CS:GO VS CS2 Performance on a 13900K processor
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- Опубліковано 11 чер 2024
- This is one of those videos that will raise more questions than answers, but it'll help me to understand the Source 2 engine better, and how I should be testing stuff on my own PC. Users of higher-end Intel 12000 and 13000 processors beware!
Intel 13900k 5.8 Ghz maximum, 8 P cores, 16 E cores
Geforce 4090 24 GB
64 GB of DDR5 5600 Mhz RAM
0:00 - Summary
0:58 - Low VS low
1:34 - High VS high
2:18 - High vs... low?
2:39 - Running about map for 60 seconds
3:45 - Power consumption limits?
4:15 - How many CPU cores are used?
5:10 - E cores and CS2
6:03 - Extended testing
6:33 - Different CPU core counts compared
8:12 - Ultimate test: Cores VS Threads VS E cores
9:57 - CSGO VS CS2 revisited with custom CPU configs
10:42 - Conclusion and limitations of testing - Ігри
It would be amazing if you took the average PC in Steams hardware survey and tested that
Brokey
@@xanmancan ???
@@xanmancan orphey
man y'all so plain get cool by buying a below average pc instead
❤
This guy is such a fucking G, he straight up just answered everything in the start of the video. Knowing his quality content will keep viewers watching longer.
Wtf is a "fucking G" Andrew Tate stan ?
@@Cr4ZzZy 🤓🤓🤓
@@Cr4ZzZy this comment is so retarded i physically flinched upon reading it, might have snapped a neuron or something
@@Cr4ZzZythe term "a G" has been widely used by all types of people long before Andrew Tate's dumbass
@@Cr4ZzZy calling someone a G has been around for decades, it didnt start with tate
To quote the half life 2 E3 show, "Will this run on my 486?"
"But my spreadsheet ran so well!"
Blast from the past
*laughter in the background*
weezer.
Ah the good old times, it was on the coast section too I remember it well!
To be honest, I would love a comparison of an old server cpu with a stupid amount of cores.
In csgo they're bad, because of the poor single thread performance, but in cs2 the performance might actually be better.
There are no old server CPU's with more cores than the 13900k. But there are new ones!
@@shailoism well but they are less powerful and some can be bought used for cheap in some places apparently, so it would be a fun low spec test
@@shailoism I purchased a 2014-era Xeon E5-2696v3 CPU with 18 cores and 36 threads for $80. It doesn't have as many physical cores as the newer 13900k CPU (which has 24 cores), but it has more "logical" cores due to hyperthreading being unavailable on the E-cores of the newer CPU. Even with more "logical" cores, my CPU is still much slower than the newer 13900k though lol.
@@shailoism there are Server CPUs from 2016 that have the same amount of cores but more threads. Servers are also "old" when they are 3-5 years old, and you can get 28C/56T Intel CPUs from 2018, or 32C/64T AMD CPUs from 2017. So you could get an old server with up to 8•28•2=448 CPU cores. From a quick Google search you would definitely have some issues running Windows on that machine through.
@@JmbFountain I sure would love to see a comparison between csgo and cs2 on a beast like that!
Great stuff! In my opinion, CS2 is not optimized yet. You should test it again after the beta testing is done and CS2 is fully launched.
I was expecting this to be the major thing mentioned at the end of the vid
Considering the graphical improvement compared to fps loss, this is very much still well optimized. They are likely to be putting the most effort of optimization into the new maps/overhauled effects where it's needed most. So we can't expect much better performance and dust 2 is best case scenario
@@pandiem Making things brighter is not a graphical improvement lol. In terms of quality and detail it's mostly unchanged with visible downgrades in places
@@maskettaman1488 how did u get onto the internet monkey
in my opinion, the data in the video suggests the contrary. It is better at using more of your processor, and can perform similarly or even better despite being years newer and having graphical upgrades, so it seems much more optimised
The fact that 1% lows are so much worse is actually a bit alarming since the main reason cs doesn't feel anywhere as smooth as other games is in the very inconsistent framtimes. This might be a much bigger problem than average fps.
