The manifold vs. load balancer top-down visual was fantastic! You can clearly see how a manifold will priority load the first splitter, leading to the one line with significantly more resources. Conversely, the load balancer completes the vignette with 10 iron plates in each of the five lines. Well done!
So? Both methods have equal effectiveness. Because the 1st priority belt will be full in a while and the second one will receive more... It doesnt affect production output and energy consumption. So you can clearly see the difference, that doesn't matter.🤔
@@tabularasa78 My comment wasn't to illicit which one was more effective, but rather highlight Total's presentation skills in demonstrating the differences between the two.
@@tabularasa78 absolutely - but it doesn't mean that they don't have their uses - want to reduce radiation in late game nuclear setups - use load balancers or if you want to ensure your power is running and 100% from the get go with biofuel, use it there. For the majority of the future factories, we will use manifolds
I just started this game a few weeks ago and the moment I unlocked coal power I got entirely overwhelmed. So glad I found your videos. I’m not trying to copy & paste your factory but actually get the vibes of what I *should* be doing. The calculator function in the quick search changed me. 😂
3 days in... Just got these set up and boom... What the fricking hell!! The last 2-3 cuts off😂 when I saw this video again.. I am an idiot!!! 360 in a 300pipe will never work 😂😂it is late(4:25AM..😅) after sleep I will set the water up the right way 🫡
For coal, there is a third option for connecting power; once the piplelines and convayer systems are setup and connected to the power plants, provide power to the miners and water extractors and let them saturate the power plants. THEN connect the power plants to the grid - instant full capacity.
tbh you should get in habit of doing that every time, way better more reliable and u can troubleshoot on the spot as well as full output of power in one moment
Some feedback for you from a long-term viewer: Really informative video. The slow pace and long length work well. The little hints and tips that the game doesn't show you are really helpful to new players (and I never knew about the bright white!) Showing how to build the logistics is something that needs to be showcased as this is often the biggest headache for players - both transporting from the vein and the factory floor. Having the decorations section at the end is the right place and keep that section relatively simple and succinct as it is very subjective. Thanks for all your efforts. 🏭
Minor optimization note - because overclocking increases power usage exponentially, it's always more efficient to spread out your power shards. Two miners at 150% would use less power than having one at 100% and one at 200%.
overclocking does not exponentially increase power usage. the relevant term in the equation is (clock speed)^1.32. if it were exponential growth clock speed would be in the exponent. power usage is between linear and quadratic growth (which is, once again, not exponential growth).
@@feronanthus9756it does increase exponentially, in the linguistic sense. The mathematical sense of the exponential function is a special case that does not apply here.
Quick note on overclocking your coal miners: since the power usage increases exponentially, it would have made more sense to put a power shard in each rather than both in one.
I also noticed that power shards use less power (e.g., if you're OC'ing a coal miner on an impure node to reach 60 ore/min) than dropping a Mark 2 miner, which also will give you 60/min on an impure node.
I'm loving this series, especially with the top-down vids! My mind goes numb when seeing all the things I have to do and trying to figure out the best way to do it, so having your guidance in how to approach the issue is very helpful :) Looking forward to the next tier!
This is a great guide to fix my spaghetti issues. Excited for the next one where I can get help understanding how to scale it up when more crafts require everything we're already doing in higher quantities.
As a relatively new player (50 hours) the game is overwhelming at times - but fun. Currently I'm in the process of tearing down my base (again) to organise for the next phase - computer parts and advanced oil processing. Still learning a lot and figuring out how to get a functional factory that's scalable. Watching videos like this helps a lot - mostly with learning how to use space effectively and not bunch things up too tightly.
I played up until aluminium a while ago and only started playing again in 1.0. 100 ish hours so far and back to the same point with a few differences. Many hours have just been many tearing down and redesigning my starter area. Just did a Heavy modular frames factory that I got half way through and realized while my math was right, the numbers I started off with were wrong. Led to tearing down everything and starting again. And I am having a blast.
Also still a relatively new player (hit 70 hours yesterday) and it is kinda fun to tear down my starter base and try to make it more efficient and learning how to make things look better in this game as well. Sidenote, blueprints have been amazing timesavers for the current redesign I'm going through.
I remember from a long time ago maybe 2 years ago i saw the space elevator being placed for the first time on UA-cam and that solidified my purchase lol and now i reminisce that time every time i build the space elevator and looking back at how far this game has come since then. You and imkibitz truly got me into this game with by far the best community of gamers any game has!! 😎😎😎
First of all thank you @TotalXplipse. Cause of yours previous video with load balancing biomass burners i finally understood how load ballancing works! As for yours layout i personally preffer schema of 2 * x6 and 1 x3 and returning half to the start . Of couse it needs 1 mk2 belt to work smootly but in return it needs only 1 merger , 8 splitters and 1 lift mk1 and much simpler and cleaner disign which can be understood from scratch.
