"Don't get caught up in efficiency" It seems like I have done the exact opposite XD. This video was actually pretty fun to watch. While I already knew all these facts, I never looked at create mod as a vanilla+ experience. The last 5 minutes of the video was great and the inspiration I needed to keeping creating.
Well, I guess it doesn't matter how you play, I love to make my machines absurdly compact and very efficient, if that's your way to have fun I guess it's the only thing that matters
Also worth mentioning, valuable for earlygame: When placing casings on cogwheels, the casing isn‘t actually consumed, meaning you don’t „waste“ them. If you have one casing in your inventory, you could theoretically place it on 500 cogs and you would still have it in your inventory.
This when paired with the cogwheel trick to efficiently change speed in earlygame is the reason why I always keep Casings in my toolbox, doubles up as if I need them for a recipe for gearboxes or chaindrives, I just happen to have them on my person. Also; Toolbox, not only are they useful for builting contraptions, that's EIGHT SLOTS of items condensed down to 1, it's HYPER valuable early game.
1:25 - Fun fact: If stress units are intended to represent power (which I believe is what you mean by "energy"), then you can calculate torque by dividing SU by RPM (and there should be a proportionality constant in there as well, but let's hide that in the units rather than carrying around an extra 2*pi everywhere). That may not sound very interesting, but it turns out that every Create component that consumes SU can be described as consuming a fixed amount of torque (the game shows this number as the kinetic stress impact). For encased fans, that number is 2 SU/RPM. Is that realistic? Eh, probably. Torque describes a force, not an amount of work or power. A fixed torque means that the object has a fixed amount of resistance to turning, regardless of how fast you spin it. Objects with a higher torque requirement have a greater resistance to turning, so we should expect a crushing wheel to have a much higher torque requirement than (say) a cuckoo clock. And indeed that is the case - a crushing wheel takes a whopping 8 SU/RPM of torque, and a cuckoo clock only needs 1 SU/RPM.
This is extremely interesting, actually being able to relate create in a way that mirrors real life engineering is crazy because it’s applicable, even if it’s not one-to-one, it’s still applicable
Create is one of those subjects that just melts my brain when somebody tries to explain how it works, it's like watching advanced redstone tutorials. Even knowing how stress units and RPM generally work still it just sounds so complicated when somebody starts going into detail about it. Fortunately create does an amazing job of explaining how everything works in game, hands down one of the best in game wiki formats of any mod, for me I actually found it easier to just get in there and start messing around, I take it one step at a time and ponder new blocks when want to know what they do
It really is so much more understandable it you just start messing with it yeah. I was introduced to it via creative mode and that really sold me on it because it gave me feee reign to figure out how it worked.
If you really wanna melt your brain, play with Create and Project Red together. It is insane how crazy your machinery can get with Its advanced redstone circuitry.
I love the fact that near the end you start realizing details you hadn't noticed before and got excited about them! That really shows how helpful these tips can be; if even someone who's so used to the mod _they made a whole video about it_ can benefit from these tips, I can't even imagine how useful this knowledge will be to a newbie like me!
That small detail about being able to encase things to stop interference is a lifesaver and i had no idea you could make gear conversions more compact like that
6:17 - OH MY GOD! I never thought of that! I've been playing modpacks with Create for over a year and have always just done a big circle of cogwheels, which has always aggravated me with how much space it takes up. This one tip will be a lifesaver! 13:37 - This is the first I've heard of the Threshold Switch. Absolutely going to start using it.
you can also power pumps and belts for something like a steam engine, they don't need many SU and not having to chain gears as much helps with compactness
Isn't the small waterwheel better than the large water wheel in terms of stress units per volume? You can fit 6 small water wheels (3 blocks for the water stream) in the place of 1 large water wheel... That's 3 times more stress units than the large water wheel in the same area :/
Interesting and helpful fact : in JEI, if in the filter you type "@create" it will show up all the assets of Create mod, and only it. Useful for looking at the mod content. Works for any mod oc.
Don't get caught up in efficiency and compactness?? Brother, that's the most fun part of any automation process. Figuring out the logistics, planning the layout, fitting crazy mechanisms into small spaces... I mean, that's the whole gist of Satisfactory and you can log hundreds of hours into that game easily. To bring order to complexity is a fundamental aspect of being creative, so to make something complex AND efficient is a form of art. That being said, I now want to see someone create a functional computer using this mod instead of redstone.
I have been using exclusively water wheels as my stress unit generators because I’ve never bothered to learn the other two lmao, I would absolutely love it if they added another cheap way to generate stress units (maybe something with gold since gold rarely gets used in create)
Knowing that when using 2 or more sources for KSU (kinetic stress units) that the output rotation speed will match the fastest source, wouldn't it be a good idea, early game, to use all but one large water wheel, using the small one to speed up the larger, more powerful ones to get a greater speed output? I got this tip from someone else, I don't remember who, but I feel like that should have been mentioned. The small ones deserver a little appreciation. Rip old water wheel water rotation physics ;-;
If you are playing Above & Beyond or Arcane Engineering, those weighted ejector plates are your best friend until you get into the brass age. Even after, they're still handy.
