Blender 3 : Blockout for Stylized Sculpting

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  • Опубліковано 12 лют 2022
  • In this video I show how to blockout base meshes for stylied sculpting with Blender 3 and my addon JSculpt and I also use JMesh. Both are free and you can get this from my github:
    github.com/jayanam
    If you want to get special support and support the channel and the blender devfund you can get the addon from the blender market:
    blendermarket.com/products/js...
    blendermarket.com/products/jm...
    Join this channel to get access to perks:
    / @jayanam
    See my social profiles here:
    Instagram: / jayanamgames
    Twitter: / jayanamgames
    Facebook: / jayanamgames
    Patreon: / jayanam
    Merch Store: teespring.com/de/stores/jayan...
    Production Music courtesy of Epidemic Sound: www.epidemicsound.com

КОМЕНТАРІ • 13

  • @AndecayaAmdicalis
    @AndecayaAmdicalis 2 роки тому +1

    Very helpful, thank you!

  • @kimandersendk
    @kimandersendk 2 роки тому +1

    Great video

  • @makewithmegma
    @makewithmegma 2 роки тому +2

    🔥💕👍

  • @gavindownes2213
    @gavindownes2213 2 роки тому +1

    cool

  • @skarlok1
    @skarlok1 2 роки тому +1

    Would love to see how this addon improves.

    • @JayAnAm
      @JayAnAm  2 роки тому

      It is already and will continue to improve :-)

  • @alexheynder7527
    @alexheynder7527 Рік тому

    Great Video. Do you know how i can Join a mirrored object to an another mirrored object without the one side vanished?

  • @SaadTheGlad
    @SaadTheGlad 2 роки тому

    Yoo dude this j sculpt add on is it good for retopology?

  • @РУССКИЙ_СОЛДАТ
    @РУССКИЙ_СОЛДАТ 2 роки тому +2

    👍

  • @dirimbilim2978
    @dirimbilim2978 7 місяців тому

    Primitive mode gives errors in Belender 4.0
    Error code
    Python: Traceback (most recent call last):
    File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\fc_primitive_mode_op.py", line 58, in init
    self.shape = Polyline_Shape()
    File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\shape.py", line 42, in init
    self._vertex_ctr = VertexContainer()
    File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\vertex_container.py", line 10, in init
    self._shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
    ValueError: expected a string in ('FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'), got '3D_UNIFORM_COLOR'