Designing An Explosion Sound With Only An iPhone Mic
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- Опубліковано 5 жов 2024
- Thanks so much to gearbox software and the sound team for providing me with this killer interview! #GORECORD
Patreon: / marshallmcgee
Website: marshallmcgee.com/
Soundcloud: / marshallmcgee
All the clips in this video are protected from copyright law under fair use for educational purposes.
Gameplay Footage from:
Borderlands
Stardew Valley
Fallout 3
Winner will be selected on MARCH 10th!!!!
Cool! When is the deadline for making the tweet?
Awe man I'm so late I wish I saw this sooner
I thought it would be better if you could have used the cardboard tearing sound as part of the tail layer. I could hear see some potential.
I won, give prize pls
Have been going through explosion libraries literally all week being super bummed. This video was such a great reminder to do actual S O U N D D E S I G N. Cheers!
Same here. Few things sounded how I wanted it. Ended up making some from some different firework recordings and mixing with library stuff. It went well but this video reminds me I gotta get more weird with it.
that's why it is called sound D E S I G N and not asset flipping
Sound design and designers in games are so underappreciated.
Exactly.
7:53 "bomb has been planted"
I teach digital audio for Animation students in Mexico, let me tell you how much we appreciate your work. Hope one day we could meet, or FaceTime; those guys had a lot of cuestions for you.
Shoot me an email. Marshmcgee@gmail.com
Awesome, thanks @@MarshallMcGee
Another wonderful sound tutorial. These videos are incredible, and I wish there were more content creators that focused on the nuances of sound design.
Ohmygodohmygod a new Marshall McGee video!!
I was just thinking "wow my sub box has been really dead recently..."
Good timing man!
You deserve so much more subs
You should go over the making of clean metallic/robotic sound effects 👌
I love how slightly changing the timing of your layers changes the feeling of the sound so much. Great trick to learn. Thank you Marshall
This is an amazing channel and I feel motivated to make more sounds every time I watch one of your videos. REALLY good stuff man!
Your videos really help me with sound design of my projects. I'll try to do the challenge!
I'm an animator at RISD and this came out at the perfect moment. I love you.
Still pretty new to sound design and these videos always help me feel confident in trying it out. Still a little self conscious about doing it though
Great vid man keep at it
I just wanna say thank you for making these videos. The quality, the way you involve and inspire viewers. Its great! I sincerely hope you continue to do this. WILL SHARE!
Great ideas of sounds to record for explosions. I like how all of the processing was thought through first. I've always struggled making explosion sounds so this was a huge help thanks!
YES!! Ecstatic to see a new video from you again :)
I always get so excited to see another video uploaded!!!!!
Cool explosion design primer! Now to find some things to bang on around the house.
Glad to see a new video again, and a really useful at that!
my Senior sent me this and i found out this video helped me so much THANKS Mr.Marshall
Forgot to mention, this is a great video! The overall steps really helped me put an explosion sound together. I've been thinking, though, that it would be great if we could hear a few more intermediate steps to get a sense of how we get from wildly pitched samples through saturation and distortion into transient. This is, of course, just a beginner's opinion, and I don't know how other people feel about this.
You HAVE to do a video on Lethal League’s sound design! It’s incredibly impactful!
This was extremely helpful. And it is, in fact, getting me much more interested in the world of sound design!
Hell yeah!!! Explosions!!! That and lightning sounds are always the ones I have some troubles coming up with.
sounds so good!
Hands down, the best channel I have discovered this year
Crazy. Just today I was thinking about what it would take to make an explosion sound and if Marshall McGee had any videos on it :D
Still waiting for that Deer Screaming video, buddy.
NICE I love the choreography thought!
Marshall ... you my friend... are.. a treasure
You could've also mentioned Just Cause's explosion, a core element of the game series :)
Still love your channel, it's a shame you haven't got more recognition!
Great work man, love the vids
came here for this (explosions are way too cool)
woohoo i made my first explosion, thanks to you :)
Thanks for the awesome videos man, it really helps getting into this stuff.
Thank you for this ♥
Ur back!
I never left b. Haha it just takes me eons to make a video.
