Cemetery. "Essentially the human equivalent of the landfill site, right... if that's not an incredibly harsh way of putting it". Oh my XD And yes, Egg. That *_is_* a harsh way putting it
After owning the game since release and never truly bothering with it beyond the bog standard "grow, grow, grow, traffic apocalypse, delete" type of playing, this series has rekindled my interest and enjoyment of the game more than I thought possible. You're like the Bob Ross of Cities Skylines content creators. Super chill, extremely informative, and simply fun to watch and learn from. Thanks for these videos and all the effort you put into them. Loving it!
Thank you for this series! The graveyard opposite the elderly care, well... 🤣 Anyways, I have the experience that graveyards are often actually directly on a main road. In olden times when it was around the church, it was also at quite a central location some times, in my experience. But in C:S it obviously looks better to give it some room.
little piece of advice for those following along, for that small park Egg made, if you use the organic and local produce specialization, you'll get no noise pollution meaning you can surround it with residential without worry.
I've been playing the game since it first came about and I watched several UA-cams to get hints for play. This is the first presenter that I really liked watching because he goes in and really explains the game and the tools. After watching him, I found that I was too much in a hurry to create my cities, when now realizing what's the hurry. Also, the hints for not creating bus stops all over the place and a better network of streets. The one thing I really found helpful was walking paths that it lowers the use of cars because folks will walk or ride bicycles. I look forward to the next video.
Great detailing, as always (though I was constantly hearing CPP in the back of my head saying "... and place the pipes under the roads, where they belong."). I really hope C:S2 will include water and power with zoneable roads, at least optionally; it's the only sensible place to put it IRL, and it's just a chore to do by hand. Hand-placed pipes and power lines should be reserved for overland connections.
For dlc order: i think industrie after sunset harbor, fishing is an easy introduction to suply chains. As for child care into, elder care into, graveyard. Very effective supply chain.
I'm a PS4 player and enjoy detailing more and more. Watching you decorate is like watching the Bob Ross of Cities Skylines lol. Greetings from Phoenix 🌵 AZ and enjoy your videos on graveyard shift 👍
Watching you has changed the way I play CS. Taking time to decorate as I go is more relaxing and results in a more beautiful city. Thanks for sharing your expertise!
Thanks again for this series. Really helpful. Even though I’ve owned the game almost since it first came out I’ve just recently gotten into playing. I’m afraid I’ve gotten caught up with downloading mods & assets without really knowing what I’m doing. Most other let’s play series are about the glitz. With so many goodies available free in the workshop, it’s easy to get carried away. You are helping me stay focused on going slow and learning. I still cannot get my first intersection/interchange off the highway looking as good as yours though 😂. I noticed that you delete preexisting trees before you zone an area. Why? Is purely aesthetic? I seem to recall reading somewhere that you should do this but I don’t remember why.
Thank you, glad the series is helping! You should really delete trees as before you build in vanilla, as when you build the tree still counts toward your total max tree count, just good practise to do :)
@@OVERCHARGEDEGG This is where I am today...I bought the game about 8 months ago....played it for a few weeks without knowing what I am doing...have watched some videos of other players...but really enjoying these ones. The big difference is showing the step by step of how to make things work ...not just saying "do this"
Been going through all your way to start a city videos and streams. The more I watch the more I realize you like a Bob Ross when you're decorating your cities 😂 "Just some colorfully trees for the children to enjoy every day" Things like that make it more enjoyable to watch and relax while learning lol
Thanks as well for continuing to produce these (and all your content for that matter) episodes. It’s good to refresh these as you do with a ‘vanilla’ slant to them periodically... the basics but showing how amazing you can still make things. Thanks for your amazing calm, chill and just plain relaxing approach to this game... I often just find myself watching for almost therapeutic reasons these days... with all that is going on, your episodes add a bit of calm, escape and normality to everything... much appreciated!
