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if you have halsin in your party right after you wake up he dude, and if you talk to him before you get back to camp it bugs the quest line and you cant progress on halsins quest, so its not always good to take with you or talk to the companions during their own quests, halsin for sure. took me an hour to figure out what bugged my quest.
You can donate gold to a vendor to get them to like you and then steal the money back. Or just steal everything they have and not worry about what they think of you. Gotta save scum it tho.
camp supplies can be left at camp chest - you will automatically access it when clicking on the bonfire to rest even if you are not physically carrying them - saves you alot of encumbrance
On top of this you can store your camp supplies in a container inside the camp chest and it'll still work and allow your storage chest to not be cluttered - I found an extra camp supply bag somewhere in act1 that I keep in my camp chest for it
The big time saver was to search "Camp Supplies", click the first, hold shift, click the last, and right click to send em all to camp at once. Same with books, some equipment etc.
Yes I pick up any pouch I find and give to my party to hold scrolls and any consumable/arrows. Make you inventory way easier to look through. Everyone almost has two pouches each. 1 for scrolls and one for the latter.
i organise my camp storage with different types of containers, like ornate boxes, backpacks wicker baskets etc. to store types of corpses, and since i keep all corpses that i can pick up this has been a blessing. @@J1Warrior84
Tip: Oil, Gunpowder, and Firewine barrels can still store items but don't show the added weight. Add lit torches inside so that when broken, they light the fluids.
If you forget to disperse your party before a dialogue scene, or if you think the dialogue encounter is turning sideways, there is a "Characters" button on the bottom Left of the screen, which enable you to pause dialogue; and move party members during dialogue. Also dialogue can be used to distract NPCs, who you have targeted to be pickpocketed by a rogue.
💜 *Romance Tip* 💜 If you’ve got a mix of morally strict & more…chaotic companions in your party, you can ungroup a character even DURING [most] dialogue sequences. All you have to do is switch to said character & ungroup ‘em. *Example* : I wanna romance Gale & Astarion. One likes the “good guy” routine, the other prefers a bit of mayhem & madness. If I know what I’m about to select in a convo, I’ll ungroup one of them, move ‘em well outta earshot, then select my character to resume said convo. _Et voila!_ No disapproval 😂
This is useful for Shadowheart and Lae'zel as well. Those two often differ in what they approve as well. You'll often find one disapproves while the other approves of your actions and vice versa.
@@darthbrooks4933 where everything breaks crashes and is usually barely functional on release, with over priced hardware? I have a good PC myself but the whole master race thing is just over LOL
In the topic of angering a small village with a failure in conversation. If the enemies have the status "temporarily hostile", use the flee action to get to your camp. After a long rest, those creatures will be no longer hostile to you. Pretty usefull when shit happens but you dont want to kill friendly npc's.
Another couple inventory tips. When you're at camp, you can move your 'Camping Supplies' 'Keyring' 'Alchemy Supplies' containers from your inventory into your camp storage chest and then move them back into your inventory. It auto takes those items from the inventory into the respective container. i.e., moving your Keyring from your inventory to the camp storage and back will automatically move all the keys that aren't already in the container and in your inventory into the keyring. Now you don't have to manually move each item or multi select each item. The second one would be to pick-up the 'Chest of the Mundane' it will turn anything you put into it Mundane and only have a weight value of 0.5. Then when you take it out, it will change back to its original item and weight. Great storage for Crates and Fire barrels. (Located in the Mage Tower in the Underdark on a balcony with an Arcana check)
You can also move your alchemy/ camp supplies/keyrings amongst your party members to 'autocollect' the various things into their containers. You don't need your camp stash to do it 😉
I've gained a huge advantage in so many encounters by group sneaking(shift+c), then ungrouping my party and sneak striking enemies when I see them from a distance. Most of the time, as long as the remainder of your party isn't in line of sight of the enemy, they'll all get their own individual opportunity to sneak attack enemies before they've even entered combat and the initiative sequence.
And ungrouping before combat, too, so all your characters just don´t blindly go wherever the active one goes...I´ve learned this the hard way in Hag´s den with noxious fumes...
Tip: Use companions to cast non-concentration buffs that last until "Long Rest" on the 4 party members you are taking out. Example: If you are taking Player, Karlach, Shadowheart, and Astarion out, you can temporarily remove Astarion, switch to a Bard companion and cast Ritual Longstrider on 4 and Bardic Inspiration on 3, then bring Astarion back in. As long as it's not a concentration spell, those buffs will stick even when the casting companion isn't in your party. That's free buffs using companions you never bring with you. Also if you're not taking a Cleric, use a companion Cleric to cast "Aid" on the party you are taking out.
Great tip, you can have three hirelings and spec them each as something like Wizard 1, Life Cleric and have them learn every buff you can - after every long rest you can buff the hell out of the whole party for extra movement, HP etc
nice. i wish it highlighted EVERYTHING i can interact with. for some stupid reason, it doesnt highlight useful objects like barrels which contain a lot of resources!
@ryansellsdrugs it's also known as a grave key because the little accent mark on the key is called a grave. It's located above your Tab key. It will also highlight NPCs in colors based on hostility.
Tip: Loot the Speak to the dead necklace in the crypts where you find Withers. Cast the spell on any corpse asap, then swap out the necklace for whichever one you want to be using. You'll still be able to cast Speak to the dead unlimited times until the next long rest. Also get in hte habit of casting Speak to Animals as soon as you've had a long rest, it REALLY helps.
Another thing you can do is if theres a room of enemies, you can stack all your explosives into the bag, throw the bag amd then next time its an ally's turn get them to attack one of the explosives now neatly stacked on the ground, and completely obliterate anything in the room. I was struggling in moonrise towers because a certain character I wanted to keep alive kept running in and dying so I used the bag of bombs to one shot everyone in the room😂
Oh, so the Manhattan Project from Divinity Original Sin 1: stuff every oil and explosive barrel into a picnic basket with oil bombs and fire bombs, throw it at the enemy's feet. And then throw one fireball at the picnic basket. Create a star and explode an entire region of the map off the face of the earth
I know exactly who you're talking about to and an FYI, you can get her to be a "follower" character for that fight so you can actually control her, you'll still have all 4 of your party members, she will just be like a 5th member, similar to how "Us" was on the tutorial nautiloid ship
The speak to dead spell is so wild from a game developers perspective because lol like larian, literally just to make the world feel like an actual d&d world went through and added voiced lines to every recently dead person or body in the game. There are a couple u cant rez butnits actually really rare. The thing is like this must have taken so much work and 90% of players arnt going to evenbthink to do it. Almost any other developers would cut i can imagine someone in the team say "thats stupid, its uneccary, no one would even know that one of the dnd spells is functionally useless cut it." But that mad lad sven was like "ya but i would i know, so put it in" (and then we can imagine as hes walking away, hearing the clank from his replica armor i assume he literally sleeps in)
However it isn't useless. You can get directions to loot (so you can get it without passing a perception check) and even add weaknesses onto enemies that examining them wouldn't show otherwise if you ask the right questions to various dead people...some of which are quite far from and don't seem connected to other quests at all. Also speak with animals opens all kinds of things and even allows you to figure out that the redcaps are messing with you in the hag bog if you fail the check (just manually attack the sheep once they don't act like proper sheep).
Not "every" dead person, only in Act 1 there's a lot. On Acts 2 and 3 the dead corpses you can talk to drastically reduces, probably as a result of 6 years on early access that only covered the first act.
I suggest casting speak with the dead in the shadowlands too… I tried to do a nice thing and res characters who had died as a nice surprise to an NPC before I got info from them and lost the dialogue option. Pro tip: they WILL turn into zombies.
Just a quick recommendation for everyone looking to organize their inventories without modding-- there are multiple types of pouches/bags. Don't use backpacks unless that's all you have on hand! Backpacks weigh a full unit, pouches (nearly every kind that you can pick up) weigh .2, BUT.... RIBCAGES (tons around the gnolls in act 1!) are .1 making them by FAR the least weight to carry around a container.
MAKE SURE TO LONG REST regulary. You might miss some cutscenes or companion stories if you dont "long rest" often enough. You can also choose to long rest without provisions, even if there are plenty of, only to check if there are any cutscenes.
On that note, I heard that if you go to your camp and click on bedroll sometimes the cutscenes won't appear. So you should always click on the "Long rest" button from the "outside world".
I've been a smidge weary of long resting, because of a concern time will pass and i'll miss situations/questlines, I take it then that this isn't the case?
@@amyshaw6825 no there is no real timelimit. But there are very few quests that could fail when u go sleeping (i think maybe 2 or 3 in the whole game). So you should always save before long resting and check if any quests have failed when you wake up (you will get a notification if so). You can also longrest without food multiple times in a row just to check if there are any new storybits for you and your party.
Talk to animals is my favorite paladin spell. I talk to every animal I see, and even got a quest from a bluejay. It's astonishing how the vast majority of animals I talk to have a unique personality and story, every one written and a performer hired for them. It's truly delightful.