About the threshold switch, I didn't know that thing existed until now, so, here's how I solved the filling up issue: If your conveyor ends and the next block you put your funnel down instead of putting it directly on top of the conveyor, the gap under the funnel acts like an overflow output. In my iron farm, I put down fire there so that it burns the excess flint. I did the same thing with my clay farm.
The wand of symmetry isn't only just a building tool, but a mining tool as well Say you're branch mining and it's painfully slow, just shift right click the wand and set it to octagonal, now you can mine out an area 8x faster (watch your durability)
if you're using create with twilight forest - you can take cicadas off the trees and launch them with the potato cannon. great for sticking them at your friends base from a distance
Awesome video. I've been playing cursed walking for a few weeks, which has create and netherless mod, and this video is VERY helpful, so I enjoyed and found it useful through and through. I'd say it hits all the right spots!
12:00 instead of using the "threshold switch" just use a comparator, a repeater, and a clutch, or whatever system that is similar that can change the state of the network, without causing lag a comparator can then output 16 different states (off and 1 through 15) which can be plugged into another comparator if you dont want to worry about the distance you need to place the redstone to get the desired level to get a set level, create has its own "analogue lever" that can output those same 16 states, and can only be changed by hand... but whats most important about that lever, is that it ALWAYS can be changed on-the-fly dont need a lot of items? set it lower! need more? set it higher! your needs will change as you play, and as you explore the world some form of "player presence detector" could also be used, and you could plug that into a redstone torch, to then invert the signal (on turning to off, and off to on) so that when you are offline, it automatically shuts off the system, or only runs it when you are within a certain distance, regardless of it being chunk loaded by the spawn chunks or some other form of chunk loader i say that, because EVERY single component counts towards lag, they are effectively entities, they each require something to process from what i can tell, for each SU required at a certain RPM, when you double the RPM, you double the SU this current "times by x rpm" system is new "dont get caught up in efficiency" only really applies when you are starting out always try to improve, think of the mod like a puzzle, and your factory and its building blocks, the pieces but you shouldnt go too far, which is what hes actually referring to let me elaborate on that last part on a server, you should ALWAYS try to reduce lag and if you are having FPS issues, you should do so as well but if you are playing alone, theres nothing to stop you from just doing whats simplest
I think stress units are the Create equivalent of watts because SUs can be converted to fe/t(forge energy per tick) and energy over time is power which is measured in watts(or joules per second).
Small water wheels are useful for when you want to use less space and don't need much stress for what you're doing. They are also useful for adding just a little bit more stress so you can add that one more item. They also look great!
Like you said, the create mod is there to get along vanilla Minecraft, not to replace it. I did not have so much fun trying to automate the production of everything in a single factory. But then i started to build small factories where the base ressources where, and linking that up to other factories. I then built some villages / buildings to decorate all of that And finally i have it : a big factory that produces everything i really need. The good point is that i did not have any plan, i just played Minecraft and automated one ressource at a time when needed, and the journey was really enjoyable Truly the best advice to give people in my mind ! Don't get overwhelmed by all the new possibilities offered to you ! And remember you can still use redstone contraptions as in vanilla Minecraft, not everything needs to be create contraptions
Honestly, they should have used torque instead of stress. I would also love to see this kind of mechanical system in thr base game. I don't think some of the automation has a place but water wheels and gears certainly do. Could probably end up making a "better with mills update" for anyone who has played "better with wolves/better with mods."
I never had any idea what toolboxes did till now thank you! My mind was blown when I recently figured out how to speed up cogwheels by putting a small next to a large it’s so cool. This mods is so in depth tho and I struggle to understand it lol.
oh wow! thank you! i wouldnt call myself a beginner with create, i have made some fairly complicated stuff with it, BUT!!! i did learn some stuff from your video :3 like the toolboxes, i usually only put like shafts and cogs and belts in them or other little create nik naks that you would build with and i never actually have put in more than a stack so i didnt know that it would keep it restocked, ALSO i didnt know that you could have more than one toolbox and it would come up in the menu that is amazing! thank you
If anyone is familiar with electricity and how it works: Stress capacity = Watts RPM = Volts Stress Impact = Amps (Luckily we don't have to worry about Ohms 😅)
Very rarely do I follow a creator because one video was useful. I usually need to see a few more to get the vibe. Today an exception was made because holy cow this is such a great video. Thank you so much! I normally am a hardcore magic mod user however I found create was a tech mod that replicated the things that I enjoy about magic mods over your usual tech mods. I never enjoyed having things being done by one little magic black box that took a continents worth of materials to get to and now all I have to do is power it, and that very much is not what create is.
Love the vids bro, that one was super simple. I'm currently running 28 mods, so things are a but different for me. Had to start a new world for everything to spawn in correctly.
