I'm always amazed how many little tidbits of information I learn during the Noob Guides. I always think that after 1,500 hours of playing, I know it all but you never fail to teach me something new. Much appreciated series. Thanks Egg!
Ahhh a nice video, I really like the idea of selfcontaining things. As for a suggestion for something, lets write fun, to make. Up in the mountains, make a channel down in through your city with canals, and then dump the sewage up there, and on the sloping down, have those round water cleaning things ( cant remember the name of them) clean up the water as it flows down, and then you have clean water going through your city, and increasing land value alongside the canal where your former poowater is flowing. Could also make a poodam to create power from your poo, before it going down in to the canals 😁
This is totally awesome and helpful.. I am a newbie.. 400 hours and no mods.. Sure I can get all the mods to suit me but, I enjoy the core of a game and exp before jumping in with mods.. games like Rust I have over 10k hours in and I playing just the game. Now I am a veteran player.. I hope to learn more this way with Cities more content like this.. the little tip hit right click to set hight perfect and priceless took my map to a new level of appreciation.. thank you
Looks great Egg. Except, of course, for the poo water, but that'll be gone soon thankfully. I'm not much of a fan of the fishing industry, but you even make that look good. It seems that a great side benefit of your slow and steady aesthetic building style, apart from the beauty of it, is that the money can build up while you're decorating and you rarely have money issues even early in the build.
Gonna have to go back and watch the entire series, YT recommended this one and I really love the detail. But to understand the benefits and advancements I will need to watch ep1. Here we go!
Zoo path, fence gang 👊, palms, ripping out infrastructure, carving out a Harbour with quays...what it not to like?? Enjoying the Noobs Guide videos very much, a different vibe from Ilos but still so nice. Absolutely adore that opening cinematic song you use, it's just perfect! Thanks Egg! ❤️
@@OVERCHARGEDEGG I'm thinking of trying a vanilla city, haven't done one without mods since I started playing. I was awful at it then. I do rely on traffic manager a lot, and now that I've learned move it and the others, it would be very interesting to see if I could build a good looking city without any mods. Hmmmm, I'll have to give that a good think!
Can I add one more suggestion? Maybe try lower the coastline as low as possible especially if you planning to add quays in there. Quays in this game tend to make the elevation slightly higher than we expect, resulting ships-related assets have a quite a distance to its ships.
Thank you for your continued guidance and help to those of us who are challenged with building such cohesive and well developed and planned cities. Really enjoy your guides, Ilos and streams.
Oops - added this comment to the wrong video (I'm a noob at commenting on UA-cam videos as well), so I copied it and reposted it here where it would make more sense. Hi Egg - I'm really enjoying this guide as I'm trying to finally get past the multiple restarts that have plagued my past city attempts - I've gone back and watched each episode multiple times. Just a comment that for some reason, this episode shows up as #9 in the playlist (right after the Green Cities Respecting the Topography episode) and the campus build didn't even show up - I just found it when I got confused by the comments at the start of the episode and went looking for it separately (which is actually OK because I have 2 episodes to watch now - what a treat).
It would have been nice if the whole fishing industry had the same functions that the other industries form the DLC has, as it is, those of us that lives close to a fishing village or have been to one a lot, the current way of doing it lacks much of what could be done. Hopefully they will attend to this in a future update or DLC.
I am very much enjoying your different series and this also very helpful for me as I play, but not at all as good as you. I am just a beginner Who loves the game and your building style. Thank you very much.
I love how the DLCs are slowly introduced with all the explanation. Great little harbor that can still be expanded or neighboured, maybe with a cargo port or a cruise port? Off question: I know the DLC is called Sunset Harbor (US spelling - also used in your title, makes sense due to the DLC), but wouldn't the British spelling be: harbour?
I did consider adding an after dark port in here but thought I'd save them for the downtown! And yes, I would normally spell it with the U but following the American version as the DLC is titled :) Glad you enjoyed it!
We'll use helicopters and trolley buses when a build comes round that needs them :) The metro and health centres were part of the free patch, not the DLC, and we're covered in previous episodes.