Performance tuning and QC is the last thing devs do before the stable release, so the chances of the performance increase is very high. Especially in the low 1% because DX11 is a more mature platform with easier api to customize different aspects of a game. CS2 final performance drivers from either Nvidia or AMD has also not been released yet, which in CS2 case will help immensely as compared to Vulkan or DX12 drivers play a more important role in DX11 due to system overhead. They'll most likely change render prioritization, then there will be new CPU profiles for P+E core systems by Valve as DX11 is primarily an old Windows feature. There will be networking upgrades as well, they might even push for 128 sub-tick system, they're probably more focused on fixing the movements, and some common bugs noted in the beta access, as well as the porting or remastering of other maps, fixing animations. Then they'll start profiling for performance issues.
Indeed...
@@therealgamingmaniacwhy did they not go for dx12?
@@jonan2199 Probably because Source 2 had already matured by the time DX12 became a widely accepted library. Also they might've avoided DX12 because older hardware might not support the complete featureset.
For Vulkan it was kind of like a requirement for their linux system.
They still might have DX12 in the pipeline in the longer run, or have DX12 option as well.
Vulkan and Dx12 statistically run slower when directly compared to DirectX 11. Hypothetically both should be faster, but for the programmers achieving that in practice is rather hard to do.
DX12 is faster but is far more complex to code for AFAIK.
they need john carmack lol
@@griffin1366 that's literally what he said
DX12 is faster but is far more complex to code for AFAIK.
@@griffin1366 It also really depends by driver implementations, not just complexity of their renderer. It's all about priorities and how mature drivers are. DX11 driver on NVIDIA is already really well optimized, which is why DX12 sometimes look slower than DX11. Vulkan is pretty much king on Linux (for example RADV for AMD GPUs, basically fastest Vulkan driver in the existence, also used on Steam Deck).
As for Vulkan, Valve has admitted that they're misusing the API. The API exposes the raw Pipeline State Objects, which are a combination of the shader code, pipeline primitive input, etc. These are slow to create, because the driver must take the shaders, match them to the state and compile it all for your GPU. These are the things that should be done during the loading screen, but CS2 right now creates them on the fly, and caches them, which results in heavy stutters the first time a particular PSO is used. It gets better over time but game engines are expected to know ahead of time what PSOs they'd need, which CS2 has no way of tracking.
What's very interesting to me is how much CPU utilization there is while you're playing on an empty map. What is the game doing with all that CPU time? Performing physics simulations on a single player?
The fps is uncapped, and the game is multi threaded now. Of course it'll have high utilisation. It may not be calculating much, but its doing it over 800 times a second
@@Derpynewb But here's the thing: Multithreading a game is *not* a trivial task. It's not like you can just put random stuff to be done on other threads, if you do things wrong you will end up with *lower* framerate and CPU utilization because you will be waiting on thread synchronization. I just don't know what the game is doing there to occupy the CPU. The recording can be done from multiple threads but realistically how many draw calls can you have in an empty server? Calculating of bone displacements can only be done in one thread since there's only one player to animate, so there's at *most* 2-3 active threads doing some work client-side. The built-in server is running but that's only 64 ticks so it should barely show up if at all.
Hey, can I get a source for the claim that Valve has admitted to using Vulkan incorrectly?
@@V1etnow Source: My delusions
But really I think I've heard it in a GDC talk once, can't remember which one, sorry.
@@kiroma0 All good :) I’ll have to check out their talks sometime
Keep in mind that the E core utilization could also very well mean that Windows is shifting background tasks to them more efficiently while playing CS2. Why that would be more pronounced running a Source 2 game rather than a Source 1 game I'm not quite sure - maybe it's DirectX 9 related? Also, it could mean that all the network stuff is being handled more favorable by E cores rather than P cores. Again, not sure why, but the engine's thread/core prioritization could play a significant role here. Or maybe all I said is wrong and the Intel/Windows combination is just smart and figures it all out on its own. Who knows.
Now what I'd love to see is once CS2 gets Danger Zone maps how they'll compare, since those maps pushed the limits of what's reasonable for Source 1.
The one thing that you didnt mention and is probably why this happend.
Look at the task manager on 8:59.
When you disable the e cores power doesnt go throught them and you can achieve faster Ghz on the main cores(p cores).
So you can see in the comparisson that on the top the processor is at 5ghz but in the bottom one its 5.47...
Its quite a significant margin to be honest...
More ghz sometimes mean more fps because its actually going faster.
Try testing same ghz and probably you should get same results.
Hope this makes some sense and can help!
Never rely on task manager to show you the correct clockspeed. Each core can set its clock multiplier independently depending on its current activity, and E-cores max out more than a GHz below P-cores. What task manager shows you is some kind of an average, so of course it'll go up when you disable E-cores.
