Is Healing Worth It?

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 831

  • @alexp5461
    @alexp5461 4 роки тому +2023

    "We're just pikemen, sir. We're meant to be expendable."
    "NOT TO ME"

  • @jonathann.5754
    @jonathann.5754 4 роки тому +2381

    is healing worth it?
    "no"
    *wololo*
    "yes"

  • @MikeEmpires
    @MikeEmpires 4 роки тому +1839

    Each life is worth it, so yes. Ask each soldier if they’d like to be healed :,(. Ask their families

    • @callmemrduck7142
      @callmemrduck7142 4 роки тому +9

      Hey Mike

    • @stebdylan6188
      @stebdylan6188 4 роки тому +13

      Great comment love your videos Mike.

    • @stebdylan6188
      @stebdylan6188 4 роки тому +40

      @Solid Nate It depends whether you are playing Black Forest or not. Lmao

    • @MikeEmpires
      @MikeEmpires 4 роки тому +16

      Solid Nate If you’re fighting the mighty Mangudai, I guess. They’ve saved my life many times.

    • @MikeEmpires
      @MikeEmpires 4 роки тому +4

      ADITYA THOMAS Hey, man.

  • @joedalton155
    @joedalton155 4 роки тому +1023

    We should also consider the units' well-being as an extra value. Imagine how you must feel when you have to fight with almost no health.

    • @MrTohawk
      @MrTohawk 4 роки тому +14

      But don't you fight the exact same when wounded as when healed to full?

    • @tuomaslaitinen9221
      @tuomaslaitinen9221 4 роки тому +49

      @@MrTohawk Well, i wouldn't fight very well after taking a spear through my stomach. Getting my hp would certainly add extra value to my fighting power!

    • @vasu6494
      @vasu6494 4 роки тому +3

      @@MrTohawk its a Troll Question maaaaan chill out

    • @jomiles3605
      @jomiles3605 4 роки тому +12

      Also consider this: are you, as a pikeman, more likely to charge headlong into a battle with Frankish paladins knowing there is a chance your wounds will be healed?

    • @NicholasTheKing
      @NicholasTheKing 4 роки тому +4

      In fact I would suggest a patch such that the more a unit falls below 50% hp the slower it moves and fights

  • @wildtrickster4135
    @wildtrickster4135 4 роки тому +1057

    I remember when i'd stockpile 4000 of each resource, slowly start building an army of 40-50 mangudai, 4 monks, 5 villagers and 4 trebs, all from 1 production building and heal all my units after each skirmish. I'd feel sooo bad if i let one my people die :C

    • @yigityargic2814
      @yigityargic2814 4 роки тому +154

      That's how I still play the game

    • @BigEdges
      @BigEdges 4 роки тому +152

      But killing men and women from other kingdoms was ok, wasn't it? You monster 😠

    • @yigityargic2814
      @yigityargic2814 4 роки тому +55

      @@BigEdges It's like the opposite of T-West's pacifist runs lol

    • @LanadelReysins
      @LanadelReysins 4 роки тому +70

      I always heal up between each engagement if my forces aren’t forced to fight again! It saves me lots of gold, I feel guilty letting my guys die on purpose.

    • @michaelmccarty1327
      @michaelmccarty1327 4 роки тому +28

      @@BigEdges "Better 10 probably guilty men die than 1 get a clear shot off on me!" -Gordon Freeman

  • @QDWhite
    @QDWhite 4 роки тому +123

    "it may seem like a lot of hand-waving"
    Your quips are seriously underrated.

    • @JohnCarver-ns9yr
      @JohnCarver-ns9yr 8 місяців тому

      The serious weakness of his Squarespace ad ideas lately has washed it all out.
      "Spirit of the Cha-cha?" How in the hell do you come up with that from "Spirit of the Law?" "Spirit of the Dance Hall" was sitting right there.
      He should be shamed, not celebrated.

  • @ICHBinCOOLERalsJeman
    @ICHBinCOOLERalsJeman 4 роки тому +411

    the cost of your first monk: 90 gold
    the cost of herbal medicine: 350 gold
    the knowledge that your units will be at 100% instead of only a fraction of their potential health: priceless,
    there are some thing gold can buy for anything else we pick teutons.

