Blender Character Rigging 1 of 10

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 143

  • @MrEclipseanu
    @MrEclipseanu 9 років тому +38

    ouch 6:20 looked painful .. poor little fella
    thank you for all tutorials, just starting out with blender and unity and having all tuts in one place on how to make a character from start to finish and even import to unity is just amazing. not to mention they're all free

  • @isurusandakelum2846
    @isurusandakelum2846 3 роки тому +1

    thank you man your the best one who explain every without hiding anythings and also you uploaded every thing by arranging thnks lot

  • @mappel3428
    @mappel3428 10 років тому +13

    Dude, you are a genius! Blender is such a great software, but for a beginner its very difficult to understand -- but with your explainations its soooo easy

  • @1337vortexparadox
    @1337vortexparadox 8 років тому +3

    In my opinion this is the best tutorial for rigging. Keep it up.

  • @TimEdwards_Timzero4
    @TimEdwards_Timzero4 8 років тому

    Thank God for your Blender character creation/rigging tutorials...

  • @kingmurder8245
    @kingmurder8245 4 роки тому

    I still watch this rigging tutorial to this day as a reference... thank you

  • @neycandido5540
    @neycandido5540 4 роки тому +1

    Really incredible professional tutorial here! Outstanding!

  • @yonjuunininjin
    @yonjuunininjin 9 років тому +9

    Instead of dragging him to the ground, wouldn't it be more precise if you select the whole object, go under Object -> Transform -> align objects; then select negative side, 3D cursor, z axis in the menu on the left?

  • @papageorgeio1327
    @papageorgeio1327 7 років тому

    So I was just doing finishing touches to my model and I realized they were overlapped. So I did the remove doubles thing and removed over 10,000 vertices.... which meant my character was quadrupled. SO glad I did that.

  • @erikrichard413
    @erikrichard413 4 роки тому

    4:45: on newer versions of Blender you can do this by selecting all verts in your mesh and right clicking -> Merge Vertices -> Merge Veritices by Distance. You will get the same message on the bottom that x number of vertices have been removed.

  • @Naz013
    @Naz013 10 років тому

    i liked how you did your characters textures, i wouldnt think of doing it that way i.e. in blender internal, then plug em into nodes for cycles

  • @MrHector157
    @MrHector157 10 років тому +4

    Thank you so much! I learned a lot from your videos! Please don't stop making videos, I'm new to blender and I want to make models and animate and stuff! Great job on videos too!

  • @Naz013
    @Naz013 10 років тому

    looking forward to learning how to rig a charecter. its one thing using rigify or something from makehumens but its another to actually do a rig that the animator understands

  • @verbal007
    @verbal007 9 років тому

    Great rigging series. Feeling very confident that my workflow will transfer nicely into Blender, from painting weights to building control curves. Though, will have to devise a simpler way of performing the actual swapping in of the custom bone shape.
    Thanks for helping in my transition!

  • @frankenbeks
    @frankenbeks 8 років тому

    you are awesome. seriously. awesome. thank you so much. I am at the beginner skill level and you are so great at explaining the steps.

  • @andrecheung8416
    @andrecheung8416 5 років тому

    Darren , ur tutorials are so good , i have bought 2 of ur udemy tutorials and has helped me a lot!

  • @BlendKnight
    @BlendKnight 8 років тому +1

    thanks man , for all the videos u uploaded concerning this character , the rigging and the animation tips and everything , it helped me a looooot :D

  • @tobecontinued.
    @tobecontinued. 7 років тому

    Great series! I use 3ds Max but the ideas basically transfer easily. Thanks Alot!

  • @Rassy_
    @Rassy_ 9 років тому +1

    Finally i went through a part without any problems

  • @fuuby
    @fuuby 8 років тому

    you have a awesome voice! Well explained! pacing is super! Thanks

  • @Owl90
    @Owl90 9 років тому +26

    I love your voice

  • @Naz013
    @Naz013 10 років тому

    having sound and solid references is always great....sometimes i feel that im making unnecessary seams

  • @drswag0076
    @drswag0076 4 роки тому

    8:51 the correct anatomical term is skull. the whole rig is like the character's skeleton.

