one of the best UU, rams+ SO+ mangudai = GG but mangudai can get easy DELETED by skirms, because you need lots of castles (STONE) to spam mangudai and spamming skirms isn't hard for a good player with solid economy, dropped 10 archery range is nothing compared to dropping even 8 castles
After all their upgrades they are unstoppable except against non paladin civs and goths in late game. But I guess as mongols, you just have to rush these civs before they get to late games
@@AEGISAOE i go imp 25 mins and have a combo of mangudai with hussar for meat shield and those filthy skirms, combined with 2-3 trebs. Some times add onagers depending on the situation. The key is to have the army next to your trebs and have the enemy units come to you. Else they get defenders advantage. Doesn’t work against goths and palladin civs in late game.
@@nshs1234 my point was that I can rebuild my army faster than mongol player can. in most noob games, players dont have the eco no sustain it with endless waves of trash units and in competitive games, viewers don't want to see a never ending trash war, so pro players go for what is best to win the game, But at same time, what is best for their audience to see this is no more voobly times when it lagged, you can proper micro skirms against onagers by not getting too close and you don't go yolo skirms, lol. use your other units depending on what enemy has and what you need to counter but i guess u are more right than me, because, most players have a idle villager here and there while luring the boar, lol, so, having such demands to micro skirms against siege, would be just silly
Fun fact: The original Mongol jingle (the one in this video's opening) is actually a stock sound clip. It can also be heard in the 1930s Soviet documentary about Ushguli, Georgia, called Salt for Svanetia, or at least the 1950s redone soundtrack. The version I watched is uploaded for free on UA-cam.
I appreciate the inclusion of a sort of starter build order for people trying to get into the civ, it makes it much more likely they'll give the civ, and thus the game, a shot. Good stuff!
Another gem of a video! Mongols are kind of OP honestly. Having recently moved from HD to DE, I discovered the steppe lancer with sheer horror and had no idea how to deal with them alongside cav archer.
To be fair I never use them, not for lack of appreciation, but I prefer the old Huss+Mangudais, being the saved gold in more mangudais, or camels if the enemy I face use heavy cav wich is annoying to deal with mangudais, and have those humpy boys in between makes everything easier. However go melee against swordsmen makes the Steppe Lancer a not so bad option to get trash regular cavalry to add to light cavalry instead of heavy cav wich is more expensive, but only with highly raned armored infantry like Malian infantry or Huskarls, to give sn example
Even with Mongols, the Siege Tower can't win: Drill allows them transport infantry faster than cavalry, but the Mongol infantry is so weak, it rarely gets used.
I remember playing way back with my friends on HD, and had a lot of fun with Mangudai and Mongol Assault Vehicles, you know, their super fast battering rams.
"A blue wolf took as his spouse a fallow doe. They settled at the head of the Onon River to raise their offspring. And there were born the Mongols." Loved the Mongols both in game and real history thanks to the original AoE2 campaign, always nice to see more videos about them.
I find Mongols are a great counter to Byzantines, Byzantines suck so I guess a lot of civs are a good counter to them but I have never seen anyone mention mongol vs byzantine.
@@doomdimensiondweller5627 Mongols lack good anti archer units. They don't have paladin and miss the last cavalry and archer armor upgrades. Although hussars have more HP they end surviving less arrows. And bizantines are an excellent archer civ with all proper upgrades. Also they have discounted halberdiers to manage cavalry and FU discounted skirmishers to deal with Cavalry archers. Is their slow start that drags them down although discounted spearmen and 20% extra HP in feudal might help a bit. Also in water maps Bizantines are dominant, with all dock techs plus 25% fire rate of fire galleys and +1 range with the Unique tech.
To this day, Mongols still one of my favorites. You have an early game rush, a mid-game timing push, and a strong late game comp. What more could you ask for? Bonus: Drill Siege is a wild card. Hussar+Mangudai may have counters, but not all of those counters care to face speedy Onagers.
One of my favourite campaign and civilization! Thanks!! Could you please make the next one on the huns or the tatars ? I don't know what to think about the "hunnic horses" and i'm curious how the keshiks had evolved. Thanks in advance!