  • @sombersombrero9338
    @sombersombrero9338 4 роки тому +47

    I know this focuses more on multiplayer and skirmish, and a lot of people don't even touch the campaign, but having recently played some of the campaigns (after mostly ignoring it for 20+ years), a monk's healing abilities are invaluable in scenarios where you have few resources or no base. Every unit is valuable in that situation, and monks can turn the tide of it significantly.

  • @danbstep
    @danbstep 4 роки тому +132

    Just to add: Healing gains value with more armor. The less HP and more defences a unit has, the more healing will have an impact.

    • @1un4cy
      @1un4cy 4 роки тому +27

      back up some of those teutonic knights with a few monks

    • @ByrdManKun
      @ByrdManKun 2 роки тому +12

      @@1un4cy Teuton paladins too!

  • @laplace5373
    @laplace5373 4 роки тому +493

    Herbal medicine will be meta this year in pro games because of this video

    • @peslesfoid1740
      @peslesfoid1740 4 роки тому +71

      *Laughs in Teutons*

    • @martijn9568
      @martijn9568 4 роки тому +45

      I am seriously expecting to see some pro players utilising Herbal Medicine in some matches

    • @ericc9321
      @ericc9321 4 роки тому +43

      Looking forward to the sexy forward castle herbal medicine cavalry archer ball meta in 1v1s.
      Raid the enemy with the same units that generate you value by getting damaged. Hide from spears behind castle walls. It's great!

    • @ahuzel
      @ahuzel 4 роки тому +11

      Time is the most important resourse in the game, you cant just have your units hanging in the castle WHILE the enemy ravages the contryside.
      Not gonna happen; sounds good, does not work.

    • @demiserofd
      @demiserofd 4 роки тому +19

      @@ahuzel Don't forget the garrisoned units keep attacking. You don't have to sacrifice damage for healing, just have the castle in the right place and you can have both.

  • @MikeEmpires
    @MikeEmpires 4 роки тому +322

    If you think about it... Monk is the most cost effective unit ever? They can generate infinite gold through relics and they can make an army worth many times more.

    • @dragovern
      @dragovern 4 роки тому +55

      it's a close one with the malay fishing ship

    • @ПолОтто
      @ПолОтто 4 роки тому +28

      If you think about it more, a Monastery is more cost effective!! It can generate infinite monks and have a crazy 10 relics!!!

    • @KallowayMoviesProd
      @KallowayMoviesProd 4 роки тому +76

      @@ПолОтто villager can mine the whole map and construct a new empire alone, best value

    • @guillaumelasne3523
      @guillaumelasne3523 4 роки тому +12

      @@ПолОтто and a villager can chop trees and build 10 monasteries.

    • @tomc.5704
      @tomc.5704 4 роки тому +6

      Ah, but my single swordsman has the potential to kill several monks! Infinite value * several = a lot of value

  • @sevret313
    @sevret313 4 роки тому +80

    I've been waiting for this for a long time.

  • @IceSpoon
    @IceSpoon 4 роки тому +24

    As a healer-centric player, this was actually very enlightening!

  • @OsakaLover
    @OsakaLover 4 роки тому +51

    "Wololo" "Wow, that is a very compelling argument." Isn't it, though? XD

  • @kalle1689
    @kalle1689 4 роки тому +100

    Max population effects monks heavliy.
    With 100 max pop monks can be used much beter than 300 max pop.
    With 100 pop u can micro more and convert and heal units more:)
    Tho i say monks are most valuable as converters.

    • @noisemarine561
      @noisemarine561 4 роки тому +6

      100 max pop *Laughs in Goths*

    • @Anolaana
      @Anolaana 4 роки тому +1

      Yeah, switching a unit over to your side provides a larger % advantage with a lower max pop.

    • @ProfNekko
      @ProfNekko 4 роки тому +1

      @@Anolaana however lower max pop means that fights are more likely to be even as both sides can reach the cap faster, which benefits monk healing in addition to conversions

    • @Soinetwa
      @Soinetwa 4 роки тому +1

      affect monks yea.. but considerign only the healing aspect.. if you are 200v 200pop
      but one palyer has woudned and healing units sittign idle at the side.. lets say 15.. both palyers have 100eco... the palyer with monks would experience a crushign defeat sicne 85units would fight 100.. even if some of the 100units are woudned they still deal their full dmg and are replaced faster than the squad of 15 woudned and healing units will be back in action

    • @kalle1689
      @kalle1689 Рік тому

      @@Soinetwa Depends on the unit and how much gold you have.
      But lets say have like 5 monks behind a big group of Ballista Elephants you can save gold and keep units upp so you dont have to travel.

