I never messed with dimensional depots and this new update, you playthroughs have got me following along in my spare time dadlife, you explained dimensional depots and how to use them clearly and well enough that I can now walk around with a full stack of everything for building, Thanks to you I am now also finding all the mercer sphere for mam upgrading their speed haha, editing to also add, might be worth future proofing, looks like max is 240 per min, so maybe mk3 belts for uploaders
Been following your play through and it’s helped me so much to break into the game. Eagerly awaiting your fourth episode. I went ahead of you a bit and started another factory to the east where the 4 coal deposits are. Am making the mats from the next tier which I believe are stators, motors, encased beams, and automated wiring. I used satisfactory tools like you suggested and had a bit of a snag that perhaps you can address in one of the upcoming episodes or perhaps its own video. The tool sometimes says, for example, you need 6.25 constructors needing 50.2 iron ore. It’s hard to figure out if I need to under-clock or overclock the iron ore smelter or the constructors or really how to figure out how to send resources to wherever when splitting the resources doesn’t come out evenly. In the example I gave, I’d probably send 60 resources since it’s a nice even number and easy to split from a miner or smelter output. Not sure where this series is going to go but would definitely like to see how all these factories are going to handle making a resource for a part for another factory. Can’t imagine more advanced factories being extremely huge to make just one part. I was already appalled at the size of yours that was make the steel frames so I couldn’t imagine some later game factories and realize there aren’t enough raw resource nodes to create large factories that need to continue make parts that are already producing that part somewhere else. At some point factories will need to export resources which is where I assume trains will enter the picture. But I suppose you can understand my point coming from the perspective of a new player who is experiencing this awesome game for the first time. One more point I’d like to make about your videos is that, in the past, I’ve been following your setup exactly and would, for example, see you place a splitter (because it literally says it as your putting it down), then would try and place belts and they wouldn’t connect, only to find that now instead you have a merger there instead through the magic of editing. Problem is you sometimes skip over the fact you put down the wrong thing and we get confused. I usually follow what you’re building verbatim and afterwards go over it with a fine toothed comb to understand it. But anyhow, thanks again and keep up the good work!
Ive clocked over a thousand hours in satisfactory and im still picking things up from your playthrough that ill get to incorporate into my builds and progress. Youre a hidden gem bud, hats off to you.
I have absolutely fallen in love with you videos the last 6 weeks or so since right before 1.0 came out. Keep up the amazing work and production quality!
I just catched up and love this series already. I am already a bit ahead in my own save, but to see you building is just so inspiring and relaxing at the same time
Thanks a lot for this videos, help me a lot to get into games like this. In this episode got a bit lost in the coal factory the part about split resources. But all is awesome nice work!!
I love your guided playthrough and its so much fun and helpfull but in this episode im just rewatching like every 20 sec cause you skip some seconds and build some more constructors or so... maybe im the only one brainlagging but its pretty hard to follow for me at some parts :D Anyway keep up the good work im having much fun :)
Dude, I’ve been wanting to play this game for about 6 months now and came across the first episode of this series and have been playing non stop. Following along with the builds, adding my own twist of course. Then got to the end of the last episode last night and was like.. what now? I’ll figure out a way to progress further at least until you post another. You have no idea how helpful it is. 😊
Appreciate the next installment in the series. I have totally fallen down the rabbit hole with this game and your content has been a joy helping me get into it all 🙏
Watching your vids gets me impatient to start my fuel power builds. Its gonna be massive. Many times bigger than anything I have tried. But if I do it right. Power wont be an issue ever again
I started watchin today when you streamed this episode, but then life got in the way for me... You man are a pearl, these are so damn good, keep up with these. Quick question, is it better to overclock than upgrading to Miner Mk2? Just wondered why you overclocked an Mk1 miner (at 16:38) and not used Mk2 miner, you wouldn't need to overclock then, or am I missing something?
The cut at 28:24 has me dead lost... I don't follow how you have the plates' line of mergers/splitters set up or the sinks... please maybe explain it a bit for us slow ones if you do a large cut like that? Great video though, thank you again for this series! Much love from the States
If I'm having trouble tracing where a conveyor belt goes into the spaghetti, I "paint" it with the mass disassemble tool. I can follow it along painting each segment and not worry about losing my place and having to start over.
Just one question... because I don't know why... At 50:00 - 50:15, when your are building the pipelines, why did you make 2 pipelines for each 3 water extractors instead of only 1 pipeline? Wouldn't be the same result? I don't get it. Also really good video, man!
How do you get that overhead view? (e.g. timestamp 15:15) I would love to have that view when building these things as the monitor I have (49 inch wide screen) makes it very challenging due to the zoom factor.