HWInfo can show you clocks for each individual core, that'll give you a more accurate idea of how hard your cpu is actually boosting.
@@tiarkrezar i said that because he used task manager in the video.
Of course you should use differenet tools like you said above!
Yeah that's what I thought as well when I saw that. That power that would go into E cores can then be shifted into P cores. Of course this still has to take voltage and thermals into account, but considering he mentioned he power limited his CPU, this seems like a reasonable explanation.
It could also just be a matter of scheduling tasks because it's not easy to balance things over so many threads and especially threads with different architectures. Using just P cores might make this scheduling easier and more reliable in this case.
I haven't played CS in about 7 years and I still watch every single one of your videos. I cannot get enough of your insight, you got the funny and the analytical.
Same, but i am thinking of returning when CS2 drops 💀
@@vator_rs What does the skull emoji mean here?
@@Ultimaximus pretty much what Jake said 🤣
I used to grind csgo back in 2014-2016, clocked in 2k hours, and then dropped it.
But seeing the hype around CS2, I feel like itd be nice to jump back in at least for casual gamemodes, just to feel the movement and shooting again.
You're in good company, because a while back Philip himself mentioned that he doesn't play the game either -- he just loves to study its design and mess with the tech.
Still impressed that fps can still be in the 600+ range while looking so good.
It could be 600 or 1500 fps and the changes would only be on input delay
The amount of images that'll actually be shown is still limited by your own screen's refresh rate or in this video's case, UA-cam's 60FPS Limit
@@marcosm1223 That isn't even his point...
@@marcosm1223 The input delay is so minimal. Best to just cap at 400 FPS for stability and a predictable game.
@@marcosm1223 🤣🤣🤣🤣 ZAZA smoker spotted
there was a time when your balls fell off when someone told you that you can run Quake 3 with over 50 fps
I love your videos so much you probably get this comment everytime but im serious. i found your channel when i was getting into the hammer editor you helped me out so much, i started watching more and more of your videos to the point where ive watched all of your videos and especially when you upload quite alot i really look foward in watching your videos. :)
@@3kliksphilip Wow i was not expecting you to reply i enjoy your videos alot and to see how good your video quality has gotten through the years is amazing
@@txripzy4694x hxh mт тим лдс м н шоошоометр. о . хүний санааг шүү орших л вт
so, philip, I need to know: did you use the adobe AI voice enhance for this videos voiceover? I use it quite a lot myself and have started being able to detect it, and I'm getting some subtle subtle vibes of it here and there in this.
The extra details even on low settings might just be during the Beta so that all the footage looks presentable. And then they might gradually add even lower settings.
What does that mean? They will dumb down the graphics?
@@mindrover777 they might optimize it, better culling and less unnesesary models.
@@mindrover777 valve gave beta access to a bunch of pros -- people who are the most likely to put graphics settings to a minimum -- so it would make sense for them to limit how low settings can go during beta so people don't see clips of pros playing on something that looks like Half-life 1 and think the game looks like shit
@@RafsterMC let's hope it's better optimized than csgo that had crazy frame pacing issues unless u could push very high fps.
@@mindrover777 The same was done to Team Fortress 2 over time, it's entirely possible for the same to be done to CS2.
Just want to say: Thanks! What you're doing has value to us.
CS2's dust 2 is both less and more detailed. Its missing those ground details like elevated bricks and some things look far too clean.
it's actually pretty unimpressingly the same, only the higher overall brightsness in CS2 makes everything way too smooth and less textury
it really reminds me of tf2
Its not supposed to be a beautiful game but a competitive one, valve has done a great job future proofing it
@@lilholm9446 How is one brick on the floor interfering with gameplay? Its not even possible to have it in line of sight. No item is small enough to get hidden in it even grenades would roll around to some.other spot. It doesnt affect your movement as its just cosmetic.
@@Kacpa2 visuals lower fps
Love your videos man. Its nice to see others keep going for the answers as well as more questions to be answered. Cheers man have a great week!
thanks. no clickbait, no unnecessary dragging of content till the end of the video and straight to the point. liked and subbed
and then pros with computer strong enough to power a Maglev plays on 1024 x 768 4:3 stretched and low-med settings.
maybe the 4:3 resolution they play gives them more frags on average than the native one. ever think of that?
@@sedliska yes, that's why he said that...