Woah! I knew NOTHING about the Adjustable xhain gearshift. I can't wait to use this. And as I was learning about the tool boxes I thought man I'll never remember what's in each. I really don't like wasting time due to rummaging thru storage to find things I need. I was going to ask if they could maybe be named, & the next thing you said was they can be individually named. YES! Sweet Serendipity. Fantastic learning episode today! THX for all these tips, I really didn’t know a lot of these before this. 😁
6:09. I knew i could encase cogs. but i didnt know encasing a big cog would close off the shaft allowing me to do the cog gear thing in a more compact way... id just expand backwards and forwards up and down.. now i know i can do that
There is a tradeoff between large and small water wheels, one is not better than the other. Is your concern space usage, or resource consumption? You can use four small water wheels in the same space a large water wheel would take up (not accounting for water), essentially doubling your SU output. However, four small water wheels come at four times the Andesite cost, and twice the Plank cost.
You mentioned connecting two different sources of different RPMs speeding the network up to the faster speed; that can be used to speed large waterwheels if you also connect a small waterwheel.
there are boots that stops you from getting shoved around by the belts. forgot what they are called. diving boots? weighted boots? something like that. also, waterwheels can also go horizontal. most times you are less limited with vertical space, so you can stack them on top of each other.
Another thing you can do is is also "Water wheel Ratio" if you do big, small big small. but it would be better to just end the big water wheels with a small wheel wich will just speed it up!
One tip I can give you is using redstone links instead of running a redstone wire path to the clutch. They’ll make things much easier and simpler when making large assemblies and machines.
I always end up not using toolboxes for too long simply because I get refined storage going as soon as I can, and using the remote access is flat out better because I'm not limited to what the toolbox can hold times the number of tool boxes I have with me.
Your examples at ~3:15 and ~4:53 are misleading. The mechanical press is a relative consumer of SU, yet your point at ~4:53 is that they take the same SU. But they only do that because you manipulated the RPM with the small cog wheel. To make your point clearly, you should use a device which didn't have a variable amount of SU consumption, and/or showed the difference of SU consumption of the different RPMs by not having the extra cogwheel. The mechanical press will work faster the more RPM that it has too, so there is a benefit to more RPM for that device.
4:14 why do people always ignore the fact that you can fit 4 small ones in the space a big one takes?? even if you only need 512 SU, having two water wheels next to each other instead of one big one is much easier to move around yes, it costs slightly more iron/andesite, but honestly if you have a mixer and a saw, it's not an issue at all: you can make 54 water wheels from a single iron ingot
@@octopuszombie8744 well no, you can't place them right next to each other, there has to be a gap of at least one block that means that you can only place one in each of the 4 corners if you want to keep the orientation the same as the big water wheel (which you need to do if you want to place multiple next to each other)
Also I think the thing about large water wheels IS in fact that fact that they cost less. Sure it's "slightly less iron/andesite" but it's also accurate to say "twice as less iron/andesite". Though it's not like we would use that many water wheels anyway to make much of a difference so I see your point.
maybe I just restock food, that's being made automatically elsewhere, so I've always got food around my base? I don't have to be looking at the toolbox, it could be under the floor. I just have to get close often enough.
large waterwheel with gear-ratio is arguably more expensive in material than 2 small waterwheels, so I wouldnt say small are un-needed. ESPECIALLY depending on your other mod setup. For me personally, I have several mods that introduce more rock-types and biomes, which in turn had the negative effect of making Diorite and Andesite more uncommon. I need to be mindful of Andesite alloy use, so a Big waterwheel + 2 gears-shift Costs 1 more shaft, and 3 more wood planks,and makes a bigger visible footprint on my builds
Yo, ive been watching alot of these guides since ive been getting inti the all of create modpack, but could you make a video about just progressing through all the create materials and how all of them work? You’d help me and probably alot if other out alot. Antways i like your content keep it up❤
About the overfloaing, would it be more simple to roatate the chest and place lava infront of coveor? so when chest gets full it wont collect items and items gets burned?
Well, as for me, I already knew tips 1-6. (7) I didn't consider weighted ejectors to be useful, but I guess I might take a look at them in the future for splitting stacks in maybe 16 steps or something, especially for bulk processing, where time is related to the stacksize in multiples of 16 items. (8) Yeah, I should use toolboxes more. I already knew the information though, but thanks for the reminder anyways... (10?) Using the extendo grip is something I should do as well... ps: Did YOU know, if you use the extendo grip with a backtank equipped, it does not drain durability but uses the air of the backtank? I think that's working with more create equipment besides the extendo grip. Oh, and I didn't know about the diving gear (especially the netherite one).
I was unironically able to use a diagram I drew of one of my first iron generators in create in a job interview to show that I could understand complex mechanics Of course, I drew it in an intentionally complicated way to make it more impressive, but still got the job...