Am I the only one who hates the way the boat piers/docks look 20 feet up on stilts from the waters leaving the mooring dwarf boats so unrealisticly below? C'mon CS.
You can bring the terrain closer to the water, then add the quay, then add the dock or pier assets. Just one or two terrain lines above. That'll look more realistic and is more true to life if you think about it.
It's a somehow sad that you can't change the road of the assets (Fish industries example). I would like to change them in to one way roads. But I think the only way is to use workshop assets, but then you have a second one of everything. Or is there another way?
I love cities but my cities always break. I’ve started 2 cities spent tons of hours and halfway through the save always breaks. I’m not investing in something that dies so easily. I can’t play vanilla rather not play the game. I really want to play but this is just devastating. I have 64GB of ram. My latest save just forever saves now i cant save the game.
At this point when the video was made it was a mod called "Ultimate Eye candy" but its now outdated. You can use a mod called Play It instead to change your time of day :)
@@OVERCHARGEDEGG well i just started playing city building game.. this is my first and I've been following your guide... It's really awesome... Anyway I found an alternative but because my game is from epic i can't use most of the mods
Ahh, thanks so much, it isn’t showing up for me in the playlist thats why I was confused! I remembered seeing the start and sure enough in videos there it is! And I had even started it!
Given the dimensions of the waste transfer facilities and waste processing complexes they are a really bad alternative to recycling or incinerators. The problem is the transfer facilities have such little storage capacity that they pretty much instantly fill up and then they just stop collecting. so relying on those two will not work for bigger cities. In theory they are great hardly polluting at all you might get the idea of them being ideal to collect garbage in densly populated areas and then have a central processing area in the industrial zone. issue is the waste processingcomplexes are becoming way to lazy to care about the facilities the further they are away. so nope centralized processing somewhere on the side won't work even without any traffic issues at all they just are not greedy enough which causes abandonment. replacing a wastetransfer facility with 2 recycling centers (which are still smaller in size) and it is running again like a breeze... so yeah it's a great concept but lousy implementation. You could have double the processing capacity available than required but half of your city still does not have garbage collection because the complexes just don't bother had to revert the switch in my last ep
Interesting! I've built two full vanilla cities to 90k pop and always used the Sunset Harbor processing assets over the vanilla ones and have never had garbage pileups with them. I would assume more orbital transfer facilities would help with that 🤔
Yeah, these are tricky. I haven't tried them yet, so I can't speak as to how they function in-game. But I have avoided them solely due to the maintenance cost of the Waste Processing Complex. 5,400/week seems pretty steep even if you factor in the power production of 40 MW. A decent average for power cost is about 10 per MW, so it is saving you 400/week in power costs. But that is still 5,000/week. The unknown factor here is the "produced goods". A lot of the numbers involved seem unbalanced. One WPC can process the same amount as about 8 RC, yet has a maintenance cost of 5,000 vs 1,920 for the 8 RCs.... and it doesn't even pick up the garbage from the city. You still need the Waste Transfer Facilities on top of that. I think the balance issue between RCs vs WTFs has to do with the number of trucks, rather than storage capacity. RCs process garbage at 24,000/week with 15 trucks. WTFs can hold more than ten times that at 250,000 but only have 5 more trucks. Based on those numbers, they should cover 10 times the area of a RC, but are expected to do that with only 5 more trucks. That could be a problem. All that being said, if your budget can handle it and your waste doesn't pile up, they are cool assets to integrate into your city for the aesthetic value if nothing else.
@@OVERCHARGEDEGG i did some research and it seems to be a common problem with the sunset harbor garbage collection. the further you orbit the more problematic it becomes and to make the thing really work you do not want to orbit the processing complexes too... because if so you are better off with recycling centerss. so i really wonder what either you did enourmously well or i did wrong. was the sunset harbor garbage the only garbage in your cities or did you mix it with green cities in those 90k pop cities?
@@michaelw6222 hehe yes they have 5 more trucks but it seems those have a lower capacity than those of the RCs or INC's what i noticed is it also just needs those 20 trucks to fill a WTF up entirely which is really strange. well on the other hand a truck sent out by the RC also needs about 10 minutes to return so. if no garbage collector truck from the WPC empties the WTF's then those just stop sending trucks out and there is the problem.
