Ah yes, the Matt catchphrase “if you were to draw a line from kerbin to the sun to duna, the angle at which the lines would meet should be about 45 degrees”
the problem is your reaction wheels are still activated on the rover so when you bind forward and left and right to WASD every time you drive forward you also pitch down so when you hit a rock you instantly cartwheel forward.
This might be it. I did do some tests without the SAS wheels tbf and it did perform similarly. I add SAS wheels to rovers to that they can flip themselves back over if they roll
@@MattLowne I mean, that's understandable but you also have a case of double input. You could either use a different set of keys for rover controls or turn them off while driving. thought I think if you pitch up while driving forward, that should help a lot with gently bouncing over bigger rocks, you'll just be doing wheelies a lot. That's still better than nose to ground headstands though.
Reacton wheels can be set to normal, SAS only and pilot only modes. When I was driving a few hundred km on Duna (before Paralax), I used acton group 1 to change between the modes. I drowe with SAS only and when something went wrong I quickly change to normal mode.
@@MattLowne Set the reaction wheels to SAS only, activate SAS and you should be able to keep your rover upright using one of the SAS options(which one depends on how you built your craft)
Nice to see some new KSP mods are still coming out even now. I haven't actually been playing KSP for a while now, but I almost never had problems with skidding from bases or rovers after I started adding "ground brakes" to them consisting of a an alligator hinge, a strut as a spacer, and a suitable grip pad. position two of those at front and rear of vehicle such that when the hinges are extended fully, the grip pads take the wheels or landing gear of the craft off the ground. Presto! no more skids when parked and an effective emergency brake that works even when the wheels have locked up and you're sliding headlong towards a bad crash. I usually bind the hinge's toggling to the otherwise unused gear action group for rovers. If you're building a rover for Minmus or any other low gravity destination, I highly recommend adding a pair, It's a lifesaver on mountains. Honestly I should get back into KSP now that I have a computer that isn't made with hand-me-down components. (for those who care, It's a Ryzen 5800X3D paired with a 3080 12 gigabyte, thing's a beast) modded KSP should be a suitable torture test for it.
11:38 you should do a series of videos where you go and visit some of your old bases and swap the crews out for new kerbals and bring the old ones back to kerbin.
Nice one Matt. If you're interested in vehicles like this, check out The Chieftain's video on the Lockheed XM-808 Twister. That had two bodies, each with four wheels, connected by a powered yoke that allowed the front body to yaw, pitch and roll relative to the back one. The front body's wheels had normal independent suspension, but the rear body's were on a 'walking beam' setup that kept all four of them on the ground however much the rear body pitched. It was a really cool vehicle with a lot of potential.
Sounds like you just decided to provide a Blunderbirds rescue mission… …of literally *every* Kerbal you’ve delivered to another Celestial body in the Kerbin system.
There's a great mod called Parking Brake that lets you "lightly freeze" vessels in place when they're landed, sort of like the Stamp-O-Tron, IIRC Breaking Ground parts still move correctly on parked vessels.
Matt When you grab equipable item hover it over the slot you want to place it in and hold alt and click.. you instantly place full stack of it, I saw you were dragging one by one ;) Cheers!!
that's actually crazy to me that people came from space this week. I started playing ksp 14 and a half weeks before you uploaded your first space this week. For me, after watching a good portion of your work, it was an addition to a channel that would mainly get it's viewers from ksp. Then now, your space news source is attracting people to your channel.
Fantastic content Matt! I'll be having a look at this Parallax 2 mod for KSP2. My entire Kerbal Space Program experience was defined the same way as your lander, very dumb but pretty cool. Cheers!!
With the size of those rocks, you definitely need bigger tires. Rule of thumb, a tire can only top an obstacle 1/3 of its radius. Those rocks are quite a bit bigger than that. Plus the issue that @Mike234 pointed out with the reaction wheels. Fun looking buggy, though!
Hi matt! I really enjoyed the parallax videos and I'm wondering if you would do more mod videos. Two I'd reccomen you try out are airplaneplus and tweakscale.
Tilting the front wheels backward just a bit to give the suspension a better angle might help it fare a bit better with the stones. Think of the angle of the front fork of a motorcycle or mountain bike.
I was never interested in the Parallax mod because of glitches and no collisions, so I wasn't at all interested when 2.0 came out either. Now that I hear there ARE collisions, I am suddenly interested. :D
Ah yes, the Matt catchphrase “if you were to draw a line from kerbin to the sun to duna, the angle at which the lines would meet should be about 45 degrees”
this comment made me laugh out loud and it's 12:22
Perfect narration from Matt himself as I read that as well 😅😅
Whassup
thanks for keeping up the tradition of explaining the duna transfer window
the problem is your reaction wheels are still activated on the rover so when you bind forward and left and right to WASD every time you drive forward you also pitch down so when you hit a rock you instantly cartwheel forward.