My favourite civ by far. I started loving them as a kid playing the original game because I could do that classic amateur strat of “turtle for 2.5 hours and then destroy everything in the game with a thousand of one unit type”, and nothing worked better than the Mangudai for that, haha. Byzantines were another favourite of mine as a kid - turtle forever and then stomp 7 computer AIs to death with my tramply boys
The only thing they need to change about Mongols and Huns is to give their buildings a more nomadic appearance. Tents, huts and stuff instead of houses. That would make them even more fun to play. I would really love to see some more decorative DLC's! We have enough civs.
please please make a video breaking dowm each scene of the intro, for people new to this channel. lot of them seems very fun or epic, would want to know more details or watch them in full length
Even tought it's implied in what's already in the video, to me it would be nice spend some more words dedicated expressly on what are the best counter to the civ. Thank you for the good work!
7:50 3-5x as much damage? But it's +3, so they'll often go from 1 to 4, which is 4x, or from 1 to 6, which is 6x. I've noticed a "math mistake" like this before and turned out to be wrong. Am I wrong this time again? Please correct my understanding if so.
I see where you're coming from, but the minimum damage is only applied and the end of the entire calculation and not applied to each type of attack. Against a ram with 180 pierce armor, let's say, it's calculated as: Mangudai: 0 pierce damage + 3 siege bonus damage = 3 total damage Cavalry archer: 0 pierce damage = 0 damage total -> then bumped up to 1 because of the minimum damage rule. The result is mangudai do 3x as much damage per attack. A unit that has its regular pierce/melee attack blocked just ends up doing damage equal to its bonus, as the minimum damage rule doesn't apply. An implication of this is for things like Saracen archers that are intended to have net effect of "+2 vs buildings" is actually then coded as +3 vs buildings. The result is they end up doing 3 damage to buildings in total, compared to regular archers who should do 0 against buildings' pierce armor, but the minimum damage rule bumps them up to 1.
5:31 i'm sure the maths/no. of projectiles is correct but how can arbs kill in 24 vs 20 arrows (generic vs Mongol Hussar) while being 95 vs 40 for skirms - i would think the two ratios wouldn't be that widely far apart - can someone explain that ? i know it's not linear since diff fire rate and dmg but still was kinda surprised
Something you didn't bring up is they lack both 2-Man Saw and Crop Rotation, with no bonus to make up for either. The only other civ that lacks both is Celts, but they have faster woodcutters as a civ bonus.
The mongols ought to be a strong civ. It would make no sense if they were weak considering they conquered China, and most of Asia, the Middle East, Russia, and parts of Europe.
@@Dr.Happy11"competitive game" blud AoE2 came out before some of the modern game designers were _born_ as for the historical accuracy being dropped the second that you get some balancing problems...why don't Goths or Dravidians get Eagle Warriors? Where are the Frank Camels? That "competitiveness" has run innumerous games to the ground and continues to do it to this day _The_ majority of the RTS players are casuals and they don't care one bit about the game's balance nor can they understand it properly and what drives in casuals? Historical oomph factor, major engagements with fatal siege inclusion, building up tension as you build up the base, beautiful soundtrack and designs, all of this should've been squares and circles if it was all competitive
@@The-jy3yq A game that is supposed to be played by two or more players that compete against each other is a competitive game. And a competitive game must choose whether it's balanced, or trash. As for the balance, it should be as good as it can get, whilst being asymmetrical. If your idea of balance is "goths inf civ = eagles, franks cav = steppe lancers", then I'm very sorry that you lack imagination. There are infinite ways to balance, yet keeping the soul intact, whilst not falling in the trap of "standardization". Noone has to take the lazy approach, and noone should, in my opinion. Players are drawn to a game due to its "oomph"-ness, as you correctly said. But players only stay because the gameplay is good. In this regard, casual or pro gamers want the exact same thing, and that is a goodass game. I suppose my initial point completely missed you, but I hope you can see what I mean now. To sum up, if you want players for your game , you need to make it interesting and balanced. If you just want buyers to your game, then sure, make it look dope and it'll sell. But it won't ever be a game, but a gacha at best. Aids of empires.
@The-jy3yq So you a favor a game where one may as well automatically lose at faction/race/civ selection? Makes sense that casual who doesn't care to improve would favor that. Also, you confuse overdesign with the crafting of a fair game. One can care about crafting a quality game while also caring about the minutae of things.