  • @sahibdyal8230
    @sahibdyal8230 8 років тому

    Ur channel is a blessing Darin thanxx....

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 7 років тому

    nice tutos Darrin thx

  • @CaCriGuz
    @CaCriGuz 9 років тому +1

    I think this is a gorgeous work ¡¡
    thanks for sharing the process mate
    Bless :D

  • @zapfsaeule2
    @zapfsaeule2 7 років тому

    So helpful tutorials, thank you so much!!!

  • @vazak11
    @vazak11 5 років тому

    Very helpful!

  • @droman5581
    @droman5581 8 років тому

    Thank You for this tutorial! very helpful!

  • @kingflare5
    @kingflare5 9 років тому

    I am trying to do this with a spider creature thing and mine is going to be a lot more complex haha. Hopefully it won't be too hard to animate a six legged creature.

  • @kishorecmg
    @kishorecmg 8 років тому

    Ever green tutorials, my man. Removed 99 vertices!

  • @carloslucaslopez643
    @carloslucaslopez643 7 років тому

    Thanks Darrin. Is there any possibility that you could share your 3D model to facilitate learning ? Thanks again.

  • @ahmadhaider1508
    @ahmadhaider1508 8 років тому

    Hello first thanks for the tutorials, second i want to know if u have a simple video of rigging, and who to make a resorption animation in blender like propeller (fan) animation.

  • @chetankashyap424
    @chetankashyap424 6 років тому

    Your voice is amazing

  • @polaessam1992
    @polaessam1992 6 років тому

    thanks for all of these videos they helped me so much , but i was asking about how can join hair to the character body to be one object when i do this with ctrl + j it disappears

  • @evavatsaki1305
    @evavatsaki1305 8 років тому

    hello and thanks for the great tutorials! i'd like to ask if it's possible that after i rig my character i go back and make adjustments to it, e.g. separate parts and work again on them..? thanks!

  • @icresoftgames
    @icresoftgames 3 роки тому

    helpful up to now. thank you

  • @Aredein
    @Aredein 5 років тому

    I extracted 3D model from Deer Avenger 4. Problem is that it got imported into blender without bones, but some rubbish around the model. Also the model is not in a T pose, but in one of the gun holding+running animation frames. Is it possible for skeleton rig at such state?

  • @aggrise6427
    @aggrise6427 5 років тому

    Does weight painting don't work anymore like that in 2.8, because everything worked well in 2.79 with this whole tutorial?

  • @sergiodesousafilho
    @sergiodesousafilho 8 років тому

    nice videos, gratz!!!
    these eyes dont blin... it gets me nervous XD

  • @pjanaway
    @pjanaway 7 років тому

    The head bones connected to the neck bone. The neck bones connected to the spine bone. the spine bones connected to the.... haha great tutorials by the way. :)

  • @ragdude7323
    @ragdude7323 6 років тому

    Did you rig the straps?if you didn’t it won’t be that physical and good

  • @mbkfah
    @mbkfah 6 років тому

    thanks you so much, your videos help me .. from indonesia

  • @everydayhappy6382
    @everydayhappy6382 9 років тому +1

    hello darrin i need your help when i want to view my character my character will drag
    Sorry English
    -Philippines

  • @rcgeraghty6627
    @rcgeraghty6627 9 років тому

    Thanks for tutorial.

  • @dwightschrute3712
    @dwightschrute3712 8 років тому

    Please help!
    I downloaded a character model online and imported it into the BGE, and I rigged it and all. (And the rigging works. I can move it around and pose it just as usual) But whenever I play the game the mesh seems to just forget about the armature and revert back to it's original pose.
    Any ideas as to what the problem may be?
    Please help!

  • @jetwing9463
    @jetwing9463 7 років тому

    your so helpful. but i need help please. x ray dose not work when Iclick it. am i missing somthing? the xray botten just makes one dot

  • @nupoorchandraker4954
    @nupoorchandraker4954 6 років тому

    I'm making a wolf character in blender v2.79 but I don't get the option of 'remove doubles' in vertices menu. Does that mean my character has no double vertices? (Or is something wrong with my wolf?)

