Ultimate Guide to Trains | Create .5

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  • Опубліковано 1 чер 2024
  • In this video I go through all the new train building features in the Create .5 update to build a fully functional train in Minecraft!
    Please leave any questions in the comment section, and I will respond to as many as possible!
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    Train Schematic: mega.nz/file/VJt1QY4B#Q6r8mkZ...
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    Create mod: www.curseforge.com/minecraft/...
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    Looking for a server? Use Promo code Polartt to get 25% off your first month by following the link below bisecthosting.com/polartt
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    Twitter: / polartt_
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    Chapters:
    Crafting 0:00
    Placing Track 3:40
    Building Trains 15:36
    Placing Train Schematic 22:37
    Controlling Train Speed 24:35
    Signals 26:37
    Map 29:42
    Advanced Signals 31:56
    Scedules 35:38
  • Ігри

КОМЕНТАРІ • 983

  • @qerd4930
    @qerd4930 Рік тому +1345

    Just good lord, the Trains are so in depth that they could be a mod all to themselves. Create has so much content.

    • @e-xmile1044
      @e-xmile1044 Рік тому +86

      create is indeed one of the biggest mods and the best "redstone" (mechanical) mod ever made.

    • @casualsleepingdragon8501
      @casualsleepingdragon8501 Рік тому +18

      That's what I was þinking

    • @jay_jonathan9619
      @jay_jonathan9619 Рік тому +13

      Create aeronautics will bring even more content

    • @Num2OuO
      @Num2OuO Рік тому +17

      @@casualsleepingdragon8501 gigachad þ enjoyer

    • @BernardoChanel
      @BernardoChanel Рік тому +3

      @@jay_jonathan9619 Is Create Aeronautics an update or an add-on mod? Is there any prediction of when it will be released?

  • @theaureliasys6362
    @theaureliasys6362 Рік тому +1685

    If you have long sections without intersections, put train signals every (however long your longest regular train).
    This will allow trains to stack between intersections, and prevent clogging upstream
    - a factorio player

    • @MrMeszaros
      @MrMeszaros Рік тому +93

      Just like in real life.
      Signaling and signal-proofing real life railways is really important - like there are software packages for designing signaling systems, and proving that they are safe.

    • @richtigerfeger
      @richtigerfeger Рік тому +70

      I am waiting for the first guy who goes full cityblock mode in Minecraft

    • @sspectre8217
      @sspectre8217 Рік тому +14

      @@richtigerfeger I’m slowly doing that in survival. I’m not close to doing trains just yet but I’m making the first building of the city atm

    • @richtigerfeger
      @richtigerfeger Рік тому +15

      @@sspectre8217 Oh you don't know what a cityblock is, my friend. :D Unless this comment is meant sarcastic and I don't get it

    • @sspectre8217
      @sspectre8217 Рік тому

      @@richtigerfeger yeah I think it’s the first one lol

  • @CTRxDesiGn
    @CTRxDesiGn Рік тому +1247

    The failproof method of placing signals is: allways place a repeater/chain signal (the brass one) BEFORE a junction and a regular one after the junction. Several hundred hours of Factorio will teach you that 😄 Anyway this guide was awesome, makes me wanna waste another few days of my life with Minecraft again...

    • @DanielGalllego
      @DanielGalllego Рік тому +40

      chain signals are a life savior

    • @SilverGear_
      @SilverGear_ Рік тому +24

      *another "chain" directly after the junction, and then a block or regular signal after that. That way you don't end up with trains queuing on the junction and causing traffic jams. Hours and hours of OpenTTD teaches you that as well

    • @CTRxDesiGn
      @CTRxDesiGn Рік тому +13

      @@SilverGear_ Hmm, I think I get your point: have a block of track acting as a "buffer" so a train exiting the junction and passing trough the buffer will immediatly clear the junction. Rail logistics get pretty complicated very fast 😄 This reminds me of another rule I follow: always consider your longest train length and never put junctions that will be closer than the train lenght. Same goes for blocks of track. Always divide long streches of track with block signals with space apart equal or longer than the length of your train. At least thats how I manage in Factorio. 🙂

    • @30Salt
      @30Salt Рік тому +9

      @@SilverGear_ don’t think what you said is necessary . If you start adding chain signals everywhere for the sake of buffering your efficiency quickly comes to a halt.

    • @ov3rbyte292
      @ov3rbyte292 Рік тому +8

      Its amazing how we all end up playing the same games and all. We truly are game tech nerds but hey I'm proud to be one.

  • @-nac
    @-nac Рік тому +174

    The most insane thing about Create for me is just how well and how polished everything is. Best animations in the modding scene, best visuals, etc.

