cut off Kalameet's tail, you get a really powerful buffable greatsword with relatively low stat requirements and an awesome 2-handed heavy attack. Oh, and Gough gives you his bow whether you cut the tail or not.
This doesn't count but is worth mentioning (to me anyways) after completing Horizon: Zero Dawn on the hardest difficulty, you get face paint for Aloy. I love the game but the reward for all those hours....face paint.
Also different Focus colors, I mean, come on!! I kept wishing they’d put in a quest chain to collect pieces for a para-glider suit and you could jump off the high spots around the world map and go soaring through the sky.
Love the video, very cathartic, save on one point. The Secret Garden fruit *did* have the "benefit" of reducing the amount of damage you do to the colossi, since that itself was also governed by your maximum stamina. So honestly, by the time you can get to the fruit, you're probably killing the colossi ridiculously quickly, kind of defeating their majesty--which can be amusing in itself, but at least to me took the fun out of things fast. Only the Time Attack fights--which set your max health and stamina at the point you'd be at then *without* any fruits or lizard tails--would retain any challenge, but you also can't use the items you get from those on the Time Attacks either. So the idea is that you beat the game on a difficulty once, maybe getting as many white-tailed lizards as you can before Numbuh 16, get to the second run and unlocking Time Attack, beat the Time Attacks for the rewards (which by this point is likely more challenging/"fun" than the main game), do another sweep for lizard tails before the final fight, and then on the third cycle ~hopefully~ you have enough stamina by this point (plus or minus another white tail lizard hunt) to climb up to the Secret Garden before you fight any colossi, eat the fruit, *carefully* make your way back down and finally you can play as New Game-statted Wander, plus your Time Attack toys, for that cycle. (And maybe once that's all said and done, never overwrite that save as you play through so you don't have to do that shit ever again until hard mode. :V) Also, I don't know if this is still a thing circa PS4 remake. I'd like to hope Bluepoint fixed the stamina bar size = stab damage issue, since otherwise the hell is the point of those stupid masks of strength/power, which are honestly in themselves kind of an example of terrible rewards for ball-busters. (The Queen's Sword almost gets a pass from me due to it being ~lore~, but I'd also kind of count it myself due to that whole "instant/fast kills lose their novelty really quickly in a game like this" argumentum.) So unlike that stupid diploma, they're at least useful for something in an ostensibly positive sense. Albeit also in a really annoying pain-in-the-arse, this-shouldn't-have-been-needed-in-the-first-godsdamn-place sense. Sorry if someone else mentioned this before. That's what I get for being a scrub at home internet-having. :V
"One small favor" from Runescape. you have to traps across the entire map doing one small fetch quest after another. Then all you get is a key ring for your trubles.
I am very tempted to call the rewards from Nomad's requiem not worth the pain, but 70 Zeal can do a lot. Other than that, yeah One small facour comes to mind though it is not hard as much as it is tedious, frustrating and long
To be honest. I know it's fun as a Runescaper to talk about how bad One Small Favour was. But the second time I did it (when I was playing ironman), I realized it really wasn't as bad as I remembered. There are much, *much* worse quests in RS, in terms of not feeling worth the effort. One Small Favour's key ring isn't really bad, and OSF is also a pre-req for other quests. Also, IIRC, it also unlocks another glider spot?
100% knew the Skyrim gem quest would be on here. It's been 10 years and the salt is still fresh.
It just works.
Of course it was on here people still haven't moved on from this
Salt is just like skyrim, it doesn't go away and it's been used for thousands of years
I never understood the salt on skyrim gem quest. If you do it early you can make some really expensive jewelry that sells for a crap load of gold plus I like my rings and necklace to look flashy.
@@qahnaarin8335 Great way to level Smithing too, given what they're worth and how easy it is to get gold ore if you know what you're doing
"Summon the pig, we're going to war" has to be the Lukes greatest line
NEED THAT TSHIRT. God between this and F.L.A.M.I.N.G.O.s, Luke is a merch goldmine
@@300IQPrower YES SHIRT THIS
oh yes! absolutely brilliant..!
Cry havoc and let slip the hogs of war!!!
how did I dob this up is better, in my option.
The Skyrim gem quest was even more infuriating for me because the one and only time I completed it I was under the impression I could wear the crown but no it just sits in the thieves guild hideout.
You can’t wear the crown wt
Also. It's so hard to remember which gems you've collected.
Just something about crowns in Skyrim.
The Jagged Crown could be equipped, but had an infamous bug where you could wear it along with another helmet/crown, which would just make your whole head disappear.
And during the quest itself to get it, it has a chance of either just not showing up on the draugr, show up as extra equipment on its head and not letting you loot it, or not making the draugr hostile, which means you can't defeat it and take the crown.
What a game.
You, my dear, just saved me probably months of annoyance, and Imam grateful!
@@eleanorcooke7136 Long live the mod that gives you quest markers for the bloody things
The Skyrim stones quest would probably be a lot better if I had ever once, in my entire thousands of hours spent in that game, had even *one time* thought to myself "Man I could use more gems."
It's a matter of timing. By the time you get all 24 you are swimming in gear and gold.
By contrast if you got it early game it would really change the economy and crafting for you.
Get transmute, mine iron, profit for mad jewellery profits and xp.
Well, you can use all of those extra gems you get after completing the quest to make jewelry and shit, and considering that you can only wear crown, necklace and one ring, well, you can just spread the rest on the ground around your bed to feel like scrooge mcduck.
I actually collect gems because I like feeling like a treasure-hoarding dragon myself. I mean, you can't expect that absorbing all those souls will not have a side effect.
"Man, I could use more gems for blacksmithing"
I used the gems to blacksmith ,so i always welcome more gems ,problem Is i only did It because there were more gems than ice zombies at the start of the game in the dungeons ,If i didnt have the same luck in other runs sometimes i forget there were gems
I'm surprised they didn't mention that one of the first Skyrim mods to be released, which has since become one of the most commonly downloaded, adds map markers for all the unusual gems.
You have to recall the gems had markers at one point in time, Bethesda removed it via a patch. It's just the mod returning what was lost.
@@johnlucas2838 huh, I didn't know that. I got Skyrim in 2012 at the earliest, and got it on PC in like 2015, so it was probably before my time lol
@@FictionWriter95 Okay maybe I lied, I had to recheck if what I was saying was actually true so I looked around on the net.... Deep sad, I was unfortunately wrong. I must have read it somewhere on a forum or something (When I was playing the game back then) where someone talked about it. I looked at UESP and the wikia for notes and they said nothing about it. Sorry for lying, unfortunately, I've been spreading misinformation from hearsay.
@@johnlucas2838 lol you're good
@@johnlucas2838 finally a legend who admited their mistakes. You dropped this 👑
"Why only 2 rings? I've got ten fingers, and ten toes!"
That's the same thing Sauron must have thought when making his rings, of which there are 20. I love to think of an alternate ending to Lord of the Rings in which Sauron won, is sitting in his tower wearing rings on every finger and toe, just wiggling them in delight.
Oh man, thank you for invoking this splendid image in my mind. Seeing "wiggling" and "Sauron" in the same sentence was such an unexpected joy!
in Skyrim, You can only wear one ring.
Fingers, toes, earrings are still rings, nose ring, bellybutton ring, tongue ring
Rings everywhere
Indeed brother! A veritable buffet for the imagination. It tickles the deepest regions of my humor. Hearty laughs and uproarious splendors abound!
@@normalhuman9878 You can go beyond 20 rings while retaining a PG rating....
"You can fine more gems now!"
The Dohvakiin looking at literal bathtubs full of gems they put there because there was so damn many: "Great."