This might be it. I did do some tests without the SAS wheels tbf and it did perform similarly. I add SAS wheels to rovers to that they can flip themselves back over if they roll
@@MattLowne Congrats on 500k Matt, i love your vids btw
@@MattLowne I mean, that's understandable but you also have a case of double input. You could either use a different set of keys for rover controls or turn them off while driving. thought I think if you pitch up while driving forward, that should help a lot with gently bouncing over bigger rocks, you'll just be doing wheelies a lot. That's still better than nose to ground headstands though.
Reacton wheels can be set to normal, SAS only and pilot only modes. When I was driving a few hundred km on Duna (before Paralax), I used acton group 1 to change between the modes. I drowe with SAS only and when something went wrong I quickly change to normal mode.
@@MattLowne Set the reaction wheels to SAS only, activate SAS and you should be able to keep your rover upright using one of the SAS options(which one depends on how you built your craft)
The fact that Matt has people on channel who haven't seen his ksp content is a good sign for the channel.
I disagree
@@sachathehuman4234 How would it be a bad sign?
All those people biking to discount whiskey are gonna enjoy KSP.
Nice to see some new KSP mods are still coming out even now. I haven't actually been playing KSP for a while now, but I almost never had problems with skidding from bases or rovers after I started adding "ground brakes" to them consisting of a an alligator hinge, a strut as a spacer, and a suitable grip pad. position two of those at front and rear of vehicle such that when the hinges are extended fully, the grip pads take the wheels or landing gear of the craft off the ground.
Presto! no more skids when parked and an effective emergency brake that works even when the wheels have locked up and you're sliding headlong towards a bad crash. I usually bind the hinge's toggling to the otherwise unused gear action group for rovers. If you're building a rover for Minmus or any other low gravity destination, I highly recommend adding a pair, It's a lifesaver on mountains.
Honestly I should get back into KSP now that I have a computer that isn't made with hand-me-down components. (for those who care, It's a Ryzen 5800X3D paired with a 3080 12 gigabyte, thing's a beast) modded KSP should be a suitable torture test for it.
Whoa, cool pc
Lol, "Nothing bad happened at the end"....yep, nothing to see there! That was great man.
Challenge Idea:
Bring all your kerbals back in ONE mission
jesus christ
my thoughts exactly
get a massive space station, im sure the kraken wont mind at all
😯
dear lord
Matt:"nothing bad happened at the end"
Reality: *kebals roll over and get eviscerated*
7:47 thats where our transfer window stuff is great to see it once more always reminds me.
My day just got 2 times better!
imagine he makes a giant ship to find and take home all the kerbals on every planet in one go!
11:38 you should do a series of videos where you go and visit some of your old bases and swap the crews out for new kerbals and bring the old ones back to kerbin.
Nice one Matt. If you're interested in vehicles like this, check out The Chieftain's video on the Lockheed XM-808 Twister. That had two bodies, each with four wheels, connected by a powered yoke that allowed the front body to yaw, pitch and roll relative to the back one. The front body's wheels had normal independent suspension, but the rear body's were on a 'walking beam' setup that kept all four of them on the ground however much the rear body pitched. It was a really cool vehicle with a lot of potential.
13:50 you can do it in counsel go to the menus and press the button that normally hides the ui, really useful for screenshots
Matt always seems to have such an original idea when he uploads ksp!
actually it was fom(the idea) comes from the shadow zone ^_^
@@Meowzofficial ikr lol
@@Meowzofficial shadows was individual robotic arm suspension. Same problem, different solution. Equally borked by KSP wheel physics.
Sounds like you just decided to provide a Blunderbirds rescue mission…
…of literally *every* Kerbal you’ve delivered to another Celestial body in the Kerbin system.
Happy 500 thousand, Matt!
There's a great mod called Parking Brake that lets you "lightly freeze" vessels in place when they're landed, sort of like the Stamp-O-Tron, IIRC Breaking Ground parts still move correctly on parked vessels.
Would love to see more Rover designs that can be used with the new Parallax 2 mod! KSP physics is a tricky Beast!
Has parallax encountered any Kraken?
Great to see kerbal shenanigans!
Have a good weekend everyone.
NO WAY MATT UPLOADED KSP
he legend has returned
It helped me my first time so thanks matt
Matt When you grab equipable item hover it over the slot you want to place it in and hold alt and click.. you instantly place full stack of it, I saw you were dragging one by one ;) Cheers!!
Wow, I didn't know you did commentary's on your second channel. I love listening to you rambling, I am going to watch all those videos now
We need to see Eve! If your reading this Matt, you know what to do!
Gz on 500k!
Hearing the Kerbin-Duna transfer window again was very, nostalgic.
My first landing on Duna ever was because I remembered you talking about a Duna transfer window
Very cool parallax I love it
MOAR KSP!!!
Congrats on 500k
Splendid, we need more parallax 2, but my pc can barely run with it with often crashing.
You can turn down settings in the config
@@linecraftman3907 thank you so much, I'm new with modding ksp so I don't know a lot, got ckan just a few days ago.
You can run KSP??? with all expansions??? With Mods??? OP PC Dude
@@agamjotbindra4875 I got a good gpu but a very weak cpu, the i3 6600
@@antoniolozic1517 parallax is mostly a GPU mod, if you're struggling with performance, turn off collisions which are handled by the CPU
Hey matt, i really enjoy this parallax 2.0 content, its nice that you started to do again ksp video!
congrats on the 500k !!!!!