Great videos as usual! Keep the good work!! On a side note: How can you add the speed movement and attack rate to the units? I don´t seem to find out. Tnx
Ngl, based on the thumbnail I thought they gave the mongols a unique monastery that looks closer to a Tengri shrine than the current Buddhist temple they have.
In the options under the "hotkey" tab, it should automatically have "unit commands" highlighted. scroll down until you find "stop" and assign it to a key you'll remember to use. Stop micro is a great tool with any sort of archer micro and super easy to do.
@@SpiritOfTheLaw Thanks so much! Just want to say how much I appreciate your videos and watch almost every one. As a fellow Canadian I am just curious what part of Canada you live in? I am in a remote northern Ontario town called Manitouwadge myself.
I would actually rate the Mongols as a C at trash wars due to more than just the trash units themselves. Mongols lack every Imperial Age economic tech (Crop Rotation, Two-Man Saw, Guilds), which makes affording trash harder, and the lack of Guilds makes it expensive to keep exchanging food and wood for gold (for the odd siege unit). Coupled with no economic bonuses in late-game, Mongols are pretty crappy once they run out of gold. This is also something I think you need to include when you talk about trash units, Spirit: how well a civ can afford to keep pumping them out. I know you took out the Economy category, but you could reintroduce part of it as a component of the Trash Units grade. Civs that miss one or more of the Imperial Age economic techs do worse in a trash war.
Surely top tier civ, both on open and closed maps.. on closed maps definitely thanks to the 50% movespeed bonus on their SIege (Onagers, Scorpions, Rams). Adding Mangudai to that combo, just amazing. They can be also annoying by spamming Hussars with more hp. They lack the Halberdier upgrade in trash wars but it's understandable, they can't have everything (unlike Ethiopians, they do have both brilliant siege and generic halbs in addition to that which is nice, but no OP Cav. Archers ofc, haha).
I find Mongols are a great counter to Byzantines, Byzantines suck so I guess a lot of civs are a good counter to them but I have never seen anyone mention mongol vs byzantine.
I just thought... A cool bonus for Mongols or Huns would be to gain resources from destroying buildings. Would fit their raider thene, and support their agressive playstyle. Maybe Mongols get gold from destroying buildings, while huns get food or wood.
I think either Steppe Lancers or scout line shouldn't get the bonus HP or perhaps both. Mongols are supposed to be a civ about using speed thematically not tanking lots of hits. Not sure what you'd put in it's place though. Attacking faster maybe?
I'm stuck in the feudal age... oh no, what are you doing, step-lancer?
underrated comment
A true connoisseur behind the keyboard...
love it!
This is hands down the best comment I've ever seen on anything. Kudos Sir.
Appropriately highly rated comment
I had to explain this to a roommate who never plays AoE2 because I was laughing so hard
I always used to think Mangudai were overpowered, but then I played them a couple times and realized that yeah, they're insane
one of the best UU, rams+ SO+ mangudai = GG
but mangudai can get easy DELETED by skirms, because you need lots of castles (STONE) to spam mangudai and spamming skirms isn't hard for a good player with solid economy, dropped 10 archery range is nothing compared to dropping even 8 castles
After all their upgrades they are unstoppable except against non paladin civs and goths in late game. But I guess as mongols, you just have to rush these civs before they get to late games
@@AEGISAOE i go imp 25 mins and have a combo of mangudai with hussar for meat shield and those filthy skirms, combined with 2-3 trebs. Some times add onagers depending on the situation. The key is to have the army next to your trebs and have the enemy units come to you. Else they get defenders advantage. Doesn’t work against goths and palladin civs in late game.
@@AEGISAOESkirms get deleted by the fast SO and a bunch of hussars and steppe lancers.