Clutch - I just wanted to be pedantic. Clutches when you say locked, it's actually the opposite. Clutches unbind to stop movement between both sides, then they catch when wanting movement to pass through. So they lock when going, unlock when stopping.
Small waterwheels are not utterly useless. I use them on the end of my large water wheel stacks so that I get an output shaft along that same line, at 8rpm. No gears necessary, and it still adds it's little bit of su to my system.
Doesn't the stress capacity of windmills and small waterwheels increase in proportion to the speed they rotate? Even if you mean they don't change *for the setup they are*, I feel like the way you put it here could confuse people to think that, for example, a windmill always produces 2048 stress units, regardless of how fast it's spinning. I only mention because that's how I interpreted it and had to go double check and make sure I wasn't just wrong about how they worked.
11:50 - sequential crafting: This sounds unintuitive and I'm not sure I understood what you meant. If you happen to make a new video of this format, please take a moment to actually *show* the process. Meanwhile, am I correct in assuming that the gold sheet will not change during this sequential crafting until I've applied the three items five times? How does that work? Can I see the progress, somehow? How do I get the different items into the brass hand thing? Argh, please show something as unintuitive as this. XD
"Don't get caught up in efficiency" It seems like I have done the exact opposite XD. This video was actually pretty fun to watch. While I already knew all these facts, I never looked at create mod as a vanilla+ experience. The last 5 minutes of the video was great and the inspiration I needed to keeping creating.
I’ve also been doing the opposite xD. I’ve been setting my machines to the fastest it goes in order for me to get as much resources at a fast rate.
Well, I guess it doesn't matter how you play, I love to make my machines absurdly compact and very efficient, if that's your way to have fun I guess it's the only thing that matters
@@fire_elementaire9430meanwhile me "bigger is better" xd
Exactly, if you're playing to automate everything then just play on creative mode 🤷🏻♂️
@@yakiriri2192I guess I've been playing survival to get creative, I just gotta take a step back, and smell the roses.
Also worth mentioning, valuable for earlygame: When placing casings on cogwheels, the casing isn‘t actually consumed, meaning you don’t „waste“ them. If you have one casing in your inventory, you could theoretically place it on 500 cogs and you would still have it in your inventory.
WHAT, HOW DID I NOT KNOW THIS
Didn't know this lol thanks
WHAT.
Thx Man thought it was a big waste
This when paired with the cogwheel trick to efficiently change speed in earlygame is the reason why I always keep Casings in my toolbox, doubles up as if I need them for a recipe for gearboxes or chaindrives, I just happen to have them on my person.
Also; Toolbox, not only are they useful for builting contraptions, that's EIGHT SLOTS of items condensed down to 1, it's HYPER valuable early game.
1:25 - Fun fact: If stress units are intended to represent power (which I believe is what you mean by "energy"), then you can calculate torque by dividing SU by RPM (and there should be a proportionality constant in there as well, but let's hide that in the units rather than carrying around an extra 2*pi everywhere). That may not sound very interesting, but it turns out that every Create component that consumes SU can be described as consuming a fixed amount of torque (the game shows this number as the kinetic stress impact). For encased fans, that number is 2 SU/RPM.
Is that realistic? Eh, probably. Torque describes a force, not an amount of work or power. A fixed torque means that the object has a fixed amount of resistance to turning, regardless of how fast you spin it. Objects with a higher torque requirement have a greater resistance to turning, so we should expect a crushing wheel to have a much higher torque requirement than (say) a cuckoo clock. And indeed that is the case - a crushing wheel takes a whopping 8 SU/RPM of torque, and a cuckoo clock only needs 1 SU/RPM.
This is extremely interesting, actually being able to relate create in a way that mirrors real life engineering is crazy because it’s applicable, even if it’s not one-to-one, it’s still applicable
I ain't reading all that
@@captainflapjack4080 Then don't and don't bother commenting... ┐(゚~゚)┌
@@captainflapjack4080cringe
...huh
as a newbie to create who did a physics degree this makes it make a lot more sense lol, tysm
Create is one of those subjects that just melts my brain when somebody tries to explain how it works, it's like watching advanced redstone tutorials. Even knowing how stress units and RPM generally work still it just sounds so complicated when somebody starts going into detail about it. Fortunately create does an amazing job of explaining how everything works in game, hands down one of the best in game wiki formats of any mod, for me I actually found it easier to just get in there and start messing around, I take it one step at a time and ponder new blocks when want to know what they do
It really is so much more understandable it you just start messing with it yeah. I was introduced to it via creative mode and that really sold me on it because it gave me feee reign to figure out how it worked.
If you really wanna melt your brain, play with Create and Project Red together. It is insane how crazy your machinery can get with Its advanced redstone circuitry.
I love the fact that near the end you start realizing details you hadn't noticed before and got excited about them! That really shows how helpful these tips can be; if even someone who's so used to the mod _they made a whole video about it_ can benefit from these tips, I can't even imagine how useful this knowledge will be to a newbie like me!