Personally I love the level of detail in this video and I really appreciate all the work you put into testing all of these scenarios.
Such an interesting video I love these little adventures into disabling and changing the cpus config to see how it affects game performance.
Thanks for all the testing. It’s super interesting. :)
You mention that Directx 9 was old when CSGO was released, which is true that when CSGO was released DirectX 9 was already 9 years old. What you didn't mention was that directX 11 will be nearly 14 years old by the time CS2 is released.
DirectX 11 was released with Windows Vista in 2009. Directx 12 was released in 2015 with Windows 10. Whether DX12 would actually be better for CS2 is something valve only knows, though I still wonder why it isn't the standard or Vulkan is. Vulkan might be better for lower end hardware than your current high-end hardware though. Still I wonder why DX12 wasn't chosen instead of DX11.
Throughout this video I thought that something was wrong but I couldn't place what. Then I suddenly realised that there wasn't any of the classic 3kliksphilip hallmark music. What a time to be alive!
really good video, Philip. Well done!!
wow, so much effort for quality content, appreciate it! liked & suscribbed
3kliksphilip the counterstrike youtuber we need! Good stuff
Can we just appreciate the ammount of effort was put in this
Yes, testing and manipulating k series Intel CPUs is a very tedious process. But knowledge is power
Thanks for putting the results in the intro!
I love when Philip starts clicking that tech stuff. He said he failed to keep this simple. And I'm just really pleased by this amount of information
Philip, this is not CS2 related but do you know anything about the bug in Counter Strike where everyone's FPS in a given server absolutely tanks at random? I've experienced this so often for years, dropping from like 600 to 100 in the middle of a game, with some friends dropping from 200 to about 15. Even people on the enemy team usually type something about "fps," so it seems server-wide. Do you know what causes this? It seems really odd that it's been a problem for so long.
i bet its esea mining crypto on our pc's xd
I always thought it was VAC analyzing everyone´s processes. I never really knew.
its prolly bc server got bugged and ur pc is getting too much information that cpu can handle, idk
I'm not a fan of those 1% drops which are like 5 times less than avarage. This suggest that if you run cs2 at 400 fps you will get drops to 80 fps!!. It would be really unplayable, hope that valve manage these drops ASAP.
What a delicious data analysis! thank you!
LoathsomeLarryGamingYT loves eating data!!!
That's a lot of work. Thank you for sharing
For the engine that looks that much better while working marginally slower (like single-digit percentage on highest) that's really impressive. Source 2 was built with the performance in mind in the first place. And it still looks like 2023 game (unlike games that a releasing today with x360 grade visuals and performance of Crysis on pentium 3). After all it was made for VR first, to run on stupidly high framerate and resolution while keeping clarity. And there's definitely field to improve it.
True, Source 2 is a marvel of optimization. Judging by how culling works and other trickery stuff. But it was first used on Dota 2.
these kinda videos are definition of information overload
You must be new to his videos then, that's only the case if you aren't expecting a detailed analysis
very interested in seeing the slower pc tests!
Always love seeing these investigations, keep doing what you're doing! Just two quick questions: why do you focus on average fps rather than 1% lows? I generally find the latter more relevant, would love your thoughts on it.
And second is of course "yet another thing to test"! Have you tried using core affinity to force the game to run on specific cores without having to tweak bios settings? Perhaps paired with Process Lasso, which I think also lets you keep other processes away from the cores that are dedicated to CS. I don't think it warrants redoing all these tests, but could be worth giving out as a tip if you find it works the same or better than the bios option, since it's far less hassle and less detrimental to overall system performance. :)
Okay sorry, guess those questions weren't as quick as I imagined... Anyway, thanks again for all you do, you're always testing things that in curious about and can't be bothered to test, or better yet, things I hadn't thought of but that you make me curious of! For me, yours is hands down the best CS content on UA-cam!
E-core gaming has always been so interesting to me, its neat that these modern intel processors have a bunch of extra cores for background tasks that are roughly equivalent to the oc'd 4790k that I had in my first gaming rig, and we look at them and think "eww bad". Gives me an appreciation for how fast tech progresses.
Intel is king now. AMD who ?
@@3kliksphilip yeah I really wish they would give us better control over which programs use what, kind of like how we can select which gpu a program uses in the graphics preferences menu
In the test with P cores only vs P cores w/ HT and E cores, CPU freq is not the same and may be something to keep in mind to those who are watching the video.