Marshall McGee Oh ok that makes sense. Anyways, cool vid!
Finally a new eppiisssoooodddeee!!! Hell yeah
yesssssss more marshall mcgeee
And he has returned!
On the topic of explosions, could you do a video about the sound design of Future Cop LAPD? I've always loved a lot of the sound effects from that game, especially the explosions which just have a satisfying bass to them
Rough video idea: go over how games like Smash with tons of different characters and tons of different moves - which are sometimes quite samey in the sense that they're sword slashes 1, 2, 3, ... - but still need many different sounds each and how you decide which sound goes for what move. Do you just design 10 sword sounds and then go "I'll put this one on this fast sword animation and I like how this one came out, I'll use it for this other fast sword animation" or what is that process like? When there's no super clear distinction as "this is a fast swing and this is a more heavy swing".
I really like Chrom's sword sounds for example. But I wonder if there's a reason why these sounds are on Chrom's animations instead of say lucina's. Are there different designers for some characters too usually? I think they even homogenized more sounds in Ultimate compared to Smash 4 so maybe Smash 4 is even more interesting in that regard with so god damn many different sword sounds.
thanks for share
So much q u a l i t y. Great job!
Guess I'll just record the traffic out my window since it's practically constant!
You are doing God's work my friend.
He’s back!!! Yeyeah!!!!
When designing explosions for modern productions it's a good idea to think about what is actually exploding and let this determine what sound components you use to make up the flavor of your sound. So if it's a building getting caught up in an explosion, you'll probably want some shattering glass for the high end, some crumbling concrete and/or wood, etc. etc.
Also, explosions in Star Fox and other SNES games were usually created out of very low pitched snare drum samples from the music in order to save precious memory. That's some food for thought you might be able to leverage in your own design. More specifically they often retriggered the snare drum at random pitches in order to get that signature "crackling" feel.
Do a video on Arma 3's sound design
Super cool, love your videos! /o/
God, I wanted to have your knowledge of how sound works
This didn’t appear in my subscriptions :/
Great video though (as per usual)!
4:25
*HOLE SH*T THAT FCKIN SCARED ME*
Great job 💝
Hell yes dude
Subscribed!
Maybe try your hand in a hulk roar or monster roar in a future video? Possibly? I feel like it’d be a very fun video to put together and to watch
Awesome as always :D I was wondering, how would you make an earthquake kind of sound with the same "things around your house" principle? Like what kind of sounds would imitate the earth humming and the rocks rubling and that kind of stuff?
Could you maybe do a video explaining the more complex parameters of sound effects?
Can the next video please be 'Penguin calls sound weird if you think about it'?
9:23 you are welcome
BRAVO!! Marshall you've got talent!!! Thanks for these videos, they are a huge help!! I make short films and your gun sounds video is just what i was looking for! Keep up the good work! I'd love if you could do a video about ambience of rooms and nature! Thanks!
Marshall, I think your version's Transient & Body part not glued together well. It can be heard, that they don't fit into a real(istic) environment, with the real spaces and distances. It makes the sound sample very "infantile" for me.
According to my idea, some dark reverb with big room, and a touch of timestretch on the Body part would needed, BUT with a heavy gating on the reverb, or with low percent "mix" setting. Maybe, some time-dependent EQ would also fit on the Transient & Body (low frequencies start to appear at the end of the Body) Then, the tail would definitely need to be started sooner, BUT with a correct ADSR on the volume.
These are my concepts....
This video was very well done. Sub
My next school project is to recreate an action scene from the movie Saving Private Ryan. Immediately I see you release this video. Coincidence? I think NOT!
Rocks do make sounds if you hit them
ALRIGHT LETS DO THIS
Should we take pictures of the elements we use?
I think so... you've gotta note...
Jojo, fireforce, and that time i got reincarnated as a slime have the sfx im looking for.
Commenting for the algorithm
PLEASE MAKE A SERUM TUTORIAL
hi there! very nice video!
I had to create an explosion for a game recently and even though I followed a couple of tutorials I had to resort to layer some explosions from Soundly (at least some of the layers were mine 💁). I'll try your technique next time!
