The Starter Factory - Satisfactory 1.0 Guided Playthrough EP.02

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 122

  • @neilsmigelski7632
    @neilsmigelski7632 3 дні тому +25

    The manifold vs. load balancer top-down visual was fantastic! You can clearly see how a manifold will priority load the first splitter, leading to the one line with significantly more resources. Conversely, the load balancer completes the vignette with 10 iron plates in each of the five lines. Well done!

    • @tabularasa78
      @tabularasa78 3 дні тому +3

      So? Both methods have equal effectiveness. Because the 1st priority belt will be full in a while and the second one will receive more... It doesnt affect production output and energy consumption.
      So you can clearly see the difference, that doesn't matter.🤔

    • @neilsmigelski7632
      @neilsmigelski7632 3 дні тому +10

      @@tabularasa78 My comment wasn't to illicit which one was more effective, but rather highlight Total's presentation skills in demonstrating the differences between the two.

    • @tabularasa78
      @tabularasa78 3 дні тому +1

      @@neilsmigelski7632 ok, sry, my bad. Here is another illustration: 1/2*1/2=1/4

    • @Dashawn628
      @Dashawn628 3 дні тому +1

      @@tabularasa78What was the point of your reply? Just to be an asshole because you didn't agree with his comment? 😂🤦🏽‍♂️

    • @TotalXclipse
      @TotalXclipse  3 дні тому +3

      @@tabularasa78 absolutely - but it doesn't mean that they don't have their uses - want to reduce radiation in late game nuclear setups - use load balancers or if you want to ensure your power is running and 100% from the get go with biofuel, use it there. For the majority of the future factories, we will use manifolds

  • @devonrule1412
    @devonrule1412 3 дні тому +19

    Minor optimization note - because overclocking increases power usage exponentially, it's always more efficient to spread out your power shards. Two miners at 150% would use less power than having one at 100% and one at 200%.

    • @KVPMD
      @KVPMD 2 дні тому

      But also 2 shards instead of one (which is a thing at the start)

    • @majtravien4381
      @majtravien4381 День тому

      @@KVPMD You would still need 2 shards to OC one miner to 200%. It's 2 shards in either scenario, one just needs less power than the other.

  • @ericosullivan1495
    @ericosullivan1495 3 дні тому +7

    For coal, there is a third option for connecting power; once the piplelines and convayer systems are setup and connected to the power plants, provide power to the miners and water extractors and let them saturate the power plants. THEN connect the power plants to the grid - instant full capacity.

    • @deejerman86
      @deejerman86 3 дні тому +1

      I did this exact thing today and it made the power plant startup so much easier.

  • @86abaile
    @86abaile 3 дні тому +10

    Quick note on overclocking your coal miners: since the power usage increases exponentially, it would have made more sense to put a power shard in each rather than both in one.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +4

      Absolutely

    • @neilsmigelski7632
      @neilsmigelski7632 15 годин тому +1

      I also noticed that power shards use less power (e.g., if you're OC'ing a coal miner on an impure node to reach 60 ore/min) than dropping a Mark 2 miner, which also will give you 60/min on an impure node.

  • @hjewkes
    @hjewkes 3 дні тому +4

    Love this series! Thanks for investing the time into this level of detail

  • @blu7946
    @blu7946 3 дні тому

    Even after being in the endgame for a hundred hours or so, I still learn so much from your BEGINNER videos, it's crazy. Thank you for this content

  • @andromidius
    @andromidius 3 дні тому +2

    As a relatively new player (50 hours) the game is overwhelming at times - but fun. Currently I'm in the process of tearing down my base (again) to organise for the next phase - computer parts and advanced oil processing. Still learning a lot and figuring out how to get a functional factory that's scalable. Watching videos like this helps a lot - mostly with learning how to use space effectively and not bunch things up too tightly.

    • @conroygreyfin7011
      @conroygreyfin7011 3 дні тому +2

      I played up until aluminium a while ago and only started playing again in 1.0. 100 ish hours so far and back to the same point with a few differences. Many hours have just been many tearing down and redesigning my starter area. Just did a Heavy modular frames factory that I got half way through and realized while my math was right, the numbers I started off with were wrong. Led to tearing down everything and starting again.
      And I am having a blast.