True, the P cores alone are clearly able to boost much higher due to lower heat output and power usage which is a clear explanation for the higher 1% low.
You are the only UA-camr that can pull these view numbers on this sort of content.
two things, I'd like to see testing of hyperthreading off and e cores on, and also thank you for doing benchmarks of CS2 when not many others have bothered yet!
Thanks! Really helps those 0.01% people with 13900k
it's probably even lower than that. there's very few individual/specific cpu models that even have 1% or above marketshare. there's just so many computers, so many different cpus from over the years and so few who buy the highest end part every year.
😂😂😂😂 Fr
indian guy salty
the video is literally called "CS:GO VS CS2 Performance on a 13900K processor", were you expecting an aftermarket pentium?
Exactly what u said ¡black god!
You should check the perfomance on a low-end laptop with Intel graphics so the audience can see if they can play CS2
can we get a 10 minute e-core video please, your style of video just gets across all the info and data so perfectly
Hello Philip, I adore you for the work you put into this video and gathering such useful information.
But what I have been missing the whole video (if I have not literally missed it myself) is the mention of a early development build you are comparing CS:GO with. It's nice to see already acceptable performance on CS2, but usually performance and optimization are two of the last things developers really but effort into in their development stage.
Might have to redo the whole video on CS2 release.
I wonder how much cache has a factor in CS2. I have a 5800X3D and wonder how good it will perform. Obviously good enough, but still interested.
The extra cache doesn't help CS2, like most games. Single thread performance is the most important factor in CS2 and most games hence the i9-13900k that he has.
It responds to it well and you'll see a performance uplift compared to csgo, Ancient Gameplays tested it
@@__aceofspades You don’t know that. By the looks of it, CS2’s single thread performance may not be as important.
Dual core gang, let's all gather and mourn the likely possibility of not even managing 60fps in CS2.. Goodbye my dear frames per second, you will be missed.
At that point you gotta get a new pc lol. It must be older than CSGO itself 💀
if you meant Intel dual-core (like 1st gen i3 or i5), then you can replace it with a used Xeon that have 4 core. It will work if it has same socket number (like for example: LGA 1156). The 4 core is faster than the dual-core in real usage even when Xeon is 2ghz vs 3ghz dual-core.
In the task manager you can view how many threads are spawned for each individual process. Now, most of the threads won't actually be active, programs tend to be extremely wasteful with these and most of them will be spawned by external libraries, but when joining a game you can see the thread count go from 70 threads to 78, so it wouldn't be too wild of a guess to say that CS:GO can use at most 8 threads during gameplay.
I love the "Test" graphic at the end
@3kliksphilip
In order to get "proper results" the clock speed need to be the same in every test. It heavily changes depending on the amount of cores being used/available (enabled).
If you lock your speed to a certain amount on both P and E cores, you'd be able to get "proper results", the reason for certain differences is clock speed, therefor these tests differ too much due to it (clock speed is what CS:GO and also seemingly CS2 loves).
I hope you can retest with locking your clock speeds and then test difference configurations.
i reckon i will not be able to run this computer game
-burger40
🤣🤣🤣🤣🤣
Cool video man!
Something important to think about is that having your E cores active will allow common apps to have more breathing room, even if that means they use some P core while cs uses a little more E core - ex: discord, browser, steam itself (ex: overlay), windows. These apps can eat quite a bit, most notably a playing youtube video & discord calls
I already did this test on older hardware (4770k), it's a 50% performance drop on CS2, both games empty server with ALL LOW 4xMSAA 1080p, got downvoted on reddit heavily.
MSAA is the culprit. You're most likely GPU bound as CS2 is much heavier on GPU. Check your GPU usage on CS2, if it's maxing out, you can get more performance with lower settings.
@@Koffiato Nah GPU utilisation was chilling at 30-35%. I also tested with 0xMSAA but that's not my usual settings, same result, 50%
Can we all just appreciate the amount of effort and passion that 3kliksphilip puts into his videos? They are the most interesting, pleasing, and satisfying content to ever exist. It's highly detailed and researched and this chad right here makes it all happen.
Thanks for testing hyperthreading on+off! That setting's results always interest me. Although, it looks like you got more frames with HT On for one test at 8:00, then the extra tests at 8:30 showed the HT Off config getting consistently more FPS?