Had a proper laugh at hhaving the old people looking out over the graveyard... it should be looking out over a park or something that wont remind them of their impending trip to the graveyard...
One thing that's made my communities look a little cuter, is making smaller neighbourhoods with the streets slightly closer together, and zoning tiny individual boxes. Only one grid mark or 2x2, that develop into teeny tiny houses. It makes for some super cute little communities set apart from the HD residential zones and the bigger LD 4x4 houses.
Man you and CPP with the "We're gonna have the Eldercare overlooking the graveyard" 😭 It's so funny, I love it. And now I've started habitually doing this too lol
Thanks OE! It's a great thing that you do, in making these tutorial style videos. It really helps the new starters to see what can be created using just vanilla assets. Keep up the great work!
Thank you OE, Big Fan of your chill content. My Recommendation for DLC... Start with the below order. Some Unique Building to start within your city. > Park Life (Boost Land Value) > Industry (Boost your Money) > Campus (Boost your Education and go for Industry 4.0 policy) > Green City aND After Dark (create Tourist Destination to be serviced by Airport and remove Poops in your River :D ) > Airport (At this point you would have 50-60K population) (would love your separate introduction video when released) > Mass Transit (improve the efficiency of the Transport)
I'm loving this series. I'm totally new to the game (although I played the original Sim City way back in the day) and this is extremely helpful. I'm building right along with you!
I really appreciate the pace that you go when explaining and showing exactly how to get those interchanges perfect! I can’t wait to try those on my own! Your combination of precision and allowing variation and deviation from patterns is exactly what I want to achieve. It really makes the city feel real and human. I’m learning so much from your example and I love it!
This series is great and i love your approach of going slow and detailed, not to mention using Every Asset each DLC gives you instead of sectioning a portion of your city to it, of course baring the industry stuff. Also bonus kudos for the Mass Effect named Cities :) :Thumbs up:
This is my first time actually engaging in a Let's Play. And what a truly game changing experience it's been. I often get stagnant once I hit a certain milestone...I usually end up over-developing rather than engaging in fine detailing. Thanks for the amazing work!
I love this! I think you should do sunset harbor first. I have seen so many things about industries and park life (unless you build a nature reserve). I think a harbor or night life water district would be awesome!
About first DLC: IMO it will be interesting to leave Parklife, Green Cities, Campus, Sunset Harbor and Industies (and sunset harbor) for later. Because they provide a LOT of gameplay features and unic details such fencies and park lots (for example) that will be used in each next series. Instead my suggestion is to start with the DLCs that content is used less often, like natural disaster, mass transit, after dark. This will definitely be a challenge as you will have to do without a bunch of powerful tools in the game. But it will become really interesting and unusual. Also, it will give even more interest to people who only own the base game, as much of what is used in these DLCs can be "replaced" by the contents of the base game. Also, I haven't seen anyone make a series without the most powerful DLCs with at least 5,000 sims. If this is not acceptable within the training series, then please consider this scheme for a challenge run series or stream. For example, it would be possible to set conditions to reach the "Big City" milestone without using the DLCs and with the maximum variety and detail of the city at the same time.
another super video, this type of series really suits my lack of experience but it appeals to my idea of how CS should be enjoyed. DLC order that I'd like to suggest would be - Park Life Industries Campus Green Cities/After Dark Keep up the fantastic work
I’d like to suggest doing the DLCs in the order they were released. I know there are no dependencies but play styles would have developed differently as the different DLCs were released.
Awesome. I'm excited to get back to my city, grow it some more, and get some bus lines in! As far as DLC, I'm good with anything. No preference. What ever best fits the development of the city (don't tell anyone but I'm already using fences for detailing)
I like your 4x4 zoning idea. I've been playing the game for years (though I don't consider myself very good at it) yet have never come across that method until your videos. The algorithm recently decided to introduce me to your content, and I'm enjoying so far
This would be a great point to discuss how the demand meters differ from info-views and graphs, like for unemployment rates being a basis to decide *not* to zone more C or I even when there is demand to avoid any of the "Not enough .." related issues.. The sugar maple tree is pollution tolerant in the game - the only one. As for DLCs, I'd suggest the new vehicles pack so you can talk about all those lovely new models, their benefits, and how to choose the best capacity for the line in question (or just have the super long bendy buses and double deckers everywhere).