Want of Symmetry works for breaking. You can use it to quarry areas 8 times faster manually!
That small detail about being able to encase things to stop interference is a lifesaver and i had no idea you could make gear conversions more compact like that
Same, and I'm the create expert in my friend group XD
6:17 - OH MY GOD! I never thought of that! I've been playing modpacks with Create for over a year and have always just done a big circle of cogwheels, which has always aggravated me with how much space it takes up. This one tip will be a lifesaver!
13:37 - This is the first I've heard of the Threshold Switch. Absolutely going to start using it.
I'm in the same boat as you for both XD
A bunch of friends are going to start a create mod pack server soon and this is like the perfect video tutorial to show them, thank you jojo
Can I join? 🥺
Same, this and his other guide is being included in the create into document for the group.
Just in case anyone is playing Create pre 0.5.1, they can increase SU on a water wheel by using a bubble column. Awesome vid, cheers.
does surrounding the waterwheel with water still give it more power?
@@mathiasvofrey9240 Not in 0.5.1+. The RPM and SU are constant
@@mathiasvofrey9240no
@@mathiasvofrey9240 no
The only use for small waterwheels is to chain them to the big ones to double the speed with a small bonus
very true!
I was about to comment exactly this, using more words.
you can also power pumps and belts for something like a steam engine, they don't need many SU and not having to chain gears as much helps with compactness
Isn't the small waterwheel better than the large water wheel in terms of stress units per volume?
You can fit 6 small water wheels (3 blocks for the water stream) in the place of 1 large water wheel... That's 3 times more stress units than the large water wheel in the same area :/
no way! two small waterwheels provides the 500SU at 8rpm and is 1 shaft and 3 wood blocks cheaper than a Large wheel with gear-ratio up
Interesting and helpful fact : in JEI, if in the filter you type "@create" it will show up all the assets of Create mod, and only it. Useful for looking at the mod content. Works for any mod oc.
i love making a rather nice looking home, then immedietly rip down all the walls, rooftops and floorboards to make a gearpunk nightmare
This is really gonna help me introduce my friends to the create mod thank you so much.
the more the merrier!
Don't get caught up in efficiency and compactness?? Brother, that's the most fun part of any automation process. Figuring out the logistics, planning the layout, fitting crazy mechanisms into small spaces... I mean, that's the whole gist of Satisfactory and you can log hundreds of hours into that game easily. To bring order to complexity is a fundamental aspect of being creative, so to make something complex AND efficient is a form of art. That being said, I now want to see someone create a functional computer using this mod instead of redstone.
I was just thinking of someone making a computer with create mod instead of redstone today
When you're talking about Satisfactory, I immediately reminded of Josh from Game it Out with his infamous tornado conveyor belt.
Small water wheels are infact more space efficient, so when you get to the point of making tree farms, ditch those large wheels for small again
Stress units = how strongly the shaft turns
Rotations per minute/rpm = how fast the shaft turns
100%!
@@dejojotheawsome100%!
I have been using exclusively water wheels as my stress unit generators because I’ve never bothered to learn the other two lmao, I would absolutely love it if they added another cheap way to generate stress units (maybe something with gold since gold rarely gets used in create)
Solar panels made of gold and maybe tinted glass or glass and powdered obsidean. Then motors made of copper, shafts and andesite alloy.
you know they used to have a way with the encased fans but it was removed
@@dejojotheawsome yea, didnt generate a lot of stress tho
@@Trygviz09 but i miss this feature since i used one usually to power clock bearings in a small space for clocks.
Knowing that when using 2 or more sources for KSU (kinetic stress units) that the output rotation speed will match the fastest source, wouldn't it be a good idea, early game, to use all but one large water wheel, using the small one to speed up the larger, more powerful ones to get a greater speed output?
I got this tip from someone else, I don't remember who, but I feel like that should have been mentioned. The small ones deserver a little appreciation.
Rip old water wheel water rotation physics ;-;
lol that tip came from me as well I think! At least I've showcased it a lot in my videos and shorts
If you are playing Above & Beyond or Arcane Engineering, those weighted ejector plates are your best friend until you get into the brass age. Even after, they're still handy.
absolutely! It was those packs that taught me the ways of the ejector
"Expertly built windmill"
Sir that is actually an industrial strength Q-tip
10:11 in fact, some redstone stuff can also do this trick, such as hopper, torch, and the powder
And regular ol minecart rails too :3
Also worth mentioning:
If you have 2 power inputs ( eg small water wheel) connected to the same machine, your stress capac. will increase
About the threshold switch, I didn't know that thing existed until now, so, here's how I solved the filling up issue:
If your conveyor ends and the next block you put your funnel down instead of putting it directly on top of the conveyor, the gap under the funnel acts like an overflow output. In my iron farm, I put down fire there so that it burns the excess flint. I did the same thing with my clay farm.
love your stuff, always very informative even for a decently experienced create player.