It would be a nice bonus if you didn't have to traverse more or less the entire game to get them, after which you would have, you know, played more or less the entire game.
Solstiem already has way too many gems with this perk you literally cannot sell all of them as there just isnt enough gold in the entire game
"Pestered by more animals than Snow White covered in trail mix." That is a truly standout line!
They forgot collecting the Korok Seeds in "The Legend of Zelda: Breath of the Wild." There are a total of 900 seeds in the game, but you only need 441 max out your inventory and expansions. If you collect the remaining 459 your reward is Hetsu's Gift…which is basically a golden turd.
What does hetsu gift do is it just a thing that you get but can't use?
@@BreadAckerman Yes, it's basically a trophy shaped like a golden turd which you cannot use.
I believe they covered this on a similar video.
I'm warning my older sister without spoiling it
@@11338325 so best gift for spending a lot of time. You get nothing for spending a lot of time
Sekiro's First Boss, Genichiro Ashina: You are technically supposed to lose and you only get one shot without deleting your save and starting again, but if you are patient and careful, you can actually beat him. Too bad the only reward you get for winning this extremely difficult fight is a slightly different cutscene, which depicts Genichiro cheating and cutting off your arm anyway.
Yeah, one of his minions throws a shuriken or some shit, which distracts you, and Genichiro turns and cuts your arm off anyway. Pretty dumb. But god damn it felt so good to beat his ass.
I wonder if using Save States on a Windows Virtual Machine would make this bearable enough for me to try 🤔
@@Felipemelazzi You don't lose your save. I hope that isn't what you thought he meant.
What he meant was, you only get one "first attempt" to beat the boss on the first try. You are supposed to lose, and the game is supposed to play out with you having lost that first fight. But if you are good at the game, you can beat him on your first try. It only slightly changes the cutscene, and the rest of the game plays out the same way.
When he said "delete your save" he meant, if you want to see that cutscene where you defeat Genichiro and he cheats to cut off your arm. But you could just go look it up on youtube, or do it on New Game + once you have more experience and skills.
@@Evravon
It's kind of you to reply =)
I slightly misunderstood what he meant. Haven't played Sekiro yet and I thought this Boss is supposed to one shot the player.
This would make it a way harder challenge. I gave it a look now and fortunately it doesn't seem to be the case.
@@Felipemelazzi No problem :)
Yeah, without any skills or abilities or your prosthetic ninja tool arm, it is pretty difficult to beat him when you first meet him. However, when you finally do face him later in the game, his abilities and skills are the same as the first fight pretty much. So once you beat the game the first time, just start a new game plus, and go kick his ass with your newfound skill :D
Good luck, and if you need any pointers, feel free to hit me up. I've played the game 3 or 4 times now.
if i remember it right the "no stone unturned" from skyrim can get even harder by accident, simply by you or the enemy or the environment knocking those gems away from their spawn location. sometimes resulting in you never finding them
Well once yes but not anymore Bethesda thankfully patched that rather early into skyrims lifespan
Prowler's Profit in Skyrim actually helped me do the most fun experience I had in that game as a collectible fanatic.
On my longest playthrough I used it to create a DRAGON'S HOARD, a mound of gems in the basement of one of my houses where I dropped each individual gem.
(Fitting, SINCE YOU HAVE THE SOUL OF A DRAGON, AMIRITE???)
Due to collision mechanics, however, they'd just go flying whenever you entered the room.....
You absolute mad lad, i need to see this
I think you might enjoy Donkey Kong 64. 😇
@Blizzard Blast101 unfortunately, when you try to collect rent, he opens his mouth and you suddenly find yourself flung out of the room and into the wall...of the house next door.
One of my favorite parts of fable 3 was just looking at my massive pile of gold and wishing I could swim around in it like Scrooge McDuck
My man! I had a similar thing happen without collecting the barren ziah things just becuase I couldn't think of anything else to do with my gems after a long playthrough. But I eventually did the full quest out of a sense of "what else should I do?", which I think is what the developers intended it to be after all. If the reward was too great, it might have felt like something you should do prior to everything else instead of a cherry on top of your completed-game sundae.
You don't HAVE to find all the Stones of Barenziah; they are, like pretty much everything else in Skyrim, bugged. If you mash the button to take an Unusual Gem, you can pick up 4 or 5 of them at once, as they don't immediately enter your inventory.
I don't feel the slightest bit bad for having done this.
If I ever play Skyrim again, which I won’t, I’ll use this
I actually had to look up the wiki to round them all up, to think I could've just done that...
@@quinnlee-miller9792 honestly, I tell myself this everytime I remember I have this game in my library still, and decide to uninstall it... Then, out of fucking nowhere, months later I have the sudden unbearable urge to play it again, and I waste like a week doing absolutely nothing but being a delivery boy. 😒💨
I wish i knew this years ago when i spent hours following a UA-cam video to get all of them.
@@quinnlee-miller9792 man i haven't gotten any bugs to work in years of playing skyrim. i just can't seem to get them to work.
Also consider that Maria Auditore was also assaulted by the guards that broke into the Auditore home, she's not simply grieving her husband and two children. It WAS worth it for me in that she woke from her nigh catatonia.
I did that quest to help Maria get through her grief and trauma, and that hug and hearing her speak again was worth it.
I actually liked the feather quest... exploration was one of the best parts of that game.
One thing that I was surprised wasn't on the list was Hestu's gift in Zelda BotW, where you go across hyrule, finding 900 korok seeds, only to be rewarded with a literal terd that Hetsu just released
That was the first thing that came to mind when I saw the title for this video
I’m going to guess the only reason it wasn’t on the list is because nobody on the oxboxtra team wanted to go through the pain of capturing the footage 😭
And why did TP require 5 heart pieces when every other Zelda title I played needed 4 pieces
to be fair to that quest, you get a bunch of inventory upgrades along the way which are always useful in rpgs, so I think this one gets a pass.
@@breakingqueengrace Except you only need ~495 to max out inventory IIRC. After that you literally have no reason to collect any more except to get Hestu's Gift.
I want to clarify something: The only way to complete the Pokedex was to make several trades since 4 Pokemon could only evolve by trading which meant finding people willing to trade with you. But that's not all! You see Mew was a promo and if you didn't get it via Stadium then the only other way was to cheat.
Golem, Alakazam, Gengar... Machamp? Everyone I knew who had a Mew had 6 of them.
You didn't need to get Mew to get the diploma. Game registered you'd completed the pokedex without it. Mew was a bonus
@@sleepytime999998 Once you learn the telefly glitch the game becomes significantly more fun
also dont forget alot of them are extinct to
@@dragongrandmaster always thought that was a little unfair. Not only do the adults want a 10 year old to grab every pokemon in existence, they also want you to bring a few back to life.... For a certificate
The Prowler's Profit skill would be extremely helpful at the beginning of the game. However by the time you have achieved the quest you would have so much gold that it becomes unimportant.
"Summon the Pig. We're going to war." brb, painting that on a banner
Sounds like some Oxventure Egburt merch
I assume the japanese assumed if you made it to the 51st floor you didnt need anything else to do better
In the original Shadow of the Colossus, you could “diagonal jump” up the wall and it would only register a sliver of stamina lost. Best accomplishment of my time in that game! 🥰
Don't forget the ledge where you could rest.
I would argue that killing the Collisi themselves is a worthless quest
This is not a sidequest, but in Paper Mario: The Thousand Year Door, after defeating the final boss, you get ONE exp and a dried shroom. For the final boss.
