Blender 3: Curves and Twisted Cables Tutorial

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  • Опубліковано 4 бер 2022
  • In this Blender tutorial I show how to create curves with meshes and use them for twisted cables. I add modifiers like array, cuvre and simple deform for this purpose.
    I am also creating a curves Blender addon to simplify the process, a video for this will come soon.
    Join this channel to get access to perks:
    / @jayanam
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    Production Music courtesy of Epidemic Sound: www.epidemicsound.com

КОМЕНТАРІ • 36

  • @KnowArt
    @KnowArt Рік тому +2

    for those of us having strange behavior. try applying all transforms. Fixed it for me as usual

  • @Craki_
    @Craki_ 2 роки тому

    As usual great tutorial, I'm really hyped for the addon !

  • @KaanErayAKAY
    @KaanErayAKAY 2 роки тому

    Perfect tutorial clear and easy thank you.

  • @mrhollywood5285
    @mrhollywood5285 2 роки тому

    LOVE IT. really learn a huge amount from you tuts. Thanks mate !
    Cheers
    MR H

  • @sirruby
    @sirruby 10 місяців тому

    Awesome tutorial bro!

  • @ecstasy6913
    @ecstasy6913 2 роки тому +1

    Excellent, thanks

  • @designnimbus
    @designnimbus 11 місяців тому

    Thank you. It's a good tutorial.

  • @kevokev978
    @kevokev978 2 роки тому +1

    thanks for sharing!

  • @kalmdown
    @kalmdown 2 роки тому +3

    Any thoughts on how to have the wire be a dif distance from the middle to make a more Christmas Tree string effect? Where the wires loosely follow the curve but deviate differently between each bulb.

  • @artistcg1997
    @artistcg1997 2 місяці тому

    nice!Thank you!

  • @archaja
    @archaja Рік тому

    Very good made tutorial! Thank you. I only have a problem with the very last step. After attaching the mesh to the path in the array mod the "cable" is only exactly half as long as the path.... Did it twice and got the same result. Have any Idea what got wrong?

  • @abibackground
    @abibackground 2 роки тому

    Hey, I am newcomer for your chennel and you are the only one teaching what I want to learn: environmental sculpting (not a character). I see that you have been uploading so many videos and it makes me indicible where to start (+ I see the addons you made). I am intermidiate for blender but haven't really sculpt in any other programs. Would you recommend me which videos I need to learn step by step from your chennel?

  •  9 місяців тому

    nice

  • @aselamadushanka2422
    @aselamadushanka2422 2 роки тому

    super

  • @sleepykittyMMD
    @sleepykittyMMD Рік тому

    so thats how its done been wanting to make ropes and licorice for a while no but couldnt figure out how to get it to work

  • @SlimFastBart
    @SlimFastBart Рік тому +3

    I am trying to do this but cables are not following the line but going up one on one, any ideas?

  • @ruppert5134
    @ruppert5134 2 роки тому +2

    Great Jayanam...as always.
    You know what also would be great ....a tool in edit mode where you can select a edge that sharpens the crease to 100% then bevels it by one itteration and 0.02 wide and then assigns a dark black non reflected material on the created faces....this to make fine lines on for example a car model where the doors are at without adding to much geometry ....all in one click of a button...... Now You have to do it every time if you don't want to complicate the model to much with EXTRA indents etc.....

    • @JayAnAm
      @JayAnAm  2 роки тому

      Thx. For the feature: Will see, perhaps something that could be added to JMesh tools.

    • @ruppert5134
      @ruppert5134 2 роки тому

      @@JayAnAm Yeah....It makes a huge difference in time..... It could also be a hold out material instead of black.......I am doing a lot of car modeling stuff lately but want keep the poly count etc quite low and also with modeling as soon as you add a new layer it complicates the normally smooth outer shell of a model into something unworkable and complex that costs a large amount of time to solve....at least how I look at it..... I am kind of inpatient. ;-)

    • @ruppert5134
      @ruppert5134 2 роки тому

      @@JayAnAm Here is an example ua-cam.com/video/CyIC6ACre54/v-deo.html Instead I mostly delete the faces in between but then slits the outer shell into loose components which is not always desirable...

  • @ticketforlife2103
    @ticketforlife2103 Рік тому

    How to make a cable wrap around a circle?

  • @johnsmith56920
    @johnsmith56920 2 роки тому +1

    Congrats. Love it. It will be useful for my realistic hair project. You don't feel like doing a body hair addon by any chance? 🙂

    • @JayAnAm
      @JayAnAm  2 роки тому +1

      Will put it to my list, will see...

    • @johnsmith56920
      @johnsmith56920 2 роки тому

      @@JayAnAm If you do, I can:
      1) give you the specifications for the results. I mean what I actually would like to have.
      2) The 2D textures you might need for it. Since I am a photographer I have litterally millions of perfect textures.

  • @SashTheDee
    @SashTheDee 11 місяців тому

    where to buy the add ons ???

  • @djcanimations5111
    @djcanimations5111 4 місяці тому

    my wire keeps stretching way beyond the edge of the curve. Any ideas?

  • @xDaShaanx
    @xDaShaanx 2 роки тому

    Woah :o

  • @blomma4304
    @blomma4304 2 роки тому

    Im stuck in blender with the outliner being in full screen mode and no viewport. its either the outliner or the viewport being full screen, and the other just gone. does a kind soul out there know how to fix this ?
    how do I get the screen back to normal with the outliner on the righthand side ?

    • @phildavison319
      @phildavison319 2 роки тому +2

      Hover your mouse pointer over the bottom of your screen and move it around until you get a double pointed arrow (up and down arrow). Then right click and choose vertical split. Move the mouse to where you want the split and left click. You can then make one pane the viewport and the other the outliner from the editor type icon in the top left of the pane. You can do the same with the outliner pane but choose horizontal split so you can get your properties pane back like the default you would have had when you first opened Blender.

  • @makewithmegma
    @makewithmegma 2 роки тому

    💕👍

  • @johnotron604
    @johnotron604 2 роки тому

    When moving the initial cylinder I notice your mesh's origin/pivot point stays at the world origin. When I moved my cylinder, it's origin point moved also. Looking up solutions now but always appreciate replies.

    • @xmaruffles7535
      @xmaruffles7535 2 роки тому

      Because he moves the cylinder in Edit Mode.

  • @alexred9963
    @alexred9963 Рік тому

    you need tool for showing key combination. its better than voice

  • @rodolflum3444
    @rodolflum3444 2 роки тому

    wow followw me tool in blender...tnx jayanam

  • @letomaneteo
    @letomaneteo 24 дні тому

    a blender for children is good, but do you have an answer to an adult question - how to change the profile of such an object on a curve at a specific point, so that when moving along the curve, the object at this point changes its profile? What can be done with geometric nodes?

  • @JaCrispy119
    @JaCrispy119 Рік тому +1

    This tutorial doesn't work anymore