I love the Noobs Guide, and realized I had missed the first few episodes, so now I'm going back and catching up. Even if you've played this game for a while, as I have, there is always something to learn! I am currently building a new city on the Ilos map and have found both the Ilos series and Noobs Guide to be helpful, because a new city is a new city whichever map you choose!
After Dark would be great. I really haven't seen a dedicated after dark episode. By the way I am loving how well you explain everything. Simple the best I have seen on UA-cam in that regard. Keep up the great work. Love everything you've done for the community.
Ahhh, another good video, and the feeling when starting up a new city of setting up the first busline is always good. And what I really like about your videos in particular is the way you decorate your city. As for DLC you should do first/next, I would go: Parklife After Dark Industries Mass Transit Thinking a bit about how/when the things in the different DLC would fit into building up a new city, I would say the two first I mentioned have some fun/nice things to plop in, then when the city has grown a little Industries would be a natural one to start with, and when we hit the mark where more people needs to be moved around by other things than busses, we should start using Mass Transit. Just my idea
Great as always. [Edit: I can't seem to replicate this behavior in my current city. I wonder if I had some mod(s) that allowed it in my previous cities. Who knows.] One thing about walking paths not quite meeting up at nodes when you're snaking them through zoned buildings: I believe you don't have to connect them at nodes. If you bring them close to one another such that they visually connect, I believe cims do walk on from one to the other, kind of the same way you bring them close to roads and they visually as well as functionally connect.
Bro u made me view this game so different. When I first started I just tried to maximize my space an cram as much zoning as I could and increase my population and income asap. Didnt even look at the decorations aspect.
Great series! Love the vanilla Egg. I have to say After Dark for the DLC because I'd like to see bike highways taking shape. but Parklife or industries might be a better addition to a city at this point. :D Egg without fences is an Egg not complete but I like that this is a little challenge to play completely vanilla. Also came here to quote the cemetery thing but JJR was faster than me. xD Great video as always!
@@OVERCHARGEDEGG I made it through them all! now I'm actually following along with my own build, I'm definitely picking up tips and tricks along the way. I'd been enjoying my 90K city but it was on snowfall and after a few days the lack of colour became a bit much especially with the airports DLC, there was so little personality (except at night) This is my first tropical map, my first city was temperate followed by european (which was a big mistake as it looks awful on PS5, the light bloom is over clocked, filters made no difference) this is a much more balanced look and right out the gate the traffic flow is wonderful. I thought after 400hrs I'd be burned out by now, nope.
When you placed the eldercare and said “to allow the old people to look out over the graveyard.” I couldn’t stop laughing. 😂😂 Just a bit grim. lol Btw I’m new to playing and on console, but these videos are really helpful. Thank you.
Please CS modders, there has to be a way to make a brush or a fill automatically fill or paint a selectable 4x4 or 3x3 or 2x2 grid into a zone block. It would make this so much easier
Thank you for this amazing series. I learned more from this than years of playing myself. Sidenote. Did anyone else start having massive traffic problems from the industrial area? My traffic is horrible right now, i try to play alone the best i can with my own small modifications
Don't know how big your city is, but what most people tend to do is keep expanding the industry in the same place. The roads can only handle a certain amount of traffic, so keep spreading your industry in pockets across your city. If you don't everybody from everywhere in the city needs to go to that one spot, not only the people going to their job, but also all the goods from your commercial are moving through there. So when you notice traffic starting to get heavy, stop building there and find a new spot. Or you could try giving them some alternate access routes, which are faster to some so traffic will split more.
