Highlander Rework - My Feedback

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  • Опубліковано 1 сер 2024
  • slandercord / discord
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КОМЕНТАРІ • 144

  • @Doobadoobapp
    @Doobadoobapp 7 місяців тому +35

    I strongly agree with the offensive stance guard swapping issue! It's such a small thing but it makes him feel incredible clunky and frustrating at times. Also I think an enhanced top light would be really nice and not too overpowered, shaolin got one. Overall great points.

    • @xLordxMarsx
      @xLordxMarsx 7 місяців тому

      He got an enhanced top heavy. I think that's gotta count for something.

    • @JasonsWeirdPizz
      @JasonsWeirdPizz 7 місяців тому +3

      @@xLordxMarsx not sure what you mean. enhanced lights are when light attacks being blocked doesnt end the chain, every heavy is like that rn as far as im aware

  • @lzeraxI
    @lzeraxI 7 місяців тому +20

    the speed of the stance is determined by the animations, imagine how jerky they will be, considering that there is no block in the attacking stance, is there a big difference in how quickly you change this stance?

  • @cheezewhiz7538
    @cheezewhiz7538 7 місяців тому +114

    taking away wave dashing seriously drops the skill ceiling which sucks

    • @ceryage2796
      @ceryage2796 7 місяців тому +25

      For me its not skill ceiling,but pace of playing him feels just absolutely slower and clankier

    • @amagpie8239
      @amagpie8239 7 місяців тому +2

      Why the hell did they have to do this man. 🙃

    • @deflectnya
      @deflectnya 7 місяців тому +1

      What skill is there to be had on wave dashing you can’t be punished for it

    • @ceryage2796
      @ceryage2796 7 місяців тому +3

      @@deflectnya Raw GB?

    • @deflectnya
      @deflectnya 7 місяців тому +2

      @@ceryage2796 tfw 100ms gb vulnerability

  • @bash6002
    @bash6002 7 місяців тому +5

    I haven’t played for honor in like 3 years but as a HL main removing wave dash is a bummer

  • @Mougwyn
    @Mougwyn 7 місяців тому +8

    I really hope they don't get rid of wave dashing it's the whole reason I play HL in the first place

  • @Cheis_
    @Cheis_ 7 місяців тому +9

    Does anyone like the fact that wave dashing got removed? Why did they remove it in the first place

    • @therealhollow9981
      @therealhollow9981 7 місяців тому

      i love that it got removed.

    • @derbarbarsemml5055
      @derbarbarsemml5055 7 місяців тому

      They didnt even lost a word bout it

    • @derbarbarsemml5055
      @derbarbarsemml5055 7 місяців тому

      Like "they surely wont even notice it"

    • @ezhno7137
      @ezhno7137 6 місяців тому

      ​@therealhollow9981 I hope it comes back, just to spite you.

  • @SaashimiBowll
    @SaashimiBowll 7 місяців тому +3

    Honestly i stopped playing for honor, but i love seeing this and keeping up with the game! Please keep uploading your videos

  • @raisnhed
    @raisnhed 7 місяців тому +2

    They really need to add wave dashing back.

  • @AMT_AllMyThoughts
    @AMT_AllMyThoughts 7 місяців тому +3

    Only thing I disagree is the front dodge HA out of offensive stance.
    Because u literly only want to fight out of offensive stance then.
    It also would make ur offensive stance not that vulnerable anymore, wich also defeats a big part of his disign.

  • @IHL2005
    @IHL2005 7 місяців тому +10

    i really want to keep wavedashing

  • @MiserTheMooseFH
    @MiserTheMooseFH 7 місяців тому +4

    Being able to feint the first strike of the zone would be an amazing change and would be pretty unique considering raider is the only one that do it currently.

  • @sydious_s_snake
    @sydious_s_snake 7 місяців тому +6

    By far the worst thing about the current version is the recoveries after dodging on offensive, not for wavedashing, just punishing things. Yes he has a dodge attack now in offensive for that, but the dodge attack won't interrupt or trade, which was the whole point of dodge kicking. Has made him a lot worse defensively and feel a lot worse to play/flow into

  • @felismenari
    @felismenari 7 місяців тому +6

    One thought in regards to the zone attack; might be a bit much, but maybe make it possible to soft feint each swing beyond the first into a top heavy.