Question: how would you actually face the task of designing an explosion for a game-job? I mean: the iPhone mic, the rubber box and such seem a way to prove the point that you can "easily" design this kind of sound with common materials...but how would you actually face the task?
Thanks in advance!
Could you try to recreate the ME3 Reaper beams sound effect?
now I miss my big money spent on sound library...
Hey, I've got to make a sound for a game I'm making but I can't for the love of god figure out what would sound good with it. Like, I don't know what kind of sound I'm looking for *at all* . What do you recommend? :(
you could make an explosion sound with a samsung note 7
Outro song?
Is it bad that I do all my sound design in Final Cut Pro X?
Depends on how much control you have in Final Cut - have you tried using Garageband or Audacity?
HenryRichard I have Adobe Audition. It’s just learning it will take some time.
Hey uh, do I have to use my mic on my phone? But yeah, ok, I'll play :)
How would you make retro sounds? I know it seems ridiculous to look at that but I can never get the sound right. How is it done?
This is very interesting, but was asking, can I use different samples for my own explosion sound effect?
When do you pick the winner?
March 10! The contest will be open for 1 week :)
@@MarshallMcGee Aweomse. Are multiple entries allowed?
I find it's hard to figure out the tail of a dry explosion etc., if* you want it to have character unique to it, the space it's in can make it feel way bigger and further away than it is. Do people actually assign variables to the tail itself?
EKUSUPUROSHION -megumin probably
Do the pokemon one, lol
How do I record sounds with my phone? I pretty much only use it for UA-cam.
It has to have an app somewhere that let's you use the phone's microphone and do a recording with it. :)
Vesohag Thanks for the help! Cheers!
@@kailastnam9793 No problem! Good luck!
Hi Marshall! I love your content and I'm absolutely sure your channel will grow a lot this year.
As an aspiring "Social Media Marketer" I was wondering why you don't have an Instagram?
I feel like it could greatly add to your content and growth!
Cheers!
Can I ask what was your formation? Because I'm actually one of the few guys interested in audio design. Where do I learn all of that stuff?
does it have to be done on a cellphone? I chose to have a bad cellphone and spend the extra on a mic... But now I just have a nokia:)
Nah whatever mic you have around! Not a really nice one though something mediocre. That’s the spirit of the contest.
@@MarshallMcGee Ok the only mics I have are computer mic and my zoom h4n. Would I be disqualified if I used the samples I took today?
Does anybody know how to make the sound at 7:05? It sounds very simple yet I can't figure it out
I cannot for the life of me figure out how you made the tail sound. I'm using the sounds you made in the video, following the effects chain like you said and it just sounds nothing like what you have. Is there any further advice or tips on how to get that kind of sound? I feel totally lost. I was able to recreate the body and transient without too much trouble, but I have no idea what I'm doing wrong here
Hmm I think most of that tail came from the reverb itself? At least it sound like there was a super low pitched down element in the explosion that was stimulating a reverb with like a 5s decay, and then EQ was kinda muffling the highs. But either way it's not important to make it sounds exact! Just use your ear to make something you like :)
1:16 that graf is weird af
These videos are brilliant! so clear and easy to understand, i had no idea how interesting audio design was. But you are obviously ignore the most important content...we need a fart video now. How do i make a fart sound? Do I just fart and record it? I don't want to fart into my phone but I will if that is the only way. What effects make the best farts? What if it's silent but deadly? Marshall...we need answers and we need them fast
Imagine making Stardew Valley in Unreal Engine 4.
BTW I'm a game developer using UE4, and don't worry, I'm not gonna kick you for that joke. Loved your educational contents!
I LOVE YOUR VIDEOSSSS. I AM DO A COLLAB WITH YOU BRO
I added your friend code on the switch to play smash and you removed my request faster than the villager can drop his bowling balls.
Still liked the vid, no doubt bro your shit is high quality.
Had to change my friend code got way way way too many requests sorry my dude
()WOAT/
Hey i was wondering if you had an recommended plug ins for DAWs for creative foley? Like things that just have a wild effect, Like the rainbow machine from earthquaker devices, and can sometimes spark a new fuse for your design?
THANKS!