YES!!!! MORE KERBAL!!!!!
2ksp vids in a week! What is this a Christmas miracle!
Happy 500 thousand subs Matt!!!
Woohoo!! 500k!!!
If only there were a crack team of kerbonauts dedicated to saving the kerbal race one stranded explorer at a time. Just need a catchy name...
The Blunderbirds!
the blunder whales
Gonna be a great day today after this video
The early 3-D years !!!
that's actually crazy to me that people came from space this week. I started playing ksp 14 and a half weeks before you uploaded your first space this week. For me, after watching a good portion of your work, it was an addition to a channel that would mainly get it's viewers from ksp. Then now, your space news source is attracting people to your channel.
Also discount whiskey
@@Kevin-hb7yq yeah, i thought most people were flowing into matt's channel for his whiskey videos with ksp in the background
7:30 HE SAID THE THING!
Amazing video
It's great how a nice visual mod can update a game and make you revisit it.
Fantastic content Matt! I'll be having a look at this Parallax 2 mod for KSP2.
My entire Kerbal Space Program experience was defined the same way as your lander, very dumb but pretty cool.
Cheers!!
Congratulations on 500k subscribers 🎉
yeah dude you’re the only reason i remember the kerbin duna transfer window
14:45 The Kerbal actually survived, he's just standing there
congrats on 500K Subs Matt!!
allow me to introduce myself as the one that "Roughly 45 degrees for the Duna transfer" has Ironically helped.
Many months ago but still.
The duna transfer window meme taught me that so keep doing it👍🏻
Yes! He's back!
With the size of those rocks, you definitely need bigger tires. Rule of thumb, a tire can only top an obstacle 1/3 of its radius. Those rocks are quite a bit bigger than that. Plus the issue that @Mike234 pointed out with the reaction wheels. Fun looking buggy, though!
Congrats on half a million subs!!
Do ksp real solar system,rp1 and realism overhaul now matt i know it's hard but you need to do it
I was coming to UA-cam to find a base/rover mission to Duna and so excited to find a NEW videos with exactly that!
You should go to Pol next. The spikes will make a very interesting landing!
Sounds like an excuse to bring back the blunderbirds. To go and rescue all the kerbals that you have stranded.
Congrats on the 500k subs 🎉🎉
Sick bro!!
Always a pleasure when Matt uploads
Matt, PLEAAASE do a video going to Eve with parallax 2. The textures are INSANE
Congrats on 500k subscribers!
"It turns out KSP physics - I know, shocker - is not perfect." Oh, we've known that for YEARS.
Hi matt! I really enjoyed the parallax videos and I'm wondering if you would do more mod videos. Two I'd reccomen you try out are airplaneplus and tweakscale.
I want to see Matt try out Outer Planets Mod
Wait a minitue I know you
@@admiralfluffy42 Found me! lol
Can you make a tutorial for parallax 2.0? I have been looking for a detailed one, and cant find it. It would be super helpfull!
My PC when running Parallax 2 = same temp as Kerbol
Yeah.
Kongrats for 500k
looking forward to your big mission~!
Happy 500K!
Great job on 500k subs Matt you deserve all of them 👍
I hear Matt saying the Duna transfer window monologue in my sleep
Wake up babe, new Matt Lowne video just dropped
Very nice!
Would you be interested in sort of a reboot of blunder birds? Been a while since any of those
Hey congratulations on 500k subscribers!
That is an idea for a video (or two), a complete recall to home of all kerbins.
Nice 😃 good job
Which mod gives the amazing space background (e.g. at 5:31)? I've got the new parallax, eve, Spectra, scatterer, but my space is kinda bland
500k subs congrats
Awesome dude i love the suspension
Пятьсот тысяч! Половина миллиона, поздравляю, Мэтт!
Great Music, just right for a Great Video
Thanks Matt! I'm astonished with how creative your videos still are :)) I would be so bored in this game, if it wasn't for you !
Matt you need to do a blunderbird episode for your last week laythe disaster.
You should download the parking brake to avoid base sliding (and even for rovers) It works rly good :)
Yep, I missed his KSP ramblings. Good video.
If you turn on manual friction control for the wheels you can adjust it upwards until your rover stops sliding around.
GG ON 500K
I love this
It's a dune buggy! Wait... no... a Duna Buggy!
MATT!!! The space dolphins at Duna!!!
great vid as always,love the high quality ksp content !
Honey wake up matt Lowne uploaded a ksp video
Sick Build
Tilting the front wheels backward just a bit to give the suspension a better angle might help it fare a bit better with the stones. Think of the angle of the front fork of a motorcycle or mountain bike.
Matt hit 500k thats pretty cool
I could not build anything like this in ksp, good job!
I was never interested in the Parallax mod because of glitches and no collisions, so I wasn't at all interested when 2.0 came out either. Now that I hear there ARE collisions, I am suddenly interested. :D