@@nshs1234 my point was that I can rebuild my army faster than mongol player can.
in most noob games, players dont have the eco no sustain it with endless waves of trash units and in competitive games, viewers don't want to see a never ending trash war, so pro players go for what is best to win the game, But at same time, what is best for their audience to see
this is no more voobly times when it lagged, you can proper micro skirms against onagers by not getting too close and you don't go yolo skirms, lol. use your other units depending on what enemy has and what you need to counter
but i guess u are more right than me, because, most players have a idle villager here and there while luring the boar, lol, so, having such demands to micro skirms against siege, would be just silly
Beware the Khara Khitai, they are without honor
Khitans civ when
@@TheRealGigachad1848 Khara khitai is a tribe of the mongols
@@TheRealGigachad1848Khara Khitai is a tribe of the Mongols
But it would be most rude of them to send their guest Kushluk away...
Tell that to Kushluk
The irony of Mongols being bad on Nomad.
Like Saracens being bad in Arabia.
Having played Mongols on nomad a lot I really don't think they're bad there.
True
@@WSGtr12 Yeah, you can run around cliffs and keep shooting the same target chasing you in circles.
Sees the opening: *Throat-sings enthusiastically*
*the HU starts playing*
@@atoucangirl Yuve yuve yu...
@1:52
_"It's the diameter that matters more"_
That's what she said.
00:54 "They can get you early and they can get you "laid""
Perhaps they could be "persuaded " to join us.
Fun fact: The original Mongol jingle (the one in this video's opening) is actually a stock sound clip. It can also be heard in the 1930s Soviet documentary about Ushguli, Georgia, called Salt for Svanetia, or at least the 1950s redone soundtrack. The version I watched is uploaded for free on UA-cam.
I think it is a buddhism prayer?
@@totalmadnesman Yep, that is most common buddhist pray Om mani padme hum, not really soviet stuff (not good fun fact, lol)
@@goldenshark7546 What does it say, or mean?
I pray to Sasha Gray.
@@komicsreviewer8505 nah mate this aint it xD
Using pre-DE Genghis Khan intro sound and Mongol civ theme really made me nostalgic.
I appreciate the inclusion of a sort of starter build order for people trying to get into the civ, it makes it much more likely they'll give the civ, and thus the game, a shot. Good stuff!
Another gem of a video!
Mongols are kind of OP honestly. Having recently moved from HD to DE, I discovered the steppe lancer with sheer horror and had no idea how to deal with them alongside cav archer.
They where actually nerf fairly quickly after release. What you dealt with is the watered down version of what they where.
To be fair I never use them, not for lack of appreciation, but I prefer the old Huss+Mangudais, being the saved gold in more mangudais, or camels if the enemy I face use heavy cav wich is annoying to deal with mangudais, and have those humpy boys in between makes everything easier. However go melee against swordsmen makes the Steppe Lancer a not so bad option to get trash regular cavalry to add to light cavalry instead of heavy cav wich is more expensive, but only with highly raned armored infantry like Malian infantry or Huskarls, to give sn example
Nothing like a SOTL video just clocking out of your 9-5 on the way home
Cav Archers or Mangudai, Mongol arrows will blot out the sun
Goth Huskarl: then we will fight in the shade😌
@@bogdanlipan6917Mongols roll up with Onagers and Scorpions outfitted with a brand new "horsepower engines".
The future is now old man.
then we shall fight in the shade
Spanish cannon galleons: not if I shade the sun first
Even with Mongols, the Siege Tower can't win: Drill allows them transport infantry faster than cavalry, but the Mongol infantry is so weak, it rarely gets used.
Weak? They lack only halberdier, Champions are good.
Easy - you transport allied goth infantry instead. Gl with the micro 😂.
@@perrypougins379 But they don't have Supplies, making them more expensive.
transport condottieri
@@micahbush5397and no gambesons
“Hussars ara a *staple* of the late game.”
- Spirit of the Law, 2024.
Ohm Maah Yeeh Maah! Our prayers have been heard
Woo! The intro music is back!
I cant explain how excited I get over your video drops. Thank you sir
I really appreciate your work spiritofthelaw.
*lunch
I remember playing way back with my friends on HD, and had a lot of fun with Mangudai and Mongol Assault Vehicles, you know, their super fast battering rams.
"A blue wolf took as his spouse a fallow doe. They settled at the head of the Onon River to raise their offspring. And there were born the Mongols."
Loved the Mongols both in game and real history thanks to the original AoE2 campaign, always nice to see more videos about them.