Switching characters is slow, clunky and inconvenient. I'd love to have the option to dismiss a companion and bring in a diffrent one WITHOUT having to... (deep breath) Talk to companion, ask them to go to camp, go to camp myself, run over to different character, start a convo and ask them to join, then leave camp
Agreed! And them asking every time if I'm sure - yes! I am! You've been running with me for five hours and I'm starting to worry that Karlach is going to get bored and do something that will accidentally set the camp on fire. Go take a nap or something! I love this game, but all of these companions are so clingy, lol!
yeah dragon age did that way better. When you're in camp everyone is selectable. When you leave camp, you're taken to a menu where you can pick who you can take with you. This only makes sense if you can recruit anyone to be in your party but that's not the case here.
Shoving enemies off of things is great! But don’t shove enemies off of cliffs into areas that you can’t reach, if you want to loot the enemy. This is especially true for a mimic if it takes your weapon. Don’t shove it into the void. You won’t be getting that weapon back.
Did they fix this? I seen last night that my guy got yeeted off a cliff but then a little ball of energy got put at the edge of the cliff where I could then res them. Maybe enemies will do the same now for loot?
tip: You can use Save or quick save DURING a dialog as well. Smart if your about to roll a bit out in the conversation and need to roll again or if you explore different dialog outcomes.
Be aware, if you save while in a conversation, any roll you make in that conversation is set in stone. For example: You role a 3 on a persuasion check and you fail that check, reloading the save that was saved in the conversation, will produce a 3 on that same persuasion check. Although I haven't tested it yet, I think it even saves your rerolls. Not sure how deep this goes, but I tested it on the convo with Kauhga about imprisoning the little girl, I was able to get four different checks out of the convo and all were the same after reloading.
@@GiantSavage117No it doesn’t. I save scum before I make any rolls(f5) and if I fail that roll, I’m reloading immediately(f8) and redoing it until my 17 intelligence or 15 charisma isn’t crit failing. Save during convo BEFORE you do the roll.
@@shinakohana It didnt work like that for me, but this save was 2 updates ago, so it may have been a bug. But in my test I quick saved at the very first prompt. Picked a persuasion choice and got a 15 on an 18 difficulty, it didn't fail the whole convo so I kept going, chose another persuasion check and got an 8 on a difficulty 10. This is where I reloaded and picked the same choices, and got a 15 and an 8 respectively on 4 reloads. I have since retested this and it works like the op and others have described. But this save always gives me a 15 and 8 on those two choices. I apologize for misinforming anyone.
Tip involving sneaky/hit-and-run enemies: if you know an invisible enemy is nearby but don’t know where they are specifically, start moving your mouse around the environment. In combat (or while holding shift) a line will pop up telling you the route your character will take to get to the destination. This line will take into account enemy locations, even if the enemy is invisible, so you will actually see your movement line go around the spot the enemy is in. Since the movement line can go further than your character can, you can just move the marker around the whole battlefield until you know exactly where the enemy is hiding. Now, you still can’t target an invisible opponent with normal weapons, but you CAN use aoe spells, and faerie fire is specifically designed to make invisible things visible. Alternatively, FIREBALL!!! There’s a particular fight against a mini-boss that can be super difficult if you let them stay invisible. Hopefully this helps with that and other situations.
@@AngraMainiiuThis makes sense as in 5e anyone can attempt an attack against invisible enemies, but they get disadvantage. However worth noting that many spells specify "any creature which you can see" which invisibility would preclude, so for spells this is often not true.
One of the most important tipps to me - since i need clean inventories - is this: You can use ctrl and shift in all menus. Higlight multiple items at once and move, sell, destroy, use them - love it.
@psivampire13 Daamn thanks alot! I didnt know that haha - i enjoy playing with controller from time to time a lot. Is there a command to sneak the whole party on controller?
You can also use backpacks & pouches you find in the world! Usually I keep my things sorted into 2 bags. Keeps (Potions, quest items, etc), and the sell bag. Really helps me keep things organized for shops. And with the containers in your inventory, you have the added bonus of being able to send it to camp as a whole when you're overweight.
Another tip about the shift key: if you want to walk into a box or move yourself on to one of those rock climbing areas without climbing down or up it, you can hold shift and left click on it to move your character without using the object :)
Another big tip, camping supplies are heavy after awhile. Send every single camping supply you come across to your camp. When you long rest it will say "you don't have enough supplies" but when you click Go to Sleep it will show all of your supplies by using them out of your camp stash. You're welcome!
Ungrouping was such a lifesaver for difficult fights. It gives me an advantage with the attacks and I'm not wasting turns to reach them especially with the large scale ones
ALWAYS enter turn-based mode before attacking when out of combat. Your actions/bonus actions will refresh. Its basically an extra 4 attacks before the enemy. I had the bad habit of moving my charchters than attacking but than they dont have an action point when they enter combat. Now I always enter turn-based before attacking and get 2 attacks instead of 1
Another quick tip - you can place bags that you use for sorting inventories IN your hot bar! So for example, I have Gale hold all of my scrolls so that in combat, if I don’t have the spell of slot that I need, I can just open the bag directly from the hot bar and choose the scroll I need
If someone in your group got left behind from ungrouping, group everyone together and fast travel to a waypoint and everyone will be together again unless you are in a area where you cant fast travel. Dont believe it will work in combat.
Note on respeccing the default class of a origin character: the game will continue as if you never changed them story wise, but you will lose class specific dialog options for them.
@@Rikomi You are safe changing stats story wise. You can change stats at any time as well if you you find Withers which is just north of where you land in the dank crypt. Have fun!
1.) The "F5" key for quick saving will be your best friend in BG3. 2.) Odd numbers for the character`s stats are just intermediate levels with no effect. So, if possible, always make sure that the character`s stats are even numbers to get the matching effect because odd numbers do not provide the next level of progress. This only works from one even number to the next higher one. If you don't need a certain stat but it has an odd number, then take this useless number out of there and use it for a more important stat, especially with an odd number.
For the shield bit, don’t forget to use Mage Armor on your casters. Shields don’t count as armor pieces so they stack together to give your casters even better AC for the full long rest.
It's also worth noting that some other gear stacks with it, for instance there are gloves very early on that give +2 AC so long as the character is not wearing armor or a shield. That said, a caster that is using a staff can usually also wear a shield that's +2 anyway, so any caster with shield proficiency probably wants to do that to save their glove slot. Oh also, interesting PSA, you can take Dual Wielder on your casters. Why would you want to do that? Well, it lets you dual wield versatile weapons.... which includes staves. So a character that takes that feat can dual wield legendary staffs and get the stats/abilities of both, which can be a COLOSSAL advantage that's far more powerful than any perk you could take.
I have been going through beginner guide videos and this is the first one that is a guide to the game and not to D&D in general. Like, I already knew how Bards work. I needed to know how to organize my bags. Thanks so much!
After you choose a pouch of backpack, put it on your quick bar, can open it more easily and you cannright click throw items out of it. Love having throwables for my strength monk
One thing to keep in mind when equipping a shield is if your weapon is Versatile, equipping something in your 2nd hand will make the damage die you're rolling with that weapon be lower. ex) if you equip a shield with a quarterstaff I believe it goes from 1d8 to 1d6 bludgeoning damage.
My tip is to take advantage of RITUAL spells. outside combat they don't consume a spell slot. With this, you can cast longstrider and speak with animals which lasts until long rest. You can also spam Enhance leap, speak with dead, feather fall, find familiar, and detect thoughts. make sure one party member has these spells, it will make your run easier.
One thing to add, since it screwed me over once: ritual spells advertise that you can use them outside combat without restriction, BUT, it seems like if you do it while in turn-based mode (even out of combat), it will cast as spell rather than ritual. Avoid my “what happened to my slots, it was just enhanced leap!?” moment, lol
@@BigSeth1090dnd ritual rules allow casting certain spells as rituals, but it requires more time (estimately ten minutes). So it's fine to cast Alarm (magic signalisation) every evening without spell slots, doing so under time pressure requires spell slot.
@@Inf1e I mean yeah man, I know, I’m presently in four 5e games including a wizard, a ritual cast takes 10min+ unless you’re OoS. My point was, game said “out of combat” and I didn’t think through “but also out of turn-based.” Just trying to avoid anyone else having that experience and finding themselves drained of slots and reloading a save
WITHERS also has HIRELINGS. You can buy people from him to fight with you. They are souls of people who are furious with the absolute. I dont know if they just added this or if I have just never seen it before, but I had just recently had a conversation with WITHERS about hiring the souls of people to fight with me.
I challenge... Not bringing a strategically significant companion to story dialogs should not be considered as a mistake, it is a different story progression. In my first play through I did not bring Lae'zel to Cresh, I will probably take her more than once in my other play throughs I will experience both scenarios.
Apropos Withers, get him early on. Go visit the crypt before doing too much Act I story stuff so you get him from actually going there. I couldn't initially get into the crypt and forgot all about it and went about freeing the grove. When I then went back to my camp there was this wizened guy running around. I had no clue who he was and why he was there as I had not set foot in the crypt before. It was completely immersion breaking for him to just pop up there.
@@sherrihaight2724yea I also tried the “smash it on the ground” idea and it only healed the character that did the smashing. I don’t think this works anymore.
@@LB-yg2br It still works for me, it's just REALLY finicky. Sometimes I get two, three, other times, all four. I wonder if the characters secretly make a save to avoid the potion? Same way they make a save to avoid the grease or fire surfaces.