  • @swb1410
    @swb1410 День тому

    I know you like to load balance your power, however for biomass up to 12 at least, it's not necessary.
    Also, you can cut the space usage almost in half if you build it properly. I like to do input->3 way split->A line of 2 splitters off of each initial arm, 2 left, 2 forward, 2 right. This way each arm of the splitter isn't cut so many times that it becomes an issue, and you can fit 12 burners in a 5x5 grid.
    12 burners in roughly 25 squares, as opposed to 15 burners in 40-50 squares. If you did 2 of my design side by side, you get 24 burners in roughly the same amount of space, with no efficiency issues.

  • @marksw5499
    @marksw5499 3 дні тому +1

    This is awesome. Thank you. I'm like obsessive with having clean factories and neat logistics and these videos helped.

  • @kryos457
    @kryos457 День тому

    First of all thank you @TotalXplipse. Cause of yours previous video with load balancing biomass burners i finally understood how load ballancing works! As for yours layout i personally preffer schema of 2 * x6 and 1 x3 and returning half to the start . Of couse it needs 1 mk2 belt to work smootly but in return it needs only 1 merger , 8 splitters and 1 lift mk1 and much simpler and cleaner disign which can be understood from scratch.

  • @TheMrCurious
    @TheMrCurious 3 дні тому +11

    OMG this looks so much cleaner than my ever expanding "starter" factory. Love these videos, please continue making them!!!

  • @davidbowyer6897
    @davidbowyer6897 3 дні тому +1

    Best satisfactory explanation series on YT. Thankyou!

  • @JP-ry8qt
    @JP-ry8qt 22 години тому

    Around 1:35:00 or so you mention the 4m foundation stacks (ribs) look like Duracell batteries.
    For a little tip that I personally enjoy using, I find these kinds of pillars to be really good to remove once you've placed exterior covers over them, and THEN you can fill the space with literal batteries once you're done for hidden power storage.
    Might not be everyones cup of tea, but I hate that power grid dying sound more than anything. 😂

  • @ptrbltmech6288
    @ptrbltmech6288 3 дні тому +1

    Thanks for these, I have been playing Satisfactory for quite a while now, but like you said I get frustrated after coal. I am hoping to get a better plan on how to get farther without the frustration 😁

  • @rafaelbaldi
    @rafaelbaldi 3 дні тому +2

    Xeno Basher and BladeRunner can be found for free in a cave near the oil wells. and easy to find. good luck.

  • @grandpa_plays_chess2
    @grandpa_plays_chess2 2 дні тому

    Thank you for this series. I have over 300 hours, and still learn tons of stuff from you. An i really going to need to build 200,000 thing-a-mabobs later in the game? Scaling up and the sheer immensity gets me. I'm always running out of space.

  • @DavidPetty1
    @DavidPetty1 3 дні тому +3

    1 hour 39 mins! Time to get myself a flask full of tea :)

    • @TotalXclipse
      @TotalXclipse  3 дні тому

      @@DavidPetty1 hopefully future videos will be a touch shorter 😅

    • @maxsawdust5432
      @maxsawdust5432 2 дні тому +2

      @@TotalXclipse personally I think the long videos are great! I love the level of detail!!

  • @snowdemon44483
    @snowdemon44483 3 дні тому

    Thanks for the video! I just finished my first play through and enjoy watching how your approach is different.

  • @redhawkrobin
    @redhawkrobin 3 дні тому +1

    The large truck last time I checked actually can help with more throughput than a train cart can, also I think it's pretty fun to. Make fuel. Stations and just bring my world to life with trucks going about between the various stations and the trains of. Makes it feel less empty, also trains can very quickly become a lot more complicated than the trucks too so I tend to make highways with trucks 😂

    • @TotalXclipse
      @TotalXclipse  3 дні тому +1

      @@redhawkrobin the issue with train and trucks is that their stations and stops have two outputs so both systems are limited by that, the difference between trucks and trains is you can always add another station on to the end of a train station to increase the throughput - if you do this for trucks they'll work until you get close and then will keep colliding with oneanother. For small amounts of resources, it doesn't matter though.

  • @Magermh
    @Magermh 3 дні тому

    Your build reminds me of vertically stacking bio-mas burners. That maybe done easy using foundations and walls and running lifts from the bio-mas supply splitter. In the area I am building terrain is less level. Thank you for the ideas.