    • @OsiDio
      @OsiDio 10 місяців тому

      Best animations is a stretch I'd say.

    • @a_pufferfish2936
      @a_pufferfish2936 8 місяців тому +1

      ​@jacob9045 If you dont mind, what mod would you say beats it? I've been in the modding scene since 1.6.4 so its definitely stiff competition, but I wanna hear what others think

    • @OsiDio
      @OsiDio 8 місяців тому +4

      @a_pufferfish2936 I'd say the best is hard to say considering old ones like aether mod or Mo' Creatures mod. Even flans weapons where badass. However if I was to cast my vote right now for best animations it'd be the twilight forest. What really sets that mod off for me is the compatibility with sky blocks. Have you seen the sky blocks twilight forest? I love it. However a runner up could ars novea.
      I personally love create and I will stand by and say it is in competition for best mechanics. AE2 sits next to it along side the hopefully working again ender IO. However those mods are not pretty by any means.

    • @BraydonAttoe-xs4yg
      @BraydonAttoe-xs4yg Місяць тому

      ​@OsiDio I respectfully disagree. Maybe im a sucker for steampunk aesthetic but create has the best looking blocks imo

  • @celivalg
    @celivalg Рік тому +386

    So with some factorio experience, a very important thing you need is more 'blocks' on the track, or 'sections' ('blocks' is what they are often called, both in factorio and irl, I think because 'sections' could confuse people about what was meant, a track section or a track 'section'). The reason why you need more of those blocks is that if you have huge blocks for long stretches of tracks, a train waiting to enter a busy station will lock up the whole track section. And now imagine another train wanting to enter an intersection, but it can't because the intersection block's exit is busy, so it will wait before the insection. If you have a lot of traffic, you get get deadlocks very fast.
    another note that I saw in another comment and that I agree with, treat intersections as their own blocks, always surround them with signals, do not leave an exit unsignaled.
    train signals is the kind of thing that is easy to mess up if you don't pay attention, and very very hard to debug when something goes wrong. And when something does go wrong, it's usually not a crash, but a deadlock that will have your entire factory on lockdown. It's not too bad in minecraft I think, (haven't experienced it yet, haven't had much time to play around with the update yet) but in factorio, it can mean an hour of working at lower efficiency because something critical didn't get it's supply, sometimes meaning you have to bootstrap your factory by hand.

    • @30Salt
      @30Salt Рік тому +2

      My biggest hope is that they some day add a system similar to the logistic train network mod. No more schedules, automation go brrrr

    • @julianemery718
      @julianemery718 Рік тому +5

      Absolutely this.
      Whenever I get to trains in Factorio I absolutely go ham with the signals.
      You can never have enough signals and blocks.

  • @entropic-decay
    @entropic-decay Рік тому +215

    fun fact: fueled trains actually move at a max speed of 1000 blocks a minute. if we take each block to be a meter cubed, that's 60 km/h

    • @thomasadelaars3454
      @thomasadelaars3454 Рік тому +27

      Not fast enough to go back to the future

    • @bleuthoot
      @bleuthoot Рік тому +7

      ​@@thomasadelaars3454 That would be about 142 km/h (88 mph)

    • @jothejoker6771
      @jothejoker6771 Рік тому +2

      @@thomasadelaars3454 Beat me by 4 months.

    • @jothejoker6771
      @jothejoker6771 Рік тому +2

      About 37mph for my fellow Americans.

    • @ClassyYellow
      @ClassyYellow 10 місяців тому

      ​@@jothejoker6771tnx

  • @KarolOfGutovo
    @KarolOfGutovo Рік тому +351

    4:32 trains can't traverse slopes like this. You need to do a bendy connection between a 100% incline and normal track for it to connect.

    • @Skellitor301_VA
      @Skellitor301_VA Рік тому +10

      I was going to mention, I saw another youtuber play with the trains and he found this out in the video. The track has to not have visual breaks and those are visually broken.

    • @-fireball65-
      @-fireball65- Рік тому +4

      Yes

    • @arck4453
      @arck4453 Рік тому +1

      yeah, he showed later in the video

    • @Skellitor301_VA
      @Skellitor301_VA Рік тому +1

      @@arck4453 He did show the correct way to do slops, yes, but he did not correct the earlier part of the video where he said the manually placed slopes work when they do not in that sense.