    • @SPARTON0Weezy
      @SPARTON0Weezy 7 місяців тому

      ANYTHING will help. It’s the worst zone in the game by a mile! Haha

    • @aaronburnett2261
      @aaronburnett2261 7 місяців тому

      Nothing against the idea. But I can't imagine what that would look like. Now that I think about it, you could soft frit between the the wrap around animation. When it's behind his back you could transition to a top. Maybe a spin to help with the weapon momentum

  • @Xuisite
    @Xuisite 4 місяці тому +1

    Honestly my biggest worry with a highlander rework is removing the skill ceiling. Wavedashing and situational punishes need to stay 100%.

  • @Mr.Simian
    @Mr.Simian 7 місяців тому

    Celtic curse out of offensive stance has been on my mind for days now as a good roll catch, I think they should even make the side cancels undodgeable. That way you have to commit if you want undodgeable property.

  • @MiserTheMooseFH
    @MiserTheMooseFH 7 місяців тому

    They could make it so you can still wave dash by giving highlander a mechanic where he can cancel part of his OF dodge by switching guards. Thus shortening the distance and and speed between dodges.

  • @FatherSeed_games
    @FatherSeed_games 7 місяців тому

    I totally agree it felt so jank we are ao close to greatness but definitely need to get some stuff checked

  • @dviking7654
    @dviking7654 7 місяців тому +1

    As a highlander main i agree with all these points

  • @shahinrad2073
    @shahinrad2073 7 місяців тому

    Thank you
    You did lower the background sound🙌🏻

  • @crazyhorse4406
    @crazyhorse4406 7 місяців тому

    The testing grounds doesn't even feel like Highlander anymore. They removed the dodge recovery from os and added a dodge attack? He already had pseudo dodge attack options with the fast dodge recovery. I don't see why they would remove something just to repace it with something jank.
    Also why is his in os still lower than a regular heavy? They removed dodge grab so i don't get why it's still so low, just make it 28 or something

  • @JdaxCZ
    @JdaxCZ 7 місяців тому

    Do you think HL should be able to parry in offensive stance? Not block, but parry?

    • @tfyk5623
      @tfyk5623 3 місяці тому

      that wouldn't be offensive. Rather than parries why not deflects.

  • @hittawayne
    @hittawayne 7 місяців тому +1

    I just don’t see why they didn’t put wave dash in the TG like that’s the point of a TG to see whats overtuned, perfectly tuned or undertuned. To a lot of die hard HL mains wave dash was a good portion of his character identity and it’s just a shame it’s gone and they didn’t even say a word about it during warriors den it’s like they are cherry picking which feedback to take into consideration

    • @hittawayne
      @hittawayne 7 місяців тому

      I don’t want to be completely negative I think this 2nd round HL TG is definitely better :)

  • @xLordxMarsx
    @xLordxMarsx 7 місяців тому

    Did you post this on their site? You should comment everything from this video I'll copy, paste, and edit it into my own words and put it on their feedback site.

  • @robinrademacher7984
    @robinrademacher7984 7 місяців тому

    With the dodge attack into offensive stance i think he doesnt need wave dashing a mechanic wich is in my Eyes obsolete

  • @Omnizn
    @Omnizn 7 місяців тому

    Respawn tends to change reworks often hopefully they see this and make some changes

  • @Sephiroth69
    @Sephiroth69 7 місяців тому +4

    I have a lot of positive feedback to say
    Doesnt say the positive feedback in the video

    • @el_slender
      @el_slender  7 місяців тому +12

      If you're a gamedev you'd probably be more inclined to click on a 5min video instead of a 15min one, also everything good boils down to "i like this its fun"

    • @truedarklander
      @truedarklander 7 місяців тому +1

      yeah he opened saying that he would only talk about the problems?