Kalameet being here misunderstands the conventions of darksouls. He’s a dragon, and in DS1 that means to get his specific reward, you have to sever his tail, which will give you his great sword, which is pretty powerful, and lets you use kalameets dark flames. Furthermore, after defeating kalameet, you can talk to gough to get his great bow, the most powerful bow in the game (if you’re running strength, the black bow of pharris is still my preferred choice for versatility). Basically the rings not meant to be a reward, more a trophy saying “I killed a dragon with a butter knife, and sucked out its soul”
It's just a shame that cutting his tail is such a pain in the ass, even more than getting to Seath's tail
Cutting Kalameet's tail was the most stressful challenges I've faced in the Darks Souls series...
Sure, I was inexperienced, but it was worse than the challenge bosses in DS2's DLCs for me
You also get a slab. Plus I think kalameet is in the easier half of bosses?
@@TheBoothParadigm
Oh, yeah! We get a titanite slab from the chest in the waterfall of the arena
To be fair to a casual DS player you’re not necessarily gonna know about the tails. BUT your point is very very valid and correct.
Man Luke got all the best lines this vid.
"I can think of one finger you're beffiting of dark souls."
"Summon the pig we're going to war."
One of the best things about Hawkeye Gough taking down Kalameet, is that he 360 no-scopes him from across the map.. WHILE BLINDFOLDED. In the description on Gough's helm, it actually mentions that it was packed with wax by those that didn't like him because he was a giant. Gough just assumed he was blind and never bothered to do anything about it.
The quest for the "Exotic hat" in Red Dead Redemption 2 wasn't exactly hard, but it took a damn long time for me to complete.
Wading through swamps, fighting off alligators, hunting various birds, etc. - all for a hat with a couple of feathers.
Did I wear the hat? Very much yes.
The hat was gorgeous though. Complete it with something like a High Roller revolver, alligator boots and the biggest belt buckle out there and you're set out to shine
me: arthur morgan can i murd3r them.
sounds like the reward was worth your time.
The fact that you actually lose the Skeleton Key after a quest is an absolute insult in Skyrim. The quest itself might not be insanely difficult, but it nears the end of the thieves guild quests, which is pain. And you lose an unlimited, unbreakable lockpick. You could have the lowest lockpick and still beat Master Level locks because it doesn't break. AND THE QUEST TAKES IT AWAY
I found the Skeleton Key too overpowered. Back in Oblivion, I deliberately left the Skeleton Key behind in the Chancellor's bedroom as a calling card from the Thieves' Guild during the quest to steal an Elder Scroll for The Gray Fox.
Plus it looks cool.
If you reach level 100 in lockpicking you can unlock a perk for unbreakable pick... although by then you probably don't need it.
Skeleton Key is useless. You can just get the tower stone and skip the whole mechanic. And only have to deal with the like 5 master level chests in the game. Which by that point are easy to open cause you have 999+ lockpicks from never using them with the tower stone.
Wait you _lose it?_
I thought it stays forever, wtf
Luke smashed it this episode. "Get the pig. We're going to war." And a surprisingly cheery "the hunt is on!"
Nintendo really turned it up for Mario Odyssey. Have you collected every single moon in the game? Well done! The sail on the Odyssey is now gold. Did you unlock and beat the absolute gauntlet that is the Darker Side of the Moon, and complete the (supposedly) harder version of the final boss fight? There's a different picture waiting for you at the end of the credits that you will miss if you skip the credits like a normal person. Ah, but what about maxing out the moon count of 999 by purchasing extra balloons? Um... the castle in mushroom kingdom now has a hat. Rewards!
Having said that, actually beating the Darker Side level itself gets you an Invisible Hat, so there is at least one good reward hidden in all that, at the 500 moon level, instead of the 880 / 999 moon levels.
Sidenote: Nintendo is not sorry about Mario 64. If you go to the mushroom kingdom and jump up (superstar) to the castle roof, then Yoshi is waiting for you in the exact spot that his N64 counterpart is. You still can't ride him, although you can take over his body using Cappy, which is.... something too!
WHERE IS IT, WHERE IS THE GODDAMN MOON
@@falconeshield being held up by giants silly. 3 DAYS
+RoboSparkle I'll take it.
Nintendo is not sorry about anything.
I find that hilarious considering one of the reasons why Nintendo hasnt offered achievements/trophies is because they dont think you should grind and stuff for it...
Some tips for the Savage Labyrinth from Wind Waker:
- You can actually steal items - including hearts - from enemies by using the grappling hook. Enemies in the Labyrinth do NOT drop spoils otherwise, so this was a huge help to discover when I played it. (Otherwise, you only get recovery items every 10 floors.)
- You can take out ReDead (aka the screaming zombies) from a distance if you have enough bombs. Walk just close enough to them that they turn their heads toward you, but not close enough to trigger the scream. Then toss bombs at them from a safe distance til they stay dead.
- In fact, bombs are just plain useful for a lot of enemies in the Labyrinth. For instance, in that room with the bazillion ChuChus, if you throw a bomb, it temporarily stuns them, allowing you to pick them off little by little. So make sure you've upgraded your Bomb Bag as much as you can before going in.
- When there are only a few enemies in a room, divide and conquer works well. If you can engage an enemy out of the sight range of other enemies in the room, sometimes you can battle it out one-on-one before the others even realize you're there.
- Get really good at using your L-targeting. This is non-negotiable for enemies like the Darknut knights.
I found these out because I played the Labyrinth a lot. Not because I died a lot (I did occasionally, but not often), but because I actually enjoyed it. Dunno why. It was just satisfying to see all the enemy variety in one place. I would time myself to see how quickly I could get to the bottom, or how far I could get before losing any hearts. Good memories.
THIS! Also, I have only played the og GameCube version. And as I recall you got the mask from the teacher for bringing her a ridiculous amount of pendants. So did they just switch the rewards or what?
@@Hello-og the mask in the original is from giving the teacher another 20 butterfly pendants after you have gotten the cabana deed, The funniest part of this is that the heart piece was a "better reward", in the jp version you got 10 rupees for completing the savage labyrinth. and the heart piece was a reward for the same treasure chart that it is relocated to in the hd rerelease
Don’t you get fairies every ten floors?
Savage Labyrinth was my favorite part as well. Biggest test of combat skills in the game.
I honestly feel sorry for anyone who plays the HD Remaster or the JP versions of Wind Waker.
The JP because... 'Here's ten bucks for all your pain and suffering'
And the HD version because they gotta go through all of that pain and struggle to get the same item you can get on the Gamecube by mugging the most common enemy in the game.
The Piece of Heart may not be the best reward, but it is still nice that you get patched up after the struggle and it's a good indication of 'Alright buddy, you got the combat skills to beat the game- Go kill Ganondorf.'
Have you forgotten the quest from Breath of the Wild where you need to take a photo of every enemy, item, and boss and all you get is a envelope with a photo you can’t look at or use in any way?
they did this in wind waker first, but i don’t remember the reward
The Witcher 3, the quest where you help Hattori the swordsmith set up shop.
Not a particularly difficult quest, but quite high level compared to when you're likely to start it, and the reward which is, according to Hattori himself "A sword fit for killing gods!" turns out to be a pretty useless sliiiiightly above average sword which is no doubt vastly outclassed by what you're likely already using at that point in the game.
It can be argued however, that the real reward is unlocking Hattori's services as a swordsmith, but the super-overhyped sword which you'll no doubt sell right back to him really puts a sour taste in one's mouth.
I took that sword with me to Skellige… so I could row out as far as I could and yeet it into the sea.
I make him dismantle it for the lols
Tbh all of the armor quests were just as disappointing. If you have enough runestones you don't need any fancy weaponry/armor at all.
Yeah you can kill a random bandit and loot a sword that's better than the Hattori sword.