  • @iR00STER
    @iR00STER 4 роки тому +4

    Thanks for posting this one. I am an on-again-off-again newbie. Played 20 years ago, and sporadically since then. Got into the HD version last year a bit and the DE recently.
    I have always used monks to heal my guys in battles. I always saw it as saving resources.

  • @rafiky3703
    @rafiky3703 4 роки тому +106

    Pls continue with aoe2 vs history I love that series

  • @MikeEmpires
    @MikeEmpires 4 роки тому +270

    AI’s micro management of monks is insane. No human could convert as many as them. (But Viper isn’t human, though, is he?)

    • @ad3z10
      @ad3z10 4 роки тому +47

      It's okay, the developers give him awful monk RNG to compensate.

    • @simonthelen2141
      @simonthelen2141 4 роки тому +16

      Hes a snek

    • @suyash5608
      @suyash5608 4 роки тому +29

      AI micro is equivalent of us pausing the game and giving each monk a target, and unpausing again.
      Of course you can do it only when you play vs AI 11

    • @BarbarianGod
      @BarbarianGod 4 роки тому +5

      @Eric Rogers I can't figure out how to give villagers an aggressive stance via the genie editor, cause it seems to make them unable to gather resources if you change the attribute that let's them do that

    • @noradrenalin8062
      @noradrenalin8062 4 роки тому +6

      That's exactly what a Teuton would say!

  • @wisnoskij
    @wisnoskij 4 роки тому +173

    "A single castle with herbal remedy can outdo 100 villagers in resource gain" What? That is insane.

    • @satyakisil9711
      @satyakisil9711 4 роки тому +72

      Yes, but only for half a minute.
      100 extra villagers can produce resources forever but healing is situational.

    • @zacharyb2723
      @zacharyb2723 4 роки тому +46

      @@satyakisil9711 yes but this seems to imply that those situations, though rare, are a MASSIVE eco boost for 30 seconds. It seems very specifically good with Cav Archers - the entire group loses more value when one dies - as he says and this might be a new tactic. He seems to have discovered a gem there.

    • @helloweasel1295
      @helloweasel1295 4 роки тому +20

      I've always thought herbal medicine was underrated

    • @Halvtooth
      @Halvtooth 4 роки тому +8

      Think it's wrong to call it gain, it's more like resource save.

    • @satyakisil9711
      @satyakisil9711 4 роки тому +5

      @@zacharyb2723 can't deny it is useful. But in its own way. It is not the same as having a double sized economy.

  • @miscellaneous.7127
    @miscellaneous.7127 4 роки тому +12

    For me, when I have a mass ov longbows behind a wall defending on Black Forest, having a couple of monks with them saved me tons of gold and wood.

  • @theinternetshavecome1640
    @theinternetshavecome1640 4 роки тому +2

    That's what I like about Spirit's analysis videos. They're extensively thorough, yet you can actually understand it in straightforward terms.

  • @countzero7338
    @countzero7338 4 роки тому +3

    I started playing AoE2:DE with a bunch of friends and I really enjoy your content. Thnx a lot.

  • @ahmadtarek7763
    @ahmadtarek7763 4 роки тому +2

    I literally never knew that multiple minks can heal the same unit, I always thought it was like a one to one function, I learn something new every video.

  • @thomascionek3703
    @thomascionek3703 4 роки тому +12

    7:33 shouldn't the armor also be taken into consideration? The HP level becomes way more significant for highly armored units. Also, I think it's hard to judge if one if unit has more "heal-value" than other because they have different roles (e.g.: melee units always take damage from an engagement, while cavalry archers can hit and run). My point is that you could get away fighting with damaged range units, but it's almost never the case when it comes to melee units.

  • @burt591
    @burt591 3 роки тому +7

    9:25 you can send back the 2 or 3 more damaged cataphracts to heal, so you don't lose momentum but still get your units healed. You get the best of both worlds

    • @GallowayJesse
      @GallowayJesse Рік тому

      Byzantine 2x healing speed is awesome.

  • @aftab-shaikh
    @aftab-shaikh 4 роки тому +1

    i don’t know about other people, but your videos are so satisfying to watch for me at least.

  • @GeraSanz
    @GeraSanz 4 роки тому +7

    actually, now that i think about it, monasteries should also heal units, and should be the highest healing rate imo, or maybe give a buff to healing rates to monks near the monasterie

    • @sandmaster4444
      @sandmaster4444 4 роки тому +2

      Same garrison-able units as towers/TCs though!