  • @MrSmbai
    @MrSmbai 5 годин тому

    Just a thought, but if you don't have enough reinforced iron plates for mk2 belts, you can connect a miner to a splitter with a mk2 belt and then just use 2 lanes of mk1 belts, and then you only need to use iron plates, and when you get close to the destination, merge them back into one lane

  • @kreliz2845
    @kreliz2845 2 дні тому

    You can have multiple sinks!?!? 😅 488 Hrs as of writing and not once did I assume you could have multiple.... 😂 I misunderstood the description; they share the same network but you can still have multiple. This is going to be like a fresh start for me! 🤣I'm going to go and tear my factory down now, bye! Oh the km's of belts I've placed in order to get to my sink... 🤦 Amazing series so far. Learned a lot already, thank you!

  • @AlexSwavely
    @AlexSwavely 3 дні тому

    @43:00 another easy way to prevent startup stutter is to put all in standby mode until the last one fills, then go turn em all back on. Having L2 belts all the way along (except between the last 2) will make this priming method quicker

  • @sergeykuznetcov3755
    @sergeykuznetcov3755 3 дні тому

    Thank you very much!
    Although I can't fully understand how did you connect a splitter to a conveyor lift. Usually when I do a lift first and a splitter second, they don't connect properly.
    And there is much more efficient way to explore using a ladder. Because you can build it with full length with one click, connect to each other and disassemble instantly. Also you can build one segment, climb, build another segment, climb on it and disassemble the first one. And repeat as many times as you need.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +2

      @@sergeykuznetcov3755 they do connect properly now if you place mergers or splitters onto elevators - but you're right that there used to be an issue

    • @sergeykuznetcov3755
      @sergeykuznetcov3755 3 дні тому

      @@TotalXclipse thank you again! I've never thought to check it after been used to that issue )

  • @Phoenix_Ficit
    @Phoenix_Ficit 3 дні тому +2

    The math isn’t quite right with biomass burners, you can support up to 15 burners, as biomass burners scale fuel consumption depending on power consumption vs power capacity

  • @gnarlsdarkley
    @gnarlsdarkley 3 дні тому +1

    Damn... This work. Absolute awesome!

  • @thiiiiiii
    @thiiiiiii 2 дні тому

    Plz continue with series =)
    Its amazing for us (begginers players), i just replicate the entire video =)

  • @nerofl89
    @nerofl89 3 дні тому

    It should be noted that depending on size you can remove those mushroom-like "trees" with a chainsaw, but you won't get anything from them.

  • @greencharisard1444
    @greencharisard1444 3 дні тому +1

    Fun fact! Just like screws, stators are not used in any buildables anymore and thus are pointless to store.

    • @zacharymichael9718
      @zacharymichael9718 3 дні тому

      While using alternate recipes. Probably wanna say that, because motors use stators with their normal recipe.

    • @greencharisard1444
      @greencharisard1444 3 дні тому

      @@zacharymichael9718 what I mean is that stators aren't used as a building materials from the build gun, once you've used them to unlock a couple of milestones you don't need to stockpile them in storage. Actually you find so many of them around crashed pods you may not even need to ever automate them. Good source of early awesome sink points tho.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +2

      That's actually a very good point - but you still use screws for equipment

    • @nerofl89
      @nerofl89 3 дні тому

      @@TotalXclipse You also use screws in building the FICSIT Awesome Shop and early tier milestones.

    • @nerofl89
      @nerofl89 3 дні тому +1

      It should be noted that that is later game strategy, screws for example are used in many early game alternate recipes, so it is good to stockpile them so that you can have a large amount to produce many of the early assembly parts at larger quantities.

  • @ZeDlinG67
    @ZeDlinG67 2 дні тому

    small maths nitpick: 36.99999... is actually 37 exactly :D 36.8888... is the value you want :)

  • @chasing_tail_rv
    @chasing_tail_rv 2 дні тому

    This is very helpful explanations. I can't wait for the more complex power plants. I need to see max overclocking of Compacted coal, how much water this needs (best ratio clocking these) and how much water can you actually run through a Mk2 pipe system? I tried scaling up my plant and it just fell apart :-(

  • @koolkevin2357
    @koolkevin2357 3 дні тому

    I love the time stamps! Thank you! Great video and great pacing (I can keep up AND not be bored). Wonderful info. Thanks for explaining the lift elevators so well, I am now bald trying to figure that one out on my own! ~(:>)

  • @kiton_vtuber
    @kiton_vtuber 3 дні тому +1

    Been waiting all week for this😊

  • @palakaman
    @palakaman 3 дні тому +1

    Funny, that's where I set up my coal plant also.