The hero’s charm replacement is actually worse since in earlier versions of the game you can get it before half of the boss fights, the enemies you actually might want to see the health for. Placed at the end of the labyrinth means you need to beat everyone except Ganon before you can get it.
The Hero's Charm is pretty worthless in general. Outside of BOTW you really don't need to see how much health enemies or even bosses have...
The delicate flower quest from hollow knight comes to mind, sure, the reward (a mask shard) isn’t quite worthless but it certainly isn’t worth the pain and suffering it took to get it
Path of pain
It falls under the Wind Waker's Savage Labyrinth umbrella of "a herculean task for 1/4 of a health increase". And granted the Delicate Flower quest isn't the WORST, as you can plan your route, clear out the foes beforehand, take it slow and careful, practice the route, etc etc.. but it's still rough even then. I'd say it falls under than umbrella.
@@codywilliams9190nkg
@@codywilliams9190 Yeah that one needed more than deep lore as a reward. Also I wish the Grimm child was a little more powerful considering the hell you go through to defeat NKG. At least that boss fight is super satisfying by itself.
The pale flower quest line also unlocks a variant of the end sequence for killing absolute radiance
To be fair, Yoshi knew what you were planning, Luke, and cheesed it right out of there.
dammit yoshi you'll like falling to your d3@th!
The worst one I've ever seen is finding all 900 korok seeds in Breath of the Wild. Only about the first 450 are worth expanding your inventory; after that, it's only for completion. Scavenging every nook and cranny in the huge map for endless hours just to be rewarded with an absolutely useless golden turd...the developers knew what they were doing with that one.
The little "yahaha" when I find one is reward enough for me
I also immediately thought if this when I saw the video title... the giant shit is a slightly shit gift
I was surprised that it wasn’t in this video
I can't be the only one who loved finding all the Koroks? It gave me an excuse to explore literally everywhere.
The mask also makes it easier.
And my sister was crazy enough to do this. I think she knew what the reward was.
The last 19 floors of the Savage Labyrinth could probably be made trivial if you wait until almost the very end of the game when you get the Light Arrows before leaving Ganon's Tower, sailing back to Outset Island and going back down into the Labyrinth. They take out ANY regular enemy in one hit, even piercing the Darknuts' armor that even the Master Sword bounces off of.
Kingdom of amalur: reckoning. Long overdue is a quest where you have to find 10 books from all over the world, the last one is literally on the endgamiest island there is, you need to steal, sneak and make dungeons to find them and the reward is... 516 gold. And believe me, this is even less than it sounds.
Speaking as someone who has played Kingdoms of Amalur: Reckoning 1.5 times. 516 gold is...chump change, at best. You can buy one, One cheap gem.
I can here to ask about this too, I swear it was less gold than that though
The worst part is the sentence "the old monk would be proud. " after finishing the quest. Nice, is this some sort of passive positive effect? No? Thank you for nothing then!
@@FantasyGameLover yeah, the part where you find the last book is littered with chests where you casually find armor you can sell for 30 000 gold. But thanks i take the 500 bucks pocket change i guess...
Ellen's favourite game, I don't think she will accept this on the commentor's edition video
Shoutout to the _"Hunter's Mark"_ in *Hollow Knight*
To get it you have to talk a specific NPC _(The Hunter)_ and get the _"Hunter's Journal",_ a compendium of every enemy in the game.
Kill an enemy once and you get the first part of its entry in the Journal.
Kill it a specific number of times, depending on the individual enemy, and you get its full entry.
_(So you might have to kill a common enemy 20 times to unlock their full entry in the Journal)_
You have to kill every 146 different enemies of the base game 5 to 25 times _(again, depending on the enemy)_ to get the _"Hunter's Mark"._
But some enemies only spawn in the arena-fights in the _"Colosseum of Fools"._
And *some* only spawn as the bosses of the fights, which can take up to *17 waves.*
And remember, you have to kill them a bunch of times, which means you have to complete these wave-fights more than once.
And after all of this you come back to the Hunter, get a very cool scene _(not gonna spoil it),_
and then... just a Journal Entry... the _"Hunter's Mark"_ is not a charm, not an item, not an ability or even a stat-buff.
It's just text, it does *nothing.*
Not to mention that damn sign fixer that took forever to spawn for me
... Oh good god. I've only got one left to get, and was eagerly awaiting... something. I... I... I need some time alone...
@@luckyrice672 The sign fixer is optional. You can get it without him.
Stuff like this is horrible for a completionist like
You think that's bad? If you wanna get the final secret entry in the Hunter's Journal you have to complete a series of boss rush gauntlets with multiple 'bindings' on which severely limit your health, soul, damage, and charm slots. These boss rush pantheons contain bosses unique to them and harder versions of already existing bosses, and the final pantheon requires you to beat *every boss in the game including the harder versions after the normal versions followed by a nigh-impossible version of the final boss back to back all without checkpoints.* It's like 40-50 minutes long per attempt
Legend of Zelda is wild for this trolling though. Choose from:
- Hestu's Gift in Breath Of The Wild for all 900 Korok seeds,
- Completing the Bombers' Notebook in Majora's Mask for no particular reward,
- A picture of Marin as a seagull in Link's Awakening if you never die,
- 200 rupees from the father of the House Of Skultulla in Ocarina Of Time for collecting 100 Gold Skultulla tokens,
- 200 rupees from Jovani in Twilight Princess for collecting all 60 Poe Souls.
Seriously Nintendo, we just want to complete the game. Stop making us look like idiots for it.
In the case of the Korok seeds, they didn’t want anyone to feel obligated to get all of them. The reward is the upgrades you get from the journey, not what you get at the end of it.
I don't think any of these except Hestu's gift really qualify, though. The Bomber' Notebook isn't a quest, it is the quest log. Both Jovani and the House of Skulltula give you 200 rupees every time you talk to them, i.e., unlimited rupees. And I don't think the no-death run picture of Marin could be considered a quest any more than Samus's outfit changing based on game completion time in Metroid is a quest.
As someone who 100% completed Breath of the Wild, finding all 900 Korok seeds was the most fun! The reward is not the golden poop at the end, but the experiences I had along the way.... is what I would say as someone who went mentally insane from hunting down all 900 Korok seeds!
And I did all of them lol XD told myself that I had too XD
The Skultulla rupees are better than you think as you can go back as many times as you want to get more. Still not the best reward, but not the worst thing either.
In Kingdom Hearts, your reward for defeating the "Phantom" (which your Stopra spell is absolutely vital for) is having Stopra upgraded to Stopga.
One of the two bosses in KH1 I never managed to beat way back when. Sephie-poo was the other. Just couldn't manage to get around both for some reason. I knew the mechanics of both bosses. I knew what I needed to do, I just couldn't seem to pull it off. Maybe as an adult I could. I'm arguably better at games, and debatably wiser.
@@SolstaceWinters Sephy is super frustrating until you realize that you can just spam sonic blade
I helped my brother complete the Pokedex as a kid, and I was proud of him for having the commitment and tenacity to do it. Not sure how he felt about it, though, because I'm the only one who remembers that.
How did you get a Mew ?
@@Gatorade69 Ruin the fabric of reality on Nugget Bridge, of course!
@@Gatorade69in red/blue I got Mew from a Pokémon ‘convention’ of sorts.
It was a tournament style thing in the UK with game boys connected via the old cables.
Everyone on the day got a mew added to their game.
Jak and Daxter: The Precursor Legacy - Collecting all the power cells. Your reward for finally being able to unlock the mysterious door at the end of the game? The power cells dramatically fly into the door which bursts open with radiant light as the characters stare onwards... and that's it. Oh, I'm sorry, did you want to know what they see? Nah, that would just take away from the majesty of seeing a door opening.