  • @Naz013
    @Naz013 10 років тому

    Can you go through all the facial shapekeys please, that seems to be missing in other series poeple tend to do.......i.e. wards character creation series, that help me in my workflows

    • @DarrinLile
      @DarrinLile  10 років тому +3

      Yes, I plan to go over Shape Keys as well. Thanks for watching!

  • @pavelkravchenko2810
    @pavelkravchenko2810 5 років тому

    U r amazing man! Thank you!

  • @الامينخليفشافيعباس

    i love you man

  • @animewatchlist927
    @animewatchlist927 7 років тому

    darrin i need a little help ive been following this tutorial on how to rigging bones
    the problem is i put a 100% weight on the finger but when i try to move that part the finger doesn't move well with the bone, although i already selected all of that finger's verticies, still it doesnt go on with the movement of the bones that fast, it moves slow like it doesnt have too much weight on it, even though i put a 100% weight. how can i fix that darrin?

  • @eleszar1
    @eleszar1 9 років тому

    thanks for your videos mate realy helpfull :)

  • @Fluffy6555
    @Fluffy6555 7 років тому

    Wait, you joined the teeth to the character? When did you do that???

  • @zubizaretta397
    @zubizaretta397 6 років тому

    Excuise me sir, for example; when we create a character wears shoulder armor how colud we persist of deforming armor when we raise our chars arms up? do you know any tutorial or courses about it?

  • @djkaeh5673
    @djkaeh5673 6 років тому

    This is the latest version of Blender, right? I'm using v2.78 currently.

  • @dojertube
    @dojertube 8 років тому

    Does the end rig result in one root bone? When exporting to Unreal Engine only one root bone is allowed and rigify produces hundreds.

  • @Dolph_Art
    @Dolph_Art 7 років тому

    Did you merge the inner and outer eye pieces? I find that when I do that the character's eyes turn ghostly white

  • @jackelopecat
    @jackelopecat 7 років тому

    So, when I go to move the origin to where I want it, and then clear location, it goes right back to where I moved it from? I don't understand why? Help??
    I forgot to put the plane I sculpted it from in the center when I started could that have something to do with it

  • @ty_teynium
    @ty_teynium 7 років тому

    A quick request for help: When I go to pose mode, my armature bone Foot.L points to it's right. I try to roll the bone on the axis, but I'm always a few points off the grid once I return to pose mode. I've also tried to center the origin, and I noticed its not exactly in the center. Basically I need to know which direction on the Z and X axis is the bone supposed to bend, how to fix any issues with geometry origin, and the axis rotation.

    • @ty_teynium
      @ty_teynium 7 років тому

      nevermind, I found the problem, the knee was not aligned, fixed it now

  • @UmbraLovesYou
    @UmbraLovesYou 9 років тому +2

    why isnt this model on ur page? :S

  • @arkanmedia8228
    @arkanmedia8228 5 років тому

    thank you so much very helpful

  • @thomandy
    @thomandy 9 років тому

    Could I just continue with this from the Blender Render engine, before Baking the imgs, you mentioned one could do that if it was animation only! After baking and noding in the Cycles Engine, it seams my character is way less detailed in Object Mode, the bump information is 50x less effectfull, it seams the baking reduced its effect.. I managed to check via the Render View also, and the datails are very different from before baking and after baking?! Perhaps this is normal, and smoothing out is one of the reasons to node via the Cycles Engine?!:) It seams only one of the Slots are active at once when Im in the Cycles Engine, even after all the noding..
    I think my character looked better before baking though, perhaps I did it wrong.. but I went over it a couple of times now, and I think I did it right!
    But yes, Im not sure if this makes sense or not, but Im thinking about just going back to the stage right before baking, and start rigging in the Blender Render enging???!:)

  • @rakibmhamud2327
    @rakibmhamud2327 11 місяців тому

    Thank you sir

  • @lukegamerzw
    @lukegamerzw 6 років тому

    What should I do if I have trace back error when I'm trying to generate a character rig?

  • @mellun2622
    @mellun2622 7 років тому

    I love it

  • @muneebaslam727
    @muneebaslam727 7 років тому

    if you want to start rigging quickly, the rigging starts at #05:30 minutes

  • @jngo102
    @jngo102 7 років тому +18

    Can I get a uhhhhhhhhhhh A R M A T U R E L E S S pizza?