    • @Pikawarps
      @Pikawarps 3 дні тому

      Same! My pre-release starting location was somewhere else, but i found this place and it was perfect for coal-power plant

  • @ZeDlinG67
    @ZeDlinG67 3 дні тому

    15:17 and don't land in radiation or gas cloud without protection ;)

  • @NuancedSkeptic
    @NuancedSkeptic 2 дні тому

    This is great content! I wonder if you could incorporate how to use the online production tool to plan something like this starter factory. Knowing how many machines and power are needed before building may be helpful for some people. (I’m people btw 😆)

  • @Spanner1971B
    @Spanner1971B 3 дні тому +1

    I'm not even close to an expert or experienced at this.... but does that load balancer actually work 100% correctly?
    When you split the 3rd output from the right Splitter back into the inputs of the two Splitters (itself and the left one) doesnt the right splitter now re-share that item across all 3 lines again? I'll use numbers to explain better:- if 6 things are sent to the "extra" output of the right splitter, 3 go left and 3 go back into the right.... so now one of the 3 in the right gets re-shared. Then that gets split and the 1/2 in the right go gets 1/3 (so 1/6th) re-reshared...etc.etc.
    So left gets an extra 1/2 + 1/6 + 1/18 + 1/54.... which is roughly 0.6. And right gets roughly 0.4. So for every 36 sent through the system, left gets 18.6 and right gets 17.4.
    In order for the balance to be 100% true, the extra split has to go back to the very start (ie before the very first split into left and right, so it can be evenly sent left and right). That way every extra 1/6 is re-split equally left and right every time.
    I really want a maths expert to show me where I am wrong!
    EDIT - I guess a way to tell is to build it (unpowered) and put through an exact amount and see whats at the end... Off to do it now 8)
    Well, I'm clearly no maths genius, because I did the set up and sent 2400 through, and it correctly sent 480 to each leg. So let this post be a lesson to other wannabe losers like me!

    • @tomhardie5115
      @tomhardie5115 3 дні тому +2

      This is what I was thinking as watching it. You Need to send them back to the start

    • @gamer61k3
      @gamer61k3 3 дні тому +2

      You're just getting the distribution wrong. The input is being split two ways, to the left and right hand mergers. The loop back is also being split the same way, so each merger output will be equal. With loop back, the distribution will converge. Using numbers, if the input is 5, then each side will initially get 2.5, The loop back is a third of the right hand side, 2.5 / 3 = .8333... and each merger gets a half of this so each merger output will be 2.5 + .41666... = 2.9166...
      The next iteration will give a loop back of .97222... and each merger output 2.98611... . Repeat a few times and each merger output approaches 3 so that each output split and the loop back are 1 and give a 1 to 5 load balancer.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +2

      100% get the confusion - thanks for updating with your sciencing, you can send it to the start but if you're putting exactly 60 into the start of the balance and your max belt level is MK1 you can feed the resources back to the start but won't have the throughput to feed the extra back into the line - hence the splitting the excess 50/50 into each leg

  • @Ultra-Wide-Man
    @Ultra-Wide-Man 3 дні тому +4

    While I was waiting, I pushed ahead to Phase 3.

    • @Bioshyn
      @Bioshyn 3 дні тому

      same, just started manufacturing computers :D

    • @jaredscott1416
      @jaredscott1416 3 дні тому

      Phase 3 has been brutal for me, I don't know if I'll be able to get through phase 4 😅

  • @thegittubaba
    @thegittubaba 3 дні тому

    Your first video (ep1) and other guide/tutorial/tips videos are awesome and very helpful. I've learned a lot from them and certainly made playing the game easier and more fun bcz of them. Just started watching this video,. I'm very glad to see you're incorporating feedbacks from previous one, I'd like to add one more of mine, can you show exactly where in map you are building your factories? and their dimension. Maybe show a screenshot of factory by uploading it in satisfactory-calculator's map?