    • @arck4453
      @arck4453 Рік тому

      @@Skellitor301_VA they do work, you can place slopes that work, but you can't go straight to totally inclined, that's obvious. He showed later that you have to do a smooth slope to go totally inclined

  • @KarolOfGutovo
    @KarolOfGutovo Рік тому +258

    Oh, another thing: the way you used the word platform was quite freeform. Usually a platform means one of platforms at a rail station, so like London central platform 1 and London central platform 2 would be right next to eachother.
    You can actually name your stations "name 1", "name 2", "name 3" etc. and put "name *" in the schedule, so that the train will look for all stations that have "name", space and then whatever single character, like a number, and then choose the closest one. This way you can make a train that will stop at any platform of a specified station. Using a display link that pulls data from station "name *" will actually pull the incoming trains for all stations just like the schedule does, and it will show which train is going to which platform. The trains going to "name *" seem to change their target platform quite easily, so this display thing works best if you actually do schedule trains to specific platforms of a station.

    • @plat0n
      @plat0n Рік тому +10

      Yes it's true, I saw the lines with this information when I translated the mod, but I didn't find them anywhere in the game and schedule interface

    • @minecrafter0505
      @minecrafter0505 Рік тому +11

      I knew you could name stations the same (e.g. have multiple stations named "Iron User" and an "Iron Producer" and schedule trains to run from Producer to User and only allow routing (by switching signals to red) to the users that need Iron right now) but awesome to see it supports wildcards! Is it just * for a single random character or are there other wildcards?

    • @KarolOfGutovo
      @KarolOfGutovo Рік тому +9

      @@minecrafter0505 I didn't test this, but I vaguely recall hearing that * is a wildcard character in the sense that "Doot", "Doo1" and "Dood" would all fulfill "Doo*", and "Ex 01", "Ex cg" would both fulfill "Ex **", basically you need an asterisk for each character.
      Just a vague recollection.

    • @GrenTheProto
      @GrenTheProto Рік тому +4

      Soooo, to summarize, if multiple stations have the same name, automatic trains will go the the first free one?

    • @hesterclapp9717
      @hesterclapp9717 Рік тому

      There's no London Cenrtal station and never has been
      Also, in other countries such as the Netherlands, platforms are referred to as tracks (e.g. Spoor 1)

  • @CauseOfBSOD
    @CauseOfBSOD Рік тому +49

    27:12 if you want the technical term, in railway signalling one of those "sections" is called a "block" or a "signal block".

    • @Epsicronics
      @Epsicronics Рік тому +5

      how fitting for minecraft huh

  • @minecrafter0505
    @minecrafter0505 Рік тому +97

    I recommend to use the dynamic routing of trains. If multiple stations are named the same the train will route to the closest one, not going to busy stations and stations that can't be reached because a signal was turned red by redstone. This allows you to request a certain train on multiple locations on demand. This can be used, for example, if you have a lava supply train that loads up in the nether and multiple locations that use lava and you want a single train to supply all locations on demand. Create a schedule from producer to user and name the user stations the same. Turn the signal at the user-station red to stop a train from routing there. It will instead try to reach another user-station. Be careful though, if no station is reachable it will try to route to the closest and stop in front of the final red signal, make sure that doesn't block any traffic. You can try to create a user station very close to the producer station to make the train wait in front of a switchpoint with a user station behind a red signal that is never reachable. The train will route there if no normal user station is available and wait. If a normal user becomes available the train will update its route from the unreachable user to the reachable one and go there, while waiting at its "parking position" in front of the unreachable user station.

  • @sergeantsonso3490
    @sergeantsonso3490 Рік тому +23

    I just watched an hour long video on minecraft trains and didnt even realize it.
    whoa. good job!

  • @MrSirSquishy
    @MrSirSquishy Рік тому +25

    Something about seeing trains working in unison in a train network just makes me smile from ear to ear.

  • @kaiserinmargot
    @kaiserinmargot Рік тому +69

    Personnally I've made a sort of docking station. The train arrives, the operator presses some buttons, à section of ground Splits open, conveyors get out, and the train is connected to the factory.

    • @Autoskip
      @Autoskip Рік тому +12

      I believe the station has a redstone output for when there's a train at the station (it might be with a comparator) so you should be able to use that to trigger the unfolding of the loading mechanisms.

    • @Jaydee-wd7wr
      @Jaydee-wd7wr Рік тому +2

      Member of The Institute I see.

    • @Thesuper997
      @Thesuper997 Рік тому +3

      I think that you can simply use couples of portable interfaces (with filters) and a station allined with them and so you'll have connected your train to your base. Then you can have the belts sliding forward
      and backwards or rotating to be more fancy...
      Also, bigger isn't always better... follow the track and cart size and you will be on track!

    • @kaiserinmargot
      @kaiserinmargot Рік тому +4

      @@Thesuper997 that's what I've done, just wanted it to be slightly mechanical

    • @Thesuper997
      @Thesuper997 Рік тому +2

      Decorate it with a flywheel on the far top of the belt...