  • @theedexter1996
    @theedexter1996 8 років тому

    Is it possible at the end of the rigging process to copy and paste the rig to another model I'm planning in having my character switch outfits so I'm keeping 1 untouched naked model so would it work if I transferred the right to the same model but with different clothes?

    • @davidgread511
      @davidgread511 8 років тому

      +Dex Wishes blender.stackexchange.com/questions/7461/how-to-copy-a-rig-to-another-mesh

  • @mirceab.1572
    @mirceab.1572 8 років тому

    Hello
    I up-grade to Windows 10Pro and isn’t showing thumbnail images anymore, as I did in Win7, the content & preview for “ .blend” files in the folder I have saved them. I can see any PNG or JPEG thumbnail & preview …Please advice!!! It is a great tool for selecting the right file faster!
    Thank you, Mic

  • @adrianmilea4518
    @adrianmilea4518 9 років тому

    Hello Darin! Is it possible to add the skeleton of a character that I already have and combine it with am item that I'm creating? I am trying to create an archer for which I already have the model but the bow that I'm creating needs to be attached to the hand.

    • @DarrinLile
      @DarrinLile  9 років тому +2

      +Adrian Milea Yes, you could parent the bow to the hand bone.

    • @adrianmilea4518
      @adrianmilea4518 9 років тому

      +Darrin Lile I tried to import the existing model and I saw that it works. But since I just started this,I don't know how it will come up in the end. I will probably have more questions in the future since this is my 1st real project and it gas to be perfect. Thank you for the fast reply

  • @kevinos635
    @kevinos635 4 роки тому

    hi Darren were can I download the start file for this character?

  • @guitarbreakfull
    @guitarbreakfull 9 років тому

    After Remove Doubles. My geometry looks bad. How can i fix it? or should i ignore it?.

  • @pw994
    @pw994 5 років тому

    the g in ctrl g means group

  • @eleszar1
    @eleszar1 9 років тому

    when i move the root the rest bones dont follow what am i doing wrong?

  • @djkaeh5673
    @djkaeh5673 6 років тому

    Also, for comedic reasons, if you're following along, instead of naming it "upLeg.L", name it "THICC THIGH.L".

  • @frank34443
    @frank34443 8 років тому +4

    lol! removed 2500 vertices. Oh so much to learn...

    • @dzalva1434
      @dzalva1434 7 років тому +1

      0 in mine. I just discovered the merge today, but I've always merge overlapping before manually. Did it the hard way *facepalm

    • @---zh8qn
      @---zh8qn 7 років тому

      I understand you xD. I did the same at my first huge model

  • @mahidharvarmamuppala2728
    @mahidharvarmamuppala2728 7 років тому

    thank u so much..

  • @HikikomoriDev
    @HikikomoriDev 9 років тому

    this is a random question. But, I am seeing that Blender has all the capabilities that 3DS max and maya have here, so what's the advantage of using this over Autodesk and vice versa?

    • @arscon
      @arscon 9 років тому +2

      +Arakmatzu Blender is free and open source. Granted, open-source is only interesting if you're a coder. But the free part is probably the most attractive for hobbyist modelers.

    • @avananana
      @avananana 8 років тому

      Blender is Free and in my opinion the best program out there. The interface is easy to understand, the program's updates are most of the time amazing, like they add new stuff and... Stuff lol. Maya is just 5000€ more expensive xD

  • @MisterZer0Below
    @MisterZer0Below 10 років тому

    Thanks! I have one issue. I have issues moving the armature WITH the model I made to a separate scene. Personally I don't understand how this can be difficult, but can anyone help?

    • @fantasticfanboy8235
      @fantasticfanboy8235 10 років тому

      If it's already successfully rigged, and you linked/ appended it, then you need to make a proxy for the armature using Ctrl + Alt + P

  • @opeyemi1968
    @opeyemi1968 9 років тому

    Hi Darrrin Lile can i ask expect from the simplicity joining to one object in a model. why do you join to to one object?

    • @DarrinLile
      @DarrinLile  9 років тому

      +Gospel Earth Hi, binding multiple objects to one rig can get tricky. So I combine all the pieces of the character into one object before rigging. Makes things a bit easier. Thanks for watching!!

