Making God Of War's Axe Recall sound with just an iPhone mic || Waveform
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- Опубліковано 14 лип 2018
- Patreon: / marshallmcgee
Website: marshallmcgee.com/
Soundcloud: / marshallmcgee
All the clips in this video are protected from copyright law under fair use for educational purposes.
Credits:
MKIceAndFire - gameplay footage. Check out their channel for amazing commentary free game walkthroughs!
Gameplay Footage from:
God Of War
Metal Gear Solid - Ігри
Yeah? I misspelled frequency. Alright. Ya know what. All ad revenue from this vid will go to a spelling coach. 🖌📝
Let’s hope a spelling coach isn’t more than 4 dollars @youtube
There's something immensely satisfying about seeing the hitmarker on an object and hearing the noise without anything happening
This is some seriously underrated stuff man. Keep at it!!
8:02 this would also be a great menu sub category selection sound, or pause/resume sound
You're god damn right
Maybe it's so high because each octave doubles the frequency of the sound ?
Edit : Yes, I was talking about 4:44
Yes, exactly. The halfway point in terms of raw Hz is 10,000. But that's only one octave below the highest note you can possibly hear when talking about notes or pitches the way we think of them.
I found a more intuitive average.
It's:
upperbound / sqrt(upperbound/lowerbound)
which is equal to:
lowerbound * sqrt(upperbound/lowerbound)
So:
20,000 / sqrt(1000) = ~632.5hz
---
I reverse engineered the math used to find the 'tritone' interval in music.
Yeah, it's more natural to think of frequencies on a log scale (or log2 scale, if you're thinking of octaves). So then we can think of human hearing ranging from around 4 (log2 units) to 14. And he played something at around 13.
Pitch perception is logarithmic to frequencies
Great video, Marshall! :)
Thank you for making such a great sounding game!
I gotta play this game dude! Still havent .. And I need that microphone. :D
I was admiring the sound design in The Last of Us. Just the sound of ripping tape or refilling the flamethrower. So I UA-camd: "Sound design in video games" and your channel came up. This channel is criminally undersubscribed. You know your stuff and your voice is top tier.
that "sorry marshall" clip fucked me up so bad
Marshall, I have watched this video several times. Today I watched it and I was cracking up when the "That Sounds Good to Me" track started playing.
Marshall you rescued me. I am a composer for film and games and now i have the opportunity to also do the sound design for a game. Without your videos it would be a disaster :D
I remember you saying you were playing Dad of War for the awesome sound design. I'm happy you made a video on it too. You're the only UA-camr I stop whatever I'm doing for just to watch a new upload. Always worth it.
Skolir Ramr When you're making a serious comment just don't involve memes with it.."Dad of war"?Just fucking call it "God Of War"..
these are my favorite videos on youtube
It's amazing how hearing them separately sounds quite odd, but hearing it finished and in game sounds pretty good.
The "pitch" of a sound is defined by its frequency. Frequencies don't change on a linear scale. It changes on a logarithmic scale.
Normally, a log scale uses base 10 (10^1, 10^2, 10^3), but frequency use base 2 (2^1, 2^2, 2^3).
This means that, for human perception, a pitch at 10 kHz sounds an octave lower than one at 20 kHz, but sounds an octave higher than 5 kHz and two octaves higher than 2.5 kHz.
Blown away by the result. Sound design is awesome!
This channel deserves wayy more attention for the quality of the content. Nice work!!
Real glad I found your channel man, great content! I didn't even realize that there was such a need for simple analysis/explanations of sound design until I watched a few of your videos. It really helps me to understand layering on a whole new level without even needing to get into all your nitty gritty settings for EQs, compression, etc. That stuff is important, sure, but this is the foundation that I had been missing that sort of makes all of my prior knowledge start to click.
This is such educating and entertaining series of videos. From how to actually create sound to encouraging low-budget sound design. This is truly awesome!
Wow your Transitions in the Into are absolutely amazing!!
great work
I'm taking a sound design course in college right now (majoring in film), and this channel has been super helpful along with entertaining. Thanks man!
super cool sound design breakdown and explanation :D
also love the results 👏👏👏
I loved how much I learned from the creative aspectives of sound recording and how fun it can be.
I've just been making my way through the A Sound Effect article about this game, I'm so glad you made a video on this element though, thankyou!
You always blow me away with these videos. Best channel on youtube~!!!!!!
These are really informative and well made videos. Keep up the good work!
I absolutely love the seriousness of the videos with the subtle jokes likes the hitmarkers on the objects
These videos are great, Marshall!
Best one yet man! Keep it up!
This channel is underrated asf
This was a great watch! The separate sounds all came together really nicely! I am surprised by how good the phone mic can work. I will be trying this myself :P
I hope you get above 250k subs one day bro, SERIOUS research and education is being done here, and its highly educational for someone like myself who wants to go into the entertainment industry as a designer!
Thank you for your content!!! BIG zen going your way bro! ☯
First video I saw from you, and I had to subscribe! This is quality stuff
That's Amazing and so inspiring! Thanks Marshall!
great video. Every video makes me want to play with sound. You win.
I loved BOTW so much, I'd love to see your take on the sound of connecting a hit with the Master Sword at full power, it's so cool and satisfying
Glad I stumbled upon this. It's very informative and entertaining.
Man,I love your videos,as a fan of video game,The sound design is something that I pay very close atention to,in order to really "be part of the world" of the game that I'm playing.
See how they do and how you do this fantastic job is something increadible,really inspired me with your work.
Keep your great job,I'm a big fan.