    • @Sephiroth69
      @Sephiroth69 7 місяців тому

      @@el_slender ok, will you make a 5 minute video talking about the good stuff of the rework

  • @resspawn26
    @resspawn26 7 місяців тому +1

    One more important thing regarding bugs:
    There's still a bug where HL can randomly drop offensive stance if using lights from different directions. I'm guessing this is only a PC problem, but it is very annoying.
    Also, I believe they should change or adjust imputs on his new ability to fast-flow in OS from heavy feints - rather than pressing heavy+cancel+heavy(hold), they should just leave heavy(hold), same way as how it works with his celtic curse. Because honestly, this is a very cool feature, but I barely see anyone use it due to how hard and clunky it is to perform

    • @vernaltear
      @vernaltear 7 місяців тому +2

      This is a bug that’s actually considered tech that a lot of Highlanders don’t want gone. Essentially, if you stance switch immediately after an OF light, you drop out of OF without stamina, silently, instantly. He can also do this after a dodge, which was important with front dodge previously but not anymore since they made dodges slower.

    • @ceryage2796
      @ceryage2796 7 місяців тому

      But right now its actually makes more problem,due to a little bit slower feint to parry,and thats makes playing him even clankier and more punishing for doing any move on OS

  • @Bash_Minimal
    @Bash_Minimal 7 місяців тому

    3:17 This was my first thought on playing this iteration of the rework.

  • @aberger6666
    @aberger6666 7 місяців тому +2

    How about a roll catcher or even better sth to chase runners?

    • @strikeforce1500
      @strikeforce1500 7 місяців тому

      They didn't add a proper roll catcher to the previous ones. So,doubt it would happen

    • @aberger6666
      @aberger6666 7 місяців тому

      @@strikeforce1500
      But you can't roll from most bc either their chains track or they have a catcher (or both)m HL doesn't have neither.

    • @shalashaskaseven4841
      @shalashaskaseven4841 7 місяців тому

      Forwards dodge caber toss is his roll catcher. With all feints accessing OS, and OS now having quick dodge recovery on entering, you can now feint your heavy/zone/kick and dodge forwards grab the rolling enemy.

    • @aberger6666
      @aberger6666 7 місяців тому

      @@shalashaskaseven4841 don't know if i get you right. So if HL attacks in OS and the enemy rolls and runs I am supposed to catch him with a OS dodge forward grab? Doesn't that require me to predict him rolling and running so it is as much a roll catcher as feint into GB. Am i getting sth wrong?
      EDIT: and if HL enters revenge and ppl roll from him and he chases them with his forward dogde grab, he can be bashed out of the grab so he cannot punish rollers or catchers if enemy teammates are around. Nah, I feel like dodge forward grab is little useful as a roll catcher or to chase down runners.

    • @shalashaskaseven4841
      @shalashaskaseven4841 7 місяців тому

      @@aberger6666 Most roll catchers only catches a roll from feint/neutral. It’s not any different with grab.
      In revenge all bashes have Super armor. There is a small window between the throw down and the heavy, but it risks the person peeling eating 34 damage.

  • @southyonko6455
    @southyonko6455 7 місяців тому

    The damage drop and wave dashing gone was the worst part for me

  • @Al-aabir
    @Al-aabir 7 місяців тому

    I know the dashing wasn't intentional in the beginning, and it also doesn't make sense with him having a Greatsword, but it became a feature after all this time, and it's so much fun, so please keep it dev team.

    • @brandonpleasant8215
      @brandonpleasant8215 6 місяців тому

      a greatsword doesnt weigh alot...so having a greatsword wouldnt affect having wave dash...? characters that rrequire a bit more skill have more die hard fan base. if they rework goes though alot of highlander mains would adjust but a small precentage would just leave the game. waaaazzzzzuuuuuppppp
      said it nicely.

  • @Karma-Larma
    @Karma-Larma 7 місяців тому +1

    Just add wave-voo back then it’s perfect

  • @Sisyphe__
    @Sisyphe__ 7 місяців тому +1

    I don't fucking care about this rework, they removed the entire point of highlander by nerfing wave dashing. HL was my only rep70 and favorite hero, they changed his fun gameplay for the purpose of making him "viable" and turned him into straigh up spam, fuck this

  • @tonistreams
    @tonistreams 7 місяців тому

    I just don’t understand why they put a defensive tool into the offence stance

    • @shalashaskaseven4841
      @shalashaskaseven4841 7 місяців тому

      OS only defensive move was dodging. Previously you could dodge then light/kick to punish attacks. They adjusted attack recovery after dodges now since kick is feintable and they want to remove the large damage from just a dodge. Having a dodge attack instead of animation canceling dodges into a kick for a free unblockable heavy seems like a good balance change.