  • @thebulletkin8393
    @thebulletkin8393 Рік тому +50

    I love experimenting with trains, I’ve gotten some neat ideas but making them look good is the hard part

    • @nawd2667
      @nawd2667 Рік тому +4

      What I found worked for me is to take a step back, look at the build and usually I'll feel like it's missing something in a specific area or is missing a specific shape. You then add some tweaks to that area ranging from small changes to drastic ones till it looks good. Then repeat the process till you're satisfied.
      I know I'm just rambling absolute nonsense tho I hope it helps someone a little bit at least

    • @ahmed4363
      @ahmed4363 Рік тому +9

      @@nawd2667 doesnt really work when you dont even know how to start. i literally have 0 creativity when it comes to building in Minecraft

    • @jadegreenleaf781
      @jadegreenleaf781 Рік тому +3

      @@ahmed4363 then start with a cube. Im not even kidding, make a stone L shape, roughly in the shape of a steam engine, then keep changing it until you like it- thats all building really is, if you struggle with starting, start simple- hell, you might even like the look of just a cube and make more of a diesel engine, that works just as fine too

    • @pyrolucky5741
      @pyrolucky5741 Рік тому +3

      Ye blocks are to thick so we gotta use trapdoor

    • @Epsicronics
      @Epsicronics Рік тому

      Great thing that with schematics if you ever get one that looks good you can replicate and modify it to infinitum

  • @jadegreenleaf781
    @jadegreenleaf781 Рік тому +30

    Moving around is slightly smoother in survival mod (I dont exactly know why? I belive it has to do with flight) however, on occasion the walls of the car will hit you as if you were standing on the tracks and struck by the train.. so its not ideal, but its a bit smoother to walk around in survival

  • @VioletScarelli
    @VioletScarelli Рік тому +12

    you need 3 presses for a max-speed rail factory. Use brass tunnels to round-robin the track parts out, and funnel them back to a common belt afterwards with a filtered brass tunnel in the middle. This ensures that there's essentially no backup in rail assembly, you're only limited by how fast you can make everything go.

  • @thesymbioticcat4940
    @thesymbioticcat4940 Рік тому +15

    You are my go to youtube channel for explaining anything create. Im excited to see what you do moving forward, minecraft related or otherwise!

  • @CauseOfBSOD
    @CauseOfBSOD Рік тому +17

    37:25 I found through experimentation that the conditions are evaluated in sequence i.e. if you have a Station Powered condition then underneath it a wait 5 seconds condition, if you power the station then unpower it within 5 seconds the train will still leave. You might want to just use a station powered condition for more complex logic and set up logic gates with redstone+redstone links. For example, if you want an AND gate setup for 2 redstone links, you would probably be better using them in an AND gate by the station, rather than using the schedule, as if link 1 is powered then unpowered, and then link 2 is powered, then the train may go when you do not want it to.
    An example when using the schedule may be good is with a players seated condition if there is a chance that the condition is already met. Have a fairly short delay (you decide based on your situation) then the players seated condition so that players don't have to experience the buggy mess that is getting up on a moving train. You could also put a second delay after the players seated condition to allow for more players to board.
    Bear in mind that not all (afaik) of these conditions can be read out to redstone, so using the schedule conditions may be your only choice.

    • @QUBIQUBED
      @QUBIQUBED Рік тому

      yo man my train goes way too fast I want it to be a scenic ride but because it's so fast it just zooms through the stations (without any coal) how do I make it slower?
      (I am using a blazeburner to drive, it has not been fed a cake)

    • @maxwilson7001
      @maxwilson7001 Рік тому

      You can set the max speed in the train schedule in a percentage

  • @kbuzzz1063
    @kbuzzz1063 Рік тому +33

    Polartt, this is an amazing tutorial! The clear explanation and demonstration of all of the trains is phenomenal! Even if Rockit14 made a video minutes after the update was released, the time and work you put into this surpasses his video 10 fold. Keep up the amazing videos!

  • @CUB3zOfficial
    @CUB3zOfficial Рік тому +2

    Watching this was surprisingly calming. Id really like to see an elaborate creative world with complex train systems like these

  • @jker2012
    @jker2012 Рік тому +9

    Wow, this is the first mod to truly make me want to play with in creative. Other times I do so out of necessity of understanding mechanics, but these trains by themselves are like a step above playing with train sets.
    Add the already in depth mechanics of create and you have what is probably the best mod.

  • @lilly_xox0244
    @lilly_xox0244 Рік тому +83

    What I’m curious about is what would happen if you have a rail line connected in the over world say maybe 500 blocks apart, but it’s also connected with a nether portal on a parallel track as a “nether highway” will it take the portal as the shortest path or will it not register it and take the full 500?