I think Sunset Harbour would be an interesting one to start with. This city needs a fishing district and I'd love to see what ideas you'd come up with. I know you're desperate for those fences though 🤣
I tend to find that my public transport lines end up being busier than i initially thought they would be and i often have to use the 80 capacity buses on lines that go entirely through low-density areas but at least that’s a problem i like to have. Having to use articulated buses in a city with a population of just 4k is peak realism lol
@@OVERCHARGEDEGG OK, well I’ll have a watch very shortly. Last week I caught up with FewCandy’s stuff and also started watching a Spanish C:S player called R4pela (although I don’t understand much as he speaks at a rate of knots).
Thanks for this series. I will try to follow along in my world (at least until I'll come to a point where I miss a DLC as I don't have all of them), but I do wonder if there are more parts of the city in the upcoming videos (the playlist contains 55 at the moment writing this) that's being skipped and been build without mentioning the video like the one showed at 50:18 ?
@32:00 What was the cool trick with Bus Stations you were going to show us but never did? Another thing to note down the line when you have city parks is that you can monetise the pathways with small park side gates. The park pathways through my current playthrough net $20k income weekly.
"I want to let the old people look out over the graveyard" sounds like a threat 😂
Cemetery. "Essentially the human equivalent of the landfill site, right... if that's not an incredibly harsh way of putting it". Oh my XD
And yes, Egg. That *_is_* a harsh way putting it
and then following it up with the eldercare being opposite the "human equivalent of a landfill site" 😂
this got me laughing so hard
Yeah, but he's not wrong lol
In my firsct city for some reason i put cementaries next to landfills XD
I don't know reason, but vanilla letsplays are much more interesting than modded one for me :-D
Their English 💀
@@golemofiron7250 perhaps it’s their third or fourth language 🤡
I imagine it's because those who can manage to problemsolve without mods understand the game and use the AI instead of just altering how it works.
@@golemofiron7250 Your grammar
After owning the game since release and never truly bothering with it beyond the bog standard "grow, grow, grow, traffic apocalypse, delete" type of playing, this series has rekindled my interest and enjoyment of the game more than I thought possible. You're like the Bob Ross of Cities Skylines content creators. Super chill, extremely informative, and simply fun to watch and learn from. Thanks for these videos and all the effort you put into them. Loving it!
Truly the best vanilla player I've ever watched. Nice work as always.
Too kind bro!
Absolutely hilarious at 24.10 where you place the old folks home 'to allow the old folks to look out over the grave yard'
Thank you for this series!
The graveyard opposite the elderly care, well... 🤣
Anyways, I have the experience that graveyards are often actually directly on a main road.
In olden times when it was around the church, it was also at quite a central location some times, in my experience.
But in C:S it obviously looks better to give it some room.
little piece of advice for those following along, for that small park Egg made, if you use the organic and local produce specialization, you'll get no noise pollution meaning you can surround it with residential without worry.
How do you use the organic and local produce specialization?
"So I think about placing the elder care opposite of the graveyard"
Damn dude you're a savage xD
Don't forget, cemeterys are the human equivalent of landfill! XD
I've been playing the game since it first came about and I watched several UA-cams to get hints for play. This is the first presenter that I really liked watching because he goes in and really explains the game and the tools. After watching him, I found that I was too much in a hurry to create my cities, when now realizing what's the hurry. Also, the hints for not creating bus stops all over the place and a better network of streets. The one thing I really found helpful was walking paths that it lowers the use of cars because folks will walk or ride bicycles. I look forward to the next video.
oh heck yeah, watching as soon as im done with work
Great detailing, as always (though I was constantly hearing CPP in the back of my head saying "... and place the pipes under the roads, where they belong.").
I really hope C:S2 will include water and power with zoneable roads, at least optionally; it's the only sensible place to put it IRL, and it's just a chore to do by hand. Hand-placed pipes and power lines should be reserved for overland connections.