I've also built cities of up to 100K or so with just waste processing and transfer facilities and it worked fine for me. I went to two processing facilities when the processing rate fell below my needs (didn't try increasing the budget to see what would happen). I wonder if difficulties might arise if traffic isn't wholly efficient though? I mean, if the transfer trucks from the processing center take too long to empty the transfer facilities? On the other hand, the ultimate recycling center never did anything for me. I tried it a couple of times, thinking its capacity of 100 trucks should be plenty. But it would send out only a handful of trucks, maybe 10 at most, while most of the city was awash in uncollected garbage.
I'm always amazed how many little tidbits of information I learn during the Noob Guides. I always think that after 1,500 hours of playing, I know it all but you never fail to teach me something new. Much appreciated series. Thanks Egg!
Glad to hear it! Cheers Jeff
14:35 You could even say "The fish and chips".
Ahhh a nice video, I really like the idea of selfcontaining things.
As for a suggestion for something, lets write fun, to make.
Up in the mountains, make a channel down in through your city with canals, and then dump the sewage up there, and on the sloping down, have those round water cleaning things ( cant remember the name of them) clean up the water as it flows down, and then you have clean water going through your city, and increasing land value alongside the canal where your former poowater is flowing.
Could also make a poodam to create power from your poo, before it going down in to the canals 😁
This is totally awesome and helpful.. I am a newbie.. 400 hours and no mods.. Sure I can get all the mods to suit me but, I enjoy the core of a game and exp before jumping in with mods.. games like Rust I have over 10k hours in and I playing just the game. Now I am a veteran player.. I hope to learn more this way with Cities more content like this.. the little tip hit right click to set hight perfect and priceless took my map to a new level of appreciation.. thank you
Most welcome, Brian! Thanks for watching the videos mate :)
Looks great Egg. Except, of course, for the poo water, but that'll be gone soon thankfully. I'm not much of a fan of the fishing industry, but you even make that look good. It seems that a great side benefit of your slow and steady aesthetic building style, apart from the beauty of it, is that the money can build up while you're decorating and you rarely have money issues even early in the build.
This city is coming together so nicely! All the terraforming and layers in particular, yes please, absolutely love it ❤
So kind FewC! Glad you're enjoying it, thank you for watching :)
Gonna have to go back and watch the entire series, YT recommended this one and I really love the detail. But to understand the benefits and advancements I will need to watch ep1. Here we go!
Zoo path, fence gang 👊, palms, ripping out infrastructure, carving out a Harbour with quays...what it not to like?? Enjoying the Noobs Guide videos very much, a different vibe from Ilos but still so nice. Absolutely adore that opening cinematic song you use, it's just perfect! Thanks Egg! ❤️
hahaha thank you Jennifer!
@@OVERCHARGEDEGG I'm thinking of trying a vanilla city, haven't done one without mods since I started playing. I was awful at it then. I do rely on traffic manager a lot, and now that I've learned move it and the others, it would be very interesting to see if I could build a good looking city without any mods. Hmmmm, I'll have to give that a good think!
Can I add one more suggestion? Maybe try lower the coastline as low as possible especially if you planning to add quays in there. Quays in this game tend to make the elevation slightly higher than we expect, resulting ships-related assets have a quite a distance to its ships.
Thank you very much for this beautiful idea egg!
My pleasure 😊
Your videos have given me a second wind!!! Thank you OE 🙏🏽🙏🏽💪🏽💪🏽
Nice build indeed :) Great watching the activity Sunset Harbor brough to the waterways.
I just started building a harbor in a city your work inspired me to start (its turning out well!). Looking forward to getting loads of inspo!
Thank you for your continued guidance and help to those of us who are challenged with building such cohesive and well developed and planned cities. Really enjoy your guides, Ilos and streams.
It's my pleasure, thank you for watching them :)
Who doesn't want a custom fishing harbor?!