I read this in the narrators voice lol
10 years and we are still here with SOTL. Thanks for the fun videos 😇
You can't have both a good early game and a good late game unless you are, wait for it, the Mongols.
I find Mongols are a great counter to Byzantines, Byzantines suck so I guess a lot of civs are a good counter to them but I have never seen anyone mention mongol vs byzantine.
@@doomdimensiondweller5627 Mongols lack good anti archer units. They don't have paladin and miss the last cavalry and archer armor upgrades. Although hussars have more HP they end surviving less arrows. And bizantines are an excellent archer civ with all proper upgrades. Also they have discounted halberdiers to manage cavalry and FU discounted skirmishers to deal with Cavalry archers.
Is their slow start that drags them down although discounted spearmen and 20% extra HP in feudal might help a bit.
Also in water maps Bizantines are dominant, with all dock techs plus 25% fire rate of fire galleys and +1 range with the Unique tech.
Dah duh duh DUHHHHHH
To this day, Mongols still one of my favorites. You have an early game rush, a mid-game timing push, and a strong late game comp. What more could you ask for?
Bonus: Drill Siege is a wild card. Hussar+Mangudai may have counters, but not all of those counters care to face speedy Onagers.
I am a simple man, I hear the old intro and I press the like button.
One of my favourite campaign and civilization!
Thanks!!
Could you please make the next one on the huns or the tatars ? I don't know what to think about the "hunnic horses" and i'm curious how the keshiks had evolved.
Thanks in advance!
My favourite civ by far. I started loving them as a kid playing the original game because I could do that classic amateur strat of “turtle for 2.5 hours and then destroy everything in the game with a thousand of one unit type”, and nothing worked better than the Mangudai for that, haha.
Byzantines were another favourite of mine as a kid - turtle forever and then stomp 7 computer AIs to death with my tramply boys
well the old AI was just so bad that you could turtle into win with militia....
Back then I created my own campaign in somewhat of a fantasy realm where you played the Byzantines and the enemy were Mongols :D
Great to hear the old opening theme again! Thanks SOTL.
3:30 Man I remember when 19 pop was consired a incredibly fast uptime with mongols.
Congrats on finding a sponsor!
For scouts it's girth over length
The only thing they need to change about Mongols and Huns is to give their buildings a more nomadic appearance. Tents, huts and stuff instead of houses. That would make them even more fun to play.
I would really love to see some more decorative DLC's! We have enough civs.
Oh right, I remember playing Mongols in the Conquerers expansion. Those hussars were so fantastic.
My favourite thing about the Drill tech is just how fast a Siege Ram moves with 6 Infantry in it.
thanks for the vid brother!
"When scouting, it's the diameter that matters more"
You tell 'em SotL!
Hearing the intro song always makes my day better
please please make a video breaking dowm each scene of the intro, for people new to this channel. lot of them seems very fun or epic, would want to know more details or watch them in full length
15:58 IT WAS RIGHT THERE - SPIRIT OF THE SLAW!
Even tought it's implied in what's already in the video, to me it would be nice spend some more words dedicated expressly on what are the best counter to the civ. Thank you for the good work!
For your sandwich shop side hustle at 16:00, “Spirit of the Cole Slaw” was right there…
*Throat singing intensifies*
Mongolian throat singing and heavy metal is a match made in heaven
7:50 3-5x as much damage? But it's +3, so they'll often go from 1 to 4, which is 4x, or from 1 to 6, which is 6x.
I've noticed a "math mistake" like this before and turned out to be wrong. Am I wrong this time again? Please correct my understanding if so.
I see where you're coming from, but the minimum damage is only applied and the end of the entire calculation and not applied to each type of attack. Against a ram with 180 pierce armor, let's say, it's calculated as:
Mangudai: 0 pierce damage + 3 siege bonus damage = 3 total damage
Cavalry archer: 0 pierce damage = 0 damage total -> then bumped up to 1 because of the minimum damage rule.
The result is mangudai do 3x as much damage per attack. A unit that has its regular pierce/melee attack blocked just ends up doing damage equal to its bonus, as the minimum damage rule doesn't apply.