Yes
For dlc order: i think industrie after sunset harbor, fishing is an easy introduction to suply chains.
As for child care into, elder care into, graveyard. Very effective supply chain.
I'm a PS4 player and enjoy detailing more and more. Watching you decorate is like watching the Bob Ross of Cities Skylines lol. Greetings from Phoenix 🌵 AZ and enjoy your videos on graveyard shift 👍
Watching you has changed the way I play CS. Taking time to decorate as I go is more relaxing and results in a more beautiful city. Thanks for sharing your expertise!
Thanks again for this series. Really helpful. Even though I’ve owned the game almost since it first came out I’ve just recently gotten into playing. I’m afraid I’ve gotten caught up with downloading mods & assets without really knowing what I’m doing. Most other let’s play series are about the glitz. With so many goodies available free in the workshop, it’s easy to get carried away. You are helping me stay focused on going slow and learning. I still cannot get my first intersection/interchange off the highway looking as good as yours though 😂. I noticed that you delete preexisting trees before you zone an area. Why? Is purely aesthetic? I seem to recall reading somewhere that you should do this but I don’t remember why.
Thank you, glad the series is helping!
You should really delete trees as before you build in vanilla, as when you build the tree still counts toward your total max tree count, just good practise to do :)
@@OVERCHARGEDEGG This is where I am today...I bought the game about 8 months ago....played it for a few weeks without knowing what I am doing...have watched some videos of other players...but really enjoying these ones. The big difference is showing the step by step of how to make things work ...not just saying "do this"
Been going through all your way to start a city videos and streams. The more I watch the more I realize you like a Bob Ross when you're decorating your cities 😂 "Just some colorfully trees for the children to enjoy every day" Things like that make it more enjoyable to watch and relax while learning lol
Haha thank you! Hope you've been enjoying them ☺️
Thanks as well for continuing to produce these (and all your content for that matter) episodes. It’s good to refresh these as you do with a ‘vanilla’ slant to them periodically... the basics but showing how amazing you can still make things. Thanks for your amazing calm, chill and just plain relaxing approach to this game... I often just find myself watching for almost therapeutic reasons these days... with all that is going on, your episodes add a bit of calm, escape and normality to everything... much appreciated!
Glad you're enjoying them mate, appreciate the support :)
Had a proper laugh at hhaving the old people looking out over the graveyard... it should be looking out over a park or something that wont remind them of their impending trip to the graveyard...
A bus stop every street woot woot
One thing that's made my communities look a little cuter, is making smaller neighbourhoods with the streets slightly closer together, and zoning tiny individual boxes. Only one grid mark or 2x2, that develop into teeny tiny houses. It makes for some super cute little communities set apart from the HD residential zones and the bigger LD 4x4 houses.
Man you and CPP with the "We're gonna have the Eldercare overlooking the graveyard" 😭 It's so funny, I love it. And now I've started habitually doing this too lol
Even playing the game for years now I enjoyed watching it! Good job dude ❤
Thanks OE! It's a great thing that you do, in making these tutorial style videos. It really helps the new starters to see what can be created using just vanilla assets. Keep up the great work!
DLC in release order be good
Thank you OE, Big Fan of your chill content.
My Recommendation for DLC... Start with the below order.
Some Unique Building to start within your city.
> Park Life (Boost Land Value)
> Industry (Boost your Money)
> Campus (Boost your Education and go for Industry 4.0 policy)
> Green City aND After Dark (create Tourist Destination to be serviced by Airport and remove Poops in your River :D )
> Airport (At this point you would have 50-60K population) (would love your separate introduction video when released)
> Mass Transit (improve the efficiency of the Transport)
I'm loving this series. I'm totally new to the game (although I played the original Sim City way back in the day) and this is extremely helpful. I'm building right along with you!