    • @volbla
      @volbla Рік тому

      And now we have Fortified Churches which do exactly that! Well, two civs have it.
      Maybe the rationalle is that regular monastaries are too fragile to use as a defensive building. Think of the stained glass windows!

  • @SuperJamSports
    @SuperJamSports 4 роки тому +2

    Been watching this channel for 3 years at least and this is the first time I’ve watched a video on the day it was released! Boom!

  • @ppugalia9000
    @ppugalia9000 4 роки тому +1

    I was thinking over this for over a year... finally you answered it.
    Thanks

  • @stebdylan6188
    @stebdylan6188 4 роки тому +10

    Thanks for the great video again. This one was great.

    • @HaBBiSiFy
      @HaBBiSiFy 4 роки тому +2

      Great comment

    • @ben-zb9hr
      @ben-zb9hr 4 роки тому +2

      @@HaBBiSiFy Nice reply

  • @ZootNaps
    @ZootNaps 4 місяці тому +2

    Would love to see if this has changed given the updates to monks healing and the removal of the 3 second delay for switching targets

  • @Anolaana
    @Anolaana 4 роки тому +1

    Yay, we got a video about monks! Spirit even mentioned monk range! Now I want a video about all the other monastery upgrades :D

  • @Tybrarian
    @Tybrarian 4 роки тому +10

    Monks attached to large groups of ranged units are fun, longbowmen particularly.

    • @Sindrijo
      @Sindrijo 2 роки тому

      Oh yeah, box formation of longbow-men with monks in the center.

  • @LJL85
    @LJL85 4 роки тому +2

    Some really high quality content here!

  • @Devilrib
    @Devilrib 4 роки тому +1

    Cannot wait till AoE4 comes out and you take off in viewers. Love the dedication you put into every video

  • @matiasespinoza9454
    @matiasespinoza9454 4 роки тому +3

    I was waiting this video for ages, after hoangs made it a bit popular we do see pro doing it more often and now with this i guess we are going to see more of it.

  • @dreamsteraoe7596
    @dreamsteraoe7596 4 роки тому +17

    My thoughts while watching the video:
    Of course yes!
    Okay, I'm right.
    Hm, maybe I should not.
    Okay, first convert and then heal. Got it.
    Or better research Herbal Medicine and garrison inside Castles.
    Okay, forget everything - just heal more.

  • @nayas1885
    @nayas1885 4 роки тому +1

    I really love these types of videos! Keep up the good work

  • @PandaRizzArg
    @PandaRizzArg 4 роки тому +3

    That castle healing was good value !

  • @isaweesaw
    @isaweesaw 4 роки тому

    I love your analysis. I would never have looked at it with the villagers-per-minute concept.
    Definitely reminds us all how complex this masterpiece of a game is

  • @FireBlade57
    @FireBlade57 4 роки тому

    Man you always tackle the most interesting topics! Thank you for that!

  • @greghentz4411
    @greghentz4411 4 роки тому +6

    Man was expecting that vulul sound when you said "conversation has that anxiety sound"

  • @nothanks7475
    @nothanks7475 4 роки тому

    Perfect video. Keep making these info packed ones!

  • @ukanka88
    @ukanka88 4 роки тому +3

    I missed the effect of having a forward monastery and workshop with a pair of monks behind and send wounded knights back before they die during a knight rush without loosing momentum.

  • @cybersteel8
    @cybersteel8 4 роки тому

    I've been very excited for this video Spirit, thanks!

  • @Scrooge12
    @Scrooge12 4 роки тому +2

    It'd be cool to see a video by SOTL exploring Survivalist's Heroku app. He's a top 200 player in the aoe2 DE community that made this super cool website where you can compare units in combat and see how many villagers you need on each resource as well as other helpful implements. Love your content, SOTL!

    • @Scrooge12
      @Scrooge12 4 роки тому +1

      aoe2-de-tools.herokuapp.com/

    • @Scrooge12
      @Scrooge12 4 роки тому

      In case anyone wanted to see what I was talking about, the link is above!

  • @skyvenrazgriz8226
    @skyvenrazgriz8226 4 роки тому +5

    Now we are asking the real questions

  • @ironyconfident
    @ironyconfident 4 роки тому

    I didn't even know about castle and town hall healing. Thanks!