Firstly, thanks for you awesome content, I learn so much from your videos! And you're entertaining too. @0:53 "most people stop playing at coal because they find it too complicated" ... not necessarily, maybe they just get burned out on the game. Satisfactory has a very strong pull, so I tend to overplay, especially early game... The drive to get my factories up and running causes much loss of sleep! (And, the tedious harvesting of brush can get overwhelming.) Thankfully, due to content creators such as yourself, I've moved straight into coal without issue. Huzzah!!
Thank you for this series. I have over 300 hours, and still learn tons of stuff from you. An i really going to need to build 200,000 thing-a-mabobs later in the game? Scaling up and the sheer immensity gets me. I'm always running out of space.
love this series. just returned to SF for 1.0 release and enjoying myself in the world of automation again. 43:23 - what i like to do with these is running coal miners without water connected. that way all buffers fill and after that i connect my water to power grid and watch the magic :D
Thanks for these, I have been playing Satisfactory for quite a while now, but like you said I get frustrated after coal. I am hoping to get a better plan on how to get farther without the frustration 😁
Loving this, brand new to Satisfactory and I got a bit overwhelmed, this helps so much. One suggestion I would make is like a flow chart of the layout as with you building and the overhead it can still be a little confusing (but I'm getting there)
@43:00 another easy way to prevent startup stutter is to put all in standby mode until the last one fills, then go turn em all back on. Having L2 belts all the way along (except between the last 2) will make this priming method quicker
Thanks for the hard work on these videos they've been very helpful. Just wish they were a bit more frequent. I keep checking UA-cam when I get home from work hoping today will be the day.
Personally I have started building 18 biofuel generators. Its easy to load balance and your consumption is proportion to production, so I simply update the input belt to mk2 if the machines are starving. However, simply attaching two storages as a buffer makes this never really necessary. But this was a great example of a more complicated load balance
Really appreciating these are a new player! One suggestion I would like to make is if you could add more explanation for some of the manufacturing beyond base level. An example is caterium. There are only 17 nodes around the map, so not a lot compared to other early resources like copper that has 55, and you have to explore well away from the starting areas to find them. Explaining why you want it - to get AI limieters, to get smart and programmable splitters and what those do for you - would be helpful so I can know how much to prioritize it. And eventually how it'll be needed for highspeed connectors and all those do for you. In my playthrough so far, I slept on caterium WAY longer than I should have. Hopefully we can see that in some of the transport-related episodes as that's where I'm getting hung up now.
You can have multiple sinks!?!? 😅 488 Hrs as of writing and not once did I assume you could have multiple.... 😂 I misunderstood the description; they share the same network but you can still have multiple. This is going to be like a fresh start for me! 🤣I'm going to go and tear my factory down now, bye! Oh the km's of belts I've placed in order to get to my sink... 🤦 Amazing series so far. Learned a lot already, thank you!
I love this guide! I have been playing for a while now, and I am learning so much from you. One suggestion that I would love to see is the story line as well. If you played the animation, and had your in game volume for ADA cut scenes would be really neat too.
I love the time stamps! Thank you! Great video and great pacing (I can keep up AND not be bored). Wonderful info. Thanks for explaining the lift elevators so well, I am now bald trying to figure that one out on my own! ~(:>)
Around 1:35:00 or so you mention the 4m foundation stacks (ribs) look like Duracell batteries. For a little tip that I personally enjoy using, I find these kinds of pillars to be really good to remove once you've placed exterior covers over them, and THEN you can fill the space with literal batteries once you're done for hidden power storage. Might not be everyones cup of tea, but I hate that power grid dying sound more than anything. 😂
I always set up a coal miner, hook up the power, and have it fill up a container while I do the rest of the work. Saves putting down auto miners, but let’s me fill my pockets to prime any plants that I put down. And I’ll typically just run the coal belts through the container so it’s pretty much always full when I do the next coal in the next coal in thenext coal.
Your build reminds me of vertically stacking bio-mas burners. That maybe done easy using foundations and walls and running lifts from the bio-mas supply splitter. In the area I am building terrain is less level. Thank you for the ideas.
At 54:22 (Steel Production), once you've placed your floor hole, start from the hole with your desired conveyor lift and drag it down. Saves you from guessing where on the bottom you need to place it.
The large truck last time I checked actually can help with more throughput than a train cart can, also I think it's pretty fun to. Make fuel. Stations and just bring my world to life with trucks going about between the various stations and the trains of. Makes it feel less empty, also trains can very quickly become a lot more complicated than the trucks too so I tend to make highways with trucks 😂
@@redhawkrobin the issue with train and trucks is that their stations and stops have two outputs so both systems are limited by that, the difference between trucks and trains is you can always add another station on to the end of a train station to increase the throughput - if you do this for trucks they'll work until you get close and then will keep colliding with oneanother. For small amounts of resources, it doesn't matter though.