As someone new to the BG universe and games like this, your video SAVED ME! The trap trick and the potion trick in particular are huge life savers for a newbie
15:40 some boxes when you pick them up you can also keep and they barely weight anything, I slapped them into camp and put sellable stuff in that box and just sell everything with one click by selling the box, it's very clean and easy
Being a table top player it was certainly surprising to find out humans got light armor and shield proficiency. Had to glow up Gale's AC a little. Glad I found the video, right click to get party to halt is going to be very helpful.
Shadowhear having split strength and dex is EXACTLY why I'm glad we can respec party members.I get that it's because she uses med armor that they wanted dex and that they also wanted to lean into the cleric + mace trope, but it sets her back needlessly. ESPECIALLY since neither is 14.
So what should I do if I want to respec her, I kinda want her to be a melee character but I also need her cleric healing or whatever, I'm so confused, I've just left her as she comes.
@@Ravagerblade go war cleric and splice some fighter in there for action surge and since your gona rock heavy armour you dont need dex so you can make your stats Str/wis/con
The extra bag for inventory decluttering has helped me put away all these scrolls I seem to never use. It's a lore-friendly bag, too - there is a certain character you meet in a side quest who needs a particular scroll from his backpack (or from you if you have one) but he's unable to get there safely. Once you help the poor fella, he just leaves the bag behind. The bag o' scrolls, so to say. I think I have to use them more often though.
@@dopaminedrought395 sometimes when things break/burn the items are left in a pile underneath it , a scroll of dimension door can be useful in certain situations
Your videos are honestly an absolute godsend. I'm a complete newbie and you've helped me understand the game so much better. Now I'm hooked and smashing through it. Thank you so much, keep up the awesome work!
Another big tip, learn the Ritual spells and abuse the hell out of them as they are free to cast out of combat. Longstrider, Speak with Animals, and Detect thoughts all last until long rest for example, so you can cast them and not sorry until then.
Something I don’t see mentioned a lot is the plus and minus button in the corner beside the Turn-Based Mode, you can use it to increase your spell/action etc hotbar without the use of mods. Albeit it only gives at most 4 x 14 room for spells (interchangeable for Class Actions and Consumables depending how you want to organize it.) But it’s incredibly helpful so you don’t have to constantly enter your inventory mid battle to grab the Acid Vial you want to throw at some goblins or something… And it’s easy if you’re someone who doesn’t want to use or doesn’t know how to use mods that bring you a similar outcome (if a bit lesser.)
13:13 You can also throw potions and they have an aoe effect. It is great for when one of your members is downed in a fight an botching his saving roles. Works like a heal spell, only you use a potion. instant save and the character is standing again, even if he is far away.
First, Dont crouch Infront of npc just to check their sight lines Second, theres a amulet of dead which lets you cast speak to the dead per long rest, it also highlights any interesting "person" to talk to.
the amulet doesn't highlight them, having speak with dead active does. having the amulet on but not having cast speak with dead will not highlight dead to talk with.
if your strength is higher then your dex, it is almost always better to throw a weapon with the "thrown" affix over using a ranged weapon. unless you want to shoot a special arrow.
I highly suggest getting the Bags Bags Bags mod from Nexus. Gives you autosorting scroll tubes, arrow quivers, and 15 other types. Changed my entire playthrough tremendously!
12:00 - Along those lines. If you see a conversation going south, or you know, no matter how the dialog goes, there will be a battle, use the "Character Select" option, and then you can initiate combat right then and there. Get a big hit in before battle even starts. There's only a small number of dialogs that don't let you do this. Also, don't underestimate how powerful the Druid animal form is. I have friends who refuse to take any druids, because they feel they're too weak. And I confirm, they never use the Druid's animal form. It's almost unfair. Most of the animals can do multiple massive big hits and some (like the owl bear) can jump extremely long distances, and do area damage when they land, knocking all but the heaviest and largest opponents down. Plus, if all the HP in animal form are lost, the Druid returns to their normal form with almost all of the HP in tact (minus what carries over from the hit that took them out of animal form). The druid can then most likely go back into animal form again (limited number between rests), and the have all the HP of that form back again. Towards the end, it's like having a character with 300 - 400 HP.
My tip: don't go crazy on reloading saved sessions because you want a different result. Accept your fait. It is more enjoyable, and the randomness for each of your runs is maximized. Wanting certain results often only makes each run too similar to another.
yeah failed dice rolls don't feel nice but if they don't have a catastrophic outcome, I go with them. It's kinda the point of the game : to have a unique adventure decided by your choices and dice rolls. This game has a fantastic replay value because of them.
Some people will have more fun playing a game a certain way, there's literally no right or wrong way to play the game. If you have more fun save scumming then save scum. If you have more fun letting the dice do what they do then do that. Just because you enjoy playing a game a specific way doesn't mean that everyone else has to too. I hope everyone who plays this game plays it exactly how they want to for maximum fun.
Regarding bows: if your character is more Strength based, you can also let them keep things like javalins, spears, and hatchets to throw them for a vetter chance to hit. Daggers are also great for this but the nice thing about throwing heavier weapons is that from a hight, thrown weapons can do additional crushing damage and knock things down.
The leaving party members behind hasn't happened to me, at least not intentionally. But sometimes a character won't move along with the party even though the party is all grouped together And the worst of them all is the big spider, Aranea. I am a ranger and I always summon the big Spider. It gets stuck and left behind all the freaking time, it can get pretty annoying
So far this is the most helpful tip video I've come across for bg3. Some of these things I've been incorporating like the item management using bags. I like to keep all my gems and valuables in their own separate bag.
Quick thing: You can actually save your game within conversations/cutscenes, so you can save right before every roll, if that is what you prefer, oh, and quick-save doesn’t overwrite itself, so just go with F5 instead of opening the menu. XD
I'd like to add this, that caused me to lose 20 hours of progress. At Waukeen's Rest, if you go near the location, you will very likely trigger a quest without you even knowing, that requires you to save everyone in the burning inn WITHOUT going back to camp, or they will die. This questline has you go to save an important NPC to Baldur's Gate. Soooo yeah, shitty design IMO. Because the closest I ever got to it, was the The Risen Road portal, but never walked near the Inn itself, it was all still in the Fog of War effectively on my map.
Thanks for posting this, I would never have known if I didn't randomly decide to watch this video and read the comments. This is the second time I've had to reload a save over a few hours old, since I messed up the Mol quest line in the beginning by entering her hideout too early. I even left when she asked! Wondering what else I need to be careful of lol
@@Voitan in my first playthrough once I crossed the broken bridge to enter the Risen Road part of the map I used my Raven familiar to explore a lot of that area, until Gnolls killed it. But that triggered the fire ‘clock’ so they were dead by the time my party got there (presumably I’d been to camp after the Raven was in Waukeen’s Rest)
Some additional tips: Dead/Down players can still send items to teammates. So if you go down, you can right click a potion (or rez scroll if dead) and send it to your teammate. Split the stack first if you need to (it's currently glitchy doing it when not dead). Successfully stole from someone and need to escape before they realize it happened? Open your map and fast travel to a different location and wait about 30-60 seconds. Warp/Run back and the person will no longer try to question/accuse you.
OMG thank you I've been trying to figure out how to get the bottoms up achievement for days. Just been wandering aimlessly drunk around my Camp entire time
This was worth it solely for the potion trick to pre-buff the group off 1 potion. Thanks for putting this together! This will definitely make my next play through much more fun. :)
huge tip here, dont let random friends/people join your world mid campaign, you cannot get rid of thier character after they leave, youll have to revert to a save to clear em, larian really needs to fix this.
Better than a bow, I'm giving hand crossbows to everyone who are proficiente with them, dual hand crossbow means you will always have and extra ranged attack with bonus action, when many time you would pass the turn with the bonus action unused.
As a d&d player in my youth, giving a wizard a shield cos it makes him better statistically and bringing stacking boxes to get higher ground seem anti roll playing. Surely I'm not the only one feels this way?
Yeah, it really rubs me the wrong way. About the closest I'd ever get is carrying candles for dipping to get extra fire damage. Even then I rarely ever actually use them.
some of these tips and tricks were very useful to me. Like respeccing your companions. haven't done that but I realize I can really benefit from doing this on 1-2 companions that I'm currently sort of misusing. thanks, Lucky!
I found something, if you pick the lock of the shed the little rat takes you to at the beginning of the game in the town that was attacked by goblins, there's someone inside therer paralyzed, to cure her you need to cure paralysis, but if you cast a sleep spell on her when she's asking for help you can pillage the entire room free from guard, but use in turn based mode cause otherwise sleep spell will wear off and the guard will come in. There's a bunch of junk in there, but might be useful as it has some food and poor clothing outfit which makes you look like a begger.
I got a good one, use one of your characters to start a conversation with an NPC and have another member of your party pickpocket them. That way their distracted, and you can easily move your character away so they don't get caught. Also since they are in dialog you can pick pickpocket them over and over till you get what you want or at least that's what I've been doing 😉.
The shield tip is huge, shield bonus seems to apply even when while using ranged weapons. I had been using staves thinking i couldnt use shields with them.
I wanted to write the same comment, but you beat me to it 😄 I was so surprised when I figured it out that a failed pickpocket roll on Whithers has no consequences. Super convenient.