    • @TotalXclipse
      @TotalXclipse  3 дні тому

      I mention the location in the video. So that you know the exact location. Not sure if I'll use the calculator though to show the positioning

  • @MrSmbai
    @MrSmbai 3 дні тому

    Finally! Been waiting for the 2nd episode

  • @billriddle9215
    @billriddle9215 3 дні тому

    Much easier to follow better than all those PERFECT factories of yours.

  • @JasonRobbins
    @JasonRobbins 3 дні тому

    Very well edited!

  • @WeemanMatrix
    @WeemanMatrix 3 дні тому +1

    Been waiting for this ep

  • @neilsmigelski7632
    @neilsmigelski7632 3 дні тому +1

    At 54:22 (Steel Production), once you've placed your floor hole, start from the hole with your desired conveyor lift and drag it down. Saves you from guessing where on the bottom you need to place it.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +2

      IIRC the trick for infinite height only works if you're connecting it from the bottom to the elevator hole rather than vice versa, so it wouldn't work

  • @whitehatnetizen
    @whitehatnetizen 3 дні тому

    Hello! love your videos - I don't know if it is just me noticing it this time, or if it was only in this video, but there's a little bit of a "I'm talking to you from inside a copper pipe" type sound... did you change the audio?

  • @MrSmbai
    @MrSmbai 5 годин тому

    Did you change your color from blue to green for acceptable build spots?

  • @PupOrionSirius26
    @PupOrionSirius26 3 дні тому

    Caterium is resource scanner not the item scanner.

  • @sergeykuznetcov3755
    @sergeykuznetcov3755 2 дні тому

    And there is another question, if you don't mind.
    Is there a difference between placing splitters/mergers and then connect them via belts or placing a long belt and then put splitters/mergers on it?

    • @TotalXclipse
      @TotalXclipse  День тому +1

      In the past it's been difficult connecting them. But now it's fine, but because the splitters/mergers are free placed onto the belts, it means that they may not align with belts that are on foundations

  • @DarkShadow-wm2fo
    @DarkShadow-wm2fo 3 дні тому

    Than you. And I love Your vids

  • @eagleeye5397
    @eagleeye5397 3 дні тому

    So, right now I just unlocked aluminum production. So I am looking forward to watching that show so I can learn how to do it. One complaint I have about Satisfactory is that you can't see what recipes are ahead. This is my first full playthrough and it is very frustrating not knowing what will be needed for the future products. Any advice?

    • @dns-n8u
      @dns-n8u 3 дні тому

      half the game is refactoring what you have already built, or building factories elsewhere, to meet new supply demands. even if you know whats coming you don't have the technology upgrades to plan ahead at the start

    • @eagleeye5397
      @eagleeye5397 3 дні тому

      @@dns-n8u re building is not efficient. And the game is supposed to be about efficiency. If I know how many motors I will need till the endgame, or smart plating, the. I would design lines that would supply those numbers. As it is know I don't know what is going to be used when and how much. That's not efficient.

  • @thisguy35
    @thisguy35 3 дні тому

    could you stack those mergers and splitters on the load balancer; to take the same space horizontally has the manifold? 4:33

  • @Coraxery
    @Coraxery 3 дні тому

    LOL, I was wondering why you weren't grabbing the xeno basher right away... :)

  • @TylerReid2
    @TylerReid2 3 дні тому

    Pipes are why i usually start giving up they are so painful to work with.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +1

      They're easier now, looking forward to sharing guides on it

    • @TylerReid2
      @TylerReid2 3 дні тому

      @@TotalXclipse nice can't wait I've been following this series and it's motivated me to keep going

    • @grandpa_plays_chess2
      @grandpa_plays_chess2 2 дні тому

      There is still a problem with junctions. They are finicky. Don't always line up properly, so if you check and one pipe is full and the next one empty or half full, replace the pipe junction.

  • @DillonMarsh-uo9jl
    @DillonMarsh-uo9jl 3 дні тому

    i made it to phase 5 and now I am struggling to put the time into expanding power and making factories all around the map. I am now waiting for mods to be updated to make my life easier. once it becomes a job to play I usually stop playing and watch youtube lol

  • @Owlstronaut
    @Owlstronaut 3 дні тому

    I waited so long for episode 2 that I am already way past this part 😂

  • @TCOP96
    @TCOP96 3 дні тому

    I DIDN’T KNOW WE COULD FLOAT PIPE JUNCTIONS!?!?!?