I know you like to load balance your power, however for biomass up to 12 at least, it's not necessary. Also, you can cut the space usage almost in half if you build it properly. I like to do input->3 way split->A line of 2 splitters off of each initial arm, 2 left, 2 forward, 2 right. This way each arm of the splitter isn't cut so many times that it becomes an issue, and you can fit 12 burners in a 5x5 grid. 12 burners in roughly 25 squares, as opposed to 15 burners in 40-50 squares. If you did 2 of my design side by side, you get 24 burners in roughly the same amount of space, with no efficiency issues.
I just build 4 rows of 4 biomass burners, have two manifold lines with a single load balancer and do a little manual balancing in the start, keep them topped up completely and never utilize it fully before getting coal online.
Thank you very much! Although I can't fully understand how did you connect a splitter to a conveyor lift. Usually when I do a lift first and a splitter second, they don't connect properly. And there is much more efficient way to explore using a ladder. Because you can build it with full length with one click, connect to each other and disassemble instantly. Also you can build one segment, climb, build another segment, climb on it and disassemble the first one. And repeat as many times as you need.
Two quick comments: Maybe cover swatches. I stumbled across it last night and love the factory's new look. (Cover how to change default for new construction). When do we start doing the modular frames? Thanks for doing this series. Totally changed the way I build and gave me best practices to work with.
Just a thought, but if you don't have enough reinforced iron plates for mk2 belts, you can connect a miner to a splitter with a mk2 belt and then just use 2 lanes of mk1 belts, and then you only need to use iron plates, and when you get close to the destination, merge them back into one lane
The math isn’t quite right with biomass burners, you can support up to 15 burners, as biomass burners scale fuel consumption depending on power consumption vs power capacity
Excellent video! Though for uyour coal producation plant, I followed your guide to the T but after a while the capacity falls down to 450MW or 300MW because the last gens dont have coal delivered fast to them so they can be always up and running. How to fix that?
They don't need fixing, let it run longer. The manifold will take a while to warm up (all the plants prior to the end need to fill their buffers with coal) after it'll run perfect
What is the best recommendation for getting all the ore belts lined up so perfectly to run the same direction as you have. I’m assuming ‘as many belts’ as it takes’ ?? Thanks.
Your first video (ep1) and other guide/tutorial/tips videos are awesome and very helpful. I've learned a lot from them and certainly made playing the game easier and more fun bcz of them. Just started watching this video,. I'm very glad to see you're incorporating feedbacks from previous one, I'd like to add one more of mine, can you show exactly where in map you are building your factories? and their dimension. Maybe show a screenshot of factory by uploading it in satisfactory-calculator's map?
@@zacharymichael9718 what I mean is that stators aren't used as a building materials from the build gun, once you've used them to unlock a couple of milestones you don't need to stockpile them in storage. Actually you find so many of them around crashed pods you may not even need to ever automate them. Good source of early awesome sink points tho.
It should be noted that that is later game strategy, screws for example are used in many early game alternate recipes, so it is good to stockpile them so that you can have a large amount to produce many of the early assembly parts at larger quantities.
I have been watching your channel for a while, but recently subscribed, I'm enjoying this playthrough guide, but I'm still a bit lost, i have followed this build as best i can, but on the decoration side I seem to be out of alignment with your build, and I would like for you to explain more on the decoration side (time stamp 1:34) when you start doing painted beams and small concrete pillars. I mean more on 'how to do' cheers
I literally deleted everything to start working on building a proper coal/water system and when I was trying todo a game plan I got overwhelmed and got off but imma get back on when I get home 😂
This is great content! I wonder if you could incorporate how to use the online production tool to plan something like this starter factory. Knowing how many machines and power are needed before building may be helpful for some people. (I’m people btw 😆)
This is very helpful explanations. I can't wait for the more complex power plants. I need to see max overclocking of Compacted coal, how much water this needs (best ratio clocking these) and how much water can you actually run through a Mk2 pipe system? I tried scaling up my plant and it just fell apart :-(
And there is another question, if you don't mind. Is there a difference between placing splitters/mergers and then connect them via belts or placing a long belt and then put splitters/mergers on it?
In the past it's been difficult connecting them. But now it's fine, but because the splitters/mergers are free placed onto the belts, it means that they may not align with belts that are on foundations
I'm not even close to an expert or experienced at this.... but does that load balancer actually work 100% correctly? When you split the 3rd output from the right Splitter back into the inputs of the two Splitters (itself and the left one) doesnt the right splitter now re-share that item across all 3 lines again? I'll use numbers to explain better:- if 6 things are sent to the "extra" output of the right splitter, 3 go left and 3 go back into the right.... so now one of the 3 in the right gets re-shared. Then that gets split and the 1/2 in the right go gets 1/3 (so 1/6th) re-reshared...etc.etc. So left gets an extra 1/2 + 1/6 + 1/18 + 1/54.... which is roughly 0.6. And right gets roughly 0.4. So for every 36 sent through the system, left gets 18.6 and right gets 17.4. In order for the balance to be 100% true, the extra split has to go back to the very start (ie before the very first split into left and right, so it can be evenly sent left and right). That way every extra 1/6 is re-split equally left and right every time. I really want a maths expert to show me where I am wrong! EDIT - I guess a way to tell is to build it (unpowered) and put through an exact amount and see whats at the end... Off to do it now 8) Well, I'm clearly no maths genius, because I did the set up and sent 2400 through, and it correctly sent 480 to each leg. So let this post be a lesson to other wannabe losers like me!