TIP - Before a difficult fight, seperate your party and send in one character to initiate the fight. You the switch to any oyher charcter not in the fight and move them close to the fight. Get into turn base, hide, and then attack a mob. This allows you to get another movement. You then dash away from the battle area. You will get the option to flee combat to camp. In the camp, crouch and leave camp. You now can repeat the process of combat with that character and have no combat turn be taken.
@@ronenlesser6431 Because her whole character revolves around being a follower of Shar, Shar saved her life and Shadowhearth has dedicated her life to the worship of Shar and the furrthering of her goals. And guess what Shar's goal is ? Bring the whole world to nothingess, return the universe to darkness and un-life. Shar incarnates darkness, lies and deception. Why do you think you have to option of firing Shadowhearth on the spot from your squad the moment she reveals she worships Shar ? Shar's cleric are litteral antithesis to the domain of life and Shadowhearth is all in with Shar and want to rise as high as she can in her church. It's as absurd as rerolling Lae'zel in a peacefull bard.
You can obtain one of the best Greatswords in the game in Chapter 3, particularly for a Githyanki. It's probably meant for Lae'zel, but a Gityanki Fiend/Chains Warlock could really make great use of it.
Resting is important, but you have to be careful not to rest too much since some quests are timed and you automatically fail them if you rest or fast travel too much.
I think it's only if you "switch zone" such as going back to act 1 when you have a timed quest in act 2. In Last Light there's a tiefling who goes out to search for some companions. I fast travelled to Act 1and instantly failed the quest to go find him.
@@SonnyDK Ah alright. Im still in Act 1 even though I have 60 hours already. Im taking my time and i had no problems teleporting. But i will keep this in mind.
usually these kind of "mistakes to avoid" videos have pretty generic advice but i literally had no idea examine opened up dialogue options or that you can right click to stop your party lmao i used to walk into traps all the time, now i have to click a hundred times like im in an aim trainer for a fps, thanks for this vid
A few storyline mistakes ive made that you need to make sure to do or else you will suffer like me: (some spoilers??) 1) make sure you get the moonlantern from the drider in act 2! Or else you have to go thus round about way to steal one from moonrise. 2) visit moonrise before you attack it in act 2. So much stuff i missed on because i thought i couldnt go there. 3) interact with that drow lady in act 2 at moonrise towers. Its crucial to Astarions story. 4) have Jaheira in your party before you progress to the Lower City in Act 3 or else she disappears. Do her whole story arc first to get it out of the way. (Including the Stone Lord!)
Why are you thanking us for watching? I was looking for a guide on mistakes to avoid and yours is the only one having tips that are not simply good sense but related to real "not-so-obvious" mechanics and this, without any spoiler or build recommendation. It's probably the 10th I've seen and it is sooo great in all senses: very interesting and clearly explained in such a fast and fluid way. Please accept my sincere thanks!
Important tip no one talks about: Charm. Do NOT use it to boost your dice chances, it'll piss off friendly NPCs to the point where they'll fight you. Leaving for a long time and coming back does nothing, you have to wait from a distance for the spell to wear off. It's more trouble than it's worth. -_-
Hi thought npc's could only react to being charmed in tactical mode, wich mode are you talking about? Compagnons get pissed in normal difficulty if you use it against them.
@@bernadettechirack550 It happens when you're doing a dice check for something out of battle. Once the spell wears off, the NPC will confront you as if you'd stolen something.
I avoided all of these spoilers videos till after my first play through of the game. I worked most of these out by myself but some little things that will make my second run through a bit easier. Thanks :)
the funny thing about ungrouping them for a fight is that sometimes the enemies can't decide who to target and just end up running around in circles (if all the characters are far enough away from them)
When you mentioned ranged weapons, I was reminded of thrown ranged weapons for those characters who have incredible strength. Like hand axes and javelins. Also you can throw potions rather than drop and attack them to gain a group effect.
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if you have halsin in your party right after you wake up he dude, and if you talk to him before you get back to camp it bugs the quest line and you cant progress on halsins quest, so its not always good to take with you or talk to the companions during their own quests, halsin for sure. took me an hour to figure out what bugged my quest.
Kinda cool the game is still going. @@DarkElfDiva
i have another tip for u, if u open the trade window with the charism character, the prices will change. test it and u notice.
You can donate gold to a vendor to get them to like you and then steal the money back. Or just steal everything they have and not worry about what they think of you. Gotta save scum it tho.
camp supplies can be left at camp chest - you will automatically access it when clicking on the bonfire to rest even if you are not physically carrying them - saves you alot of encumbrance
On top of this you can store your camp supplies in a container inside the camp chest and it'll still work and allow your storage chest to not be cluttered - I found an extra camp supply bag somewhere in act1 that I keep in my camp chest for it
The big time saver was to search "Camp Supplies", click the first, hold shift, click the last, and right click to send em all to camp at once. Same with books, some equipment etc.
Jesus H Christ thank you
Yes I pick up any pouch I find and give to my party to hold scrolls and any consumable/arrows.
Make you inventory way easier to look through.
Everyone almost has two pouches each. 1 for scrolls and one for the latter.
i organise my camp storage with different types of containers, like ornate boxes, backpacks wicker baskets etc. to store types of corpses, and since i keep all corpses that i can pick up this has been a blessing. @@J1Warrior84
Tip: Oil, Gunpowder, and Firewine barrels can still store items but don't show the added weight. Add lit torches inside so that when broken, they light the fluids.
You're devious.
Doesn't seem to work on oil barrels for me
My barbarian will be throwing fireballs with the wizard always fun
@@bobspldbckwrds HE'S VERY DEVIOUS. I'M TRYING THAT NOWWWW
Do not attempt IRL
The supreme mistake in BG3: standing too close to ledges and chasms.
Unless exploring with feather fall. Then Chasms are your friend.
Yeah I found that out last night when some wizard repulsed me in the underdark lolololol
The first character I had to revive was pushed off a cliff.
Shove over the edge is my fave move. YeET
@@moondaiandtrashpandadeluxe Baldur's Yeet, amirite? 🤣
If you forget to disperse your party before a dialogue scene, or if you think the dialogue encounter is turning sideways, there is a "Characters" button on the bottom Left of the screen, which enable you to pause dialogue; and move party members during dialogue.
Also dialogue can be used to distract NPCs, who you have targeted to be pickpocketed by a rogue.
But what if you basically killed all of your companions like I did lol?
@@Travybear1989revive them
@@Travybear1989just revive them
@@TheStoso2 Oh, never even tried that before and I'm in Act 3 lol!
@@Travybear1989 WTF dude LMAO
Bonus tip: you can pickpocket wither and he doesnt get angry so just use his services and get your gold back!
What!!!
"There is a price, which must needs be paid."
"OK, but I'm going to steal it back."
"It matters not. The price *was* paid, was it not?"
no way!! i avoid using him because i want to keep my gold. i'll try this.
Lmao a Skyrim classic
@@dopaminedrought395 you can make so much gold in BG3 so "using" Withers shoudn`t be a problem
💜 *Romance Tip* 💜
If you’ve got a mix of morally strict & more…chaotic companions in your party, you can ungroup a character even DURING [most] dialogue sequences. All you have to do is switch to said character & ungroup ‘em.
*Example* : I wanna romance Gale & Astarion. One likes the “good guy” routine, the other prefers a bit of mayhem & madness. If I know what I’m about to select in a convo, I’ll ungroup one of them, move ‘em well outta earshot, then select my character to resume said convo. _Et voila!_ No disapproval 😂
Nice, I was wondering if this would work. Now to wait impatiently for September 6th
@@fadingghost9723join the PC master race. You won’t be sorry.
@@darthbrooks4933 no thanks. Tempting as modding is, I've seen how bad PC ports have been the past year or so.
This is useful for Shadowheart and Lae'zel as well. Those two often differ in what they approve as well. You'll often find one disapproves while the other approves of your actions and vice versa.
@@darthbrooks4933 where everything breaks crashes and is usually barely functional on release, with over priced hardware? I have a good PC myself but the whole master race thing is just over LOL
In the topic of angering a small village with a failure in conversation. If the enemies have the status "temporarily hostile", use the flee action to get to your camp. After a long rest, those creatures will be no longer hostile to you. Pretty usefull when shit happens but you dont want to kill friendly npc's.
... I always wondered what that meant and how to remove it if it was "temporary". Lol.
I usually knock them down with nonlethal in that case :D
@@RoBert-on1kbhow do you get people back after knocking them down with non-lethal attacks? Since it says they’re KO forever.
@@MoehClon they stay only KO until after next long rest.
oh what? I did not know. thanks @@RoBert-on1kb
Another couple inventory tips. When you're at camp, you can move your 'Camping Supplies' 'Keyring' 'Alchemy Supplies' containers from your inventory into your camp storage chest and then move them back into your inventory. It auto takes those items from the inventory into the respective container. i.e., moving your Keyring from your inventory to the camp storage and back will automatically move all the keys that aren't already in the container and in your inventory into the keyring. Now you don't have to manually move each item or multi select each item.
The second one would be to pick-up the 'Chest of the Mundane' it will turn anything you put into it Mundane and only have a weight value of 0.5. Then when you take it out, it will change back to its original item and weight. Great storage for Crates and Fire barrels. (Located in the Mage Tower in the Underdark on a balcony with an Arcana check)
Warning about the chest of the mundane: It stops working when you finish act 2. So make sure you take your shit out of it before that.