Dude, you should play Jak 2 if you want to know whats behind that door.
@@wolfmanhcc I did play Jak II, I love that game. Doesn’t change the fact that collecting all those power cells in the first game only gets you a fancy but pointless door opening animation.
Bruh,this just reminds me of how the entire game of Borderlands did this. The whole game you hear about some fucking vault. Then you fight a literally rehashed boss (seriously, Randy Pitchford made an expansion for Half Life 2 where he used this boss. Evidently he was proud of it.)
And then? Literally nothing. Me and my brother were pissed. I'll never forget that moment
@@ChocolatierRob it was the build up for the sequel. Did you beat the game without collecting the power cells?
@@wolfmanhcc Well it was _intended_ to be build up for a sequel but that doesn't change the fact that all it adds is a door opening with light shining forth, I get the same effect whenever I open the fridge but at least I can also see what's inside.
In a way, the calamity ring, while a crap reward at best, did serve its purpose in a way. Imagine that the dragon was feeling the effects of it the whole time you were fighting it and that without it being in its guts forcing it to take double damage, your fight with it could have been so much worse and that in a way, this was secretly the kindest FromSoftware has ever ever been to anyone ever in the history of their time making games. They nerfed the boss who was still the hardest of the game arguably.
I would argue it's a 50/50 for most players.
It's either Kalameet or Manus, every other boss is generally much more forgiving If you go in with a plan.
@@ButterscotchTHC I feel that, but with Bloodborne.
I defeated the doggo super easily, but the orphan was bashing me in, my brother had the contrary issue.
There will never be a quest thats so obscenely tedius and difficult for such a terrible reward as the "Seeking Mr Eaten's name" questline from Fallen London. There isn't even a reward, its just straight punishment that will eventually lead to permanently destroying your character. It's so needlessly pointless that it contains multiple warnings from the Devs stating that it genuinely is not worth it, and your able to quit at any point. Even if you do give up, you'll have thrown away most of your money, possessions, health, and made the entire game from that point onwards an absolute slog.
The ending of the quest is such a well kept secret, meant exclusively for people who have suffered through the insane amount of hours necessary to make an end game character only to destroy it through an obscenely bleak and time consuming quest. Spoiling it for yourself won't even do anything for you because it's completely nonsense without the context of everything surrounding it. Almost everyone who has actually managed to beat it is in agreement that not only is it not worth it, but you don't deserve to know a thing about the ending unless you've made the sacrifice yourself. I mean, there's even a specific note at the end point from the devs requesting that you keep it all a secret.
The only thing you can really get out of it is the maddening pursuit of knowledge in one of the best written pieces of media ever made.
I haven't done it, and I hope I never try because I know I'll go through it and hate myself for it. It's hard to even call it a quest to begin with given that it's less than a quest and more of the games insanely elaborate method of receiving the only game over
Given that this is Fallen London we’re talking about, the lore that you get to see that few others ever have it will is practically a reward all by itself. Plus there’s all the little mentions about it, like the parliamentarian who was chucked out screaming ‘what’s the number!’
One day I will create an alt character just to do this quest… just not any time soon because that is a LOT of work.
Japanese dev: it's about symbolism. Every one else: the symbols of kicking me in the teeth maybe.
Death Loop has the mysterious triple locked door near your apartment. Unraveling the mystery will require exploring multiple regions over multiple loops and when you finally get in... there's a single crazed enemy and a generic powerup the same as you find anywhere else.
I’m not sure if this counts, but at the end of the Path of Pain in Hollow Knight, all you get is a brief cutscene that lasts for about 5 seconds.
Well, er, it’s not called the Path of Fun.
@@olivermaddrell3119 I know that, lol.
There is a similar level of disappointment in Jack and Dexter when you collect all the Maguffins (power cells? Mystic stones?) It shows a cutscene of a door opening but then has a white screen. My mate was not impressed.
Yes! It's the most difficult part of the whole game, and you can literally miss the reward by blinking. It is required for 100% completion, but nothing else.
A brief cutscene and the last journal entry. Still a ripoff.
I’ve always had a problem with the Lego games Gold Bricks. You get all of them and have basically completed the game, and your reward is a fountain of Studs with which to buy… nothing because you’ve completed the game!
Forgot that one but indeed, every Lego game it was the same, '' wow infinite money.... Wait I already have everything 😳🤔
The best part is that eventually the Lego games offered score multipliers that gave you more studs anyway. You basically already had unlimited money.
I guess in a way the reward is that you've destroyed the game's version of capitalism. And who doesn't want to do that?
Anyone else remember the Pink Moonflower quest from NieR? You know, when you had to spend several days in real-time trying to grow the second-rarest flower in the game in exchange for an insultingly low amount of gold at a point in the game where money is completely meaningless? Good times...
Yes, but I liked farming. I was one step away from getting a lunar tear but RNG wouldn't have it.
The pokedex completion diploma was so you could print it out as a sticker with the gameboy printer/camera setup which had a number of pokemon related assets inside already that most have forgotten. You still completed something huge, but needing the additional printer and indeed paper for it, that makes it more a crap prize as even new, they weren't easily found, at least not in my youth and experience and certainly not now decades later.
Yeah, I managed to get a link cable back in the day, but I've never seen the printer
@@SomethingLawDude I had the cable too, but the camera and printer setup was something that I had only ever seen once in real life. Rich kids back then, the kind for whom it was natural to get the newest game console at launch or the newest gaming pc each year if they waited that long. No idea where they managed to get it, there was no shops around that would naturally carry them where I lived. Either some magazine or perhaps it was somehow considered an office good and carried as such. It did have it's own printer paper, so, who knows anymore. Still, as I recall, the pokemon elements found in the camera with its mini games were the first release of pokemon game-related content outside of Japan. I do remember the kids back then trying to figure out what the assets were in the camera and them not knowing what the pokemon were back then. Still, that all said. The diploma being something you could print means they gave you the excuse for potentially owning the printer, whatever ink and paper it needed back then. Less than 3 decades later now though with the added rarity, obscurity and tied expenses for all that in working condition plus completing the pokedex, the cumulative cost in money and time make the diploma that much greater a waste of everything now than back then when cheating to fill a pokedex was possible, though a greater pain.
I loved the Auditore Cape. After getting 100% in the Game it kept the Gameplay interesting. It was my "Time to murder everyone" Dress
Agreed. The cape was worth it. The next version, whatever you got for the Borgia banners in Rome was not.
I didn’t get it until the last chapter, so I decided to wear it for the final mission. Wanted to make sure Rodrigo knew who was coming to ruin his day.
@@anarky1765 you and me, pal
@@anarky1765 What did i do to you? Please don't ruin my day 🤣🤣 My name rarely comes up in media and then I saw it in this game and was like, sometimes your wishes shouldn't come true.
@@Rodrigo-ei4ht how does it feel to be a video game villain
You forgot to talk about how if you don't do the quest right it'll lock you out from completing it entirely with the Stones of barenziah quest in Skyrim
As someone who is generally a completionist this video made me go- oh but the reward is knowing you've completed the hardest challenge! Then I remembered how in Final Fantasy X I never get Tidus, Kimahri, or Lulu's celestial weapons because the requirements are too annoying and difficult. You only need Yuna's celestial weapon to be totally OP in endgame anyway (0MP Holy ftw) and her quest is one of my favourite sidequests in the game
As a Final Fantasy completionist, I suggest *not* following in Brickroad’s footsteps. One of his current projects is to have as perfect a save as possible in every Final Fantasy game. He finally is almost done with FF8 (including multiple of every ultra-rare Angelo Search only item), and his save is at nearly 150 hours played. FFX is likely to be even worse, with the ludicrous amount of blitzball needed to max everything out.