An implication of this is for things like Saracen archers that are intended to have net effect of "+2 vs buildings" is actually then coded as +3 vs buildings. The result is they end up doing 3 damage to buildings in total, compared to regular archers who should do 0 against buildings' pierce armor, but the minimum damage rule bumps them up to 1.
is the monk at the top left at 13:11 communicating with the forest?
I look forward to your new cold cabbage site, Spirit of the Slaw
5:31 i'm sure the maths/no. of projectiles is correct but how can arbs kill in 24 vs 20 arrows (generic vs Mongol Hussar) while being 95 vs 40 for skirms - i would think the two ratios wouldn't be that widely far apart - can someone explain that ? i know it's not linear since diff fire rate and dmg but still was kinda surprised
3:30 7 minute TOWER RUSH is still best option.😮
The Mongol campaign literally changed the direction of my life lol
Impeccable advertisement transition
You are amazing spirit of the law
Yes more updates! :)
This is my Steppe Lancer, I never knew my real Lancer
Wait if line of sight goes up by 2, doesn’t that mean the radius of the circle, unit->fog of war, which means the diameter goes up by 4?
I play the Mongols for one reason only - the badass throat-singing intro.
0:05 But bewaaare the Kara Khitai. They are without honor!!
Fun mongol fact, the Kalmyks of Russia are descended from the original mongol invaders and the only traditionally Buddhist population in Europe
Okay, I have a terrible déja vu at 8:24. Haven't we seen the exact same before? O.o
I can't wait to hear about your foray into dentistry with Spirit of the Maw
I have the high ground, Meowkin...you were like a brother to me
The SquareSpace ads are worth it for the name puns alone.
Something you didn't bring up is they lack both 2-Man Saw and Crop Rotation, with no bonus to make up for either. The only other civ that lacks both is Celts, but they have faster woodcutters as a civ bonus.
Fun fact: Mongolia holds an international military exercise every year called Khaan Quest.
I believe Huns have Dromon instead of Cannon Galleon.
Intro brought back memories of my childhood
Hey Law, of the guys spirit here
Lol still can't forget the insane 0 delay for Elite Mangudai back then 😂😂
True
Yeah it's quite a while since seeing the opening sequence I believe.
No intro drawing with spirit of the law for the mongols , how could this be??
Out of 800 games I played 500 as mongols. If you'd like to stick with a civ, I can really recommend them. They only really miss monks and cannons.
Random people: Who would be waiting for a SOTL upload at 10:00 AM?
Me: Oh boy 10:00 AM!
I’m curious, does the dreaded auto-scout consider LOS when pathing? Aka, does having a Mongol ally or civ make the auto-scout even worse?
Missed a golden chance for "Spirt of the Slaw" there with your new side hustle!
The mongols ought to be a strong civ. It would make no sense if they were weak considering they conquered China, and most of Asia, the Middle East, Russia, and parts of Europe.
Thankfully, any serious game designer working on a competitive game would not take that into consideration 💀
And that's for the best.
@@Dr.Happy11"competitive game" blud AoE2 came out before some of the modern game designers were _born_
as for the historical accuracy being dropped the second that you get some balancing problems...why don't Goths or Dravidians get Eagle Warriors? Where are the Frank Camels?
That "competitiveness" has run innumerous games to the ground and continues to do it to this day
_The_ majority of the RTS players are casuals and they don't care one bit about the game's balance nor can they understand it properly
and what drives in casuals? Historical oomph factor, major engagements with fatal siege inclusion, building up tension as you build up the base, beautiful soundtrack and designs, all of this should've been squares and circles if it was all competitive
True
@@The-jy3yq A game that is supposed to be played by two or more players that compete against each other is a competitive game.
And a competitive game must choose whether it's balanced, or trash.
As for the balance, it should be as good as it can get, whilst being asymmetrical. If your idea of balance is "goths inf civ = eagles, franks cav = steppe lancers", then I'm very sorry that you lack imagination.
There are infinite ways to balance, yet keeping the soul intact, whilst not falling in the trap of "standardization". Noone has to take the lazy approach, and noone should, in my opinion.
Players are drawn to a game due to its "oomph"-ness, as you correctly said. But players only stay because the gameplay is good. In this regard, casual or pro gamers want the exact same thing, and that is a goodass game.
I suppose my initial point completely missed you, but I hope you can see what I mean now.