    • @polartt
      @polartt  Рік тому +40

      That's a awesome question! I'll have to investigate

    • @lilly_xox0244
      @lilly_xox0244 Рік тому +4

      @@polartt hell yeah! I sadly don’t have a computer that could even run Minecraft so I was kinda hoping that you’d see this and also share the results for everyone else to see too

    • @austingarcia6060
      @austingarcia6060 Рік тому +11

      Alright, just saw this video. I've already updated create so I'll give it a test run. Give me an hour or so.

    • @lilly_xox0244
      @lilly_xox0244 Рік тому +1

      @@austingarcia6060 hell yeah! Thank you

    • @austingarcia6060
      @austingarcia6060 Рік тому +30

      Yep. Conductors choose Nether Route

  • @djquacker1018
    @djquacker1018 Рік тому +2

    The mad man this guy is ...
    I remember the first times i played modded Minecraft, it was mesmerizing and i grew dull to the feeling.
    This sensation of inimaginable discovery comes back to me like a train, no pun intended, just seing the gorgeous look and features this mod has to offer.
    Even the small details like the track placement system which can build bridges under itself is on of the best coding integrated in a game I've ever seen.

  • @matt-dv3ef
    @matt-dv3ef Рік тому +2

    this is most likely my favorite videos of yours! it gave me a lot of inspiration and helped me actually understand a lot of the features (specially schedules) that i didn't understand before. thanks a bunch!

  • @grimmsterzed
    @grimmsterzed Рік тому +9

    Awesome video Polartt! One thing I think you forgot to touch on was syncing up your display boards to your train network, but that can always be a later video :)

  • @poultrypants
    @poultrypants Рік тому +3

    Thank you SO MUCH! I have been waiting for a good train tutorial for so long!

  • @Beschaulichkeit
    @Beschaulichkeit Рік тому +1

    A fabulous overview. Thank you! I'm experiencing them in survival and the grind can't go fast enough!

  • @Unleashed75
    @Unleashed75 Рік тому

    Considering how long the video is, it really didn't feel long. You covered everything so well, kept it interesting, and made the time fly by.
    Well done

  • @diaxovy
    @diaxovy Рік тому +3

    This video is so cool I watched the entirety of it without even treating it as a guide/tutorial.

  • @ChaddK
    @ChaddK Рік тому +4

    For any parallel tracks that have an additional track crossing, don't forget to put a signal block on the piece of track between the parallel tracks. This will allow two trains to pass each other if neither is trying to cross the other. Same with the roundabout. Make the circle four separate blocks (signal sections). This will allow two trains to enter the roundabout if both want to take the first or second exit.
    Basically, you want each section of track where this is a crossing to be its own block (signal section). The exception to this is if you have a track section with a lot of crossings all at or near the same point, then just make the whole thing a block (signal section).

  • @samtobin35
    @samtobin35 Рік тому +2

    this is such a great video! you always have the most in depth create mod tutorials and guides of any youtuber out there

  • @hikingglint9648
    @hikingglint9648 5 місяців тому

    I was blown away that the trains consider Right-of-Way at intersections! Thank you for this extensive showcase. I'm gonna be rewatching it a few times for a few ideas.

  • @leodark_animations2084
    @leodark_animations2084 Рік тому +36

    An idea, you can try to make different trains with different purposes ex a firefighter/rescue/heavy transport/ a train on or under the water if possible

    • @polartt
      @polartt  Рік тому +38

      One thing I did forget to mention, train tracks can be waterlogged! Meaning a under water train is absolutely possible

    • @thekingoffailure9967
      @thekingoffailure9967 Рік тому +9

      @@polartt Submarine train submarine train

    • @anonymously_
      @anonymously_ Рік тому +1

      @@polartt the only problem is that it cant stay under water for too long since that the driver can drown and the train will halt

    • @seanwhitehead8813
      @seanwhitehead8813 Рік тому +7

      @@anonymously_ fish driver or perhaps a dolphin. Maybe even a guardian because it can go on land AND water, also undead mobs, such as a skeleton or drowned might work

    • @MCRedstoner2023
      @MCRedstoner2023 Рік тому

      ​@@polartt ​ can you leave a world download for that factory setup you had at the end? i want to use it

  • @NikitaWitcher
    @NikitaWitcher Рік тому +4

    Я русский, но мне очень понравился ваш контент . Очень информативные гайды. Я на вас подписался ( надеюсь на меня не будет ненависти из за нации)

  • @minecraftpeeps796
    @minecraftpeeps796 3 місяці тому +1

    I clicked on this tutorial thinking its another one of those crappy fast ones. But no. This really IS the ultimate tutorial! Thanks mate, gained a sub!

  • @nizzuisch-nizzoschmidt
    @nizzuisch-nizzoschmidt Рік тому

    Polartt, your designs are always impressive and I'll always be astonished. Even those simple trains look so amazing!