I recall skipping those too. Barely used Lulu anyways. As I'd gotten Yuna onto Lulu's grid and made Yuna a powerhouse for both white and black magic.
Plus, half of them you can just get break damage limit on a regular weapon and it be just as good, IIRC.
My endgame team was Yuna, Riku and Auron because their celestial weapons were at least tolerable to get (I'm not dodging dozens of lightnings, thank you very much)
Definitely. FF10 is an example of sidequests where the rewards are usually good but the effort involved still don't feel worth it, especially since there are easier work-arounds. Bahamut, Anima and the Magus Sisters have Break Damage Limit naturally, and getting 60 Dark Matters to customise BDL to a regular weapon is still less tedious. Odds are you'll have Yuna's celestial and probably Auron's and Wakka's as they are less painful, so give BDL to Tidus for his multi-hit limit break and you've got a party that can take down any storyline battle with ease.
i wish i had the energy to be a completionist :[ ive never 100%ed any game except almost black flags
Of the literal hundreds of hours that I put into Skyrim, I alway refused to find those damn gems and I have never felt more validated in a decision in my life than I do right now
For the thief purist, it's actually quite nice (if you just go ahead and look up the locations, though,, nobody has the time). For the "I want this character to only do one kind of thing" and the "main quest can go f*ck itself" crowd, it couldn't be worse, especially if you decided you were already up for it.
i made a character that punched everything to death and i just punched every stone i found and thats a way better way to feel satified
One of the most popular mods for skyrim adds quest markers for the stones
Same. I couldnt help keeping an eye out for them and grabbing the ones I see but was completely unwilling to go out of my way to get them. Just wasnt worth it to me. After seeing this quest reward I had no idea how right I was.
I was expecting the golden turd from breath of the wild
The Auditore Cape is something I wish I knew about because while I unlocked it, I never bothered to use it or look at it and when you beat the game, it's a royal pain in the arse to get an achievement. Mainly use a heavy weapon to knock down 3 enemies in one attack.
wtf Hetsu's Gift is the best reward ever.
"Summon the pig, we're going to war" is an amazing line and I need it on a t-shirt please!
I mean to be fair in later Pokémon games you get a shiny charm. Which gives you another goal of catching shiny Pokémon. And in that quest the reward is the shiny Pokémon.
Wait, in what quest? Because Red & Blue didn't have shiny Pokémon, right?!
And that was the version they were referring too, at least I thought it was lol
@@strange11220 Yeah the video is referring to Gen 1 but the comment is saying that they pokemon eventually added a better reward.
Well even with the shiny charm it's way easier to just cheat the shinys or break the game out of frustration since the double charge of finding shinys is still ludicrously low
@@bigzampano6180 yeah, but... less low. :p
Also I feel the need to point out that Exeggcute was one of my favorite Gen1 Pokémon.
The sparkly jump does actually do one good thing. It makes you completely immune to fall damage.
Not that being immune to fall damage on only the triple jump, AFTER you've cleared the game, is useful.
Had to scroll way to far to find this.
@@linkplayer20 Glad someone did. I only found out because after I finally got it, I was messing around and used it to jump off the castle, since it seemed the coolest thing I could do with it.
I was rather surprised to find no damage at all, and just messed around with it from there.
the cape in AC2 actually helped; you could put it on, commit a crime, take it off and be unknown.
I thought Mario Sunshine was worse. when you had collected all the suns you only had one more picture in the credits.
Or... you could commit a crime then tear down a poster.
Every hard quest rewards you with something that would have been really useful during the quest and is of no use after it
I think that applies in general to most rpgs locking the infinity+1 sword behind the hardest dungeon boss so that if you are strong enough to get it...you don't need it. And nothing is alive to use it on anyway. This is one of the few reasons I support NG+ runs, but only if designed properly. Some NG+ are not worth the time
Nothing like getting the +3 sword of giant slaying after exterminating all of the giants.
@@tehnemox Horizon Zero Dawn was surprisingly good about this. You had to complete most of the main quest to unlock the overpowered armor, but you could zip through that pretty fast and then use the armor for the rest of the side quests, DLC, and NG+.
Those shrieks were top notch Ellen. The quirky gags continue 😂Tho the best part was Ellen giggling as Luke berated her about that being a terrible reward and being worse than the games. Oh yeah we do our jobs? Great reward."
The diploma you get when you aquire all 151 Pokemon, I think, was totally worth it.
I am literally a Pokemon master backed by the appropriate paperwork... that makes it official 😂
Plus you could hook up the gameboy printer and hang that mf on your wall
@@bn-tc2tk My parents were too poor to afford a Gameboy Printer. I was lucky enough to get a Gameboy to be honest.
I envy the people who have that diploma on their wall
probably with cheats though. Unless you did it on Virtual Console, where I think getting Mew is more possible now?
@@akpokemon Nope. No cheats. Pokemon Stadium and an adaptor that plugged into the N64. That's how I got Mew. (It was my cousins N64, btw. Too poor for that too 😂)
Now you just need the Gameboy printer to be accredited
Man Outside extra really has a vendetta against Assassins Creed 2 and the auditore cape. Well I do too, same with the stones of barenziah quest. I had to install a mod just so I could find the buggers. Furthermore, if you go to Vex with them, and begin the quest. The weight of the stones is actually increased. So you have to carry these heavy gemstones that you can’t store in a chest for later all across Skyrim as you look for more
Help is one word away...MODS...
That's why I never choose the dialogue option to start the quest until I've gotten all 24 Stones of Barenziah.
Quest items don’t weigh anything, despite having a listed weight
@@abnormallynormal8823 true, but there are some exceptions to this rule. It might be different for me because I have the Skyrim special edition unofficial patch mod or whatever it’s called but I know the weight of the stones of barenziah increases when you start the quest
@@abnormallynormal8823 The Stones of Barenziah also don't stack properly once Vex identifies them, for some reason. At least on the versions I played. So if I talked to Vex _after_ getting them, they'd show up as "Stone of Barenziah (24)" in my inventory. But if I talked to her _before_ getting all of them, any I got after that wouldn't get added to the stack I already had, so I'd have 20+ separate "Stone of Barenziah" entries in my inventory that I'd have to scroll past every time.
In Elite: Dangerous, some interstellar delivery missions might send you to a small space station called Hutton Orbital. The quests offer juicy rewards for what seems to be a couple of hyperspace jumps, but then you reach the star system Hutton Orbital is located and realize the station is located at the very end of the solar system. At this point, you realize two things:
1.- You can only do hyperspace jumps (or Frameshift Drive jumps, as the game calls them) with stars as targets, because only those celestial bodies are big enough to lock on.
2.- You can only fly to that station with sub-light speed, which can take easily FOUR IN-GAME HOURS to do. In the meantime, you have to keep aligned with the station, hope you have enough fuel for the trip, and cross your fingers to not get jumped on by space pirates (or griefing players if you're playing online).
And your reward for the trip? That juicy bounty for finishing your mission? Turns out doing several smaller missions to literally ANYWHERE ELSE in the galaxy is way more lucrative, and the only special item the station provides are coffee mugs that you can't even use. Also, if your ship is too big you can't even dock at the goddamn station!!!
Don't get fooled by the community, there's no free Anaconda ship at Hutton Orbital.
I remember watching Ellen beat Kalameet; she was so euphoric upon defeating that bastard after countless attempts (and I do mean countless; no one other than her really knows how many tries it took) that she didn't even care about the loot.
Was she not also muted, or was that a different boss?