Great way to combine assets from different DLCs! It worked great in Noveria and it does again here too
Oops - added this comment to the wrong video (I'm a noob at commenting on UA-cam videos as well), so I copied it and reposted it here where it would make more sense.
Hi Egg - I'm really enjoying this guide as I'm trying to finally get past the multiple restarts that have plagued my past city attempts - I've gone back and watched each episode multiple times. Just a comment that for some reason, this episode shows up as #9 in the playlist (right after the Green Cities Respecting the Topography episode) and the campus build didn't even show up - I just found it when I got confused by the comments at the start of the episode and went looking for it separately (which is actually OK because I have 2 episodes to watch now - what a treat).
Excellent episode mate
Awesome mate, your builds never cease to inspire thanks again. I'd say keep up the good work but you always do anyway.
Glad you like them! Appreciate the kind comments :)
Ahh man this guide... Such a joy to watch. Well done indeed good sir. ;)
It would have been nice if the whole fishing industry had the same functions that the other industries form the DLC has, as it is, those of us that lives close to a fishing village or have been to one a lot, the current way of doing it lacks much of what could be done. Hopefully they will attend to this in a future update or DLC.
I am very much enjoying your different series and this also very helpful for me as I play, but not at all as good as you. I am just a beginner Who loves the game and your building style. Thank you very much.
Glad to hear! Thanks for watching :)
Howdie OE, looking forward to watching Part 10 of ILos! I enjoyed every episode also!
Awesome, thank you!
Thanks for the video Eggster!
Im enjoying the NooB's guide a lot! I am wondering how you are tuning it from day to night so easily? Is it an app?
I love how the DLCs are slowly introduced with all the explanation.
Great little harbor that can still be expanded or neighboured, maybe with a cargo port or a cruise port?
Off question: I know the DLC is called Sunset Harbor (US spelling - also used in your title, makes sense due to the DLC), but wouldn't the British spelling be: harbour?
I did consider adding an after dark port in here but thought I'd save them for the downtown!
And yes, I would normally spell it with the U but following the American version as the DLC is titled :) Glad you enjoyed it!
Who cares
oh I’m so stealing this idea! 😂
thanks!
Have fun!
I am going to try this fishing harbor in my current build I am starting up my fishing industry now
You forgot the trolley buses helicopter and elevated metro's child and eldercare that came with sunset harbour dlc
We'll use helicopters and trolley buses when a build comes round that needs them :) The metro and health centres were part of the free patch, not the DLC, and we're covered in previous episodes.
amazin. didnt lnow that i can fix this goods issue with fish
Am I the only one who hates the way the boat piers/docks look 20 feet up on stilts from the waters leaving the mooring dwarf boats so unrealisticly below? C'mon CS.
Yeah! The 20 foot drop into ferries and boats is annoying af lol! Hopefully something to fix that in CS2 :)
You can bring the terrain closer to the water, then add the quay, then add the dock or pier assets. Just one or two terrain lines above. That'll look more realistic and is more true to life if you think about it.
Nice.
❤❤❤
Nice build.
I'm glad you like it!
Nice!
It's a somehow sad that you can't change the road of the assets (Fish industries example). I would like to change them in to one way roads. But I think the only way is to use workshop assets, but then you have a second one of everything. Or is there another way?
❤❤❤❤❤
😂 you said big stupid blimps😂😂
Is it possible to start with a small airport that grows over time?
My warehouses do not offer commercial storage only industrial?
🥃🥃
I love cities but my cities always break. I’ve started 2 cities spent tons of hours and halfway through the save always breaks. I’m not investing in something that dies so easily. I can’t play vanilla rather not play the game. I really want to play but this is just devastating.
I have 64GB of ram. My latest save just forever saves now i cant save the game.
Save often, separate files.
Hey what's that time changing mod you're using?
At this point when the video was made it was a mod called "Ultimate Eye candy" but its now outdated. You can use a mod called Play It instead to change your time of day :)
@@OVERCHARGEDEGG well i just started playing city building game.. this is my first and I've been following your guide... It's really awesome... Anyway I found an alternative but because my game is from epic i can't use most of the mods
Is this on a vanilla map?