The wand of symmetry isn't only just a building tool, but a mining tool as well
Say you're branch mining and it's painfully slow, just shift right click the wand and set it to octagonal, now you can mine out an area 8x faster (watch your durability)
if you're using create with twilight forest - you can take cicadas off the trees and launch them with the potato cannon. great for sticking them at your friends base from a distance
hell yeah
Nice video; I never thought of the weighted ejector as a filter. Keep it up, fellow engineer!
I’ve literally learned everything about create by watching your videos. Thank you so much man!
Awesome video. I've been playing cursed walking for a few weeks, which has create and netherless mod, and this video is VERY helpful, so I enjoyed and found it useful through and through. I'd say it hits all the right spots!
The extend-o-grip is proof we should have had crabs instead of armadillos. I'll die on this hill.
Though they did also add it as a variable that can be changed.
12:00
instead of using the "threshold switch" just use a comparator, a repeater, and a clutch, or whatever system that is similar that can change the state of the network, without causing lag
a comparator can then output 16 different states (off and 1 through 15) which can be plugged into another comparator if you dont want to worry about the distance you need to place the redstone to get the desired level
to get a set level, create has its own "analogue lever" that can output those same 16 states, and can only be changed by hand... but whats most important about that lever, is that it ALWAYS can be changed on-the-fly
dont need a lot of items? set it lower! need more? set it higher!
your needs will change as you play, and as you explore the world
some form of "player presence detector" could also be used, and you could plug that into a redstone torch, to then invert the signal (on turning to off, and off to on) so that when you are offline, it automatically shuts off the system, or only runs it when you are within a certain distance, regardless of it being chunk loaded by the spawn chunks or some other form of chunk loader
i say that, because EVERY single component counts towards lag, they are effectively entities, they each require something to process
from what i can tell, for each SU required at a certain RPM, when you double the RPM, you double the SU
this current "times by x rpm" system is new
"dont get caught up in efficiency" only really applies when you are starting out
always try to improve, think of the mod like a puzzle, and your factory and its building blocks, the pieces
but you shouldnt go too far, which is what hes actually referring to
let me elaborate on that last part
on a server, you should ALWAYS try to reduce lag
and if you are having FPS issues, you should do so as well
but if you are playing alone, theres nothing to stop you from just doing whats simplest
I think stress units are the Create equivalent of watts because SUs can be converted to fe/t(forge energy per tick) and energy over time is power which is measured in watts(or joules per second).
I would like to know the person who legitimately uses adjustable chain drives.
All jokes aside, good video!
They can look nicer than using cogs to gearshift. Less pokey outey bits.
I use them for compact steam engines to get the pumps self sufficient
Small water wheels are useful for when you want to use less space and don't need much stress for what you're doing. They are also useful for adding just a little bit more stress so you can add that one more item. They also look great!
Been playing with create, pretty much knew all of the tips and tricks since I started playing Create when the Treecapitator was still around
that's awesome to hear!
Like you said, the create mod is there to get along vanilla Minecraft, not to replace it.
I did not have so much fun trying to automate the production of everything in a single factory. But then i started to build small factories where the base ressources where, and linking that up to other factories. I then built some villages / buildings to decorate all of that
And finally i have it : a big factory that produces everything i really need. The good point is that i did not have any plan, i just played Minecraft and automated one ressource at a time when needed, and the journey was really enjoyable
Truly the best advice to give people in my mind ! Don't get overwhelmed by all the new possibilities offered to you ! And remember you can still use redstone contraptions as in vanilla Minecraft, not everything needs to be create contraptions
Honestly, they should have used torque instead of stress. I would also love to see this kind of mechanical system in thr base game. I don't think some of the automation has a place but water wheels and gears certainly do. Could probably end up making a "better with mills update" for anyone who has played "better with wolves/better with mods."
In large projects involving towers, I would imagine the wand of symmetry would be ideal to use.
after making a massive dripstone lava farm and fluid tanks, i no longer lack power. god im happy i got into this
I never had any idea what toolboxes did till now thank you!
My mind was blown when I recently figured out how to speed up cogwheels by putting a small next to a large it’s so cool. This mods is so in depth tho and I struggle to understand it lol.
Everytime I see Dejojo, all I can think of is "Coincidence? I think NOT!"
This is AWESOME man!
I want more of this!
oh wow! thank you! i wouldnt call myself a beginner with create, i have made some fairly complicated stuff with it, BUT!!! i did learn some stuff from your video :3 like the toolboxes, i usually only put like shafts and cogs and belts in them or other little create nik naks that you would build with and i never actually have put in more than a stack so i didnt know that it would keep it restocked, ALSO i didnt know that you could have more than one toolbox and it would come up in the menu that is amazing! thank you
They're sooooo useful
If anyone is familiar with electricity and how it works:
Stress capacity = Watts
RPM = Volts
Stress Impact = Amps
(Luckily we don't have to worry about Ohms 😅)
Good thing that adding a line of a hundred shafts doesn't consume any SUs
The cutest create mod component is not in-fact the ejector… if you yearn for true adorability look at none other than the mechanical arm!