To sum up, if you want players for your game , you need to make it interesting and balanced.
If you just want buyers to your game, then sure, make it look dope and it'll sell. But it won't ever be a game, but a gacha at best. Aids of empires.
@The-jy3yq So you a favor a game where one may as well automatically lose at faction/race/civ selection? Makes sense that casual who doesn't care to improve would favor that.
Also, you confuse overdesign with the crafting of a fair game. One can care about crafting a quality game while also caring about the minutae of things.
What's the name of the background music during the sponsor?
Great videos as usual! Keep the good work!!
On a side note: How can you add the speed movement and attack rate to the units? I don´t seem to find out.
Tnx
perfect timing
Please do a tartar overview!!! I really want to see their upgraded stepp and ca vs the mongal upgraded ca and stepp
He already did one years ago.
Ngl, based on the thumbnail I thought they gave the mongols a unique monastery that looks closer to a Tengri shrine than the current Buddhist temple they have.
Nomads tech would be OP on Forest Nothing if you could get it's use in Dark Age.
IT'S BEEN SO LONG SINCE I HEARD THE INTROOO
great work!
:-)
Can someone explain how to use the stop micro hotkey he mentioned? I want to get better at archer micro and need all the help I can get!
In the options under the "hotkey" tab, it should automatically have "unit commands" highlighted. scroll down until you find "stop" and assign it to a key you'll remember to use. Stop micro is a great tool with any sort of archer micro and super easy to do.
@@SpiritOfTheLaw Thanks so much! Just want to say how much I appreciate your videos and watch almost every one. As a fellow Canadian I am just curious what part of Canada you live in? I am in a remote northern Ontario town called Manitouwadge myself.
When you hear the outro jinge start and you know the video is about to end :(
Missed opportunity of calling it Spirit of the Coleslaw
I want my slaw!
Can we please get a SOTL Japanese 2024 update?
Thank you
I was hoping to see a 2024 Bob Ross-style intro also 👨🏻🎨
I would actually rate the Mongols as a C at trash wars due to more than just the trash units themselves. Mongols lack every Imperial Age economic tech (Crop Rotation, Two-Man Saw, Guilds), which makes affording trash harder, and the lack of Guilds makes it expensive to keep exchanging food and wood for gold (for the odd siege unit). Coupled with no economic bonuses in late-game, Mongols are pretty crappy once they run out of gold.
This is also something I think you need to include when you talk about trash units, Spirit: how well a civ can afford to keep pumping them out. I know you took out the Economy category, but you could reintroduce part of it as a component of the Trash Units grade. Civs that miss one or more of the Imperial Age economic techs do worse in a trash war.
3:05 check the horse kicked the deer. 🤣🤣
Surely top tier civ, both on open and closed maps.. on closed maps definitely thanks to the 50% movespeed bonus on their SIege (Onagers, Scorpions, Rams). Adding Mangudai to that combo, just amazing. They can be also annoying by spamming Hussars with more hp. They lack the Halberdier upgrade in trash wars but it's understandable, they can't have everything (unlike Ethiopians, they do have both brilliant siege and generic halbs in addition to that which is nice, but no OP Cav. Archers ofc, haha).
I find Mongols are a great counter to Byzantines, Byzantines suck so I guess a lot of civs are a good counter to them but I have never seen anyone mention mongol vs byzantine.
Totally unrelated, but Spirit; would Lithuanians getting +5 max instead of +4 from their relics make much of a difference?
Does Spirit of the Lunch offer 5 gold footlongs?
I'd like to book a table at Spirit of the Lunch please.
Spirit of the la hire!!
I just thought...
A cool bonus for Mongols or Huns would be to gain resources from destroying buildings.
Would fit their raider thene, and support their agressive playstyle.
Maybe Mongols get gold from destroying buildings, while huns get food or wood.
With how good theur siege is, it makes sense since they conquered quite a bit
Such a classic.
I think either Steppe Lancers or scout line shouldn't get the bonus HP or perhaps both. Mongols are supposed to be a civ about using speed thematically not tanking lots of hits. Not sure what you'd put in it's place though. Attacking faster maybe?
Teutons update for 2024 when?
TENGRI BLESS THE MONGOLS