It is! The map is Diamond Coast :)
Did you make the campus offline? I can’t find it online
No mate, last weeks episode :)
@@OVERCHARGEDEGG what!? How did i miss that!? 🤦♂️
Ahh, thanks so much, it isn’t showing up for me in the playlist thats why I was confused! I remembered seeing the start and sure enough in videos there it is! And I had even started it!
@@trock7542 ah! I forgot to add it to the playlist! Thanks bro, should be in there now 🤪
@@OVERCHARGEDEGG thank you for the vid!
Given the dimensions of the waste transfer facilities and waste processing complexes they are a really bad alternative to recycling or incinerators. The problem is the transfer facilities have such little storage capacity that they pretty much instantly fill up and then they just stop collecting. so relying on those two will not work for bigger cities. In theory they are great hardly polluting at all you might get the idea of them being ideal to collect garbage in densly populated areas and then have a central processing area in the industrial zone. issue is the waste processingcomplexes are becoming way to lazy to care about the facilities the further they are away. so nope centralized processing somewhere on the side won't work even without any traffic issues at all they just are not greedy enough which causes abandonment. replacing a wastetransfer facility with 2 recycling centers (which are still smaller in size) and it is running again like a breeze... so yeah it's a great concept but lousy implementation. You could have double the processing capacity available than required but half of your city still does not have garbage collection because the complexes just don't bother had to revert the switch in my last ep
Interesting! I've built two full vanilla cities to 90k pop and always used the Sunset Harbor processing assets over the vanilla ones and have never had garbage pileups with them. I would assume more orbital transfer facilities would help with that 🤔
Yeah, these are tricky. I haven't tried them yet, so I can't speak as to how they function in-game. But I have avoided them solely due to the maintenance cost of the Waste Processing Complex. 5,400/week seems pretty steep even if you factor in the power production of 40 MW. A decent average for power cost is about 10 per MW, so it is saving you 400/week in power costs. But that is still 5,000/week. The unknown factor here is the "produced goods".
A lot of the numbers involved seem unbalanced. One WPC can process the same amount as about 8 RC, yet has a maintenance cost of 5,000 vs 1,920 for the 8 RCs.... and it doesn't even pick up the garbage from the city. You still need the Waste Transfer Facilities on top of that.
I think the balance issue between RCs vs WTFs has to do with the number of trucks, rather than storage capacity. RCs process garbage at 24,000/week with 15 trucks. WTFs can hold more than ten times that at 250,000 but only have 5 more trucks. Based on those numbers, they should cover 10 times the area of a RC, but are expected to do that with only 5 more trucks. That could be a problem.
All that being said, if your budget can handle it and your waste doesn't pile up, they are cool assets to integrate into your city for the aesthetic value if nothing else.
@@OVERCHARGEDEGG i did some research and it seems to be a common problem with the sunset harbor garbage collection. the further you orbit the more problematic it becomes and to make the thing really work you do not want to orbit the processing complexes too... because if so you are better off with recycling centerss. so i really wonder what either you did enourmously well or i did wrong. was the sunset harbor garbage the only garbage in your cities or did you mix it with green cities in those 90k pop cities?
@@michaelw6222 hehe yes they have 5 more trucks but it seems those have a lower capacity than those of the RCs or INC's what i noticed is it also just needs those 20 trucks to fill a WTF up entirely which is really strange. well on the other hand a truck sent out by the RC also needs about 10 minutes to return so. if no garbage collector truck from the WPC empties the WTF's then those just stop sending trucks out and there is the problem.
I've also built cities of up to 100K or so with just waste processing and transfer facilities and it worked fine for me. I went to two processing facilities when the processing rate fell below my needs (didn't try increasing the budget to see what would happen). I wonder if difficulties might arise if traffic isn't wholly efficient though? I mean, if the transfer trucks from the processing center take too long to empty the transfer facilities?
On the other hand, the ultimate recycling center never did anything for me. I tried it a couple of times, thinking its capacity of 100 trucks should be plenty. But it would send out only a handful of trucks, maybe 10 at most, while most of the city was awash in uncollected garbage.
I think this was one of my faves in the playlist!