Hey Total. great tutorial and many thanks for doing them. Quick question - at 25:28 you set the smart splitter so the overflow goes straight on but won't that mean nothing will go that way seeing as the sink will take all the rods you can throw at it? Also, one other small thing, I kind of lost what you did with the belt routing and assemblers etc at around 32:29 😵💫 Anyhoo, looking forward to figuring it out and getting to the next phase.
The input to that smart splitter was 210 right? And the belt speed to the right was 120, that means 90 will go straight as overflow. (That made sense in my own head atleast :) )
@atrapskhi1161 Ah, so it was the lower belt speed that would limit the amount of rods going to the sink?. That makes sense to me now. It'll just take a bit of time for the constructors to become full and then start to send the stuff via the overflow belt which will have the sink replaced by the next part of the production chain.
This has definitely been the hardest to follow (because of the nature of the resource really) If I can make a request for future videos or if you've already made a video like this: Would it be possible to explain when and how you would use a different Conveyor Belt speed. i.e. when you used MK.2 belts for the iron rods going direct to the Modular Frame Assemblers. As we continue through the progression I understand we'll unlock more belt speeds and I just want to learn exactly when and where we'd try to use them. (Also I notice you only use MK.1 belts to connect into inputs and out of direct outputs into splitters/mergers. I guess that's also something included in my above question.) Thank you so much for the series and I've been trying to learn all I can so I don't really have to keep copying everything you do lol XD.
@@TotalXclipse I thing I would like to see if possible would be like a grid drawing of what the machines are what they do and what goes where would just help my brain figure it out easier
Hey @TotalXclipse I'm starting to use the blueprinter more often now and found a problem that makes demolishing the blueprint designs uncomfortably difficult, i.e. demolishing a blueprinted design requires deleting every single component of it. Is there a possibility to define a blueprinted design as group of components so I can demolish it as one object?
Absolutely - I mention it in the video when I do the coal generator build - you need to go from single delete to blueprint delete - that's how you can copy and paste the blueprints too
Odd question for you.. Have you ever heard of a Minecraft YTer called Xisumavoid? The way you do your videos, the detail and how structured they are, really remind me of him. Regardless, thanks for the great content! I'm playing through a new save with this series. Always appreciate these incredibly detailed videos!
It is unfortunate that the optimal way to play the game is to use external tools that are not in the game. The optimal way to play the game should be to play the game.
I used to enjoy having to do all the math on paper and then in a spreadsheet, for some that's the fun part of it. Now that tools are so good, I like using them, but I really don't think they're essential. To each their own !
question: is there any advantage or disadvantage to limiting belt speed to the minimum necessary on machine input/outputs? i know if machines fill up they will oversaturate the manifold output belts, because they output at maximum speed possible on a related note, still have one problem, let's say i have 10 constructors putting out 60 items each and need them all on one line to feed some manufacturers , when i link them all up the last 3 or 4 will block up not putting all their outputs on the belt when you have 10 mergers in row even if the belt is faster (780) the limit i found is something between 6 or 7 outputs in line is there something you can do? currently i use two seperate merger lines of 5 mergers and hook up a few machines before merging the two belts into one with a smart splitter on the "clean" belt merging in front the hooked up machines to the second belt and the overflow after the machines merged back in the "clean" belt
Sorry for the late video - life got a touch in the way. But don't worry I've already got the fourth Episode planned and more videos on the way!
Trains pleasee
sometimes people forget that are life beyond youtube, lol
I never messed with dimensional depots and this new update, you playthroughs have got me following along in my spare time dadlife, you explained dimensional depots and how to use them clearly and well enough that I can now walk around with a full stack of everything for building, Thanks to you I am now also finding all the mercer sphere for mam upgrading their speed haha, editing to also add, might be worth future proofing, looks like max is 240 per min, so maybe mk3 belts for uploaders
Been following your play through and it’s helped me so much to break into the game. Eagerly awaiting your fourth episode. I went ahead of you a bit and started another factory to the east where the 4 coal deposits are. Am making the mats from the next tier which I believe are stators, motors, encased beams, and automated wiring. I used satisfactory tools like you suggested and had a bit of a snag that perhaps you can address in one of the upcoming episodes or perhaps its own video. The tool sometimes says, for example, you need 6.25 constructors needing 50.2 iron ore. It’s hard to figure out if I need to under-clock or overclock the iron ore smelter or the constructors or really how to figure out how to send resources to wherever when splitting the resources doesn’t come out evenly. In the example I gave, I’d probably send 60 resources since it’s a nice even number and easy to split from a miner or smelter output. Not sure where this series is going to go but would definitely like to see how all these factories are going to handle making a resource for a part for another factory. Can’t imagine more advanced factories being extremely huge to make just one part. I was already appalled at the size of yours that was make the steel frames so I couldn’t imagine some later game factories and realize there aren’t enough raw resource nodes to create large factories that need to continue make parts that are already producing that part somewhere else. At some point factories will need to export resources which is where I assume trains will enter the picture. But I suppose you can understand my point coming from the perspective of a new player who is experiencing this awesome game for the first time. One more point I’d like to make about your videos is that, in the past, I’ve been following your setup exactly and would, for example, see you place a splitter (because it literally says it as your putting it down), then would try and place belts and they wouldn’t connect, only to find that now instead you have a merger there instead through the magic of editing. Problem is you sometimes skip over the fact you put down the wrong thing and we get confused. I usually follow what you’re building verbatim and afterwards go over it with a fine toothed comb to understand it. But anyhow, thanks again and keep up the good work!