  • @ayalabaleeiro8398
    @ayalabaleeiro8398 Рік тому +12

    I would def add a coal loader into each station that way the trains call refuel and maintain constant speed ;o Also the Scedule timestamp is missing a H.

  • @flamefox333
    @flamefox333 Рік тому +3

    i just want to let you know i really enjoy your content and every time you upload it really makes my day alot better!

  • @parsnipthepossum8962
    @parsnipthepossum8962 9 місяців тому

    i have just watched this for the third time, idk why but you explaining create stuff is really chill as a background

  • @trollar8810
    @trollar8810 Рік тому +1

    Thank you for explaining the train signals in such detail! I was a little confused from the ponder thing

  • @broski7792
    @broski7792 Рік тому +3

    This is a very high effort tutorial! Great video!

  • @btdubsy
    @btdubsy Рік тому +2

    amazing explanation and production quality!

  • @WhiteMucci
    @WhiteMucci Рік тому +1

    This is how you make a tutorial !
    well done mate, thanks for the awesome experience of a perfect Tutorial !
    I rarely comment on videos and more rarely give them a thumbs up, you got both
    Would have loved to see if it's possible to make a working drill machine with a train

  • @amigm
    @amigm Рік тому

    I love this tutorial! Your voice and guides are absolutely perfect.

  • @SubFox152
    @SubFox152 8 місяців тому +4

    Bro was in the same class as nikola tesla and albert einstein 💀💀

  • @GrenTheProto
    @GrenTheProto Рік тому +3

    One thing, most steam locomotives need a tender, also called the coal car, as it hold extra water and coal to keep the loco moving

  • @Delfite
    @Delfite Рік тому

    Wow, this is a really good tutorial. Thanks for going so in-depth on all this information, helped me out a ton when making my material processing plant!

  • @yiannchrst
    @yiannchrst Рік тому +1

    The showcase at the end was so awesome!

  • @DanielGalllego
    @DanielGalllego Рік тому +5

    love the trains, they remind me so much of the factorio train shenanigans.
    hope that there could be somethimg done with some external expansion mod types so the trains would require some type of fuel or even electricity to move in the first place, and something that actually would require a train logicstic network in order to move that many items and fluids, like how in factorio you pretty much need to invest in trains with the gigant flow of resorces it mean to reasearch the infinite tecnologies, those science pack requirements could get pretty bonkers high.

  • @godismyjudge4964
    @godismyjudge4964 Рік тому +4

    As a train enthusiast I am very excited for this! I do wonder though what options if any are there for headlights? I haven’t fully explored the create mod yet. Also I can only imagine how this will revolutionize transportation on servers!

    • @btyes4615
      @btyes4615 Рік тому +1

      i'm not sure what light sources work on trains, but any light emitting block should work!

    • @ItsAsteri_
      @ItsAsteri_ 16 днів тому +1

      You can use create: deco for some cage lamps

  • @YeensWrath
    @YeensWrath Рік тому

    Thanks for that tutorial, I'll be doing my underground metro connecting to all the other players villages/bases now :)

  • @noobychoco454
    @noobychoco454 6 місяців тому +1

    thanks for the train schematics i can build a train but what i struggle at is making the train actually look good

  • @leodark_animations2084
    @leodark_animations2084 Рік тому +3

    This is..epic

  • @ilikewatermelonz4959
    @ilikewatermelonz4959 8 місяців тому +6

    i can't assemble the Engine train from your schematic, train station says it has 4 bogeys attached to it. can anyone help solving this?

    • @peytonwarner1884
      @peytonwarner1884 Місяць тому

      did you ever get a fix for this?

    • @ilikewatermelonz4959
      @ilikewatermelonz4959 Місяць тому

      ​@@peytonwarner1884I think I was able to fix it by deleting all the glue connections and making new ones. I can't remember really, but I'll try to recreate it later since I recently started a new Create server. I'll give you an update when I tried it

    • @Pr0xyyGG
      @Pr0xyyGG 18 днів тому

      @@ilikewatermelonz4959 update?

  • @greydrafting
    @greydrafting Рік тому

    Excellent guide and very helpful in setting up my own trains. Great content as always my man!

  • @laskysrandomrobloxreports3886

    Awesome video and the train designs! Thanks for the train schematics :3

  • @realityquotient7699
    @realityquotient7699 Рік тому +11

    If you hold glue in your offhand while placing blocks they will be glued together automatically.

