Blender 3 : Blockout for Stylized Sculpting
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- Опубліковано 12 лют 2022
- In this video I show how to blockout base meshes for stylied sculpting with Blender 3 and my addon JSculpt and I also use JMesh. Both are free and you can get this from my github:
github.com/jayanam
If you want to get special support and support the channel and the blender devfund you can get the addon from the blender market:
blendermarket.com/products/js...
blendermarket.com/products/jm...
Join this channel to get access to perks:
/ @jayanam
See my social profiles here:
Instagram: / jayanamgames
Twitter: / jayanamgames
Facebook: / jayanamgames
Patreon: / jayanam
Merch Store: teespring.com/de/stores/jayan...
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Very helpful, thank you!
Great video
Thx m8
🔥💕👍
cool
Thx!
Would love to see how this addon improves.
It is already and will continue to improve :-)
Great Video. Do you know how i can Join a mirrored object to an another mirrored object without the one side vanished?
Yoo dude this j sculpt add on is it good for retopology?
👍
👍
Primitive mode gives errors in Belender 4.0
Error code
Python: Traceback (most recent call last):
File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\fc_primitive_mode_op.py", line 58, in init
self.shape = Polyline_Shape()
File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\shape.py", line 42, in init
self._vertex_ctr = VertexContainer()
File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\vertex_container.py", line 10, in init
self._shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
ValueError: expected a string in ('FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'), got '3D_UNIFORM_COLOR'