Incorrect, look at the steam whistle's face.
Very rarely do I follow a creator because one video was useful. I usually need to see a few more to get the vibe. Today an exception was made because holy cow this is such a great video. Thank you so much!
I normally am a hardcore magic mod user however I found create was a tech mod that replicated the things that I enjoy about magic mods over your usual tech mods. I never enjoyed having things being done by one little magic black box that took a continents worth of materials to get to and now all I have to do is power it, and that very much is not what create is.
Love the vids bro, that one was super simple. I'm currently running 28 mods, so things are a but different for me. Had to start a new world for everything to spawn in correctly.
Never thought about using the casings to compact gear ladders, I'm just so used to building spirals
I wouldn't say it's the biggest, but it is one of the more impressive ones recently
Woah! I knew NOTHING about the Adjustable xhain gearshift. I can't wait to use this. And as I was learning about the tool boxes I thought man I'll never remember what's in each. I really don't like wasting time due to rummaging thru storage to find things I need. I was going to ask if they could maybe be named, & the next thing you said was they can be individually named. YES! Sweet Serendipity.
Fantastic learning episode today! THX for all these tips, I really didn’t know a lot of these before this. 😁
Just so you know, contrary to popular belief RPM stands for revolutions per minute, not rotations per minute
???? no it doesnt? a revolution is like an orbit, shafts dont orbit anything, they rotate
@@awesomesauseeeee Look it up. Also a revolution doesn’t mean an orbit it means a full cycle.
@@awesomesauseeeee “a progressive motion of a body around an axis,” a shaft is still rotating around an axis.
@@-v3ga the shaft IS the axis
@@awesomesauseeeee exactly . . .
1:56 i miss the old water wheels
me too :(
6:09. I knew i could encase cogs. but i didnt know encasing a big cog would close off the shaft allowing me to do the cog gear thing in a more compact way... id just expand backwards and forwards up and down.. now i know i can do that
There is a tradeoff between large and small water wheels, one is not better than the other. Is your concern space usage, or resource consumption?
You can use four small water wheels in the same space a large water wheel would take up (not accounting for water), essentially doubling your SU output.
However, four small water wheels come at four times the Andesite cost, and twice the Plank cost.
You mentioned connecting two different sources of different RPMs speeding the network up to the faster speed; that can be used to speed large waterwheels if you also connect a small waterwheel.
there are boots that stops you from getting shoved around by the belts. forgot what they are called. diving boots? weighted boots? something like that.
also, waterwheels can also go horizontal. most times you are less limited with vertical space, so you can stack them on top of each other.
I have watch many create mod video, this one is best and easier to watch and learn ! dayum.. thanks alot!
If i knew about the chain drive things, i wouldnt have built as many gearboxes as i did 😭 Thx dude! Saved my life
17:35 Smart Observers:😢
4:40 so i still don't understand is big wwheel better than normal?
Wait you can use wool instead of the frames for windmills?
fun fact the chain gearshift slow down/ speed up is actually proportional to signal strength of the redstone coming in
Another thing you can do is is also "Water wheel Ratio" if you do big, small big small. but it would be better to just end the big water wheels with a small wheel wich will just speed it up!
I been playing with create for ages but you still taught me a thing or two!
Would you know/have a guide or video showcasing some more methods of the clutch+threshold switch? That one was my favorite tip from the video!
One tip I can give you is using redstone links instead of running a redstone wire path to the clutch. They’ll make things much easier and simpler when making large assemblies and machines.
Another use for the adjustable chain gearshift is to put it at the other end to halve RPM.
For who don't understand, RPM is speed and stress unit ( SU ) is horsepower
Efficiency is the ONLY WAY TO PLAY
extra cog saving trick: use large water wheels but add a small one to double the speed
I always end up not using toolboxes for too long simply because I get refined storage going as soon as I can, and using the remote access is flat out better because I'm not limited to what the toolbox can hold times the number of tool boxes I have with me.
toolboxes work with pickblock so thats pretty useful imo
and you could also just put the toolbox in your storage and then have a system that refills it
6:18 thats really useful to know. thanks so much. I had no Idea you could encase them
Your examples at ~3:15 and ~4:53 are misleading. The mechanical press is a relative consumer of SU, yet your point at ~4:53 is that they take the same SU. But they only do that because you manipulated the RPM with the small cog wheel. To make your point clearly, you should use a device which didn't have a variable amount of SU consumption, and/or showed the difference of SU consumption of the different RPMs by not having the extra cogwheel. The mechanical press will work faster the more RPM that it has too, so there is a benefit to more RPM for that device.
Does the Threshold Switch also work with Fluid Tanks and Mod Chest, like Iron Chests?