  • @NeinStein
    @NeinStein 4 роки тому

    There it is! The video on the topic I proposed. Thanx Spirit! :)

  • @Gevaudan1471
    @Gevaudan1471 4 роки тому +1

    YES THE FULL INTRO IS BACK

  • @HentMas
    @HentMas 4 роки тому +6

    when I heard you mentioning micro, I wondered how those unbalanced fights would turn out if the micro nerd just focuses on healing close to dying units with the 4 monks...

  • @OytheGreat
    @OytheGreat 4 роки тому

    YAY! Spirit intro is back **nods along happily**

  • @MagnumForce51
    @MagnumForce51 4 роки тому +1

    I've only ever used monks (or priests as I mainly played AOE 1 with the expansion packs) as healing after the battles. I rarely used them during battles. It seems better in scenerios where you can restore damaged units after a battle before moving on to the next so that you don't have to invest as much into restoring the original army and keep it strong. I generally only heal the big units like the catapults and slow big HP units that are expensive to produce. I don't waste as much time on the smaller units that I can just push out with little cost.
    That and I use them to scout and convert some of the weaker units. It's been a long time since I've played AOE. I remember in AOE 1 with that one map you start out as Hittite and only have 2 monks at the start and have to convert villagers to start your civilization.
    It's tricky to pull off sometimes, but I've settled on slowly converting all the villigers of the yellow AI until they can't produce anymore and can't become a threat. I then have the entire landmass to myself since in that campaign scenario, the red AI doesn't have a navy and isn't allowed to make one so they are land locked(as long as i don't clear out the trees that cover the one part of the land that connects to two sides of the map that is). It was easier to build up my army that way as I don't have to constantly worry about yellow AI coming in to cause distractions during the early game while I gather resources and research up my tech. It's one of my fav singleplayer campaigns.
    I'm not as attached to AOE II though. I barely remember how to play it though at one point I did eventually get as good at that game as I was in AOE 1. The only thing I don't like about it really is how much they changed the UI compared to the original one so I put off playing it because I didn't want to learn a new UI layout. That's a cosmetic thing though. I still think AOE II is probably the best in the series. I just personally preferred AOE 1 because hat's the one I got most familiar with. :P
    I've always sucked with the multiplayer though. Too much strategy for me to do quickly. This was one of those games where I liked to spend my time in the singleplayer scenarios where I could easily put hours into slowly building up my civ and creating armies to go on the war path near the end. Multiplayer things just happened too quickly for me to keep up. :P

  • @cccpredarmy
    @cccpredarmy 4 роки тому +1

    The difference in having monks vs not having monks in the army is IMO very significant. I had a lot of matches with my friend who doesn't care about monks at all. I personally keep some of them in my force. I win practically every battle. In the heat of it I tend to missclick an important unit to convert but i noticed that converting even a trash unit gives you a noticable upper hand. It also can disrupt the enemy charging at you. Just convert one unit in thei formation and they will be disrupted for a second while trying to kill it.
    Monks are micro intensive but it's worth practicing because the benefits are amazing!

  • @16Gym
    @16Gym 4 роки тому +1

    It's nice to have some healing when you are doing a Hoang push, where you siege is doing the work and your units protecting the siege are patroling around it instead of attacking.

  • @Saiscania
    @Saiscania 4 роки тому

    the intro music

  • @jravenx
    @jravenx 4 роки тому

    Excellent analysis as always

  • @marten837
    @marten837 4 роки тому +1

    Especially the castle + mangudai example is very interesting and I will definitely consider healing in buildings more often. Another thing to consider, however, is opportunity costs. If you're healing your army in a castle, they're not attacking, thus not reducing the enemies capabilities. So your increase in production is in part offset by a non-decrease in the enemies.
    Still, causing a 100 villagers of resources of damage to the enemy with 20ish units, is a stretch. So it's probably still worth it at times, just a bit less outrageously OP as it seems.

  • @mahmoud.ahmed1211
    @mahmoud.ahmed1211 4 роки тому +2

    I demand part 2 for this, I can't believe you didn't mention the super monks, teutons monks with byzantines ally

  • @acentialpapd9418
    @acentialpapd9418 4 роки тому

    Dude good job as always.