    • @opeyemi1968
      @opeyemi1968 9 років тому

      Hi Darrin can i also ask did you learn rigging by your own knowledge or you learnt it from a someone just curious because you know what you are doing.

  • @vertigo6982
    @vertigo6982 7 років тому

    Why did you extrude the bones for the spine/neck but not extrude TO the arm and legs.. so why extrude in certain places and not others where you added a new bone with Shift A?

    • @djkaeh5673
      @djkaeh5673 6 років тому

      Vertigo Studios I'm wondering the same thing...

  • @ConfigGhost
    @ConfigGhost 9 років тому

    Pleas help! i have a character that only need the arms with a supdivision but if i connect everything the supdivision is gone

    • @davidgread511
      @davidgread511 8 років тому

      +HD_boy12 HF make sure the last object selected before the joining is the object with the subdivision modifier. When you join objects they appear to take on the modifiers of the last selected object in the joining.

  • @RoyaleNoir
    @RoyaleNoir 9 років тому

    im trying to rig mario his legs attach directly to his torso

  • @jimmybarr1966
    @jimmybarr1966 9 років тому

    how come my character split in half when I hit ctrl a and set rotation

  • @thomandy
    @thomandy 9 років тому

    Im building my second model now and I was just curious if there is special reason you dont use the rigify generated rig? I was thinking about testing out that this time around.

    • @shinmusashi44
      @shinmusashi44 9 років тому

      ***** Sometimes rigity doesn't work. It'll destroy the model and not move right.

    • @thomandy
      @thomandy 9 років тому

      shinmusashi44 I did a mix the last time, cause as you said, if I tried to attach the rig to my model, all hell broke lose. So I added the base rig, got rid of the bones I didnt need and attached it the old fashion way, and it worked well! :) Then created the CTRL for the bones manually, afterwards.

  • @KingDragon839
    @KingDragon839 9 років тому

    Will the rig work if exported to Unity?

  • @mulindwacaesar5144
    @mulindwacaesar5144 3 роки тому

    hello do you carryout courses for animation

  • @zeidub
    @zeidub 7 років тому

    I cant see my eye texture in cycles render, what am I missing?

  • @JFK08013JFKStudios
    @JFK08013JFKStudios 7 років тому

    i tried connecting all the objects and it wont let me!

  • @athikbanget
    @athikbanget 9 років тому

    those bends on knees and elbows, what is their purpose? I'm guessing better stretching?

    • @DarrinLile
      @DarrinLile  9 років тому +5

      When we add Inverse Kinematics, the bend will tell Blender which way the joint is supposed to bend, so it doesn't bend the knee backwards.

    • @athikbanget
      @athikbanget 9 років тому

      Darrin Lile I see! thanks!

  • @frankwooten2923
    @frankwooten2923 9 років тому

    why didn't you just use the bge?

  • @storiesofHindustan777
    @storiesofHindustan777 6 років тому

    How can I learn blender...

  • @chetankashyap424
    @chetankashyap424 6 років тому

    What is the meaning of rigging

  • @parkerthibault2871
    @parkerthibault2871 4 роки тому

    Any one have a .blend of the character so I can just do the rigging and skip the modelling?

  • @killerkyle1587
    @killerkyle1587 8 років тому

    How do we make Anime Hair??

  • @efendizakaria4774
    @efendizakaria4774 9 років тому

    What kind of software do you use?

    • @adamt463
      @adamt463 9 років тому

      It's in the title.......:P

    • @efendizakaria4774
      @efendizakaria4774 9 років тому

      Golden Da Pirate I thought that's the technique name, I'm noob in this stuff... LOL

    • @adamt463
      @adamt463 9 років тому

      Oh lol

  • @tidiestflyer7570
    @tidiestflyer7570 8 років тому +5

    XD He said bone

  • @ubunga42
    @ubunga42 6 років тому

    you dont know how fat mario is until you try to rig him with blender

  • @blueskythefox1594
    @blueskythefox1594 7 років тому

    Can do download model?

    • @djkaeh5673
      @djkaeh5673 6 років тому

      MatheusFOXY Dutra Can do English?