One thing I forgot to mention in the video. Healing bonus only affects self healing, not healing others. Our heals are great thanks to high INT, not healing bonus. Healing bonus is just nice addition to help us heal ourselves with ease.
This is awesome, and it showcases the agility of the game to allow such cool custom builds. Most DEFINITELY going to try this build out in my single player run. Keep up the unique builds man.
Another suberb video. Im stuck at work all week and desperate to get some time off to play Wasteland 3. Watching your videos at work is keeping me sane (and giving me ideas!) Thank you
I just played through the game with a shotgun build.. max out inteligence and luck then go for awareness... in small guns take shotgun damage increase with more targets hit. Mod you gun with extra range scope and plus angle muzzle and use an auto shotty. .. also go sneak and take the last perk there, +200% from ambush.. you can also take toaster rep to get extra damage. In the end the shotguns does in a big aoe about 400 - 2000 damage with each shot to every target it hits...
Even though I’m playing on Rookie difficulty, I wound up making a Mad Scientist of my own to pair with Yuri and Spence, and since Spence is my combat medic, I replaced my Mad Scientist’s First Aid skill with Mechanics until I unlocked Jodie Bell and then respecced his points from Mechanics into Toaster Repair. Otherwise he’s more or less the same as the one in your guide, though I couldn’t resist naming him Phineas V. Welles after my favorite mad scientist from The Outer Worlds and even recreating Doc Welles’ iconic appearance as closely as possible in the character creator. 😜
Poindexter gives a *CRIPPLING* disadvantage in return for a frankly inconsequential bonus. If you want a Quirk that will support the build better, take Circus Freak instead. Paladin is ... okay, at best. If you want to get around the battlefield quickly, you're probably better off with Sex Machine + Circus Freak. This will mean you can probably dump the Emergency Response perk for something more useful/less conditional and still have *PLENTY* of movement speed. Using this build also makes Pizepi redundant, so just keep that in mind. You'll either want to dump this character after Aspen or not bother taking Pizepi. As far as skills go, I would strongly recommend *AGAINST* taking Armor and Weapon Modding, as they can be left to characters who stay back at HQ. Going heavily into Mechanics and Toaster Repair seems more generally useful.
To improve this build I would take off the modding skills and put on mechanic skill. Can do extra damage to robots and use deploys. Also repair them and your vehicle. The modding skills don't need to be in your party.
hmmm one question tho, how do you start with this character? like weapons and stuff? u said you start as a medic but which weapon can you choose? also maybe explain a bit the attribute and skills progression from lower level to mid and late game. really cool build tho.
I got a combat medic named Phyllis who… is literally built different. Compared to my Highest level trooper (33 armor and 303 CON) Phyllis is more of a trooper than him ☠️ (Phyllis has armor class 37 and 375 CON)
Could you recommend any heavy machine gun specific build? Agile heavy gunner or tanky heavy gunner, specified to increase damage potential of heavy machine gun as much as possible. (I think agile gunner with high coordination looks better than tanky gunner but I'm curious how do you think)
I feel like mad scientist is best used for those dmg buff passives. I'm specially curious about a pyro build with flamethrower - does it scale with mad science?
This looks fun. Might try this out on my next run. Also, does Healing Bonus effect your healing of others, or just you? I was under the impression it was only for the healing you receive when wearing the armor, not healing others as a medic?
I'm tempted to just restart the game since I feel like i messed up my npcs (the first guy you get and wesson) but I got most of my other characters to level 8 and got most of the starting quests done. Thinks it's worth it?
No need since you can always create custom characters for no cost. I have screwed up companions a bit too but in the end it all worked out. Plenty of points to make up for it if you didn't spread points to all of their skills instead of just couple.
Hey, a good guide video. But do you think it's possible to make a whole squad full of '' mad scientists''? They will be using energy and elemental weapons. Since there are conversion mods ingame, which don't change the original ammo type, there should not be any problems with low ammo. What do you think??
maybe also go for leadership instead of modding cuz of the revive bonuses. But I gotta say to always have the ability to create new characters make this game abit less fun cuz u dont have any sense of permanance and ur planning to build ur team becomes abit useless.
One thing I forgot to mention in the video. Healing bonus only affects self healing, not healing others. Our heals are great thanks to high INT, not healing bonus. Healing bonus is just nice addition to help us heal ourselves with ease.
This is awesome, and it showcases the agility of the game to allow such cool custom builds. Most DEFINITELY going to try this build out in my single player run. Keep up the unique builds man.
Another suberb video. Im stuck at work all week and desperate to get some time off to play Wasteland 3. Watching your videos at work is keeping me sane (and giving me ideas!) Thank you
THANK YOU!!! This is the exact kind of character I've been trying to make work, I'm just too dumb to make it happen.