  • @CostlyFiddle
    @CostlyFiddle 9 годин тому

    ~950 hours and I've learned 3 things so far! 😂😂

  • @jonnylaw1990
    @jonnylaw1990 3 дні тому

    QUESTION.. how are you doing the 2 camera system. 2 PCs? er am I missing something.

  • @GratzkulGaming
    @GratzkulGaming 3 дні тому +1

    Never been this early before. Obligatory, first. You a legend bro.

  • @망치-s1x
    @망치-s1x 2 дні тому

    who soooo toooo kind ypu are!!!

  • @Unmannedperson
    @Unmannedperson 3 дні тому +1

    How are you not aggro-ing the hostiles even when not crouching?

    • @redhawkrobin
      @redhawkrobin 3 дні тому

      Advanced game setting.

    • @oldman1973
      @oldman1973 3 дні тому +1

      No it's under gameplay set to retaliation mode. There is also a passive mode. Advanced game settings disable achievements. Passive mode does not.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +1

      I mentioned in the first video that I'll be in retaliation mode for this series - set in gameplay options

  • @TheMrCurious
    @TheMrCurious 3 дні тому

    TX - why do you use the 4m foundations for everything?

    • @voidstar.studio
      @voidstar.studio 3 дні тому

      not sure what his reasoning is, but there's a lot of things that are 4m tall, like catwalk stairs, which won't line up correctly if you aren't building vertically based on 4m foundations. Even if I want to use a 1m or 2m, I'll measure it out by putting down 4m foundations and then lining up the smaller foundations with the top of the 4m

  • @patrickalm8218
    @patrickalm8218 3 дні тому +1

    Please teach us the load balancer math and logic

  • @404-Error-Not-Found
    @404-Error-Not-Found 3 дні тому +1

    What? Didn't you already release episode 3??

    • @DavidPetty1
      @DavidPetty1 3 дні тому

      I thought this too. Different series 😂

  • @KarizmjhgvnRaiha
    @KarizmjhgvnRaiha 2 дні тому

    Best series for dumdums like me

  • @olgagagarina4166
    @olgagagarina4166 3 дні тому

    Woot! Been looking forward to the next installment

  • @henrudiedericks6226
    @henrudiedericks6226 3 дні тому

    29:34 Since when is this little surprise a thing??

    • @TotalXclipse
      @TotalXclipse  3 дні тому +1

      Been an Easter egg for a long time don't quite know since when though

    • @henrudiedericks6226
      @henrudiedericks6226 2 дні тому

      @@TotalXclipse Ohh I see thanks!

  • @ZeDlinG67
    @ZeDlinG67 2 дні тому

    1:29:15 what is this scorcery?!

  • @oblongo12
    @oblongo12 3 дні тому

    Finally!
    LoL

  • @BobBobby-uh9zz
    @BobBobby-uh9zz 2 дні тому

    Loving the series but please change creature's to hostile as it's really emersion breaking 😢

    • @TotalXclipse
      @TotalXclipse  2 дні тому

      My let's play series has hostility turned on, but with this being guided - it's easier to have it set to retaliation

    • @grandpa_plays_chess2
      @grandpa_plays_chess2 2 дні тому

      Satisfactory is not really a combat/survival game.

  • @TraumaQueen65
    @TraumaQueen65 18 годин тому

    Please stop using your chainsaw to pick leaves

  • @mirage1857
    @mirage1857 3 дні тому

    so you are still alive.

  • @MrSmbai
    @MrSmbai 4 години тому

    You keep cutting out the exploration and its a bit annoying trying to figure out where you are. At least reference your map when you find power slugs or crashed pods

  • @kwahujakquai6726
    @kwahujakquai6726 3 дні тому

    lol

    • @kwahujakquai6726
      @kwahujakquai6726 3 дні тому

      Some folks have jobs to live off of.

    • @kwahujakquai6726
      @kwahujakquai6726 3 дні тому

      Others play games in mommies basement and hope to make money.

    • @TotalXclipse
      @TotalXclipse  3 дні тому +2

      Well I've been lucky enough to be the former for the last 5 years creating video content 😉