(By the way,the song that play in the end has a bass that remind me the song "Feel good inc" hahaha)
Great work Marshal .. always a good time.
This video format is awesome
Man these videos are so cool! Often I wish you would dig even deeper into the details, but yaeh, gonna keep it watcher friendly :D
Pretty nice sfx right there. I like how u explain it in a simple way.
hey, really loving your channel! i was very suprised tough to not find a video about subnautica from you. IMO it has some of the best and most scary creature sounds ever created the entire atmosphere created ONLY by sound is amazing! i really hope you will make a video on it.
greetings ThePolygator
Holy moly this was actually so interesting to watch. Good shit :o
Love your vids! Nice approach of your version of axe!
To the comparison, the original design convey more of the magic/impact/power side than material which is interesting!
Awesome video - thanks for making it!
Your channel is sooo good, please do more videos! :)
Great video! As for future sounds I always felt intrigued by the UI sounds in MGS1 and 2, especially the menu and inventory. Maybe they're not that interesting from a sound design perspective but knowing how they're made would surely blow my mind. See ya soon!
Love this series, thanks a lot
You are really making me happy with your high quality videos. I always watch them and made sure to subscribe the second I saw one of your videos: "How Does Breath Of The Wild Sound?" brought me to you. Please keep it up. Your videos are immensely interesting and I can learn so much and benefit from your skill. Good job!
Another great episode. Keep it up :)
I love your videos brother!
The serpent sounds like a layer of human voice, crocodile, a lion and a horse breath all pitched down together
This is incredible, thank you
God damn dude this is a solid video
I've been wondering about the World Serpent's actual voice for a while... thank you
HOLY... it sounds sooo good.
great video Marshall teacher thx
1:54 Every time I play this, I always look forward to the dialogue that happens on the boat. They made a great decision there. And like he said, something that would normally be boring filler, actually turned into something I always looked forward to.
Only recently found this channel and it's really awesome, i'd love to hear your version of a portal shot from portal.
Great one
this inspires me to pursue sound design!
Love this channel. I hope you consider an in-depth look of INSIDE.
Oh wow. I am very impressed.
Its amazing how you use a freakin phone to make awesome sound effects!!!
Nice video!
This is honestly free education man. Thank you.
(I adore you’re content)
I absolutely love these, thank you for making these. They've been really helpful for my sound design in my senior project. Out of curiosity, what program do you use to edit your audio samples? I've only used Audacity thus far.
Great episode, but now that you showed "inside" as something noticeable to you, would be really cool to see an analysis of that game.
OMG THANK U SO MUCH
I totally believe the end sound lol
8:53 ok doug doug
Literally sounds better than the real sound
I love this
Great vid as always!
Are you denoising the recordings from the phone? If not, that´s the best phone mic I´ve ever heard!
The Clicker sound from The Last of Us or some UI sounds would be awesome!
Holy shit that’s really cool!
The coat hanger swing sounds EXACTLY like the Minecraft attack sound
Awesome video, as always. i would love to hear your opinion about the Elite: Dangerous' sound design, it's brilliant!
You're alive! I got worried
Good stuff.
I would absolutely love to see a waveform about The Witcher IIIs armour sounds. I’m a huge medieval arms and armour enthusiast and also a sound designer and have done sound redesigns for the Witcher myself and would love your angle on the portrayal of armour in game audio scapes
God I love your videos so much :) what app do you use to record with your phone?
It’s called RecApp. I only use it for easily uploading the files to drive. They’re not better quality than voice memos
Abelton sound design go hard
The Human senses respond logarithmic, while our thinking is linear
i found my new fave page
The
Magic sound on its own would be great for a bleep or bloop like opening a high tech door
To answer the question: Musical notes each have their own specific frequency measured in Hz. Let’s take a basic A note, which has a frequency of 440 Hz in a specific octave (432 Hz for all those music theorists). If you go an octave higher, the frequency of that new A note will be 880. This continues, each octave doubling the frequency. If you go the other way, the note frequencies are halved. The frequency of a note on a piano and the trend of its octaval frequencies is exponential, meaning that the difference between a high note and it’s lower octave is far larger than the difference between two lower octaves of that note. Additionally (and this might be more of a psychological thing than physical science/math) but most of our human musical harmony and melody (and human voices) takes place in the lower frequencies. You’ll never really “hear” the higher frequencies in music because the parts of the songs that reach to those high frequencies are typically transients or drum sounds which have no melodic or harmonic quality. Ableton Live’s EQ shows this visually, it condenses specific frequency ranges to compensate for that exponential increase.
because human senses are usually in logarithmic scale
The intro!
Eyyy, its been a while.
Can you talk about what material(s) you used to hit the various objects with? Did you find some objects were better for hitting the objects and getting more usable sounds than others? I love this video and found it extremely informative but I suspect different results could happen if you hit that glass cover/bowl thing with plastic versus metal versus wood and so on. Thanks!
Simply because you said I should have hummed it, Can't hum that high bro 😁
How can you have like only 5k views on this video :D :D Its Amazing !! :D :D
BEST !
the scale is logarithmic
BOI
That intro tho👌
Hey man awesome video and concepts! I'm re-doing sound design for the Katsuhiro Otomo movie, "Akira" and as I go I'm learning tons of things either by trial and error or people like you, i would love to know if you had any experience in old Low-Fi punches and sounds I could use!
Did you put back the "Air" feature on your Scarlett 5:55 ? ^^
It's even looking like you High cut the whole audio from the moment you played the 10k frequency 4:32
Very nice work! and also a very interesting topic to cover in a video :) Now replicate the entire Tranformers movies.