You're just getting the distribution wrong. The input is being split two ways, to the left and right hand mergers. The loop back is also being split the same way, so each merger output will be equal. With loop back, the distribution will converge. Using numbers, if the input is 5, then each side will initially get 2.5, The loop back is a third of the right hand side, 2.5 / 3 = .8333... and each merger gets a half of this so each merger output will be 2.5 + .41666... = 2.9166... The next iteration will give a loop back of .97222... and each merger output 2.98611... . Repeat a few times and each merger output approaches 3 so that each output split and the loop back are 1 and give a 1 to 5 load balancer.
100% get the confusion - thanks for updating with your sciencing, you can send it to the start but if you're putting exactly 60 into the start of the balance and your max belt level is MK1 you can feed the resources back to the start but won't have the throughput to feed the extra back into the line - hence the splitting the excess 50/50 into each leg
Hello! love your videos - I don't know if it is just me noticing it this time, or if it was only in this video, but there's a little bit of a "I'm talking to you from inside a copper pipe" type sound... did you change the audio?
I know I'm a little late to the party here, but I just got past the coal power set up part, and you made a comment that if we surpassed the 600MW produced by the coal plants that the biomass plants would kick in. Does that mean the game automatically prioritizes the coal generators and then only uses the biomass gens when needed? Or did I misunderstand that?
I wish we had these series videos more often....hahaha i keep refreshing youtube in hope!
Me to😂
Too
The manifold vs. load balancer top-down visual was fantastic! You can clearly see how a manifold will priority load the first splitter, leading to the one line with significantly more resources. Conversely, the load balancer completes the vignette with 10 iron plates in each of the five lines. Well done!
So? Both methods have equal effectiveness. Because the 1st priority belt will be full in a while and the second one will receive more... It doesnt affect production output and energy consumption.
So you can clearly see the difference, that doesn't matter.🤔
@@tabularasa78 My comment wasn't to illicit which one was more effective, but rather highlight Total's presentation skills in demonstrating the differences between the two.
@@neilsmigelski7632 ok, sry, my bad. Here is another illustration: 1/2*1/2=1/4
@@tabularasa78What was the point of your reply? Just to be an asshole because you didn't agree with his comment? 😂🤦🏽♂️
@@tabularasa78 absolutely - but it doesn't mean that they don't have their uses - want to reduce radiation in late game nuclear setups - use load balancers or if you want to ensure your power is running and 100% from the get go with biofuel, use it there. For the majority of the future factories, we will use manifolds
Even after being in the endgame for a hundred hours or so, I still learn so much from your BEGINNER videos, it's crazy. Thank you for this content
I just started this game a few weeks ago and the moment I unlocked coal power I got entirely overwhelmed. So glad I found your videos. I’m not trying to copy & paste your factory but actually get the vibes of what I *should* be doing.
The calculator function in the quick search changed me. 😂
3 days in... Just got these set up and boom... What the fricking hell!! The last 2-3 cuts off😂 when I saw this video again.. I am an idiot!!! 360 in a 300pipe will never work 😂😂it is late(4:25AM..😅) after sleep I will set the water up the right way 🫡
For coal, there is a third option for connecting power; once the piplelines and convayer systems are setup and connected to the power plants, provide power to the miners and water extractors and let them saturate the power plants. THEN connect the power plants to the grid - instant full capacity.
I did this exact thing today and it made the power plant startup so much easier.
tbh you should get in habit of doing that every time, way better more reliable and u can troubleshoot on the spot as well as full output of power in one moment
OMG this looks so much cleaner than my ever expanding "starter" factory. Love these videos, please continue making them!!!
Love this series! Thanks for investing the time into this level of detail
Some feedback for you from a long-term viewer: Really informative video. The slow pace and long length work well. The little hints and tips that the game doesn't show you are really helpful to new players (and I never knew about the bright white!) Showing how to build the logistics is something that needs to be showcased as this is often the biggest headache for players - both transporting from the vein and the factory floor. Having the decorations section at the end is the right place and keep that section relatively simple and succinct as it is very subjective. Thanks for all your efforts. 🏭
Minor optimization note - because overclocking increases power usage exponentially, it's always more efficient to spread out your power shards. Two miners at 150% would use less power than having one at 100% and one at 200%.