    • @tonistreams
      @tonistreams 7 місяців тому

      @@shalashaskaseven4841 nah I dislike being able to dodgeattack from offensive stance, it’s giving me shaolin vibes
      They just gotta re-add wavedashing and if you wanna dodgeattack you gotta feint into defensive stance, it’s just that easy yk

  • @daniel.1129
    @daniel.1129 7 місяців тому

    Bring back the 40 dmg unblockable and his option select 😂

  • @andreapellicano4360
    @andreapellicano4360 7 місяців тому

    Tbh, i think that one of highlander biggest problem is that his animations in defensive stance suck.
    He wields a giant sword and for some reasons he just teleport it from left to right or to the top of his head mid chain.
    I mean, it's not a super tecnical problem, but I litteraly find it hard to play him because it looks like he's having a seizure half the time

  • @maniacalgrunt1822
    @maniacalgrunt1822 7 місяців тому

    Quick canceling is also removed which sucks major ass. Also i dont like the dodge attack from os stance its suck a weird change, and I would like to not have that forced input.

  • @Zero-tk1hb
    @Zero-tk1hb 7 місяців тому +2

    One thing that the video didn't mention is that the dodges feel clunky as fuck. They feel slower than the old doddges even without wave dash, also you cant do a dodge kick punish like before and i see no reason why you shouldn't have that option.

    • @ceryage2796
      @ceryage2796 7 місяців тому +1

      Nah,thing is,you actually can do kick after dodge,but recovery on empty dodges in OS mode right now is so low and inputs are just disgustingly slow,that it almost feel like they did there something wrong,like if it was bug.
      By the way,there is something wrong with Nuxia dodge attack animation and timing in testing grounds

    • @Zero-tk1hb
      @Zero-tk1hb 7 місяців тому +1

      @@ceryage2796 Damm that is worse than what i tought it was

    • @ceryage2796
      @ceryage2796 7 місяців тому +1

      @@Zero-tk1hb Im actually not exactly sure what Im saying,but right,I think they made HL gameplay,somewhat even clankier and slower than he is right now on live servers

    • @derbarbarsemml5055
      @derbarbarsemml5055 7 місяців тому

      ​@@ceryage2796 although its supposed to be a buff, it sometimes feels like a huge nerf.

    • @shalashaskaseven4841
      @shalashaskaseven4841 7 місяців тому

      It’s probably so that you can’t just punish attacks with 26 damage. You have a dodge attack now that has a dodge cancel attached to it. It’s fine.

  • @_MaitreuPanda___
    @_MaitreuPanda___ 7 місяців тому +3

    I wish they kept dodge kick, just reduce the damage if it's too strong in 1v1's. Now HL feels like low rep kensei 2 in dominion

  • @dilutedphoenix8099
    @dilutedphoenix8099 7 місяців тому

    One small step in the right direction for once

  • @hoja6084
    @hoja6084 7 місяців тому

    so wavedashing, there's a lot of mixed feelings about this but long story short its probably better gone, the char will be hard to play still and all of the fancy stuff its there but if we are going to p much buff HL in just about everything he needs to stop somewhere and wave dashing just feel correct to nerf (dodge distance means nothing when constant i frames are present when also wavedashing its not fun to play against without a blue move) the TG has been buff after buff outside of all the bugs he came with and personally i dont want another medjay situation of an untouched giga buffed char for 1 year

  • @rei9990
    @rei9990 7 місяців тому

    that uwu video got removed :(

  • @Cany0
    @Cany0 7 місяців тому +6

    Hell no to #2. Not every hero needs "neutral offense." Some heroes should be bad in situations because they are good in other situations. That's why it's a hero-based game. If you want every hero to be the exact same and have the exact same capabilities in every situation, then go play something else. I prefer heroes being unique. Highlander has a lot of upsides, he doesn't need to be great in every category; No hero in the game should.