As a Statistician, I love your graphs Philip :)
Just got a 13900k my self... got it at 6ghz on 2 cores and rest at 5.7ghz... the fps boost over my 12900k on cs go is insane.. also would recommend you getting the anti bending bracket :) stock clocks i was under 80c on cinebench r23 with a manual vcore of 1.2v... with the oc I get around 89-95c on cinebench r23 with a score of 42k. stock was 40960
Very interesting. So far, what I've seen from other tests is that CS2 has more stable framerates, but definitely not true for this test
An input delay would be the most interesting thing to test, because HL:Alex as a VR game does a lot to reduce it and CS2 probably has that carried over, so with its lower FPS it still might effectively run better.
Hi Phillip, did you inspect detailed process usage? I have seen systems spike in usage from WIndows' Window Manager when not run in fullscreen (more than the app itself). It "could" be, that your task manager results are off because the gpu couldn't draw directly. Nice VIdeo.
High value and high quality. Impressive and loved by the community. 10/10
Philip, Vulkan aside from giving less overhead is an open standard and can be used on Linux, DirectX is a propietary standard by Microsoft and for running it on Linux you require DXVK which literally means DirectX to Vulkan which is a translation layer. And I think you have seen that it sometimes runs event faster than DirectX directly
Good frame rate testing, Phillip.
My laptop is fried. Farewell Counter Strike, you have been the absolute best to me o7
Awesome complete review. Thank you. Just feel bad because I will be forced to change my CPU + RAM + MB to take 240 fps on CS2... 1% LOW sucks on both game versions. Ps.: my PC i7-6700k + 32GB 2666MHZ + 2070S.
That's some great testing, always very interesting to see.
I may sound like a philistine but what's the point of worrying about performance past 200 fps? (or maybe double vsync 288fps @ 144hz) I'm still getting over 300 on my midrange 5yo rig. Your screen won't show you more frames, your inputs won't go in any faster either, the tickrate is still there even with subtick updates. Just seems kinda pointless, as long as you're hitting vsync you're golden.
Very interesting!
I like the birds in the background (blackbird) 11:14 and up.
9:23 You can see that Windows report that the results with the e-cores active are 5ghz while the results with the p cores only have 5.5 GHz. I haven't played around Windows 11 and with Intel's newer CPU but what I'm assuming is that the e-cores is processing stuff and that heats up the chip and it underclock itself and or CS 2 is trying to balance the performance with all the cores so it when it utilizes the e-cores the performance dips due to the fact of trying to manage low powered cores. We can potentially test the e-core theory by setting the affinity of CS 2 to only use p-core and see what difference it makes. Also, it might be fun to see CS 2 running on only E-cores and see how it performs.
Could be the e cores are causing issues like trying to start a thread then the system realises those threads are not meant to be on e core and switches to p core. The first plot showed E core usage as like only ever reaching 30%or something.
Maybe it's something that can be optimised at some point
It'll be interesting how this changes when we're able to look at the maps that have actually been remade.
Would love to see a framerate and frametime comparison when a smoke grenade is in your view, since that used to cause major fps drops on my old laptop back in the day. Would be interesting to see if the effect is still as taxing in CS2 as it is in CSGO.
When I read about people describing CS2's performance, a much smoother frametime was one of the things that I've seen brought up several times - where despite the framerate technically being lower, the game felt noticeably smoother despite of that because the frametime graph didn't represent a hacksaw.
I think this is definitely something worth investigating further - especially on a more modest configuration that doesn't involve top-spec parts...
Memory tuning scaling for cs2? It's quite time consuming though and overclock not necessarily fit the idea of the video, but would be interesting to see the difference there
Are you looking forward to repeating all these tests when CS2 actually releases to see if they improved the performance over the Beta version?
the difference between vulkan and dx9 or dx11 is that vulkan is a lower level api, which basically means it has more potential for optimization, as well as improving cpu performance. whether or not it actually is faster or not depends on how well the developers optimized their code and how cpu bound the game is. in extremely cpu bound things like emulation or some older games like fallout new vegas, you can see major improvements in performance by using vulkan even without well optimized code, but in something like cs i'd imagine it's much harder to get vulkan running better than dx11, even if it is possible
Just curious - are you gonna test out the ryzen 3 with integrated gpu ? I remember u having it.
I have that system and I managed to run csgo at like 150fps on low settings 4:3 stretched but I'm curious to know if I can still stick with the cpu and just put in a solid gpu, or should I split the money between the two.