But also 2 shards instead of one (which is a thing at the start)
@@KVPMD You would still need 2 shards to OC one miner to 200%. It's 2 shards in either scenario, one just needs less power than the other.
overclocking does not exponentially increase power usage. the relevant term in the equation is (clock speed)^1.32. if it were exponential growth clock speed would be in the exponent. power usage is between linear and quadratic growth (which is, once again, not exponential growth).
@@feronanthus9756it does increase exponentially, in the linguistic sense. The mathematical sense of the exponential function is a special case that does not apply here.
That was a lot of work to do for a video. Thanks a lot for taking the time and effort to share your knowledge. You've been extremely helpful!
This is awesome. Thank you. I'm like obsessive with having clean factories and neat logistics and these videos helped.
Best satisfactory explanation series on YT. Thankyou!
Quick note on overclocking your coal miners: since the power usage increases exponentially, it would have made more sense to put a power shard in each rather than both in one.
Absolutely
I also noticed that power shards use less power (e.g., if you're OC'ing a coal miner on an impure node to reach 60 ore/min) than dropping a Mark 2 miner, which also will give you 60/min on an impure node.
I love the structure of your videos. Your organization is phenomenal! And the videos are always super informative. Thanks, man! Keep it up!!
I'm loving this series, especially with the top-down vids! My mind goes numb when seeing all the things I have to do and trying to figure out the best way to do it, so having your guidance in how to approach the issue is very helpful :) Looking forward to the next tier!
This is a great guide to fix my spaghetti issues. Excited for the next one where I can get help understanding how to scale it up when more crafts require everything we're already doing in higher quantities.
As a relatively new player (50 hours) the game is overwhelming at times - but fun. Currently I'm in the process of tearing down my base (again) to organise for the next phase - computer parts and advanced oil processing. Still learning a lot and figuring out how to get a functional factory that's scalable. Watching videos like this helps a lot - mostly with learning how to use space effectively and not bunch things up too tightly.
I played up until aluminium a while ago and only started playing again in 1.0. 100 ish hours so far and back to the same point with a few differences. Many hours have just been many tearing down and redesigning my starter area. Just did a Heavy modular frames factory that I got half way through and realized while my math was right, the numbers I started off with were wrong. Led to tearing down everything and starting again.
And I am having a blast.
Also still a relatively new player (hit 70 hours yesterday) and it is kinda fun to tear down my starter base and try to make it more efficient and learning how to make things look better in this game as well. Sidenote, blueprints have been amazing timesavers for the current redesign I'm going through.
I remember from a long time ago maybe 2 years ago i saw the space elevator being placed for the first time on UA-cam and that solidified my purchase lol and now i reminisce that time every time i build the space elevator and looking back at how far this game has come since then. You and imkibitz truly got me into this game with by far the best community of gamers any game has!! 😎😎😎
Im a new player that gets overwhelmed after the next stages. Really looking forward to future episodes. Thanks for the effort, love your channel!
Damn... This work. Absolute awesome!
First of all thank you @TotalXplipse. Cause of yours previous video with load balancing biomass burners i finally understood how load ballancing works! As for yours layout i personally preffer schema of 2 * x6 and 1 x3 and returning half to the start . Of couse it needs 1 mk2 belt to work smootly but in return it needs only 1 merger , 8 splitters and 1 lift mk1 and much simpler and cleaner disign which can be understood from scratch.
Firstly, thanks for you awesome content, I learn so much from your videos! And you're entertaining too. @0:53 "most people stop playing at coal because they find it too complicated" ... not necessarily, maybe they just get burned out on the game. Satisfactory has a very strong pull, so I tend to overplay, especially early game... The drive to get my factories up and running causes much loss of sleep! (And, the tedious harvesting of brush can get overwhelming.) Thankfully, due to content creators such as yourself, I've moved straight into coal without issue. Huzzah!!
Been waiting all week for this😊
Can't wait for episode 3! Keep them coming! Such a great series.
Thank you for this series. I have over 300 hours, and still learn tons of stuff from you. An i really going to need to build 200,000 thing-a-mabobs later in the game? Scaling up and the sheer immensity gets me. I'm always running out of space.
love this series. just returned to SF for 1.0 release and enjoying myself in the world of automation again.
43:23 - what i like to do with these is running coal miners without water connected. that way all buffers fill and after that i connect my water to power grid and watch the magic :D
Been waiting for this ep
Thank you for these videos
I started in desert but am going to travel here and start again!
Excited for the next one, waiting patiently!
Thanks for these, I have been playing Satisfactory for quite a while now, but like you said I get frustrated after coal. I am hoping to get a better plan on how to get farther without the frustration 😁
Thanks for the video! I just finished my first play through and enjoy watching how your approach is different.