@@Zoso14892 Nope, it was the third-to-last one, (with Johnny Chiodini serving as guest Souls mentor.) She couldn't beat Kalameet by the end of the previous ep with Aoife, so she played it and beat him later on her own time and included the footage at the start of the stream. She was weeping tears of ecstasy!
Dragons are weak to lightning, yep definitely (sees calamity dragons high res to lightning) a thing.
Yeah, for Dark Souls, beating a tough boss was mostly its own reward. The only thing I would have been really mad about was if the boss you have just slain did just respawn.
Yes, to me, playing Dark Souls is slightly akin to gambling: mostly frustration and failure punctuating by moments of sheer triumph. Except instead of pure luck, that Dark Souls requires a combination of luck, skill and patience. And I am sorely lacking in all three, so no Dark Souls for me!
The reward for completing the 'Watch This Video' quest was obviously getting to enjoy more of Ellen's laughter, which is always a good thing for brightening a day :)
the best part about "No Stone Unturned" is that you need to buy the property in Solitude because one of the stones is in there, meaning you need already at least 25,000 gold to be able to comfortably spend.
7500? IIRC that house costs 25,000 gold.
@@MarkDeSade100 oh shit, you're right. Goddamn that sucks.
@@allhandsondik7803 Haha it's not a big deal, once you know how to play Skyrim it's not hard to get rich. Although brutalizing merchants to reset their inventories does get tiresome, I really wish the developers had just given shops infinite money to buy stuff from the player.
I would like to add the quest A Daedra’s Best Friend to the Skyrim list. For starters, all the Daedric princes are based on gods/demons of various cultures and mythologies. In this quest, you work with Clavicus Vile, the Prince of Wishes and Deals. He is very much based on demons like Mephistopheles in the story of Faustus.
In the quest, you must return his dog, Barbas, and a weapon known as the Rueful Axe. By the end of it, you could either return the axe and not kill Barbas to receive a decent helmet with decent enchantments or keep the axe by killing Barbas. The Rueful axe, if you decided to not pay attention and actually use it, is horrendous. It is a two handed axe that is relatively strong to early game weapons, but it’s so slow that you’re better off with an iron one. To add salt to the wound, it’s technically not a Daedric Artifact, thus ruining your chance at the achievement should you not know. Chances are that you didn’t on your first play through and the quest is one of the earliest you could start, so it would be a pain in the ass should you need to go back.
Overall, the quest is pretty representative of his nature as the granter of monkey’s paw wishes as you are not only stuck with a shitty weapon and no achievement, you willingly killed a talking dog.
I hear that and raise you "Return to your roots" and Igmund Black Briar's Fetch quest.
Of course Yoshi booked it out of there! He just gave away the immunity to falling damage that saved him from all of those pits!
That is what the sparkly jump does, after all.
Years after I grew up, I went to my sisters house and ran a 120 star playthrough in just under 8 hours because my sister never saw yoshi in Super Mario 64.
Man, I remember the first time I saw Yoshi after collecting all 120 stars in Mario 64 and when I got the reward I thought to myself, "Sick, I get all these lives to putz around with AND ride Yoshi!?" Nope only one, and like everyone else I was sad.
That is untill I realized that the new triple jump, lovingly called "sparkly jump" in this video, is completely invincible and you could do some pretty silly stuff with it as a result including not take damage from gravity and bounce (once) on lava just to name a few of the new perks. So that was pretty cool to me at least.
what was worse about the pokemon one, back in the day, was the rumour that, if you caught all 150, the guy in celedon would give you a mew! so you did it all, found that one friend with a trading cable, went to the guy and got the certificate and left standing there like 'wtf...no mew?! WHY?!'
That Dark Souls one had me livid lol. I was like “this has to be a troll” they had to have done that on purpose and someone on the development team was having a great laugh about it
If you think about it, it makes the quest hurt twice as much to have done it and got the calamity ring
At least you find the gems naturally while following quests. The crimson nirnroot on the other hand... and all that gets you is sometimes you make 2 potions.
Ya that was my thinking too. I never went out of my way to find them I just found them as I went along. I figured by the end I might have to look up online where the last few were but that's not going too far out of my way.
Oh damn I hated the freaking crimson nirnroot.
Farm Everywhere mod lets you grow it.
it's actually is not that hard because you can hear them easily and they are glowing.
@@Jenacide one problem with that, forgetting which ones you have picked up, so you have to re explore those locations
The trick to the auditore cape was killing enough enemies, in quick succession, that the rest of the crowd actively runs away, cuz you're a murder machine (I always advise using your hidden blades as the primary weapons)
For Dark Souls, I thought they were gonna mention how if you beat Kalameet without Gough shooting him down first, the only thing you get is one extra line of dialogue from Gough after the fight.
"Summon the pig, we're going to war" is my new favorite sentence.
“War? Nobody threatens Nintendo! This is madness!”
“Madness?… THIS! IS! OUTSIDE EXTRA!”
This is the first time I have ever played all of the games on the list.
I would say congratulations, except I'm actually sorry
Same!
Only one I have not played was dark souls
ACHIEVEMENT UNLOCKED
That happened with me in the annoyingly catchy music list
The Skyrim one reminds me of Ultima 9 where you had to find giant gems for a series of lighthouses in Britannia and the reward for the quest (which also took you across the whole damn world) was 100 gold pieces. Jesus.
The best quest rewards are the friends we made along the way.
Unless it’s a Single Player game.
still best reward on single player games is you get bragging rights as others struggle....also the heroism of any who ask how did you complete it
*Borat voice * what about the friends you can make in the Mass Effect..do the talky talk with them and you can have the sexy times...Very niiiice
You mean enemies?
Gotta love Ellen's transition from professional announcer voice to tired-of-your-sh*t Londoner in the intro
1:45 "24 gems taken from the crown of a long-dead queen."
Fun Fact: It's entirely possible Queen Barenziah is still alive at the time of Skyrim. She was only 430 years old at the time of Morrowind, which happened a little over 200 years before Skyrim. Dunmer can live up to 1000 years and whether she's died hasn't been confirmed by Bethesda.
The Pokemon Diploma reminds me of the reward you get for beating Omega weapon in Final Fantasy VIII, a congratulations screen in the menu.
Rewards for super-hard bonus bosses are always tough. They're miles tougher than any other enemy in the game (final boss included), so what could you possibly get that would make it worthwhile? A happier ending if the default ending is a bit depressing/bittersweet, maybe, but any in-game rewards are going to feel really underwhelming when there's nothing left in the game to remotely challenge you.
To your point, the Pokemon Diploma is the same way: You've just accomplished the ultimate goal of the game. What could they possibly reward you with that you don't already have? A secret bonus Pokemon, arguably invalidating the idea that you'd just "caught 'em all"? (Okay, a Mew as a reward for getting all the base 150 would be pretty nice, but still).
@@neodav00001 They could do something like Insomniac did in Ratchet & Clank 2, fully upgrading every weapon gave you access to the Insomniac museum. There you could look at and somethimes even interact with assets that were not used in the final game. Test areas for movement, modifiers for shot, explosion and particle effects. Unused vehicles you can even use there. It also included commentary from developers about them. Giving you a glimpse at the production of the game.
ah yes omega weapon or in simpler mode....plan right or get screwed and yes the only reward is proof of omega
CONGRATULATIONS YOU BEAT TYE HARDEST BOSS IN THE GAME!!
*heads to ultimecia* blah blah blah screw you I beat omega *ultimecia kills self as I watch the credits*
@@vinylscratch735 hahahaah, Omega MK2 in FF5 was even harder than regular Omega... and all it gave you was a literal token reward, that was "proof" you killed it.