I really appreciate the pace that you go when explaining and showing exactly how to get those interchanges perfect! I can’t wait to try those on my own! Your combination of precision and allowing variation and deviation from patterns is exactly what I want to achieve. It really makes the city feel real and human. I’m learning so much from your example and I love it!
This series is great and i love your approach of going slow and detailed, not to mention using Every Asset each DLC gives you instead of sectioning a portion of your city to it, of course baring the industry stuff. Also bonus kudos for the Mass Effect named Cities :) :Thumbs up:
I love how much fun you have with this game. It makes watching you so much more enjoyable. Truly a great game and your truly a great mayor!
This is my first time actually engaging in a Let's Play. And what a truly game changing experience it's been. I often get stagnant once I hit a certain milestone...I usually end up over-developing rather than engaging in fine detailing. Thanks for the amazing work!
I love this! I think you should do sunset harbor first. I have seen so many things about industries and park life (unless you build a nature reserve). I think a harbor or night life water district would be awesome!
About first DLC:
IMO it will be interesting to leave Parklife, Green Cities, Campus, Sunset Harbor and Industies (and sunset harbor) for later. Because they provide a LOT of gameplay features and unic details such fencies and park lots (for example) that will be used in each next series.
Instead my suggestion is to start with the DLCs that content is used less often, like natural disaster, mass transit, after dark. This will definitely be a challenge as you will have to do without a bunch of powerful tools in the game. But it will become really interesting and unusual. Also, it will give even more interest to people who only own the base game, as much of what is used in these DLCs can be "replaced" by the contents of the base game.
Also, I haven't seen anyone make a series without the most powerful DLCs with at least 5,000 sims.
If this is not acceptable within the training series, then please consider this scheme for a challenge run series or stream. For example, it would be possible to set conditions to reach the "Big City" milestone without using the DLCs and with the maximum variety and detail of the city at the same time.
another super video, this type of series really suits my lack of experience but it appeals to my idea of how CS should be enjoyed.
DLC order that I'd like to suggest would be -
Park Life
Industries
Campus
Green Cities/After Dark
Keep up the fantastic work
I’d like to suggest doing the DLCs in the order they were released. I know there are no dependencies but play styles would have developed differently as the different DLCs were released.
Awesome. I'm excited to get back to my city, grow it some more, and get some bus lines in! As far as DLC, I'm good with anything. No preference. What ever best fits the development of the city (don't tell anyone but I'm already using fences for detailing)
Such finesse, comes naturally to some for sure.
I like your 4x4 zoning idea. I've been playing the game for years (though I don't consider myself very good at it) yet have never come across that method until your videos. The algorithm recently decided to introduce me to your content, and I'm enjoying so far
This would be a great point to discuss how the demand meters differ from info-views and graphs, like for unemployment rates being a basis to decide *not* to zone more C or I even when there is demand to avoid any of the "Not enough .." related issues..
The sugar maple tree is pollution tolerant in the game - the only one.
As for DLCs, I'd suggest the new vehicles pack so you can talk about all those lovely new models, their benefits, and how to choose the best capacity for the line in question (or just have the super long bendy buses and double deckers everywhere).
Great video. I've started play Cities Skyline about a month ago and I appreciate videos like this sharing tips on how to make the most of the game.
I love the Noobs Guide, and realized I had missed the first few episodes, so now I'm going back and catching up. Even if you've played this game for a while, as I have, there is always something to learn! I am currently building a new city on the Ilos map and have found both the Ilos series and Noobs Guide to be helpful, because a new city is a new city whichever map you choose!
After Dark would be great. I really haven't seen a dedicated after dark episode. By the way I am loving how well you explain everything. Simple the best I have seen on UA-cam in that regard. Keep up the great work. Love everything you've done for the community.