Is this series dead ?
Ive clocked over a thousand hours in satisfactory and im still picking things up from your playthrough that ill get to incorporate into my builds and progress.
Youre a hidden gem bud, hats off to you.
Thanks for following up on your playthrough series! I've been eagerly awaiting this one!
Finally, I can start playing the game again! Appreciate the content - you're doing a great job with the series!
I have absolutely fallen in love with you videos the last 6 weeks or so since right before 1.0 came out. Keep up the amazing work and production quality!
I just catched up and love this series already.
I am already a bit ahead in my own save, but to see you building is just so inspiring and relaxing at the same time
Was waiting this ep... will pick something to drink and eat and anjoy the vídeo :) thanks
Love this series!! Thanks for sticking with it!
Ayy! Excited to see this episode. You've been quite the big help in learning Satisfactory and happy to see this series cont.
Thanks a lot for this videos, help me a lot to get into games like this. In this episode got a bit lost in the coal factory the part about split resources. But all is awesome nice work!!
Such a great series, glad you got back to it. Currently doing my second playthrough ever and this is such a helpful resource
I love your guided playthrough and its so much fun and helpfull but in this episode im just rewatching like every 20 sec cause you skip some seconds and build some more constructors or so... maybe im the only one brainlagging but its pretty hard to follow for me at some parts :D
Anyway keep up the good work im having much fun :)
Thank you for keeping this series going! Can’t wait to see more.
Dude, I’ve been wanting to play this game for about 6 months now and came across the first episode of this series and have been playing non stop. Following along with the builds, adding my own twist of course. Then got to the end of the last episode last night and was like.. what now? I’ll figure out a way to progress further at least until you post another. You have no idea how helpful it is. 😊
Hoping to get the next one out next week
Appreciate the next installment in the series. I have totally fallen down the rabbit hole with this game and your content has been a joy helping me get into it all 🙏
Recently started using Blueprints in playthroughs and I gotta say they're quite fun, and sometimes very useful.
A really high quality tutorial. Thanks so much.
Thank you once again. Good way to learn where my own games usually fall through: I think to small. 😅
Watching your vids gets me impatient to start my fuel power builds. Its gonna be massive. Many times bigger than anything I have tried. But if I do it right. Power wont be an issue ever again
I started watchin today when you streamed this episode, but then life got in the way for me... You man are a pearl, these are so damn good, keep up with these. Quick question, is it better to overclock than upgrading to Miner Mk2? Just wondered why you overclocked an Mk1 miner (at 16:38) and not used Mk2 miner, you wouldn't need to overclock then, or am I missing something?
Great question, better to upgrade than overclock, but I dont have access to Encased industrial beams yet, so couldn't upgrade
The cut at 28:24 has me dead lost... I don't follow how you have the plates' line of mergers/splitters set up or the sinks... please maybe explain it a bit for us slow ones if you do a large cut like that? Great video though, thank you again for this series! Much love from the States
Yay EP 03. Thank you and no worries about the delay. Life happens.
Thanks and take your time for the next videos - we’ll wait patiently 🙌😁
If I'm having trouble tracing where a conveyor belt goes into the spaghetti, I "paint" it with the mass disassemble tool. I can follow it along painting each segment and not worry about losing my place and having to start over.
oh! this playthrough will go as a tutorial :) very nice, thank you! :)
The return of the king
YES. Oh my god came at the perfect time :D
Just one question... because I don't know why... At 50:00 - 50:15, when your are building the pipelines, why did you make 2 pipelines for each 3 water extractors instead of only 1 pipeline? Wouldn't be the same result? I don't get it. Also really good video, man!
Thanks for this amazing video
How do you get that overhead view? (e.g. timestamp 15:15) I would love to have that view when building these things as the monitor I have (49 inch wide screen) makes it very challenging due to the zoom factor.
those mid sentence cuts in the intro were so smooth! I can't guess how many takes that took :D
I have completed the game now but will still watch
Hey Total. great tutorial and many thanks for doing them. Quick question - at 25:28 you set the smart splitter so the overflow goes straight on but won't that mean nothing will go that way seeing as the sink will take all the rods you can throw at it? Also, one other small thing, I kind of lost what you did with the belt routing and assemblers etc at around 32:29 😵💫 Anyhoo, looking forward to figuring it out and getting to the next phase.