  • @fransam1945
    @fransam1945 Рік тому +7

    Something im really curious about is how these create trains interact with those see through portals

    • @TheREALBOJACK
      @TheREALBOJACK Рік тому +5

      I also REALLY want to see that, but I don't believe Immersive Portals (I think is what that mod's called) is updated to 1.18.2 yet, unfortunately. :(

    • @maxwilson7001
      @maxwilson7001 Рік тому

      Unfortunately, it looks like Immersive Portals are not compatible with these trains. The trains just sort of “pushes” the portal forwards

  • @rellimrellim9199
    @rellimrellim9199 Рік тому

    Amazingly detailed video that must have taken a long time to make!! Thanks for making this

  • @DoomThinking
    @DoomThinking Рік тому

    This was a great tutorial, this update is going to eat my summer lol. Thanks man!

  • @nautil_us
    @nautil_us Рік тому +6

    Great video! I was wondering one thing. I've seen somewhere that blaze burners can be used as conductors. Is this true, and if so, do you still need to place them in a seat, or can you just glue down the block as long as there's a blaze in there?

    • @polartt
      @polartt  Рік тому +6

      Yes this is true! You all you need to do is glue them to your train and give them a scedule

  • @rakutso6375
    @rakutso6375 Рік тому +3

    I know this is a recent comment, but I tried making your engine in survival with a cannon, it all placed properly but my train station is saying "too many bogeys" and I don't know how to fix that

  • @tc_bathwater
    @tc_bathwater Рік тому +1

    I really hope you go back to your Above and Beyond series, or even start a new series with the new Create trains, I just really wanna see you do another series cus it was always a highlight of my day when you uploaded

  • @harumochizuki
    @harumochizuki 5 місяців тому

    I’m late to the party, but I figured I’d suggest anyway. Anyone who’s interested and maybe not aware, a bunch of mods/add-ons like Create: Deco, Create: Design N Decor, Create: Crystal Clear, Quark and Architect’s Palette are great mods to add some nice design touches to your own train and rolling stock designs. I use them in my custom mod pack along with a lot of others
    Anyway, awesome video, Polar!

  • @theguy4985
    @theguy4985 Рік тому +5

    This new train update is quite literally *amazing!* Like the nether stuff? Simply jaw dropping. I cannot wait to get back into the "minecraft groove"
    Edit: this guide and update were so good i didn't even realise it has been an hour. Wow!

  • @hxgonic
    @hxgonic Рік тому +4

    Hey polar, i have an odd question
    So with the rails, do you think they are movable? Like using axis and pistons etc? I was wondering if it were possible to create something like a drawbridge with these rails glued to the floor
    I know that schedules might mess up but i was just wondering thats all

    • @polartt
      @polartt  Рік тому +2

      Sadly, the train tracks can't be moved. I think this is a limitation that won't be solved

    • @hxgonic
      @hxgonic Рік тому +1

      @@polartt RIP
      Oh well, thanks for answering

    • @maxwilson7001
      @maxwilson7001 Рік тому

      Why do you think it won’t be solved?

    • @hxgonic
      @hxgonic Рік тому +1

      @@maxwilson7001 thinking about how it needs extra coding and attention and that the team thought the effort wouldn’t be worth it

    • @maxwilson7001
      @maxwilson7001 Рік тому

      @@hxgonic Aw. When did the team say the effort wouldn't be worth it?

  • @phlopatbc2669
    @phlopatbc2669 Рік тому +2

    You're my favorite Create axed creator. You're great!

  • @blitzdalenose759
    @blitzdalenose759 14 днів тому

    to everyone who just use create in creative or just testing, don't be afraid of using it in a survival walktrought, its pretty fun and interesting because it change a lot the objetive in the game because now the creativity is the limit and the objects are not that hard to get, give it a try, if you are fan of factorio, mindustry, satisfactory or any game of that genre, you're gonna absolute enjoy this game

  • @btgaming2137
    @btgaming2137 2 місяці тому +4

    bro it says too many bogeys

  • @samuelhulme8347
    @samuelhulme8347 Рік тому +3

    By hiding tracks under roads, we can use trains to make cars

  • @gerardklungel
    @gerardklungel Рік тому +1

    Nice video, would also love to see you continue your create above and beyond video

  • @tritaporika
    @tritaporika Рік тому

    I very love Minecraft and Create mod AND NOW I SAW YOUR CHANNEL! FINNALY! YESSS! And now im subscribed! Your channel is very advanced and cool!

  • @briankohler3204
    @briankohler3204 Рік тому

    This was such a well thought out and explained video, thank you so much for this! It is amazing what they have done with this trains add on and now I can't wait to build something crazy with it! p.s you just earned another sub with it as well :)

  • @DispenerOfArrow
    @DispenerOfArrow Рік тому

    Awesome vid, no words to tell how detailed and well it is done. Thaks a lot!