@@drvofoka7033 I did not know that, thank you!
You can also move your alchemy/ camp supplies/keyrings amongst your party members to 'autocollect' the various things into their containers. You don't need your camp stash to do it 😉
All of my characters cannot pick up and carry this chest because they are all supposedly too weak and the box is supposedly too heavy.
I've gained a huge advantage in so many encounters by group sneaking(shift+c), then ungrouping my party and sneak striking enemies when I see them from a distance. Most of the time, as long as the remainder of your party isn't in line of sight of the enemy, they'll all get their own individual opportunity to sneak attack enemies before they've even entered combat and the initiative sequence.
love it!
How can you group strike?
And ungrouping before combat, too, so all your characters just don´t blindly go wherever the active one goes...I´ve learned this the hard way in Hag´s den with noxious fumes...
Tip: Use companions to cast non-concentration buffs that last until "Long Rest" on the 4 party members you are taking out. Example: If you are taking Player, Karlach, Shadowheart, and Astarion out, you can temporarily remove Astarion, switch to a Bard companion and cast Ritual Longstrider on 4 and Bardic Inspiration on 3, then bring Astarion back in. As long as it's not a concentration spell, those buffs will stick even when the casting companion isn't in your party. That's free buffs using companions you never bring with you. Also if you're not taking a Cleric, use a companion Cleric to cast "Aid" on the party you are taking out.
This is good. Thanks
Hirelings give free buffs
Great tip, you can have three hirelings and spec them each as something like Wizard 1, Life Cleric and have them learn every buff you can - after every long rest you can buff the hell out of the whole party for extra movement, HP etc
I do this... I turned Laezel into a cleric and she's my buff bot bitch haha.😊
It's a nice tip if you're really min maxing but it will get incredibly tedious pretty quickly in my experience. Use at your own risk of boredom
The tilde key " ~ " does the same thing as ALT, but toggles it instead of having to hold it.
Dang, I don't have a tilde key
@@ryansellsdrugsu can change it in settings no?
I've needed this my whole run
nice.
i wish it highlighted EVERYTHING i can interact with.
for some stupid reason, it doesnt highlight useful objects like barrels which contain a lot of resources!
@ryansellsdrugs it's also known as a grave key because the little accent mark on the key is called a grave. It's located above your Tab key. It will also highlight NPCs in colors based on hostility.
Also, big tip:
Put a candle on the ground and dip your weopons on it before an opening, that fire damage realy adds up
Tip: Loot the Speak to the dead necklace in the crypts where you find Withers. Cast the spell on any corpse asap, then swap out the necklace for whichever one you want to be using. You'll still be able to cast Speak to the dead unlimited times until the next long rest. Also get in hte habit of casting Speak to Animals as soon as you've had a long rest, it REALLY helps.
MVP! Ive been saving that spell just for that reason, i dont want to reload saves just because the corpse was a mute
If you manage to read necronomicon (that's not correct name) you will get it for free, and can cast it whenever you want and as much time as you want
@@faktorijele yeah I missed out on that book this time. 😭
@@Mr.Glitchsave game --> load game. Then you dont miss it
@@Bvitamine_ I'll be getting it on the next playthrough. Fits with the evil vibes quite well.
Another thing you can do is if theres a room of enemies, you can stack all your explosives into the bag, throw the bag amd then next time its an ally's turn get them to attack one of the explosives now neatly stacked on the ground, and completely obliterate anything in the room. I was struggling in moonrise towers because a certain character I wanted to keep alive kept running in and dying so I used the bag of bombs to one shot everyone in the room😂
Oh, so the Manhattan Project from Divinity Original Sin 1: stuff every oil and explosive barrel into a picnic basket with oil bombs and fire bombs, throw it at the enemy's feet. And then throw one fireball at the picnic basket. Create a star and explode an entire region of the map off the face of the earth
The barrel nuke strat.
Also FYI, you can just pickup every barrel you see and then send it to camp to have future nukes available
Lol I know what character your talking about lol. I save loaded like 10 times because she kept killing herself.
I know exactly who you're talking about to and an FYI, you can get her to be a "follower" character for that fight so you can actually control her, you'll still have all 4 of your party members, she will just be like a 5th member, similar to how "Us" was on the tutorial nautiloid ship
@@candyhandsjf7288 How can you get her to be a follower??
The speak to dead spell is so wild from a game developers perspective because lol like larian, literally just to make the world feel like an actual d&d world went through and added voiced lines to every recently dead person or body in the game. There are a couple u cant rez butnits actually really rare. The thing is like this must have taken so much work and 90% of players arnt going to evenbthink to do it. Almost any other developers would cut i can imagine someone in the team say "thats stupid, its uneccary, no one would even know that one of the dnd spells is functionally useless cut it." But that mad lad sven was like "ya but i would i know, so put it in" (and then we can imagine as hes walking away, hearing the clank from his replica armor i assume he literally sleeps in)
However it isn't useless. You can get directions to loot (so you can get it without passing a perception check) and even add weaknesses onto enemies that examining them wouldn't show otherwise if you ask the right questions to various dead people...some of which are quite far from and don't seem connected to other quests at all.
Also speak with animals opens all kinds of things and even allows you to figure out that the redcaps are messing with you in the hag bog if you fail the check (just manually attack the sheep once they don't act like proper sheep).
Not "every" dead person, only in Act 1 there's a lot. On Acts 2 and 3 the dead corpses you can talk to drastically reduces, probably as a result of 6 years on early access that only covered the first act.
I suggest casting speak with the dead in the shadowlands too… I tried to do a nice thing and res characters who had died as a nice surprise to an NPC before I got info from them and lost the dialogue option. Pro tip: they WILL turn into zombies.
Only a couple here and there in act 1
Yeah, but what about Speaking to Animals? That lasts until long rest, while speaking to dead is limited to turns...
Just a quick recommendation for everyone looking to organize their inventories without modding-- there are multiple types of pouches/bags. Don't use backpacks unless that's all you have on hand! Backpacks weigh a full unit, pouches (nearly every kind that you can pick up) weigh .2, BUT.... RIBCAGES (tons around the gnolls in act 1!) are .1 making them by FAR the least weight to carry around a container.
lol, 'pass me the ribcage of potions will ya?" (rattle rattle)
MAKE SURE TO LONG REST regulary.
You might miss some cutscenes or companion stories if you dont "long rest" often enough.
You can also choose to long rest without provisions, even if there are plenty of, only to check if there are any cutscenes.
On that note, I heard that if you go to your camp and click on bedroll sometimes the cutscenes won't appear.
So you should always click on the "Long rest" button from the "outside world".
@@Bvitamine_ oh ok didnt know that, i only use "visit camp" to check my stash and then leave... so i guess im fine. 😅
I've been a smidge weary of long resting, because of a concern time will pass and i'll miss situations/questlines, I take it then that this isn't the case?
@@amyshaw6825 no there is no real timelimit.
But there are very few quests that could fail when u go sleeping (i think maybe 2 or 3 in the whole game).
So you should always save before long resting and check if any quests have failed when you wake up (you will get a notification if so).
You can also longrest without food multiple times in a row just to check if there are any new storybits for you and your party.
Talk to animals is my favorite paladin spell. I talk to every animal I see, and even got a quest from a bluejay. It's astonishing how the vast majority of animals I talk to have a unique personality and story, every one written and a performer hired for them. It's truly delightful.
Switching characters is slow, clunky and inconvenient. I'd love to have the option to dismiss a companion and bring in a diffrent one WITHOUT having to... (deep breath) Talk to companion, ask them to go to camp, go to camp myself, run over to different character, start a convo and ask them to join, then leave camp
Agreed! And them asking every time if I'm sure - yes! I am! You've been running with me for five hours and I'm starting to worry that Karlach is going to get bored and do something that will accidentally set the camp on fire. Go take a nap or something!
I love this game, but all of these companions are so clingy, lol!
@@TknoelTellsStories wouldnt call it clingy as far as , they have to sit around camp all day while your off adventuring ;)
yeah dragon age did that way better. When you're in camp everyone is selectable. When you leave camp, you're taken to a menu where you can pick who you can take with you. This only makes sense if you can recruit anyone to be in your party but that's not the case here.
Especially if it's Jahira and she has some long winded story to tell you before you can even dismiss her. Kind of hate her now.
Wish Granted
Shoving enemies off of things is great! But don’t shove enemies off of cliffs into areas that you can’t reach, if you want to loot the enemy. This is especially true for a mimic if it takes your weapon. Don’t shove it into the void. You won’t be getting that weapon back.
haha, I'm guessing you got first hand experience with that, that's rough xD
Did they fix this? I seen last night that my guy got yeeted off a cliff but then a little ball of energy got put at the edge of the cliff where I could then res them. Maybe enemies will do the same now for loot?
@@SmithyD86 It was always like that, don't ask how I know xD But haven't seen that happen with enemies.
@@SmithyD86it’s not a bug. If you throw someone into a chasm along with your weapon, it makes sense you wouldn’t be getting it back
@@SmithyD86 Party members, it does that so you can target them to revive.
An enemy, no.
tip: You can use Save or quick save DURING a dialog as well. Smart if your about to roll a bit out in the conversation and need to roll again or if you explore different dialog outcomes.