Amazing work brother exactly what I needed ❤
Loving this, brand new to Satisfactory and I got a bit overwhelmed, this helps so much. One suggestion I would make is like a flow chart of the layout as with you building and the overhead it can still be a little confusing (but I'm getting there)
@43:00 another easy way to prevent startup stutter is to put all in standby mode until the last one fills, then go turn em all back on. Having L2 belts all the way along (except between the last 2) will make this priming method quicker
Thanks for the hard work on these videos they've been very helpful. Just wish they were a bit more frequent. I keep checking UA-cam when I get home from work hoping today will be the day.
Personally I have started building 18 biofuel generators. Its easy to load balance and your consumption is proportion to production, so I simply update the input belt to mk2 if the machines are starving. However, simply attaching two storages as a buffer makes this never really necessary.
But this was a great example of a more complicated load balance
1 hour 39 mins! Time to get myself a flask full of tea :)
@@DavidPetty1 hopefully future videos will be a touch shorter 😅
@@TotalXclipse personally I think the long videos are great! I love the level of detail!!
@@TotalXclipseI agree. Enjoy the longer format!
Really appreciating these are a new player! One suggestion I would like to make is if you could add more explanation for some of the manufacturing beyond base level. An example is caterium. There are only 17 nodes around the map, so not a lot compared to other early resources like copper that has 55, and you have to explore well away from the starting areas to find them. Explaining why you want it - to get AI limieters, to get smart and programmable splitters and what those do for you - would be helpful so I can know how much to prioritize it. And eventually how it'll be needed for highspeed connectors and all those do for you. In my playthrough so far, I slept on caterium WAY longer than I should have.
Hopefully we can see that in some of the transport-related episodes as that's where I'm getting hung up now.
Finally! Been waiting for the 2nd episode
Best teturial/guide about satisfactori
amazing videos! extremely helpful with building
incredible content my guy
You can have multiple sinks!?!? 😅 488 Hrs as of writing and not once did I assume you could have multiple.... 😂 I misunderstood the description; they share the same network but you can still have multiple. This is going to be like a fresh start for me! 🤣I'm going to go and tear my factory down now, bye! Oh the km's of belts I've placed in order to get to my sink... 🤦 Amazing series so far. Learned a lot already, thank you!
I love this guide! I have been playing for a while now, and I am learning so much from you. One suggestion that I would love to see is the story line as well. If you played the animation, and had your in game volume for ADA cut scenes would be really neat too.
I love the time stamps! Thank you! Great video and great pacing (I can keep up AND not be bored). Wonderful info. Thanks for explaining the lift elevators so well, I am now bald trying to figure that one out on my own! ~(:>)
ETA part 3? Loving this. Thank you
Around 1:35:00 or so you mention the 4m foundation stacks (ribs) look like Duracell batteries.
For a little tip that I personally enjoy using, I find these kinds of pillars to be really good to remove once you've placed exterior covers over them, and THEN you can fill the space with literal batteries once you're done for hidden power storage.
Might not be everyones cup of tea, but I hate that power grid dying sound more than anything. 😂
I always set up a coal miner, hook up the power, and have it fill up a container while I do the rest of the work. Saves putting down auto miners, but let’s me fill my pockets to prime any plants that I put down.
And I’ll typically just run the coal belts through the container so it’s pretty much always full when I do the next coal in the next coal in thenext coal.
Your build reminds me of vertically stacking bio-mas burners. That maybe done easy using foundations and walls and running lifts from the bio-mas supply splitter. In the area I am building terrain is less level. Thank you for the ideas.
Xeno Basher and BladeRunner can be found for free in a cave near the oil wells. and easy to find. good luck.
At 54:22 (Steel Production), once you've placed your floor hole, start from the hole with your desired conveyor lift and drag it down. Saves you from guessing where on the bottom you need to place it.
IIRC the trick for infinite height only works if you're connecting it from the bottom to the elevator hole rather than vice versa, so it wouldn't work
I can confirm after building up literally to the end of the skybox that yes, no matter how far you fall, if you have full health you survive with 1 hp
The large truck last time I checked actually can help with more throughput than a train cart can, also I think it's pretty fun to. Make fuel. Stations and just bring my world to life with trucks going about between the various stations and the trains of. Makes it feel less empty, also trains can very quickly become a lot more complicated than the trucks too so I tend to make highways with trucks 😂
@@redhawkrobin the issue with train and trucks is that their stations and stops have two outputs so both systems are limited by that, the difference between trucks and trains is you can always add another station on to the end of a train station to increase the throughput - if you do this for trucks they'll work until you get close and then will keep colliding with oneanother. For small amounts of resources, it doesn't matter though.
Woot! Been looking forward to the next installment
Plz continue with series =)
Its amazing for us (begginers players), i just replicate the entire video =)
Never been this early before. Obligatory, first. You a legend bro.
Very well edited!
I know you like to load balance your power, however for biomass up to 12 at least, it's not necessary.