Thank you mate! Appreciate the kind words :)
I love this series, you’re so calming to watch and know how to share information and teach things without it seeming overwhelming ❤
You are my favourite CS builder. Thank you for all of your knowledge and building skills. ❤️ From Australia mate 👍
Just bought the game and you have definitely opened up my mind on how to use and make the highway system and other details.
Nice to see the Vanilla build continuing :)
you really are the Vanilla King of C:S
Too kind bro!
Ahhh, another good video, and the feeling when starting up a new city of setting up the first busline is always good.
And what I really like about your videos in particular is the way you decorate your city.
As for DLC you should do first/next, I would go:
Parklife
After Dark
Industries
Mass Transit
Thinking a bit about how/when the things in the different DLC would fit into building up a new city, I would say the two first I mentioned have some fun/nice things to plop in, then when the city has grown a little Industries would be a natural one to start with, and when we hit the mark where more people needs to be moved around by other things than busses, we should start using Mass Transit.
Just my idea
I second this order.
Great as always.
[Edit: I can't seem to replicate this behavior in my current city. I wonder if I had some mod(s) that allowed it in my previous cities. Who knows.] One thing about walking paths not quite meeting up at nodes when you're snaking them through zoned buildings: I believe you don't have to connect them at nodes. If you bring them close to one another such that they visually connect, I believe cims do walk on from one to the other, kind of the same way you bring them close to roads and they visually as well as functionally connect.
Bro u made me view this game so different. When I first started I just tried to maximize my space an cram as much zoning as I could and increase my population and income asap. Didnt even look at the decorations aspect.
Enjoying the detailing. I haven't had to play without fences in awhile but I like the idea of path as an alternative.
Great series! Love the vanilla Egg. I have to say After Dark for the DLC because I'd like to see bike highways taking shape. but Parklife or industries might be a better addition to a city at this point. :D Egg without fences is an Egg not complete but I like that this is a little challenge to play completely vanilla.
Also came here to quote the cemetery thing but JJR was faster than me. xD
Great video as always!
I love the intersections you design. Look like Nazca line kind of style.
2 of 57 down (I'm working my way through all of your guides) these are brilliant for new players, thanks!
Glad you're enjoying them 😌
@@OVERCHARGEDEGG I made it through them all! now I'm actually following along with my own build, I'm definitely picking up tips and tricks along the way. I'd been enjoying my 90K city but it was on snowfall and after a few days the lack of colour became a bit much especially with the airports DLC, there was so little personality (except at night) This is my first tropical map, my first city was temperate followed by european (which was a big mistake as it looks awful on PS5, the light bloom is over clocked, filters made no difference) this is a much more balanced look and right out the gate the traffic flow is wonderful. I thought after 400hrs I'd be burned out by now, nope.
When you placed the eldercare and said “to allow the old people to look out over the graveyard.” I couldn’t stop laughing. 😂😂 Just a bit grim. lol Btw I’m new to playing and on console, but these videos are really helpful. Thank you.
really enjoying this series, thank you! looking forward to getting on to the DLCs!
You are my Bob Ross in this Game. 😅
Your Voice is so relaxing 🙏🏼
Best guides, you build really clever and beautiful! Thank you :)
Please CS modders, there has to be a way to make a brush or a fill automatically fill or paint a selectable 4x4 or 3x3 or 2x2 grid into a zone block. It would make this so much easier
The graveyard opposite to the elder care cracked me up! Hahaha. I really loved that idea! I did the same.
Thank you for this amazing series. I learned more from this than years of playing myself.
Sidenote.
Did anyone else start having massive traffic problems from the industrial area?
My traffic is horrible right now, i try to play alone the best i can with my own small modifications
Don't know how big your city is, but what most people tend to do is keep expanding the industry in the same place.
The roads can only handle a certain amount of traffic, so keep spreading your industry in pockets across your city.
If you don't everybody from everywhere in the city needs to go to that one spot, not only the people going to their job,
but also all the goods from your commercial are moving through there. So when you notice traffic starting to get heavy,
stop building there and find a new spot. Or you could try giving them some alternate access routes, which are faster to some
so traffic will split more.