Be aware, if you save while in a conversation, any roll you make in that conversation is set in stone. For example: You role a 3 on a persuasion check and you fail that check, reloading the save that was saved in the conversation, will produce a 3 on that same persuasion check. Although I haven't tested it yet, I think it even saves your rerolls. Not sure how deep this goes, but I tested it on the convo with Kauhga about imprisoning the little girl, I was able to get four different checks out of the convo and all were the same after reloading.
@@GiantSavage117that’s not true, at least on PC. I save scum dialogue rolls all the time.
@@GiantSavage117No it doesn’t. I save scum before I make any rolls(f5) and if I fail that roll, I’m reloading immediately(f8) and redoing it until my 17 intelligence or 15 charisma isn’t crit failing.
Save during convo BEFORE you do the roll.
@@shinakohana It didnt work like that for me, but this save was 2 updates ago, so it may have been a bug. But in my test I quick saved at the very first prompt. Picked a persuasion choice and got a 15 on an 18 difficulty, it didn't fail the whole convo so I kept going, chose another persuasion check and got an 8 on a difficulty 10. This is where I reloaded and picked the same choices, and got a 15 and an 8 respectively on 4 reloads. I have since retested this and it works like the op and others have described. But this save always gives me a 15 and 8 on those two choices. I apologize for misinforming anyone.
@@GiantSavage117I saw this happening and being discussed in a live stream. I think it might be related to a certain setting involving dice rolls
Tip involving sneaky/hit-and-run enemies: if you know an invisible enemy is nearby but don’t know where they are specifically, start moving your mouse around the environment. In combat (or while holding shift) a line will pop up telling you the route your character will take to get to the destination. This line will take into account enemy locations, even if the enemy is invisible, so you will actually see your movement line go around the spot the enemy is in. Since the movement line can go further than your character can, you can just move the marker around the whole battlefield until you know exactly where the enemy is hiding. Now, you still can’t target an invisible opponent with normal weapons, but you CAN use aoe spells, and faerie fire is specifically designed to make invisible things visible. Alternatively, FIREBALL!!!
There’s a particular fight against a mini-boss that can be super difficult if you let them stay invisible. Hopefully this helps with that and other situations.
I once killed two invisibles with one well guesstimated owlbear jump. Gosh, i love druids.
You can actually directly hit an invisible enemy by holding CTRL and attacking manually, but the has to be PRECISE!
@@AngraMainiiuThis makes sense as in 5e anyone can attempt an attack against invisible enemies, but they get disadvantage. However worth noting that many spells specify "any creature which you can see" which invisibility would preclude, so for spells this is often not true.
Or just get Volo's eye in act 1.
@@DrakeWurrum but my aesthetics :(
One of the most important tipps to me - since i need clean inventories - is this:
You can use ctrl and shift in all menus. Higlight multiple items at once and move, sell, destroy, use them - love it.
Or in the case of using a controller, one of the triggers allows you to select multiple items at once.
@psivampire13
Daamn thanks alot!
I didnt know that haha - i enjoy playing with controller from time to time a lot.
Is there a command to sneak the whole party on controller?
You can also use backpacks & pouches you find in the world! Usually I keep my things sorted into 2 bags. Keeps (Potions, quest items, etc), and the sell bag. Really helps me keep things organized for shops. And with the containers in your inventory, you have the added bonus of being able to send it to camp as a whole when you're overweight.
Shift and control does not work in the barter window. At least not for me.
@@nicccandussi865 Have not found one. There may be a way on Steamdeck with all the extra customization stuff, but a general controller, no.
Don't forget you can press T while hovering over to examine instead of right click examine
That's the same thing but inconvenient
Another tip about the shift key: if you want to walk into a box or move yourself on to one of those rock climbing areas without climbing down or up it, you can hold shift and left click on it to move your character without using the object :)
Another big tip, camping supplies are heavy after awhile. Send every single camping supply you come across to your camp. When you long rest it will say "you don't have enough supplies" but when you click Go to Sleep it will show all of your supplies by using them out of your camp stash. You're welcome!
Ungrouping was such a lifesaver for difficult fights. It gives me an advantage with the attacks and I'm not wasting turns to reach them especially with the large scale ones
ALWAYS enter turn-based mode before attacking when out of combat. Your actions/bonus actions will refresh. Its basically an extra 4 attacks before the enemy. I had the bad habit of moving my charchters than attacking but than they dont have an action point when they enter combat. Now I always enter turn-based before attacking and get 2 attacks instead of 1
This was patched. Only character that gets bonus actions at start of combat after turn based is Assassin rogue (3 levels)
Yeah, pretty sure they patched that. Sometimes it still bugs out and will give a free bonus action but never a green one.
Another quick tip - you can place bags that you use for sorting inventories IN your hot bar! So for example, I have Gale hold all of my scrolls so that in combat, if I don’t have the spell of slot that I need, I can just open the bag directly from the hot bar and choose the scroll I need
Great tip, considering you can't use the mouse wheel to scroll through them.
I got so many scrolls, I have to use the search feature to find what I need quickly.
If someone in your group got left behind from ungrouping, group everyone together and fast travel to a waypoint and everyone will be together again unless you are in a area where you cant fast travel. Dont believe it will work in combat.
Doesn't work like that
Note on respeccing the default class of a origin character: the game will continue as if you never changed them story wise, but you will lose class specific dialog options for them.
@@Rikomi You are safe changing stats story wise. You can change stats at any time as well if you you find Withers which is just north of where you land in the dank crypt. Have fun!
What about changing their subclass?
1.) The "F5" key for quick saving will be your best friend in BG3.
2.) Odd numbers for the character`s stats are just intermediate levels with no effect. So, if possible, always make sure that the character`s stats are even numbers to get the matching effect because odd numbers do not provide the next level of progress. This only works from one even number to the next higher one. If you don't need a certain stat but it has an odd number, then take this useless number out of there and use it for a more important stat, especially with an odd number.
For the shield bit, don’t forget to use Mage Armor on your casters. Shields don’t count as armor pieces so they stack together to give your casters even better AC for the full long rest.
It's also worth noting that some other gear stacks with it, for instance there are gloves very early on that give +2 AC so long as the character is not wearing armor or a shield.
That said, a caster that is using a staff can usually also wear a shield that's +2 anyway, so any caster with shield proficiency probably wants to do that to save their glove slot.
Oh also, interesting PSA, you can take Dual Wielder on your casters. Why would you want to do that? Well, it lets you dual wield versatile weapons.... which includes staves. So a character that takes that feat can dual wield legendary staffs and get the stats/abilities of both, which can be a COLOSSAL advantage that's far more powerful than any perk you could take.
This is incorrect
OP is Wrong. Mage Armour does not Stack with Armour you're using.
reason for no shield: if the weapon is "versatile" you will use it 2 handed and can do a couple more points of damage
Yep that or two handers. Another consideration unarmored defense can have higher AC for barbarian and monks.
how?@@theepicduck6922
@@theepicduck6922 unarmored defense doesn't care about shields. A barbarian can use a shield without worrying about losing unarmored defense.
but does staff affect spell damage? outside of fighter/barbarian/rogue/monk and ranger i presume everyone else should run shield?
Another reason for no shield: Role-play
I have been going through beginner guide videos and this is the first one that is a guide to the game and not to D&D in general. Like, I already knew how Bards work. I needed to know how to organize my bags. Thanks so much!
After you choose a pouch of backpack, put it on your quick bar, can open it more easily and you cannright click throw items out of it. Love having throwables for my strength monk
Pouch has same inventory, but are themselves much lighter.
One thing to keep in mind when equipping a shield is if your weapon is Versatile, equipping something in your 2nd hand will make the damage die you're rolling with that weapon be lower. ex) if you equip a shield with a quarterstaff I believe it goes from 1d8 to 1d6 bludgeoning damage.
My tip is to take advantage of RITUAL spells. outside combat they don't consume a spell slot. With this, you can cast longstrider and speak with animals which lasts until long rest. You can also spam Enhance leap, speak with dead, feather fall, find familiar, and detect thoughts. make sure one party member has these spells, it will make your run easier.
One thing to add, since it screwed me over once: ritual spells advertise that you can use them outside combat without restriction, BUT, it seems like if you do it while in turn-based mode (even out of combat), it will cast as spell rather than ritual. Avoid my “what happened to my slots, it was just enhanced leap!?” moment, lol
You get an amulet for speak with the dead at the start where you find Withers. There is no limit with it, you can cast as much without limits.
@@BigSeth1090dnd ritual rules allow casting certain spells as rituals, but it requires more time (estimately ten minutes). So it's fine to cast Alarm (magic signalisation) every evening without spell slots, doing so under time pressure requires spell slot.
Also, if you don't mind the extra steps, you can then (for casters that prepare spells) swap the spell out for something more combat useful
@@Inf1e I mean yeah man, I know, I’m presently in four 5e games including a wizard, a ritual cast takes 10min+ unless you’re OoS. My point was, game said “out of combat” and I didn’t think through “but also out of turn-based.” Just trying to avoid anyone else having that experience and finding themselves drained of slots and reloading a save
WITHERS also has HIRELINGS. You can buy people from him to fight with you. They are souls of people who are furious with the absolute. I dont know if they just added this or if I have just never seen it before, but I had just recently had a conversation with WITHERS about hiring the souls of people to fight with me.