  • @GeraSanz
    @GeraSanz 4 роки тому

    god i love your videos and the intro music xD

  • @emiskilrimusicproductions
    @emiskilrimusicproductions 4 роки тому +11

    Sometimes I have my monks heal each other as a few convert a unit or something. I had an army of 80 monks before...it was a lot of gold... besides that, this video is quite accurate 👀

  • @scarletcroc3821
    @scarletcroc3821 2 роки тому

    Very informative video, but I would have also liked to see how the byzantines would have performed in those same tests, whether the 50% extra healing would have any impact at all. Also something to consider with healing units in buildings is that you can heal many at the same time. A castle can heal 20 at once, and while slower than a monk, it is something to consider

  • @Thescott16
    @Thescott16 4 роки тому

    Back in highschool, one of my class games of AoE 2 (8-player, random map, deathmatch, free for all with unlocked teams) started with me in the dead center of the map and everyone else around the edges. I knew I wasn't going to last long especially since I won our last game and was scouted and flared before anyone hit Feudal Age. Thankfully, I knew who the person who'd be comming after me first was; Mr. "Persian War Elephant rush"... And so I rushed to Castle Age and built an army of Teuton Monks.
    40 War Elephants vs 40 Monks and my Monks, very very slowly, started dying. But not before converting more than half his army, which I threw back him with the Teuton conversion resistance (he tried making monks to convert my conversions). Even when 2 other players started beseiging my town, I didn't give in. I sold all my resources for gold until I had no economy left. Even with 20 new War Elephants bearing down on my meager force of 8 Elephants and a dozen monks around my last structure (a Monastary), I fell on my sword. I died on that meme-hill!
    I barely lasted 20 minutes in that game, but even to this day I've never seen a rush get stalled so hard in my life! He lost all momentum and was the second player (after me) to be eliminated in that round.
    And that's my best Monk story.

  • @ClemOL45
    @ClemOL45 4 роки тому

    Nice video ! I would have loved to see knight micro involved into the debate and added to the multiple stats given.
    You often see high level players micro the low HP kts back to their monastery while still hitting with the other ones. I think about Viper for example who is known for doing this, wether in TG or 1v1.
    It would have brought a more practical and realistic aspect on healing to the overall content !

  • @palladigm3280
    @palladigm3280 4 роки тому +24

    Healing Monks are basically archers that deal negative DPS.

  • @sauravtripathi4128
    @sauravtripathi4128 4 роки тому +48

    Mom in India: Dinner time
    Spirit in Canada: It's a new video time.
    Me: ah, all things are coming together now.

    • @noradrenalin8062
      @noradrenalin8062 4 роки тому +5

      Yes mom, I'll come to get dinner!
      *Wololo*
      No mom, I need to watch this first.

  • @blacktemplar7102
    @blacktemplar7102 4 роки тому +2

    i love my Teutons for there healing :) even the free medicin support my early Knights quite nice. best combo is to play with Byzanz in team to double Heal and Heal range... great fun

  • @BlueShellshock
    @BlueShellshock 3 роки тому

    I always thought that the best use of a monk's healing was to heal raiding units when they come home. The healing can be thought as 'training time' which would have been spent on new units, but is instead spent on the saved unit. Spirit had the same thought at around 6:20
    The herbal medicine thought is fun though. I'm only playing campaign and usually ignore stuff I've written off like Herbal, but I'll play with it a bit just for fun.

  • @ByrdManKun
    @ByrdManKun 2 роки тому

    Great video! I think what would make monks way better is if they could do battle maneuvers and 2 stances like auto convert or no convert just heal. It's such a pain in the ass to micro more than 12 monks for how expensive they are after upgrades and the units upgrades to make monks even worth it. Late game for me gets so chaotic I eventually just ditch monks since I need to keep my economy going too.

  • @harshawardhanthopate487
    @harshawardhanthopate487 4 роки тому

    Hi, love your channel a lot! And it's fun to revisit this game with new 'spirit'.

  • @raystinger6261
    @raystinger6261 4 роки тому +1

    When I use healing, I use it in between fights, not during. They're too frail and too slow, so they can easily be killed, therefore they're often not worth their cost in gold. Alternatively, one could build a forward castle to retreat in between fights, which besides healing also provide suppressive fire.