    • @SWANK-SAN
      @SWANK-SAN 7 місяців тому +1

      I completely agree

  • @FullAdDariusBR
    @FullAdDariusBR 7 місяців тому +1

    I think all of those points are very valid, even the wavedash thing.
    I mean, they could make it a little bit slower, so you don't simply spam it and avoid every form of strings and finish it with a Formorian kick, but yeah.

    • @ahhhsothisishowyouchangean162
      @ahhhsothisishowyouchangean162 7 місяців тому +2

      nah not slower but shorter like he said, so the timing would be strict and actually on skill and experience I guess

    • @FullAdDariusBR
      @FullAdDariusBR 7 місяців тому

      @@ahhhsothisishowyouchangean162 Yeah, seems valid af.

  • @duckyduckington9736
    @duckyduckington9736 7 місяців тому +6

    wavedashing should stay (obvious) but alot of these changes that you suggest would make him FASTER which doesn't really make sense to me. I mean he has a giant sword and he's supposed to be agile with that? Offensive stance should be able to play offensively which is what it DOES, it has no guard and faster attacks and is better at openings while defensive has its guard, crushing counters and hyper armor for trading. Its not complicated.
    Making him faster just doesn't really fit him, it'd be like making pk slow or orochi be unable to dodge cancel. It'd just make the character better/balanced but completely boring.

    • @el_slender
      @el_slender  7 місяців тому +6

      Huh? He woudnt be faster, only your inputs wont become a buggy mess as they are now

    • @duckyduckington9736
      @duckyduckington9736 7 місяців тому

      @@el_slender they aren't a buggy mess for me tho

    • @moonlightnightkai
      @moonlightnightkai 7 місяців тому +4

      ​@@duckyduckington9736 They are for me kinda ngl

    • @duckyduckington9736
      @duckyduckington9736 7 місяців тому

      @@moonlightnightkai i wouldnt know, i have no issues

    • @Rastacat17
      @Rastacat17 7 місяців тому +4

      ​@duckyduckington9736 it's not a completely jarring experience but the new rework doesn't feel the same in either form. The offensive tweaks are cool but wavedash removal is criminal. Defensive form lost some hyper armor in their light chains but just adding HA on every zone hit doesn't make up for it. He does need something to allow for more mixups in defensive form. He's not the same hero but he's still got a High skill ceiling

  • @that1two5
    @that1two5 7 місяців тому +1

    so everyone jus wanna make every character as broken as possible?

    • @Bee-ef7tz
      @Bee-ef7tz 7 місяців тому +2

      yes, quality of life changes do directly translate to making a character overpowered. thank you for your sage wisdom, elimayo3920.

    • @derbarbarsemml5055
      @derbarbarsemml5055 7 місяців тому

      Fight a tiandi. That sht s broken.

    • @that1two5
      @that1two5 7 місяців тому

      @@Bee-ef7tz well personally i just hate lights that you cant see (offensive stance) everything else is fine hehe

    • @that1two5
      @that1two5 7 місяців тому

      @@derbarbarsemml5055 as a warden main, trust that I know its bs.

  • @ElficGuy
    @ElficGuy 7 місяців тому

    OFFENSIVE RUN!!!!!

  • @dr.downsyndrome1844
    @dr.downsyndrome1844 7 місяців тому

    balls

  • @duckyduckington9736
    @duckyduckington9736 7 місяців тому

    for the part around 1:00, its not a "fix" its intentional. The second stance is supposed to be slower and not incentivized to be your main stance. Idk why anybody thinks that the second stance should be the main one imo, it just doesn't make sense. You do your combo then switch into it because by then they have little room to do an attack to stop you, they HAVE to move according to your terms. But if you're ONLY in offensive, you're having to play around THEM. And when he is completely vulnerable, being in offensive constantly is extremely risky.

    • @el_slender
      @el_slender  7 місяців тому +2

      Making offensive stance a buggy mess is not the way to design a character

    • @duckyduckington9736
      @duckyduckington9736 7 місяців тому

      @@el_slender its not buggy for me, its just not uber fast

    • @el_slender
      @el_slender  7 місяців тому +2

      @@duckyduckington9736 fixing this problem wouldnt affect highlander's speed at all do you even play the character?