I challenge... Not bringing a strategically significant companion to story dialogs should not be considered as a mistake, it is a different story progression. In my first play through I did not bring Lae'zel to Cresh, I will probably take her more than once in my other play throughs I will experience both scenarios.
Apropos Withers, get him early on. Go visit the crypt before doing too much Act I story stuff so you get him from actually going there. I couldn't initially get into the crypt and forgot all about it and went about freeing the grove. When I then went back to my camp there was this wizened guy running around. I had no clue who he was and why he was there as I had not set foot in the crypt before. It was completely immersion breaking for him to just pop up there.
Yep, he automatically appears in camp if you haven’t found him by Level 4
You don't need to put potions on the ground and attack them. You can just throw it from inventory and it'll show an area of effect.
But the aoe is a bit bigger when doing that cause I tried throw it to heal multiple people but it only can hit 2
@@NeollaNoila nah just move your characters so they're hugging and you can hit all 4.
I tried throwing several times and despite the aoe circle, it didn't include them all. I had them as close to eachother as videos show.
@@sherrihaight2724yea I also tried the “smash it on the ground” idea and it only healed the character that did the smashing. I don’t think this works anymore.
@@LB-yg2br It still works for me, it's just REALLY finicky. Sometimes I get two, three, other times, all four. I wonder if the characters secretly make a save to avoid the potion? Same way they make a save to avoid the grease or fire surfaces.
As someone new to the BG universe and games like this, your video SAVED ME! The trap trick and the potion trick in particular are huge life savers for a newbie
15:40 some boxes when you pick them up you can also keep and they barely weight anything, I slapped them into camp and put sellable stuff in that box and just sell everything with one click by selling the box, it's very clean and easy
Thats smart. Im stealing the idea
Being a table top player it was certainly surprising to find out humans got light armor and shield proficiency. Had to glow up Gale's AC a little. Glad I found the video, right click to get party to halt is going to be very helpful.
I take it humans don't get that in tabletop?
Shadowhear having split strength and dex is EXACTLY why I'm glad we can respec party members.I get that it's because she uses med armor that they wanted dex and that they also wanted to lean into the cleric + mace trope, but it sets her back needlessly. ESPECIALLY since neither is 14.
Ironically all her story related reward weapons are polearms
I went war cleric with her and gave her the adamantine armour so my healer could not be crited dex was not useful to me on her either
So what should I do if I want to respec her, I kinda want her to be a melee character but I also need her cleric healing or whatever, I'm so confused, I've just left her as she comes.
@@Ravagerblade go war cleric and splice some fighter in there for action surge and since your gona rock heavy armour you dont need dex so you can make your stats Str/wis/con
The extra bag for inventory decluttering has helped me put away all these scrolls I seem to never use. It's a lore-friendly bag, too - there is a certain character you meet in a side quest who needs a particular scroll from his backpack (or from you if you have one) but he's unable to get there safely. Once you help the poor fella, he just leaves the bag behind. The bag o' scrolls, so to say.
I think I have to use them more often though.
that guy, had to save scum like 5 times
@@BrightstoneGG only 5???
also doesn't his bag burn? it burned for all my attempts
@@dopaminedrought395 sometimes when things break/burn the items are left in a pile underneath it , a scroll of dimension door can be useful in certain situations
when a chest blows up or bag burns hit the alt key to see if it dropped loot before dismissing it as gone @@dopaminedrought395
@@dopaminedrought395 I used magic hand to move backpack to this fella, no burning ✨
I didn't know about being able to use shift to see what the enemies are seeing, great tip that helps me a lot. Thanks!
Your videos are honestly an absolute godsend. I'm a complete newbie and you've helped me understand the game so much better. Now I'm hooked and smashing through it. Thank you so much, keep up the awesome work!
Another big tip, learn the Ritual spells and abuse the hell out of them as they are free to cast out of combat. Longstrider, Speak with Animals, and Detect thoughts all last until long rest for example, so you can cast them and not sorry until then.
Do these not burn a lv1 or lv2 spell use? I keep running out of casts.
@@jakl If cast out of combat they don't take up a slot.
@@jakl as ritual spells they won't use a spell slot out of combat
Something I don’t see mentioned a lot is the plus and minus button in the corner beside the Turn-Based Mode, you can use it to increase your spell/action etc hotbar without the use of mods. Albeit it only gives at most 4 x 14 room for spells (interchangeable for Class Actions and Consumables depending how you want to organize it.) But it’s incredibly helpful so you don’t have to constantly enter your inventory mid battle to grab the Acid Vial you want to throw at some goblins or something… And it’s easy if you’re someone who doesn’t want to use or doesn’t know how to use mods that bring you a similar outcome (if a bit lesser.)
13:13 You can also throw potions and they have an aoe effect.
It is great for when one of your members is downed in a fight an botching his saving roles.
Works like a heal spell, only you use a potion.
instant save and the character is standing again, even if he is far away.
First, Dont crouch Infront of npc just to check their sight lines
Second, theres a amulet of dead which lets you cast speak to the dead per long rest, it also highlights any interesting "person" to talk to.
the amulet doesn't highlight them, having speak with dead active does. having the amulet on but not having cast speak with dead will not highlight dead to talk with.
if your strength is higher then your dex, it is almost always better to throw a weapon with the "thrown" affix over using a ranged weapon. unless you want to shoot a special arrow.
I highly suggest getting the Bags Bags Bags mod from Nexus. Gives you autosorting scroll tubes, arrow quivers, and 15 other types. Changed my entire playthrough tremendously!
achivements
@@_Yazeed_There is a mod to re-enable achievements lol
12:00 - Along those lines. If you see a conversation going south, or you know, no matter how the dialog goes, there will be a battle, use the "Character Select" option, and then you can initiate combat right then and there. Get a big hit in before battle even starts. There's only a small number of dialogs that don't let you do this. Also, don't underestimate how powerful the Druid animal form is. I have friends who refuse to take any druids, because they feel they're too weak. And I confirm, they never use the Druid's animal form. It's almost unfair. Most of the animals can do multiple massive big hits and some (like the owl bear) can jump extremely long distances, and do area damage when they land, knocking all but the heaviest and largest opponents down. Plus, if all the HP in animal form are lost, the Druid returns to their normal form with almost all of the HP in tact (minus what carries over from the hit that took them out of animal form). The druid can then most likely go back into animal form again (limited number between rests), and the have all the HP of that form back again. Towards the end, it's like having a character with 300 - 400 HP.
My tip: don't go crazy on reloading saved sessions because you want a different result. Accept your fait. It is more enjoyable, and the randomness for each of your runs is maximized. Wanting certain results often only makes each run too similar to another.
yeah failed dice rolls don't feel nice but if they don't have a catastrophic outcome, I go with them. It's kinda the point of the game : to have a unique adventure decided by your choices and dice rolls. This game has a fantastic replay value because of them.
No
Some people will have more fun playing a game a certain way, there's literally no right or wrong way to play the game. If you have more fun save scumming then save scum. If you have more fun letting the dice do what they do then do that. Just because you enjoy playing a game a specific way doesn't mean that everyone else has to too. I hope everyone who plays this game plays it exactly how they want to for maximum fun.
No
Or let people play the way they enjoy. It's an RPG, there's more than one way.
Regarding bows: if your character is more Strength based, you can also let them keep things like javalins, spears, and hatchets to throw them for a vetter chance to hit.
Daggers are also great for this but the nice thing about throwing heavier weapons is that from a hight, thrown weapons can do additional crushing damage and knock things down.
Throwing severed limbs and heads can cause a huge amount of damage
The leaving party members behind hasn't happened to me, at least not intentionally. But sometimes a character won't move along with the party even though the party is all grouped together
And the worst of them all is the big spider, Aranea. I am a ranger and I always summon the big Spider. It gets stuck and left behind all the freaking time, it can get pretty annoying
I gave up on the spider for this reason lol. Even the bear isnt that bad!
during the long rest at the tiefling party i fed everyone exclusively with the weaponizable salamis...was half expecting a sausage party achivement xD
So far this is the most helpful tip video I've come across for bg3.
Some of these things I've been incorporating like the item management using bags. I like to keep all my gems and valuables in their own separate bag.
Absolute W video bro thank you. Want to add that you can place a candle next to your character in battle and light the arrows on fire.
Good tip!
If you're trying to make your whole party sneak press shift + C and they will all crouch!
Quick thing: You can actually save your game within conversations/cutscenes, so you can save right before every roll, if that is what you prefer, oh, and quick-save doesn’t overwrite itself, so just go with F5 instead of opening the menu. XD
I'd like to add this, that caused me to lose 20 hours of progress. At Waukeen's Rest, if you go near the location, you will very likely trigger a quest without you even knowing, that requires you to save everyone in the burning inn WITHOUT going back to camp, or they will die. This questline has you go to save an important NPC to Baldur's Gate. Soooo yeah, shitty design IMO. Because the closest I ever got to it, was the The Risen Road portal, but never walked near the Inn itself, it was all still in the Fog of War effectively on my map.
oh crap. i just closed my game with my characters near the waypoint, i hope i remember this when i pick the game back up tomorrow.