Also, you can cut the space usage almost in half if you build it properly. I like to do input->3 way split->A line of 2 splitters off of each initial arm, 2 left, 2 forward, 2 right. This way each arm of the splitter isn't cut so many times that it becomes an issue, and you can fit 12 burners in a 5x5 grid.
12 burners in roughly 25 squares, as opposed to 15 burners in 40-50 squares. If you did 2 of my design side by side, you get 24 burners in roughly the same amount of space, with no efficiency issues.
It should be noted that depending on size you can remove those mushroom-like "trees" with a chainsaw, but you won't get anything from them.
Hi TotalXclipse
Thanks for your awesome video's, I really like your video's
When can we see EP-03?
Interesting approach. I usually don't have automated AI production until I already have Tiers 7&8 unlocked.
@1:38:56 how did you get the beams to do that? i spent 2 hours trying to figure it out and still no luck.
I just build 4 rows of 4 biomass burners, have two manifold lines with a single load balancer and do a little manual balancing in the start, keep them topped up completely and never utilize it fully before getting coal online.
Than you. And I love Your vids
Hi TotalXclipse, When are we going to see episode 3 please, i keep looking and it keeps failing to appear???????
Thank you very much!
Although I can't fully understand how did you connect a splitter to a conveyor lift. Usually when I do a lift first and a splitter second, they don't connect properly.
And there is much more efficient way to explore using a ladder. Because you can build it with full length with one click, connect to each other and disassemble instantly. Also you can build one segment, climb, build another segment, climb on it and disassemble the first one. And repeat as many times as you need.
@@sergeykuznetcov3755 they do connect properly now if you place mergers or splitters onto elevators - but you're right that there used to be an issue
@@TotalXclipse thank you again! I've never thought to check it after been used to that issue )
Please make the next Video🙏🙏. Love the Series❤❤❤❤
I usually do 4 Smelters running at 30 input to 10 output (66.67%) for one Pure node of Caterium
When’s the next segment due? It’s a long time between videos
Two quick comments: Maybe cover swatches. I stumbled across it last night and love the factory's new look. (Cover how to change default for new construction). When do we start doing the modular frames? Thanks for doing this series. Totally changed the way I build and gave me best practices to work with.
Just a thought, but if you don't have enough reinforced iron plates for mk2 belts, you can connect a miner to a splitter with a mk2 belt and then just use 2 lanes of mk1 belts, and then you only need to use iron plates, and when you get close to the destination, merge them back into one lane
The math isn’t quite right with biomass burners, you can support up to 15 burners, as biomass burners scale fuel consumption depending on power consumption vs power capacity
Funny, that's where I set up my coal plant also.
Same! My pre-release starting location was somewhere else, but i found this place and it was perfect for coal-power plant
Excellent video! Though for uyour coal producation plant, I followed your guide to the T but after a while the capacity falls down to 450MW or 300MW because the last gens dont have coal delivered fast to them so they can be always up and running. How to fix that?
They don't need fixing, let it run longer. The manifold will take a while to warm up (all the plants prior to the end need to fill their buffers with coal) after it'll run perfect
What is the best recommendation for getting all the ore belts lined up so perfectly to run the same direction as you have. I’m assuming ‘as many belts’ as it takes’ ?? Thanks.
Your first video (ep1) and other guide/tutorial/tips videos are awesome and very helpful. I've learned a lot from them and certainly made playing the game easier and more fun bcz of them. Just started watching this video,. I'm very glad to see you're incorporating feedbacks from previous one, I'd like to add one more of mine, can you show exactly where in map you are building your factories? and their dimension. Maybe show a screenshot of factory by uploading it in satisfactory-calculator's map?
I mention the location in the video. So that you know the exact location. Not sure if I'll use the calculator though to show the positioning
Does Xclipse have a video about managing road elevation changes gracefully? My road ramps are janky and I could use some guidance.
Fun fact! Just like screws, stators are not used in any buildables anymore and thus are pointless to store.
While using alternate recipes. Probably wanna say that, because motors use stators with their normal recipe.
@@zacharymichael9718 what I mean is that stators aren't used as a building materials from the build gun, once you've used them to unlock a couple of milestones you don't need to stockpile them in storage. Actually you find so many of them around crashed pods you may not even need to ever automate them. Good source of early awesome sink points tho.
That's actually a very good point - but you still use screws for equipment
@@TotalXclipse You also use screws in building the FICSIT Awesome Shop and early tier milestones.
It should be noted that that is later game strategy, screws for example are used in many early game alternate recipes, so it is good to stockpile them so that you can have a large amount to produce many of the early assembly parts at larger quantities.
As a beginner, I would like layouts that go high instead of wide and then transport raw materials.
could you stack those mergers and splitters on the load balancer; to take the same space horizontally has the manifold? 4:33
34:34 I had no idea you could snap splitters directly onto conveyor lifts.