4:14 why do people always ignore the fact that you can fit 4 small ones in the space a big one takes??
even if you only need 512 SU, having two water wheels next to each other instead of one big one is much easier to move around
yes, it costs slightly more iron/andesite, but honestly if you have a mixer and a saw, it's not an issue at all: you can make 54 water wheels from a single iron ingot
Maybe even 9. Small wheels take up 1x1, but big ones are 3x3...
@@octopuszombie8744 well no, you can't place them right next to each other, there has to be a gap of at least one block
that means that you can only place one in each of the 4 corners if you want to keep the orientation the same as the big water wheel (which you need to do if you want to place multiple next to each other)
Also I think the thing about large water wheels IS in fact that fact that they cost less. Sure it's "slightly less iron/andesite" but it's also accurate to say "twice as less iron/andesite". Though it's not like we would use that many water wheels anyway to make much of a difference so I see your point.
That was perfect, thank you !
maybe I just restock food, that's being made automatically elsewhere, so I've always got food around my base? I don't have to be looking at the toolbox, it could be under the floor. I just have to get close often enough.
Awsome videos as always
Uses 8 large waterwheels and one small one (easy rpm boost) [also gives some extra SU so I can add tiny things without everything imploding
bro, super usefull video, im happy to find this, thank you Mr.
Hey Could you do a more in depth guide of create garnished
But stress units are static value only for water wheels, when windmill and steam engine can give more or less, depending on their level
large waterwheel with gear-ratio is arguably more expensive in material than 2 small waterwheels, so I wouldnt say small are un-needed. ESPECIALLY depending on your other mod setup. For me personally, I have several mods that introduce more rock-types and biomes, which in turn had the negative effect of making Diorite and Andesite more uncommon. I need to be mindful of Andesite alloy use, so a Big waterwheel + 2 gears-shift Costs 1 more shaft, and 3 more wood planks,and makes a bigger visible footprint on my builds
Yo, ive been watching alot of these guides since ive been getting inti the all of create modpack, but could you make a video about just progressing through all the create materials and how all of them work? You’d help me and probably alot if other out alot. Antways i like your content keep it up❤
hey did you know in gear ratio you can just put a shaft in front of the small cog and it will be more cost efficent
encasing cogs don't use up the casings though
The wrench also works with almost all redstone blocks
thank you a ton for this
About the overfloaing, would it be more simple to roatate the chest and place lava infront of coveor? so when chest gets full it wont collect items and items gets burned?
I made an extremely complex trash can using a weighted ejector…
Is that good?
Well, as for me, I already knew tips 1-6. (7) I didn't consider weighted ejectors to be useful, but I guess I might take a look at them in the future for splitting stacks in maybe 16 steps or something, especially for bulk processing, where time is related to the stacksize in multiples of 16 items. (8) Yeah, I should use toolboxes more. I already knew the information though, but thanks for the reminder anyways... (10?) Using the extendo grip is something I should do as well... ps: Did YOU know, if you use the extendo grip with a backtank equipped, it does not drain durability but uses the air of the backtank? I think that's working with more create equipment besides the extendo grip. Oh, and I didn't know about the diving gear (especially the netherite one).
I was unironically able to use a diagram I drew of one of my first iron generators in create in a job interview to show that I could understand complex mechanics
Of course, I drew it in an intentionally complicated way to make it more impressive, but still got the job...
Clutch - I just wanted to be pedantic. Clutches when you say locked, it's actually the opposite. Clutches unbind to stop movement between both sides, then they catch when wanting movement to pass through. So they lock when going, unlock when stopping.
Happend upon your channel, love the content
Clutches don't lock a network they disconnect two networks. Someone drives a manual, but it's not you. Still good stuff, helpful.
Small waterwheels are not utterly useless. I use them on the end of my large water wheel stacks so that I get an output shaft along that same line, at 8rpm. No gears necessary, and it still adds it's little bit of su to my system.
Doesn't the stress capacity of windmills and small waterwheels increase in proportion to the speed they rotate? Even if you mean they don't change *for the setup they are*, I feel like the way you put it here could confuse people to think that, for example, a windmill always produces 2048 stress units, regardless of how fast it's spinning. I only mention because that's how I interpreted it and had to go double check and make sure I wasn't just wrong about how they worked.
Water wheels have fixed rate stress production and windmills produce more SU as you add more sails up to a limit of 8192
Create mod would be so fun if all the mods I play alongside Create would actually update haha
20:53 at upper right corner. Why is there a floating block?
It's there the whole video, and it's pissing me off af
That was just world gen I think lol!
11:50 - sequential crafting: This sounds unintuitive and I'm not sure I understood what you meant. If you happen to make a new video of this format, please take a moment to actually *show* the process.
Meanwhile, am I correct in assuming that the gold sheet will not change during this sequential crafting until I've applied the three items five times? How does that work? Can I see the progress, somehow? How do I get the different items into the brass hand thing?
Argh, please show something as unintuitive as this. XD
potato canon is just a minecraft spudgun and nothing will change my mind