The input to that smart splitter was 210 right?
And the belt speed to the right was 120, that means 90 will go straight as overflow.
(That made sense in my own head atleast :) )
@atrapskhi1161 Ah, so it was the lower belt speed that would limit the amount of rods going to the sink?. That makes sense to me now. It'll just take a bit of time for the constructors to become full and then start to send the stuff via the overflow belt which will have the sink replaced by the next part of the production chain.
Yep exactly this ^ 😊
This has definitely been the hardest to follow (because of the nature of the resource really)
If I can make a request for future videos or if you've already made a video like this: Would it be possible to explain when and how you would use a different Conveyor Belt speed. i.e. when you used MK.2 belts for the iron rods going direct to the Modular Frame Assemblers. As we continue through the progression I understand we'll unlock more belt speeds and I just want to learn exactly when and where we'd try to use them.
(Also I notice you only use MK.1 belts to connect into inputs and out of direct outputs into splitters/mergers. I guess that's also something included in my above question.)
Thank you so much for the series and I've been trying to learn all I can so I don't really have to keep copying everything you do lol XD.
Absolutely - I do touch on conveyors, but can definitely go into more detail either in the next video or producing a dedicated video on it
@@TotalXclipse I thing I would like to see if possible would be like a grid drawing of what the machines are what they do and what goes where would just help my brain figure it out easier
Hoooray!!! 🎉🎉
I wish this series was uploaded more often
The fungi can be blown up by Noblisk
Yep - when I unlock it
@@TotalXclipse Or with a coupon. Not a great cost vs reward BUT for a build it's personally a no brainer for my building process
Thanks!! Great job, this is really interesting info you are giving us.
Question: how do you see the character in third person view? Is it a mod?
Nope - I'm just using two accounts ( playing multiplayer)
Thanks for another great playthrough. When will EP.04 be released?
Next week 🙂
A link to the playlist in the discribtion would be nice
Isnt there a mercer sphere in that cave as well, up on a tree root.
Learning about this game makes me feel like a child
Hey @TotalXclipse I'm starting to use the blueprinter more often now and found a problem that makes demolishing the blueprint designs uncomfortably difficult, i.e. demolishing a blueprinted design requires deleting every single component of it. Is there a possibility to define a blueprinted design as group of components so I can demolish it as one object?
Absolutely - I mention it in the video when I do the coal generator build - you need to go from single delete to blueprint delete - that's how you can copy and paste the blueprints too
When you have the delete function on, press R to change it to blueprint delete mode
Thank you both!
Heard you did Bitz a HUGE solid, props dude!
No more than he'd do for me :)
my head is spinning after that modular frame factory...
what if i built my factory 2m below yours, now im having problems with terrain is there any way to bring it higher?
Not without deleting and rebuilding - you might be able to use the satisfactory calculator for it though
@TotalXclipse Alright thanks, guess i got some work to do..
Life do be life man - appreciate the amazing content 👌
We need to be able to zoop blueprints.
Would be amazing
Imagine - Depot Downloader 🤯
The belt limiter isn't working
You're going to make me do math, aren't you?
Nooooo.. maybe.
Odd question for you.. Have you ever heard of a Minecraft YTer called Xisumavoid? The way you do your videos, the detail and how structured they are, really remind me of him. Regardless, thanks for the great content! I'm playing through a new save with this series. Always appreciate these incredibly detailed videos!
I can't say I have but will check them out!
"Oh, I was on single mode."
T.T Same bro. Same.
🤣🤣🤣
Have you abandoned this series for another ?
It is unfortunate that the optimal way to play the game is to use external tools that are not in the game. The optimal way to play the game should be to play the game.
You can okay the game without using tools, just depends if you want to do all the math in your head.
I used to enjoy having to do all the math on paper and then in a spreadsheet, for some that's the fun part of it. Now that tools are so good, I like using them, but I really don't think they're essential. To each their own !
This series seems kinda pointless no? Most people that actively play the game are far beyond this point.
question: is there any advantage or disadvantage to limiting belt speed to the minimum necessary on machine input/outputs? i know if machines fill up they will oversaturate the manifold output belts, because they output at maximum speed possible
on a related note, still have one problem, let's say i have 10 constructors putting out 60 items each and need them all on one line to feed some manufacturers , when i link them all up the last 3 or 4 will block up not putting all their outputs on the belt when you have 10 mergers in row even if the belt is faster (780)
the limit i found is something between 6 or 7 outputs in line
is there something you can do? currently i use two seperate merger lines of 5 mergers and hook up a few machines before merging the two belts into one with a smart splitter on the "clean" belt merging in front the hooked up machines to the second belt and the overflow after the machines merged back in the "clean" belt