  • @oliverkerze4059
    @oliverkerze4059 10 місяців тому

    I'm just starting the create mod in survival and have made an iron farm, this is so helpful as I can build a train to power my steam engines with lava, thanks!

  • @traincrisisthetrain
    @traincrisisthetrain 8 місяців тому +1

    Nice train schematic, i made a train caboose using the passenger car from your train schematic and i replaced crushing wheels on train engine with black boilers from daves be mod and added a caged light as train lamp

  • @scientificbrony
    @scientificbrony Рік тому

    Create is wild man. A mod of this caliber cannot keep up at this rate, but it's sure tried. Wowee, what a masterpiece

  • @bowlerhatguy1925
    @bowlerhatguy1925 Рік тому

    Dude this is exactly what I'm looking for, thanks! Just earned my sub.

  • @frogdragontf
    @frogdragontf Рік тому

    Thank you for making this I was very confused by the trains

  • @masterolof3100
    @masterolof3100 Рік тому

    that train design at the beginning looks awesome!

  • @xdplackplayz4467
    @xdplackplayz4467 Рік тому

    Thanks, you were a big help since I had trouble understanding it.

  • @dannyp204
    @dannyp204 10 місяців тому

    I needed this. Thank you

  • @DJ_Skliff1music
    @DJ_Skliff1music Рік тому

    thank u for this amazing toturial, amazing vid

  • @neocharl
    @neocharl Рік тому

    this video was awesome, i finally know alot about trains, very worth the hour.

  • @jamesscalzo3033
    @jamesscalzo3033 Рік тому

    Loved the video @polartt! Can't wait for the next video man! So, I have some decent Questions for you.
    1.) Since you can Make Charcoal by Burning Wood in a Furnace or Blast Furnace and that Coal will make the Train move a bit Faster, does Charcoal have the Same Effect as Coal or will you need to stockpile Coal at various spots within the Rail line?
    2.) If you were to have Lights for your Trains, Would you use Glowstone Blocks, Sea Lanterns, Jack-o-Lanterns, Shroomlights or Glow Item Frames with Stained glass in front of it?
    3.) If you had a Train Running and there was a Village Raid going on, Would the Train Plow right through the Wave or would it just stop and the Conductor just looks around seriously Considering going on Strike?
    Yes, There is a Way to tame a Pillager in Minecraft. You have to let the Crossbow break after about 240-270 Arrows, which as DanTDM figured out is the Use of 27 Unenchanted Shields. I wonder if you could have them as like an Armed Guard for any "High Profile" Trains that you might have, like maybe a Gold or Emerald Train?

  • @Nicolas_lekoala
    @Nicolas_lekoala Рік тому

    Thank you, this was very helpful and detailed! :)

  • @Deathsinger99
    @Deathsinger99 Рік тому

    As someone who played a ton of railroad tycoon 3 when I was a kid this makes me very happy

  • @YeetThyMeat
    @YeetThyMeat Рік тому

    What an awesome tutorial, ya rly got everything in
    Worth every minute watching

  • @cassanthemum4158
    @cassanthemum4158 Рік тому

    Great vid! Thank you. I can find whatever I need for my builds! Subscribing!

  • @tanel20
    @tanel20 Рік тому

    This was the best train video so far thanks for this

  • @teabagmcpick889
    @teabagmcpick889 Рік тому

    Excellent video, can't wait to give it a try.

  • @milos1336
    @milos1336 Рік тому

    This was the fastest 50 minutes of my life, very helpful, thanks!

  • @elliottdavid7405
    @elliottdavid7405 Рік тому

    Amazing tutorial, thank you!

  • @dannyp204
    @dannyp204 10 місяців тому

    Seeing all the rail road track patterns reminded me instantly of factorio and how much I do with trains there.. There's a lot...

  • @coder2195text
    @coder2195text Рік тому

    Perfect tutorial from zero to hero at this

  • @thebeanerzbeanz9009
    @thebeanerzbeanz9009 Рік тому +1

    For someone that doesn’t have a pc to play create, I loved watching all of this tutorial 😭

  • @Kot_Dyzio
    @Kot_Dyzio Рік тому

    Bro I expected a simple tutorial not a 50 minute document of how you can use the trains xd i love it i really apreatiate the effort you put into it

  • @nurkltoy
    @nurkltoy 3 місяці тому

    Good stuff! Thanks a ton!

  • @atherialwolf1198
    @atherialwolf1198 Рік тому

    Honestly I came here because after seeing a preview of a minecraft train I had stop and watch it! But I don't think I'd be able to remember any of what you taught us. Great format though!

  • @noob-ishnoob749
    @noob-ishnoob749 Рік тому

    Very good tutorial, thanks to this video I believe i understand everything about trains in create now.