Exactly what I needed thank you
I just played through the game with a shotgun build.. max out inteligence and luck then go for awareness... in small guns take shotgun damage increase with more targets hit. Mod you gun with extra range scope and plus angle muzzle and use an auto shotty. .. also go sneak and take the last perk there, +200% from ambush.. you can also take toaster rep to get extra damage. In the end the shotguns does in a big aoe about 400 - 2000 damage with each shot to every target it hits...
nice build, gave it a go and it's pretty fun
Even though I’m playing on Rookie difficulty, I wound up making a Mad Scientist of my own to pair with Yuri and Spence, and since Spence is my combat medic, I replaced my Mad Scientist’s First Aid skill with Mechanics until I unlocked Jodie Bell and then respecced his points from Mechanics into Toaster Repair. Otherwise he’s more or less the same as the one in your guide, though I couldn’t resist naming him Phineas V. Welles after my favorite mad scientist from The Outer Worlds and even recreating Doc Welles’ iconic appearance as closely as possible in the character creator. 😜
Poindexter gives a *CRIPPLING* disadvantage in return for a frankly inconsequential bonus. If you want a Quirk that will support the build better, take Circus Freak instead. Paladin is ... okay, at best. If you want to get around the battlefield quickly, you're probably better off with Sex Machine + Circus Freak. This will mean you can probably dump the Emergency Response perk for something more useful/less conditional and still have *PLENTY* of movement speed.
Using this build also makes Pizepi redundant, so just keep that in mind. You'll either want to dump this character after Aspen or not bother taking Pizepi.
As far as skills go, I would strongly recommend *AGAINST* taking Armor and Weapon Modding, as they can be left to characters who stay back at HQ. Going heavily into Mechanics and Toaster Repair seems more generally useful.
Please give us a Melee or a Leadership build, that would be so sweet
Thanks for your build buddy!
Now i play shotgun/heavy/sniper and Your mad scientist😎
What was the weapon choice?
I really need to try this one.
Finally got a good party combination thanks to your builds! What would you recommend as the starting weapon for mad scientist?
Take a pistol until you get a science weapon
To improve this build I would take off the modding skills and put on mechanic skill. Can do extra damage to robots and use deploys. Also repair them and your vehicle. The modding skills don't need to be in your party.
hmmm one question tho, how do you start with this character? like weapons and stuff? u said you start as a medic but which weapon can you choose? also maybe explain a bit the attribute and skills progression from lower level to mid and late game.
really cool build tho.
Master of Builds )
I got a combat medic named Phyllis who… is literally built different.
Compared to my Highest level trooper (33 armor and 303 CON) Phyllis is more of a trooper than him ☠️
(Phyllis has armor class 37 and 375 CON)
Could you recommend any heavy machine gun specific build? Agile heavy gunner or tanky heavy gunner, specified to increase damage potential of heavy machine gun as much as possible. (I think agile gunner with high coordination looks better than tanky gunner but I'm curious how do you think)
Soon i'll do that
I feel like mad scientist is best used for those dmg buff passives. I'm specially curious about a pyro build with flamethrower - does it scale with mad science?
Yes, overload and elemental dmg increase flamethrower dmg too
This looks fun. Might try this out on my next run. Also, does Healing Bonus effect your healing of others, or just you? I was under the impression it was only for the healing you receive when wearing the armor, not healing others as a medic?
Yup, it only affects self healing but it is still very useful piece of armor with high armor rating and additional ability to easily heal yourself.
I'm tempted to just restart the game since I feel like i messed up my npcs (the first guy you get and wesson) but I got most of my other characters to level 8 and got most of the starting quests done. Thinks it's worth it?
No need since you can always create custom characters for no cost.
I have screwed up companions a bit too but in the end it all worked out. Plenty of points to make up for it if you didn't spread points to all of their skills instead of just couple.
Bro I've restarted a new game after every build he has release, by the third time you can get through the Colorado springs in an hour or so
John Noone relatable bro I’m on like my 6th build an the beginning is basically a speed run now 😂😂😂
@@ZappBrannigan69420 lol now i dont feel weird knowing others get the urge to start over cuz they want another build
Hey, a good guide video. But do you think it's possible to make a whole squad full of '' mad scientists''? They will be using energy and elemental weapons. Since there are conversion mods ingame, which don't change the original ammo type, there should not be any problems with low ammo. What do you think??
Sure you can but you would have to also put points into proper weapons for some of them and then mod them for energy dmg
maybe also go for leadership instead of modding cuz of the revive bonuses. But I gotta say to always have the ability to create new characters make this game abit less fun cuz u dont have any sense of permanance and ur planning to build ur team becomes abit useless.
I'm level 8, how long does this build take to come online
It's ok but it's not the most viable build as energy cells are really rare early game and a bit more common at mid game
Early game this guy is mostly a healer, as said in the video. Plus whatever extra skills you put on him. So very viable off and in combat
i have a keyboard i have a keyboard
CAn we get a melee weapon build
Yup, planning a special one for that
@@rpgdivision Let me guess, coordination, speed and intelligence 6 😂
Yea