  • @lychenuscherish7258
    @lychenuscherish7258 4 роки тому +1

    now this could be a meta changing video. a thing that we missed 20 years. hehe

  • @TheSpicyLeg
    @TheSpicyLeg 4 роки тому +1

    I’ve told this story before, but do not underestimate Herbal Medicine.
    No, it is not something you will always research nor is it the first tech you want to get normally. However, if you know what you are doing, it can make or break a match. I use Herbal Medicine for civs like the Saracens, Persians, Berbers, especially. This is because these civs have great units I often use as a defense force. Cycling Mamelukes into a castle while under pressure can pay dividends. I’ve won matches simply because I was able to field 30+ Paladins or Camel Archers during trash battles that were healed many times over.
    It also has value if you use towers either as defense for villagers or during a tower push. Your vills get healed while in protection, meaning you send them back to work at max health instead of damaged. The next raid means there aren’t a bunch of near death vills to pick off.

  • @6Twisted
    @6Twisted 4 роки тому +21

    The health to resource cost is a little misleading. For example 120 1hp knights will do a lot more damage than 1 120hp knight.

  • @adnanhuzaifa6391
    @adnanhuzaifa6391 4 роки тому

    big fan mr sotl watched every one of your video i love the civ vs history one a lot since that is my favourite subject

  • @Apoc428
    @Apoc428 4 роки тому

    Video's like this make me very curious as to the difference in values and behavior looking at other games. For example: healing in starcraft is very important, and I think units heal more hp in comparison. Being used to that I definitely invest in monks in aoe too.
    Thank for the great vid, keep it up SotL!

    • @CG-eh6oe
      @CG-eh6oe 4 роки тому

      Well, the medicav in SC2 cant convert - so it has to have better healing. Its healing is strong enough to outheal many units dps...

    • @Apoc428
      @Apoc428 4 роки тому

      @@CG-eh6oe same goes for queen and shield battery. So I'd think it's a design choice, which is interesting to me. Especially considering sc1 only had medics and I think their power is rather in between monk and medivac

  • @helmutthat8331
    @helmutthat8331 4 роки тому +2

    The only time you would want to heal units with a castle in a game is 1) in a forward castle 2) in a mid-map Teuton castle (preferably with crenellations for extra arrows/range to help with map control). If you win a battle, you don't want to run your army away to heal, you want to go after your opponents Eco or gain more map control.

  • @tacobell4660
    @tacobell4660 4 роки тому

    good job as always

  • @justincronkright5025
    @justincronkright5025 Рік тому

    Also about the garrisoning to heal. If they're archers or have the one bonus where infantry shoot too. Then it increases your defence capabilities for a time/while also.

  • @calebnasiatka5711
    @calebnasiatka5711 4 роки тому

    When I play Tuetons regicide I used to have my special "Turtle" units which were block formations with tuetonic knights on the outside, then archers, and then a couple monks. I usually sent them out in pairs and if I couldn't maintain the knight wall I would consolidate them into one. I liked it for regicide because they were very much moving fortresses that could land on a beach, accomplish the mission, and get out with very few losses. I'm very much a micro player it just feels awesome to have small unit formations that can accomplish big tasks.

  • @Lnly-
    @Lnly- 4 роки тому +7

    Spirit Of The Law: is healing worth it?
    Me: Well well.... Lets find out

  • @TheJolle
    @TheJolle 4 роки тому

    Why do I keep watching these videos? I've never played Age of Empires nor I have any interest in playing it, but I find these videos fascinating

  • @matheusrios4223
    @matheusrios4223 4 роки тому +2

    I see it as a very worth tactics for teutons and byzantines. its incredible how tanky teutons armys can be with their monks healing then from so far away. and of course you can also use them to convert enemy units that dont have heresy, and even with heresy its still worth it because your enemy lost a unit. however I dont use much monks in games outside of converting some units and stealing relics.

  • @TheEquitiesAuxillia
    @TheEquitiesAuxillia 4 роки тому

    Used to do the heal in castle with herbal medicine thing in games with my friends back in the original Conquerors expansion, before the Mangudai nerf. It was beautiful. You always had troops to use and backup resources for when you needed trebs or units to counter everything the Mangudai wasn't stupidly good at, which they were 9 times out of 10. Good times.

  • @nacoran
    @nacoran 4 роки тому

    After I use them to collect relics I like parking my monks along spots where units go regularly... one under the town center, for instance, to heal up my farmers if they get hit by raiders, one by my gate to heal combat units as they come and go. Maybe hide one in a forward tower if I'm doing a tower rush, to pop out and heal up a couple units if a raiding group is beat up.