Thank You !!
I had abandoned this game for Planet Zoo and Sims 4 but I fancied getting back into it and had forgotten everything ☹
👌🏻☕🍪🍪🍪
Hi, I actually like this new city layout and I would like you to take this to be as a walkthrough series :) other than being a guide series.
Found your channel the other day. Really enjoying the content, got me back into Cities
Man you are the Bob Ross of Cities Skylines! I Love your Videos keep it Up! Much love from Austria
I think Sunset Harbour would be an interesting one to start with. This city needs a fishing district and I'd love to see what ideas you'd come up with.
I know you're desperate for those fences though 🤣
This guy is like the Bob Ross of Cities Skylines
Eldercare across from the cemetery. So the elderly know what's next for them.
ive tried watching tuts before to get better but this is the only one that’s rly helped me be successful so thank u 🙏
The older people can look over the graveyard. LOL, thats called envisioning or looking forward to the future.
Fantastic Series, when is part 3 planned for? Learned so much so far.
Just uploaded today mate :)
@@OVERCHARGEDEGG Haha the timing! :)
Really enjoying the new series 👍🏼👍🏼🇿🇦🇿🇦
Definitely think parklife or mass transit should be 1st dlc
how about Parklife?
Really going to make the old people in elder care look at their future homes (cemetery)😂
The Paulsey of cities skylines
Eldercare across from the grave yard. I imagine that's not a park like setting the elders want to see outside there windows lol
Start with mass transit, then parks imo, public transportation is so important, I think it should be addressed asap
Do mass transit please there’s a metro hub I see people use but I don’t for some reason
Let the elderly look out over the graveyard haha.
I tend to find that my public transport lines end up being busier than i initially thought they would be and i often have to use the 80 capacity buses on lines that go entirely through low-density areas but at least that’s a problem i like to have. Having to use articulated buses in a city with a population of just 4k is peak realism lol
Havethe elders look out over the graveyard... Brutal! haha
You're litteraly bob ross of Cities Skylines.
These vids are the best. My cities have improved a lot.
The Bob Ross of Cities Skylines....
“Let the old ppl look on to the cemetery”
This is excelent for me
The Bob Ross of C:S
Fantastic video! This one has spirit. Go Egg!
Thank you for these guides, your explanations and tutorials are making this game fun
As far as commercial goes, some of the higher level buildings really don't fit. Low density shouldn't go beyond 2-3 stories.
Is the intro song a new one? Either way, I like it.
Yeah, its an Epidemic Track :)
Egg, this isn't Ilos? This is something new running concurrently? I'm just in from work, but will have a watch regardless.
It's not, it is the new vanilla city, it started last week :)
@@OVERCHARGEDEGG OK, well I’ll have a watch very shortly. Last week I caught up with FewCandy’s stuff and also started watching a Spanish C:S player called R4pela (although I don’t understand much as he speaks at a rate of knots).
Fine, I'll subscribe. Happy?
Extremely!
Watching this just makes me conclude that I have no personality when building my city, I guess I'm just a boring fella
Thanks for this series. I will try to follow along in my world (at least until I'll come to a point where I miss a DLC as I don't have all of them), but I do wonder if there are more parts of the city in the upcoming videos (the playlist contains 55 at the moment writing this) that's being skipped and been build without mentioning the video like the one showed at 50:18 ?
Good morning OE from a chilly Allenstown, NH (Northeast) USA!
@32:00 What was the cool trick with Bus Stations you were going to show us but never did? Another thing to note down the line when you have city parks is that you can monetise the pathways with small park side gates. The park pathways through my current playthrough net $20k income weekly.
I recommend biking highways, if you have after dark dlc. Its the best public transport in the game.
Following along with this, Have you a mod list and ultimate candy settings for this series??