    • @duckyduckington9736
      @duckyduckington9736 7 місяців тому

      @@el_slender ok are u talking about the input lag or the slow movement of the guard? If its the input then thats yes a fixable bug, but if its the slow guard then it is an INTENTIONAL design.

    • @ceryage2796
      @ceryage2796 7 місяців тому +1

      ​@@duckyduckington9736Any decent player can absolutely wreck his defensive stance, because its essentialy horrible,its just lights with kinda distinguisheble anims,and slow as hell heavys

  • @connorwilcox146
    @connorwilcox146 7 місяців тому +1

    Wave dashing should be removed because it’s completely unintuitive, and instead he should just be given the reduced recovery without the need to switch guards. Most people who want it to stay only want it because it’s difficult for difficulty’s sake, not because it adds anything to the experience.

    • @Sn0ws3f
      @Sn0ws3f 7 місяців тому +4

      I would say the main reason most highlander players want it to stay is not for difficulty's sake, but rather because it was a core part of highlander's high-mobility offense. I don't think they should just give him wavedash-level dodge recovery. The fun part about it is the reward of having high mobility for more technical inputs. It sort of feels like they're dumbing down the character in a way.

    • @Rastacat17
      @Rastacat17 7 місяців тому +2

      It's not difficult for difficulties sake. It's semi difficult but provides extremely good mobility/defense in a form that doesn't have guard. Giving him orochi style recovery just takes away from what makes him special. If you want to play a hero with unblockables and high recovery play zhanhu. Wavedashing is integral to Highlander, anyone who says otherwise just isn't good with him.

    • @ceryage2796
      @ceryage2796 7 місяців тому

      @@Rastacat17 Nah,actually it makes sense for one essential moment,game actually doesn't tells you,that switching guards speeds up dodges in OS thats it.
      So making it actual move,and not "tech" is what important,and by making input's easier,it makes game more satisfying, and so,you are not in frames of what you can do with wavedash, imagine having opportunity to not doing guardswitch

    • @Rastacat17
      @Rastacat17 7 місяців тому

      @@ceryage2796 wavedash description should just be added to the hero moveset. As a hero with crazy hyper armor, CC, 400 MS lights, etc he should not have the same agility as an assassin. It ruins his image and only makes him a more diluted hero. The technique made it hard to use, but allowed you to play as a truly offensive powerhouse. With stuff like kick cancels and OF dodge attacks they can't just give him insane recovery as well, his dodge into OF grab was already removed in the 2nd rework. This isn't to make HL top 3 it's meant to put him back into Meta. If you want a "satisfying" experience play Lvl 1 Bots. Having a technique that requires practice but allows you to kick your offensive into an even higher gear is extremely satisfying. The inability to do so is purely skill related.

    • @connorwilcox146
      @connorwilcox146 7 місяців тому

      @@Sn0ws3fso you want difficulty for difficulty’s sake. You want HL to have the same capability behind more convoluted inputs because simplifying it is “dumbing it down”. I don’t think that’s a valid justification.

  • @L.E.D.360
    @L.E.D.360 7 місяців тому

    lol a hyper amour character hard to use? hahaha what a funny joke...

    • @truedarklander
      @truedarklander 7 місяців тому

      ?

    • @MaximusValor
      @MaximusValor 7 місяців тому +6

      Bait used to be believable. 😒

    • @el_slender
      @el_slender  7 місяців тому +5

      What's my blud waffling abt?

    • @derbarbarsemml5055
      @derbarbarsemml5055 7 місяців тому

      Tiandi mains should be quiet

    • @shalashaskaseven4841
      @shalashaskaseven4841 7 місяців тому

      His armor doesn’t enforce a mix up, so it’s not like using it actually gets you anywhere.
      Well if you’re playing against people halfway decent at least.

  • @yokoyokome5281
    @yokoyokome5281 7 місяців тому +1

    Bro stop complaining about the littlest of details that not a issue. This guy is really good hack way to good. And he's a tank. Just saying