Thanks for posting this, I would never have known if I didn't randomly decide to watch this video and read the comments. This is the second time I've had to reload a save over a few hours old, since I messed up the Mol quest line in the beginning by entering her hideout too early. I even left when she asked! Wondering what else I need to be careful of lol
What character was this???
@@blahblah38809753359 The Name from the NPC is Counsellor Florrick.
@@Voitan in my first playthrough once I crossed the broken bridge to enter the Risen Road part of the map I used my Raven familiar to explore a lot of that area, until Gnolls killed it. But that triggered the fire ‘clock’ so they were dead by the time my party got there (presumably I’d been to camp after the Raven was in Waukeen’s Rest)
Some additional tips:
Dead/Down players can still send items to teammates. So if you go down, you can right click a potion (or rez scroll if dead) and send it to your teammate. Split the stack first if you need to (it's currently glitchy doing it when not dead).
Successfully stole from someone and need to escape before they realize it happened? Open your map and fast travel to a different location and wait about 30-60 seconds. Warp/Run back and the person will no longer try to question/accuse you.
OMG thank you I've been trying to figure out how to get the bottoms up achievement for days. Just been wandering aimlessly drunk around my Camp entire time
This is the first sponsor spot on a video I have cared about for over 10 years.
This was worth it solely for the potion trick to pre-buff the group off 1 potion. Thanks for putting this together! This will definitely make my next play through much more fun. :)
huge tip here, dont let random friends/people join your world mid campaign, you cannot get rid of thier character after they leave, youll have to revert to a save to clear em, larian really needs to fix this.
Better than a bow, I'm giving hand crossbows to everyone who are proficiente with them, dual hand crossbow means you will always have and extra ranged attack with bonus action, when many time you would pass the turn with the bonus action unused.
especially for a ranged thief. offhand pew pew is great for sniping low health enemies spread out on the field
Like nobody is proficient with those though.
@@drvofoka7033 let there be Withers, and multiclass. Anyone can be/do anything in this game.
@@halzoris i feel so dumb now xD
@@drvofoka7033It's a martial weapon.
As a d&d player in my youth, giving a wizard a shield cos it makes him better statistically and bringing stacking boxes to get higher ground seem anti roll playing. Surely I'm not the only one feels this way?
Yeah, it really rubs me the wrong way. About the closest I'd ever get is carrying candles for dipping to get extra fire damage. Even then I rarely ever actually use them.
Anytime I use speak to the dead in this game I have to giggle because I'm remembering the scene in Honour Among Thieves....
some of these tips and tricks were very useful to me. Like respeccing your companions. haven't done that but I realize I can really benefit from doing this on 1-2 companions that I'm currently sort of misusing. thanks, Lucky!
I found something, if you pick the lock of the shed the little rat takes you to at the beginning of the game in the town that was attacked by goblins, there's someone inside therer paralyzed, to cure her you need to cure paralysis, but if you cast a sleep spell on her when she's asking for help you can pillage the entire room free from guard, but use in turn based mode cause otherwise sleep spell will wear off and the guard will come in.
There's a bunch of junk in there, but might be useful as it has some food and poor clothing outfit which makes you look like a begger.
I got a good one, use one of your characters to start a conversation with an NPC and have another member of your party pickpocket them. That way their distracted, and you can easily move your character away so they don't get caught. Also since they are in dialog you can pick pickpocket them over and over till you get what you want or at least that's what I've been doing 😉.
Cosmetic tip: throw water at your compagnons to wash them. We can also use a sponge and soap since last patch.
The shield tip is huge, shield bonus seems to apply even when while using ranged weapons. I had been using staves thinking i couldnt use shields with them.
You can, but you a using a lower damage dice if you use them one-handed. Same with longswords.
i made the mistake of walking into a trap room without realizing and lost my whole team lol
Done that as welll!
@@LuckyGhost I think it was the first room you go into with the tomb. I didn’t know how traps worked and quickly found out.
@@TrueLynxs haha yep! That got me in early access 😄
You can pickpocket Wither all you want with ZERO consequences! Get that gold back.
I wanted to write the same comment, but you beat me to it 😄 I was so surprised when I figured it out that a failed pickpocket roll on Whithers has no consequences. Super convenient.
TIP - Before a difficult fight, seperate your party and send in one character to initiate the fight. You the switch to any oyher charcter not in the fight and move them close to the fight. Get into turn base, hide, and then attack a mob. This allows you to get another movement. You then dash away from the battle area. You will get the option to flee combat to camp. In the camp, crouch and leave camp. You now can repeat the process of combat with that character and have no combat turn be taken.
Switching Shadowheart to Life Domain Cleric makes the game easy mode.
That breaks the immersion of her character tho. Unless you play tactician the game is pretty easy as soon as you hit lvl 4 or 5.
@@khorneflakes2175i dont feel like it breaks immersion, shes still a cleric. I dont see why she has to specifically be trickery domain
@@ronenlesser6431 Because her whole character revolves around being a follower of Shar, Shar saved her life and Shadowhearth has dedicated her life to the worship of Shar and the furrthering of her goals. And guess what Shar's goal is ? Bring the whole world to nothingess, return the universe to darkness and un-life. Shar incarnates darkness, lies and deception.
Why do you think you have to option of firing Shadowhearth on the spot from your squad the moment she reveals she worships Shar ?
Shar's cleric are litteral antithesis to the domain of life and Shadowhearth is all in with Shar and want to rise as high as she can in her church.
It's as absurd as rerolling Lae'zel in a peacefull bard.
@@ronenlesser6431you can very thematically flip her into light in act 2, which arguably is stronger than life imo.
Most of these I knew, but right clicking to halt movement and throwing a shield on Gale are ones I missed, so thumbs up!
You can obtain one of the best Greatswords in the game in Chapter 3, particularly for a Githyanki. It's probably meant for Lae'zel, but a Gityanki Fiend/Chains Warlock could really make great use of it.
the greatsword from Voss? you can obtain it at act 1
Talk to the dead/speak to animals is criminally underrated. There so much information you can get, and just wacky encounters too
Resting is important, but you have to be careful not to rest too much since some quests are timed and you automatically fail them if you rest or fast travel too much.
Wait fast travel too??
Yes It's rare, but it can happen.
I think it's only if you "switch zone" such as going back to act 1 when you have a timed quest in act 2. In Last Light there's a tiefling who goes out to search for some companions. I fast travelled to Act 1and instantly failed the quest to go find him.
@@SonnyDK Ah alright. Im still in Act 1 even though I have 60 hours already. Im taking my time and i had no problems teleporting. But i will keep this in mind.
usually these kind of "mistakes to avoid" videos have pretty generic advice but i literally had no idea examine opened up dialogue options or that you can right click to stop your party lmao i used to walk into traps all the time, now i have to click a hundred times like im in an aim trainer for a fps, thanks for this vid
That “attack potion” tip was worth the watch. Thanks!
A few storyline mistakes ive made that you need to make sure to do or else you will suffer like me: (some spoilers??)
1) make sure you get the moonlantern from the drider in act 2! Or else you have to go thus round about way to steal one from moonrise.
2) visit moonrise before you attack it in act 2. So much stuff i missed on because i thought i couldnt go there.
3) interact with that drow lady in act 2 at moonrise towers. Its crucial to Astarions story.
4) have Jaheira in your party before you progress to the Lower City in Act 3 or else she disappears. Do her whole story arc first to get it out of the way. (Including the Stone Lord!)
bro that hitting a potion thing on the ground is HUGE holy. im so mad this could have made things 100% easier lol
Why are you thanking us for watching? I was looking for a guide on mistakes to avoid and yours is the only one having tips that are not simply good sense but related to real "not-so-obvious" mechanics and this, without any spoiler or build recommendation. It's probably the 10th I've seen and it is sooo great in all senses: very interesting and clearly explained in such a fast and fluid way. Please accept my sincere thanks!
Important tip no one talks about:
Charm.
Do NOT use it to boost your dice chances, it'll piss off friendly NPCs to the point where they'll fight you. Leaving for a long time and coming back does nothing, you have to wait from a distance for the spell to wear off. It's more trouble than it's worth. -_-
Hi thought npc's could only react to being charmed in tactical mode, wich mode are you talking about? Compagnons get pissed in normal difficulty if you use it against them.
@@bernadettechirack550 It happens when you're doing a dice check for something out of battle. Once the spell wears off, the NPC will confront you as if you'd stolen something.
I avoided all of these spoilers videos till after my first play through of the game. I worked most of these out by myself but some little things that will make my second run through a bit easier. Thanks :)
Found a chest that's trapped or locked? Pick it up, then send it to camp. You can save it for later or disable the trap in camp.
the funny thing about ungrouping them for a fight is that sometimes the enemies can't decide who to target and just end up running around in circles (if all the characters are far enough away from them)
Neat thing, idk if people know: You can resume your turn if you skip it or still have actions left
As an "interrupt"? That changes things!!
Can't believe I didn't know about Examine effecting dialogue options OR the right-click to cancel movement lol
When i started i definitely underused the shoving. There are so many situations you can push people from a highground and do damage.
I learned how effective it was after a fight with deurgar. They wrecked my party. Now I use it a lot.
When you mentioned ranged weapons, I was reminded of thrown ranged weapons for those characters who have incredible strength. Like hand axes and javelins.
Also you can throw potions rather than drop and attack them to gain a group effect.