  • @NorthernWhisper
    @NorthernWhisper 4 роки тому

    I wish you had covered the math relating to low hp/high armor units. The more damage is required to remove 1 hp (like with melee against teutonic knights) the more the healing is worth, relatively speaking. This means that healing in a fight where you have goths vs archers, you get more value (even if you probably don't need it). This adds to your conclusion that healing is useful if you are already winning and adds some context as to why.

  • @shadow-r3852
    @shadow-r3852 4 роки тому +1

    Terve!
    It's interesting, I make about 2 monks to pick up relicts and park them near the monistary afterwards.
    Whenever I went fighting or raiding I simply send all my units of a control group back to the monks an deselect the very hurt ones.
    That way I can keep my army moving and raiding while also healing units.
    That doesn't really work in the lategame though.
    What do you people think?

  • @MoRDekai1364
    @MoRDekai1364 Рік тому

    For years i have been asking about automatically multi monk healing single unit and auto converting enemy units within range. Also, untroducing unit stances and formations

  • @67210gate
    @67210gate 4 роки тому

    8:41 Actually you did not consider that Mangudai (or other archer units) would also improve the number of arrows fired by the castle during their healing. Which is important while defending.

  • @CBRONXY
    @CBRONXY 4 роки тому

    This quite important, having the mindset from other games that there is at least a minimum hp regen by default and it's absence here in aoe makes that herbal medicine a quite investment delicacy.

  • @capellaguitar
    @capellaguitar 4 роки тому

    You're a AOE psycho and that's awesome :) Thanks for the great videos. Cheers from Rio!

  • @AgentForest
    @AgentForest 4 роки тому

    After swarming my monks around the map to snatch up relics, I park them in my base where my trade carts pass to minimize losses from raiding. This video gives me concrete proof that was a smart move. Decent cost, low HP, and often targeted but fast enough to escape in many situations. I was saving so many resources all along, lol.

  • @ggggmar
    @ggggmar 4 роки тому +1

    I'm happy, I think castle healing will be a thing from now on

  • @IndigoChild2000
    @IndigoChild2000 4 роки тому

    I play with Britons Archers with a lot of monks behind them. Little bit of micro managing regarding incoming mangonels, but the get the job done :)

  • @hybralisk
    @hybralisk 4 роки тому

    Another point to consider is high armor/pierce armor units bringing more value from healing as well. Each hp healed on these armored units means that much more damage is required from enemies to bring them down. If one follows this logic, focusing on as many early armor upgrades as possible seems like it would be a great pairing and strategy. :)

  • @whydoyougottahavthis
    @whydoyougottahavthis 3 роки тому

    I always add a couple monks when playing byzantines or teutons because of the expensive units and adding 2 to 3 or 4 monks with a regiment (max group able unit) when they are engaging close to home really helps and if something shows up not expected you can quickly begin converting four units which is a lot in some cases as long as they don't hold suicide upon conversion tech XD then they have to turn around and kill their own soldier so that is a major impact, more than you think if you haven't done it before, doesn't apply to archers though, anyway when I am in enemy territory I bring villagers and monks and set up a towered eventually castled open area to make new units but especially bring battered regiments in for healing while sending in the brand new regiments to continue the fighting like a sword and board german WW2 technique ^^

  • @ReshyShira
    @ReshyShira 4 роки тому

    Crossbows I tend to like paring with archers simply because against melee units there's a limited surface area for them to be attacked, so the healing is more limited, and their HP is low so they heal very quickly. They're definitely bad against catapults, however depending on what catapults you're up against you may end up with a bunch of injured archers due to the splash not killing outright if it's not a siege onager. I also noticed that you can patrol your monks if they're grouped with other units, keeping them in an optimal position without too much macro. Though they won't do conversions when patrolled such as.

  • @louisemmanuelmorente3978
    @louisemmanuelmorente3978 4 роки тому

    Very informative! Is there a vid already about the saved resources from repairing buildings and siege?

  • @mkaali
    @mkaali 4 роки тому

    Also one strategy to consider is to move weak units in the back to get healed, while keeping healthy units fighting. This way you keep the momentum going while minimizing losses. This is more common in naval combat (to not let enemy get superior numbers), but I don't see no reason it can't be utilized in land battles as well.

    • @GallowayJesse
      @GallowayJesse Рік тому

      Byzantines monks 2x healing speed is great for this. 5 or 6 monks do a ton of healing.
      Even better if you play as Teutons with their 2x healing distance, with a Byzantine ally for the 2x healing speed team bonus