Aww... I was hoping to get a shield that gave me that elemental immunity BS that Omega has.
Imagine one day you are on a stage as the host to thank Shigeru Miyamoto for his life's work, asking him on the stage. Then giving him a 10 Yen bill, 100 cutout hearts and then empty a small vial of of glitter on his head before telling him "So longe, Bowser" and leaving the stage.
I feel like the stone quest would have been better if it had been used to reaffirm your role as guildmaster, where you could have vex and contacts figure out where they are, or retrieve the ones in more mundane locations, for you. I know it's not much, but just something to actually make you feel like a leader could have been fun
I know this might be seen as a cop out answer but unironically, defeating Kalameet is its own reward. But through the calamity ring you effectively unlock a harder difficulty and I think for Dark Souls fans that is not a useless reward at all.
There's also cutting it's tail off, if I remember. Wasn't that supposed to give you something, or am I thinking of Seath?
@@ObsidiaBlack1 yeah you get the obsidian greatsword I believe.
the seath tail weapon is a better reward
@@vci0us045 yes the obsidian greatsword is a broken weapon in the right hands the rings just a bonus in my opinion
Has anyone ever beat Souls while wearing that ring the whole time? Is it even possible to try and do a play through with it on?
In Sekiro, if you beat all three regular boss rush gauntlets, you unlock a fourth which contains every boss in the game. Beat that, and you get… literally nothing.
to be fair, at least From warned us about that one
Beat that and you get the greatest reward a gamer can receive: kudos.
I loved Assassins Creed 2. Easily one of my favorite games as a teenager and one of the few that I bothered to get all the achievements for. Problem was that I couldn't remember which feathers I had gotten and which ones I hadn't so I literally started a new playthrough, printed out maps of where the feathers were and went all the way through the game just marking them off on paper just to get that stupid cape and the achievement. I'm proud of my determination but damn, that's one of the worst collectible missions in the history of gaming. Probably only surpassed by Donkey Kong Country.
Congratulations brave hero! You have triumphed in this quest where many have failed (or rage quit), your reward is the tremendous honour of…Continuing the game! Go forth!
What are y'all on about, the Auditorie cape is extremely useful. When you have noterity you equip it and then de-equip it and you instantly become anonymous again.
Don’t remember that happening, thanks.
I will never forget Baldur's Gate 2: Shadows of Amn Limited Wish Quest. You cast one of the strongest spells in the whole game and ask for an unforgetable quest and... Well...
I'm an old school gamer, and oh how I remember the sting of these slaps in the face. In particular the Super Mario 64 one was plain brutal.
In Breath of the Wild if the player collects all 900 Korok seeds and brings them to Hestu, the reward given is a golden piece of poop.
Came here expecting this. Also, I think those 900 Korok seeds were also poop
Now was this Hestu's poop because he's bigger? or did he make a diorama of poop out of all the poop we gave him?
thanks BOTW I felt like shit completing that long side quest and got a reward fitting for how I felt.....*sniffs* anyone else hear screaming and smell wood burning or is it just me
Pretty sure that has been on multiple lists on this channel already though
I actually liked the Auditore cape in Assassin's Creed II. It saved me the trouble of looking for guards. The combat's fun.
Is there a reverse-Auditore cape that i can get at start, that _hides_ all guards? Combat's annoying.
Unfortunately not. You can change your cape depending on which city you're in, though. That'd help.
In the original WOW (circa 2006), I remember the quest to get the Whirlwind Axe was insanely difficult. You needed an entire guild to work together just so ONE person could get the axe. Yeah, the axe was useful for the next few levels, but still.. it seemed like it was much too difficult. Maybe things have changed since then?
Green is the new purple
That sounds a little unlikely. To my knowledge no quest below max levels has ever required an "entire guild". A party of 5 at most.
it was only hard back then cause everyone sucked lmao, quest is easy
If you go the extra mile and cut off Kalameet's tail, you get a really powerful buffable greatsword with relatively low stat requirements and an awesome 2-handed heavy attack. Oh, and Gough gives you his bow whether you cut the tail or not.
How he said “thats enough to buy a pear” has me dead
This doesn't count but is worth mentioning (to me anyways) after completing Horizon: Zero Dawn on the hardest difficulty, you get face paint for Aloy. I love the game but the reward for all those hours....face paint.
I mean, the ability to ride storm birds or thunder jaws as mounts would be lovely... come on, guerilla.
Also different Focus colors, I mean, come on!!
I kept wishing they’d put in a quest chain to collect pieces for a para-glider suit and you could jump off the high spots around the world map and go soaring through the sky.
To be honest, the Death Seeker face paint is the coolest one.
The only good thing about that cape in assassin's Creed was it helped you get the combat achievements that were rediculous
Love the video, very cathartic, save on one point. The Secret Garden fruit *did* have the "benefit" of reducing the amount of damage you do to the colossi, since that itself was also governed by your maximum stamina. So honestly, by the time you can get to the fruit, you're probably killing the colossi ridiculously quickly, kind of defeating their majesty--which can be amusing in itself, but at least to me took the fun out of things fast. Only the Time Attack fights--which set your max health and stamina at the point you'd be at then *without* any fruits or lizard tails--would retain any challenge, but you also can't use the items you get from those on the Time Attacks either.
So the idea is that you beat the game on a difficulty once, maybe getting as many white-tailed lizards as you can before Numbuh 16, get to the second run and unlocking Time Attack, beat the Time Attacks for the rewards (which by this point is likely more challenging/"fun" than the main game), do another sweep for lizard tails before the final fight, and then on the third cycle ~hopefully~ you have enough stamina by this point (plus or minus another white tail lizard hunt) to climb up to the Secret Garden before you fight any colossi, eat the fruit, *carefully* make your way back down and finally you can play as New Game-statted Wander, plus your Time Attack toys, for that cycle. (And maybe once that's all said and done, never overwrite that save as you play through so you don't have to do that shit ever again until hard mode. :V)
Also, I don't know if this is still a thing circa PS4 remake. I'd like to hope Bluepoint fixed the stamina bar size = stab damage issue, since otherwise the hell is the point of those stupid masks of strength/power, which are honestly in themselves kind of an example of terrible rewards for ball-busters. (The Queen's Sword almost gets a pass from me due to it being ~lore~, but I'd also kind of count it myself due to that whole "instant/fast kills lose their novelty really quickly in a game like this" argumentum.)
So unlike that stupid diploma, they're at least useful for something in an ostensibly positive sense. Albeit also in a really annoying pain-in-the-arse, this-shouldn't-have-been-needed-in-the-first-godsdamn-place sense.
Sorry if someone else mentioned this before. That's what I get for being a scrub at home internet-having. :V
"One small favor" from Runescape. you have to traps across the entire map doing one small fetch quest after another. Then all you get is a key ring for your trubles.
Hey now, that key ring is much more useful than it sounds! Saved me lots of bank space! :D
I am very tempted to call the rewards from Nomad's requiem not worth the pain, but 70 Zeal can do a lot. Other than that, yeah One small facour comes to mind though it is not hard as much as it is tedious, frustrating and long
@@jorvach9874 it's plain broken on rs3 where it let's you carry keys on your toolbelt I.e. they're always with you and take no space
To be honest. I know it's fun as a Runescaper to talk about how bad One Small Favour was. But the second time I did it (when I was playing ironman), I realized it really wasn't as bad as I remembered.
There are much, *much* worse quests in RS, in terms of not feeling worth the effort. One Small Favour's key ring isn't really bad, and OSF is also a pre-req for other quests. Also, IIRC, it also unlocks another glider spot?
@@Vgy1592 oh yeah, one small favour unlocks a tonne of things. It also gives two exp lamps!