I have a question, what is better to upgrade if my computer cant handle csgo or cs2 (Or any other game)? Add more memory, upgrade cpu or upgrade gpu?
You need to make hard choices about in what order you investigate things. Start from what people would be the most interested in or things that are the most relevant for most people and then consider things you really want to investigate. You can make more videos about the more nice stuff in the future, I love the nice stuff.
Hi, lovely test video as usual but regarding that cpu usage part. did you mess around with csgo's launch commands regarding cpu cores?
as afaik theres a launch command telling you how many cores to set teh game to use. It might be old stuff thats not in effect anymore but i remember there was somethign about it few years ago when i was on a much older pc to play with and to squeeze every performance i could out of it
I’m not sure what the point would be? The game uses 100% of cores by default and cannot possibly access cores he has restricted.
Were you using a capture card to record your screen? If not, I imagine that the video encoding going on in the background for recording would skew these results
As far as Vulkan running slower, IDK about CS2s implementation, but I have heard of compatibility layers that just translate the DX11 instructions to Vulkan (on the CPU) before sending them off to be rendered. Seeing the lows affected so much would lead me to believe that something like that may be going on.
Did Phillip's sharp inhales before talking give anyone else ASMR chills??? Am I Weird???
no, but LoathsomeLarryGamingYT did
Interested in further testing, maybe use boxplots?
With old tech, the rendering subsystem used to be able to only run on a single thread. This is why games used to be horribly inefficient with multithreading. Newer programming techniques are allowing for threading within the rendering subsystem itself which is allowing for much more efficient threading. The Vulkan performance may be a driver issue would be my guess.
I hope the vulkan performance will get better before release considering that's what my Linux PC uses
Hey 3Kliksphilip would you explain E cores in interl processors and which games/applications are they good for? Should they not be used for any game, thus "disabling" them somehow is necessary for ex. Cyberpunk or games like that?
It would be interesting to get the devs' opinions on why 0.1% lows are disproportionately lower than the average decrease in performance. Asset streaming maybe?
Can you please make a best performance settings for CS2 competitive? I always go back to your video for CSGO and set that in my game despite have a really good PC because I trust your judgement on things like this.
can't wait to test the full release on my i7-3770k
Could it be that CS2's server is more demanding than CS:GO's and causing more of a performance hit, assuming this testing was done on a local server, if so could testing be done with the server running on a different pc, might show a more accurate difference of just the game client?
Condsidering Intel's Arc GPUs were built for Vulkan and DX12 (or whatever newer APIs are to come) I'm curious to see if I'll get much higher and/or more stable performance using Vulkan compared to DX11 on my A770LE.
Would be awesome to have a colab with a tech channel where they could have provided different set ups. They talk about the components and you talk about the effects on cs.
Processor: 12th Gen Intel(R) Core(TM) i9-12900KS (24 CPUs), ~3.4GHz
Memory: 32768MB RAM
Display: NVIDIA GeForce RTX 3080ti
So i've been trying to figure out whats been destroying my FPS and recently came across the fact that I needed to disable my E cores in order to get more than a 140 FPS avg...
My main question is are you disabling E-Cores by utilizing the scroll lock? (Many motherboards offer a BIOS option titled something similar to "legacy game support" which allows you to disable Ecores when the scroll lock is active.
Do you think that disabling them through the bios all together would yield even more FPS?
Rivatuner is a utility that allows you to check performance stats and limit FPS, but for some reason, it stabilizes performance in some games if the framerate of those games is limited in the program, I wonder if thatcould be useful for CS2, in my case on CSGO it glued my frame rate to 300 FPS while without the cap or capped with fps_max I was getting from 140- 350.
I had to modernise my setup for the future smooth 144hz CS2 gameplay, since coupled with RTX 2070 super, Ryzen 5 1600x wasnt enough to provide it during alpha testing. There were a lot of drops, 1% low was something around 90fps at 1290x920 resolution.
Now with the same GPU and Ryzen 5 5600x - the most cost-effective upgrade its something like 2x the fps at the same resolution and all visuals on the highest settings.
I hope valve is going to suck everything from S2 to optimise it for as old equipment as possible, for the sake of all the people that are going to play it despite low performance setup (just like I did, and still do with my shitty internet lol). They live from those people money.
Great comparison, what's the tool you use to compare two images?
@@3kliksphilip thanks