I have been watching your channel for a while, but recently subscribed, I'm enjoying this playthrough guide, but I'm still a bit lost, i have followed this build as best i can, but on the decoration side I seem to be out of alignment with your build, and I would like for you to explain more on the decoration side (time stamp 1:34) when you start doing painted beams and small concrete pillars. I mean more on 'how to do' cheers
I literally deleted everything to start working on building a proper coal/water system and when I was trying todo a game plan I got overwhelmed and got off but imma get back on when I get home 😂
While I was waiting, I pushed ahead to Phase 3.
same, just started manufacturing computers :D
Phase 3 has been brutal for me, I don't know if I'll be able to get through phase 4 😅
Much easier to follow better than all those PERFECT factories of yours.
Glad you approve. 🙂
This is great content! I wonder if you could incorporate how to use the online production tool to plan something like this starter factory. Knowing how many machines and power are needed before building may be helpful for some people. (I’m people btw 😆)
This is very helpful explanations. I can't wait for the more complex power plants. I need to see max overclocking of Compacted coal, how much water this needs (best ratio clocking these) and how much water can you actually run through a Mk2 pipe system? I tried scaling up my plant and it just fell apart :-(
QUESTION.. how are you doing the 2 camera system. 2 PCs? er am I missing something.
Max consumption calculates everything that requires power whether it's on or not
And there is another question, if you don't mind.
Is there a difference between placing splitters/mergers and then connect them via belts or placing a long belt and then put splitters/mergers on it?
In the past it's been difficult connecting them. But now it's fine, but because the splitters/mergers are free placed onto the belts, it means that they may not align with belts that are on foundations
will you be making a "mega factory" in this guided playthrough to show how to plan for it and build it?
Great video but you tend to miss out little but important details, like the fact we need to use a storage container to feed the AWESOME Sink
Thank you for the effort that goes into these videos. Can I ask when you're planning on releasing the next episode?
I'm not even close to an expert or experienced at this.... but does that load balancer actually work 100% correctly?
When you split the 3rd output from the right Splitter back into the inputs of the two Splitters (itself and the left one) doesnt the right splitter now re-share that item across all 3 lines again? I'll use numbers to explain better:- if 6 things are sent to the "extra" output of the right splitter, 3 go left and 3 go back into the right.... so now one of the 3 in the right gets re-shared. Then that gets split and the 1/2 in the right go gets 1/3 (so 1/6th) re-reshared...etc.etc.
So left gets an extra 1/2 + 1/6 + 1/18 + 1/54.... which is roughly 0.6. And right gets roughly 0.4. So for every 36 sent through the system, left gets 18.6 and right gets 17.4.
In order for the balance to be 100% true, the extra split has to go back to the very start (ie before the very first split into left and right, so it can be evenly sent left and right). That way every extra 1/6 is re-split equally left and right every time.
I really want a maths expert to show me where I am wrong!
EDIT - I guess a way to tell is to build it (unpowered) and put through an exact amount and see whats at the end... Off to do it now 8)
Well, I'm clearly no maths genius, because I did the set up and sent 2400 through, and it correctly sent 480 to each leg. So let this post be a lesson to other wannabe losers like me!
This is what I was thinking as watching it. You Need to send them back to the start
You're just getting the distribution wrong. The input is being split two ways, to the left and right hand mergers. The loop back is also being split the same way, so each merger output will be equal. With loop back, the distribution will converge. Using numbers, if the input is 5, then each side will initially get 2.5, The loop back is a third of the right hand side, 2.5 / 3 = .8333... and each merger gets a half of this so each merger output will be 2.5 + .41666... = 2.9166...
The next iteration will give a loop back of .97222... and each merger output 2.98611... . Repeat a few times and each merger output approaches 3 so that each output split and the loop back are 1 and give a 1 to 5 load balancer.
100% get the confusion - thanks for updating with your sciencing, you can send it to the start but if you're putting exactly 60 into the start of the balance and your max belt level is MK1 you can feed the resources back to the start but won't have the throughput to feed the extra back into the line - hence the splitting the excess 50/50 into each leg
Hello! love your videos - I don't know if it is just me noticing it this time, or if it was only in this video, but there's a little bit of a "I'm talking to you from inside a copper pipe" type sound... did you change the audio?
15:17 and don't land in radiation or gas cloud without protection ;)
Did you change your color from blue to green for acceptable build spots?
long time between drinks in this series, hopefully it hasnt ended before beginning..
I broke down in the last video why there hasn't been a new video - it's still in the works. Just personal life's gotten in the way
I don't know why but the very beginning where you have the pioneer looking at the camera like it was you talking to us was so unsettling to me 💀💀💀
I know I'm a little late to the party here, but I just got past the coal power set up part, and you made a comment that if we surpassed the 600MW produced by the coal plants that the biomass plants would kick in. Does that mean the game automatically prioritizes the coal generators and then only uses the biomass gens when needed? Or did I misunderstand that?